Effect99 profile avatarEffect99
I tested the addon with Better On Bedrock and the textures worked correctly, so the problem is probably something else.
Make sure the addon resource pack is installed correctly.
Effect99 profile avatarEffect99
Yes, it works on dedicated servers and realms
Effect99 profile avatarEffect99
Well that seems to be a problem with the aternos servers since it seems that you cannot interact correctly with the custom blocks and that is why the remote controller is not detected.
Basically it's not the addon's fault but I'll fix it anyway.
Effect99 profile avatarEffect99
Are you using the addon in a realm?
The truth is I don't know what it could be since I tested the addon on different devices and everything works correctly, but I will soon release an update to be able to add the terminals in another way to the remote controller.
Effect99 profile avatarEffect99
I just tested it on 1.20.7 and it works so you are probably doing something wrong, please explain step by step how you are doing it.
Effect99 profile avatarEffect99
If you set the "!mobCapLimit: 200" survival becomes more fun, it's like a monster apocalypse ๐Ÿ˜‚
Effect99 profile avatarEffect99
For now it only works on monsters but in the next update I will add an option to make it work on passive mobs.
Effect99 profile avatarEffect99
Of course, I will do that but for now if anyone experiences lag when using the addon you can try using the command "!mobCapLimit: 1", that will generate less than 45 monster type mobs. I didn't add it to the description because it doesn't work very well.

You can also try reducing the simulation distance to 4 to make the mobs disappear faster.
Effect99 profile avatarEffect99
Are you sure of this? I just checked the files in the "spawn_rules" folder of Minecraft 1.20.60 and most monsters spawn between 0 and 7 light levels, like in most previous versions of Minecraft.


The only thing the addon does is trick the game's mob spawner into thinking it hasn't spawned enough mobs.