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The Cave Dweller Reimagined {With Unique AI}

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Adds a creepy Cave Dweller mob with adaptive AI that stalks players in deep caves, learns new abilities over time, and creates tense, unpredictable encounters.

Disclaimers:

  • It's definitely not a 1:1 Bedrock port to clear confusion! A good friend made this nice title some time ago and I chose to still use it lol!
  • Even though this addon features "unique AI", it's quite different from the Marketplace Cave Dweller! They both adapt and learn yes lol! BUT the Marketplace one is way more polished and is made by a professional studio making actual profit! This little addon is a very fun experiment made by a crazy dude with the hobby of making addons! It might be less polished, but has the benefit of being art made with passion and being ready to be improvised/improved at any time! It also might feel more natural due to having less boundaries! You will find out about those boundaries while playing! This addon just feels different, maybe slightly off! In a very good way lol!

Recommended using 4 Chunks Simulation Distance(Or lowest) for the intended spawn rate etc! As well as using Vibrant Visuals for the proper experience!

[Spoiler Warning] Some stuff that might occur in caves after activating this addon:

  • The cave dweller lurks in the caves
  • It's unpredictable
  • Slowly progressing when you are inside a cave
  • At first you might notice sounds are off
  • This will get worse
  • Eventually, you will feel like being followed perhaps stalked without being able to confirm it
  • Eventually, you will hear weird monster-like sounds echoing through the caves, those who aren't vanilla
  • At some point you hear pretty loud footsteps
  • Those will get closer and closer
  • You will start barely noticing the entity
  • It's very hideous (In early state)
  • Later, it starts playing/messing around etc.
  • From this point, quite a lot of weird random stuff can happen
  • Looking at it directly conflicts it; it responds in various kinda endless ways
  • Keeps its hideous attitude
  • It often just flees
  • It can put you off
  • It taunts/tricks you
  • It confuses you on purpose
  • Changes its attitude
  • It could be either passive, neutral, hostile
  • But also stuff in between
  • Mischievous
  • Playful
  • Sadistic
  • It's very agile too
  • It's not overpowered
  • It sticks and hangs
  • It climbs
  • It crouches
  • it peeks
  • It crawls into small gaps using this to its advantage
  • Getting too close might anger it
  • A chase can happen when or when you aren't ready
  • It has a huge environmental advantage
  • It progressively gets stronger
  • It unlocks/learns abilities
  • Some passive, some hostile and kinda nasty
  • It might learn to mine, use various tactical manoeuvres and a lot of other things you might not predict
  • It could learn to leave the caves, if the player progresses and reaches a certain level
  • It prefers darkness and uses it as coves
  • It might mess with the lighting
  • It has vicious glowing eyes (Very nice with Vibrant Visuals on)
  • Stuff happens and progresses quite slowly at random
  • Entering the Deepslate layer might wake it up early
  • The deeper you are inside the caves, the faster it progresses
  • Staying in deep caves is both risky and scary
  • It is super hideous sometimes and hides/peeks from cover
  • The AI is inconsistent in an interesting, eerie way
  • It might follow you into the Nether and eventually into the End too, if you reached a certain level
  • Any thing more to add here?

[Spoiler Alert] Some ingame sightings of this terrifying creature:

Dark cave with glowing eyes and torchlight.

Dark cave corridor with eerie glowing eyes ahead.

Player explores dark cave with new mob nearby.

Creepy cave dweller with glowing eyes lurks.

Addon Development is my playground! Come share the fun:

Making addons have been my hobby for quite some time! I have been a Sensei/Mad Scientist Hybrid being an actual source of inspiration for the Minecraft Horror addon community kinda on accident lmao! My main addon project "Fearcraft Nightfall" is delayed due the lack of a modeler unfortunately! To not get bored at making addons being my hobby, I started some mad experiments to expand my coding knowledge! To practice the new scripting API, I started a Xenomorph inspired project inside this already interesting Cave Dweller entity!

Come share the fun with me, by helping me test/confirm these behaviors in the optional experimental addon build:

  • The Cave dweller AI is a Hybrid of my usual already interesting AI and a new cool experimental scripting api based one,
  • The New Script based AI contains:
    • 7 Complex personalities that accent His already insanely effective cave traversal,
    • Adding a new Pathfinding system inspired by Xenomorph movement including animations etc,
    • Tweaked all animations to fit the system(might possibly look weird to some, but don't care lmao! Let's test and have mad fun!),
  • The Cave Dweller will be disgustingly agile and almost uncheeseable even for Speedrunners lmao,
  • He uses my usual legacy AI approach and new scripting API in conjunction!
  • He is desperate AF meaning WAY more intens chases,
  • Speaking of chases: I added a cool random grab/choke attack, where he randomly chokes your throat with his sharp claws making you bleed to death eventually,
  • When you bleed for too long or too often, a fatal insta death ignoring possibly all kinds of protection gets executed on you,
  • He drags you around, once grabbed. You might wanna escape by hitting Him,
  • Added a cool light flicker effect to torches that randomly happens as a sign of possible entity activity,
  • These features are highly experimental and are still being actively experimented on,
  • You have the privilege of playing it early, because I prefer engaging people into my fun experiences/experiments lol!

Even though this experiment is completely optional, I strongly recommend giving it a try! It's literal Nightmare fuel! Especially to people that immerse themselves alot inside Minecraft's eerie and slightly disturbing peacefull atmosphere lol!

I wish you good luck inside those caves! Have fun with this ominous specimen of an addon!

Cheers! ; )

Ps: This addon is also available within Fearcraft the Experiment! Please avoid using both at the same time! This actually applies for all entities/dwellers making a return in Fearcraft the Experiment! So you know lol! ; )

Updated on December 5, 2025

  • Experimental build: optional script-based AI testing—help confirm new behaviors
  • Hybrid AI: combines the legacy AI with a new scripting API for more dynamic behavior
  • New script-based AI contains:
    • 7 complex personalities to vary traversal and encounters
    • New pathfinding inspired by Xenomorph movement, including matching animations
    • Tweaked animations to fit the new system (may look odd for some)
  • Greatly improved agility—designed to be hard to cheese or trivialize
  • More intense and varied chases (entity behaves more desperate)
  • Added random grab/choke attack that causes bleeding over time
  • Extended bleeding can trigger a fatal insta-death event that may bypass protections (experimental)
  • Grab behavior: the Cave Dweller can drag players—escape by attacking while grabbed
  • Added torch light-flicker effect as a sign of nearby entity activity
  • All features in this experimental branch are actively tested and subject to change
  • Optional early-access: testers can play and report behavior to improve balance and polish
Changelog for September 13, 2025 / Old Update
  • Fixed an important unlockable ability for the Cave Dweller — it's now able to utilize it at random!
  • Want some more tension? Reinstall and get this update lol! ; )
Changelog for September 28, 2025 / Old Update
  • It could learn to leave the caves, if the player progresses and reaches a certain level!
  • It might follow you into the Nether and eventually into the End too, if you reached a certain level!
  • It is super hideous sometimes and hides/peeks from cover! (Experimental: "Might" be either changed or removed if it doesn't work)
  • Have fun mining! ; )
Changelog for November 9, 2025 / Old Update
  • Works on Minecraft version 1.21.120 and up!
  • Added a spawnegg for the Cave Dweller!
  • Click a solid ceiling with a Cave Dweller spawnegg to make Him hang there!
  • Some improvements!
  • Some bug fixes!
  • Also some behind the scenes stuff for later!
  • Have fun! Cheers! ; )
Download links
The Cave Dweller Reimagined [Dropbox]
The Cave Dweller Reimagined [Mediafire]
Supported versions
1.21.100 1.21.90 1.21.80
Tags
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143 comments
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  1. DolphinMasterMB profile avatar
    DolphinMasterMB Author
    Sorry for being a bit inactive lately lol! I'm very busy IRL and cooking stuff behind the scenes, aswell as doing some code practice/experimentation etc! Stay tuned for what's next!

    Enjoy the holidays!🎅🏻👀👻😎🤩🥳🥂🤗


    Cheers!🥂😊🤗
  2. No avatar image
    weedogs Guest
    plz siren head
  3. No avatar image
    Gloohpe Guest
    Small problem with the mod, the behavior pack keeps giving me errors, any way I can fix it??

    Provided '/dependencies/1/version' element is not SemVer (semver.org) compliant in pack manifest.
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      I have never heard of such bug before lol! For me the addon is fine! It might be something coincidental! Cheers!🤔😆😅
  4. No avatar image
    Guest Playboyjusjus Guest
    Can you update the one who watches for 1.21.124?
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      An Toww update is planned for later yes! But He should already work on Minecraft 1.21.130 lol! Cheers! ; )
  5. Can you add his chase theme and the spotted sfx, and make the cave dweller louder?
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      I didn't add those on purpose, because they don't really fit His "new" behavior system lol! His screams are already loud as heck lmao! His other sounds are supposed to be faint! Cheers! ; )
  6. DolphinMasterMB profile avatar
    DolphinMasterMB Author
    Some more spicy stuff got added to the experiment! Just because it's fun as heck lmao!🤣👀😈👻😎🤩🔥🧪🎮👌✅😂😆🤪😝♾️
    1. Does it work? Nothing was showing up last update
      1. DolphinMasterMB profile avatar
        DolphinMasterMB Author
        Have you played the recent update already? Much changed!👀
  7. No avatar image
    Timbles Guest
    Is 1.21.124 compatible
  8. No avatar image
    weedogs Guest
    please make siren headdd! I want to make my friends very, very, scared :)
  9. No avatar image
    Gabrielpaudan0 Guest
    Hey! DolphinMasterMB! 👋. I just wanted to say, how do I download this into Minecraft Education Edition? I really wanted to try this with friends, but I still can't download it. I tested it on creative mode, but there were no spawn egg or commands 😢. Will you please help me or make another mod? Please and Thank You 😊.
  10. No avatar image
    ese_lag Guest
    pls make it compatible for 1.21.93 so i can play on education edition. Right now the add on doesnt work on education edition
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      Version 1.21.93 should be fine though! I believe lol! Cheers! ; )
      1. No avatar image
        ese_lag Guest
        Sorry for the late reply but the resource pack says resourcePack.incompatible.graphics.pbr
  11. No avatar image
    skadoodlebob2 Guest
    this looks peak
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      Have you played it already?👀
  12. No avatar image
    Коля Guest
    Сделай пожалуста жителю чтобы если игрок кормит его едой житель мог приносил алмазы и изумруды потом он мог у игрока обучаца буквам и писать на табличке
  13. No avatar image
    Guest CheezyPeasYT Guest
    Can you port the goatman?
    (An improved one)
    1. No avatar image
      Guest CheezyPeasYT Guest
      And also the rake
    2. No avatar image
      Noway Guest
      the god mod
  14. XyMaxXx profile avatar
    XyMaxXx
    Please update man from the fog next
  15. timebandit0 sec after the update: