
Forsaken Odyssey (v1.17.20)

Explore and survive in a world of wilderness and fantasy. Encounter new mobs on your journey, build your base with new blocks, and discover items to enhance your survival skills!
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(v1.17.20)
Changelog
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Version: 1.17.20
"General"
- Updated for compatibility with Minecraft version 1.21.81.
- Expanded the combat experience with improved weapons and additional new items.
"New Additional"
STRUCTURES:
- Added the Plains Villager Library.
- Added the Taiga Villager Library.
- Added the Savanna Villager Library.
- Added the Desert Villager Library.
- Added the Plains Scrollwright House.
- Added the Taiga Scrollwright House.
- Added the Swamp Scrollwright House.
- Added the Badlands Scrollwright House.
GENERATION:
- Added the Fallen Mossed Mossy Willow Log.
MOBS:
- Added the Hummingbird, a passive bird mob that can produce a Green Feather and lay a Hummingbird Egg when bred.
- Added the Wraith, a hostile spirit mob with physical immunity, making it immune to normal melee attacks, arrows, and tridents.
- Added the Scrollwright, a spellcaster villager mob that spawns inside the Scrollwright Houses and trades scroll-related items.
- Added the Book Keeper, a spellcaster villager mob that spawns inside the Villager Libraries and trades book-related items.
- Added the Virtuous Flying Book, a construct mob summoned by a Book Keeper to protect villagers from monsters.
BLOCKS:
- Added the Magic Spells Table, used to craft different types of Magic Scrolls. First, it must be activated with a Rose Quartz Shard to enable crafting.
- Added the Trophies, new decorative blocks that showcase your achievements in your world.
- Types and qualities of trophies:
- Minecart Trophies: Stone, Copper, Iron, Golden, Diamond
- Brute Zombie Trophies: Stone, Copper, Iron, Golden, Diamond
- Rat Curserer Trophies: Stone, Copper, Iron, Golden, Diamond
- Elder Golem Trophies: Stone, Copper, Iron, Golden, Diamond
- Piglin Chief Trophies: Stone, Copper, Iron, Golden, Diamond
- The Stone Minecart Trophy can be found at the center of each custom mineshaft.
- Stone Boss Trophies are dropped by their respective bosses upon defeat.
- Higher-quality trophies can be crafted by combining lower-quality ones.
- Types and qualities of trophies:
- Added the Block of Salt, a compacted form of salt that can be used to craft salt.
ITEMS:
- Added the Hummingbird Egg.
- Added the Potion of Brute, which can be obtained by brewing Rotten Brute Flesh in a Water Bottle. Consuming it grants 10 minutes of Strength II and 2 minutes of Speed I.
- Added the Sealing Bookmark, which is used to seal or capture any type of flying book.
- Added the Bone Dagger, a weapon capable of damaging spirit-type mobs with physical immunity.
- Added the Totem of Health Seer, wielding it allows you to see the current health value of the mob you're looking at.
- Added new feathers:
- Brown Feather: Dropped by Giant Moa and produced by Sparrows.
- Green Feather: Produced by Hummingbirds.
- Orange Feather: Temporarily obtainable from the Wandering Trader.
- Purple Feather: Temporarily obtainable from the Wandering Trader.
- Golden Feather: Temporarily obtainable from the Wandering Trader.
- Added new quills:
- Arcane Quill.
- Gale Quill.
- Earthen Quill.
- Wild Quill.
- Lush Quill.
- Radiant Quill.
- Void Quill.
- Ember Quill.
- Soul Quill.
- Added the Wands:
- Golden Wand: Casting duration: 1.5, Durability: 20.
- Quartz Wand: Casting duration: 3.0, Durability: 64.
- Amethyst Wand: Casting duration: 2.5, Durability: 128.
- Diamond Wand: Casting duration: 1.8, Durability: 256.
- Added the scrolls:
- Empty Scroll: A primary ingredient for crafting magic scrolls.
- Craftable scrolls: Scrolls that can be crafted in Magic Spells Table.
- Scroll of Cleansing: When released, it removes all effects from all types of mobs within a 4-block radius.
- Scroll of Cleansing II: When released, it removes all effects from all types of mobs within an 8-block radius.
- Scroll of Cleansing III: When released, it removes all effects from all types of mobs within a 12-block radius.
- Scroll of Purification: When released, it removes all negative effects from all types of mobs within a 4-block radius.
- Scroll of Purification II: When released, it removes all negative effects from all types of mobs within an 8-block radius.
- Scroll of Purification III: When released, it removes all negative effects from all types of mobs within a 12-block radius.
- Scroll of Regeneration: When released, it grants Regeneration II (6:00) to all non-monster-type mobs within a 4-block radius.
- Scroll of Regeneration II: When released, it grants Regeneration III (8:00) to all non-monster-type mobs within an 8-block radius.
- Scroll of Regeneration III: When released, it grants Regeneration III (10:00) to all non-monster-type mobs within a 12-block radius.
- Scroll of Protection: When released, it grants Resistance II (6:00) to all non-monster-type mobs within a 4-block radius.
- Scroll of Protection II: When released, it grants Resistance III (8:00) to all non-monster-type mobs within an 8-block radius.
- Scroll of Protection III: When released, it grants Resistance IV (10:00) to all non-monster-type mobs within a 12-block radius.
- Scroll of Fire Protection: When released, it grants Fire Resistance (6:00) to all non-monster-type mobs within a 4-block radius.
- Scroll of Fire Protection II: When released, it grants Fire Resistance (8:00) to all non-monster-type mobs within an 8-block radius.
- Scroll of Fire Protection III: When released, it grants Fire Resistance (10:00) to all non-monster-type mobs within a 12-block radius.
- Scroll of Invisibility: When released, it grants Invisibility (6:00) to all non-monster-type mobs within a 4-block radius.
- Scroll of Invisibility II: When released, it grants Invisibility (8:00) to all non-monster-type mobs within an 8-block radius.
- Scroll of Invisibility III: When released, it grants Invisibility (10:00) to all non-monster-type mobs within a 12-block radius.
- Scroll of Acceleration: When released, it grants Speed II (6:00) and Jump Boost (6:00) to all non-monster-type mobs within a 4-block radius.
- Scroll of Acceleration II: When released, it grants Speed II (8:00) and Jump Boost (8:00) to all non-monster-type mobs within an 8-block radius.
- Scroll of Acceleration III: When released, it grants Speed II (10:00) and Jump Boost (10:00) to all non-monster-type mobs within a 12-block radius.
- Scroll of Strength: When released, it grants Strength II (6:00) to all non-monster-type mobs within a 4-block radius.
- Scroll of Strength II: When released, it grants Strength II (8:00) to all non-monster-type mobs within an 8-block radius.
- Scroll of Strength III: When released, it grants Strength III (10:00) to all non-monster-type mobs within a 12-block radius.
- Scroll of Slowness: When released, it inflicts Slowness I (2:00) on all mobs within a 4-block radius.
- Scroll of Slowness II: When released, it inflicts Slowness II (4:00) on all mobs within an 8-block radius.
- Scroll of Slowness III: When released, it inflicts Slowness III (6:00) on all mobs within a 12-block radius.
- Scroll of Poison Cloud: When released, it inflicts Poison I (1:00) on all mobs within a 4-block radius.
- Scroll of Poison Cloud II: When released, it inflicts Poison II (1:30) on all mobs within an 8-block radius.
- Scroll of Poison Cloud III: When released, it inflicts Poison III (2:00) on all mobs within a 12-block radius.
- Scroll of Field Levitation: When released, it inflicts Levitation (0:30) on all mobs within a 4-block radius.
- Scroll of Field Levitation II: When released, it inflicts Levitation (1:00) on all mobs within an 8-block radius.
- Scroll of Field Levitation III: When released, it inflicts Levitation (1:30) on all mobs within a 12-block radius.
- Scroll of Resurgence: When released, it grants Instant Health II and restores 16 food nutrition to all non-monster-type mobs within a 4-block radius.
- Scroll of Resurgence II: When released, it grants Instant Health IV and restores 24 food nutrition to all non-monster-type mobs within an 8-block radius.
- Scroll of Resurgence III: When released, it grants Instant Health VIII and restores 32 food nutrition to all non-monster-type mobs within a 12-block radius.
- Scroll of Berserk: When released, it grants Strength III (6:00) and Resistance II (6:00) while reducing food saturation to 0 for all non-monster-type mobs within a 4-block radius.
- Scroll of Berserk II: When released, it grants Strength III (8:00) and Resistance II (8:00) while reducing food saturation to 0 for all non-monster-type mobs within an 8-block radius.
- Scroll of Berserk III: When released, it grants Strength III (10:00) and Resistance II (10:00) while reducing food saturation to 0 for all non-monster-type mobs within a 12-block radius.
- Scroll of Lethargy: When released, it inflicts Slowness (2:00), Weakness (2:00), and Mining Fatigue (2:00) on all mobs within a 4-block radius.
- Scroll of Lethargy II: When released, it inflicts Slowness II (4:00), Weakness II (4:00), and Mining Fatigue II (4:00) on all mobs within an 8-block radius.
- Scroll of Lethargy III: When released, it inflicts Slowness III (6:00), Weakness III (6:00), and Mining Fatigue III (6:00) on all mobs within a 12-block radius.
- Scroll of Displacement: When released, it teleports all mobs within a 4-block radius to a random area within a 12-block radius of their original location.
- Scroll of Displacement II: When released, it teleports all mobs within an 8-block radius to a random area within a 16-block radius of their original location.
- Scroll of Displacement III: When released, it teleports all mobs within an 12-block radius to a random area within a 20-block radius of their original location.
- Scroll of Converging: When released, it teleports all mobs within a 5-block radius to the center of the impact location.
- Scroll of Converging II: When released, it teleports all mobs within a 10-block radius to the center of the impact location.
- Scroll of Converging III: When released, it teleports all mobs within a 15-block radius to the center of the impact location.
- Scroll of Hoarding: When casted, it teleports all the floating items within an 8-block radius to the reader's location.
- Scroll of Hoarding II: When casted, it teleports all the floating items within a 16-block radius to the reader's location.
- Scroll of Hoarding III: When casted, it teleports all the floating items within a 24-block radius to the reader's location.
- Scroll of Flame Burst: When released, it creates spreading fires within a 4-block radius upon impact.
- Scroll of Flame Burst II: When released, it creates spreading fires within a 6-block radius upon impact.
- Scroll of Flame Burst III: When released, it creates spreading fires within an 8-block radius upon impact.
- Scroll of Fire Blast: When released, it creates a fire explosion with power of 2 upon impact.
- Scroll of Fire Blast II: When released, it creates a fire explosion with power of 4 upon impact.
- Scroll of Fire Blast III: When released, it creates a fire explosion with power of 6 upon impact.
- Scroll of Flourishing: When released, it fertilizes most of the fertilizable blocks within a 4-block radius from the center of the impact location.
- Scroll of Flourishing II: When released, it fertilizes most of the fertilizable blocks within an 8-block radius from the center of the impact location.
- Scroll of Flourishing III: When released, it fertilizes most of the fertilizable blocks within a 12-block radius from the center of the impact location.
- Scroll of Weaving Webs: When released, it creates a pile of cobwebs upon impact.
- Summoning Scroll of Iron Golem: When released, it summons an Iron Golem upon impact.
- Summoning Scroll of Snow Golem: When released, it summons a Snow Golem upon impact.
- Summoning Scroll of Cobblestone Golem: When released, it summons a Cobblestone Golem upon impact.
- Summoning Scroll of Mossy Cobblestone Golem: When released, it summons a Mossy Cobblestone Golem upon impact.
- Summoning Scroll of Cobbled Deepslate Golem: When released, it summons a Cobbled Deepslate Golem upon impact.
- Summoning Scroll of Deepslate Golem: When released, it summons a Deepslate Golem upon impact.
- Summoning Scroll of Magma Golem: When released, it summons a Magma Golem upon impact.
- Summoning Scroll of Slime: When released, it summons q large slime upon impact.
- Summoning Scroll of Skeleton: When released, it summons a Skeleton upon impact.
- Summoning Scroll of Wither Skeleton: When released, it summons a Wither Skeleton upon impact.
- Summoning Scroll of Mossy Skeleton: When released, it summons a Mossy Skeleton upon impact.
- Uncraftable Scrolls or Trade Scrolls:
- Unknown Scroll: When casted or thrown, it releases a random magic spell. Use it wisely, as you never know what spell will be unleashed.
- Scroll of Clear Sky: When casted, it changes the weather to clear.
- Scroll of Rain: When casted, it changes the weather to rain.
- Scroll of Thunderstorm: When casted, it changes the weather to a thunderstorm.
- Scroll of Homeward Bound: When casted, it teleports the reader to their set spawn point.
- Added the Books:
- Sealed Books:
- Sealed Flying Book.
- Sealed Cursed Flying Book.
- Sealed Enchanted Flying Book.
- Sealed Virtuous Flying Book.
- Learning Books:
- It used to transform custom villager-type mobs, such as Crates Trader, Book Keeper, & Scrollwright. By giving them a Learning Book, they will transform into a different type of villager based on the book you provided.
- Learning Book of Crates Trading: Use to transform a custom villager into a Crates Trader. Holding it on your hand will attract the Crates Trader.
- Learning Book of Book Keeping: Use to transform a custom villager into Book Keeper. It's can be obtained from trading with Book Keeper.
- Learning Book of Scrolwright: Use to transform a custom villager into Scrollwright. It's can be obtained from trading with Book Keeper.
- Learning Book of Villaging: Use to transform a custom villager into normal villager. It's can be obtained from trading with Book Keeper.
- Guide Book:
- It's an item version of a written book, but it can't be read. Instead, it can be uncovered to transform into a random Written Guide Book. It can be obtained from the Book Keeper.
- Written Guide Books:
- Written Guide Books are basically written books that contain basic and essential information about Forsaken Odyssey's mobs, items, or blocks. They can be obtained from structure loot chests, chiseled bookshelf, trading, and as drops from certain mobs. Currently, there are 118 types of Guide Books you can find.
- Sealed Books:
EQUIPMENT EFFECTS:
- Added 4 custom weapon effect.
- Water Aspect: Weapons with this effect deal an extra 2 damage per level to fire-elemental-type mobs and mobs that take damage in water, and can also extinguish fire on mobs.
- Magical Scourge: Weapons with this effect deal an extra 2 damage per level to magical-type mobs.
- Spirit Piercer: Weapons with this effect can damage spirit-type mobs with physical immunity.
- Earth Bane: Weapons with this effect deal an extra 2 damage per level to earth-elemental-type mobs.
RECIPES:
- Added 1 new recipe for Bone Meal using a Fang.
- Added 1 new recipe for Cake & Pumpkin Pie using a Hummingbird Egg.
- Added 6 new recipes for each of the custom Pies using the new eggs.
- Added 5 new recipes for Arrow, Brush, Book & Quill using the new feathers.
- Added 2 new recipes for Packed Mud using Tall Dry Grass.
- Added 1 new recipe for Paper using the Bush.
"Fixes & Changes"
VANILLA:
- Changed the villager's trade table, custom items can now be traded with them.
MINESHAFTS:
- Each of the centers of the custom mineshaft will now have a placed Stone Minecart Trophy.
- Changed some of the small designs of the custom mineshafts.
- Removed some of the placed loot and decorated pots and decreased the obtainable loot in minecarts in every custom mineshaft.
- Removed some of the pile of ores inside of every custom mineshaft.
- Removed the cobwebs on floors where most of the skeleton miners get trapped.
WORLD GENERATION:
- World features placement can now also replace the newly added plants, such as Leaf Litter and Wildflowers, during generation.
- Fallen Logs:
- Fallen Grassed & Mossed Oak Log will now only generate in Plains, Forest, Flower Forest, & Meadow.
- Fallen Grassed & Mossed Birch Log will now only generate in Birch Forest, & Flower Forest.
- Fallen Grassed & Mossed Jungle Log will now only generate in Jungle, & Bamboo Jungle.
- Fallen Grassed & Mossed Acacia Log will now only generate in Savanna.
- Fallen Grassed & Mossed Dark Oak Log will now only generate in Dark Forest.
MOBS:
- Fixed the spawn rates of the Firefly, Cursed Rat, and Mossy Cobblestone Golem.
- Fixed the vanilla wolf sound effects.
- Bosses will now always drop a Stone Trophy upon defeat.
- Rat Curserer:
- It will no longer randomly spawn in overworld surfaces.
- Elder Golem:
- It will now take less damage from lava.
- Piglin Chief:
- Fixed the avoidance behavior toward the Soul Fire Bird and Nether Soul Wisp.
- It will no longer ride on boats.
- Cave Wolf:
- Ridden walk speed has increased.
- Changed the ambient sound by using the new wolf sound.
- Rat:
- Wild rats now have an increased success rate of destroying crops.
- Giant Rat & Cursed Rat:
- Tamed giant rat health value has increased.
- Wild Giant Rats and Cursed Rats can now also pick up and eat Rotten Brute Flesh.
- Wild Giant Rats and Cursed Rats now have an increased success rate of destroying crops.
- Sparrow:
- Adult sparrows will now drop a brown feather upon death.
- Wild sparrows will now lay 1 to 4 eggs.
- 1 sparrow egg (40%)
- 2 sparrow eggs (30%)
- 3 sparrow eggs (20%)
- 4 sparrow eggs (10%)
- Glow Bird:
- Wild adult glow bird will now lay 1 to 3 eggs.
- 1 glow bird egg (50%)
- 2 glow bird eggs (37.5%)
- 3 glow bird eggs (12.5%)
- Tamed adult glow bird will now lay 2 to 4 eggs.
- 2 glow bird eggs (44.4%)
- 3 glow bird eggs (33.3%)
- 4 glow bird eggs (22.2%)
- Wild adult glow bird will now lay 1 to 3 eggs.
- Raven:
- Wild adult ravens will now lay 1 to 3 eggs.
- 1 raven egg (50%)
- 2 raven eggs (37.5%)
- 3 raven eggs (12.5%)
- Tamed adult ravens will now lay 2 to 4 eggs.
- 2 raven eggs (44.4%)
- 3 raven eggs (33.3%)
- 4 raven eggs (22.2%)
- Wild adult ravens will now lay 1 to 3 eggs.
- Fire Bird & Soul Fire Bird:
- Wild adult fire bird will now lay 1 to 3 eggs.
- 1 fire bird egg (50%)
- 2 fire bird eggs (37.5%)
- 3 fire bird eggs (12.5%)
- Tamed adult fire bird will now lay 2 to 4 eggs.
- 2 fire bird eggs (44.4%)
- 3 fire bird eggs (33.3%)
- 4 fire bird eggs (22.2%)
- Wild adult fire bird will now lay 1 to 3 eggs.
- Crates Trader:
- There are now two versions of the Crates Trader: Wandering and Dwelling.
- Wandering Crates Trader:
- Spawns randomly on the surface or underground in the Overworld.
- Appears with a crate on its back.
- Does not sleep at night.
- Has lower trade prices and a larger trade supply compared to the Dwelling Crates Trader but cannot resupply its trades.
- Giving a Learning Book of Crates Trading to them will transform them into a Dwelling Crates Trader.
- Dwelling Crates Trader:
- Only spawns inside a Crates Trader house.
- Does not have a crate on its back.
- Can sleep in a bed at night and can be triggered by a bell.
- Has higher trade prices and a smaller trade supply compared to the Wandering Crates Trader but can resupply its trades by interacting with any nearby locked crates.
- Giving a Learning Book of Crates Trading to them will transform them into a Dwelling Crates Trader.
- Crates Traders will no longer drop emeralds and now have a 10% chance to drop a Learning Book of Crates Trading.
- Crates Traders now have the sound of a Villager instead of a Wandering Trader.
- Tables have been updated.
- Piglin Crates Trader:
- Trade tables have been updated.
- Skeleton Miner:
- Skeleton Miners with lapis lazuli or redstone will now only drop 1 to 2 minerals, while all others will drop only 1 mineral upon defeat.
- Wisps:
- Wisps now have physical immunity, making them immune to normal melee attacks, arrows, and tridents. They can only be damaged by magic missiles or weapons with the Spirit Piercer effect.
- Uncharged Wisps will now become charged after 5 minutes, same with the Jar of Forest Wisp.
- Forest Wisp is now have fire immunity.
- Oak Tree Guardian:
- It will also be triggered when a player breaks a Pale Oak log or wood.
- It will no longer drop an emerald.
- Mushlings:
- All shrooms are now called Mushling.
- Firefly now has an animated texture.
- Flying Books:
- Flying Books can now be sealed or captured using the Sealing Bookmark.
- A Flying Book can now copy a Book of Biomes using a Lush Quill.
- An Enchanted Flying Book can be transformed into a Cursed Enchantment Book when interacted with using a Cursed Eye.
- Increased the flying speed.
BLOCKS:
- Fixed a bug with custom mineral blocks and fossiliferous blocks where the Fortune enchantment on tools did not work properly.
- Fixed the mining drop of Granite Soul Lantern, Rose Quartz Lamp, Corrupted Stone Pillar, Corrupted Oak Double Slab, & Evaporators with Liquid.
- Fixed the double slabbing bug on custom slabs.
- Increased the activation duration of Artifacture Table & Grafting Table.
- Active Heated Netherrack explosion effect is now also applied underwater.
ITEMS:
- Fixed durability damage bugs on custom tools & weapons.
- Custom tools and weapons will no longer lose durability when digging certain instant-diggable blocks, such as Grass and new Flowers.
- Custom melee weapons now only lose 1 durability when hitting entities.
- Custom tools now lose 1 durability instead of 2 when used on inappropriate blocks.
- Custom shovels no longer repeatedly extinguish an already extinguished campfire.
- Magic Staffs & Magic Missiles:
- Revamped each of the magic missile particles and they will now also have a impact particles.
- Magic staffs will now only take 2 durability damage when using them to break a block or as a melee weapon.
- Powder Staff:
- It now chargeable and can be aimed after being loaded with Magic Powder. It no longer has a cooldown after use.
- It now has a weapon effect called Magical Scourge & Spirit Piercer.
- Powder Magic Missiles now deal area damage in a 2-block radius, inflicting 2–10 damage. The main hit damage still affects only one target.
- Blazing Staff:
- Blazing Magic Missiles now deal area damage in a 2-block radius, inflicting 2 damage.
- Cooldown duration has been reduced.
- Staff of the Sea:
- It now has a weapon effect called Water Aspect & Spirit Piercer.
- Conduit Power effect now also applies to other mobs within a 4-block radius of the user.
- Now only loses 1 durability instead of 2 when hitting entities.
- Durability value has increased to 128.
- Curserer Staff:
- It now has a weapon effect called Magical Scourge & Spirit Piercer.
- Curse Magic Missiles now deal area damage in a 3-block radius, inflicting 3 damage or 4 damage if the Book of Curses is equipped.
- Durability value has increased to 128.
- Cooldown duration has been reduced.
- Piglin Fire Staff:
- Fire Spike Magic Missiles now deal area damage in a 1-block radius, inflicting 2 damage.
- Cooldown duration has been reduced.
- Projectile range has increased.
- Piglin War Hammer:
- The Piglin Sledge Hammer is now renamed to Piglin War Hammer.
- It now has a weapon effect called Earth Bane at level 3.
- Improved hit sound effects; the sound only plays when the user does not have the Weakness effect.
- Increased the level of the applied Weakness effect.
- Scorpion Gauntlet:
- Now has a 3D model when wielded.
- Clubs:
- Knockback force has been increased.
- Jar of Milk and Bamboo Tumbler with Milk can now remove all types of effects after being consumed.
- Blue Feather texture has been revamped.
RECIPES:
- Removed the Pearl recipe on Artifacture Table.
- Removed the Calcite Chunk recipe on Stonecutter.
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Latest Contents:
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Forsaken Odyssey is an add-on that enhances your world exploration and survival experience while keeping the Vanilla style intact.
This pack combines 15 of my add-ons and includes exclusive strcutures, mobs, blocks, items, and other more features.
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Add-On List
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Mosshroom Cave
- Mosshroom Cave is currently generated under the Swamp and Mangrove Swamp biomes, which is located in the deepslate layer of the underground.
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Mushroom Cave
- Mushroom Cave is currently generated under the Mushroom Fields and Dark Forest biomes, which is located in the deepslate layer of the underground.
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Bosses
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Rat Curserer
Guide Book #71
- Rarity: Uncommon
- Behavior: Hostile
- Mob type: Curserer, Summoner, Spellcaster, Magical, Hybrid, Humanoid, Monster, Boss.
- Spawns in: Rats Dungeon
- Health: 200
- Knockback resistance: 0.5
- Walk speed: 0.25
- Breathes in: Air.
- Possible drops: Stone Rat Curserer Trophy, Curserer Staff, Cursed Eye, Book of Curses, Leather Scrap, XP Orbs.
- Aggressive toward: Players, Iron Golem, Snow Golem, Traders, Villagers, Player's aggressive tamed mobs.
- Equipped weapon: Curserer Staff
- Melee attack damage: 9-10
- Range attack: Curse Magic Missile
- Projectile damage: 6
- Can summon 3-8 Cursed Rat around its self.
- Can transform a Wild Rat into a Cursed Rat.
- Can broadcast its enemies to all nearby Cursed Rats.
- Can add a Regeneration effect to itself with a 1:00 duration in every 1:05 minutes when its health reaches less than 25%.
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Brute Zombie
Guide Book #72
- Rarity: Uncommon
- Behavior: Hostile
- Mob type: Zombified, Undead, Humanoid, Monster, Boss.
- Spawns in: Zombie Dungeon
- Health: 240
- Knockback resistance: 0.4
- Walk speed: 0.25
- Immune to: Daylight
- Breathes in: Air, Water.
- Possible drops: Stone Brute Zombie Trophy, Rotten Brute Flesh, XP Orbs.
- Aggressive toward: Players, Iron Golem, Snow Golem, Traders, Villagers, Players aggressive tamed mobs.
- Melee attack damage: 12-13
- Melee effect: Hunger (4:00)
- Can inflict a Hunger effect on all Players and Villagers within an 8-block radius.
- Can break crops, plants, leaves, cobwebs, torches, & other non-solid block.
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Elder Golem
Guide Book #73
- Rarity: Uncommon
- Behavior: Hostile
- Mob type: Golem, Earth-elemental, Magical, Monster, Boss.
- Spawns inside: Deepslate Catacombs
- Health: 380
- Knockback resistance: 1.0
- Walk speed: 0.23
- Immune to: Fire
- Breathes in: Air, Water, Lava, Solid Block.
- Possible drops: Stone Elder Golem Trophy, Cobbled Deepslate, Diamonds, XP Orbs.
- Aggressive toward: Players, Iron Golem, Snow Golem, Traders, Villagers, Player's aggressive tamed mobs.
- Melee attack damage: 10-11
- Can summon 3-6 Ground Spikes around its target.
- Can break crops, plants, leaves, cobwebs, torches, & other non-solid block.
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Piglin Chief
Guide Book #92
- Rarity: Uncommon
- Behavior: Hostile
- Mob type: Spellcaster, Piglin, Humanoid, Monster, Boss.
- Spawns in: Piglin's Dungeon
- Health: 300
- Knockback resistance: 0.6
- Walk speed: 0.25
- Breathes in: Air
- Possible drops: Stone Piglin Chief Trophy, Piglin War Hammer, Piglin Fire Staff, Netherite Scrap, Gold Nugget, XP Orbs.
- Avoids: Nether Soul Wisp, Soul Fire Bird, Soul Lanterns, Soul Fire.
- Aggressive toward: Player, Wither, Wither Skeleton, Iron Golem, Snow Golem, Trader, Villager, Player's aggressive tamed mobs.
- Equipped weapon: Piglin War Hammer, Piglin Fire Staff.
- Melee attack damage: 26
- Range attack: Fire Spike Magic Missile
- Projectile damage: 7
- Projectile effect: Flame
- Can inflict a Weakness effect toward its nearest enemies.
- Can broadcast their enemies to the nearby Piglins.
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Mammals
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Cave Wolf
Guide Book #60
- Rarity: Common
- Behavior: Neutral
- Mob type: Large mammal, Animal.
- Spawns in: All underground.
- Health: 16 (Wild) | 32 (Tamed)
- Walk speed: 0.3 | 0.23 (Ridden)
- Breathes in: Air
- Tempted by: Bone, Any meat-type food except fish meats.
- Healed by: Any meat-type food except fish meats.
- Bred by: Any meat-type food except fish meats.
- Aged by: Any meat-type food except fish meats.
- Tamed by: Bone
- Possible drops: Fang, Leather, XP Orbs.
- Avoids (Wild): Creeper, Clurve, Sculk Walker, Warden.
- Aggressive toward (Wild): Chicken, Fox, Rabbit, Medium mammals, Small mammals, Skeleton.
- Aggressive toward (Tamed): Monsters, Owner's attackers, Owner's targets.
- Melee attack damage: 4-5 (Wild) | 5-6 (Tamed)
- Wild Cave Wolf can randomly sit.
- Tamed Cave Wolf can be sat down.
- Tamed Cave Wolf can be ridden using a saddle.
- They can slowly regenerate their health when they sit or sleep.
- Cave Wolf can detect enemies without seeing them, unlike other mobs that can only detect enemies once they are visible on their views.
- Wild Cave Wolf can pick up the food that tempts them and eat it.
- Wild Cave Wolf carrying food will temporarily stop being aggressive towards the mobs they are aggressive with.
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Mossheep
Guide Book #51
- Rarity: Common
- Behavior: Passive
- Mob type: Medium mammal, Nature-elemental, Animal.
- Spawns in: Mossy Forest, Swampland.
- Health: 8
- Walk speed: 0.25
- Breathes in: Air
- Tempted by: Mossy Willow Sapling
- Bred by: Mossy Willow Sapling
- Aged by: Mossy Willow Sapling
- Possible drops: Moss Block, Raw Mutton, XP Orbs.
- Mossed Adult Mossheep can produce a Moss Block, when interacted with using Shears.
- Can eat a Moss Block, Moss Carpet, Pale Moss Block, Pale Moss Carpet, and Moss Sprouts beneath them, and it will restore their sheared moss on their body.
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Squirrel
Guide Book #48
- Rarity: Common
- Rarity: Common
- Behavior: Passive
- Mob type: Small mammal, Animal.
- Spawns in: Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Pale Garden, Windswept Forest, Taiga, Snowy Taiga, Jungle, Cherry Grove, Meadow, Savanna.
- Health: 6 (Wild) | 20 (Tamed)
- Walk speed: 0.3
- Breathes in: Air
- Tempted by: Apples, Beetroot, Berries, Melon, Pumpkin Slice.
- Healed by: Apples, Beetroot, Berries, Melon, Pumpkin Slice.
- Breeds with: Beetroot, Berries, Melon, Pumpkin Slice.
- Aging by: Apples, Beetroot, Berries, Melon, Pumpkin Slice.
- Tamed by: Apple.
- Possible drops: Raw Squirrel, Squirrel Hide, XP Orbs.
- Avoids (Wild): Players, Cave Wolf, Deopard, Ocelot, Raven, Wolf, Monsters.
- Avoids (Tamed): Monsters.
- Wild Squirrel can randomly sit.
- Tamed Squirrel can be sat down.
- Wild Squirrel can pick up the food that tempts them and eat it.
- Wild Squirrel can destroy crops.
- They can slowly regenerate their health when they sit or sleep.
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Warthog
Guide Book #9
- Rarity: Common
- Behavior: Neutral
- Mob type: Medium mammal, Animal.
- Spawns in: Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Jungle, Swamp, Savanna.
- Health: 20 (Adult) | 8 (Baby)
- Walk speed: 0.3
- Breathes in: Air
- Tempted by: Apples, Berries, Melon, Pumpkin.
- Healed by: Apples, Berries, Melon, Pumpkin.
- Breeds with: Apples, Berries, Melon, Pumpkin.
- Aging by: Apples, Berries, Melon, Pumpkin.
- Possible drops: Raw Porkchop, Leather, XP Orbs.
- Avoids: Illagers, Zombified mobs.
- Melee attack damage: 2-3
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Dire Bat
Guide Book #10
- Rarity: Common
- Behavior: Hostile
- Mob type: Medium mammal, Cursed, Magical, Animal, Monster, Aerial.
- Spawns in: All overworld underground.
- Health: 14
- Fly speed: 0.2
- Breathes in: Air
- Possible drops: Bat Wing, Fang, XP Orbs.
- Avoids: Any mob wielding a Curserer Staff.
- Aggressive toward: Players, Iron Golem, Snow Golem, Player's aggressive tamed mobs.
- Melee attack damage: 2
- Melee effect: Hunger (0:12)
- Can be uncursed using Cursed Eye in your mainhand and Book of Curses in your offhand.
Wild Dire Bat (Uncursed Dire Bat):
- Rarity: Common
- Behavior: Neutral
- Mob type: Medium mammal, Animal, Aerial.
- Spawn by: Uncursing the Dire Bat.
- Health: 14 (Wild) | 28 (Tamed)
- Fly speed: 0.2
- Breathes in: Air
- Tempted by: Most of the meat-type foods.
- Healed by: Most of the meat-type foods.
- Breeds with: Most of the meat-type foods.
- Aging by: Most of the meat-type foods.
- Tamed by: Cooked Clurve Flesh
- Possible drops: Bat Wing, Fang, XP Orbs.
- Aggressive toward (Tamed): Any aerial-monster mobs, Owner's attackers, Owner's targets.
- Melee attack damage: 2-3
- Melee effect: Hunger (0:12)
- Tamed Dire Bat can be sat down.
- Wild Dire Bat pick up the food that tempts them and eat it.
- They can slowly regenerate their health when they sit or sleep.
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Rat
Guide Book #74
- Rarity: Common
- Behavior: Passive
- Mob type: Small mammal, Animal.
- Spawns in: All underground, Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Pale Oak, Taiga, Jungle, Swamp, Mangrove Swamp, Savanna surfaces.
- Health: 6 (Wild) | 20 (Tamed)
- Walk speed: 0.3
- Breathes in: Air
- Tempted by: Most of the food.
- Healed by: Most of the food.
- Breeds with: Most of the food.
- Aging by: Most of the food.
- Tamed by: Cheese Bread | Pumpkin Pie (Nico's More Dungeon)
- Possible drops: Raw Rat, XP Orbs.
- Avoids (Wild): Players, Cat, Cave Wolf, Deopard, Fox, Ocelot, Raven, Traders, Villagers, Wolf.
- Avoids (Tamed): Monsters.
- Wild Rat can randomly sit.
- Tamed Rat can be sat down.
- Wild Rat can pick up the food that tempts them and eat it.
- Wild Rat can destroy crops.
- They can slowly regenerate their health when they sit or sleep.
- Wild Rat can be cursed by the Rat Curserer.
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Cursed Rat
Guide Book #75
- Rarity: Common
- Behavior: Hostile
- Mob type: Cursed, Magical, Small mammal, Animal, Monster.
- Spawns in: All underground, Plains, Snowy Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Pale Oak, Taiga, Snowy Taiga, Jungle, Swamp, Mangrove Swamp, Savanna, Corrupted Forest surfsces.
- Summon by: Rat Curserer
- Health: 16
- Walking speed: 0.25
- Breathes in: Air
- Possible drops: Raw Rat, XP Orbs.
- Avoids: Any mob wielding the Curserer Staff.
- Aggressive toward: Players, Iron Golem, Snow Golem, Player's aggressive tamed mobs.
- Melee attack damage: 2-3
- Can be uncursed using a Cursed Eye in your mainhand and Book of Curses in your offhand.
- Cursed Rat may pick up random items.
- Cursed Rat can destroy crops.
Giant Rat (Uncursed Rat):
- Rarity: Uncommon
- Behavior: Neutral
- Mob type: Small mammal, Animal.
- Spawns by: Uncursing the Cursed Rat.
- Health: 16 (Wild) | 24 (Tamed)
- Walk speed: 0.28
- Breathes in: Air
- Tempted by: Most of the food.
- Healed by: Most of the food.
- Tamed by: Cheese Bread | Pumpkin Pie (Nico's More Dungeon)
- Possible drops: Raw Rat, XP Orbs.
- Aggressive toward (Tamed): Owner's attackers, Owner's targets.
- Melee attack damage: 2-3
- Wild Giant Rat can randomly sit.
- Tamed Giant Rat can be sat down.
- Wild Giant Rat can pick up the food that tempts them and eat it.
- Wild Giant Rat can destroy crops.
- They can slowly regenerate their health when they sit or sleep.
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Deopard
Guide Book #84
- Rarity: Common
- Behavior: Neutral
- Mob type: Medium mammal, Animal.
- Spawns in: Overgrown Jungle
- Health: 16 (Wild) | 30 (Tamed)
- Walk speed: 0.3
- Immune to: Fall Damage.
- Breathes in: Air
- Tempted by: Chicken, Rabbit, Rat, Squirrel.
- Healed by: Chicken, Rabbit, Rat, Squirrel.
- Breeds with: Raw Chicken, Raw Rabbit, Raw Rat, Raw Squirrel.
- Aging by: Chicken, Rabbit, Rat, Squirrel.
- Tamed by: Cooked Chicken, Cooked Rabbit, Cooked Rat, Cooked Squirrel.
- Possible drops: Deopard Fur, XP Orbs.
- Avoids (Wild): Players, Illagers, Monsters.
- Aggressive toward (Wild): Chicken, Small mammals, Small birds, Medium birds.
- Aggressive toward (Tamed): Owner's attackers, Owner's targets.
- Melee attack damage: 2-3
- Wild Deopard can randomly sit.
- Tamed Deopard can be sat down.
- They can randomly spawn a Deopard Fur.
- They can slowly regenerate their health when they sit or sleep.
- Wild Deopard can pick up the food that tempts them and eat it.
- Wild Deopard carrying food will temporarily stop being aggressive towards the mobs they are aggressive with.
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Pale Mossheep
Guide Book #99
- Rarity: Uncommon
- Behavior: Passive
- Mob type: Medium mammal, Nature-elemental, Animal.
- Spawns in: Pale Garden
- Health: 8
- Walk speed: 0.25
- Breathes in: Air
- Tempted by: Mossy Willow Sapling
- Bred by: Mossy Willow Sapling
- Aged by: Mossy Willow Sapling
- Possible drops: Pale Moss Block, Raw Mutton, XP Orbs.
- Mossed Adult Pale Mossheep can produce a Pale Moss Block, when interacted with using Shears.
- Can eat a Moss Block, Moss Carpet, Pale Moss Block, Pale Moss Carpet, and Moss Sprouts beneath them, and it will restore their sheared moss on their body.
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Opossum
Guide Book #97
- Rarity: Common
- Behavior: Neutral
- Mob type: Small mammal, Animal.
- Spawns in: Forest, Flower Forest, Birch Forest, Dark Forest, Pale Garden, Taiga, Swamp, Cherry Grove, Savanna surfaces.
- Health: 14 (Wild) | 28 (Tamed)
- Walk speed: 0.23
- Breathes in: Air
- Tempted by: Berries, Spider Eyes, Arthropod Flesh, Rotten Flesh.
- Healed by: Berries, Spider Eyes, Arthropod Flesh, Rotten Flesh.
- Breeds with: Fermented Spider Eye, Raw Arthropod Flesh.
- Aging by: Berries, Spider Eyes, Arthropod Flesh, Rotten Flesh.
- Tamed by: Cooked Arthropod Flesh.
- Possible drops: Rotten Flesh, XP Orbs.
- Avoids (Wild): Cave Wolf, Deopard, Ocelot, Wolf.
- Avoids (Tamed): Monsters
- Aggressive toward: Small Arthropods.
- Baby Opossum will search for a wild adult opossum to ride them.
- Opossum will play dead if their health reach lower than 8.
- Wild Opossum can randomly sit.
- Tamed Opossum can be sat down.
- They can slowly regenerate their health when they sit or sleep.
- Wild Opossum can pick up the food that tempts them and eat it.
- Carrying food will temporarily stop being aggressive towards the mobs they are aggressive with.
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Arthropods
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Scorpions
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Scorpion
Guide Book #15
- Rarity: Common
- Behavior: Hostile
- Mob type: Large arthropod, Monster.
- Spawns in: Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Pale Garden, Taiga, Jungle, Swamp, Savanna.
- Health: 16
- Walk speed: 0.3
- Breathes in: Air
- Possible drops: Scorpion Telson, Raw Arthropod Flesh, Spider Eye, XP Orbs.
- Aggressive toward: Players, Iron Golem, Snow Golem.
- Melee attack damage: 2
- Melee effect: Hunger (1:00)
- Can climb blocks.
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Desert Scorpion
Guide Book #16
- Rarity: Common
- Behavior: Hostile
- Mob type: Medium arthropod, Monster.
- Spawns in: Desert
- Health: 16
- Walk speed: 0.3
- Breathes in: Air
- Possible drops: Scorpion Telson, Raw Arthropod Flesh, Spider Eye, XP Orbs.
- Aggressive toward: Players, Iron Golem, Snow Golem.
- Melee attack damage: 2
- Melee effect: Poison (0:25)
- Can climb blocks.
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Badlands Scorpion
Guide Book #17
- Rarity: Common
- Behavior: Hostile
- Mob type: Medium arthropod, Monster.
- Spawns in: Badlands
- Health: 16
- Walk speed: 0.3
- Breathes in: Air
- Possible drops: Scorpion Telson, Raw Arthropod Flesh, Spider Eye, XP Orbs.
- Aggressive toward: Players, Iron Golem, Snow Golem.
- Melee attack damage: 2
- Melee effect: Mining Fatigue (1:00)
- Can climb blocks.
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Cave Scorpion
Guide Book #18
- Rarity: Common
- Behavior: Hostile
- Mob type: Large arthropod, Monster.
- Spawns in: All underground.
- Health: 20
- Walk speed: 0.3
- Breathes in: Air
- Possible drops: Scorpion Telson, Raw Arthropod Flesh, Spider Eye, XP Orbs.
- Aggressive toward: Players, Iron Golem, Snow Golem.
- Melee attack damage: 3
- Melee effect: Nausea (0:30)
- Can climb blocks.
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Crystalmite
Guide Book #69
- Variants: 3
- Rarity: Common
- Behavior: Hostile
- Mob type: Small arthropod, Earth-elemental, Monster.
- Spawns in: Crystal Cave
- Health: 12
- Walk speed: 0.18
- Immune to: Fall Damage
- Breathes in: Air, Solid Blocks.
- Possible drops: Raw Arthropod Flesh, Amethyst Shard, Quartz Shard, Rose Quartz Shard, XP Orbs.
- Melee attack damage: 2-3
- They can climb blocks.
- They submerged their bodies while idling.
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Nethermite
Guide Book #85
- Rarity: Common
- Behavior: Neutral
- Mob type: Small arthropod, Monster.
- Spawns in: All nether biomes.
- Health: 14
- Walk speed: 0.25
- Immune to: Fall Damage
- Breathes in: Air, Solid Blocks.
- Possible drops: Raw Arthropod Flesh, XP Orbs.
- Avoids: Active Heated Netherrack
- Melee attack damage: 1-2
- Can climb blocks.
- Can randomly sit.
- Can slowly regenerate their health when they sit or sleep.
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Birds
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Giant Moa
Guide Book #41
- Rarity: Common
- Behavior: Neutral
- Mob type: Large bird, Animal.
- Spawn in: Forest, Jungle, Overgrown Jungle.
- Health: 20 (Adult) | 8 (Baby) | 30 (Tamed)
- Walk speed: 0.3
- Breathes in: Air
- Tempted by: Berries, Berry Pies.
- Healed by: Berries, Berry Pies.
- Breeds with: Sweet Berry Pie | Sweet Berries (Nico's Mobs)
- Egg laying: 1 Moa Egg.
- Aging by: Berries, Berry Pies.
- Tamed by: Glow Berry Pie | Glow Berries (Nico's Mobs)
- Possible drops: Raw Moa, Brown Feather, XP Orbs.
- Aggressive toward: Endermite, Silverfish, Small arthropods.
- Melee attack damage: 2-4 (Adult) | 1 (Baby)
- They can sleep during the night.
- Tamed Giant Moa can be ridden using a Saddle.
- Tamed Giant Moa can be equipped with a Chest, providing 16 inventory slots.
- They can slowly regenerate their health when they sit or sleep.
- Wild Giant Moa can pick up foods that tempts them and eat it.
- Wild Giant Moa carrying food will temporarily stop being aggressive towards the mobs they are aggressive with.
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Sparrow
Guide Book #49
- Rarity: Common
- Behavior: Passive
- Mob type: Small bird, Animal, Aerial.
- Spawn in: Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Pale Garden, Windswept Forest, Taiga, Snowy Taiga, Jungle, Cherry Grove, Meadow, Savanna.
- Health: 6
- Walk speed: 0.21
- Fly speed: 0.35
- Immune to: Fall Damage
- Breathes in: Air
- Tempted by: Any type of Seeds.
- Healed by: Any type of Seeds.
- Breeds with: Any type of Seeds.
- Egg laying: 1-4 Sparrow Eggs.
- Aging by: Any type of Seeds.
- Possible drops: Brown Feather, XP Orbs.
- Avoids: Players, Cave Wolf, Deopard, Monsters.
- Adult Sparrow can spawn or produce a Brown Feather every 5 to 15 minutes.
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Glow Bird
Guide Book #70
- Rarity: Common
- Behavior: Passive
- Mob type: Small bird, Animal, Aerial.
- Spawn in: Crystal Cave, Mosshroom Cave, Mushroom Cave.
- Health: 16 (Wild) | 22 (Tamed)
- Walk speed: 0.23
- Fly speed: 0.35
- Immune to: Fall Damage
- Breathes in: Air
- Tempted by: Any type of Seeds, Berries, Berry Cookies.
- Healed by: Any type of Seeds, Berries, Berry Cookies.
- Breeds with: Any type of Seeds, Berries.
- Egg laying: 1-3 Glow Bird Eggs (Wild) | 2-4 Glow Bird Eggs (Tamed).
- Aging by: Any type of Seeds, Berries, Berry Cookies.
- Tamed by: Berry Cookies.
- Possible drops: Blue Feather, XP Orbs.
- Avoids (Wild): Players, Deopard, Fox, Ocelot, Monsters.
- Wild Glow Bird can randomly sit.
- Tamed Glow Bird can be sat down.
- Adult Glow Bird can spawn or produce a Blue Feather every 10 to 15 minutes when wild or every 5 to 10 minutes when tamed.
- They can slowly regenerate their health when they sit or sleep.
- Wild Glow Bird can pick up the food that tempts them and eat it.
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Raven
Guide Book #80
- Rarity: Common
- Behavior: Passive
- Mob type: Small bird, Animal, Aerial.
- Spawn in: Plains, Snowy Plains, Ice Spikes, Forest, Flower Forest, Birch Forest, Dark Forest, Pale Garden, Windswept Forest, Taiga, Snowy Taiga, Swamp, Mangrove Swamp, Windswept Hills, Cherry Grove, Meadow, Badlands, Savanna, Overgrown Jungle, Corrupted Forest.
- Health: 16 (Wild) | 24 (Tamed)
- Walk speed: 0.23
- Fly speed: 0.35
- Immune to: Fall Damage
- Breathes in: Air
- Tempted by: Berries, Arthropod Flesh, Rabbit, Rat, Squirrel.
- Healed by: Berries, Arthropod Flesh, Rabbit, Rat, Squirrel.
- Breeds with: Berries, Raw Arthropod Flesh, Raw Squirrel, Raw Rabbit, Raw Rat.
- Egg laying: 1-3 Raven Eggs (Wild) | 2-4 Raven Eggs (Tamed).
- Aging by: Berries, Arthropod Flesh, Rabbit, Rat, Squirrel.
- Tamed by: Cooked Arthropod Flesh, Cooked Rabbit, Cooked Squirrel, Cooked Rat.
- Possible drops: Black Feather, XP Orbs.
- Avoids (Wild): Players, Scarecrow, Deopard, Monsters, Carved Pumpkin Block.
- Avoids (Tamed): Monsters.
- Aggressive toward (Wild): Rabbit, Small animals.
- Aggressive toward (Tamed): Any small or medium animals that owner is targeting.
- Melee attack damage: 1-2 (Wild) | 2-3 (Tamed)
- Wild Raven can randomly sit.
- Tamed Raven can be sat down.
- Adult Raven can spawn or produce a Black Feather every 10 to 15 minutes when wild or every 5 to 10 minutes when tamed.
- Wild Raven can destroy crops.
- They can slowly regenerate their health when they sit or sleep.
- Wild Raven can pick up foods that tempts them and eat it.
- Wild Raven carrying food will temporarily stop being aggressive towards the mobs they are aggressive with.
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Corrupted Raven
Guide Book #81
- Rarity: Common
- Behavior: Hostile
- Mob type: Medium bird, Animal, Monster, Aerial.
- Spawns in: Corrupted Forest
- Health: 16
- Fly speed: 0.35
- Immune to: Fall Damage
- Breathes in: Air
- Tempted by: Arthropod Flesh, Chicken, Rabbit, Rat, Squirrel.
- Possible drops: Black Feather, Bone, XP Orbs.
- Aggressive toward: Players, Chickens, Small mammals, Scarecrow, Iron Golem, Snow Golem, Player's aggressive tamed mobs.
- Melee attack damage: 2-3
- Can pick up the food that tempts them and eat it.
- Corrupted Raven carrying food will temporarily stop being aggressive towards the mobs they are aggressive with; they will avoid them instead.
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Fire Bird
Guide Book #86
- Rarity: Common
- Behavior: Passive
- Mob type: Small bird, Fire-elemental, Animal, Aerial.
- Spawns in: All nether biomes.
- Health: 16 (Wild) | 22 (Tamed)
- Walk speed: 0.23
- Fly speed: 0.35
- Immune to: Fire, Fall Damage.
- Breathes in: Air, Lava.
- Tempted by: Torchflower Seeds, Pitcher Pod.
- Healed by: Torchflower Seeds, Pitcher Pod.
- Breeds with: Pitcher Pod
- Egg laying: 1-3 Fire Bird Eggs (Wild) | 2-4 Fire Bird Eggs (Tamed)
- Aging by: Torchflower Seeds, Pitcher Pod.
- Tamed by: Torchflower Seeds
- Possible drops: Fire Feather, XP Orbs.
- They takes damage when in contact with water or when it rains.
- Wild Fire Bird can randomly sit.
- Tamed Fire Bird can be sat down.
- Adult Fire Bird can spawn or produce a Fire Feather every 10 to 15 minutes when wild or every 5 to 10 minutes when tamed.
- They can slowly regenerate their health when they sit or sleep.
- Wild Fire Bird can pick up the food that tempts them and eat it.
- They can transform into a Soul Fire Bird when interacting with Soul Fire, Soul Sand, or a Soul Campfire.
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Soul Fire Bird
Guide Book #87
- Rarity: Common
- Behavior: Passive
- Mob type: Small bird, Fire-elemental, Animal, Aerial.
- Spawns in: All nether biomes.
- Health: 16 (Wild) | 22 (Tamed)
- Walk speed: 0.23
- Fly speed: 0.35
- Immune to: Fire, Fall Damage.
- Breathes in: Air, Lava
- Tempted by: Torchflower Seeds, Pitcher Pod.
- Healed by: Torchflower Seeds, Pitcher Pod.
- Breeds with: Pitcher Pod
- Egg laying: 1-3 Soul Fire Bird Eggs (Wild) | 2-4 Soul Fire Bird Eggs (Tamed).
- Aging by: Torchflower Seeds, Pitcher Pod.
- Tamed by: Torchflower Seeds
- Possible drops: Soul Fire Feather, XP Orbs.
- They takes damage when in contact with water or when it rains.
- Wild Soul Fire Bird can randomly sit.
- Tamed Soul Fire Bird can be sat down.
- Adult Soul Fire Bird can spawn or produce a Soul Fire Feather every 10 to 15 minutes when wild or every 5 to 10 minutes when tamed.
- They can slowly regenerate their health when they sit or sleep.
- Wild Soul Fire Bird can pick up the food that tempts them and eat it.
- They can transform into a Fire Bird when interacting with Fire, Lava, or Campfire.
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Hummingbird
Guide Book #100
- Rarity: Common
- Behavior: Passive
- Mob type: Small bird, Animal, Aerial.
- Spawn in: Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Windswept Forest, Jungle, Cherry Grove, Meadow, Savanna, Overgrown Jungle.
- Health: 6
- Walk speed: 0.2
- Fly speed: 0.45
- Immune to: Fall Damage
- Breathes in: Air
- Tempted by: Sugar
- Healed by: Sugar
- Breeds with: Sugar
- Egg laying: 1-4 Hummingbird Eggs.
- Aging by: Sugar
- Possible drops: Green Feather, XP Orbs.
- Avoids: Players, Monsters, Cave Wolf, Deopard, Ocelot, Wolf.
- Adult Hummingbird can spawn or produce a Green Feather every 5 to 15 minutes.
- Can eat nectar from flowers, which grants them the Regeneration effect for 30 seconds.
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Fishes
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Mollusks
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Prismarine Clam
Guide Book #4
- Rarity: Common
- Behavior: Passive
- Mob type: Clam, Molluck, Animal, Aquatic.
- Spawns in: All ocean floors.
- Health: 12
- Swim speed: 0.0
- Breathes in: Water
- Possible drops: Prismarine Shard, Pearl, XP Orbs.
- It will open its shell after 2-5 minutes, containing a pearl inside.
- Can produce a Pearl when interacted with using Shears.
- Will close its shell if it gets hurt.
- Can be captured using a Water Bucket.
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Amphibians
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Clurve
Guide Book #61
- Rarity: Common
- Behavior: Hostile
- Mob type: Medium amphibian, Animal, Monster.
- Spawns in: All deepslate underground.
- Health: 20
- Walk speed: 0.25
- Swim speed: 0.22
- Immune to: Sculk Vibration
- Breathes in: Air, Water.
- Tempted by: Meat-type food, Fish-type food, Fried Eggs.
- Possible drops: Glow Ink Sac, Raw Clurve Flesh, XP Orbs.
- Avoids: Bat, Bee, Dire Bat, Phantom, Warden.
- Aggressive toward: Any live-fleshed mobs.
- Melee attack damage: 6-7
- Can pick up the food that tempts them and eat it.
- Clurve carrying food will temporarily stop being aggressive towards the mobs they are aggressive with; they will avoid them instead.
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Selvander
Guide Book #83
- Rarity: Common
- Behavior: Neutral
- Mob type: Medium amphibian, Animal.
- Spawns in: Overgrown Jungle.
- Health: 14 (Wild) | 28 (Tamed)
- Walk speed: 0.22
- Swim speed: 0.2
- Breathe in: Air, Water.
- Tempted by: Cod, Pufferfish, Salmon, Tropical Fish.
- Healed by: Cod, Pufferfish, Salmon, Tropical Fish.
- Breeds with: Cod, Pufferfish, Salmon.
- Aging by: Cod, Pufferfish, Salmon, Tropical Fish.
- Tamed by: Tropical Fish
- Possible drops: Amphibian Gills, XP Orbs.
- Aggressive toward (Wild): Cod, Pufferfish, Salmon, Squid, Tadpole, Tropical Fish, Small Fishes.
- Aggressive toward (Tamed): Owner's attackers, Owner's targets.
- Melee attack damage: 2
- Wild Selvander can randomly sit.
- Tamed Selvander can be sat down.
- They can slowly regenerate their health when they sit or sleep.
- Wild Selvander can pick up the food that tempts them and eat it.
- Wild Selvender carrying food will temporarily stop being aggressive towards the mobs they are aggressive with.
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Reptiles
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Myceling
Guide Book #66
- Rarity: Common
- Behavior: Neutral
- Mob type: Medium reptile, Nature-elemental, Animal.
- Spawns in: Mushroom Cave
- Health: 16 (Wild) | 32 (Tamed)
- Walk speed: 0.22
- Swim speed: 0.1
- Breathe in: Air, Water.
- Tempted by: Moss Berry Pie, Berries.
- Healed by: Berries
- Breeds with: Moss Berries
- Egg laying: 1 Myceling Egg.
- Aging by: Berries
- Tamed by: Moss Berry Pie
- Possible drops: Mycelium Sprouts, XP Orbs.
- Aggressive toward (Tamed): Owner's attackers, Owner's targets.
- Melee attack damage: 2-3
- Wild Myceling can sleep during the day.
- Wild Myceling can randomly sit.
- Tamed Myceling can be sat down.
- Adult Myceling can spawn or produce a Tall Mycelium Sprouts every 10 to 15 minutes when wild or every 5 to 10 minutes when tamed.
- They can slowly regenerate their health when they sit or sleep.
- Wild Myceling can pick up the food that tempts them and eat it.
- They can transform into a Glowceling when fed them with Tall Glowcelium Sprouts.
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Glowceling
Guide Book #67
- Rarity: Uncommon
- Behavior: Neutral
- Mob type: Medium reptile, Nature-elemental, Animal.
- Spawns in: Mushroom Cave
- Transformation of: Myceling
- Health: 16 (Wild) | 32 (Tamed)
- Walk speed: 0.22
- Swim speed: 0.1
- Breathe in: Air, Water.
- Tempted by: Moss Berry Pie, Berries.
- Healed by: Berries
- Breeds with: Moss Berries
- Egg laying: 1 Glowceling Egg.
- Aging by: Berries
- Tamed by: Moss Berry Pie
- Possible drops: Glowcelium Sprouts, XP Orbs.
- Aggressive toward (Tamed): Owner's attackers, Owner's targets.
- Melee attack damage: 2-3
- Wild Glowceling can sleep during the day.
- Wild Glowceling can randomly sit.
- Tamed Glowceling can be sat down.
- Adult Glowceling can spawn or produce a Tall Glowcelium Sprouts every 10 to 15 minutes when wild or every 5 to 10 minutes when tamed.
- They can slowly regenerate their health when they sit or sleep.
- Wild Glowceling can pick up the food that tempts them and eat it.
- They can transform into a Myceling when fed them with Tall Mycelium Sprouts.
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Villagers
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Wandering Collectors
Guide Book #8
- Variants: 6
- Rarity: Common
- Behavior: Neutral
- Mob type: Villager, Trader, Humanoid.
- Spawns in: All overworld surfaces & underground.
- Health: 26
- Walk speed: 0.3
- Breathe in: Air
- Possible drops: Emerald Powder, Leather Scrap, Mud Ball, XP Orbs.
- Avoids: Monsters, Sculk blocks.
- Range Attack: Mud Ball
- Projectile damage: 2
- Can trade with players.
- Each trader variation had a different type of trade table.
- They can change their trade table every 3 days in game.
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Crates Trader
Guide Book #54
- Variants: 2
- Rarity: Common
- Behavior: Passive
- Mob type: Villager, Trader, Humanoid.
- Spawns in: Overworld surface, Underground, Crates Trader House.
- Health: 30
- Walk Speed: 0.3
- Breathe in: Air
- Tempted by: Learning Books
- Possible drops: Learning Book of Crates Trading, XP Orbs.
- Avoids: Monsters, Sculk blocks.
- Can trade with players.
- Can transform into another villager type when given a Learning Book.
- Crates Trader has two versions: Wandering and Dwelling.
- Giving them a Learning Book of Crates Trading can transform them into either Wandering or Dwelling Crates Trader.
- Wandering Crates Trader:
- Spawns randomly on overworld surface and underground.
- Does not sleep at night.
- Has lower trade prices and a larger trade supply compared to the Dwelling Crates Trader but cannot resupply its trades.
- Dwelling Crates Trader:
- Spawns only inside a Crates Trader house.
- Can sleep in a bed at night and responds to bells.
- Has higher trade prices and a smaller trade supply compared to the Wandering Crates Trader but can resupply trades by interacting with a nearby Locked Crates.
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Scrollwright
Guide Book #101
- Rarity: Common
- Behavior: Neutral
- Mob type: Spellcaster, Magical, Villager, Trader, Humanoid.
- Spawns in: Villager Libraries
- Health: 30
- Walk speed: 0.3
- Breathes in: Air
- Tempted by: Learning Books
- Possible drops: Empty Scroll, Guide Book, Learning Book of Scrollwright, XP Orbs.
- Avoids: Monsters, Sculk blocks.
- Aggressive toward: Illager, Vex, Zombie.
- Range attack: Magic Scroll Missile
- Projectile damage: 6
- Projectile effect: Slowness (0:30)
- Can sleep in a bed at night and responds to bells.
- Can trade with players.
- Can resupply trades by interacting with a nearby Magic Spells Table.
- Can transform into another villager type when given a Learning Book.
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Book Keeper
Guide Book #102
- Rarity: Common
- Behavior: Neutral
- Mob type: Summoner, Spellcaster, Magical, Villager, Trader, Humanoid.
- Spawns in: Villager Libraries
- Health: 30
- Walk speed: 0.3
- Breathes in: Air
- Tempted by: Learning Books
- Possible drops: Book, Guide Book, Learning Book of Book Keeping, XP Orbs.
- Avoids: Monsters, Sculk blocks.
- Aggressive toward: Illager, Vex, Zombie.
- Range attack: Virtuous Magic Missile
- Projectile damage: 5
- Can summon 2 Virtuous Flying Books every minute around itself to attack its target.
- Can sleep in a bed at night and responds to bells.
- Can trade with players.
- Can resupply trades by interacting with a nearby Chiseled Bookshelf.
- Can transform into another villager type when given a Learning Book.
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Illagers
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Cave Dweller
Guide Book #58
- Rarity: Common
- Behavior: Hostile
- Mob type: Illager, Humanoid, Monster.
- Spawan in: All underground.
- Health: 24
- Walk speed: 0.3
- Breathes in: Air
- Possible drops: Leather, Leather Scrap, Emerald, XP Orbs.
- Avoids: Creeper, Creaking, Warden, Sculk blocks.
- Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, & Player's aggressive tamed mobs.
- Equipped weapon: Wooden Club, Dripstone Club, Magma Club, Bow.
- Melee attack damage: 2-3
- Can pick up weapons and equip it.
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Book Curserer
Guide Book #22
- Rarity: Common
- Behavior: Hostile
- Mob type: Curserer, Summoner, Spellcaster, Magical, Illager, Humanoid, Monster.
- Spawns in: All overworld surfaces, Underground, Book Curserer Library.
- Health: 24
- Walk speed: 0.3
- Breathes in: Air
- Possible drops: Book, Cursed Eye, Book of Curses, Enchanted Book, XP Orbs.
- Avoids: Players, Creeper, Iron Golem, Snow Golem, Tree Guardians, Warden.
- Aggressive toward: Players, Iron Golem, Snow Golem, Tree Guardians, Villager, & Players aggressive tamed mobs.
- Can summon 3-4 Cursed Flying Book (92% chance), Enchanted Flying Book (4% chance), or Flying Book (4% chance) around its self.
- Can transform a normal Flying Book into a Cursed Flying Book.
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Piglins
✧
Piglin Crates Trader
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✧
Guide Book #96
- Rarity: Common
- Behavior: Neutral
- Mob type: Piglin, Trader, Humanoid, Monster.
- Spawns in: Piglin Crates Trader House
- Health: 20
- Walk speed: 0.3
- Breathes in: Air
- Possible drops: Gold Nugget, XP Orbs.
- Avoids: Nether Soul Wisp, Soul Fire Bird, Any soul-type light sources.
- Aggressive toward: Wither Skeleton, Players without gold armor equipped.
- Equipped weapon: Flint Axe
- Melee attack damage: 5
- Can barter with Gold Ingot.
- Can trade with players.
- Can pick up weapons and equip it.
- Can pick up armor and equip it.
- Can pick up gold-type items and store them in its inventory.
- Can transform into Zombified Piglin when exposed to other dimensions other than the Nether.
- Can broadcast its enemies to all nearby Piglin.
- Can be aggressive towards players if they open or break Crates, Chest, Barrel, Shulker Box, Gold Block, Gold Ores, or attack other Piglins.
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Skeletons
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Skeleton Footman
Guide Book #43
- Rarity: Common
- Behavior: Hostile
- Mob type: Skeleton, Undead, Monster.
- Spawns in: All overworld surfaces, Underground.
- Health: 20
- Walk speed: 0.25
- Breathes in: Air, Water
- Possible drops: Bone, Leather Scrap, XP Orbs.
- Avoids: Cave Wolf, Creepers, Wolf.
- Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, Player's aggressive tamed mobs.
- Equipped weapon: Wooden Sword
- Equipped armor: Leather Armor
- Melee attack damage: 3
- Can burn in daylight.
- Can pick up weapons and equip it.
- Can pick up armor and equip it.
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Skeleton Guard
Guide Book #44
- Rarity: Common
- Behavior: Hostile
- Mob type: Skeleton, Undead, Monster.
- Spawns in: All overworld surfaces, Underground.
- Health: 20
- Walk speed: 0.25
- Breathes in: Air, Water
- Possible drops: Bone, Chain Links, XP Orbs.
- Avoids: Cave Wolf, Creepers, Wolf.
- Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, Player's aggressive tamed mobs.
- Equipped weapon: Stone Sword
- Equipped armor: Chainmail Armor
- Melee attack damage: 3
- Can burn in daylight.
- Can pick up weapons and equip it.
- Can pick up armor and equip it.
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Skeleton Swordman
Guide Book #45
- Rarity: Common
- Behavior: Hostile
- Mob type: Skeleton, Undead, Monster.
- Spawns in: All overworld surfaces, Underground.
- Health: 20
- Walk speed: 0.25
- Breathes in: Air, Water
- Possible drops: Bone, Iron Powder, XP Orbs.
- Avoids: Cave Wolf, Creepers, Wolf.
- Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, Player's aggressive tamed mobs.
- Equipped weapon: Iron Sword
- Equipped armor: Iron Armor
- Melee attack damage: 3
- Can burn in daylight.
- Can pick up weapons and equip it.
- Can pick up armor and equip it.
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Skeleton Golden Swordman
Guide Book #46
- Rarity: Common
- Behavior: Hostile
- Mob type: Skeleton, Undead, Monster.
- Spawns in: All overworld surfaces, Underground.
- Health: 20
- Walk speed: 0.25
- Breathes in: Air, Water
- Possible drops: Bone, Gold Powder, XP Orbs.
- Avoids: Cave Wolf, Creepers, Wolf.
- Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, Player's aggressive tamed mobs.
- Equipped weapon: Golden Sword
- Equipped armor: Golden Armor
- Melee attack damage: 3
- Can burn in daylight.
- Can pick up weapons and equip it.
- Can pick up armor and equip it.
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Mossy Skeleton
Guide Book #65
- Rarity: Common
- Behavior: Neutral
- Mob type: Skeleton, Undead.
- Spawns in: Jungle, Swamp, Mangrove Swamp, Cherry Grove, Lush Caves, Mossy Forest, Overgrown Jungle, Mosshroom Cave.
- Summon through: Summoning Scroll
- Health: 20 (Wild) | 30 (Tamed)
- Walk speed: 0.25
- Breathes in: Air, Water.
- Tempted by: Sprouted Bone
- Healed by: Bone, Sprouted Bone, Milk Bucket, Jar of Milk, Bamboo Tumbler with Milk.
- Tamed by: Sprouted Bone
- Possible drops: Bone, Moss Sprouts, XP Orbs.
- Avoids: Cave Wolf, Wolf.
- Aggressive toward (Tamed): Monsters, Owner's attackers, Owner's targets.
- Melee attack damage: 3
- Wild Mossy Skeleton can randomly sit.
- Tamed Mossy Skeleton can be sat down.
- They can slowly regenerate their health when they sit or sleep.
- Wild Mossy Skeleton may pick up random items and equip it.
- Tamed Mossy Skeleton can pick up any equippable item and equip it. They mostly pick up the item that has the most rare or stronger stats.
- They can use any type of weapon, like magic staff, trident, or bow, without needing an ammunition stack.
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Skeleton Miner
Guide Book #68
- Variants: 10
- Rarity: Common
- Behavior: Hostile
- Mob type: Skeleton, Undead, Monster.
- Spawns in: Custom mineshafts.
- Health: 20-32
- Walking speed: 0.25
- Breathes in: Air, Water.
- Possible drops: Bone, Coal, Raw Copper, Raw Gold, Raw Iron, Redstone, Lapis Lazuli, Amethyst Shard, Emerald, Diamond, XP Orbs.
- Avoids: Cave Wolf, Wolf.
- Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, Player's aggressive tamed mobs.
- Equipped weapon: Random Pickaxe
- Equipped armor: Random Helmet
- Melee Attack Damage: 3
- Can burn in daylight.
- Can randomly sit.
- Can slowly regenerate their health when they sit or sleep.
- Can pick up weapons and equip it.
- Can pick up armor and equip it.
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Spirits
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Wisps
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Forest Wisp
Guide Book #42
- Rarity: Uncommon
- Behavior: Passive
- Mob type: Wisp, Spirit, Aerial.
- Spawn in: Forest, Flower Forest, Birch Forest, Dark Forest, Pale Garden, Taiga, Jungle, Swamp, Mangrove Swamp, Cherry Grove, Mossy Forest, Overgrown Jungle.
- Health: 12
- Fly speed: 0.1
- Immune to: Physical Damage, Fire.
- Breathes in: Air, Water.
- Possible drops: Enchanted Dust, XP Orbs. | Enchanted Emerald, XP Orbs. (Nico's Mobs)
- Can be magical charged.
- Charged Forest Wisp can produce a Bottle o'Enchanting, when interacted with using a Glass Bottle.
- Uncharged Forest Wisp will become charged again after 5 minutes.
- Can be captured by using a Empty Jar.
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Nether Wisp
Guide Book #90
- Rarity: Common
- Behavior: Passive
- Mob type: Wisp, Fire-elemental, Spirit, Aerial.
- Spawns in: All nether biomes.
- Health: 12
- Fly speed: 0.15
- Immune to: Physical Damage, Fire.
- Breathes in: Air, Lava.
- Tempted by: Fire Feather
- Possible drops: Blaze Powder, XP Orbs.
- Can be magical charged.
- Can be interacted with a Fire Feather to turn it into Blaze Powder.
- Charged Nether Wisp can produce a Fire Resistance Potion, when interacted with using a Glass Bottle.
- Uncharged Nether Wisp will become charged again after 5 minutes.
- It takes damage when in contact with water or when it rains.
- Can transform into a Nether Soul Wisp when interacting with Soul Fire, Soul Sand, or a Soul Campfire.
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Nether Soul Wisp
Guide Book #91
- Rarity: Common
- Behavior: Passive
- Mob type: Wisp, Fire-elemental, Spirit, Aerial.
- Spawns in: Soulsand Valley
- Health: 12
- Fly speed: 0.15
- Immune to: Physical Damage, Fire.
- Breathes in: Air, Lava.
- Tempted by: Soul Fire Feather
- Possible Drops: Echo Shard, XP Orbs.
- Can be magical charged.
- Can be interacted with a Soul Fire Feather to turn it into Echo Shard.
- Charged Nether Soul Wisp can produce a Speed Potion, when interacted with using a Glass Bottle.
- Uncharged Nether Soul Wisp will become charged again after 5 minutes.
- It takes damage when in contact with water or when it rains.
- Can transform into a Nether Wisp when interacting with Fire, Lava, or a Campfire.
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Wraith
Guide Book #104
- Rarity: Common
- Behavior: Hostile
- Mob type: Spirit, Monster, Aerial.
- Spawns in: Overworld Surfaces, Underground, Soulsand Valley.
- Health: 16
- Fly speed: 0.2
- Immune to: Physical Damage
- Breathes in: Air, Water, Lava, Solid Blocks.
- Possible drops: White Carpet, XP Orbs.
- Aggressive toward: Players, Player's aggressive tamed mobs.
- Melee attack damage: 2
- Can burn in daylight.
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Elemental
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Golems
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Cobblestone Golem
Guide Book #6
- Rarity: Uncommon
- Behavior: Neutral
- Mob type: Golem, Earth-elemental, Magical.
- Spawns in: All stone underground.
- Summon through: Summoning Scroll
- Health: 50 (Wild) | 70 (Tamed)
- Knockback resistance: 0.5
- Walk speed: 0.2
- Breathes in: Air, Water, Solid Blocks.
- Healed by: Cobblestone
- Tamed by: Enchanted Emerald
- Possible drops: Cobblestone, Emerald, XP Orbs.
- Aggressive toward (Tamed): Monsters, Owner's attackers, Owner's targets.
- Melee attack damage: 7-8
- Wild Cobblestone Golem can sleep during the night or thunderstorm.
- Tamed Cobblestone Golem can be sat down.
- They can slowly regenerate their health when they sit or sleep.
- When a wild cobblestone golem gets exposed to water for too long, it will start to transform into a Mossy Cobblestone Golem. And if it is also surrounded by mossy cobblestone or moss block, the transformation will be accelerated and become more effective.
- When struck by lightning, it will transform into a Cobbled Deepslate Golem.
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Mossy Cobblestone Golem
Guide Book #7
- Rarity: Uncommon
- Behavior: Neutral
- Mob type: Golem, Earth-elemental, Magical.
- Spawns in: Forest, Flower Forest, Birch Forest, Dark Forest, Windswept Forest, Taiga, Jungle, Swamp, Mossy Forest, Overgrown Jungle.
- Summon through: Summoning Scroll
- Health: 50 (Wild) | 70 (Tamed)
- Knockback resistance: 0.5
- Walk speed: 0.2
- Breathes in: Air, Water, Solid Blocks.
- Healed by: Mossy Cobblestone
- Tamed by: Enchanted Emerald
- Possible drops: Mossy Cobblestone, Emerald, & XP Orbs.
- Aggressive toward (Tamed): Monsters, Owner's attackers, Owner's targets.
- Melee attack damage: 7-8
- Wild Mossy Cobblestone Golem can sleep during the night or thunderstorm.
- Tamed Mossy Cobblestone Golem can be sat down.
- They can slowly regenerate their health when they sit or sleep.
- When a wild mossy cobblestone golem gets exposed for too long to hot-temperature places like the Nether, Desert, or Badlands, it will start to transform into a Cobblestone Golem. And if it is also surrounded by cobblestone, the transformation will be accelerated and become more effective.
- When struck by lightning, it will transform into a Cobbled Deepslate Golem.
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Magma Golem
Guide Book #59
- Rarity: Common
- Behavior: Hostile
- Mob type: Golem, Earth-elemental, Fire-elemental, Magical.
- Spawns in: All deepslate underground, Nether Wastes, Crimson Forest, Warped Forest, Basalt Deltas.
- Summon through: Summoning Scroll
- Health: 50
- Knockback resistance: 0.3
- Walk speed: 0.25
- Swim speed: 0.25
- Lava speed: 0.3
- Immune to: Fire
- Breathes in: Air, Water, Lava.
- Healed by: Magma
- Possible drops: Magma Block, Magma Cream, XP Orbs.
- Aggressive toward: Players, Iron Golem, Snow Golem, Player's aggressive tamed mobs.
- Melee attack damage: 8-10
- Can inflict a 1 damage to players that come near it.
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Deepslate Golem
Guide Book #62
- Rarity: Common
- Behavior: Hostile
- Mob type: Cursed, Golem, Earth-elemental, Magical.
- Spawns in: All deepslate underground.
- Summon through: Summoning Scroll
- Health: 60 (Wild) | 80 (Tamed)
- Knockback resistance: 0.5
- Walk speed: 0.23
- Breathes in: Air, Water, Solid Blocks.
- Healed by: Deepslate, Cobbled Deepslate.
- Tamed by: Enchanted Emerald
- Possible drops: Deepslate, Cobbled Deepslate, Emerald, XP Orbs.
- Avoids (Cursed): Any mob wielding the Curserer Staff.
- Aggressive toward (Cursed): Players, Iron Golem, Snow Golem, Player's aggressive tamed mobs.
- Aggressive toward (Tamed): Monsters, Owner's attackers, Owner's targets.
- Melee attack damage: 7-8
- Tamed Deepslate Golem can be sat down.
- They can be uncursed using a Cursed Eye in your mainhand and Book of Curses in your offhand.
- They can slowly regenerate their health when they sit or sleep.
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Cobbled Deepslate Golem
Guide Book #76
- Rarity: Common
- Behavior: Hostile
- Mob type: Golem, Earth-elemental, Magical.
- Spawns in: All deepslate underground, Deepslate Catacombs.
- Summon through: Summoning Scroll
- Health: 60 (Wild) | 80 (Tamed)
- Knockback resistance: 0.5
- Walk speed: 0.2
- Breathes in: Air, Water, Solid Blocks.
- Healed by: Deepslate, Cobbled Deepslate.
- Tamed by: Enchanted Emerald
- Possible drops: Cobbled Deepslate, Diamond, XP Orbs.
- Aggressive toward (Wild): Players, Iron Golem, Snow Golem, Player's aggressive tamed mobs.
- Aggressive toward (Tamed): Monsters, Owner's attackers, Owner's targets.
- Melee attack damage: 7-8
- Wild Cobbled Deepslate Golem can sleep during the day.
- Tamed Cobbled Deepslate Golem can be sat down.
- They can slowly regenerate their health when they sit or sleep.
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Treants
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Troots
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Pale Oak Troot
Guide Book #98
- Rarity: Common
- Behavior: Neutral
- Mob type: Troot, Treant, Nature-elemental, Magical.
- Spawns in: Pale Garden
- Health: 15 (Wild) | 25 (Tamed)
- Walk speed: 0.25
- Breathes in: Air, Water.
- Tempted by: Beetroot, Beetroot Pie.
- Healed by: Beetroot, Beetroot Stew, Beetroot Pie.
- Tamed by: Beetroot Pie
- Possible drops: Pale Oak Log, Pale Oak Sapling, Stick, XP Orbs.
- Aggressive toward (Tamed): Owner's attackers, Owner's targets.
- Melee attack damage: 2-3
- Wild Troot can randomly sit.
- Tamed Troot can be sat down.
- They can slowly regenerate their health when they sit or sleep.
- Wild Troot can pick up the food that tempts them and eat it.
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Corrupted Oak Troot
Guide Book #78
- Rarity: Common
- Behavior: Neutral
- Mob type: Troot, Treant, Nature-elemental, Magical.
- Spawns in: Corrupted Forest.
- Health: 16 (Wild) | 26 (Tamed)
- Walk speed: 0.25
- Breathes in: Air, Water.
- Tempted by: Beetroot, Beetroot Pie.
- Healed by: Beetroot, Beetroot Stew, Beetroot Pie.
- Tamed by: Beetroot Pie
- Possible drops: Corrupted Oak Log, Corrupted Oak Sapling, Stick, XP Orbs.
- Aggressive toward (Tamed): Owner's attackers, Owner's targets.
- Melee attack damage: 2-3
- Wild Troot can randomly sit.
- Tamed Troot can be sat down.
- They can slowly regenerate their health when they sit or sleep.
- Wild Troot can pick up the food that tempts them and eat it.
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Mossy Willow Troot
Guide Book #82
- Rarity: Common
- Behavior: Neutral
- Mob type: Troot, Treant, Nature-elemental, Magical.
- Spawns in: Mossy Forest
- Health: 15 (Wild) | 25 (Tamed)
- Walk speed: 0.25
- Breathes in: Air, Water.
- Tempted by: Beetroot, Beetroot Pie.
- Healed by: Beetroot, Beetroot Stew, Beetroot Pie.
- Tamed by: Beetroot Pie
- Possible drops: Mossy Willow Log, Mossy Willow Sapling, Stick, XP Orbs.
- Aggressive toward (Tamed): Owner's attackers, Owner's targets.
- Melee attack damage: 2-3
- Wild Troot can randomly sit.
- Tamed Troot can be sat down.
- They can slowly regenerate their health when they sit or sleep.
- Wild Troot can pick up the food that tempts them and eat it.
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Overgrown Jungle Troot
Guide Book #53
- Rarity: Common
- Behavior: Neutral
- Mob type: Troot, Treant, Nature-elemental, Magical.
- Spawns in: Overgrown Jungle
- Health: 15 (Wild) | 25 (Tamed)
- Walk speed: 0.25
- Breathes in: Air, Water.
- Tempted by: Beetroot, Beetroot Pie.
- Healed by: Beetroot, Beetroot Stew, Beetroot Pie.
- Tamed by: Beetroot Pie
- Possible drops: Overgrown Jungle Log, Overgrown Jungle Sapling, Stick, XP Orbs.
- Aggressive toward (Tamed): Owner's attackers, Owner's targets.
- Melee attack damage: 2-3
- Wild Troot can randomly sit.
- Tamed Troot can be sat down.
- They can slowly regenerate their health when they sit or sleep.
- Wild Troot can pick up the food that tempts them and eat it.
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Tree Guardians
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Oak Tree Guardian

Guide Book #50
- Rarity: Common
- Behavior: Neutral
- Mob type: Tree Guardian, Treant, Nature-elemental, Magical.
- Spawns in: Forest, Flower Forest, Birch Forest, Dark Forest, Taiga, Jungle, Swamp, Mangrove Swamp, Cherry Grove, Mossy Forest, Overgrown Jungle.
- Health: 50
- Knockback resistance: 1.1
- Walk speed: 0.2
- Breathes in: Air, Water.
- Healed by: Bone Meal
- Possible drops: Oak Log, Oak Leaves, Oak Sapling, XP Orbs.
- Aggressive toward: Cursed Flying Book, Illagers, Ravager, Vex.
- Melee attack damage: 4-5
- Can be aggressive towards players if they break any type of log, wood, stem, hyphae near them.
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Corpse Wood
Guide Book #52
- Rarity: Common
- Behavior: Hostile
- Mob type: Treant, Nature-elemental, Magical, Monster.
- Spawns in: Corrupted Forest.
- Health: 28
- Walk speed: 0.25
- Breathes in: Air, Water.
- Possible drops: Corrupted Oak Log, Corrupted Oak Sapling, Stick, Bone, XP Orbs.
- Aggressive toward: Players, Iron Golem, Snow Golem, Player's aggressive tamed mobs.
- Melee attack damage: 7-8
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Mushlings
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Brown Mushling
Guide Book #2
- Rarity: Common
- Behavior: Passive
- Mob type: Mushling, Myconid, Nature-elemental, Magical.
- Spawns in: Forest, Birch Forest, Dark Forest, Pale Garden, Taiga, Swamp, Mushroom Fields, Mushroom Cave.
- Health: 12 (Wild) | 22 (Tamed)
- Walk speed: 0.25
- Breathes in: Air
- Tempted by: Azalea, Flowering Azalea.
- Healed by: Azalea, Flowering Azalea.
- Breeds with: Azalea
- Aging by: Azalea, Flowering Azalea.
- Tamed by: Flowering Azalea
- Possible drops: Brown Mushroom, XP Orbs.
- They can release a Hunger Effect around themselves after being hit.
- They can sleep during the day.
- Wild Mushling can randomly sit.
- Tamed Mushling can be sat down.
- Tamed Adult Brown Mushling can randomly spawn a Brown Mushroom.
- They can slowly regenerate their health when they sit or sleep.
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Red Mushling
Guide Book #3
- Rarity: Common
- Behavior: Passive
- Mob type: Mushling, Myconid, Nature-elemental, Magical.
- Spawns in: Forest, Birch Forest, Dark Forest, Pale Garden, Taiga, Swamp, Mushroom Fields, Mushroom Cave.
- Health: 12 (Wild) | 22 (Tamed).
- Walk speed: 0.25
- Breathes in: Air
- Tempted by: Azalea, Flowering Azalea.
- Healed by: Azalea, Flowering Azalea.
- Breeds with: Azalea
- Aging by: Azalea, Flowering Azalea.
- Tamed by: Flowering Azalea
- Possible drops: Red Mushroom, XP Orbs.
- They can release a Weakness Effect around themselves after being hit.
- They can sleep during the day.
- Wild Mushling can randomly sit.
- Tamed Mushling can be sat down.
- Tamed Adult Red Mushling can randomly spawn a Red Mushroom.
- They can slowly regenerate their health when they sit or sleep.
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Crimson Mushling
Guide Book #88
- Rarity: Common
- Behavior: Passive
- Mob type: Mushling, Myconid, Nature-elemental, Magical.
- Spawns in: Crimson Forest.
- Health: 12 (Wild) | 22 (Tamed).
- Walk speed: 0.25
- Breathes in: Air
- Tempted by: Azalea, Flowering Azalea.
- Healed by: Azalea, Flowering Azalea.
- Breeds with: Azalea
- Aging by: Azalea, Flowering Azalea.
- Tamed by: Flowering Azalea
- Possible drops: Crimson Fungus, XP Orbs.
- They can release a Nausea Effect around themselves after being hit.
- Wild Mushling can randomly sit.
- Tamed Mushling can be sat down.
- Tamed Crimson Mushling can randomly spawn a Crimson Fungus.
- They can slowly regenerate their health when they sit or sleep.
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Warped Mushling
Guide Book #89
- Rarity: Common
- Behavior: Passive
- Mob type: Mushling, Myconid, Nature-elemental, Magical.
- Spawns in: Warped Forest.
- Health: 12 (Wild) | 22 (Tamed).
- Walk speed: 0.25
- Breathes in: Air
- Tempted by: Azalea, Flowering Azalea.
- Healed by: Azalea, Flowering Azalea.
- Breeds with: Azalea
- Aging by: Azalea, Flowering Azalea.
- Tamed by: Flowering Azalea
- Possible: Warped Fungus, XP Orbs.
- They can release a Slowness Effect around themselves after being hit.
- Wild Mushling can randomly sit.
- Tamed Mushling can be sat down.
- Tamed Warped Mushling can randomly spawn a Warped Fungus.
- They can slowly regenerate their health when they sit or sleep.
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Moss Mushling
Guide Book #64
- Rarity: Common
- Behavior: Passive
- Mob type: Mushling, Myconid, Nature-elemental, Magical.
- Spawns in: Mosshroom Cave
- Health: 12 (Wild) | 22 (Tamed).
- Walk speed: 0.25
- Breathes in: Air
- Tempted by: Azalea, Flowering Azalea.
- Healed by: Azalea, Flowering Azalea.
- Breeds with: Azalea
- Aging by: Azalea, Flowering Azalea.
- Tamed by: Flowering Azalea
- Possible drops: Mosshroom Fungus, XP Orbs.
- They can release a Poison Effect around themselves after being hit.
- They can sleep during the day.
- Wild Mushling can randomly sit.
- Tamed Mushling can be sat down.
- Tamed Moss Mushling can randomly spawn a Mosshroom Fungus.
- They can slowly regenerate their health when they sit or sleep.
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Cubes
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Mud Cube
Guide Book #11
- Rarity: Common
- Behavior: Hostile
- Mob type: Cube, Earth-elemental, Magical, Monster.
- Spawns in: Forest, Birch Forest, Dark Forest, Pale Garden, Taiga, Swamp, Mangrove Swamp.
- Health: 8-16
- Walk speed: 0.15
- Breathes in: Air, Water.
- Possible drops: Mud Ball, XP Orbs.
- Aggressive toward: Players, Iron Golem, Snow Golem.
- Melee attack damage: 3
- Melee effect: Slowness (0:10)
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Snow Cube
Guide Book #12
- Rarity: Common
- Behavior: Hostile
- Mob type: Cube, Ice-elemental, Mystical, Magical, Monster.
- Spawns in: Snowy Plains, Ice Spikes, Snowy Taiga, Grove, Snowy Slopes, Jagged Peaks, Frozen Peaks, Snowy Beach.
- Health: 8-16
- Walk speed: 0.15
- Immune to: Freezing
- Breathes in: Air, Snow.
- Possible drops: Snowball & XP Orbs.
- Aggressive toward: Players, Iron Golem, Snow Golem.
- Melee attack damage: 3
- Melee effect: Slowness (0:10)
- Takes damage when in contact with water.
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Sand Cube
Guide Book #13
- Rarity: Common
- Behavior: Hostile
- Mob type: Cube, Earth-elemental, Magical, Monster.
- Spawns in: Desert
- Health: 8-16
- Walk speed: 0.25
- Breathes in: Air, Water.
- Possible drops: Sand, XP Orbs.
- Aggressive toward: Players, Iron Golem, Snow Golem.
- Melee attack damage: 3
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Mossman
Guide Book #79
- Rarity: Common
- Behavior: Hostile
- Mob type: Nature-elemental, Magical, Monster.
- Spawns in: Mossy Forest
- Health: 28
- Walk speed: 0.23
- Breathes in: Air, Water.
- Possible drops: Rotten Flesh, Moss Block, Moss Carpet, Moss Sprouts, XP Orbs.
- Aggressive toward: Players, Iron Golem, Snow Golem, Player's aggressive tamed mobs.
- Melee attack damage: 7-8
- Can instantly restore its health while idling every 1 minute.
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Construct
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Flying Books
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Flying Book
Guide Book #19
- Rarity: Common
- Behavior: Neutral
- Mob type: Construct, Object, Magical, Aerial.
- Summon by: Book Curserer
- Health: 8
- Fly speed: 0.12
- Breathes in: Air
- Tempted by: Book and Quill
- Possible drops: Book, XP Orbs.
- Melee attack damage: 1
- Can be sealed by using a Sealing Bookmark.
- Can duplicate a magic books by interacting with quills.
- Can be cursed by the Book Curserer.
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Cursed Flying Book
Guide Book #20
- Rarity: Common
- Behavior: Hostile
- Mob type: Cursed, Construct, Object, Magical, Monster, Aerial.
- Summon by: Book Curserer
- Health: 8
- Fly speed: 0.12
- Breathes in: Air
- Tempted by: Book and Quill
- Possible drops: Paper, Book, XP Orbs.
- Avoids: Any mob wielding the Curserer Staff.
- Aggressive toward: Players, Iron Golem, Snow Golem, Tree Guardians, Villagers, Player's aggressive tamed mobs.
- Melee attack damage: 1
- Can be uncursed using a Cursed Eye in your mainhand and Book of Curses in your offhand.
- Can be sealed by using a Sealing Bookmark.
- Summoned Cursed Flying Book will disappear after a few minutes.
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Enchanted Flying Book
Guide Book #21
- Rarity: Uncommon
- Behavior: Neutral
- Mob type: Construct, Object, Magical, Aerial.
- Summon by: Book Curserer
- Health: 16
- Fly speed: 0.12
- Breathes in: Air
- Tempted by: Book and Quill
- Possible drops: Random Enchanted Book, XP Orbs.
- Melee attack damage: 2
- Can be sealed by using a Sealing Bookmark.
- Can be transformed into Curse Enchantment Book by using a Cursed Eye.
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Virtuous Flying Book
Guide Book #103
- Rarity: Common
- Behavior: Neutral
- Mob type: Construct, Object, Magical, Villager defender, Aerial.
- Summon by: Book Keeper
- Health: 14
- Fly speed: 0.12
- Breathes in: Air
- Possible drops: Paper, Book, XP Orbs.
- Aggressive toward: Monsters
- Melee attack damage: 1
- Can be sealed by using a Sealing Bookmark.
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Scarecrow
Guide Book #14
- Rarity: Common
- Behavior: Hostile
- Mob type: Cursed, Construct, Object, Magical, Monster.
- Spawns in: Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Pale Garden, Taiga, Jungle, Swamp, Cherry Grove, Meadow, Corrupted Forest.
- Health: 20
- Walk speed: 0.25
- Breathes in: Air, Water.
- Possible drops: Wheat, Stick, XP Orbs.
- Avoids (Cursed): Any mob wielding the Curserer Staff.
- Aggressive toward (Cursed): Players, Corrupted Raven, Iron Golem, Raven, Snow Golem, Traders, Player's aggressive tamed mobs.
- Aggressive toward (Uncursed): Wild Raven, Corrupted Raven, Cursed Rat, Rabbit, Wild Rat, Wild Squirrel.
- Equipped weapon: Random Hoe
- Melee attack damage: 2
- Can sleep during the day.
- Can be interacted with Shears to remove the Carved Pumpkin.
- Can be interacted with Farmer's Hat to equip it.
- Can be uncursed using a Cursed Eye in your mainhand and Book of Curses in your offhand.
- Can slowly regenerate their health when they sit or sleep.
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Sculks
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Sculk Walker
Guide Book #63
- Rarity: Common
- Behavior: Hostile
- Mob type: Sculker, Monster.
- Spawns in: all deepslate underground.
- Health: 42
- Walk Speed: 0.27
- Immune to: Sculk Vibration, Warden Sensor.
- Breathes in: Air
- Possible drops: Sculk, Sculk Vein, Sculk Sensor, Echo Shard, XP Orbs.
- Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, Player's aggressive tamed mobs.
- Melee attack damage: 8-9
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Castles
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Forts
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Towers
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Illager Tower
- Generate in: Plains, Snowy Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Pale Garden, Windswept Forest, Taiga, Snowy Taiga, Jungle, Swamp, Windswept Hills, Meadow, Grove, Snowy Slopes, Stony Peaks, Jagged Peaks, Savanna, Badlands, Corrupted Forest, Overgrown Jungle surfaces.
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Libraries
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Villager Libraries
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Chapel
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Shrines
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Corrupted Shrine
- Generate in: Corrupted Forest surfaces.
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Crypts
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Ruins
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Small Ruins
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Houses
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Crates Trader Houses
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Scrollwright Houses
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Abandoned Houses
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Huts
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Tree Stump Huts
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Camps
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Small Wooden Structures
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Pile of Wood Crates
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Wooden Watchtowers
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Wooden Bench
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Wooden Posts
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Wooden Post
Wooden Oak Post:
- Generate in: Plains, Forest, Flower Forest, Birch Forest, & Meadow surfaces.
Wooden Spruce Post:
- Generate in: Snowy Plains, Windswept Forest, Taiga, Snowy Taiga, & Windswept Hills surfaces.
Wooden Jungle Post:
- Generate in: Jungle, & Overgrown Jungle surfaces.
Wooden Acacia Post:
- Generate in: Savanna & Badlands surfaces.
Wooden Dark Oak Post:
- Generate in: Dark Forest, Pale Garden, Swamp, & Corrupted Forest surfaces.
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Wooden Lantern Posts
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Wooden Lantern Post
Wooden Oak Lantern Post:
- Generate in: Plains, Forest, Flower Forest, Birch Forest, & Meadow surfaces.
Wooden Spruce Lantern Post:
- Generate in: Snowy Plains, Windswept Forest, Taiga, Snowy Taiga, & Windswept Hills surfaces.
Wooden Jungle Lantern Post:
- Generate in: Jungle, & Overgrown Jungle surfaces.
Wooden Acacia Lantern Post:
- Generate in: Savanna & Badlands surfaces.
Wooden Dark Oak Lantern Post:
- Generate in: Dark Forest, Pale Garden, Swamp, & Corrupted Forest surfaces.
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Wooden Banner Post
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Wooden Banner Post
Wooden Oak Banner Post:
- Generate in: Plains, Forest, Flower Forest, Birch Forest, & Meadow surfaces.
Wooden Spruce Banner Post:
- Generate in: Snowy Plains, Windswept Forest, Taiga, Snowy Taiga, & Windswept Hills surfaces.
Wooden Jungle Banner Post:
- Generate in: Jungle, & Overgrown Jungle surfaces.
Wooden Acacia Banner Post:
- Generate in: Savanna & Badlands surfaces.
Wooden Dark Oak Banner Post:
- Generate in: Dark Forest, Pale Garden, Swamp, & Corrupted Forest surfaces.
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Wooden Skull Post
Wooden Oak Skull Post:
- Generate in: Plains, Forest, Flower Forest, Birch Forest, & Meadow surfaces.
Wooden Spruce Skull Post:
- Generate in: Snowy Plains, Windswept Forest, Taiga, Snowy Taiga, & Windswept Hills surfaces.
Wooden Jungle Skull Post:
- Generate in: Jungle, & Overgrown Jungle surfaces.
Wooden Acacia Skull Post:
- Generate in: Savanna & Badlands surfaces.
Wooden Dark Oak Skull Post:
- Generate in: Dark Forest, Pale Garden, Swamp, & Corrupted Forest surfaces.
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Wooden Scarecrow
Wooden Oak Scarecrow:
- Generate in: Plains, Forest, Flower Forest, Birch Forest, & Meadow surfaces.
Wooden Spruce Scarecrow:
- Generate in: Snowy Plains, Windswept Forest, Taiga, Snowy Taiga, & Windswept Hills surfaces.
Wooden Jungle Scarecrow:
- Generate in: Jungle, & Overgrown Jungle surfaces.
Wooden Acacia Scarecrow:
- Generate in: Savanna & Badlands surfaces.
Wooden Dark Oak Scarecrow:
- Generate in: Dark Forest, Pale Garden, Swamp, & Corrupted Forest surfaces.
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Wooden Campfire
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Wooden Campfire
Wooden Oak Campfire:
- Generate in: Plains, Forest, Flower Forest, Birch Forest, & Meadow surfaces.
Wooden Spruce Campfire:
- Generate in: Snowy Plains, Windswept Forest, Taiga, Snowy Taiga, & Windswept Hills surfaces.
Wooden Jungle Campfire:
- Generate in: Jungle, & Overgrown Jungle surfaces.
Wooden Acacia Campfire:
- Generate in: Savanna & Badlands surfaces.
Wooden Dark Oak Campfire:
- Generate in: Dark Forest, Pale Garden, Swamp, & Corrupted Forest surfaces.
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Wooden Tent
Wooden Oak Tent:
- Generate in: Plains, Forest, Flower Forest, Birch Forest, & Meadow surfaces.
Wooden Spruce Tent:
- Generate in: Snowy Plains, Windswept Forest, Taiga, Snowy Taiga, & Windswept Hills surfaces.
Wooden Jungle Tent:
- Generate in: Jungle, & Overgrown Jungle surfaces.
Wooden Acacia Tent:
- Generate in: Savanna & Badlands surfaces.
Wooden Dark Oak Tent:
- Generate in: Dark Forest, Pale Garden, Swamp, & Corrupted Forest surfaces.
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Wooden Well

Wooden Oak Well:
- Generate in: Plains, Forest, Flower Forest, Birch Forest, & Meadow surfaces.
Wooden Spruce Well:
- Generate in: Snowy Plains, Windswept Forest, Taiga, Snowy Taiga, & Windswept Hills surfaces.
Wooden Jungle Well:
- Generate in: Jungle, & Overgrown Jungle surfaces.
Wooden Acacia Well:
- Generate in: Savanna & Badlands surfaces.
Wooden Dark Oak Well:
- Generate in: Dark Forest, Pale Garden, Swamp, & Corrupted Forest surfaces.
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Pile of Bales
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Pile of Corrupted Grass Bale
- Variants: 3
- Generate in: Corrupted Forest surfaces.
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Pile of Moss Sprouts Bale
- Variants: 3
- Generate in: Mossy Forest surfaces.
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Giant Fallen Logs
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Fossils
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Large Fossil
(8 variants)
- Generate in Forest, Flower Forest, Birch Forest, Dark Forest, Pale Garden, Windswept Forest, Taiga, Snowy Taiga, Jungle, Swamp, Mangrove Swamp, Windswept Hills, Jagged Peaks, Frozen Peaks, Desert, Savanna, Badlands, Beaches, Mushroom Fields, Oceans, Corrupted Forest, Mossy Forest, & Overgrown Jungle surfaces. In all overworld Underground. And in all nether biomes.
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Ships
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Graves
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Rats Dungeon
- Generate in Plains, Snowy Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Pale Garden, Taiga, Snowy Taiga, Jungle, Swamp, Mangrove Swamp, Cherry Grove, Meadow, Savanna, Badlands, Mushroom Fields, Corrupted Forest, Mossy Forest, & Overgrown Jungle surfaces.
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Zombie Dungeon
- Generate in Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Pale Garden, Taiga, Jungle, Swamp, Mangrove Swamp, Savanna, Corrupted Forest, Mossy Forest, & Overgrown Jungle surfaces.
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Deepslate Catacomb
- Generate in all deepslate underground.
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- Mineshafts are generated by a custom block with a random tick that triggers the new mineshaft spawn.
- It is generated like how crops randomly grow, which means it will not be generated at the time you enter your world. You need to wait a few minutes to load or generate in your world.
- To generate them quickly in your world, try increasing "Random Tick" in your game world setting.
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Patches
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Cobblestone Patch
- Generate in Plains, Snowy Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Windswept Forest, Taiga, Snowy Taiga, Windswept Hills, Cherry Grove, Meadow, Grove, Snowy Slopes, Mountain Peaks, Savanna, River, Snowy Beach & Stony Shore surfaces. And in all overworld underground.
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Mossy Cobblestone Patch
- Generate in Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Windswept Forest, Taiga, Jungle, Swamp, Mangrove Swamp, Windswept Hills, Cherry Grove, Meadow, Stony Peaks, River, Beach, Stony Shore, Mossy Forest, & Overgrown Jungle surfaces. And in all overworld underground.
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Minerals Patches
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Ore Patches
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Fossiliferous Patches
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Crystal Patches
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Vegetation
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Tip Grass Vegetation
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Clump of Mushrooms
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Ponds
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Stone Piles
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Stone Pile
- Generate in Plains, Snowy Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Windswept Forest, Taiga, Snowy Taiga, Jungle, Swamp, Windswept Hills, Cherry Grove, Meadow, Grove, Snowy Slopes, Stony Peaks, Jagged Peaks, Savanna, Beaches, Mushroom Fields, & Overgrown Jungle surfaces.
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Mounds
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Small Geode
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Bushes
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Fungus Bushes
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Fallen Logs
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Fallen Corrupted Log
- Generate in Corrupted Forest surfaces.
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Fallen Mossy Log
- Generate in Mossy Forest surfaces.
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Fallen Overgrown Jungle Log
- Generate in Overgrown Jungle surfaces.
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Fallen Mega Logs
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Fallen Mossed Logs
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Tree Stumps
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Corrupted Stump
- Generate in Swamp, & Corrupted Forest surfaces.
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Mega Tree Stumps
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Trees
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Wild Trees
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Wild Corrupted Tree
- Generate in Dark Forest, Swamp, & Wooded Badlands surfaces.
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Wild Mossy Tree
- Generate in Jungle, Swamp, Mangrove Swamp, & Overgrown Jungle surfaces.
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Wild Overgrown Jungle Tree
- Generate in Jungle surfaces.
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Dead Trees
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Fossils
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Small Fossil
- Generate Forest, Flower Forest, Birch Forest, Dark Forest, Taiga, Jungle, Swamp, Mangrove Swamp, Meadow, Grove, Snowy Slopes, Stony Peaks, Jagged Peaks, Frozen Peaks, Desert, Savanna, Badlands, Beach, Mushroom Fields, Oceans, Corrupted Forest, Mossy Forest, Overgrown Jungle, in all overworld underground, and in all nether biomes.
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Nature Blocks
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Grasses
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Tip Grasses
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Fuel: 1.0
- Flammable: YES
- Explosion Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can only be placed on: Dirt, Grass Block, Moss Block, Podzol, grassed or mossed woods & stones.
- Can found naturally in: Overworld grass block surfaces.
- Drop: (Nothing)
- Mining Tool: Shears
- Mining Tool Drop: Tip Grasses
- Can be fertilized: NO
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Lush Grass
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Small Lush Grass
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Fuel: 0.5
- Flammable: YES
- Explosion Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can only be placed on: Dirt, Grass Block, Moss Block, Podzol, grassed or mossed woods & stones.
- Can found naturally in: Overworld grass block surfaces.
- Drop: (Nothing)
- Mining Tool: Shears
- Mining Tool Drop: Small Lush Grass
- Fertilizable: Bone Meal
- Fertilization: Grow into Tall Lush Grass.
- Can randomly grow: NO
- Recipe ingredients for: Lush Grass Bale
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Tall Lush Grass
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Fuel: 1.0
- Flammable: YES
- Explosion Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can only be placed on: Dirt, Grass Block, Moss Block, Podzol, grassed or mossed woods & stones.
- Can found naturally in: Overworld grass block surfaces.
- Drop: Stick or Small Lush Grass
- Mining Tool: Shears
- Mining Tool Drop: Tall Lush Grass
- Fertilizable: NO
- Recipe ingredients for: Lush Grass Bale
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Corrupted Grass
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Fuel: 1.0
- Flammable: YES
- Explosion Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can only be placed on: Dirt, Grass Block, Moss Block, Mud, Podzol, Mycelium, Sands, Corrupted Dirt, Corrupted Stone, grassed or mossed woods & stones.
- Can found naturally in: Corrupted Forest surface.
- Drop: (Nothing)
- Mining Tool: Shears
- Mining Tool Drop: Corrupted Grass
- Fertilizable: NO
- Recipe ingredients for: Corrupted Grass Bale
✧
✧✧
✧✧
Sprouts
✧✧
Moss Sprouts
✧
Small Moss Sprouts
✧
Mossy Skeleton
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Fuel: 0.5
- Flammable: YES
- Explosion Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can only be placed on: Moss block, mossed woods & stones.
- Can found naturally in: Mossy Forest & Mosshroom Cave.
- Drop: (Nothing)
- Mining Tool: Shears
- Mining Tool Drop: Small Moss Sprouts
- Fertilizable: Bone Meal
- Fertilization: Grow into Tall Moss Sprouts.
- Can randomly grow: NO
✧
✧
Tall Moss Sprouts
✧
Mossy Skeleton
Mossman
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Fuel: 1.0
- Flammable: YES
- Explosion Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can only be placed on: Moss block, mossed woods & stones.
- Can found naturally in: Mossy Forest & Mosshroom Cave.
- Drop: (Nothing)
- Mining Tool: Shears
- Mining Tool Drop: Tall Moss Sprouts
- Fertilizable: NO
- Recipe ingredients for: Sprouted Bone & Moss Sprouts Bale
✧
✧✧
✧✧
Mycelium Sprouts
✧
Small Mycelium Sprouts
✧
Myceling
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Fuel: 1.0
- Flammable: YES
- Blast Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can only be placed on: Mycelium & Myceliumed Deepslate
- Can found naturally in: Mushroom Fields & Mushroom Cave.
- Drop: (Nothing)
- Mining Tool: Shears
- Mining Tool Drop: Small Mycelium Sprouts
- Fertilizable: Bone Meal & Glowcelium Bone Meal
- Bone Meal fertilization: Grow into Tall Mycelium Sprouts.
- Glowcelium Bone Meal fertilization: Transform into Tall Glowcelium Sprouts.
- Can randomly grow: NO
✧
✧
Tall Mycelium Sprouts
✧
Myceling
✧
✧
Myceling
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Fuel: 2.0
- Flammable: YES
- Blast Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can only be placed on: Mycelium & Myceliumed Deepslate
- Can found naturally in: Mushroom Fields & Mushroom Cave.
- Drop: (Nothing)
- Mining Tool: Shears
- Mining Tool Drop: Tall Mycelium Sprouts
- Fertilizable: Glowcelium Bone Meal
- Fertilization: Transform into Tall Glowcelium Sprouts.
- Can randomly grow: NO
- Recipe ingredients for: Mycelium Sprouts Bale
✧
✧✧
✧✧
Glowcelium Sprouts
✧
Tall Glowcelium Sprouts
✧
Glowceling
✧
✧
Glowceling
✧
- Rarity: Uncommon
- Craftable: YES
- Stackable: 64
- Fuel: 4.0
- Luminous: 5
- Flammable: YES
- Blast Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can only be placed on: Mycelium & Myceliumed Deepslate
- Can found naturally: NO
- Drop: (Nothing)
- Mining Tool: Shears
- Mining Tool Drop: Tall Glowcelium Sprouts
- Fertilizable: NO
- Recipe ingredients for: Sprouted Bone & Glowcelium Sprouts Bale
✧
✧✧
✧✧
✧✧
Saplings & Plants
✧
Mossy Sapling
✧
Mossy Troot
✧
✧
Mossy Leaves
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Blast Resistance: 0.0
- Hardness: 0.0
- Flammable: YES
- Drops on breaking: Mossy Sapling
- Mining Tool: Any tool.
- It can only be placed on top of Flower Pot, Dirts, Moss Block, Mud, Podzol, Mossy Woods, Grassed Blocks, & Mossed Blocks.
- It can found naturally in Mossy Forest.
- It can be fertilized using Bone Meal, and it will grow into a Mossy tree.
- It cannot grow randomly.
- It's an ingredient for crafting a Deadbush.
- It can be used to tempt Mossheep.
- It can be used to heal the Mossheep.
- It can be used to breed Mossheep.
- It can be used to age the baby Mossheep.
✧
✧
Corrupted Sapling
✧
Corrupted Troot
Corrupted Wood Corpse
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Fuel: 5.0
- Flammable: YES
- Blast Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can only be placed on: Dirts, Mud, Sand, Terracotta, Corrupted Stone, Grassed or mossed woods and stones.
- Can found naturally in: Corrupted Forest.
- Drop: (Nothing)
- Mining Tool: Shears
- Mining Tool Drop: Corrupted Sapling
- Fertilizable: Bone Meal
- Fertilization: Grow into Corrupted Tree
- Can randomly grow: NO
- Recipe ingredients for: Stick & Blooming Corrupted Sapling.
✧
✧
Blooming Corrupted Sapling
✧
Corrupted Leaves
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Fuel: 5.0
- Flammable: YES
- Blast Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can only be placed on: Dirt, Mud, Sand, Terracotta, Corrupted Stone, Grassed or mossed woods and stones.
- Can found naturally: NO
- Drop: Blooming Corrupted Sapling
- Mining Tool: Shears
- Fertilizable: Bone Meal
- Fertilization: Grow into Blooming Corrupted Tree
- Can randomly grow: NO
- Recipe ingredients for: Corrupted Sapling.
✧
✧
Overgrown Jungle Sapling

✧
Overgrown Jungle Troot
✧
✧
Overgrown Jungle Leaves
✧
- Rarity: Common
- Craftable: YES
- Blast Resistance: 0.0
- Hardness: 0.0
- Stackable: 64
- Flammable: YES
- Drops on breaking: Overgrown Jungle Sapling
- Mining Tool: Any tool.
- It can only be placed on top of Flower Pot, Dirts, Grass Block, Moss Block, Mud, Podzol, Mossy Woods, Grassed Blocks, & Mossed Blocks.
- It can found naturally in Overgrown Jungle.
- It can be fertilized using Bone Meal, and it will grow into a Overgrown Jungle tree.
- It cannot grow randomly.
- It's an ingredient for crafting a Deadbush.
✧
✧✧
✧✧
Fungus
✧✧
Clump of Mushrooms
✧
Clump of Brown Mushrooms
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Flammable: YES
- Blast Resistance: 0.0
- Hardness: 0.0
- Collision: YES
- Can found naturally in: Forests, Mushroom Fields, & Mushroom Cave.
- Drop: Clump of Brown Mushroom
- Mining Tool: Shears
- Fertilizable: NO
- Recipe ingredients for: Brown Mushroom
✧
✧
Clump of Red Mushrooms
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Flammable: YES
- Blast Resistance: 0.0
- Hardness: 0.0
- Collision: YES
- Can found naturally in: Forests, Mushroom Fields, & Mushroom Cave.
- Drop: Clump of Red Mushroom
- Mining Tool: Shears
- Fertilizable: NO
- Recipe ingredients for: Red Mushroom
✧
✧
Clump of Mosshroom Fungus
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 0.0
- Hardness: 0.0
- Collision: YES
- Can found naturally in: Mosshroom Cave.
- Drop: Clump of Mosshroom Fungus
- Mining Tool: Shears
- Fertilizable: NO
- Recipe ingredients for: Mosshroom Fungus
✧
✧✧
✧
Mosshroom Fungus
✧
Moss Shroom
Mossy Skeleton
✧
✧
Tamed Moss Shroom
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Luminous: 8
- Flammable: YES
- Blast Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can only be placed on: Dirts, Mud, Moss Block, Mycelium, Mossy Woods, grassed or mossed woods and stones.
- Can found naturally in: Mosshroom Cave.
- Drop: Mosshroom Fungus
- Mining Tool: Shears
- Fertilizable: Bone Meal
- Fertilization: Grow into Huge Mosshroom.
- Can randomly grow: NO
- Recipe ingredients for: Mosshroom Stew
✧
✧✧
✧✧
Plants
✧
Hanging Moss
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Fuel: 1.5
- Flammable: YES
- Blast Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can found naturally in: Mossy Forest.
- Drop: (Nothing)
- Mining Tool: Shears
- Mining Tool Drop: Hanging Moss
- Fertilizable: NO
- Recipe ingredients for: Moss Block, Mossy Cobblestone, & Mossy Stone Bricks.
✧
✧✧
✧✧
Crops & Fruits
✧
Moss Berry Plant
- Rarity: Common
- Obtainable: NO
- Luminous: 2-8
- Flammable: YES
- Blast Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can only be placed on: Dirt, Moss Block, Mycelium, Grassed or mossed woods and stones.
- Can found naturally in: Mossy Forest & Mosshroom Cave.
- Drop: Moss Berry
- Mining Tool: Shears
- Fertilizable: Bone Meal
- Fertilization: Grow into Moss Berry Plant (Stage 3).
- Can randomly grow: YES
- Randomly grow into: Moss Berry Plant (Stage 2 -3)
- Grow faster when it's planted on farmland.
✧
✧✧
✧✧
Leaves
✧
Corrupted Leaves
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Flammable: YES
- Blast Resistance: 0.1
- Hardness: 0.2
- Can found naturally in: Corrupted Forest.
- Drop: Stick or Blooming Corrupted Sapling
- Mining Tool: Shears
- Mining Tool Drop: Corrupted Leaves
- Recipe ingredients for: Blooming Corrupted Sapling
✧
✧
Overgrown Troot
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Flammable: YES
- Blast Resistance: 1.0
- Hardness: 0.2
- Can found naturally in: Overgrown Jungle.
- Drop: Stick or Overgrown Jungle Plant
- Mining Tool: Shears
- Mining Tool Drop: Overgrown Jungle Leaves
✧✧
✧✧
Fungus Blocks
✧✧
✧✧
Log & Woods
✧✧
✧✧
Grassed Woods
- Use any type of hoe to remove the grass on woods.
✧✧
✧✧
Mossed Woods
- Use any type of hoe to remove the moss on woods.
✧✧
✧✧
Roots
✧✧
✧✧
Soil Blocks
✧✧
✧✧
Stones
✧
Heated Netherrack
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Flammable: NO
- Blast Resistance: 2.5
- Hardness: 0.4
- Can found naturally: YES
- Drop: Heated Netherrack
- Mining Tool: Pickaxe
- Smeltable in: Furnace, & Blast Furnace.
- Recipe ingredients for: Nether Brick
- Heated netherrack will randomly transform into Active Heated Netherrack
✧
✧
Active Heated Netherrack
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 2
- Flammable: NO
- Blast Resistance: 2.5
- Hardness: 0.4
- Can found naturally: YES
- Drop: Heated Netherrack
- Mining Tool: Pickaxe
- Silk Touch Drop: Active Heated Netherrack
- An active heated netherrack can explode when you step on it.
- Mobs with fire immunity cannot trigger this block to explode.
- It will also randomly transform into normal Heated Netherrack.
✧
✧✧
✧✧
Myceliumed Stones
✧✧
✧✧
Minerals
✧✧
Fossils
✧✧
✧✧
Crystal Clusters
✧✧
✧✧
Tin Ores
✧✧
✧✧
Zinc Ores
✧✧
✧✧
Prismarine Ores
✧
Deepslate Prismarine Ore
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.6
- Can found naturally: YES
- Drop: (Nothing)
- Mining Tool: Pickaxe
- Mining Tool Drop: Prismarine Shard
- Silk Touch Drop: Deepslate Prismarine Ore
- Smeltable in: Furnace, & Blast Furnace.
✧
✧✧
✧✧
Olivine Ores
✧
Heated Netherrack Olivine Ore
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Flammable: YES
- Blast Resistance: 15.0
- Hardness: 0.4
- Can found naturally: YES
- Drop: (Nothing)
- Mining Tool: Pickaxe
- Mining Tool Drop: Olivine Fragment
- Silk Touch Drop: Heated Netherrack Olivine Ore
- Smeltable in: Furnace, & Blast Furnace.
✧
✧✧
✧
Netherrack Diamond Ore
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Flammable: NO
- Blast Resistance: 15.0
- Hardness: 0.4
- Can found naturally: YES
- Drop: (Nothing)
- Mining Tool: Pickaxe
- Mining Tool Drop: Diamond
- Silk Touch Drop: Netherrack Diamond Ore
- Smeltable in: Furnace, & Blast Furnace.
- Recipe ingredients for: Diamond
✧
✧✧
✧✧
✧✧
Construction Blocks
✧✧
Planks
✧✧
✧✧
Stairs
✧✧
Wooden Stairs
✧✧
✧✧
Stones Stairs
✧✧
✧✧
Polished Stairs
✧✧
✧✧
Bricks Stairs
✧✧
✧✧
Tiles Stairs
✧✧
✧✧
✧✧
Slabs
✧✧
Wooden Slabs
✧✧
✧✧
Stones Slabs
✧✧
✧✧
Polished Slabs
✧✧
✧✧
Bricks Slabs
✧✧
✧✧
Tiles Slabs
✧✧
✧✧
✧✧
Polished Blocks
✧
Polished Corrupted Stone
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Polished Corrupted Stone
- Mining Tool: Pickaxe
- Recipe ingredients for: Polished Corrupted Stone Stairs, Polished Corrupted Stone Slab, Corrupted Stone Bricks, & Corrupted Stone Pillar.
✧
✧
Polished Soul Stone
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Polished Soul Stone
- Mining Tool: Pickaxe
- Recipe ingredients for: Polished Soul Stone Stairs, Polished Soul Stone Slab, & Soul Stone Bricks.
✧
✧✧
✧✧
Bricks Blocks
✧
Corrupted Stone Bricks
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Corrupted Stone Bricks
- Mining Tool: Pickaxe
- Smeltable in: Furnace, & Blast Furnace.
- Recipe ingredients for: Corrupted Stone Bricks Stairs & Corrupted Stone Bricks Slab.
✧
✧
Granite Bricks
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Granite Bricks
- Mining Tool: Pickaxe
- Smeltable in: Furnace, & Blast Furnace.
- Recipe ingredients for: Granite Bricks Stairs & Granite Bricks Slab.
✧
✧
Diorite Bricks
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Diorite Bricks
- Mining Tool: Pickaxe
- Smeltable in: Furnace, & Blast Furnace.
- Recipe ingredients for: Diorite Bricks Stairs & Diorite Bricks Slab.
✧
✧
Andesite Bricks
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Andesite Bricks
- Mining Tool: Pickaxe
- Smeltable in: Furnace, & Blast Furnace.
- Recipe ingredients for: Andesite Bricks Stairs & Andesite Bricks Slab.
✧
✧
Limestone Bricks
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Limestone Bricks
- Mining Tool: Pickaxe
- Smeltable in: Furnace, & Blast Furnace.
- Recipe ingredients for: Limestone Bricks Stairs & Limestone Bricks Slab.
✧
✧
Soul Stone Bricks
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Soul Stone Bricks
- Mining Tool: Pickaxe
- Smeltable in: Furnace, & Blast Furnace.
- Recipe ingredients for: Soul Stone Bricks Stairs, Soul Stone Bricks Slab, & Cracked Soul Stone Bricks.
✧
✧✧
✧✧
Cracked Bricks Blocks
✧✧
✧✧
Chiseled Blocks
✧✧
✧✧
Smooth Blocks
✧✧
✧✧
Pillar Blocks
✧✧
✧✧
Tiles Blocks
✧✧
✧✧
Cracked Tiles Blocks
✧✧
✧✧
Compacted Blocks
✧
Rose Quartz Block
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.4
- Can found naturally: NO
- Drop: Rose Quartz Block
- Mining Tool: Pickaxe
- Smeltable in: Furnace, & Blast Furnace.
- Recipe ingredients for: Rose Quartz Stairs, Rose Quartz Stairs, & Rose Quartz Pillar.
✧
✧✧
✧✧
Bale
✧✧
✧✧
Piles
✧
Pile of Bones
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Flammable: NO
- Blast Resistance: 1.0
- Hardness: 0.1
- Can found naturally: YES
- Drop: Bone
- Mining Tool: Pickaxe
- Silk Touch Drop: Pile of Bones
- Interactable: Bone & any type of pickaxe.
- Recipe ingredients for: Bone
- Interact with bone will increase the amount of bone on the pile.
- Use any type of pickaxe to decrease the amount of bone on the pile.
- Use any tool with silk touch enchanted to obtain the whole pile of bones.
✧
✧✧
✧✧
Book Stacks
✧✧
✧✧
Carpets
✧✧
✧✧
✧✧
Utility Blocks
✧✧
Wooden Crates
✧
Wooden Oak Crate
✧
Crates Trader
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Flammable: YES
- Blast Resistance: 15.0
- Hardness: 0.3
- Can found naturally: YES
- Drop: Wooden Oak Crate
- Mining Tool: Axe
- Interactable: Flint Axe
- Containable: NO
- Use the Flint Axe to open or loot the Wooden Crate.
✧
✧
Wooden Spruce Crate
✧
Crates Trader
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Flammable: YES
- Blast Resistance: 15.0
- Hardness: 0.3
- Can found naturally: YES
- Drop: Wooden Spruce Crate
- Mining Tool: Axe
- Interactable: Flint Axe
- Containable: NO
- Use the Flint Axe to open or loot the Wooden Crate.
✧
✧
Wooden Birch Crate
✧
Crates Trader
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Flammable: YES
- Blast Resistance: 15.0
- Hardness: 0.3
- Can found naturally: YES
- Drop: Wooden Birch Crate
- Mining Tool: Axe
- Interactable: Flint Axe
- Containable: NO
- Use the Flint Axe to open or loot the Wooden Crate.
✧
✧
Wooden Jungle Crate
✧
Crates Trader
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Flammable: YES
- Blast Resistance: 15.0
- Hardness: 0.3
- Can found naturally: YES
- Drop: Wooden Jungle Crate
- Mining Tool: Axe
- Interactable: Flint Axe
- Containable: NO
- Use the Flint Axe to open or loot the Wooden Crate.
✧
✧
Wooden Acacia Crate
✧
Crates Trader
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Flammable: YES
- Blast Resistance: 15.0
- Hardness: 0.3
- Can found naturally: YES
- Drop: Wooden Acacia Crate
- Mining Tool: Axe
- Interactable: Flint Axe
- Containable: NO
- Use the Flint Axe to open or loot the Wooden Crate.
✧
✧
Wooden Dark Oak Crate
✧
Crates Trader
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Flammable: YES
- Blast Resistance: 15.0
- Hardness: 0.3
- Can found naturally: YES
- Drop: Wooden Dark Oak Crate
- Mining Tool: Axe
- Interactable: Flint Axe
- Containable: NO
- Use the Flint Axe to open or loot the Wooden Crate.
✧
✧
Wooden Mangrove Crate
✧
Crates Trader
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Flammable: YES
- Blast Resistance: 15.0
- Hardness: 0.3
- Can found naturally: YES
- Drop: Wooden Mangrove Crate
- Mining Tool: Axe
- Interactable: Flint Axe
- Containable: NO
- Use the Flint Axe to open or loot the Wooden Crate.
✧
✧
Wooden Bamboo Crate
✧
Crates Trader
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Flammable: YES
- Blast Resistance: 15.0
- Hardness: 0.3
- Can found naturally: YES
- Drop: Wooden Bamboo Crate
- Mining Tool: Axe
- Interactable: Flint Axe
- Containable: NO
- Use the Flint Axe to open or loot the Wooden Crate.
✧
✧
Wooden Cherry Crate
✧
Crates Trader
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Flammable: YES
- Blast Resistance: 15.0
- Hardness: 0.3
- Can found naturally: YES
- Drop: Wooden Cherry Crate
- Mining Tool: Axe
- Interactable: Flint Axe
- Containable: NO
- Use the Flint Axe to open or loot the Wooden Crate.
✧
✧
Wooden Crimson Crate
✧
Piglin Crates Trader
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Flammable: NO
- Blast Resistance: 15.0
- Hardness: 0.3
- Can found naturally: YES
- Drop: Wooden Crimson Crate
- Mining Tool: Axe
- Interactable: Flint Axe
- Containable: NO
- Use the Flint Axe to open or loot the Wooden Crate.
✧
✧
Wooden Warped Crate
✧
Piglin Crates Trader
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Flammable: NO
- Blast Resistance: 15.0
- Hardness: 0.3
- Can found naturally: YES
- Drop: Wooden Warped Crate
- Mining Tool: Axe
- Interactable: Flint Axe
- Containable: NO
- Use the Flint Axe to open or loot the Wooden Crate.
✧
- Use the Flint Axe to open or loot the Wooden Crates.
- Wooden crates are the most common crates you can find in the overworld.
- Wooden crates don't need any keys to loot; you just need Flint Axe to interact with the crates, and then the loot will drop.
- Wooden Crate drops random common items.
✧✧
✧✧
Locked Crates
✧
Copper Crate
✧
Crates Trader
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Flammable: YES
- Blast Resistance: 45.0
- Hardness: 0.6
- Can found naturally: YES
- Drop: Copper Crate
- Mining Tool: Axe
- Interactable: Copper Crate Key
- Containable: NO
- Use the Copper Crate Key to open or loot the Copper Crate.
✧
✧
Iron Crate
✧
Crates Trader
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Flammable: YES
- Blast Resistance: 45.0
- Hardness: 0.6
- Can found naturally: YES
- Drop: Iron Crate
- Mining Tool: Axe
- Interactable: Iron Crate Key
- Containable: NO
- Use the Iron Crate Key to open or loot the Iron Crate.
✧
✧
Golden Crate
✧
Crates Trader
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Flammable: YES
- Blast Resistance: 45.0
- Hardness: 0.6
- Can found naturally: YES
- Drop: Golden Crate
- Mining Tool: Axe
- Interactable: Golden Crate Key
- Containable: NO
- Use the Golden Crate Key to open or loot the Golden Crate.
✧
✧
Diamond Crate
✧
Crates Trader
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Flammable: YES
- Blast Resistance: 45.0
- Hardness: 0.7
- Can found naturally: YES
- Drop: Diamond Crate
- Mining Tool: Axe
- Interactable: Diamond Crate Key
- Containable: NO
- Use the Diamond Crate Key to open or loot the Diamond Crate.
✧
✧
Piglin Crate
✧
✧
✧
Piglin Crates Trader
✧
- Rarity: Uncommon
- Craftable: NO
- Stackable: 64
- Flammable: NO
- Explosion Resistance: 80.0
- Hardness: 1.0
- Can found naturally: NO
- Drop: Piglin Crate
- Mining Tool: Pickaxe
- Interactable: Piglin Crate Key
- Containable: NO
- Use the Piglin Crate Key to open or loot the Piglin Crate.
✧
✧✧
✧✧
Lamps
✧✧
Wooden Lamps
✧
Wooden Oak Lamp
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: YES
- Blast Resistance: 15.0
- Hardness: 0.3
- Can found naturally: NO
- Drop: Wooden Oak Lamp
- Mining Tool: Axe
✧
✧
Wooden Spruce Lamp
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: YES
- Blast Resistance: 15.0
- Hardness: 0.3
- Can found naturally: NO
- Drop: Wooden Spruce Lamp
- Mining Tool: Axe
✧
✧
Wooden Birch Lamp
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: YES
- Blast Resistance: 15.0
- Hardness: 0.3
- Can found naturally: NO
- Drop: Wooden Birch Lamp
- Mining Tool: Axe
✧
✧
Wooden Jungle Lamp
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: YES
- Blast Resistance: 15.0
- Hardness: 0.3
- Can found naturally: NO
- Drop: Wooden Jungle Lamp
- Mining Tool: Axe
✧
✧
Wooden Acacia Lamp
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: YES
- Blast Resistance: 15.0
- Hardness: 0.3
- Can found naturally: NO
- Drop: Wooden Acacia Lamp
- Mining Tool: Axe
✧
✧
Wooden Dark Oak Lamp
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: YES
- Blast Resistance: 15.0
- Hardness: 0.3
- Can found naturally: NO
- Drop: Wooden Dark Oak Lamp
- Mining Tool: Axe
✧
✧
Wooden Mangrove Lamp
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: YES
- Blast Resistance: 15.0
- Hardness: 0.3
- Can found naturally: NO
- Drop: Wooden Mangrove Lamp
- Mining Tool: Axe
✧
✧
Wooden Crimson Lamp
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 15.0
- Hardness: 0.3
- Can found naturally: NO
- Drop: Wooden Crimson Lamp
- Mining Tool: Axe
✧
✧
Wooden Warped Lamp
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 15.0
- Hardness: 0.3
- Can found naturally: NO
- Drop: Wooden Warped Lamp
- Mining Tool: Axe
✧
✧✧
✧✧
Copper Lamps
✧✧
✧
Rose Quartz Lamp
✧

✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 3-15
- Flammable: NO
- Blast Resistance: 25.0
- Hardness: 0.4
- Can found naturally: NO
- Drop: Rose Quartz Lamp
- Mining Tool: Pickaxe
- Interactable: YES
- The luminous light level can be adjusted by direct interaction with it.
✧
✧✧
✧✧
Lanterns
✧✧
Wooden Lanterns
✧✧
✧✧
Copper Lanterns
✧✧
✧
Stone Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Stone Lantern
- Mining Tool: Pickaxe
✧
Stone Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Stone Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Cobblestone Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Cobblestone Lantern
- Mining Tool: Pickaxe
✧
Cobblestone Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Cobblestone Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Mossy Cobblestone Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Mossy Cobblestone Lantern
- Mining Tool: Pickaxe
✧
Mossy Cobblestone Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Mossy Cobblestone Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Granite Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Granite Lantern
- Mining Tool: Pickaxe
✧
Granite Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Granite Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Diorite Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Diorite Lantern
- Mining Tool: Pickaxe
✧
Diorite Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Diorite Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Andesite Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Andesite Lantern
- Mining Tool: Pickaxe
✧
Andesite Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Andesite Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Stone Bricks Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Stone Bricks Lantern
- Mining Tool: Pickaxe
✧
Stone Bricks Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Stone Bricks Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Cracked Stone Bricks Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Cracked Stone Bricks Lantern
- Mining Tool: Pickaxe
✧
Cracked Stone Bricks Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Cracked Stone Bricks Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Mossy Stone Bricks Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Mossy Stone Bricks Lantern
- Mining Tool: Pickaxe
✧
Mossy Stone Bricks Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Mossy Stone Bricks Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Deepslate Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Deepslate Lantern
- Mining Tool: Pickaxe
✧
Deepslate Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Deepslate Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Cobbled Deepslate Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Cobbled Deepslate Lantern
- Mining Tool: Pickaxe
✧
Cobbled Deepslate Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Cobbled Deepslate Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Deepslate Bricks Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Deepslate Bricks Lantern
- Mining Tool: Pickaxe
✧
Deepslate Bricks Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Deepslate Bricks Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Cracked Deepslate Bricks Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Cracked Deepslate Bricks Lantern
- Mining Tool: Pickaxe
✧
Cracked Deepslate Bricks Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Cracked Deepslate Bricks Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Sandstone Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Sandstone Lantern
- Mining Tool: Pickaxe
✧
Sandstone Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Sandstone Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Smooth Sandstone Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Smooth Sandstone Lantern
- Mining Tool: Pickaxe
✧
Smooth Sandstone Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Smooth Sandstone Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Red Sandstone Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Red Sandstone Lantern
- Mining Tool: Pickaxe
✧
Red Sandstone Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Red Sandstone Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Smooth Red Sandstone Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Smooth Red Sandstone Lantern
- Mining Tool: Pickaxe
✧
Smooth Red Sandstone Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Smooth Red Sandstone Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Packed Mud Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Packed Mud Lantern
- Mining Tool: Pickaxe
✧
Packed Mud Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Packed Mud Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Mud Bricks Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Mud Bricks Lantern
- Mining Tool: Pickaxe
✧
Mud Bricks Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Mud Bricks Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Bricks Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Bricks Lantern
- Mining Tool: Pickaxe
✧
Bricks Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Bricks Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Calcite Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Calcite Lantern
- Mining Tool: Pickaxe
✧
Calcite Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Calcite Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Dripstone Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Dripstone Lantern
- Mining Tool: Pickaxe
✧
Dripstone Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Dripstone Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Tuff Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Tuff Lantern
- Mining Tool: Pickaxe
✧
Tuff Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Tuff Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Corrupted Stone Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Corrupted Stone Lantern
- Mining Tool: Pickaxe
✧
Corrupted Stone Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Corrupted Stone Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Corrupted Stone Bricks Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Corrupted Stone Bricks Lantern
- Mining Tool: Pickaxe
✧
Corrupted Stone Bricks Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Corrupted Stone Bricks Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Basalt Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Basalt Lantern
- Mining Tool: Pickaxe
✧
Basalt Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Basalt Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Smooth Basalt Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Smooth Basalt Lantern
- Mining Tool: Pickaxe
✧
Smooth Basalt Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Smooth Basalt Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Blackstone Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Blackstone Lantern
- Mining Tool: Pickaxe
✧
Blackstone Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Blackstone Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Polished Blackstone Bricks Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Polished Blackstone Bricks Lantern
- Mining Tool: Pickaxe
✧
Polished Blackstone Bricks Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Polished Blackstone Bricks Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Cracked Polished Blackstone Bricks Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Cracked Polished Blackstone Bricks Lantern
- Mining Tool: Pickaxe
✧
Cracked Polished Blackstone Bricks Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Cracked Polished Blackstone Bricks Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Nether Bricks Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Nether Bricks Lantern
- Mining Tool: Pickaxe
✧
Nether Bricks Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Nether Bricks Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Red Nether Bricks Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Red Nether Bricks Lantern
- Mining Tool: Pickaxe
✧
Red Nether Bricks Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Red Nether Bricks Soul Lantern
- Mining Tool: Pickaxe
✧
✧
Tuff Bricks Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 15
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 1.5
- Can found naturally: NO
- Drop: Tuff Bricks Lantern
- Mining Tool: Pickaxe
✧
Tuff Bricks Soul Lantern
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 10
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 1.5
- Can found naturally: NO
- Drop: Tuff Bricks Soul Lantern
- Mining Tool: Pickaxe
✧
✧✧
✧✧
Tables
✧
Artifacture Table
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 8 (when it's activated)
- Flammable: NO
- Blast Resistance: 150
- Hardness: 1.0
- Can found naturally: NO
- Drop: Artifacture Table
- Mining Tool: Pickaxe
- Interactable: YES
- Activatable using: Amethyst Shard
✧
✧
- The Artifacture table is a crafting table specialized to craft the most unique and rarest items.
- Artifacture table requires activation material before you can craft on it.
- Using the 'Amethyst Shard', it can activate the artifacture table for 200 to 300 seconds.
✧
✧
Grafting Table
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 8 (when it's activated)
- Flammable: NO
- Blast Resistance: 45.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Grafting Table
- Mining Tool: Pickaxe
- Interactable: YES
- Activatable using: Hanging Roots
✧
✧
- The grafting table is a crafting table specialized for expanding plant crafting and creating new types of plants.
- Grafting table requires activation material before you can craft on it.
- Using the 'Hanging Roots', it can activate the grafting table for 250 to 375 seconds.
✧
✧✧
✧✧
Evaporators
✧
Copper Evaporators
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.8
- Can found naturally: NO
- Mining Tool: Pickaxe
- Containable substance: Water, Snow, Ices, Lava, Milk, & Rotten Flesh.
✧
✧
- The copper evaporator can dry out the contained substances in a few minutes.
- The water, milk, snow, ice, or rotten flesh contained will dry out after 100 seconds. While the lava contained will dry out after 200 seconds.
✧
✧
Iron Evaporators
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.8
- Can found naturally: NO
- Mining Tool: Pickaxe
- Containable substance: Water, Snow, Ices, Lava, Milk, & Rotten Flesh.
✧
✧
- The iron evaporator can dry out the contained substances in a few minutes.
- The water, milk, snow, ice, or rotten flesh contained will dry out after 75 seconds. While the lava contained will dry out after 150 seconds.
✧
✧✧
✧
Spore Pots
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 6-13
- Flammable: NO
- Explosion Resistance: 15.0
- Hardness: 0.5
- Can found naturally: NO
- Mining Tool: Pickaxe
- Activatable using: Any type of powder or dust item, including Sugar and Redstone, but except snow powder.
✧
Activating Items
✧
- Spore pots will emit particles once they are activated.
- Activated Spore pots have different appearances depending on the type of material you use to activate them.
- They have a random chance to spawn a powder or dust they emit. And they can also have a chance to be deactivated.
- The active spore pots can be manually deactivated using a salt.
✧
Deactivating
✧
- The enchanted spore pot has a random chance to spawn XP orbs.
✧
✧
Wood Cutter
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Flammable: YES
- Blast Resistance: 15.0
- Hardness: 0.5
- Can found naturally: NO
- Drop: Wood Cutter
- Mining Tool: Axe
- Interactable: YES
- The wood cutter is a crafting block specialized for shortening the crafting method of any wood type block.
- Wood cutter currently will not work or function due to the multiple recipe errors.
✧
✧✧
✧✧
✧✧✧
✧✧
✧✧
Materials
✧✧
Miscellaneous Materials
✧✧
✧✧
Mob Drops
✧✧
Eggs
✧
Sparrow Egg
✧
Sparrow
✧
- Rarity: Common
- Craftable: NO
- Stackable: 16
- Throwable: YES
- Impact Damage: 1
- Impact Spawn: Baby Sparrow
- Cookable in: Furnace, Smoker, & Campfires.
- Recipe ingredients for: Fried Egg, Cake, & Pies.
✧
✧
Glow Bird Egg
✧
Glow Bird
✧
✧
✧
- Rarity: Common
- Craftable: NO
- Stackable: 16
- Throwable: YES
- Impact Damage: 1
- Impact Spawn: Baby Glow Bird
- Tradeable to: Wandering Trader
- Cookable: NO
- Recipe ingredients for: Cake, & Pies.
✧
✧
Raven Egg
✧
Raven
✧
- Rarity: Common
- Craftable: NO
- Stackable: 16
- Throwable: YES
- Impact Damage: 1
- Impact Spawn: Baby Raven
- Cookable in: Furnace, Smoker, & Campfires.
- Recipe ingredients for: Fried Egg, Cake, & Pies.
✧
✧
Fire Bird Egg
✧
Fire Bird
✧
- Rarity: Common
- Craftable: NO
- Stackable: 16
- Fuel: 90
- Throwable: YES
- Impact Damage: 2
- Impact Result: Fire
- Impact Spawn: Baby Fire Bird
- Cookable: NO
- Recipe ingredients for: Cake, & Pies.
✧
✧
Soul Fire Bird Egg
✧
Soul Fire Bird
✧
- Rarity: Common
- Craftable: NO
- Stackable: 16
- Fuel: 90
- Throwable: YES
- Impact Damage: 2
- Impact Result: Fire
- Impact Spawn: Baby Fire Bird
- Cookable: NO
- Recipe ingredients for: Cake, & Pies.
✧
✧✧
✧✧
Feathers
✧
Blue Feather
✧
Glow Bird
✧
✧
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Tradeable to: Wandering Trader
✧
✧
Black Feather
✧
Raven
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Recipe ingredients for: Curserer Staff & Ominous Quill.
✧
✧
Fire Feather
✧
Fire Bird
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Fuel: 100
- Recipe ingredients for: Blazing Staff
- Use to interact with: Nether Wisp
✧
✧
Soul Fire Feather
✧
Soul Fire Bird
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Fuel: 100
- Use to interact with: Nether Soul Wisp
✧
✧✧
✧
Squirrel Hide
✧
Squirrel
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Recipe ingredients for: Leather
✧
✧
Scorpion Telson
✧
Scorpion
Desert Scorpion
Badlands Scorpion
Cave Scorpion
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Melee Effect: Fatal Poison (0:15) (3% chance)
- Recipe ingredients for: Scorpion Gauntlet
- The melee effect is not effective against any type of golem.
✧
✧
Bat Wing
✧
Dire Bat
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Tradeable to: Wild Collector
✧
✧
Fang
✧
Cave Wolf
Bat Wing
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Tradeable to: Wild Collector
✧
✧
Amphibian Gills
✧
Selvander
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Tradeable to: Wild Collector
✧
✧
Deopard Fur
✧
Deopard
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Tradeable to: Wild Collector
✧
✧✧
✧✧
Raw Minerals
✧
Salt
✧
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Recipe ingredients for: Soup, Carrot Soup, & Potato Soup.
- Use to clear the: Powdered Spore Pots.
✧
✧
Olivine Fragment
✧
✧
✧
Netherrack Olivine Ore
Heated Netherrack Olivine Ore
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Recipe ingredients for: Olivine
✧
✧✧
✧✧
Ingots
✧✧
✧✧
Nuggets
✧✧
✧✧
Powder & Dust
✧
Enchanted Dust
✧
Forest Wisp
Book Curserer
✧
- Rarity: Uncommon
- Craftable: YES
- Stackable: 64
- Offhand Equipable: YES
- Recipe ingredients for: Enchanted Emerald, Enchanted Pearl, Enchanted Golden Apple, & Bottle o'Enchanting.
- Use to transform: Spore Pot into a Enchanted Spore Pot.
- Use as ammunition for: Powder Staff.
✧
✧✧
✧✧
Scraps
✧
Leather Scrap
✧
✧
✧
Cave Dweller
Cursed Book
Skeleton Footman
Wandering Collector
Book Curserer
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Recipe ingredients for: Leather.
✧
✧✧
✧✧
Pearls
✧✧
✧✧
Chains
✧✧
✧✧
Rods
✧✧
✧✧
Bricks
✧
Mud Brick
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Recipe ingredients for: Mud Bricks.
✧
✧✧
✧✧
Buckets
✧
Bucket of Jellyfish
✧
Use a water bucket to catch a Jellyfish.
✧
- Rarity: Common
- Craftable: NO
- Stackable: 1
- Placeable: YES
- Placing Result: Jellyfish on water.
✧
✧
Bucket of Prismarine Clam
✧
Use a water bucket to catch a Prismarine Clam.
✧
- Rarity: Common
- Craftable: NO
- Stackable: 1
- Placeable: YES
- Placing Result: Prismarine Clam on water.
✧
✧✧
✧✧
Jars
✧
Jar of Forest Wisp
- To obtain it, use an empty jar to capture the a Forest Wisp.
✧
Jar of Forest Wisp (Charged)
✧
Use an empty jar to capture the Forest Wisp.
✧
- Rarity: Common
- Craftable: NO
- Stackable: 16
- Placeable: YES
- Luminous: 10
- Using a glass bottle, it can be converted into a Bottle o' Enchanting. And then, the jar will turn uncharged.
- Use a Jar Opener to release the forest wisp from the jar.
✧
Jar of Forest Wisp (Uncharged)
✧
Use an empty jar to capture the Forest Wisp.
✧
- Rarity: Common
- Craftable: NO
- Stackable: 16
- Placeable: YES
- Luminous: 0
- Uncharged jar will be charged after a 150-200 seconds.
- Uncharged jar cannot be released the forest wisp until it become charged.
✧
✧✧
✧✧
✧✧
Foods
✧✧
Crops & Fruits
✧✧
Apples
✧✧
✧
Moss Berry
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Eatable: YES
- Food nutrition: 2
- Plantable on: Dirts, Farmland, Grass Block, Moss Block, Podzol, & Mycelium.
- Planted: Moss Berry Plant
- Recipe ingredients for: Moss Berry Pie, & Moss Berry Cookie.
- Use to feed the: Giant Moa, Glow Bird, Myceling, Rat, & Raven.
- Use to breed the: Glow Bird, Myceling, Rat, & Raven.
✧
✧✧
✧✧
Processed Foods
✧✧
Stews & Soups
✧✧
✧✧
Pies
✧✧
✧✧
Cookies
✧✧
✧✧
Fried Eggs
✧
Fried Egg
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Eatable: YES
- Food nutrition: 3
- Use to feed the: Rat
- Use to breed the: Rat
✧
✧
Fried Moa Egg
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Eatable: YES
- Food nutrition: 3
- Use to feed the: Rat
- Use to breed the: Rat
✧
✧✧
✧✧
Roasted Seeds
✧
Roasted Melon Seeds
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Eatable: YES
- Food nutrition: 1
- Use to feed the: Rat
- Use to breed the: Rat
✧
✧
Roasted Pumpkin Seeds
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Eatable: YES
- Food nutrition: 1
- Use to feed the: Rat
- Use to breed the: Rat
✧
✧✧
✧
Cheese
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Eatable: YES
- Food nutrition: 1
- Add status effect: Nausea (0:15) [10% chance]
- Use to feed the: Rat
- Use to breed the: Rat
✧
✧✧
✧✧
Raw Meats
✧
Raw Moa
✧
Giant Moa
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Eatable: YES
- Food nutrition: 3
- Add status effect: Hunger (0:30) [30% chance]
- Cookable in: Furnace, Smoker, & Campfire.
- Recipe ingredients for: Cooked Moa
- Use to feed the: Cave Wolf, Rat, & Wild Dire Bat.
- Use to breed the: Cave Wolf, Rat, & Wild Dire Bat.
✧
✧
Raw Clurve Flesh
✧
Clurve
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Eatable: YES
- Food nutrition: 2
- Add status effect: Blindness (0:20) [30% chance]
- Cookable in: Furnace, Smoker, & Campfire.
- Recipe ingredients for: Cooked Clurve Flesh
- Use to feed the: Cave Wolf, Rat, & Wild Dire Bat.
- Use to breed the: Cave Wolf, Rat, & Wild Dire Bat.
✧
✧
Raw Squirrel
✧
Squirrel
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Eatable: YES
- Food nutrition: 2
- Add status effect: Hunger (0:30) [30% chance]
- Cookable in: Furnace, Smoker, & Campfire.
- Recipe ingredients for: Cooked Squirrel
- Use to feed the: Cave Wolf, Rat, Raven, & Wild Dire Bat.
- Use to breed the: Cave Wolf, Rat, Raven, & Wild Dire Bat.
✧
✧
Raw Rat
✧
Rat
Cursed Rat
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Eatable: YES
- Food nutrition: 2
- Add status effect: Hunger (0:30) [30% chance]
- Cookable in: Furnace, Smoker, & Campfire.
- Recipe ingredients for: Cooked Rat
- Use to feed the: Cave Wolf, Rat, Raven, & Wild Dire Bat.
- Use to breed the: Cave Wolf, Rat, Raven, & Wild Dire Bat.
✧
✧✧
✧✧
Cooked Meats
✧
Cooked Tropical Fish
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Eatable: YES
- Food nutrition: 3
- Use to feed the: Rat
- Use to breed the: Rat
✧
✧
Cooked Pufferfish
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Eatable: YES
- Food nutrition: 3
- Use to feed the: Rat
- Use to breed the: Rat
✧
✧
Cooked Moa
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Eatable: YES
- Food nutrition: 7
- Use to feed the: Cave Wolf, Rat, & Wild Dire Bat.
- Use to breed the: Cave Wolf, Rat, & Wild Dire Bat.
✧
✧
Cooked Clurve Flesh
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Eatable: YES
- Food nutrition: 5
- Use to feed the: Cave Wolf, Rat, & Wild Dire Bat.
- Use to breed the: Cave Wolf, Rat, & Wild Dire Bat.
✧
✧
Cooked Squirrel
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Eatable: YES
- Food nutrition: 4
- Use to feed the: Cave Wolf, Rat, Raven, & Wild Dire Bat.
- Use to breed the: Cave Wolf, Rat, & Wild Dire Bat.
- Use to tame the: Raven
✧
✧
Cooked Rat
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Eatable: YES
- Food nutrition: 4
- Use to feed the: Cave Wolf, Rat, Raven, & Wild Dire Bat.
- Use to breed the: Cave Wolf, Rat, & Wild Dire Bat.
- Use to tame the: Raven
✧
✧✧
✧✧
✧✧
Drinks
✧✧
Bamboo Tumbler
✧
Bamboo Tumbler of Water
✧
Using an empty bamboo tumbler, interact it in a jar with water or in an evaporator with water.
✧
- Rarity: Common
- Craftable: YES
- Stackable: 16
- Placeable: YES
- Drinkable: YES
- Food nutrition: 0
- Recipe ingredients for: Bamboo Tumbler with Chocolate Drinks
- Use to fill the: Empty Jar, & Jar with Water (Half).
✧
✧
Bamboo Tumbler of Milk
✧
Using an empty bamboo tumbler, interact it in a jar with milk.
✧
- Rarity: Common
- Craftable: YES
- Stackable: 16
- Placeable: YES
- Drinkable: YES
- Remove status effect: Poison Effect, Nausea Effect, Weakness Effect, & Levitation Effect
- Food nutrition: 1
- Recipe ingredients for: Jar with Milk
- Use to fill the: Empty Jar, & Jar with Milk (Half).
✧
✧
Bamboo Tumbler of Chocolate Drink
✧
Using an empty bamboo tumbler, interact it in a jar with chocolate drink.
✧
- Rarity: Common
- Craftable: YES
- Stackable: 16
- Placeable: YES
- Drinkable: YES
- Remove status effect: Slowness Effect.
- Food nutrition: 1
- Recipe ingredients for: Jar with Chocolate Drink
- Use to fill the: Empty Jar, & Jar with Chocolate Drink (Half).
✧
✧
Bamboo Tumbler of Sweet Berry Juice
✧
Using an empty bamboo tumbler, interact it in a jar with sweet berry juice.
✧
- Rarity: Common
- Craftable: YES
- Stackable: 16
- Placeable: YES
- Drinkable: YES
- Remove status effect: Hunger Effect.
- Food nutrition: 1
- Recipe ingredients for: Jar with Sweet Berry Juice
- Use to fill the: Empty Jar, & Jar with Sweet Berry Juice (Half).
✧
✧
Bamboo Tumbler of Glow Berry Juice
✧
Using an empty bamboo tumbler, interact it in a jar with glow berry juice.
✧
- Rarity: Common
- Craftable: YES
- Stackable: 16
- Placeable: YES
- Luminous: 4
- Drinkable: YES
- Remove status effect: Blindness Effect.
- Food nutrition: 1
- Recipe ingredients for: Jar with Glow Berry Juice
- Use to fill the: Empty Jar, & Jar with Glow Berry Juice (Half).
✧
✧✧
✧✧
Jars
✧
Jar of Water
Jar of Water (Half)
- Rarity: Common
- Craftable: YES
- Stackable: 16
- Placeable: YES
- Drinkable: YES
- Food nutrition: 0
- Recipe ingredients for: Jar of Water (Full)
✧
Jar of Water (Full)
✧
Using an empty jar, interact it in an evaporator with water.
✧
- Rarity: Common
- Craftable: YES
- Stackable: 16
- Placeable: YES
- Drinkable: YES
- Food nutrition: 0
- Use to fill the: Empty Evaporator
✧
✧
Jar of Milk
Jar of Milk (Half)
- Rarity: Common
- Craftable: YES
- Stackable: 16
- Placeable: YES
- Drinkable: YES
- Food nutrition: 1
- Remove status effect: Poison Effect, Nausea Effect, Weakness Effect, Levitation Effect, & Mining Fatigue Effect.
- Recipe ingredients for: Jar of Milk (Full)
✧
Jar of Milk (Full)
- Rarity: Common
- Craftable: YES
- Stackable: 16
- Placeable: YES
- Drinkable: YES
- Food nutrition: 1
- Remove status effect: Poison Effect, Nausea Effect, Weakness Effect, Levitation Effect, & Mining Fatigue Effect.
✧
✧
Jar of Chocolate
Jar of Chocolate (Half)
- Rarity: Common
- Craftable: YES
- Stackable: 16
- Placeable: YES
- Drinkable: YES
- Food nutrition: 1
- Remove status effect: Slowness Effect
- Recipe ingredients for: Jar of Chocolate Drink (Full)
✧
Jar of Chocolate (Full)
- Rarity: Common
- Craftable: YES
- Stackable: 16
- Placeable: YES
- Drinkable: YES
- Food nutrition: 1
- Remove status effect: Slowness Effect
✧
✧
Jar of Honey
Jar of Honey (Half)
- Rarity: Common
- Craftable: YES
- Stackable: 16
- Placeable: YES
- Drinkable: YES
- Food nutrition: 1
- Remove status effect: Poison Effect
- Recipe ingredients for: Jar of Honey (Full)
✧
Jar of Honey (Full)
- Rarity: Common
- Craftable: YES
- Stackable: 16
- Placeable: YES
- Drinkable: YES
- Food nutrition: 1
- Remove status effect: Poison Effect
✧
✧
Jar of Sweet Berry Juice
Jar of Sweet Berry Juice (Half)
- Rarity: Common
- Craftable: YES
- Stackable: 16
- Placeable: YES
- Drinkable: YES
- Food nutrition: 1
- Remove status effect: Hunger Effect
- Recipe ingredients for: Jar of Sweet Berry Juice (Full)
✧
Jar of Sweet Berry Juice (Full)
- Rarity: Common
- Craftable: YES
- Stackable: 16
- Placeable: YES
- Drinkable: YES
- Food nutrition: 1
- Remove status effect: Hunger Effect
✧
✧
Jar of Glow Berry Juice
Jar of Glow Berry Juice (Half)
- Rarity: Common
- Craftable: YES
- Stackable: 16
- Placeable: YES
- Luminous: 5
- Drinkable: YES
- Food nutrition: 1
- Remove status effect: Blindness Effect
- Recipe ingredients for: Jar of Glow Berry Juice (Full)
✧
Jar of Glow Berry Juice (Full)
- Rarity: Common
- Craftable: YES
- Stackable: 16
- Placeable: YES
- Luminous: 10
- Drinkable: YES
- Food nutrition: 1
- Remove status effect: Blindness Effect
✧
✧✧
✧✧
✧✧
Equipment
✧✧
Miscellaneous Equipment
✧
Piglin Sledge Hammer
✧
Piglin Chief
✧
- Rarity: Common
- Craftable: NO
- Stackable: 1
- Equipable: YES
- Durability: 256
- Mining Speed: 0
- Melee Damage: 20
- Added effects to user after a hit: Weakness V (0:04), & Slowness III (0:04).
- Enchantable: YES
- Repairable: Piglin Sledge Hammer.
- Using this as your melee weapon to any golem-type mob will take an additional 5 damage.
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Containers
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Empty Jar
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Placeable: YES
- Recipe ingredients for: Jar of Cookies, Jar of Water, Jar of Honey, Jar of Milk, Jar of Chocolate Drinks, Jar of Sweet Berry Juice, & Jar of Glow Berry Juice.
- Use to contain drinkable liquids & Cookies.
- Use to interact with Forest Wisp.
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Keys & Opener
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Book
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Book of Curses
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Book Curserer
Rat Curserer
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- Rarity: Uncommon
- Craftable: NO
- Stackable: 64
- Offhand equippable: YES
- Can be duplicated by interacting with Flying Book while wielding it on your offhand and a 'Ominous Quill' on your mainhand.
- Can increase projectile damage and enhance projectile velocity of Curserer Staff by wielding it in your offhand.
- Use to uncurse the any cursed mobs along with Cursed on mainhand.
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Staff
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Blazing Staff
- Rarity: Common
- Craftable: YES
- Stackable: 1
- Equippable: YES
- Durability: 96
- Melee Damage: 5
- Melee Effect: Fire Effect (0:04)
- Shoot: Blazing Magic Missile
- Projectile Damage: 8
- Projectile Effect: Fire Effect
- Cooldown: 2.4 (sec)
- Enchantable: YES
- Repairable item: Blazing Pearl, Blaze Rod, & Blazing Staff.
- Using this as your melee weapon may no longer apply damage to Blaze and only apply 1 damage to other fire-type mobs.
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Staff of the Sea
- Rarity: Common
- Craftable: YES
- Stackable: 1
- Equippable: YES
- Durability: 80
- Melee Damage: 4
- Activation Effect: Conduit Power (1:30)
- Require Place: User must be in the water.
- Cooldown: 40 (sec)
- Enchantable: YES
- Repairable item: Heart of the Sea, Prismarine Rod, & Staff of the Sea.
- Using this as your melee weapon to enderman and any fire-type mobs will take an additional 3 damage.
- Using this as your melee weapon can extinguish a mob that is currently on fire.
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Curserer Staff
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Rat Curserer
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- Rarity: Common
- Craftable: YES
- Stackable: 1
- Equippable: YES
- Durability: 96
- Melee Damage: 5
- Shoot: Curserer Magic Missile
- Projectile Damage: 8
- Cooldown: 2.2 (sec)
- Enchantable: YES
- Repairable item: Curserer Staff.
- Use to repel any nearby cursed mobs, just by wielding it.
- Wielding the Book of Curses on your offhand can increase the projectile damage to 10, plus it will enhance the projectile velocity.
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Powder Staff
- Rarity: Common
- Craftable: YES
- Stackable: 1
- Equippable: YES
- Durability: 128
- Melee Damage: 4
- Shoot: Powder Magic Missiles
- Require Ammunition (any of): Amethyst Powder, Charcoal Powder, Cocoa Powder, Diamond Powder, Emerald Powder, Enchanted Dust, Gold Powder, Iron Powder, Lapis Lazuli Powder, & Netherite Powder.
- Projectile Damage: 20 (Netherite Powder), 16 (Enchanted Powder), 12 (Diamond Powder), 9 (Emerald Powder), 8 (Amethyst Powder), 8 (Iron Powder), 8 (Gold Powder), 8 (Lapis Lazuli Powder), 7 (Charcoal Powder), 7 (Cocoa Powder).
- Cooldown: 2.2 (sec)
- Enchantable: YES
- Repairable item: Enchanted Pearl, & Powder Staff.
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Piglin Fire Staff
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Piglin Chief
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- Rarity: Common
- Craftable: NO
- Stackable: 1
- Equippable: YES
- Durability: 192
- Melee Damage: 6
- Melee Effect: Fire Effect (0:02)
- Shoot: Fire Spike
- Projectile Damage: 7
- Projectile Effect: Fire Effect
- Cooldown: 2.2 (sec)
- Enchantable: YES
- Repairable: Piglin Fire Staff.
- Using this as your melee weapon it may now only apply 1 damage to Blaze and 2 damage to other fire-type mobs.
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Club
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Dripstone Club
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Cave Dweller
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- Rarity: Common
- Craftable: YES
- Stackable: 1
- Equippable: YES
- Durability: 189
- Melee Damage: 6
- Melee Effect: Knockback (15% chance), & Extra 2 Damage (5% chance)
- Enchantable: NO
- Repairable item: Pointed Dripstone, & Dripstone Club.
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Swords
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Axes
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Pickaxes
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Shovels
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Hoes
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Helmet
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Chestplate
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Leggings
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Boots
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Known Issues/Bugs
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- Custom axe doesn't make a sound when stripping wood.
- Magic Staffs no longer play the swing animation when you use them.
- Wooden crates and locked crates loot spawns aren't centered on block location.
- To help resolve this issue, please vote on the bug on Mojang: MCPE-156080
- Equipment model with a glowing texture doesn't glint when it has an enchantment.
- This refers to olivine armor and magic staffs.
- The enchantments are still applied to the equipment, but it's just don't show the glints in the model.
- The custom leaves are not decaying after breaking all the logs or wood on the tree.
- The custom stairs won't connect with other stairs.
- Stairs connections are very difficult to make. It may require a hard code to be able to connect with other stairs, including vanilla stairs.
- Vanilla fences and walls are connected to a non-solid custom block.
- Grass block will transform into dirt when non-solid custom block is placed at the top of it.
- Some of the non-solid blocks won't break when the supporting blocks are broken.
- Custom woods can't be crafted along with other custom or vanilla woods.
- The Wood Cutter currently will not work or function due to the multiple recipe errors.
- Potion can be fill the Empty Jar or the Jar of Water (Half), and turn them into water.
- Some of the vanilla biomes were removed to generate the new biome.
- Currently, the removed biomes are Swampland, Jungle, and Wooded Badlands.
- To help resolve this issue, please vote on the bug on Mojang: MCPE-100700
- The structures may have broken or missing parts when they are generated in the world.
- Also, some structures end up colliding with other structures when they are generated in the world.
- It's usually occur on PCs; try to put the add-on pack on your global resources. Or, try to copy or move the resource pack files into your game's resource pack folder.
- Like this:
- Most of the major updates to the add-on could not be fully updated the old version in your world due to major changes. It may cause some errors in your world.
- I recommend that you duplicate your world and test the add-on to see if it will break your world.
- On some servers, custom world generation won't work due to importing issues. For example, the imported packs are imported at the folder path.
- Try compressing all the files inside the pack, then change the file extension to 'mcpack'.
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Advertisement
- Subscribe to my YouTube channel:
https://www.youtube.com/@nicothekid8316 - Donation to keep me working on my add-ons:
https://ko-fi.com/dangelarts - Discord server for all my add-ons:
https://discord.com/invite/5RfKGtQA3S - Follow me on Twitter:
https://twitter.com/dangel_art/
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Add-On Notes
- Add-ons may only be compatible with Minecraft version 1.21.70 or higher.
- This add-on is NOT using a 'player.json' file.
- This add-on is mostly compatible with other add-ons.
- You don't need to download or install my other add-on if 'Forsaken Odyssey' is installed. Forsaken Odyssey contains all of my add-ons except 'Micro Biome Add-On'.
- Add-on will work on the realm or server; just make sure you install the correct file and enable the experimental gameplay options correctly.
- Add-on is not tested yet on the beta and preview versions of Minecraft, so expect some bugs if you are using those versions.
- Remove the old packs before installing the new version of the packs.
- If you make a review, gameplay, or showcase about the add-ons, please don't forget to give credit or put the original link (this ModBay page).
- Do not provide any other download links.
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Download Guide
- Click the download option below 'Forsaken Odyssey (v1.17.20) [Behavior]'. It will lead you to the Boostellar site.
- On the Boostellar site, find and click 'Click on Ad'.
- An ad article will pop up. After 15 seconds, just go back or close the ad page.
- On the Boostellar site again, find and click 'Unlock Content'. This will take you to the download site.
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INSTALLATION!
- Toggle OFF the creator setting options, this may prevent some lag in your gameplay and also keep the error logs from popping up.
- Make sure that you download and install both the behavior and resource packs of the add-on.
- Download both the 'Behavior Pack [BP]' and the 'Resource Pack [RP]'.
- Use the 'Server Pack' just in case the 'BP' or 'RP' don't work on servers or realms.
- Import the packs into Minecraft and wait until the packs are successfully imported.
- Don't forget to turn on this experimental gameplay option:
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