GO - Get Out
Go to filesBlocky EXTRACTION SHOOTER with gameplay elements of "Ready Or Not" and "Escape from Tarkov". This is a fully functional game with custom maps and custom gun add-on in 16×16 resolution.
GO - Get Out
(includes arbitrary violence and blood!)
Get Out is suited for multiplayer and singleplayer. When playing alone, a team of controllable NPC-teammates is added to your squad. Customize your loadout in an intuitive way. Do your best to survive and exit alive with valuable loot. You can call a helicopter at any time while being outside to extract!
Picture above: This is how your basic equipment kit could look like.
Gameplay:
- Singleplayer/Multiplayer
- Customizable Guns/Equipment
- Command your NPC squad
- Survive enemies & fight Bosses
- Rescue civilians
- Collect, craft and sell loot
- Extract via helicopter: At your wish
- Equipment is lost when you die
This game is about rescuing people and survival. Try your best to free hostages, never shoot them yourself!
However, don't underestimate hostile NPCs! They use the same strong equipment as players. That's where your tactical options come in place:
- Sneak to reduce visibility, command your teammates or the enemy (hands up!) and disorient people by throwing grenades.
- You should tie up attackers once they surrender.
Picture above: Bosses are strong enemies. They carry special equipment, have individual abilities and got more health.
Guns:
Guns are the primary tool to defend yourself. You need a full magazine of the right caliber to make it work . Reload them by shooting the clip empty. Weapons can be customized with scopes, silencers and laser sights as well as magazin size and ammo strength. Please look which attachments are available for your gun.
There is a small variety of guns available.
Health:
Health is slightly more complex compared to vanilla Minecraft: You get hungry faster and melee attacks cause bleeding injuries that need special treatment. Taking a lot of damage can also result into bone fractures. Fractures cause permanent slowness and reduce your max. health.
Medical items are used to treat different injuries:
- MEDKIT: Restores health
- FIRST-AID KIT: Restores health and removes bleeding effect
- BANDAGES: Remove bleeding effect
- SURGICAL KIT: Treats bone fractures
Loot:
You will get money from looting & selling items in-game. Safes can contain rare valuables. Sell items in the crafting tab.
Maps:
FARM: An improvised military camp positioned close to farmland and storage buildings.
Gamemode: open game
PADDY: This small tropic town features mixed urban and forest terrain and dangerous boss entities.
Gamemode: open game
Bullet Damage:
Guns make use of the existing damage calculation of Minecraft to justify auto-fire.
Each bullet deals randomized damage. After being hurt, an entity gets a short immunity. During this time the only damage that counts is the one exceeding the damage value of the former hits. An example will help you understand:
Imagine you shoot a salvo of three bullets, each dealing random damage. Your first shot deals 4 damage. The second bullet of your salvo theoretically deals 19 damage. The damage that is exceeding the first shot is applied to the target during immunity:
19 - 4 = 15.
Altogether the entity took 19 damage from this salvo's first two bullets so far. The third shot is only dealing 11 damage, thus does not count as it is not high enough to exceed the prior damage:
11 - 19 < 0.
Consequences of this damage system are:
- Unreliability. Single shots can deal high OR low damage (imagine your bullet randomly hits a lethal OR non-critical part of an entity). Auto-fire deals more reliable damage
- Damage Cap. Auto fire can only deal a limited amount of damage within each immunity period. But the more bullets, the higher the chance of you dealing max. possible damage altogether. In short: in a salvo only the bullet with the highest damage counts.
- Salvos. Considering limited clip size, it's advised to avoid full auto fire and instead shoot salvos.
The damage range depends on the caliber: E.g.
- SMG Ammo (.45) - Damage: 1 - 22
- Sniper Ammo (.338) - Damage: 37 - 47
Damage also depends on the ammo strength: E.g.
- 7×62 mm - Damage: 8 - 30
- 7×62 mm AP - Damage: 18 - 35
Updates:
This map will get updated! New content is already created. Here's a preview of guaranteed features of the next update V3:
Guns will get optimized in terms of minor model improvements, new animations and refined scope design & integration.
Get Out of the fog! 🎃
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* Not everything shown in this post is available for you.
Created by me, DT., since 2023
- patreon.com/DeathlyTroll (free)
Voices (edited): ttsmp3.com
Other sounds were taken & edited from various sources.
This is a hobby project and not monetized.
Updated on September 28
UPDATE v.2
NEWS:
- New map: Paddy
- New boss enemies
- New items are available (trading):
- M110, m110-Silencer and m110-Mag
- .45 ACP AP (ammo variant for vector)
- 2.5×30 Sniper Scope
- Flashbang
- Knive
- Surgical Kit
- FIX: Multiplayer
- FIX: Trading
- Molotov Cocktail (Boss Loot)
- New hidden items from lucky ticket
Equipment Kits now give players a randomized Kit, based on the item's rarity. Added a total of 8 variants.
Health: High damage loss can now cause bone fractures. First Aid Kits stop bleeding.
NPC allies now spawn aggressive towards enemies. Enemy NPCs spawn less likely with high-tier armor.
- Added M110 Muzzleflash
- Lots of small improvements like textures, lobby & armor visuals
- REMOVED: 13-round mag option for .45
- Changed the biome (forest -> extreme hills)
REBALANCE:
- Boss health 30 -> 26 (all other: 20)
- 5.56×45 26 -> 28
- 7.62×51 28 -> 30
- 7.62×51 AP 33 -> 35