
Raiyon's Java Combat Addon - Compatible With Other Addons Tools | Any Addon | No Experiments | Realms | 1.20.40+

Have you ever wanted your Bedrock experience to be closer to Java? Well, if so, this addon is for you! This addon adds a combat system quite faithful to Java.
Java combat is based on the cooldown which is a certain time with a weapon / tool in which you can do the maximum damage with it and can be visually seen as a loading bar below the cursor.
Info
- Creator: Lord Raiyon
- Discord Server
- YouTube Channel
Rules of use:
- If you are a content creator, and you are interested in making a video of my addon, keep this in mind
- Do not create links from my addon
- Please do not provide the direct link
- If this is not respected, I will have to use my copyright
Permission for ModBay:
Cooldown List
- Sword: 0.60
- Trident: 0.90
- Hoes: 0.25
- Wooden Axe: 1.25
- Stone Axe: 1.25
- Iron Axe: 1.10
- Golden Axe: 1.0
- Diamond Axe: 1.0
- Netherite Axe: 1.0
- Any item other than a weapon / tool: 0.25
Cooldown Animation
Like in Minecraft Java, it visually shows the cooldown with how up the item is.
Sweeping Edge
Attacking with a charged sword, you will make an attack that will damage all mobs near you only if it is not a critical hit.
This attack is useful for farms since the mobs drop their items and XP when dying for it and deals 2 points of damage.
Critical Hit
When you do a critical hit, heart particles will appear and the minecraft java critical hit sound will sound.
Shield and Shield Blocking
When using a shield it will not push, and you can block for 5 seconds attacking players with the active shield if attacking with an axe.
A player with a blocked shield will look like this.
The shield has a cooldown of 0.25 when used like in Java.
Required Experiments
For the addon to work properly it is necessary turn on Experiments/Experimental Features (Only For Cooldown Animation Version)
Cooldown Animation Addon Version (Experiments/Experimental Features Needed)
This version supports all other types of addons (that do not use the file player.json or modify the player or other entities) but does not support other types of tools. It does have cooldown animations and other features of Java Combat.
Compatible With Other Tools Addon Version (Experiments/Experimental Features Notย Needed)
This version supports all other types of addons and other types of tools, with the limitation of not having cooldown animation, but has the other good features of the Java Combat addon.
Other types of tools compatible with the Java Combat System:
- Pico, Pickaxe, Digger
- Hacha, Mace, Battle Hammer, Sickle, Gauntlets, Axe
- Scythe, Polearm, Karambit, Dagger, Claymore, Glaive, Blade, Knife, Sable, Espada, Katana, Sword, Halberd, Spade
How To Update The Addon
To update the addon, it is necessary to delete previous versions of the resource and behavior packs, then install the newest version from the download link, both of the behavior and resource pack and put them in the game.
Updated on November 22
(Compatible With Other Addons Tools Version And Not Cooldown Animation, Experiments/Experimental Features Not Needed)
- Addon will not break anymore in future, updated up to 1.20.40+
- Added hit knockback while sprinting
- Experiments/Experimental Features are no longer needed
- Added a feature of java edition that when you see an entity with the cooldown charged it will display the fully charged cooldown bar icon
- Moved Cooldown Indicator a bit up
- Vanilla Shield no longer pushes entities
Other types of tools compatible with the Java Combat System:
- Pico, Pickaxe, Digger
- Hacha, Mace, Battle Hammer, Sickle, Gauntlets, Axe
- Scythe, Polearm, Karambit, Dagger, Claymore, Glaive, Blade, Knife, Sable, Espada, Katana, Sword, Halberd, Spade
(Main Version With Cooldown Animation, Experiments/Experimental Features Needed)
- Added Compatibility With 1.20.40+(HOTFIX)
- Fixed Scripts
- Added More Java Edition Sound Like When Blocking Shieldย
- Fixed Shield durability