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FearCraft the Experiment [Inspired by Java] {Public Beta}

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Ever wanted to make your Minecraft fears become real? This addon adds some popular well known Monsters to your Minecraft world inspired by Java, but with an interesting twist exclusive to Bedrock!

Fearcraft the Experiment Addon for Bedrock [Inspired by Java]

👀

I have been slowly started reworking Fearcraft lately! It's a work in progress still!

BUT: You can already find an experimental version of the Fearcraft rework version on Modbay!

⚠️ Warning: This version might be buggy and change a lot each update! It's not guaranteed to work!
For people who like to be lab rats or scientists like me, come help me improve this new version of Fearcraft and report any bugs or share any tips for future improvements!👨🏼‍🔬

It's still the main/best version of Fearcraft lol! ; )

Entities in the Fearcraft the Experiment as of now:

  • The Man From the Fog with unique AI
  • The One Who Watches Reborn with a twist
  • The Cave Dweller Reimagined with unique AI
  • The Knocker with unique AI
  • The Shadow Figure
  • The new Goatman with unique AI
  • The King Dweller with unique AI
  • The Cartoon Cat Dweller with unique AI
  • Herobrine basic version(Can be expanded by overriding with Haunted by Herobrine Remake V3)
  • Null basic version

The entities spawn after a few days! You can hear them early tho!

Please don't ask about spawneggs, they come later lol!😝

This version differs a lot from the older one!☝️

Stay tuned for any updates!

Have a fantastic time!

Cheers!🥂 😎🤩👻👀🤗👍

Important: "Fearcraft the Experiment" is the new main version of the addon! You don't need the extra jumpscare pack anymore! Also Fearcraft the Experiment is best played individually, even though it's compatible with others, for the best experience! This is a Modpack containing most of my newer addons/mods! Using utility addons like dynamic light or vain miner etc is fine! I strongly recommend leaving other dweller addons out! For the intended experience!

Warning: The Legacy Fearcraft version is older and only works below Minecraft version 1.21.80! Fearcraft the Experiment however, works in the most recent Minecraft versions! Even preview lately lol!

Announcement including compromise about Credit confusion:

Let's first say sorry for not updating this page info in a very long time! It caused quite some confusion, unfortunately! I have a really hard time keeping track of the information, and sometimes I forget who's involved with it!

The Fearcraft Addon is strongly inspired by Java and uses some creations from developers from the Java platform! Because of the way I handle stress, I completely forgot about giving them credit for their hard and original work! I'm still not very familiar with all Java developers involved! I haven't played Java that much yet, lol! I respect the original creators of the entities and I don't have any bad intentions at all! I just liked to make something nice and familiar for Bedrock! Bedrock doesn't really have a big addon community yet! I only code the entities Bedrock AI! Some of my friends made Bedrock versions of the entities! Our Bedrock versions work different from Java! But we should at least have asked for permission! I'm sorry for that!

I'm really thankful to "everyone" who's involved with both the original Java mods and bedrock version of those mods! I will give credit to those I'm familiar with being involved in this!

If something isn't correct, feel free to ask me about it! I do my best to make this as fair as possible!

I prefer things to be positive and legit!

Credits

Fearcraft for Bedrock is highly inspired by the Java originals:

  • Thanks to Gargin, Swayle, Flame, Pixelcoder and all other great Java developers that made those amazing dwellers!
  • Thanks to Dinoking2021 for starting the Fearcraft addon and making the first legacy entitie models himself!
  • Thanks to Lucasgh for making the Weeping Angels models used in this addon!
  • Thanks to OldArcadeFun for making the Bedrock version of the Night Dweller!
  • Thanks to Mr Puff, Jack Dixon and Mopeygadog for creating the Bedrock versions of the models, textures, animations and sounds inspired by the Java originals!
  • Thanks to cpzlvslpz for the extra ambient sounds in the addon!
  • At last me (DolphinMasterMB) made the Bedrock version code for those cool monsters! But with a bit of a twist to make them interesting for Bedrock players!

The Fearcraft Addon for Bedrock in short

Fearcraft is an addon adding some interesting horrors to Minecraft Bedrock! Most of those horrors are inspired by popular Java mods! Fearcraft aims for an interesting and quite familiar horror experience on the Bedrock platform of Minecraft!

This addon is in public beta and will update very quickly fixing bugs and adding interesting new stuff! Fearcraft is a community driven project and most of the stuff happening is based on user requests and fun experiments! Making Minecraft addons is our hobby not our work lol! We prefer to have fun with our project and don't cause any trouble! We just like to make people scared of Minecraft lol! Just for fun!

I recommend playing this addon blindly and let it take you by surprise for the best experience possible! There are some examples and tutorials on this page for if you're scared of the unknown!

Please keep in mind this addon updates "almost" daily! Fixing bugs, doing improvements and adding interesting surprises!

Install and Update Tips

Please disable the addon from any worlds prior! Make sure to delete all older versions of the addon first! Then redownload and reinstall the addon after! Don't leave any older versions behind! Check both your Minecraft storage cache and older worlds resources and behaviors for older versions to delete, before attempting a new installation! Also, always toggle all experiments on in your world for the addon to function correctly! Happy playing! Cheers! ; )

This usually applies to all my addons!

Sightings within the Experiment (Spoiler alert):

Dark forest with glowing red monster eyes

Dark, eerie forest scene with game controls.

Glowing-eyed monster in a dark forest

Dark cave with eerie glowing eyes ahead

Dark cave with glowing monster eyes ahead.

Glowing-eyed monster lurks in dark tunnel

Nighttime village with player HUD visible.

Glowing monster eyes in dark forest scene.

Night scene with a mysterious white creature.

Cozy room with cassette player and armor.

Glowing masked figure near open chest at night

Glowing monster face in dark cave corridor

Tree with glowing eyes and sharp teeth at night

Player faces glowing-eyed monster at night

Dark cave scene with a lurking monster.

Dark survival game mod with monster encounter

Dark forest with eerie purple fog at night

Dark forest with glowing eyes at night

Dark forest with a monsters glowing red eyes

Player exploring a dark, spooky night scene

Dark forest scene with glowing monster eyes

Glowing monster near a wooden house at night

Nighttime village scene with monsters nearby

Please remember that this addon is still in active development! It's a privilege to try it early, but please be aware there might still be bugs! Please don't be upset and report those bugs to me! We will do our best to make something nice!

Cheers! ; )

Updated on October 3, 2025

  • Added two new Dwellers with unique AI being experimented on!
  • Some Dwellers are more desperate: they will persist in chasing when they feel like catching you (changes to scenarios where they gave up way too early).
  • Added the Goatman to the turn cycle correctly (previously accidentally excluded).
  • Some bugfixes and improvements.
  • Please help me confirm their behavior and have some mad fun with crazy entity AI!
Changelog for September 23, 2025 / Old Update
  • The cave dweller can learn to go to the surface later, when the player progresses.
  • Some entities/dwellers can learn to follow you into the Nether.
  • Random stalkers / jumpscares might occur when you least expect it.
  • Reduced the chance of random fog significantly.
  • Did some more bug fixes and optimization.
  • Please help me test this cool update!
Changelog for September 20, 2025 / Old Update
  • Big convenience update:
    • Massively improved the cycle system where Dwellers/entities take turns!
    • All surface dwellers now correctly take turns!
    • The Goatman got locked into the cycle too now!
  • Some exclusions:
    • The Cave Dweller is excluded in the cycle! He is independent!
    • Some entities/dwellers can affect the game in the background without being at turn dynamicly!
    • Some surface creatures at turn can sometimes randomly appear in caves too based on their behavior algorithms!
  • Things to know:
    • You start with a 1 day grace period (The cave dweller might spawn slightly earlier when in super deep caves early)!
    • You might hear sounds etc early (ambience)!
    • The Dwellers/Entities can still have their own progression/phases/states besides taking turns!
    • Fearcraft the Experiment is made with Vibrant Visuals in mind and might look different (slightly off) without!
  • For the future:
    • New Dwellers/Entities might join the Experiment unexpectedly at random times!
    • I'm still cooking!
    • Besides being very busy, the Experiment still evolves!
    • It's super fun!
  • Have a fantastic weekend! Cheers! ; )
Changelog for September 15, 2025 / Old Update
  • Updated the addon page to be more relevant!
  • Changed and added some information on the page to reflect the current experiment build.
  • Removed older screenshots and videos and added new gameplay screenshots from recent addon versions.
  • Have you spotted the new entity yet?
Changelog for September 14, 2025 / Old Update
  • Something highly experimental sneaked into the addon — an experimental entity is now present in the experiment build; its behavior is currently unknown and may be unstable.
  • The entity may appear in forest areas and behaves unpredictably; expect bugs and unexpected interactions.
  • Calling for brave testers: please seek out this entity, confirm its behavior, and report any findings or bugs to help improve the addon. Cheers! ; )
Changelog for August 24 / Old Update
  • Support for Minecraft version 1.21.100 and 1.21.101 was added some time ago lol (For Fearcraft the Experiment version only though)!
  • I still didn't have enough time to add more entities/dwellers! Sorry lol! But those will still come eventually though! Don't worry my friends!
Changelog for July 06 / Old Update
  • Added a work in progress experimental addon version for you to test called Fearcraft the Experiment! This test version will probably be the new Fearcraft for later Minecraft versions eventually!
  • Please help me test this version and report any bugs for future improvements!
  • Legacy Fearcraft is still available for use on older Minecraft versions!
Changelog for January 06 / Old Update
  • Finally fixed the issue with toggling the Cartoon Cat and Dweller King on or off!
  • Tested the addon: It still works on later MC versions!
  • Please don't mind bugs, its classed a classic addon!
Changelog for August 23 / Old Update
  • I updated the addon for Minecraft version 1.21.21 and later versions!
Changelog for March 16 / Old Update
  • I added the Dropbox link back! Let's hope it works! For my friend it did, lol!
Download links
FearCraft the Experiment Addon {Public Beta} [Dropbox]
FearCraft the Experiment Addon {Public Beta} [Mediafire]
Supported versions
1.21.100 1.21.90 1.21.80 1.21.70 1.21.60 1.21.50 1.21.40 1.21.30 1.21.20 1.21.10 1.21.0
Tags
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1 359 comments
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  1. No avatar image
    Nsda1329 Guest
    How could I change the version of Herobrine? Like, for the most current version (Herobrine remake v3)
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      You can put Herobrine Remake V3 on top of the Experiment to have Herobrine be more advanced etc! Cheers!👻👀😎🤔🤗👍
  2. King dweller y cartoon cat? Fantastic
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      Have you found them already?👀👻😎😆🤗🤔
      1. gonzalokai306 profile avatar
        gonzalokai306
        Only the King dweller, but when fighting him he jumps a lot (I don't know if that's his fight?) and I hope cartoon cat appears soon.
  3. No avatar image
    Itsme_Kai Guest
    I have a question, does it work that you look at the dweller and it chases you/disappears?
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      It reacts randomly when you look at it yes lol! Cheers!👀👻😎😆🤗👍
  4. Add the Apollyon and the Mimicer and my heart is yours!
    1. And can you make it so it doesn't disable achievements?
      1. DolphinMasterMB profile avatar
        DolphinMasterMB Author
        I will see if that's possible! I don't have their resources yet though!👀👻😅🤔😆🤗
  5. No avatar image
    Lkk Guest
    Can someone help me? Only the night dweller is appearing in the spawn, the others don't even appear on the map
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      all dwellers spawn naturally at random! Only the man from the fog has a spawn egg for now! Others might get an egg later! Cheers! ; )
  6. No avatar image
    Gigan Guest
    Ye skidibi is right
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      A nice suggestion indeed!😆👍
  7. No avatar image
    Skidibi Guest
    It would be cool if in the mod when creating your world they gave you a book describing each Dweller and their behavior
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      Nice suggestion! I might try later!😆👍🤗
  8. No avatar image
    ➩⇩⇪ Guest
    Dolphin! Are you gonna still add your own mods you made with the ports?
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      I make many mods/addons, probably yes lol! Cheers! ; )
  9. No avatar image
    aabis Guest
    thank man keep it up pis (:
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      Did you like the addon?😆🤔👍🤗
  10. DolphinMasterMB profile avatar
    DolphinMasterMB Author
    TEST TEST TEST:

    I chose to release the next experiment separately for a few reasons:
    To test if changing version number values actually separate the addon versions correctly to make them stackable! For possible future use! Please help me test, by getting both "Fearcraft the Experiment" and "The Only for Real Lab Rats Version" and help me confirm they stack on install!
    The new seperate addon version includes highly experimental content!

    Changelog:

    Added two new Dwellers with unique AI being experimented on!
    Some Dwellers are more desperate! They will persist chase when they feel like catching you possibly! To change some scenarios where they gave up way to early!
    Added the Goatman to the turn cycle correctly! I accidentally excluded Him in some previous updates! He's back and ready for you!
    Some bugfixes!

    Please help me confirm their behavior and have some mad fun with crazy entity AI!
  11. DolphinMasterMB profile avatar
    DolphinMasterMB Author
    Been cooking some stuff! Stay tuned! Something might have escaped the lab again! It might soon be somewhere in the files and might come to say boo! ingame!👀👨🏻‍🍳😎👻👌🤪😈
  12. No avatar image
    Sukz Guest
    Does anyone know which monster digs a 2x2 tunnel in caves
    1. Herobrine.
      1. DolphinMasterMB profile avatar
        DolphinMasterMB Author
        Yes lol!😆👀👻👍
  13. No avatar image
    Domsday Guest
    Tengo una duda que me ayudaría muchísimo si me la puediras aclarar, puedo usar mods como mochilas y martillos y no afectará? :)
    1. não, só se o addon usar player.json, eu acho.
    2. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      You can probably use those yes! Cheers! ; )
  14. You can make a creature that looks like The One Who Watches Reborn but has white eyes and mouth and black color. It would be good to increase the number of creatures and add something new.
    1. sem ofensa, mas sinceramente não tem nada de "novo" nisso como você diz, isso só seria apenas uma Re-Skin do The One Who Watches com a mesma função, então não seria bom ele adicionar isso, mas como eu disse no começo SEM OFENSA, isso é só a minha opinião.
      1. mas, se ele lançar isso como uma Skin alternativa pro Toww que você pudesse colocar nele por meio de comandos, aí sim seria uma excelente adição!👍
        1. só como uma entidade separada que isso ficaria no mínimo estranho no addon.
  15. Yaptığın modu dediğin üzere java'dan esinlenerek yapmışsın. O zaman modları neden daha benzer yapmıyorsun mesela Java daki gibi the knocker bizi izlediği zamanlar ondan uzaklaşırsak bizi gözden kayb etmemek için yaklaşsa. Suda giderken altına block koysa?
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      I prefer to have fun experiments on them! Something familiar with a spicy twist! 1:1 porting isn't my cup of tea lmao! Things need to be interesting in my opinion! Cheers! ; )