Beats and Blocks Minigame
Go to filesBreak blocks to the rhythm of the music, surrounded by immersive maps.
Beats and Blocks is a minigame where you break blocks coming towards you to the rhythm of the music, set in stunning environments. It's inspired by the style of Beat Saber.
Beta v1.6
•Songs•
Join my Discord, as I will be releasing more songs for your world there!
Screenshots
Permissions
- You can share this map with your friends.
- You can use this map for your realm.
- You can use this map on a dedicated server.
- You can create a video about the map.
Restrictions
- You cannot change, modify, or remove the creator's information within the map.
- You cannot claim this map as your own.
- You cannot publish file it on other websites or Discord.
- You cannot distribute or share the direct link to file.
Disclaimer
Beats and Blocks uses original music from Minecraft and its derivative games or events within its base files. The DLC songs you add later may be subject to copyright, and those with a free use license may have sudden changes to that license from the date of publication. Remember to verify the source from which you download the official DLC songs uploaded by the user "Realtern" or "Realtern Art" on their official Discord server "Realtern Art" and check the DLC description to see if it contains a license that may prevent you from uploading content on social networks using the song.
Modifying, altering, or changing the files of the "World" or associated "Addons," as well as sharing them in an altered form, is done at your own responsibility.
• Credits •
Youtube: Realtern Studio
Discord: Realtern Studio
Support: PATREON
Updated on September 14
- New textures for the Hotbar in the style of Beats and Blocks.
- HUD adjustments to make it more visually comfortable.
- New map for Mice on Venus Nostalgic.
- Improvements to sky lighting levels; now the brightness of the sky depends on the song.
- Bug fixes when clearing the previous stage.
- New mechanic: Now, when the stage darkens, the blocks change to neon colors, following their same color pattern.
- New mechanic: Now, when the player's FOV is modified, the blocks speed up, reducing reaction time.
- Bug fix: The starting portal no longer takes you to the Nether.
- Emerald blocks now brighten the sky a bit more once they reach their rhythm.
- Minor visual detail changes in the lobby.
- New emerald block, it can be broken with both diamond and gold pickaxes.
- Gameplay: Blocks have been moved closer to the player as they were quite far, and the distance at which you could break them didn’t make sense.
- New blue gradient for the sky, giving it a nicer touch.
- Bug fix that caused the game not to detect when you broke a music block.
- Improved accuracy in the area where a music block can be broken.
||Version Update!||
- Works in version 1.21.21.
Changelog:
- Visual changes in the main lobby.
- Performance improvements on mobile devices; animations now process better.
- Fixed visual bugs.
- New particles and visual effects! Indicators when spawning a rhythm block and reworked particles when breaking a rhythm block.
- Hidden unnecessary information such as health and hunger.
- Changed the texture of the experience bar to one more in line with the map's theme.
- Changes to the first-time map entry: You will now have to cross a portal first. This will be relevant in the future.
- This version is necessary for future downloadable individual songs.
- New detector for greater immersion in the songs. Each music block now triggers events on the stage besides the daylight.
- The default map now has a new light pattern for future songs.