Forsaken Odyssey (v1.16.50)
Go to filesDiscover and explore the world of wilderness and abandonment. Rebuild the ruins with new building blocks. Enhance your survival skills with new items. And meet the new creatures to your journey!
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(v1.16.50)
Changelog
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Version: 1.16.50
"General"
- Updated for compatibility with Minecraft version 1.21.41.
- Improved and added new abilities and behaviors on custom mobs.
- Improved the Mossy Forest generation.
- Custom plants can be placed in flower pot.
- Most of the animal-type mobs can now pick up the food that tempts them and eat it.
- Food effects can now also inflict on custom mobs after consuming them.
"New Features"
BLOCKS:
- Added the Potted Lush Grass.
- Added the Potted Blooming Corrupted Sapling.
- Added the Potted Corrupted Grass.
- Added the Potted Corrupted Sapling.
- Added the Potted Hanging Moss.
- Added the Potted Moss Sprouts.
- Added the Potted Mossy Sapling.
- Added the Potted Overgrown Jungle Sapling.
- Added the Potted Mosshroom Fungus.
- Added the Potted Mycelium Sprouts.
- Added the Potted Glowcelium Sprouts.
- Added the Potted Tip Grass.
ITEMS:
- Added the Glowceling Egg that laid by a Glowceling.
STRUCTURES:
- Added the Cherry Blossom House (3 variants) that generates in Cherry Grove surface.
- Added the Igloo House (3 variants) that generates in the snowy biomes surfaces.
- Added the Ocean Ship that generates above the ocean water surfaces.
MINESHAFT:
- Added the Birch Wood Mineshaft that generates in Birch forest, Cherry grove, & Meadow surfaces.
GENERATION:
- Added the Clay Pond with Dripleaf that generates in overworld surfaces.
- Added the Glowcelium Sprouts vegetation that generates in Mushroom Cave.
"Fixes & Changes"
STRUCTURES:
- Fixed the Corrupted Shrine missing blocks.
- Jungle Pyramid generation rates has increased.
MINESHAFT:
- Oak wood mineshaft will no longer generate in Birch forest biome.
DUNGEONS:
- Deepslate Catacomb generation rates has decreased.
GENERATION:
- Increased the Mossy Tree generation and Moss Sprouts vegetation in Mossy Forest.
- Corrupted Stump will no longer generate in Swampland.
- Improved the twisting vines generation in Crimson Forest.
- Improved the weeping vines generation in Warped Forest.
BLOCKS:
- Fixed the custom stairs icon models.
- Fixed the 'Wooden Crimson Crate' & 'Wooden Warped Crate' looting drop.
- Fixed the 'Bricks Lantern' placement model.
- Renamed the 'Mossy Plant' into 'Mossy Sapling'.
- Renamed the 'Overgrown Jungle Plant' into 'Overgrown Jungle Sapling'.
- Adjusted the light dampening of custom leaves and flower bushes so the grass blocks won't turn into dirt when placed above them.
ITEMS:
- Reworked the 'Moss Berries' & 'Moss Berry Bush' database.
- Custom apples can now also be fed to rats.
MOBS:
- Custom mobs carrying food will temporarily stop being aggressive towards the mobs they are aggressive with. They will hunt back again once they have completely eaten the food they are carrying. Note: They can still get angry and attack if you hit them, even if they are carrying food.
- Fixed some of mobs resting regeneration.
- All custom bird-type mobs except Corrupted Raven will now try to avoid the Scarecrow or any mob who wears a Farmer's Hat.
Brute Zombie:
- Increased the duration of hunger effect on melee attack from 1:30 to 4:00.
- It can now inflict a hunger effect with a duration of 0:12 every 4 seconds on all players and villagers within 8 blocks nearby him.
- It can now also break the 'corals', 'sculk vein', 'fire', ' amethyst cluster', 'frogspawn', 'redstone torch', 'flower pot', custom plants, and other custom blocks.
Elder Golem:
- It can now summon ground spikes around its target. The ground spikes can track and follow the target of Elder Golem; it will disappear after a few seconds; they can only attack once and then disappear after the attack.
- It can now also break the 'corals', 'sculk vein', 'fire', ' amethyst cluster', 'frogspawn', 'sniffer egg', 'banners', 'candles', 'carpet', 'lanterns', 'redstone torch', 'chain', 'flower pot', custom plants, and other custom blocks.
Rat Curserer:
- It can now add a regeneration effect to itself with a 1:00 duration in every 1:05 minutes when its health reaches less than 25%.
Cave Wolf:
- It can now pick up the food that tempts them and eat it.
- Wild Cave Wolf can now randomly sit.
Clurve:
- It can now pick up the food that tempts them and eat it.
Cobbled Deepslate Golem:
- It can now naturally spawn in all deepslate underground.
- Wild Cobbled Deepslate Golem will now sleep during the day.
Cobblestone Golem:
- Wild Cobblestone Golem will now sleep at night and during thunderstorms.
- Wild Cobblestone Golem will transform into a Mossy Cobblestone Golem if it soaks in water for an hour or more.
Corpse Wood:
- Corrupted Wood Corpse is now called the 'Corpse Wood'.
- Improved the general animation.
Corrupted Raven:
- It can now also aggressive towards chickens & scarecrow.
- It can now pick up the food that tempts them and eat it.
- Decreased the health value from 20 to 16.
- Increased the flying speed.
Crystalmite:
- It can now submerge their body to the ground when it's not moving and doesn't have a target.
- Improved the attack animation.
Cursed Rat/Giant Rat:
- Cursed Rats will no longer eat their random pickup items. The uncursed rat will now only pick up item that tempts them and eat it.
- A giant rat or uncursed rat can now also be tempted by other custom apples.
- Wild giant rat can now randomly sit.
Deopard:
- It can now also be tempted and fed by Raw Rat, Raw Squirrel, Cooked Rat, Cooked Squirrel, & Cooked Chicken.
- Wild Deopard health value has increased from 14 to 16.
- A wild Deopard can now pick up foods that tempts them and eat it.
- A baby Deopard will no longer drop a loot on death.
Dire Bat:
- Fixed the picking up the item they are tempts with.
- Increased the duration of hunger effect on melee attack from 0:08 to 0:12.
Fire Bird & Soul Fire Bird:
- Reworked the Fire Bird and Soul Fire Bird; they are now split into unique instances.
- Soul Fire Bird now has a separate database or identification.
- Wild Fire Birds can now pick up foods that tempts them and eat it.
- Wild Fire Birds can now randomly sit.
- Fixed the avoiding behavior.
Giant Moa:
- Wild Giant Moa health value has increased from 16 to 20.
- Wild Giant Moa can now pick up foods that tempts them and eat it.
Glow Bird:
- Wild Glow Bird can now pick up the food that tempts them and eat it.
- Wild Glow Bird can now randomly sit.
- Tamed Glow Bird health value has increased from 18 to 22.
- Increased the flying speed.
Mossheep:
- Fixed the fall damage.
Mossman:
- It's now has the ability to instantly restore their health when its health reaches less than 14 and they are not moving. And it can be repeated after 1 minute.
- Spawning rate has increased.
Mossy Cobblestone Golem:
- Wild Mossy Cobblestone Golem will now sleep at night and during thunderstorms.
- Wild Mossy Cobblestone Golem will transform into a Cobblestone Golem if it is exposed in dry places like desert and nether dimension for an hour or more.
Mossy Skeleton:
- It can now be healed using Sprouted Bone, Milk Bucket, Jar of Milk, & Bamboo Tumbler with Milk.
- Tamed Mossy Skeleton health value has increased from 24 to 30.
Myceling & Glowceling:
- Reworked the Myceling and Glowceling; they are now split into unique instances.
- Glowceling now has a separate database or identification.
- A wild Glowceling may now spawn in Mushroom Cave, but only rarely.
- A Glowceling will now lay a Glowceling Egg after breeding instead of Myceling Egg.
- Taming the Myceling will no longer transform them into Glowceling.
- Myceling can now transform into a Glowceling by feeding it with tall Glowcelium sprouts.
- Glowceling can now transform into a Myceling by feeding it with tall Mycelium sprouts.
- A baby Myceling & Glowceling will no longer drop a loot on death.
Nether Wisp & Nether Soul Wisp:
- Reworked the Nether Wisp and Nether Soul Wisp; they are now split into unique instances.
- Nether Soul Wisp now has a separate database or identification.
Nethermite:
- Decreased the attack damage from 2-3 to 1-2.
- Improved the attack animation.
- It can now randomly sit.
Oak Tree Guardian:
- Forest Guardian is now called the 'Oak Tree Guardian'.
- It will now also get angry if the player breaks any type of wood and hyphae near them.
- It will no longer get angry too on the player's tamed aggressive mobs if the player breaks a log or wood. But it will still get aggressive if the player's tamed mob decides to attack the tree guardian.
Rat:
- Wild rat can now randomly sit.
Raven:
- Wild Raven avoiding the Scarecrow has fixed.
- Wild Raven can now randomly sit.
Selvander:
- It can now also be tempted and fed by pufferfish, cooked pufferfish, & cooked tropical fish.
- A baby Deopard will no longer drop a loot on death.
Squirrel:
- It can now also be fed by other types of apples.
- It is now immune to sweetberry bush-torn damage.
Troots:
- Wild Troots can now pick up food that tempts them and eat it.
- Wild Troots can now randomly sit.
Warthog:
- It is no longer fed by beetroot, carrot, and potato. And it can now be fed by melon, melon slice, pumpkin, pumpkin slice, and any type of berry or apple.
- It will now also avoid any type of zombie.
TRADING:
- 'Locked Crates' & 'Piglin Crate Key' trading price has lowered on Piglin Trader.
RECIPES:
- Removed the 'Mossy Sapling' & 'Overgrown Jungle Sapling' recipes on crafting table. They can now only be crafted on 'Grafting Table'.
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Forsaken Odyssey is an add-on that will expand your world exploration and survival experience while keeping it compatible with other add-ons.
This add-on pack is a combination of my 14 add-ons plus more exclusive mobs, blocks, items, and features.
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Add-On List
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- New caves will be generated on the negative Y level of the underground.
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Mosshroom Cave
- Mosshroom Cave is currently generated under the Swamp and Mangrove Swamp biomes.
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Mushroom Cave
- Mushroom Cave is currently generated under the Mushroom Fields and Dark Forest biomes.
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Bosses
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Rat Curserer
(Mini Boss)
- Rarity: Uncommon
- Behavior: Hostile
- Mob type: Curserer, Boss, Monster
- Spawn only inside the Rats Dungeon.
- Health: 200
- Knockback resistance: 0.5
- Speed: 0.25
- It can breathe in Air.
- Drops on death: Curserer Staff, Cursed Eye, Book of Curses, Leather Scrap, & XP Orbs.
- Aggressive toward: Players, Iron Golem, Snow Golem, Traders, Villagers, & Players aggressive tamed mobs.
- Equipped weapon: Curserer Staff
- Melee attack damage: 9-10
- It can shoot: Curse Magic Missile
- Shoot attack damage: 6
- It can summon 3-8 Cursed Rat around its self.
- It can transform a Wild Rat into a Cursed Rat.
- It can broadcast its enemies to all nearby Cursed Rats.
- It can add a Regeneration effect to itself with a 1:00 duration in every 1:05 minutes when its health reaches less than 25%.
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Brute Zombie
(Mini Boss)
- Rarity: Uncommon
- Behavior: Hostile
- Mob type: Zombified, Undead, Boss, Monster
- Spawn only inside the Zombie Dungeon.
- Health: 240
- Knockback resistance: 0.4
- Speed: 0.25
- It can breathe in Air & Water.
- Drops on death: Rotten Brute Flesh & XP Orbs.
- Aggressive toward: Players, Iron Golem, Snow Golem, Traders, Villagers, & Players aggressive tamed mobs.
- Melee attack damage: 12-13
- Melee attack effect: Hunger (4:00)
- It can break crops, plants, leaves, cobwebs, torches, & other non-solid block.
- It can inflict a hunger effect on all Players and Villagers within 8 blocks nearby.
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Elder Golem
(Mini Boss)
- Rarity: Uncommon
- Behavior: Hostile
- Mob type: Golem, Elemental, Boss, Monster
- Spawn only inside the Deepslate Catacombs.
- Health: 380
- Knockback Resistance: 1.0
- Speed: 0.23
- Immune to fire.
- It can breathe in Air, Water, Lava, & Solid Block.
- Drops on death: Cobbled Deepslate, Diamonds, & XP Orbs.
- Aggressive toward: Players, Iron Golem, Snow Golem, Traders, Villagers, & Players aggressive tamed mobs.
- Melee attack damage: 10-11
- It can summon 3-6 Ground Spikes around its target.
- It can break crops, plants, leaves, cobwebs, torches, & other non-solid block.
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Piglin Chief
(Mini Boss)
- Rarity: Uncommon
- Behavior: Hostile
- Mob type: Piglin, Boss, Monster
- Spawn only inside the Piglin's Dungeon.
- Health: 300
- Knockback Resistance: 0.6
- Speed: 0.25
- It can breathe in Air.
- Drops on death: Piglin Sledge Hammer, Piglin Fire Staff, Netherite Scrap, Gold Nugget, & XP Orbs.
- Avoids: Nether Soul Wisp, Soul Fire Bird, & Soul Fire.
- Aggressive toward: Player, Wither, Wither Skeleton, Iron Golem, Snow Golem, Trader, Villager, & Players aggressive tamed mobs.
- Equipped weapon: Piglin Sledge Hammer & Piglin Fire Staff.
- Melee attack damage: 26
- It can shoot: Fire Spike Magic Missile
- Shoot attack damage: 7
- Shoot attack effect: Fire
- It can broadcast their enemies to the nearby Piglins.
- It can inflict a Weakness effect toward its nearest enemies.
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Mammals
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Cave Wolf
- Rarity: Common
- Behavior: Neutral
- Mob type: Mammal, Animal
- Spawn in all underground.
- Health: 16 (Wild) | 32 (Tamed)
- Speed: 0.30 | 0.15 (Ridden)
- It can breathe in Air.
- It can be tempted with Bone, & any meat-type food except fish-type meats.
- It can be healed by feeding them any meat-type food except fish-type meats.
- It can be breed by feeding them any meat-type food except fish-type meats.
- It can be aged by feeding them any meat-type food except fish-type meats.
- It can be tamed by feeding them a Bone.
- Wild Cave Wolf can randomly sit.
- Tamed Cave Wolf can be sittable.
- Tamed Cave Wolf can be ridden with saddle.
- Drops on death: Fang, Leather, & XP Orbs.
- Avoids (if it's wild): Creeper, Clurve, Sculk Walker, & Warden.
- Aggressive toward (if it's wild): Chicken, Fox, Rabbit, Wild Rat, Wild Raven, Skeleton, Sparrow, & Wild Squirrel.
- Aggressive toward (if it's tamed): Monsters, those attacked by his owner, and those who attack it.
- Melee attack damage: 4-5 (Wild) | 5-6 (Tamed)
- It can slowly regenerate their health when they sit or sleep.
- Cave Wolf can detect enemies without seeing them, unlike other mobs that can only detect enemies once they are visible on their views.
- Wild Cave Wolf can pick up the food that tempts them and eat it.
- Wild Cave Wolf carrying food will temporarily stop being aggressive towards the mobs they are aggressive with.
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Mossheep
- Rarity: Common
- Behavior: Passive
- Mob type: Mammal, Animal
- Spawn in a Mossy Forest.
- Health: 8
- Speed: 0.25
- It can breathe in Air.
- It can be tempted with Moss Sapling.
- It can be breed by feeding them Mossy Sapling.
- It can be aged by feeding them Mossy Sapling.
- Adult Mossheep can produce a Moss Block.
- Mossed Adult Mossheep can be interacted with Shears and it will drop the Moss Block.
- Drops on death: Moss Block, Raw Mutton, & XP Orbs.
- It can eat a Moss Block and Moss Sprouts beneath them, and it will restore their sheared moss on their body.
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Squirrel
- Rarity: Common
- Behavior: Passive
- Mob type: Mammal, Animal
- Spawn in Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Windswept Forest, Taiga, Snowy Taiga, Jungle, Cherry Grove, Meadow, & Savanna.
- Health: 6 (Wild) | 20 (Tamed)
- Speed: 0.30
- It can breathe in Air.
- It can be tempted with Apples, Beetroot, Berries, Melon, & Pumpkin Slice.
- It can be healed by feeding them Apples, Beetroot, Berries, Melon, & Pumpkin Slice.
- It can be breed by feeding them Beetroot, Berries, Melon, & Pumpkin Slice.
- It can be aged by feeding them Apples, Beetroot, Berries, Melon, & Pumpkin Slice.
- It can be tamed by feeding them an Apple.
- Wild Squirrel can randomly sit.
- Tamed Squirrel can be sittable.
- Drops on death: Raw Squirrel, Squirrel Hide, & XP Orbs.
- Avoids (if it's wild): Players, Cave Wolf, Deopard, Ocelot, Raven, Wolf, & Monsters.
- Avoids (if it's tamed): Monsters.
- Wild Squirrel can pick up the food that tempts them and eat it
- Wild Squirrel can destroy crops.
- It can slowly regenerate their health when they sit or sleep.
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Warthog
- Rarity: Common
- Behavior: Neutral
- Mob type: Mammal, Animal
- Spawn in Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Jungle, Swamp, & Savanna.
- Health: 20 (Adult) | 8 (Baby)
- Speed: 0.30
- It can breathe in Air.
- It can be tempted with Apples, Berries, Melon, & Pumpkin.
- It can be healed by feeding them Apples, Berries, Melon, & Pumpkin.
- It can be breed by feeding them Apples, Berries, Melon, & Pumpkin.
- It can be aged by feeding them Apples, Berries, Melon, & Pumpkin.
- Drops on death: Raw Porkchop, Leather, & XP Orbs.
- Avoids: Illagers & Zombified mobs.
- Melee attack damage: 2-3
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Dire Bat
- Rarity: Common
- Behavior: Hostile
- Mob type: Cursed, Mammal, Volant, Animal, Monster
- Spawn in all overworld underground.
- Health: 14
- Fly speed: 0.20
- It can breathe in Air.
- It can be uncursed using 'Cursed Eye' in your mainhand and 'Book of Curses' in your offhand.
- Drops on death: Bat Wing, Fang, & XP Orbs.
- Avoids: Any mob wielding the Curserer Staff.
- Aggressive toward: Players, Iron Golem, Snow Golem, & Players aggressive tamed mobs.
- Melee attack damage: 2
- Melee attack effect: Hunger (0:12)
Wild Dire Bat (Uncursed Dire Bat)
- Rarity: Common
- Behavior: Neutral
- Mob type: Mammal, Animal, Volant
- Spawn by uncursing the Dire Rat.
- Health: 14 (Wild) | 28 (Tamed)
- Fly Speed: 0.20
- It can breathe in Air.
- It can be tempted with most of the meat-type foods.
- It can be healed by feeding them most of the meat-type foods.
- It can be breed by feeding them most of the meat-type foods.
- It can be aged by feeding them most of the meat-type foods.
- It can be tamed by feeding them a Cooked Clurve.
- Tamed Dire Bat can be sittable.
- Drops on death: Bat Wing, Fang, & XP Orbs.
- Aggressive toward (if it's tamed): Phantom, Vex, Corrupted Raven, Cursed Flying Book, those attacked by his owner, and those who attack it.
- Melee attack damage: 2-3
- Melee attack effect: Hunger (0:12)
- Wild Dire Bat pick up the food that tempts them and eat it.
- It can slowly regenerate their health when they sit or sleep.
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Rat
- Rarity: Common
- Behavior: Passive
- Mob type: Mammal, Animal
- Spawn in Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Taiga, Jungle, Swamp, Mangrove Swamp, & Savanna surfaces. And also in all underground.
- Health: 6 (Wild) | 20 (Tamed).
- Speed: 0.30
- It can breathe in Air.
- It can be tempted with most of the food.
- It can be healed by feeding them most of the food.
- It can be breed by feeding them most of the food.
- It can be aged by feeding them most of the food.
- It can be tamed by feeding them a Cheese Bread | Pumpkin Pie (Nico's More Dungeon)
- Wild Rat can randomly sit.
- Tamed Rat can be sittable.
- Drops on death: Raw Rat & XP Orbs.
- Avoids (if it's wild): Players, Cat, Cave Wolf, Deopard, Fox, Ocelot, Raven, Traders, Villagers, & Wolf.
- Avoids (if it's tamed): Monsters.
- Wild Rat can pick up the food that tempts them and eat it.
- Wild Rat can destroy crops.
- It can slowly regenerate their health when they sit or sleep.
- Wild Rat can be cursed by the Rat Curserer.
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Deopard
- Rarity: Common
- Behavior: Neutral
- Mob type: Mammal, Animal
- Spawn in a Overgrown Jungle.
- Health: 16 (Wild) | 30 (Tamed)
- Speed: 0.30
- Immune to Fall Damage.
- It can breathe in Air.
- It can be tempted with Chicken, Rabbit, Rat, & Squirrel.
- It can be healed by feeding them Chicken, Rabbit, Rat, & Squirrel.
- It can be breed by feeding them Raw Chicken, Raw Rabbit, Raw Rat, & Rat Squirrel.
- It can be aged by feeding them Chicken, Rabbit, Rat, & Squirrel.
- It can be tamed by feeding them a Cooked Chicken, Cooked Rabbit, & Cooked Rat, & Cooked Squirrel.
- Wild Deopard can randomly sit.
- Tamed Deopard can be sittable.
- It can randomly spawn a Deopard Fur.
- Drops on death: Deopard Fur & XP Orbs.
- Avoids (if it's wild): Players, Illagers, & Monsters.
- Aggressive toward (if it's wild): Chicken, Corrupted Raven, Rabbit, Wild Rat, Wild Raven, Sparrow, & Wild Squirrel.
- Aggressive toward (if it's tamed): Those attacked by his owner, and those who attack it.
- Melee attack damage: 2-3
- Wild Deopard can pick up the food that tempts them and eat it.
- It can slowly regenerate their health when they sit or sleep.
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Arthropods
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Scorpions
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Scorpion
- Rarity: Common
- Behavior: Hostile
- Mob type: Arthropod, Monster
- Spawn in Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Taiga, Jungle, Swamp, & Savanna.
- Health: 16
- Speed: 0.30
- It can breathe in Air.
- It can climb through blocks.
- Drops on death: Scorpion Telson, Spider Eye, & XP Orbs.
- Aggressive toward: Players, Iron Golem, & Snow Golem.
- Melee attack damage: 2
- Melee attack effect: Hunger (0:10)
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Desert Scorpion
- Rarity: Common
- Behavior: Hostile
- Mob type: Arthropod, Monster
- Spawn in Desert.
- Health: 16
- Speed: 0.30
- It can breathe in Air.
- It can climb through blocks.
- Drops on death: Scorpion Telson, Spider Eye, & XP Orbs.
- Aggressive toward: Players, Iron Golem, & Snow Golem.
- Melee attack damage: 2
- Melee attack effect: Poison (0:15)
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Badlands Scorpion
- Rarity: Common
- Behavior: Hostile
- Mob type: Arthropod, Monster
- Spawn in Badlands.
- Health: 16
- Speed: 0.30
- It can breathe in Air.
- It can climb through blocks.
- Drops on death: Scorpion Telson, Spider Eye, & XP Orbs.
- Aggressive toward: Players, Iron Golem, & Snow Golem.
- Melee attack damage: 2
- Melee attack effect: Mining Fatigue (0:15)
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Cave Scorpion
- Rarity: Common
- Behavior: Hostile
- Mob type: Arthropod, Monster
- Spawn in all underground.
- Health: 20
- Speed: 0.30
- It can breathe in Air.
- It can climb through blocks.
- Drops on death: Scorpion Telson, Spider Eye, & XP Orbs.
- Aggressive toward: Players, Iron Golem, & Snow Golem.
- Melee attack damage: 3
- Melee attack effect: Nausea (0:15)
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Crystalmite
- Rarity: Common
- Behavior: Hostile
- Mob type: Arthropod, Monster
- Spawn in a Crystal Cave.
- Health: 12
- Speed: 0.18
- Immune to Fall Damage.
- It can breathe in Air & Solid Block.
- It can climb through blocks.
- Drops on death: Amethyst Shard, Quartz Shard, Rose Quartz Shard, & XP Orbs.
- Melee attack damage: 2-3
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Nethermite
- Rarity: Common
- Behavior: Neutral
- Mob type: Arthropod, Monster
- Spawn in all nether biomes.
- Health: 14
- Speed: 0.25
- Immune to Fall Damage.
- It can breathe in Air & Solid Block.
- It can climb through blocks.
- It can randomly sit.
- Drops on death: XP Orbs.
- Avoids: Active Heated Netherrack.
- Melee attack damage: 1-2
- It can slowly regenerate their health when they sit or sleep.
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Birds
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Giant Moa
- Rarity: Common
- Behavior: Neutral
- Mob type: Bird, Animal
- Spawn in Forest, Jungle, & Overgrown Jungle.
- Health: 20 (Adult) | 8 (Baby) | 30 (Tamed)
- Speed: 0.30
- It can breathe in Air.
- It can be tempted with any Glow Berries, Sweet Berries, Glow Berry Pie, & Sweet Berry Pie.
- It can be healed by feeding them any type of Berries or Berry Pies.
- It can be breed by feeding them Sweet Berry Pie | Sweet Berries (Nico's Mobs)
- It can lay a Moa Egg on Grass Block after breeding.
- It can be aged by feeding them any type of Berries or Berry Pies.
- It can be tamed by feeding them Glow Berry Pie | Glow Berries (Nico's Mobs)
- It can sleep during the night.
- Tamed Giant Moa can be ridden with saddle.
- Tamed Giant Moa can equip a chest with 16 inventory slots.
- Drops on death: Raw Moa, Feather, & XP Orbs.
- Aggressive toward: Silverfish & Endermite.
- Melee attack damage: 2-4 (Adult) | 1 (Baby)
- It can slowly regenerate their health when they sit or sleep.
- Wild Giant Moa can pick up foods that tempts them and eat it.
- Wild Giant Moa carrying food will temporarily stop being aggressive towards the mobs they are aggressive with.
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Sparrow
- Rarity: Common
- Behavior: Passsive
- Mob type: Bird, Animal, Volant
- Spawn in Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Windswept Forest, Taiga, Snowy Taiga, Jungle, Cherry Grove, Meadow, & Savanna.
- Health: 6
- Fly speed: 0.20
- It can breathe in Air.
- It can be tempted with any type of Seeds.
- It can be healed by feeding them any type of Seeds.
- It can be breed by feeding them any type of Seeds.
- It can be aged by feeding them any type of Seeds.
- It can randomly spawn a Sparrow Egg.
- Drops on death: Feather & XP Orbs.
- Avoids: Players, Cave Wolf, Deopard, & Monsters.
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✧
Glow Bird
- Rarity: Common
- Behavior: Passive
- Mob type: Bird, Animal, Volant
- Spawn in Crystal Cave, Mosshroom Cave, & Mushroom Cave.
- Health: 16 (Wild) | 22 (Tamed)
- Fly speed: 0.3
- Immune to Fall Damage.
- It can breathe in Air.
- It can be tempted with any type of Seeds, Berries, or Berry Cookies.
- It can be healed by feeding them any type of Seeds, Berries, or Berry Cookies.
- It can be breed by feeding them any type of Seeds or Berries.
- It can be aged by feeding them any type of Seeds, Berries, or Berry Cookies.
- It can be tamed by feeding them any type of Berry Cookies.
- Wild Glow Bird can randomly sit.
- Tamed Glow Bird can be sittable.
- It can randomly spawn a Glow Bird Egg.
- Drops on death: Blue Feather, & XP Orbs.
- Avoids (if it wild): Players, Deopard, Fox, Ocelot, & Monsters.
- It can slowly regenerate their health when they sit or sleep.
- A wild Glow Bird can pick up the food that tempts them and eat it.
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Raven
- Rarity: Common
- Behavior: Passive
- Mob type: Bird, Animal, Volant
- Spawn in Plains, Snowy Plains, Ice Spikes, Forest, Flower Forest, Birch Forest, Dark Forest, Windswept Forest, Taiga, Snowy Taiga, Swamp, Mangrove Swamp, Windswept Hills, Cherry Grove, Meadow, Badlands, Savanna, Overgrown Jungle, & Corrupted Forest.
- Health: 16 (Wild) | 18 (Tamed)
- Fly speed: 30
- It can breathe in Air.
- It can be tempted with any type of Berries, raw or cooked Rabbit, Rat, or Squirrel.
- It can be healed by feeding them any type of Berries, raw or cooked Rabbit, Rat, or Squirrel.
- It can be breed by feeding them any type of Berries, Raw Squirrel, Raw Rabbit, or Raw Rat.
- It can be aged by feeding them any type of Berries, raw or cooked Rabbit, Rat, or Squirrel.
- It can be tamed by feeding them Cooked Rabbit, Cooked Squirrel, or Cooked Rat.
- Wild Raven can randomly sit.
- Tamed Raven can be sittable.
- It can randomly spawn a Raven Egg.
- Drops on death: Black Feather & XP Orbs.
- Avoids (if it's wild): Players, Scarecrow, Deopard, Monsters, & Carved Pumpkin Block.
- Avoids (if it's tamed): Monsters.
- Aggressive toward (if it's wild): Rabbit, Wild Rat, & Wild Squirrel.
- Melee attack damage: 1-2
- Wild Raven can destroy crops.
- It can slowly regenerate their health when they sit or sleep.
- Wild Raven can pick up foods that tempts them and eat it.
- Wild Raven carrying food will temporarily stop being aggressive towards the mobs they are aggressive with.
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Corrupted Raven
- Hostile Mob.
- Spawn in a Corrupted Forest.
- Health: 20
- Fly Speed: 0.30
- Can breathe in air: YES
- Drop: Bone.
- Aggressive toward: Players, Crates Trader, Scarecrow, Iron Golem, Rabbit, Rat, Snow Golem, Squirrel, Wandering Collectors, & Wandering Trader.
- Melee Attack Damage: 2-3
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Fire Bird
- Rarity: Common
- Behavior: Passive
- Mob type: Fire, Bird, Animal, Volant
- Spawn in all nether biomes.
- Health: 16 (Wild) | 18 (Tamed)
- Fly speed: 0.30
- Immune to Fire.
- It can breathe in Air & Lava.
- It can be hurt when in contact with water or when it rains.
- It can be tempted with Torchflower Seeds or Pitcher Pod.
- It can be healed by feeding them Torchflower Seeds or Pitcher Pod.
- It can be breed by feeding them a Pitcher Pod.
- It can be aged by feeding them Torchflower Seeds or Pitcher Pod.
- It can be tamed by feeding them a Torchflower Seeds.
- A wild Fire Bird can randomly sit.
- A tamed Fire Bird can be sittable.
- It can randomly spawn a Fire Bird Egg.
- Drops on death: Fire Feather & XP Orbs.
- It can slowly regenerate their health when they sit or sleep.
- A wild Fire Bird can pick up the food that tempts them and eat it.
- It can transform into a Soul Fire Bird when it interacts with Soul Fire, Soul Sand, or Soul Campfire.
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Soul Fire Bird
- Rarity: Common
- Behavior: Passive
- Mob type: Fire, Bird, Animal, Volant
- Spawn in all nether biomes.
- Health: 16 (Wild) | 18 (Tamed)
- Fly speed: 0.30
- Immune to Fire.
- It can breathe in Air & Lava.
- It can be hurt when in contact with water or when it rains.
- It can be tempted with Torchflower Seeds or Pitcher Pod.
- It can be healed by feeding them Torchflower Seeds or Pitcher Pod.
- It can be breed by feeding them a Pitcher Pod.
- It can be aged by feeding them Torchflower Seeds or Pitcher Pod.
- It can be tamed by feeding them a Torchflower Seeds.
- A wild Soul Fire Bird can randomly sit.
- A tamed Soul Fire Bird can be sittable.
- It can randomly spawn a Soul Fire Bird Egg.
- Drops on death: Soul Fire Feather & XP Orbs.
- It can slowly regenerate their health when they sit or sleep.
- A wild Soul Fire Bird can pick up the food that tempts them and eat it.
- It can transform into a Fire Bird when it interacts with Fire, Lava, or Campfire.
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Aquatic Creatures
✧
Prismarine Clam
- Rarity: Common
- Behavior: Passive
- Mob type: Aquatic, Animal
- Spawn on all ocean floors.
- Health: 12
- Swim speed: 0.0
- It can breathe in Water.
- It can produce Pearl.
- It can be obtained by using a Water Bucket.
- Pearled Prismarine Clam can be interacted with Shears and you will obtain the Pearl or Prismarine Crystal (Nico's Mobs).
- Drops on death: Prismarine Shard, Pearl, & XP Orbs.
- Prismarine Clam will spawn with closed shells; they will open their shells after a few minutes with pearl inside of them.
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Amphibians
✧
Clurve
- Rarity: Common
- Behavior: Hostile
- Mob type: Amphibian, Animal, Monster
- Spawn in all deepslate underground.
- Health: 20
- Speed: 0.25
- Swim speed: 0.22
- Immune to Sculk Vibration.
- It can breathe in Air & Water.
- It can be tempted with fried eggs, any meat-type, & fish-type food.
- Drops on death: Glow Ink Sac, Raw Clurve Flesh, & XP Orbs.
- Avoids: Bat, Bee, Dire Bat, Phantom, & Warden.
- Aggressive toward: Any live-fleshed mobs.
- Melee attack damage: 6-7
- It can pick up the food that tempts them and eat it.
- Clurve carrying food will temporarily stop being aggressive towards the mobs they are aggressive with; they will avoid them instead.
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Selvander
- Rarity: Common
- Behavior: Neutral
- Mob type: Amphibian, Animal
- Spawn in Overgrown Jungle.
- Health: 14 (Wild) | 28 (Tamed)
- Speed: 0.22
- Swim speed: 0.20
- It can breathe in Air & Water.
- It can be tempted with Cod, Pufferfish, Salmon, & Tropical Fish.
- It can be healed by feeding them Cod, Pufferfish, Salmon, & Tropical Fish.
- It can be breed by feeding them Cod, Pufferfish, & Salmon.
- It can be aged by feeding them Cod, Pufferfish, Salmon, & Tropical Fish.
- It can be tamed by feeding them a Tropical Fish.
- Wild Selvander can randomly sit.
- Tamed Selvander can be sittable.
- Drops on death: Amphibian Gills & XP Orbs.
- Aggressive toward (if it's wild): Cod, Pufferfish, Salmon, Squid, Tadpole, & Tropical Fish.
- Aggressive toward (if it's tamed): Those attacked by his owner, and those who attack it.
- Melee attack damage: 2
- It can slowly regenerate their health when they sit or sleep.
- A wild Selvander can pick up the food that tempts them and eat it.
- A wild Selvender carrying food will temporarily stop being aggressive towards the mobs they are aggressive with.
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Reptiles
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Myceling
- Rarity: Common
- Behavior: Neutral
- Mob type: Reptile, Animal
- Spawn in a Mushroom Cave.
- Health: 16 (Wild) | 32 (Tamed)
- Speed: 0.22
- Swim speed: 0.10
- It can breathe in Air & Water.
- It can be tempted with Moss Berry Pie & any type of Berries.
- It can be healed by feeding them any type of Berries.
- It can be breed by feeding them Moss Berries.
- It can lay a Myceling Egg on Mycelium after breeding.
- It can be aged by feeding them any type of Berries.
- It can be tamed by feeding them a Moss Berry Pie.
- A wild Myceling can sleep during the day.
- A wild Myceling can randomly sit.
- A tamed Myceling can be sittable.
- An adult Myceling can randomly spawn a Tall Mycelium Sprouts.
- Drops on death: Mycelium Sprouts, & XP Orbs.
- Aggressive toward (if it tamed): Those attacked by his owner, and those who attack it.
- Melee attack damage: 2-3
- It can slowly regenerate their health when they sit or sleep.
- A wild Myceling can pick up the food that tempts them and eat it.
- It can transform into a Glowceling when you feed it with Tall Glowcelium sprouts.
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✧
Glowceling
- Rarity: Uncommon
- Behavior: Neutral
- Mob type: Reptile, Animal
- Spawn rarely in Mushroom Cave.
- It mainly spawns through transforming the Myceling.
- Health: 16 (Wild) | 32 (Tamed)
- Speed: 0.22
- Swim speed: 0.10
- It can breathe in Air & Water.
- It can be tempted with Moss Berry Pie & any type of Berries.
- It can be healed by feeding them any type of Berries.
- It can be breed by feeding them Moss Berries.
- It can lay a Glowceling Egg on Mycelium after breeding.
- It can be aged by feeding them any type of Berries.
- It can be tamed by feeding them a Moss Berry Pie.
- A wild Glowceling can sleep during the day.
- A wild Glowceling can randomly sit.
- A tamed Glowceling can be sittable.
- An adult Glowceling can randomly spawn a Tall Glowcelium Sprouts.
- Drops on death: Glowcelium Sprouts, & XP Orbs.
- Aggressive toward (if it tamed): Those attacked by his owner, and those who attack it.
- Melee attack damage: 2-3
- It can slowly regenerate their health when they sit or sleep.
- A wild Glowceling can pick up the food that tempts them and eat it.
- It can transform into a Myceling when you feed it with Tall Mycelium sprouts.
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Villagers
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Wandering Collectors
(6 variants)
- Rarity: Common
- Behavior: Neutral
- Mob type: Trader, Villager
- Spawn in all overworld surfaces & underground.
- Health: 26
- Speed: 0.30
- It can breathe in Air.
- It can trade with players.
- Each trader variation had a different type of trade set.
- They can change their trade set every 3 days in game.
- Drops on death: Emerald Powder, Leather Scrap, Mud Ball, & XP Orbs.
- Avoids: Monsters, & Sculk blocks.
- It can shoot: Mud Ball
- Shoot attack damage: 2
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Illagers
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Cave Dweller
- Rarity: Common
- Behavior: Hostile
- Mob type: Illager, Monster
- Spawn in all underground.
- Health: 24
- Speed: 0.30
- It can breathe in Air.
- Drops on death: Leather, Leather Scrap, Emerald, & XP Orbs.
- Avoids: Creeper, Warden, & Sculk blocks.
- Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, & Players aggressive tamed mobs.
- Equipped weapon: Wooden Club, Dripstone Club, Magma Club, or Bow.
- Melee attack damage: 2-3
- It can pick up weapons and equip it.
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Book Curserer
- Rarity: Common
- Behavior: Hostile
- Mob type: Curserer, Illager, Monster
- Spawn in all overworld surfaces & underground.
- Health: Health: 24
- Speed: 0.30
- It can breathe in Air.
- Drops on death: Book, Cursed Eye, Book of Curses, Enchanted Book, & XP Orbs.
- Avoids: Players, Creeper, Iron Golem, Snow Golem, Tree Guardians, & Warden.
- Aggressive toward: Players, Iron Golem, Snow Golem, Tree Guardians, Villager, & Players aggressive tamed mobs.
- It can summon 3-4 Cursed Flying Book (92% chance), Enchanted Flying Book (4% chance), or Flying Book (4% chance) around its self.
- It can transform a normal Flying Book into a Cursed Flying Book.
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Piglins
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Piglin Crates Trader
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✧
- Rarity: Common
- Behavior: Neutral
- Mob type: Trader, Piglin
- Spawn only inside the Piglin Crates Trader House.
- Health: 20
- Speed: 0.30
- It can breathe in Air.
- It can barter with Gold Ingot.
- It can trade with players.
- Drops on death: Gold Nugget & XP Orbs.
- Avoids: Nether Soul Wisp, Soul Fire Bird, & any soul-type light sources.
- Aggressive toward: Wither Skeleton & Players without gold armor equipped.
- Equipped weapon: Flint Axe
- Melee attack damage: 5
- It can pick up weapons and equip it.
- It can pick up armor and equip it.
- It can pick up gold-type items and store them in its inventory.
- It can transform into Zombified Piglin when exposed to other dimensions other than the Nether.
- It can broadcast its enemies to all nearby Piglin.
- It can be aggressive towards players if they open or break Crates, Chest, Barrel, Shulker Box, Gold Block, Gold Ores, or attack other Piglins.
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Skeletons
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Skeleton Footman
- Rarity: Common
- Behavior: Hostile
- Mob type: Skeleton, Undead, Monster
- Spawn in all overworld surfaces & underground.
- Health: 20
- Speed: 0.25
- It can breathe in Air & Water.
- It can burn in daylight.
- Drops on death: Bone, Leather Scrap, & XP Orbs.
- Avoids: Cave Wolf, Creepers, & Wolf.
- Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, & Players aggressive tamed mobs.
- Equipped weapon: Wooden Sword
- Equipped armor: Leather Armor
- Melee attack damage: 3
- It can pick up weapons and equip it.
- It can pick up armor and equip it.
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Skeleton Guard
- Rarity: Common
- Behavior: Hostile
- Mob type: Skeleton, Undead, Monster
- Spawn in all overworld surfaces & underground.
- Health: 20
- Speed: 0.25
- It can breathe in Air & Water.
- It can burn in daylight.
- Drops on death: Bone, Chain Links, & XP Orbs.
- Avoids: Cave Wolf, Creepers, & Wolf.
- Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, & Players aggressive tamed mobs.
- Equipped weapon: Stone Sword
- Equipped armor: Chainmail Armor
- Melee attack damage: 3
- It can pick up weapons and equip it.
- It can pick up armor and equip it.
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Skeleton Swordman
- Rarity: Common
- Behavior: Hostile
- Mob type: Skeleton, Undead, Monster
- Spawn in all overworld surfaces & underground.
- Health: 20
- Speed: 0.25
- It can breathe in Air & Water.
- It can burn in daylight.
- Drops on death: Bone, Iron Powder, & XP Orbs.
- Avoids: Cave Wolf, Creepers, & Wolf.
- Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, & Players aggressive tamed mobs.
- Equipped weapon: Iron Sword
- Equipped armor: Iron Armor
- Melee attack damage: 3
- It can pick up weapons and equip it.
- It can pick up armor and equip it.
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Skeleton Golden Swordman
- Rarity: Common
- Behavior: Hostile
- Mob type: Skeleton, Undead, Monster
- Spawn in all overworld surfaces & underground.
- Health: 20
- Speed: 0.25
- It can breathe in Air & Water.
- It can burn in daylight.
- Drops on death: Bone, Gold Powder, & XP Orbs.
- Avoids: Cave Wolf, Creepers, & Wolf.
- Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, & Players aggressive tamed mobs.
- Equipped weapon: Golden Sword
- Equipped armor: Golden Armor
- Melee attack damage: 3
- It can pick up weapons and equip it.
- It can pick up armor and equip it.
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Mossy Skeleton
- Rarity: Common
- Behavior: Neutral
- Mob type: Skeleton, Undead
- Spawn in Jungle, Swamp, Mangrove Swamp, Cherry Grove, Lush Caves, Mossy Forest, Overgrown Jungle, & Mosshroom Cave.
- Health: 20 (Wild) | 30 (Tamed)
- Speed: 0.25
- It can breathe in Air & Water.
- It can be tempted with Sprouted Bone.
- It can be healed by giving them Bone, Sprouted Bone, Milk Bucket, Jar of Milk, & Bamboo Tumbler with Milk.
- It can be tamed by giving them a Sprouted Bone.
- Wild Mossy Skeleton can randomly sit.
- Tamed Mossy Skeleton can be sittable.
- Drops on death: Bone, Moss Sprouts, & XP Orbs.
- Avoids: Cave Wolf, & Wolf.
- Aggressive toward (if it's tamed): Monsters, those attacked by his owner, and those who attack it.
- Melee attack damage: 3
- It can slowly regenerate their health when they sit or sleep.
- Wild Mossy Skeleton may pick up random items and equip it.
- Tamed Mossy Skeleton can pick up any equippable item and equip it. They mostly pick up the item that has the most rare or stronger stats.
- It can use any type of weapon, like magic staff, trident, or bow, without needing an ammunition stack.
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Miner Skeleton
(10 variants)
- Rarity: Common
- Behavior: Hostile
- Mob type: Skeleton, Undead, Monster
- Spawn only inside the custom mineshafts.
- Health: 20-32
- Speed: 0.25
- It can breathe in Air & Water.
- It can burn in daylight.
- It can randomly sit.
- Drops on death: Bone, Coal, Raw Copper, Raw Gold, Raw Iron, Redstone, Lapis Lazuli, Amethyst Shard, Emerald, Diamond, & XP Orbs.
- Avoids: Cave Wolf, & Wolf.
- Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, & Players aggressive tamed mobs.
- Equipped weapon: Random Pickaxe
- Equipped armor: Random Helmet
- Melee Attack Damage: 3
- It can slowly regenerate their health when they sit or sleep.
- It can pick up weapons and equip it.
- It can pick up armor and equip it.
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Spirits
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Forest Wisp
- Rarity: Uncommon
- Behavior: Passive
- Mob type: Wisp, Spirit, Levitant
- Spawn in Forest, Flower Forest, Birch Forest, Dark Forest, Taiga, Jungle, Swamp, Mangrove Swamp, Cherry Grove, Mossy Forest, & Overgrown Jungle.
- Health: 12
- Fly speed: 0.10
- It can breathe in Air, & Water.
- It can be magical charged.
- Charged Forest Wisp can be interacted with Glass Bottle and it will give you a Bottle o'Enchanting.
- It can be obtained by using a Empty Jar.
- Drops on death: Enchanted Dust & XP Orbs. | Enchanted Emerald & XP Orbs. (Nico's Mobs)
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Nether Wisp
- Rarity: Common
- Behavior: Passive
- Mob type: Fire, Flying, Wisp, Spirit, Levitant
- Spawn in all nether biomes.
- Health: 12
- Fly speed: 0.15
- Immune to Fire.
- It can breathe in Air, & Lava.
- It can be hurt when in contact with water or when it rains.
- It can be tempted with Fire Feather.
- It can be magical charged.
- It can be interacted with Fire Feather and it will give you a Blaze Powder.
- Charged Nether Wisp can be interacted with Glass Bottle and it will give you a Fire Resistance Potion (3:00).
- Drops on death: Blaze Powder & XP Orbs.
- It can transform into a Nether Soul Wisp when it interacts with Soul Fire, Soul Sand, or Soul Campfire.
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Nether Soul Wisp
- Rarity: Common
- Behavior: Passive
- Mob type: Fire, Flying, Wisp, Spirit, Levitant
- Spawn in all nether biomes.
- Health: 12
- Fly Speed: 0.15
- Immune to Fire.
- It can breathe in Air, & Lava.
- It can be hurt when in contact with water or when it rains.
- It can be tempted with Soul Fire Feather.
- It can be magical charged.
- It can be interacted with Soul Fire Feather and it will give you a Echo Shard.
- Charged Nether Soul Wisp can be interacted with Glass Bottle and it will give you a Speed Potion (3:00).
- Drops on death: Echo Shard & XP Orbs.
- It can transform into a Nether Wisp when it interacts with Fire, Lava, or Campfire.
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Elemental
✧
Mossman
- Rarity: Common
- Behavior: Hostile
- Mob type: Elemental, Monster
- Spawn in a Mossy Forest.
- Health: 28
- Speed: 0.23
- It can breathe in Air & Water.
- Drops on death: Rotten Flesh, Moss Block, Moss Carpet, Moss Sprouts, & XP Orbs.
- Aggressive toward: Players, Iron Golem, Snow Golem, & Villager Traders.
- Melee attack damage: 7-8
- It can instantly restore their health when they are not moving in every minute.
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Golems
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Cobblestone Golem
- Rarity: Common
- Behavior: Neutral
- Mob type: Golem, Elemental
- Spawn in all stone underground.
- Health: 50 (Wild) | 70 (Tamed)
- Knockback resistance: 0.5
- Speed: 0.20
- It can breathe in Air, Water, & Solid Blocks.
- It can be healed by giving them a Cobblestone.
- It can be tamed by giving them a Enchanted Emerald.
- Wild Cobblestone Golem can sleep during the night or thunderstorm.
- Tamed Cobblestone Golem can be sittable.
- Drops on death: Cobblestone, Emerald, & XP Orbs.
- Aggressive toward (if it's tamed): Monsters, those attacked by his owner, and those who attack it.
- Melee attack damage: 7-8
- It can slowly regenerate their health when they sit or sleep.
- Wild Cobblestone Golem can transform into a Mossy Cobblestone Golem if it soaks in water for an hour or more.
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Mossy Cobblestone Golem
- Rarity: Common
- Behavior: Neutral
- Mob type: Golem, Elemental
- Spawn in Forest, Flower Forest, Birch Forest, Dark Forest, Windswept Forest, Taiga, Jungle, Swamp, Mossy Forest, & Overgrown Jungle.
- Health: 50 (Wild) | 70 (Tamed)
- Knockback resistance: 0.5
- Speed: 0.20
- It can breathe in Air, Water, & Solid Blocks.
- It can be healed by giving them a Mossy Cobblestone.
- It can be tamed by giving them a Enchanted Emerald.
- Wild Mossy Cobblestone Golem can sleep during the night or thunderstorm.
- Tamed Mossy Cobblestone Golem can be sittable.
- Drops on death: Mossy Cobblestone, Emerald, & XP Orbs.
- Aggressive toward (if it's tamed): Monsters, those attacked by his owner, and those who attack it.
- Melee attack damage: 5-7
- It can slowly regenerate their health when they sit or sleep.
- Wild Mossy Cobblestone Golem can transform into a Cobblestone Golem if it is exposed in dry places like desert and nether dimension for an hour or more.
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Magma Golem
- Rarity: Common
- Behavior: Hostile
- Mob type: Golem, Elemental
- Spawn in all deepslate underground, Nether Wastes, Crimson Forest, Warped Forest, & Basalt Deltas.
- Health: 50
- Knockback resistance: 0.3
- Speed: 0.25
- Swim speed: 0.25
- Lava speed: 0.30
- Immune to Fire.
- It can breathe in Air, Water, & Lava.
- It can be healed by giving them a Magma.
- Drops on death: Magma Block & Magma Cream.
- Aggressive toward: Players, Iron Golem, Snow Golem, & Players aggressive tamed mobs.
- Melee attack damage: 8-10
- It can inflict a 1 damage to players that come near it.
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Deepslate Golem
- Rarity: Common
- Behavior: Hostile
- Mob type: Cursed, Golem, Elemental
- Spawn in all deepslate underground.
- Health: 60 (Wild) | 80 (Tamed)
- Knockback resistance: 0.5
- Speed: 0.23
- It can breathe in Air, Water, & Solid Blocks.
- It can be healed by giving them Deepslate or Cobbled Deepslate.
- It can be tamed by giving them a Enchanted Emerald.
- Tamed Deepslate Golem can be sittable.
- It can be uncursed using 'Cursed Eye' in your mainhand and 'Book of Curses' in your offhand.
- Drops on death: Deepslate, Cobbled Deepslate, Emerald, & XP Orbs.
- Avoids: Any mob wielding the Curserer Staff.
- Aggressive toward (if it's cursed): Players, Iron Golem, Snow Golem, & Players aggressive tamed mobs.
- Aggressive toward (if it's tamed): Monsters, those attacked by his owner, and those who attack it.
- Melee attack damage: 7-8
- It can slowly regenerate their health when they sit or sleep.
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Cobbled Deepslate Golem
- Rarity: Common
- Behavior: Hostile
- Mob type: Golem, Elemental
- Spawn in all deepslate underground & inside the Deepslate Catacombs.
- Health: 60 (Wild) | 80 (Tamed)
- Knockback resistance: 0.5
- Speed: 0.20
- It can breathe in Air, Water, & Solid Blocks.
- It can be healed by giving them Deepslate or Cobbled Deepslate.
- It can be tamed by giving them a Enchanted Emerald.
- Wild Cobbled Deepslate Golem can sleep during the day.
- Tamed Cobbled Deepslate Golem can be sittable.
- Drops on death: Cobbled Deepslate, Diamond, & XP Orbs.
- Aggressive toward (if it wild): Players, Iron Golem, Snow Golem, & Players aggressive tamed mobs.
- Aggressive toward (if it tamed): Monsters, those attacked by his owner, and those who attack it.
- Melee attack damage: 7-8
- It can slowly regenerate their health when they sit or sleep.
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Treants
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Troots
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Overgrown Jungle Troot
- Rarity: Common
- Behavior: Neutral
- Mob type: Troot, Treant, Elemental
- Spawn in a Overgrown Jungle.
- Health: 15 (Wild) | 25 (Tamed)
- Speed: 0.25
- It can breathe in Air & Water.
- It can be tempted with Beetroot, or Beetroot Pie.
- It can be healed by feeding them Beetroot, Beetroot Stew, or Beetroot Pie.
- It can be tamed by feeding them a Beetroot Pie.
- Wild Troot can randomly sit.
- Tamed Troot can be sittable.
- Drops on death: Overgrown Jungle Log, Overgrown Jungle Sapling, Stick, & XP Orbs.
- Aggressive toward (if it's tamed): Those attacked by his owner, and those who attack it.
- Melee attack damage: 2-3
- It can slowly regenerate their health when they sit or sleep.
- Wild Troot can pick up the food that tempts them and eat it.
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Corrupted Troot
- Rarity: Common
- Behavior: Neutral
- Mob type: Troot, Treant, Elemental
- Spawn in a Corrupted Forest.
- Health: 16 (Wild) | 26 (Tamed)
- Speed: 0.25
- It can breathe in Air & Water.
- It can be tempted with Beetroot, or Beetroot Pie.
- It can be healed by feeding them Beetroot, Beetroot Stew, or Beetroot Pie.
- It can be tamed by feeding them a Beetroot Pie.
- Wild Troot can randomly sit.
- Tamed Troot can be sittable.
- Drops on death: Corrupted Log, Corrupted Sapling, Stick, & XP Orbs.
- Aggressive toward (if it's tamed): Those attacked by his owner, and those who attack it.
- Melee attack damage: 2-3
- It can slowly regenerate their health when they sit or sleep.
- Wild Troot can pick up the food that tempts them and eat it.
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Mossy Troot
- Rarity: Common
- Behavior: Neutral
- Mob type: Troot, Treant, Elemental
- Spawn in a Mossy Forest.
- Health: 15 (Wild) | 25 (Tamed)
- Speed: 0.25
- It can breathe in Air & Water.
- It can be tempted with Beetroot, or Beetroot Pie.
- It can be healed by feeding them Beetroot, Beetroot Stew, or Beetroot Pie.
- It can be tamed by feeding them a Beetroot Pie.
- Wild Troot can randomly sit.
- Tamed Troot can be sittable.
- Drops on death: Mossy Log, Mossy Sapling, Stick, & XP Orbs.
- Aggressive toward (if it's tamed): Those attacked by his owner, and those who attack it.
- Melee attack damage: 2-3
- It can slowly regenerate their health when they sit or sleep.
- Wild Troot can pick up the food that tempts them and eat it.
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Tree Guardians
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Oak Tree Guardian
- Rarity: Common
- Behavior: Neutral
- Mob type: Tree Guardian, Treant, Elemental
- Spawn in Forest, Flower Forest, Birch Forest, Dark Forest, Taiga, Jungle, Swamp, Mangrove Swamp, Cherry Grove, Mossy Forest, & Overgrown Jungle.
- Health: 50
- Knockback resistance: 1.1
- Speed: 0.20
- It can breathe in Air & Water.
- It can be healed by giving them Bone Meal.
- Drops on death: Oak Log, Oak Leaves, Oak Sapling, Emerald, & XP Orbs.
- Aggressive toward: Cursed Book, Illagers, Ravager, & Vex.
- Melee attack damage: 4-5
- It can be aggressive towards players if they break any type of log, wood, stem, or hyphae near them.
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Corpse Wood
- Rarity: Common
- Behavior: Hostile
- Mob type: Treant, Elemental, Monster
- Spawn in a Corrupted Forest.
- Health: 28
- Speed: 0.25
- It can breathe in Air & Water.
- Drops on death: Corrupted Log, Corrupted Sapling, Stick, & Bone.
- Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, & Players aggressive tamed mobs.
- Melee attack damage: 7-8
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Shrooms
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Brown Shroom
- Rarity: Common
- Behavior: Passive
- Mob type: Shroom, Myconids
- Spawn in Forest, Birch Forest, Dark Forest, Taiga, Swamp, Mushroom Fields, & Mushroom Cave.
- Health: 12 (Wild) | 22 (Tamed).
- Speed: 0.25
- It can breathe in Air.
- It can be tempted with Azalea or Flowering Azalea.
- It can be healed by feeding them Azalea or Flowering Azalea.
- It can be breed by feeding them Azalea.
- It can be aged by feeding them Azalea or Flowering Azalea.
- It can be tamed by feeding them a Flowering Azalea.
- It can sleep during the day.
- Wild Shroom can randomly sit.
- Tamed Shroom can be sittable.
- Tamed Brown Shroom can randomly spawn a Brown Mushroom.
- Drops on death: Brown Mushroom & XP Orbs.
- It can slowly regenerate their health when they sit or sleep.
- It can release a Hunger Effect around itself after being hit.
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Red Shroom
- Rarity: Common
- Behavior: Passive
- Mob type: Shroom, Myconids
- Spawn in Forest, Birch Forest, Dark Forest, Taiga, Swamp, Mushroom Fields, & Mushroom Cave.
- Health: 12 (Wild) | 22 (Tamed).
- Speed: 0.25
- It can breathe in Air.
- It can be tempted with Azalea or Flowering Azalea.
- It can be healed by feeding them Azalea or Flowering Azalea.
- It can be breed by feeding them Azalea.
- It can be aged by feeding them Azalea or Flowering Azalea.
- It can be tamed by feeding them a Flowering Azalea.
- It can sleep during the day.
- Wild Shroom can randomly sit.
- Tamed Shroom can be sittable.
- Tamed Red Shroom can randomly spawn a Red Mushroom.
- Drops on death: Red Mushroom & XP Orbs.
- It can slowly regenerate their health when they sit or sleep.
- It can release a Weakness Effect around itself after being hit.
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Moss Shroom
- Rarity: Common
- Behavior: Passive
- Mob type: Shroom, Myconids
- Spawn in Mosshroom Cave.
- Health: 12 (Wild) | 22 (Tamed).
- Speed: 0.25
- It can breathe in Air.
- It can be tempted with Azalea or Flowering Azalea.
- It can be healed by feeding them Azalea or Flowering Azalea.
- It can be breed by feeding them Azalea.
- It can be aged by feeding them Azalea or Flowering Azalea.
- It can be tamed by feeding them a Flowering Azalea.
- It can sleep during the day.
- Wild Shroom can randomly sit.
- Tamed Shroom can be sittable.
- Tamed Moss Shroom can randomly spawn a Mosshroom Fungus.
- Drops on death: Mosshroom Fungus & XP Orbs.
- It can slowly regenerate their health when they sit or sleep.
- It can release a Poison Effect around itself after being hit.
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Crimson Shroom
- Rarity: Common
- Behavior: Passive
- Mob type: Shroom, Myconids
- Spawn in a Crimson Forest.
- Health: 12 (Wild) | 22 (Tamed).
- Speed: 0.25
- It can breathe in Air.
- It can be tempted with Azalea or Flowering Azalea.
- It can be healed by feeding them Azalea or Flowering Azalea.
- It can be breed by feeding them Azalea.
- It can be aged by feeding them Azalea or Flowering Azalea.
- It can be tamed by feeding them a Flowering Azalea.
- Wild Shroom can randomly sit.
- Tamed Shroom can be sittable.
- Tamed Crimson Shroom can randomly spawn a Crimson Fungus.
- Drops on death: Crimson Fungus & XP Orbs.
- It can slowly regenerate their health when they sit or sleep.
- It can release a Nausea Effect around itself after being hit.
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Warped Shroom
- Rarity: Common
- Behavior: Passive
- Mob type: Shroom, Myconids
- Spawn in a Warped Forest.
- Health: 12 (Wild) | 22 (Tamed).
- Speed: 0.25
- It can breathe in Air.
- It can be tempted with Azalea or Flowering Azalea.
- It can be healed by feeding them Azalea or Flowering Azalea.
- It can be breed by feeding them Azalea.
- It can be aged by feeding them Azalea or Flowering Azalea.
- It can be tamed by feeding them a Flowering Azalea.
- Wild Shroom can randomly sit.
- Tamed Shroom can be sittable.
- Tamed Warped Shroom can randomly spawn a Warped Fungus.
- Drops on death: Warped Fungus & XP Orbs.
- It can slowly regenerate their health when they sit or sleep.
- It can release a Slowness Effect around itself after being hit.
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Cubes
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Mud Cube
- Rarity: Common
- Behavior: Hostile
- Mob type: Cube, Elemental, Monster
- Spawn in Forest, Birch Forest, Dark Forest, Taiga, Swamp, & Mangrove Swamp.
- Health: 8-16
- Speed: 0.15
- It can breathe in Air & Water.
- Drops on death: Mud Ball & XP Orbs.
- Aggressive toward: Players, Iron Golem, & Snow Golem.
- Melee attack damage: 3
- Melee attack effect: Slowness (0:10)
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Snow Cube
- Rarity: Common
- Behavior: Hostile
- Mob type: Cube, Elemental, Monster
- Spawn in Snowy Plains, Ice Spikes, Snowy Taiga, Grove, Snowy Slopes, Jagged Peaks, Frozen Peaks, & Snowy Beach.
- Health: 8-16
- Speed: 0.15
- Immune to Freezing.
- It can breathe in Air & Water.
- Drops on death: Snowball & XP Orbs.
- Aggressive toward: Players, Iron Golem, & Snow Golem.
- Melee attack damage: 3
- Melee attack effect: Slowness (0:10)
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Sand Cube
- Rarity: Common
- Behavior: Hostile
- Mob type: Cube, Elemental, Monster
- Spawn in Desert.
- Health: 8-16
- Speed: 0.25
- It can breathe in Air & Water.
- Drops on death: Sand & XP Orbs.
- Aggressive toward: Players, Iron Golem, & Snow Golem.
- Melee attack damage: 3
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Flying Books
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Flying Book
- Rarity: Common
- Behavior: Neutral
- Mob type: Flying, Object, Levitant
- Summon by Enchanter Apprentice.
- Health: 8
- Fly speed: 0.10
- It can breathe in Air.
- It can be tempted with Book and Quill.
- Drops on death: Book & XP Orbs.
- Melee attack damage: 1
- It can duplicate a magic books by interacting with quills.
- It can be cursed by the Book Curserer.
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Cursed Flying Book
- Rarity: Common
- Behavior: Hostile
- Mob type: Cursed, Object, Monster, Levitant
- Summon by Enchanter Apprentice.
- Health: 8
- Fly speed: 0.10
- It can breathe in Air.
- It can be uncursed using 'Cursed Eye' in your mainhand and 'Book of Curses' in your offhand.
- It can be tempted with Book and Quill.
- Drops on death: Paper, Book & XP Orbs.
- Avoids: Any mob wielding the Curserer Staff.
- Aggressive toward: Players, Iron Golem, Snow Golem, Tree Guardians, Villagers, & Players aggressive tamed mobs.
- Melee attack damage: 1
- A summoned Cursed Flying Book will disappear after a few minutes.
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Other Monsters
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Scarecrow
- Rarity: Common
- Behavior: Hostile
- Mob type: Cursed, Object, Monster
- Spawn in Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Taiga, Jungle, Swamp, Cherry Grove, Meadow, & Corrupted Forest.
- Health: 20
- Speed: 0.25
- It can breathe in Air & Water.
- It can sleep during the day.
- It can be interacted with Shears to remove the Carved Pumpkin.
- It can be interacted with Farmer's Hat to equip it.
- It can be uncursed using 'Cursed Eye' in your mainhand and 'Book of Curses' in your offhand.
- Drops on death: Wheat, Stick, & XP Orbs.
- Avoids: Any mob wielding the Curserer Staff.
- Aggressive toward (if it's cursed): Players, Corrupted Raven, Iron Golem, Raven, Snow Golem, Traders & Players aggressive tamed mobs.
- Aggressive toward (if it's uncursed): Wild Raven, Corrupted Raven, Cursed Rat, Wild Rat, Rabbit, & Wild Squirrel.
- Equipped weapon: Random Hoe
- Melee attack damage: 2
- It can slowly regenerate their health when they sit or sleep.
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Cursed Rat
- Rarity: Common
- Behavior: Hostile
- Mob type: Cursed, Mammal, Animal, Monster
- Spawn in Plains, Snowy Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Taiga, Snowy Taiga, Jungle, Swamp, Mangrove Swamp, Savanna, & Corrupted Forest.
- Summon by Rat Curserer.
- Health: 16
- Speed: 0.25
- Can breathe in Air.
- Can be uncursed using 'Cursed Eye' in your mainhand and 'Book of Curses' in your offhand.
- Drops on death: Raw Rat, & XP Orbs.
- Avoids: Any mob wielding the Curserer Staff.
- Aggressive toward: Players, Iron Golem, Snow Golem & Players aggressive tamed mobs.
- Melee attack damage: 2-3
- Cursed Rat may pick up random items.
- Cursed Rat can destroy crops.
Giant Rat (Uncursed Rat):
- Rarity: Common
- Behavior: Hostile
- Mob type: Mammal, Animal
- Spawn by uncursing the Cursed Rat.
- Health: 16 (Wild) | 24 (Tamed)
- Speed: 0.28
- Can breathe in Air.
- Can be tempted with most of the food.
- Can be healed by feeding them most of the food.
- Can be tamed by feeding them a Cheese Bread | Pumpkin Pie (Nico's More Dungeon)
- Wild Giant Rat can randomly sit.
- Tamed Giant Rat can be sittable.
- Drops on death: Raw Rat & XP Orbs.
- Aggressive toward (if it's tamed): Those attacked by his owner, and those who attack it.
- Melee attack damage: 2-3
- Wild Giant Rat can pick up the food that tempts them and eat it.
- Wild Giant Rat can destroy crops.
- Can slowly regenerate their health when they sit or sleep.
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Sculk Walker
- Rarity: Common
- Behavior: Hostile
- Mob type: Sculk, Monster
- Spawn in all deepslate underground.
- Health: 42
- Speed: 0.27
- Immune to Sculk Vibration, & Warden Sensor.
- It can breathe in Air.
- Drops on death: Sculk, Sculk Vein, Sculk Sensor, Echo Shard, & XP Orbs.
- Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, & Players aggressive tamed mobs.
- Melee attack damage: 8-9
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Castles
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Forts
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Libraries
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Chapel
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Towers
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Pillager Tower
(2 variants)
- Generate in Plains, Snowy Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Windswept Forest, Taiga, Snowy Taiga, Jungle, Swamp, Windswept Hills, Meadow, Grove, Snowy Slopes, Stony Peaks, Jagged Peaks, Savanna, Badlands, Corrupted Forest & Overgrown Jungle surfaces.
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Shrines
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Corrupted Shrine
- Generate in Corrupted Forest surfaces.
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Houses
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Crates Trader House
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Abandoned Houses
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Crypts
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Ruins
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Small Ruins
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Ruin Houses
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Huts
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Tree Stump Huts
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Camps
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Small Wooden Structures
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Wooden Watchtower
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Wooden Crate Piles
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Wooden Bench
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Wooden Posts
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Wooden Post
(5 variants)
- Wooden Oak Post - Generate in Plains, Forest, Flower Forest, Birch Forest, & Meadow surfaces.
- Wooden Spruce Post - Generate in Snowy Plains, Windswept Forest, Taiga, Snowy Taiga, & Windswept Hills surfaces.
- Wooden Jungle Post - Generate in Jungle, & Overgrown Jungle surfaces.
- Wooden Acacia Post - Generate in Savanna & Badlands surfaces.
- Wooden Dark Oak Post - Generate in Dark Forest, Swamp, & Corrupted Forest surfaces.
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Wooden Lantern Posts
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Wooden Lantern Post
(5 variants)
- Wooden Oak Lantern Post - Generate in Plains, Forest, Flower Forest, Birch Forest, & Meadow surfaces.
- Wooden Spruce Lantern Post - Generate in Snowy Plains, Windswept Forest, Taiga, Snowy Taiga, & Windswept Hills surfaces.
- Wooden Jungle Lantern Post - Generate in Jungle, & Overgrown Jungle surfaces.
- Wooden Acacia Lantern Post - Generate in Savanna & Badlands surfaces.
- Wooden Dark Oak Lantern Post - Generate in Dark Forest, Swamp, & Corrupted Forest surfaces.
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Wooden Banner Post
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Wooden Banner Post
(5 variants)
- Wooden Oak Banner Post - Generate in Plains, Forest, Flower Forest, Birch Forest, & Meadow surfaces.
- Wooden Spruce Banner Post - Generate in Snowy Plains, Windswept Forest, Taiga, Snowy Taiga, & Windswept Hills surfaces.
- Wooden Jungle Banner Post - Generate in Jungle, & Overgrown Jungle surfaces.
- Wooden Acacia Banner Post - Generate in Savanna & Badlands surfaces.
- Wooden Dark Oak Banner Post - Generate in Dark Forest, Swamp, & Corrupted Forest surfaces.
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Wooden Skull Post
(10 variants)
- Wooden Oak Skull Post - Generate in Plains, Forest, Flower Forest, Birch Forest, & Meadow surfaces.
- Wooden Spruce Skull Post - Generate in Snowy Plains, Windswept Forest, Taiga, Snowy Taiga, & Windswept Hills surfaces.
- Wooden Jungle Skull Post - Generate in Jungle, & Overgrown Jungle surfaces.
- Wooden Acacia Skull Post - Generate in Savanna & Badlands surfaces.
- Wooden Dark Oak Skull Post - Generate in Dark Forest, Swamp, & Corrupted Forest surfaces.
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Wooden Scarecrow
(5 variants)
- Wooden Oak Scarecrow - Generate in Plains, Forest, Flower Forest, Birch Forest, & Meadow surfaces.
- Wooden Spruce Scarecrow - Generate in Snowy Plains, Windswept Forest, Taiga, Snowy Taiga, & Windswept Hills surfaces.
- Wooden Jungle Scarecrow - Generate in Jungle, & Overgrown Jungle surfaces.
- Wooden Acacia Scarecrow - Generate in Savanna & Badlands surfaces.
- Wooden Dark Oak Scarecrow - Generate in Dark Forest, Swamp, & Corrupted Forest surfaces.
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Wooden Campfire
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Wooden Campfire
(5 variants)
- Wooden Oak Campfire - Generate in Plains, Forest, Flower Forest, Birch Forest, & Meadow surfaces.
- Wooden Spruce Campfire - Generate in Snowy Plains, Windswept Forest, Taiga, Snowy Taiga, & Windswept Hills surfaces.
- Wooden Jungle Campfire - Generate in Jungle, & Overgrown Jungle surfaces.
- Wooden Acacia Campfire - Generate in Savanna & Badlands surfaces.
- Wooden Dark Oak Campfire - Generate in Dark Forest, Swamp, & Corrupted Forest surfaces.
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Wooden Tent
(5 variants)
- Wooden Oak Tent - Generate in Plains, Forest, Flower Forest, Birch Forest, & Meadow surfaces.
- Wooden Spruce Tent - Generate in Snowy Plains, Windswept Forest, Taiga, Snowy Taiga, & Windswept Hills surfaces.
- Wooden Jungle Tent - Generate in Jungle, & Overgrown Jungle surfaces.
- Wooden Acacia Tent - Generate in Savanna & Badlands surfaces.
- Wooden Dark Oak Tent - Generate in Dark Forest, Swamp, & Corrupted Forest surfaces.
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Wooden Well
(5 variants)
- Wooden Oak Well - Generate in Plains, Forest, Flower Forest, Birch Forest, & Meadow surfaces.
- Wooden Spruce Well - Generate in Snowy Plains, Windswept Forest, Taiga, Snowy Taiga, & Windswept Hills surfaces.
- Wooden Jungle Well - Generate in Jungle, & Overgrown Jungle surfaces.
- Wooden Acacia Well - Generate in Savanna & Badlands surfaces.
- Wooden Dark Oak Well - Generate in Dark Forest, Swamp, & Corrupted Forest surfaces.
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Bale Piles
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Moss Sprouts Bale Pile
(3 variants)
- Generate in Mossy Forest surfaces.
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Corrupted Grass Bale Pile
(3 variants)
- Generate in Corrupted Forest surfaces.
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Giant Fallen Logs
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Fossils
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Large Fossil
(8 variants)
- Generate in Forest, Flower Forest, Birch Forest, Dark Forest, Windswept Forest, Taiga, Snowy Taiga, Jungle, Swamp, Mangrove Swamp, Windswept Hills, Jagged Peaks, Frozen Peaks, Desert, Savanna, Badlands, Beaches, Mushroom Fields, Oceans, Corrupted Forest, Mossy Forest, & Overgrown Jungle surfaces. In all overworld Underground. And in all nether biomes.
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Ships
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Graves
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Rats Dungeon
- Generate in Plains, Snowy Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Taiga, Snowy Taiga, Jungle, Swamp, Mangrove Swamp, Cherry Grove, Meadow, Savanna, Badlands, Mushroom Fields, Corrupted Forest, Mossy Forest, & Overgrown Jungle surfaces.
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Zombie Dungeon
- Generate in Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Taiga, Jungle, Swamp, Mangrove Swamp, Savanna, Corrupted Forest, Mossy Forest, & Overgrown Jungle surfaces.
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Deepslate Catacomb
- Generate in all deepslate underground.
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- Mineshafts are generated by a custom block with a random tick that triggers the new mineshaft spawn.
- It is generated like how crops randomly grow, which means it will not be generated at the time you enter your world. You need to wait a few minutes to load or generate in your world.
- To generate them quickly in your world, try increasing "Random Tick" in your game world setting.
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Patches
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Cobblestone Patch
- Generate in Plains, Snowy Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Windswept Forest, Taiga, Snowy Taiga, Windswept Hills, Cherry Grove, Meadow, Grove, Snowy Slopes, Mountain Peaks, Savanna, River, Snowy Beach & Stony Shore surfaces. And in all overworld underground.
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Mossy Cobblestone Patch
- Generate in Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Windswept Forest, Taiga, Jungle, Swamp, Mangrove Swamp, Windswept Hills, Cherry Grove, Meadow, Stony Peaks, River, Beach, Stony Shore, Mossy Forest, & Overgrown Jungle surfaces. And in all overworld underground.
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Minerals Patches
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Ore Patches
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Fossil Patches
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Crystal Patches
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Vegetation
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Tip Grass Vegetation
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Clump of Mushrooms
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Ponds
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Stone Piles
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Stone Pile
- Generate in Plains, Snowy Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Windswept Forest, Taiga, Snowy Taiga, Jungle, Swamp, Windswept Hills, Cherry Grove, Meadow, Grove, Snowy Slopes, Stony Peaks, Jagged Peaks, Savanna, Beaches, Mushroom Fields, & Overgrown Jungle surfaces.
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Mounds
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Small Geode
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Bushes
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Fungus Bushes
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Fallen Logs
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Fallen Corrupted Log
- Generate in Corrupted Forest surfaces.
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Fallen Mossy Log
- Generate in Mossy Forest surfaces.
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Fallen Overgrown Jungle Log
- Generate in Overgrown Jungle surfaces.
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Fallen Mega Logs
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Fallen Mossed Logs
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Tree Stumps
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Corrupted Stump
- Generate in Swamp, & Corrupted Forest surfaces.
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Mega Tree Stumps
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Trees
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Wild Trees
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Wild Corrupted Tree
- Generate in Dark Forest, Swamp, & Wooded Badlands surfaces.
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Wild Mossy Tree
- Generate in Jungle, Swamp, Mangrove Swamp, & Overgrown Jungle surfaces.
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Wild Overgrown Jungle Tree
- Generate in Jungle surfaces.
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Dead Trees
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Fossils
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Small Fossil
- Generate Forest, Flower Forest, Birch Forest, Dark Forest, Taiga, Jungle, Swamp, Mangrove Swamp, Meadow, Grove, Snowy Slopes, Stony Peaks, Jagged Peaks, Frozen Peaks, Desert, Savanna, Badlands, Beach, Mushroom Fields, Oceans, Corrupted Forest, Mossy Forest, Overgrown Jungle, in all overworld underground, and in all nether biomes.
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Nature Blocks
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Grasses
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Tip Grasses
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Fuel: 1.0
- Flammable: YES
- Explosion Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can only be placed on: Dirt, Grass Block, Moss Block, Podzol, grassed or mossed woods & stones.
- Can found naturally in: Overworld grass block surfaces.
- Drop: (Nothing)
- Mining Tool: Shears
- Mining Tool Drop: Tip Grasses
- Can be fertilized: NO
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Lush Grass
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Small Lush Grass
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Fuel: 0.5
- Flammable: YES
- Explosion Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can only be placed on: Dirt, Grass Block, Moss Block, Podzol, grassed or mossed woods & stones.
- Can found naturally in: Overworld grass block surfaces.
- Drop: (Nothing)
- Mining Tool: Shears
- Mining Tool Drop: Small Lush Grass
- Fertilizable: Bone Meal
- Fertilization: Grow into Tall Lush Grass.
- Can randomly grow: NO
- Recipe ingredients for: Lush Grass Bale
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Tall Lush Grass
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Fuel: 1.0
- Flammable: YES
- Explosion Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can only be placed on: Dirt, Grass Block, Moss Block, Podzol, grassed or mossed woods & stones.
- Can found naturally in: Overworld grass block surfaces.
- Drop: Stick or Small Lush Grass
- Mining Tool: Shears
- Mining Tool Drop: Tall Lush Grass
- Fertilizable: NO
- Recipe ingredients for: Lush Grass Bale
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Corrupted Grass
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Fuel: 1.0
- Flammable: YES
- Explosion Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can only be placed on: Dirt, Grass Block, Moss Block, Mud, Podzol, Mycelium, Sands, Corrupted Dirt, Corrupted Stone, grassed or mossed woods & stones.
- Can found naturally in: Corrupted Forest surface.
- Drop: (Nothing)
- Mining Tool: Shears
- Mining Tool Drop: Corrupted Grass
- Fertilizable: NO
- Recipe ingredients for: Corrupted Grass Bale
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Sprouts
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Moss Sprouts
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Small Moss Sprouts
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Mossy Skeleton
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- Rarity: Common
- Craftable: NO
- Stackable: 64
- Fuel: 0.5
- Flammable: YES
- Explosion Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can only be placed on: Moss block, mossed woods & stones.
- Can found naturally in: Mossy Forest & Mosshroom Cave.
- Drop: (Nothing)
- Mining Tool: Shears
- Mining Tool Drop: Small Moss Sprouts
- Fertilizable: Bone Meal
- Fertilization: Grow into Tall Moss Sprouts.
- Can randomly grow: NO
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Tall Moss Sprouts
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Mossy Skeleton
Mossman
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- Rarity: Common
- Craftable: YES
- Stackable: 64
- Fuel: 1.0
- Flammable: YES
- Explosion Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can only be placed on: Moss block, mossed woods & stones.
- Can found naturally in: Mossy Forest & Mosshroom Cave.
- Drop: (Nothing)
- Mining Tool: Shears
- Mining Tool Drop: Tall Moss Sprouts
- Fertilizable: NO
- Recipe ingredients for: Sprouted Bone & Moss Sprouts Bale
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Mycelium Sprouts
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Small Mycelium Sprouts
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Myceling
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- Rarity: Common
- Craftable: NO
- Stackable: 64
- Fuel: 1.0
- Flammable: YES
- Blast Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can only be placed on: Mycelium & Myceliumed Deepslate
- Can found naturally in: Mushroom Fields & Mushroom Cave.
- Drop: (Nothing)
- Mining Tool: Shears
- Mining Tool Drop: Small Mycelium Sprouts
- Fertilizable: Bone Meal & Glowcelium Bone Meal
- Bone Meal fertilization: Grow into Tall Mycelium Sprouts.
- Glowcelium Bone Meal fertilization: Transform into Tall Glowcelium Sprouts.
- Can randomly grow: NO
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Tall Mycelium Sprouts
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Myceling
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Myceling
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- Rarity: Common
- Craftable: YES
- Stackable: 64
- Fuel: 2.0
- Flammable: YES
- Blast Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can only be placed on: Mycelium & Myceliumed Deepslate
- Can found naturally in: Mushroom Fields & Mushroom Cave.
- Drop: (Nothing)
- Mining Tool: Shears
- Mining Tool Drop: Tall Mycelium Sprouts
- Fertilizable: Glowcelium Bone Meal
- Fertilization: Transform into Tall Glowcelium Sprouts.
- Can randomly grow: NO
- Recipe ingredients for: Mycelium Sprouts Bale
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Glowcelium Sprouts
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Tall Glowcelium Sprouts
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Glowceling
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Glowceling
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- Rarity: Uncommon
- Craftable: YES
- Stackable: 64
- Fuel: 4.0
- Luminous: 5
- Flammable: YES
- Blast Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can only be placed on: Mycelium & Myceliumed Deepslate
- Can found naturally: NO
- Drop: (Nothing)
- Mining Tool: Shears
- Mining Tool Drop: Tall Glowcelium Sprouts
- Fertilizable: NO
- Recipe ingredients for: Sprouted Bone & Glowcelium Sprouts Bale
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Saplings
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Mossy Plant
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Mossy Troot
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Mossy Leaves
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- Rarity: Common
- Craftable: YES
- Stackable: 64
- Flammable: YES
- Explosion Resistance: 0.0
- Hardness: 0.0
- Collision: YES
- Can only be placed on: Dirt, Moss Block, Mud, Podzol, Mossy woods, & grassed or mossed woods & stones.
- Can found naturally in: Mossy Forest.
- Drop: Mossy Plant
- Mining Tool: Shears
- Fertilizable: Bone Meal
- Fertilization: Grow into a Mossy tree.
- Can randomly grow: NO
- Recipe ingredients for: Deadbush
- Use to feed the: Mossheep
- Use to age the baby: Mossheep
- Use to breed the: Mossheep
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Corrupted Sapling
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Corrupted Troot
Corrupted Wood Corpse
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- Rarity: Common
- Craftable: YES
- Stackable: 64
- Fuel: 5.0
- Flammable: YES
- Blast Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can only be placed on: Dirts, Mud, Sand, Terracotta, Corrupted Stone, Grassed or mossed woods and stones.
- Can found naturally in: Corrupted Forest.
- Drop: (Nothing)
- Mining Tool: Shears
- Mining Tool Drop: Corrupted Sapling
- Fertilizable: Bone Meal
- Fertilization: Grow into Corrupted Tree
- Can randomly grow: NO
- Recipe ingredients for: Stick & Blooming Corrupted Sapling.
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Blooming Corrupted Sapling
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Corrupted Leaves
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- Rarity: Common
- Craftable: YES
- Stackable: 64
- Fuel: 5.0
- Flammable: YES
- Blast Resistance: 0.0
- Hardness: 0.0
- Collision: NO
- Can only be placed on: Dirt, Mud, Sand, Terracotta, Corrupted Stone, Grassed or mossed woods and stones.
- Can found naturally: NO
- Drop: Blooming Corrupted Sapling
- Mining Tool: Shears
- Fertilizable: Bone Meal
- Fertilization: Grow into Blooming Corrupted Tree
- Can randomly grow: NO
- Recipe ingredients for: Corrupted Sapling.
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Overgrown Jungle Plant
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Overgrown Jungle Troot
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Overgrown Jungle Leaves
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- Rarity: Common
- Craftable: YES
- Stackable: 64
- Flammable: YES
- Explosion Resistance: 0.0
- Hardness: 0.0
- Collision: YES
- Can only be placed on: Dirt, Moss Block, Mud, Podzol, Mossy woods, & grassed or mossed woods & stones.
- Can found naturally in: Overgrown Jungle.
- Drop: Overgrown Jungle Plant
- Mining Tool: Shears
- Fertilizable: Bone Meal
- Fertilization: Grow into a Overgrown Jungle tree.
- Can randomly grow: NO
- Recipe ingredients for: Deadbush
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