The Pizza Tower Addon
Go to filesDo you know the pizza tower? Even wanted to experience how it would like if it was in Minecraft? If so, this addon is for you!
About The Addon: Pizza Tower (Alpha 3)
Everything about the pizza tower! Unique abilities, mobs and more! This addon is still being worked on, so make sure to check future updates!
Credits:
Add-on created by Spike Craft, Duhclasp, VenzJero And Valerabro12
Some extra help by The Cat Of Destruction And Leodz3e
Inspired by the Pizza Tower game by Tour De Pizza
How to make this addon fully work? Simple! Just make sure your Minecraft version is above 1.21.20 and make sure to turn music to hear them. Have Fun! :D
This Addon Includes:
Playable Characters:
Peppino:
As peppino, you will have special movements and abilities that can help you in a lot of solutions.
How to play as peppino?
For now you can only access to it in the creative menu by using item or type "/function peppino_mode"
Abilities:
Mach Run:
- How to use: Sprinting
- There are four stages to the Mach Run, when you reach Mach 3, you will start to damage mobs in front of you, and you can also use the Super Jump Attack!
Super Jump:
- How to use: Sprinting At Mach 3 or 4 + Sneak + Release
- You can use Super Jump to land in places you can't normally go to, it also does damage, and while in the air, you can use The Shoulder Dash!
Shoulder Dash:
- How to use: Super Jump + Grab Item
- Using the attack will cancel the super jump and start to dash in the air, it can also damage nearby mobs.
Jumping:
- Peppino default jump is 4 blocks high, and he also doesn't have fall damage. Jumping on top of enemies will stun them. making them vulnerable to attacks. Only works on most of enemies from this addon!
Bodyslam:
- How to use: Jumping + Hold Sneak
- Using the attack will do heavy damage to nearby mobs when reaching the ground.
Health:
- Peppino has unlimited health in general, he has 6 points during boss battles, almost all types of damage will take one point, getting damage will push you far away and cancel your abilities, there's cooldown between each damage you take.
Burning:
- Try not to touch anything that is burning, or you may burn yourself!
Climbing:
- How to use: (Sprinting Or Grab Item) + Jumping Into wall
- You can climb walls, can be used on places you can't normally go to.
Wall Jump:
- How to use: Jumping While Climbing
- While climbing, you can also jump to start climbing in other walls!
Crawling:
- How to use: Hold Sneak
- Crawling will reduces your jump height, and can enter small places. (Note: you can't go into one block areas, but you can go if it was slab)
Grabbing:
- How to use: Grab Item
- You can use the grab attack to hold mobs, or as a way to dash.
Holding:
- How to use: Grab Item + (same item to throw or sneak in air for piledrive)
- When holding mobs, you either want to throw them as a projectile or to use the piledrive.
Sliding:
- How to use: Grab Item + Sneak
- You can use slide as a faster way to go into mach 3 after standing, it's a bit tricky.
Taunt:
- How to use: Sneak and unsneak fast
- You can use taunt as a way to parry attacks and damage opponent
Uppercut:
- How to use: Double jump
- You can use uppercut as a way to damage mobs above you, and could also work as a double jump.
Pistol:
- How to use: Pistol item (After finding Pistol crate)
- Long range weapon, damage is little, hold to charge big bullet.
Shotgun:
- How to use: Shotgun item (After finding Shotgun crate)
- Short range weapon, damage is high.
Shotgun Groundpound:
- How to use: Jumping + Hold Sneak While Holding Shotgun
- You will shoot down and then does a heavy damage near mobs when reaching the ground.
Noise Skin:
Nothing special about this just literally a skin, you can throw bombs and have some effects, your also technically a fake peppino's biggest fear.
Same as Peppino, only access to it in the creative menu by using item.
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Mobs:
Pizza Face
Pizza Face appears after pizza time timer ends, he will continuously chase the player, flying directly towards the player (phasing through everything), until he comes into contact and kills the player, as he can see you everywhere. To make him go away, you need to enter the Exit Door before he gets you!
Pillar John
Pillar John stays in place, doing nothing. Killing him starts the Pizza Time.
- Health: 20
- Height: 7 Blocks
Mini John
Mini John constantly chases down and tries punching the player, and he's one of the few enemies who can't be scared during Mach 2.
Bosses:
Fake Peppino
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Clam Mode - Hunt Mode:
Fake Peppino will melt into his chef hat and hide there like a shell if he doesn't spot any mobs or players to play with. When he detects a mob or player close, he will emerge from it.
Health:
Health: 720 (1 Hat = 60 Health) There's a cooldown between each damage he takes.
Chase Mode:
If you try to escape from fighting fake peppino, he will start to copy your movements until he gets you.
Phase 1:
Phase 1: Fake Peppino has 6 attacks he can perform, spread out across each hit point. Fake Peppino requires 40 damage attacks for a hit to be counted. After each hit, Fake Peppino will disappear, and clones of Fake Peppino will appear to repeat the same attack the "real" one had previously executed.
Grab:
Fake Peppino will run about and periodically lunge forward to grab you with one arm. If he grabs the player, they are stabbed by his tongue and launched away, taking damage. This is one of the only attacks in the game that can't be parried.
Face Slam:
Fake Peppino performs a powerful frog-like leap into the air, then slowly falls down towards the player, slamming into the ground headfirst. Fake Peppino can be attacked during the windup before the jump or after he slams into the ground.
Mach Run:
Fake Peppino runs at extreme velocity, running up the walls and across the ceiling, around and around the arena. He can be attacked while he starts running and after he stops running.
Super Jump:
Fake Peppino crouches down and super jumps to the ceiling, then jumps back down to the floor, repeating this 4 times before finishing. He will change to Face Slam attack if there was no ceiling.
Head Throw & Headless Run:
Fake Peppino pulls his head off, revealing his brain and eyes, and throws it toward the player. The thrown head can be ducked under or jumped over. After this, Fake Peppino will run to retrieve his lost head, hurting the player if he collides with them. This can either be parried or jumped over.
Taunt:
Fake Peppino jumps and performs taunt, sending out 8 spiky bouncing projectiles in cardinal and diagonal directions. Once he finishes showing off, he falls back down and runs to the other side of the room to do it again.
Phase 2:
Phase 2: Once Fake Peppino reappears after taking 6 hits, he enters phase 2. Fake Peppino will repeat all of Phase 1 but as random, and will no longer disappear. Now clones will appear alongside him to attack the player.
Dark Tunnel Chase:
Once Phase 2 is beaten, fake peppino will slowly transform to his giant form, and fake peppino and player will send to giant dark hallway and the player must escape, clones will spawn during the chase. If Fake Peppino touches the player, the player will simply dies, and he gets faster by time. Once the player escapes the tunnel, the fight is over.
Pepperman
A talent pepper artist! Also begin paid to kill Peppino.
Clam Mode - Hunt Mode:
Pepperman will draw a painting, if he feels Peppino is near by, the battle starts. He will also attack you if you disturb him.
Health:
400 (1 Point = 20 Health) Only getting damage when stunned.
Phase 1:
The phase is split between 5 attacks, that change after getting hit 2 times.
Shoulder Dash:
Pepperman dashes towards the player until he hits the wall or getting tired, giving an opportunity for the player to attack.
Turning:
At 8 HP oh phase 1, after the player successfully jumps over or parries Pepperman's Shoulder Bash attack, he turns around and starts dashing in the other direction until hitting the wall.
Ground Pound:
Pepperman jumps up in the sky and lands at the exact place the player is at. After the land, he is open for an attack.
Rolling:
At 4 HP on phase 1 after landing, he bounces up towards the wall in the direction he is facing, then bouncing off it back to the ground, being open for an attack only in the air.
Art Marbles:
At 2 HP on phase 1, Pepperman constantly uses his double Shoulder Bash, while not giving any direct opportunity to hit him. The player instead needs to attack marble blocks, they have 3 HP. After finishing the artwork, the player needs to let Pepperman be near it, then he'll stop to admire it, giving an opportunity to attack.
Phase 2:
After getting hit 10 times, Pepperman's HP regenerates and his attacks become much faster and randomized. The marble blocks that drop during Art Marbles require 5 hits to be finished instead of 3.
Little Pepperman:
After finishing the second phase, Pepperman shrinks down in size and runs away from the player, when they get close to him, he jumps and starts running in the other direction. He requires only a single hit to finish the fight, but he is also shrunk down only for a limited time. If the player does not hit Pepperman in time, he grows back up in size and regenerates 3 HP
Drawings And Statues:
Pepperman Drawings start appearing during the fight, moving towards the other side of the area, dealing damage if player touches them at all, Statues start appearing at the top of the arena shortly before falling down, Knight Pepperman Statue starts appering in the second phase
Objects:
Crate
There's three types of crates, each one was its own weapon.
Weapons: Pistol - Shotgun - Machine Gun (can't be used yet)
Exit Door
Exit door can be used to stop pizza time, and makes pizza face gone, There's no ranks system yet!
Extra:
Info Menu
Do you want to check all this info inside the addon? Well, you can!
Ost
Want to listen to some music while in the addon? Well, luckily, you can! Check out all the pizza tower OSTs by scrolling down, you can use them for maps or just chilling.
- Note 1: If you want to use them, type the command (/music play sc.pizzatower."Command Music Name Here" 1 0.1 "loop or play_once") you can always stop it by typing (/music stop)
- Note 2: You need to install "The Pizza Tower Ost Pack!" to add them
Music List are inside the addon:
Pizza Time
It is activated once the player rams into or attacks Pillar John. Once Pillar John has been slain, the level immediately turns into a mad chase back to the beginning. A timer, varying for the level, will start ticking down, indicating that the player must go to the exit door as fast as possible. When time runs out, Pizzaface appears.
Exit door can be used to stop pizza time, and makes pizza face gone. There's no ranks system yet!
Ranks
Ranks! They show how you did in escaping or during boss battles.
These ranks begin ranked from worst to best: D, C, B, A, S, and P.
Level Ranks:
Coming Soon!
Boss Ranks:
The rank depends on how many hats have been collected, getting damaged will decrease it. Collecting all hats with no damage will give results of P rank.
Showcase Videos:
Updated on August 24
New Update! Pepperman Arrival Update "Alpha 3"
- New Boss: Pepperman
- New Mob: Mini John
- New Playable Character: Noise Skin
- More changes & Bug Fixes and more!
Have Fun :D