PURE AMBIANCE
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https://youtu.be/QPQgJHtV9DE?si=g8a1-jB-chcyf-wz
🎵 Pure Ambiance — Full Features List
🌍 Biome Ambient System
Each biome has unique day/night soundscapes — 33+ biomes covered:
- Default (plains, forest, hills) — birds, crickets, dove
- Jungle — tropical birds, jungle crickets, frogs, parrot
- Desert / Badlands — cicadas, mesa wind, dry winds
- Beach — waves, seagulls, dove
- Ocean — ocean ambience, seagulls, whales
- Swamp — frogs, crickets, cave frog (raat mein)
- Cold / Taiga / Snowy — wolf howls, light wind, owl
- Warm / Savanna / Cherry Grove — warm birds, cicadas, wolf (raat)
- Jungle Night — night birds, jungle crickets, frog, owl
- Mushroom Fields — special mushroom sound, cricket, owl
- Pale Garden — eerie pale ambience (din/raat same)
- Windswept Hills/Forest — heavy wind, howling wind, leaves rustle
- Underwater — underwater ambience + deep water feel
🕳️ Cave System (Y < 63)
- Normal cave — 5 cave atmosphere sounds
- Deep cave (Y < 0) — deeper rumble + water drips
- Lush Caves — lush cave specific sounds
- Deep Dark / Ancient City — haunting deep dark ambience
- Cave Echo — random dheema echo effect cave mein (22% chance)
- Rain + Cave — baarish ke waqt cave mein water drip sound
👻 Cave Mob Sounds (30% chance har 9 sec)
Randomly inki awaazein sunai dengi:
- Bat
- Skeleton
- Zombie
- Spider
- Enderman
🌙 Night Creatures
- Owl — 9 different owl sounds, raat bhar (85% trigger chance)
- Wolf — 8 sounds, deep raat mein (14000–22000 ticks), 25% chance
- Crow — 8 sounds, dawn/dusk aur sunrise pe (20% chance)
- Crickets — sab biomes ki raat mein
- Cicadas — warm/desert nights
🌧️ Rain System
- Continuous rain ambience with layered droplet impacts
- Thunder close — 25% chance
- Thunder far — 30% chance
- Thunder very far — 20% chance
- Rain impact close/far — realistic droplet sounds
- Weather transition — baarish shuru hone par ek subtle sound
🔥 Proximity Sounds (Block Detection)
- Fire / Campfire — 3 block range mein crackling, distance ke saath fade
- Lava — 4 block range mein bubbling/popping, distance fade
- Soul Fire detection included
👣 Footstep Surface Sounds
Footsteps change depending on the block surface (movement-detection based):
- Grass / Dirt / Podzol / Mycelium
- Gravel
- Sand / Red Sand
- Snow / Powder Snow
- Stone / Cobblestone / Deepslate / Ice
- Wood (Oak, Spruce, Birch planks)
🏔️ Height Wind System (Y > 120)
- Soft wind (Y 120–180) — light-wind sounds, 35% chance
- Strong wind (Y 180+) — heavy-wind + howling, 35% chance
- Bird wings — height ke saath volume scale hota hai
❤️ Heartbeat Health System
- Slow heartbeat — HP ≤ 10
- Fast heartbeat — HP ≤ 6 (double sound layered)
🎛️ Volume Controller (Walkie Talkie)
- World join pe automatically milta hai
- 5 presets — Mute, Low (25), Med (50), High (75), Max (100)
- Custom slider — 0–100 exact value
- Visual volume bar (chat mein)
- Per-world save (DynamicProperty)
🔊 Custom Sound Replacements (RP)
180+ vanilla sounds replaced, including:
- Block sounds: Stone, Deepslate, Wood, Gravel, Sand, Snow, Glass, Iron, Tuff, Grass, Rooted Dirt, Cherry Wood
- Doors: Wooden door, Cherry door
- Mobs: Chicken, Cow, Pig, Sheep, Wolf, Iron Golem, Skeleton
- Items: Anvil, Axe strip, Hoe till, Shovel flatten, Bucket, Bundle, Elytra
- UI sounds: Toast in/out, HUD bubble
- Damage: Hit, Fall (surface-typed), Gore/death, Heartbeat
- Various: Fire, Fireworks, Portal, Piston, Campfire, Furnace, Smoker, Blast Furnace, Brewing Stand, Barrel, Chest, Ender Chest, Composter, Minecart
- Player: Eating (7 chew sounds), Attack crit, Drowning, Fire hurt, Berry bush hurt
- Rain system, Explosion (4 variants), Bow + arrow hits
🔥 In The Nether?
Every Nether biome sounds different:
- 💀 Soul Sand Valley → Ghostly whispers and wails
- 🌿 Crimson & Warped Forest → Alien jungle atmosphere
- 🌋 Basalt Deltas → Rumbling volcanic sounds
- 🔥 Nether Wastes → Classic Nether ambience
🌌 In The End?
One haunting loop plays the whole time. Eerie, empty, endless.
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