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Actual Guns CSO V3.1.26: Big QOL Update

Thumbnail: Actual Guns CSO V3.1.26: Big QOL Update Go to files

"Actual Guns" is the first add-on to introduce custom guns into Minecraft Bedrock Edition, and the first to introduce key-features such as first shot accuracy, Recoil recovery, Skins, Different accuracy when (jumping, walking, in air, swimming, ladder, etc), Hit-markers, Announcers, B Modes (Semi, Burst, Change of gun, Silencers), Enhancements, Attachments, Editions, Reserve ammo, Eat to reload, Reload, Automatic reload, Iron sights, Scopes, Perks, Recoil, Real dual-wield, Sniper steadyness/sway, Draw mechanic w/ sounds, Rocket-jumping, Headshots (not yet here, but there's a video!) and much, much more! It was previously made by TheEnderface and Keyyard. I have taken the add-on, expanded it, re-wrote everything, so it's brand new. It contains about 120+ weapon items (this includes grenades, melees, guns, etc). All the weapons in this add-on are unique in terms of their stats (everything will feel different) and their texture - we don't like copy pasta here!

Twitter: Click here!

YouTube: Click here!

Discord: Click here!

What is Actual Guns?

From what you have read from the brief introduction, it's the first add-on to bring the first custom guns, hence the name "Actual Guns". It was previously made by Keyyard and TheEnderface, but they ditched the add-on for some time. I was bored and had nothing to do, so I revived the add-on after a year of no sign of hope from updates and worked on the first V2 prototype on April 2020 when lockdown was a thing. Me and Jun worked on the add-on again just to update it a single time, but based on the reactions we got from the community, we decided to stay and continue. This add-on has come a long way since, adding things that no other gun add-on has ever made nor thought of and possibly never surpassing the efforts, and we put to this project and how we take it so seriously. The funny thing about this add-on is that it's 2D, and yet surpasses any 3D add-on (including our own spinoff, ActualGuns 3D) and it just shows it's not about being 2D or 3D, it's about how much you actually care and your willingness to do something. Our determination and creativity has leaded us here, and also your support has helped us on this ever lasting journey. On October 31, 2020, Actual Guns is based on Counter-Strike Online and still is to this day.

Why should you choose Actual Guns?

  1. Your opinion is heard, we listen to it.
  2. It is the first add-on to introduce custom-made guns.
  3. It is the first gun add-on to introduce key features that most gun add-ons also inherit - we are basically the inventors.
  4. Our changelogs in major updates are longer compared to other add-ons out there (13-20k characters, previously 8-12k)!
  5. Our very minor patches can surpass most if not all any add-on update on this site, mainly character-wise but they bring a heck ton of major changes (V3.1.16, V3.1.17, V.3.1.18)
  6. We are the first ones to introduce the burst feature and silencers.
  7. Unlike other add-ons, they have "/playsound" for guns, meaning they will sound the same even if you are close or far from the sounds - we don't do that here, it's semi-realistic.
  8. We are the first ones to have draw sounds.
  9. When you shoot, villagers get scared (or if you hit with a certain melee or hold something scary, they will run).
  10. We are the first ones to Introduce custom scopes and iron sights.
  11. First Kill! Double Kill! Triple Kill! we've got those, we've got "Announcers"!
  12. Want to detect if you really hit that player? of course you do, we have "Hit Markers"
  13. Want a gun that harms people when you're reloading? want a gun that shoots void bullets and make your foes fly to their death? want a weapon that kicks people out of your world? we've got you covered!
  14. We've got more variety than every gun add-on combined, and best of all, they all have their own unique behaviours and stats!
  15. Dual Weapons!
  16. Decorate your gun with skins!
  17. Unlike other add-ons, the accuracy or recoil of guns are worse if you move or jump. It's very much like Counter-Strike!
  18. We are the first ones to achieve the longest ever changelog on MODBAY!
  19. The add-on was based on DesnoGuns, a very nostalgic and old mod back in the day. Guess what? we have the artist who worked on the mod, and now he works in here! his name is Jun.
  20. We have the fastest rate of fire in all of Bedrock!
  21. The gameplay is unique, very fast paced and every decision you do is risky, it's quite competitive too.
  22. We have automatic reload!
  23. It gets even better, we have reserve ammo like first person shooters!
  24. The most polished gun add-on, and bugs get patched extremely FAST!
  25. Our textures are handmade, not ripped out of google and then re-edited to make it seem like you have made it.
  26. The fastest changing gun add-on of all time!
  27. Do you want to experience the first ever (real) Attachments on Bedrock? Actual Guns has them! (as a test, for the AWM as of now)
  28. Do you want to Enhance your gun stats without giving them abilities or changing their looks? you can also do that!
  29. AG is the first add-on to incorporate the first shot being accurate and later rounds being inaccurate.
  30. We have DLCs that you can download to enhance your AG experience, or download guns or stuff that wouldn't otherwise be added officially into the add-on.
  31. Unique mobs!
  32. Survival friendly!
  33. Crafting!
  34. Perks!
  35. If you want an addon that has a grind of getting items in survival mode and opening super rare items to flex, this add-on is for you.
  36. 3D Items!
  37. Explosion particles reflect explosion power.
  38. Rocket jumping mechanic! Try it with the RPG-7.

Please read before scrolling down!

  • The addon version is called V3.1: 20 Stages of Hell. The add-on is on this version since 15th of July 2021, so basically a year. This is biggest update to ever release, it's so big that even a year later it has not been finished.
  • We're now on a period where I call it the "Patches". In this period, every update is called a "patch", they are shaping up V3.1 as a whole slowly so we can get to V3.2: Attachment Update.
  • A major update would require the "1" to be changed into "2", so "V3.2". A patch is something like V3.1.(number goes here). I just thought I'd let you know on this. But patches can also be major, don't underestimate them!

When is V3.2 releasing?

By 1 million shares, I hope that V3.1 is finished and that's when I will start working on V3.2, which will be based on attachments just like the AWM, but better, and more complex.

Why is V3.1 taking so long?

V3.1 consists of many things to add, but the main thing is adding guns that are shown in this picture below. They never made it into the first patch of the version because my artist didn't have time. When he finished, the update release date was way too close, and I couldn't add them. Remember, a delayed game is eventually good, but a rushed game is forever bad. I took that mindset and pushed the guns aside until I got the time to work with them and put the envision I want for them.

Speaking of "envision", adding a gun isn't as simple as you think. You see, I experimented with fixing the first shot of the gun so that it actually goes where you are looking, instead of an RNG factor. From there, I developed prototypes experiments called "Counter-Strike adjustment", they weren't called that when they first added of course, it was added for the AK-47 in the very first patch but it was quite simple and had to make separate bullet entities for every accuracy change, which I did not like. Also, the recoil needed to be lowered for this system to work smoothly, which only made it harder for me because I can't just lower the values, that's called lazy developing, I have to re-imagine EVERY single gun in the add-on with different stats. With further experimentation (you can probably tell that I like experimenting with guns a lot), I achieved a few Counter-Strike adjustments! I'll show you every generation:

  • 0th Generation = Recoil gets worse the longer you shoot and gets reset instantly the second you stop shooting, accuracy stays the same, multiple files needed, there are no "stages"
  • 1st Generation = Recoil gets worse the longer you shoot and gets reset instantly the second you stop shooting, accuracy changes, one file needed only, there are "stages" - every stage, the accuracy and the recoil changes
  • 2nd Generation = Recoil gets worse the longer you shoot and gets reset once the gun starts to cool down, accuracy changes, one file needed only, there are "stages" - every stage, the accuracy and the recoil changes and recoil is generally lower than before on this generation
  • 2.1 generation = same as 2nd, except your inaccuracy has a pattern (e.g it goes up instead of side to side, the ACR has this)
  • 3rd Generation = same as 2nd, except you can move and fire!

List of Guns

Actual Guns CSO Logo 1

Actual Guns CSO Logo 2

Actual Guns CSO Logo 3

Actual Guns CSO Logo 4

Actual Guns CSO Logo 5

Actual Guns CSO Logo 6

Actual Guns CSO Logo 7

Actual Guns CSO Logo 8

What is a "stage"?

Guns have a rage meter that indicates how harsh the recoil and the accuracy is becoming. Every "square" is a stage, you reach this stage by firing bullets in a short amount of time that is generally shorter than the time it takes for this specific gun to re-charge back, so the bar is completely grey.

This is an example of a gun that is fully cooled down and is ready to fire with precise accuracy.

ACR Gun, Ammo, Rage and Reload

Please grow and change as a person. Maybe. Anyway, this is an example of a gun that will not fire with precise accuracy, and I seriously recommend that you stop shooting for at least a second.

ACR Gun Rage Stats

Now that's out of the way, let me show you the things available in this add-on!

Please read them in order so you understand things! each category is connected to the other.

Mobs Section

Mobs

Slice and Dice.

There's a few mobs added in the add-on, let me show you.

Hostile

Hostile mobs are monsters that are after you.

Jiangshi

Stiff as a pencil.

A mob that goes back, and back. It is known as the "Chinese Ghost", "Stiff Corpse", "Hopping Vampire" or simply "Jiangshi". It has roughly 750 health and deals 7 damage on easy difficulty and 12 on normal/hard difficulty. He hops to players to kill them, sometimes he's very silent.

Drops bingo cards, mileage, decoders and a jiangshi trophy

Spawns on normal or hard difficulty on any biome as long as the area is not lit. Red variant slightly yet noticeable increase in stats and will spawn rarely.

Jiangshi: Screenshot

Blue Jiangshi

Red Jiangshi

Abilities

Berserk: Once he's at very low health, or he's chasing you, the jiangshi has a chance of activating the berserk skill - it makes him invincible for a for few seconds and he will be faster. Image above shows it.

Grenade: If the jiangshi spots you, there's a chance of him "cooking" a Zombie Grenade to throw it at you.

Healing: If the jiangshi is not attacked for a couple of seconds, he will start to heal increasingly quickly. Learn a strat to stop him from healing and killing him fast!

Jingy Trophy

Jingy Trophy

Has a chance of being dropped from the Jiangshi upon death, 3D, and you can disassemble it for 64 mileage. Don't know what disassemble means or mileage? make sure to keep reading the categories below!

Jingy Hat

Jingy Hat

Has a chance of being dropped from the Jiangshi upon death, wearable, and you can disassemble it for 10 mileage. This was in the game's files since 2020...

normal zombie? reggy? he will return. with some friends.

Neutral

Essentially, the props.

Supply Box

SUPPPLLLYYYY BOOOOOOX!

Supply Box! it can be found naturally in your world and it will re-fill your current ammo to the default amount and heal you. Quite rare.

Supply Box

Medical Table

You got your tools on you?

Medical Table can be brought from the point shop, it's a straightforward "mob" - it heals you when you are standing near it. The catch is that mobs can attack it, so you'll need to repair it using the compatible tools. Also, you need you "build" it when you first buy it.

Stats, info and compatible tools, can be found in-game at the point shop tab.

Medical Table

Mileage Box

The currency of Actual Guns.

Mileage Box can be found naturally in your world and it will give you a generous amount of Mileage for you to use in buying stuff from the phone if you right click on it or pressing and holding on it for a few seconds. Quite rare.

Mileage Box

Friendly

Friendly mobs are NPCs that help you in combat.

Ghost Pet

Angry cuteness.

This thing is called "Ghost Pet", it can be found forests, you can tame/heal it by feeding it with "Mileage", it's the currency of Actual Guns. It acts just like a wolf (but can fly!) and you can change the colour of it. It helps you fight off mobs, and it's quite strong.

Spawns in a pack of 4.

Ghost Pet

Decoders and Grades Section

Decoders and Grades

Unbox them all!

Decoders are the "boxes" of AG. They drop the weapon and 1 bingo card after you open one of them. Decoder can be found from big bosses or enemies that are hard to defeat, or in structures. They come in 5 variants, let me show you.

Grades will be talked about here too.

Common Decoder

Drops common graded weapons. Common doesn't necessarily mean a bad thing, in fact the AK-47 and the M107 are found here, which is saying something. It's just that, most of the time, common graded weapons are not very... useable?

Common Decoder

Rare Decoder

Drops common, rare and advanced weapons! This decoder is technically the best one of the bunch, as you are getting 3 grades instead of 1.

Rare Decoder

Advanced Decoder

Drops advanced graded weapons. In this grade you will get good weapons.

Advanced Decoder

Unique Decoder

Drops unique and epic/transcendent grade weapons! this decoder is my favourite.

Unique Decoder

Epic Decoder

Drops epic and transcendent grade weapons! the best of the best, however, very rare.

Epic Decoder

Bingo Section

Bingo

Test your luck or stupidity, or both!

Bingo is an option to gamble your mileage or bingo cards for rare weapons or items. It can be found in the Laptop.

Available Buttons in Bingo

How to Play

You will randomly get a number between 0-50 in each spin, if you get the 3 numbers required for something (for an example, rare pistols, you'll need 6, 5, and 14), then you'll get a rare pistol!

A spin is 15 mileage or 1 bingo card, bingo cards will be used first.

Bingo Tab - Rare Pistols

Bingo Tab - Rare Rifles

Winning:

Be careful on public servers, as people will know if you've obtained something.

Winning in Bingo: Screenshot

How to Play - Golden Bingo

Same rules, but you will randomly get a number between 0-90 in each spin, and you need 5 numbers. Also the fact your coordinates will be leaked in chat when you win.

A spin is 15 mileage or 1 bingo card, bingo cards will be used first.

Bingo Tab - Gold Briefcase

Winning:

Winning in the Golden Bingo: Screenshot 1

Winning in the Golden Bingo: Screenshot 2

Winning in the Golden Bingo: Screenshot 3

Winning in the Golden Bingo: Screenshot 4

Laptop

The Laptop

The essentials.

The laptop is a piece of device where you buy weapons and check their stats, also access bingo, and other goodies. It's located in structures. The phone is no longer the source of buying weapons.

Laptop: Main Menu

How to Use

Hit the laptop once, and make sure there's no players around it.

Once the UI is up, you can choose between a handful of options and most of them are very "straight to the point", so, in here I'll talk about weapons.

Weapons Tab:

Laptop: Weapons Tab

Please read that!

You can cancel and go back to the main menu, or scroll down and select a weapon category (Pistols or Rifles for now)

Pistol category:

Laptop: Pistol category.

Rifle category:

Laptop: Rifle Category

How to Buy

Select the gun you'd like to buy by tapping on it.

Laptop: Select the Gun

Press "buy" as long as you have enough resources.

Laptop: Press Buy

Failed buy:

Laptop: Failed Buy

Success buy:

Laptop: Success Buy

You get the idea.

Personal Phone

Personal phone

Designed with bitchy admins in mind.

The personal phone (or station) is your personal space! edit things like the Announcer and the sounds of it, and also your hit-markers!

To obtain, type options in chat.

Personal Phone: Main Menu

How to Use

Use or Eat the phone to get the UI to popup.

Once the UI is up, you can choose between a handful of options and all of them are very "straight to the point"

Personal Phone: Available Options

Sounds

Personal Phone: Sounds 1

Personal Phone: Sounds 2

FX:

Personal Phone: FX

If you have any issues or suggestions regarding this, let me know!

Skins Section

Skins

Decorate your weapons!

Skins are made by the community (you!) and are added to the add-on. Each have different grades, the higher the grade, the more expensive. They cannot be obtained in survival just yet, but you can get them through commands. Check for each gun to see if they support skins or not.

Skins don't give you any advantage.

Gun skin example

How to get skins examples:

Gun Skin Example: Command 1

Gun Skin Example: Command 2

Gun Skin Example: Command 3

Gun Skin Example: Screenshot 1

Gun Skin Example: Screenshot 2

Gun Skin Example: Screenshot 3

Gun Skin Example: Screenshot 4

Melee skin example

How to get skins examples:

Melee Skin Example: Command 1

Melee Skin Example: Command 2

Melee Skin Example: Command 3

Melee Skin Example: Screenshot 1

Melee Skin Example: Screenshot 2

Melee Skin Example: Screenshot 3

You get the idea... or, do you?

Editions Section

Editions

Fancy.

Editons are "skins" that DO give advantage. However, they are rare or hard to acquire. Let me introduce you to them!

Gold

Gold Edition

Gold. I hope I don't actually need to introduce you to these, you've seen golden guns all over videogames. However, what I do need to introduce you to is what they buff the gun with, and their crafting recipe.

Gold Editions

General Buffs

1. 2+ hearts damage
2. Accuracy boost (most affected is the Desert Eagle)
3. Less recoil

How to obtain them?

1. Piglin barter
2. Decoders (based on the gun's grade, which is most likely Unique)
3. Crafting with 8 blocks of gold, with a gun in the middle

Gold Edition Recipe

Don't use them for piglin distractions! They won't work!

Red

Red Edition

This gaslightoline-filled edition gives you speed and a little damage boost.

Red Editions

General Buffs

1. 0.5+ heart damage
2. Your weight is removed, replaced with Minecraft's normal weight then added a 10% speed boost on top.

How to obtain them?

1. Inject yourself 10 times with an Adrenaline and choose any weapon above that is in vanilla or skin condition

OR
2. Inject yourself ONCE with a Gaslightoline Adrenaline and choose any weapon that is in vanilla or skin condition

Adrenalines

OR
3. Decoders (based on the gun's grade, which is most likely Unique)

Battle

Battle Edition

Early help before you get the "real guns"

Battle Editions

General Buffs

1. Early help in survival
2. Sometimes, can have a special thing (Glock has full auto mode instead of burst)

General Nerfs

1. Lower damage
2. Higher recoil
3. Lower accuracy
4. Jamming

How to obtain them?

1. From structures that are in the addon, not vanilla

CSOGS

CSO Global Showcase Edition

This edition gives your gun a glow in dark areas and a hue damage boost. Replacement of the Anniversary Edition.

CSO Global Showcase Editions

General Buffs

1. 3+ heart damage
2. Your gun glows in dark areas

How to obtain them?

1. Decoders (based on the gun's grade, which is most likely Rare)

Rare Decoder

Old (DLC)

Old Edition

This edition replicates the guns from a given old version of the add-on. Version is specified on the guns in their category tab.

Old Editions

General Buffs

1. Static recoil and accuracy at all times

General Nerfs

1. Everything. These weapons are meant to be a souvenir.

How to obtain them?

1. Not obtainable in survival yet!
2. Download the Old DLC pack

Structures Sections

Structures

I'm only 4 years too late lol

Structures! obtain early help in survival, found in the overworld for now.

Soon, you'll be able to submit your own!

| = chest (for an example, if there's THREE of them in the loot section, that means the structure has three chests)
& = and
/ = or (not yet used)

Structures

Air
Helicopter

Helicopter

Spawn location: anywhere in the overworld, y = 160 - 220
Spawn chance: 1 / 904
Loot: tokens & battle guns (mp5, usp, glock) & seal knife & rpg-7 (5 rolls)

Rot Helicopter

Rot Helicopter

Spawn location: anywhere in the overworld, y = 160 - 220
Spawn chance: 1 / 1000
Loot: battle guns (mp5, usp, glock) (1 rolls)

Jungle Militant

Jungle Militant

Spawn location: jungle, y = 190 - 295
Spawn chance: 1 / 1100
Loot: battle guns (mp5, usp, glock) & decoders (4 rolls) | bingo & mileage (4 rolls) | laptop

Ground
Italy Market

Italy Market

Spawn location: plains
Spawn chance: 1 / 566
Loot: apple & medical kit (4 rolls) | ammo (8 rolls) | cooked beef & mileage (4 rolls) | crowbar | tokens (2 rolls)

Communication Tower

Communication Tower

Spawn location: desert
Spawn chance: 1 / 1135
Loot: medical kit | ammo (8 rolls) | bingo & mileage (4 rolls) | battle guns (mp5, usp, glock) & decoders (3 rolls) | laptop

Snow Base

Snow Base

Spawn location: ice
Spawn chance: 1 / 2640
Loot: diamonds | ammo (8 rolls) | bingo & mileage (5 rolls) | decoders (5 rolls) | cooked chicken & masks & adrenaline

Cell Tower

Cell Tower

Spawn location: mesa
Spawn chance: 1 / 235
Loot: N/A

Hut

Hut

Spawn location: savanna
Spawn chance: 1 / 170
Loot: tokens & battle guns (mp5, usp, glock) & huntsman knife (2 rolls)

"bro made a biome instead of a structure" - spook 2020

DLC Section

DLC

Downloadable content!

DLCs are optional downloadable content to expand the add-on.

List of DLC Weapons

DLC weapons are not craft able using their parts, but they can still be obtained. However, the way to obtain them is not always the same, please make sure to read through.

DLC weapons are not subject to balancing. Meaning, they can be whatever they want to be, including copying stats, being overpowered, underpowered, useless, you name it.

They do not have any grades, but their skins do.

To check their stats or info, head over to the weapons category and look for them. This just gives a brief info on what the DLCs include.

CSO2 DLC (Attachments Here)

CSO2 DLC adds weapons from Counter-Strike Online 2

CSO2 DLC v2.5

These include:

  1. ACR
  2. LR-300
  3. MK16
  4. AWM (Attachments available!)
AWM Attachments (click me)

HOW TO ENABLE ATTACHMENTS FOR AWM (RE-DOWNLOAD THE DLC)

Attachments that are available as of V3.1.26

  • 50. BMG Ammo (5) /scoreboard players set @s awmmag 2
  • Subsonic Ammo (7) /scoreboard players set @s awmmag 1
  • Hypervelocity Ammo (10) /scoreboard players set @s awmmag 0
  • Normal scope /scoreboard players set @s awmscope 0
  • Nightvision scope /scoreboard players set @s awmscope 1
  • Long scope /scoreboard players set @s awmscope 2
  • Sight /scoreboard players set @s awmscope 3
  • Normal bipod /scoreboard players set @s awmbipod 0
  • Heavy bipod /scoreboard players set @s awmbipod 1
  • No bipod /scoreboard players set @s awmbipod 2
  • Inverted bipod /scoreboard players set @s awmbipod 3
  • Normal muzzle /scoreboard players set @s awmmuzzle 0
  • Brake /scoreboard players set @s awmmuzzle 1
  • Silencer /scoreboard players set @s awmmuzzle 2

(YOU COMBINE *TWO* THEM IN THIS PATCH, THEY WILL BE COMBINED MORE IN LATER PATCHES!)
If you accidently combine more than two, run this command to fix it: /function reset_awm

You can get attachments using "/give @p gun:awm 1 10000" - this will give you an AWM with subsonic ammo. (Only numbers from 10001 - 10047 are accepted in this patch!)

You can ALSO get attachments just using /scoreboard commands that are listed above.

NOTE: AWM "Sway" mechanic only works for ID 10001 - 10010, other attachments need their own update

All weapons are craftable (base gun + materials)

L4D DLC (Hordes here)

L4D DLC adds weapons from the Left 4 Dead/Left 4 Dead 2 games

L4D DLC v1.6

These include:

  1. P220
  2. Desert Rifle
  3. Silenced SMG
  4. Magnum Pistol
  5. Nightstick
  6. Pills
  7. Pipe Bomb
  8. Guitar

All craftable
All guns come equipped with flashlights
All weapons can bash attack if eating the item or hitting (depends on the weapon), bashing gives weakness effect and knockback

Hordes spawn in this DLC, morning and night, mobs will increase based on difficulty

TF2 DLC

TF2 DLC adds weapons from Team Fortress 2

TF2 DLC v2.0

These include:

  1. Scout Pistol
  2. Force A Nature
  3. Widowmaker

All craftable
Force A Nature has good knockback and can make the user jump high places if fired directly below them at a block

SMG DLC

SMG DLC adds weapons extra SMGs

SMG DLC v1.6

These include:

  1. Evo
  2. K7
  3. Skorpion
  4. PPSh-41

All craftable

Old DLC

Old DLC adds weapons from old versions with their stats and textures as Editions

Old Guns DLC v1.5

These include:

  1. AK-12
  2. AK-47
  3. Desert Eagle
  4. MP7
  5. Glock
  6. AK-74u
  7. SCAR-L
  8. SCAR-H
  9. ARX-160
  10. Tempest
  11. Balisong
  12. P90

None of them are craftable or obtainable in survival

HQ DLC (3D Here)

HQ DLC adds weapons in 3D form

HQ DLC

These include:

  1. AK-47
  2. AK-47 Red Edition
  3. AKM
  4. AK-60
  5. Nata Knife
  6. MR6

Craftable using diamonds and the original 2D item (MR6 is not craftable)

Crafting Guns Section

Disassembly

Got a spare item? no problem!
Want to reset skins? no problem!

Disassembling helps you use spare items for good, you can turn them into mileage or get more ammo. You can the disassembly feature to reset skins.

Place item in the Stonecutter, and choose what you want.

Disassembling in the Stonecutter

NOTE: Empty items are NOT supported, as they get removed from the add-on due to CS adjustments!

AK-47 Recipe

Crafting guns

Got a tokens? let's craft!

Crafting is a long awaited feature that allows you to craft weapons! you must use tokens in order to craft.

Crafting an AK-47

AK-47 Recipe

Classic Token Description

AK-47 Description

Where can you find tokens?

1. Mob drops (jiangshi)
2. Custom structures

Okay, but what's that blue thing?

That's a blueprint variant. Blueprints come in different variants, and those variants are just different colours. They do nothing special, they are simply variants to make grinds less boring.

Crafting some blueprints:

Yellow Blueprint Recipe

Red Blueprint Recipe

Green Blueprint Recipe

And I'll leave the rest to you. Goodluck!

Weapons List

List of Assault Rifles (Part 1)

List of Assault Rifles (Part 2)

Assault Rifles

/function getar to obtain them in creative mode. DLCs or Editions cannot be obtained through functions and are needed to be obtained through the creative inventory!

There are 4 grades of assault rifles, ranging from Unique to Common. Some cannot be crafted, some only obtained from Decoders, some have both ways, etc etc etc. They're all different! Please make sure to read through.

Some ARs will require you to reach a certain level to buy it, however, you need to reach that level again if you so want to buy it again (why lol?)

IF YOU LIKE HOW I DID THIS SECTION, TELL ME SO I CAN TRANSFER IT OVER TO THE OTHER CATEGORIES!

Unique Grade

Unique-graded weapons can be obtained mainly from the Unique Decoder, and they cannot be crafted. Unique weapons have special abilities or something special in them.

AK-12

* Level 70 is required to buy this weapon!

  • Found in Decoders & Structures
  • Has Tracers

Stats are only available to see in the add-on.

Description:

Hailing from CSO's sequel; the AK-12 has forgiving recoil and great accuracy, with an addition of tracers to know where you're shooting.

AK-12 Screenshot

AK-12 Demonstration

Texture made by Jun

/give @s gun:ak12 1 0

Skins

Amethyst (Unique)

by Llama

/give @s gun:ak12 1 1

AK-12 Amethyst Skin

Blood Stone (Transcendent)

by Pulse

/give @s gun:ak12 1 2

AK-12 Blood Stone Skin

Dance of Death (Unique)

by hTk

/give @s gun:ak12 1 3

AK-12 Dance of Death Skin

Heavy Metal (Unique)

by Pulse

/give @s gun:ak12 1 4

AK-12 Heavy Metal Skin

Painted Lady (Advanced)

by Pmoon

/give @s gun:ak12 1 5

AK-12 Painted Lady Skin

Soma Prime (Rare)

by Llama

/give @s gun:ak12 1 6

AK-12 Soma Prime skin

Greater Grass (Advanced)

by Llama

/give @s gun:ak12 1 7

AK-12 Greater Grass Skin

Editions
Old (DLC)
  • Cannot be obtained yet!
  • Bullets are random; your first shot is not accurate
  • Bullets are based on difficulty
  • Lower damage than usual
  • Cannot move and shot
  • Static accuracy and recoil at all times

Stats: TBD

Description:

The old AK-12, pulled straight out from V3.0. Do you miss it?

AK-12 Old DLC Screenshot

AK-12 Old DLC Demonstration

Texture made by Jun

/give @s gun:ak12_old 1 0 (make sure to download the Old DLC)

Ethereal
  • Found in Bingo
  • Has Tracers
  • Accuracy is based on recoil
  • Incendiary rounds

Stats are only available to see in the add-on.

Description:

Manufactured to destroy zombies. Sets enemies on fire.

Ethereal Screenshot

Texture made by Jun

/give @s gun:ethereal 1 0

AK-60 (HARD TO OBTAIN)
  • Found in Bingo, Decoders & Structures
  • Can scope by sneaking

Stats are only available to see in the add-on.

Description:

This scope-able Kalashnikov variant deals more damage and is more accurate than it's brothers. It also holds more ammo, lower recoil, at the cost of spending hours of your life trying to obtain it.

AK-60 Screenshot

Texture made by Jun

/give @s gun:ak60 1 0

FN F2000 (HARD TO OBTAIN)

* Level 40 is required to buy this weapon!

  • Found in Bingo, Decoders & Structures
  • Can scope by sneaking

Stats are only available to see in the add-on.

Description:

This is a bullpup-styled assault rifle holding 30 rounds with 90 in reserve, It boasts high rate of fire and high accuracy. However, its movement speed is slow due to its heavy weight.

FN F2000 Screenshot

FN F2000 Demonstration

Texture made by Jun

/give @s gun:f2000 1 0

Skins

SandStalker (Transcendent)

by Pulse

/give @s gun:f2000 1 1

FN F2000 SandStalker Skin

Lightning AR-2 (HARD TO OBTAIN)
  • Found in Bingo, Decoders & Structures
  • Has 2 random damage values
  • Lower damage whilst sneaking or in air
  • Will play a nice melody for you when idling and not shooting

Stats are only available to see in the add-on.

Description:

Zombie Xtreme V7. Search it up.

Lightning AR-2 Screenshot

Texture made by Neko Zack

/give @s gun:violin 1 0

Stun Rifle
  • Found in Decoders & Structures
  • Stuns nearby entities and players when user is reloading
  • Needs charging

Stats are only available to see in the add-on.

Description:

The Stun Rifle is very much what it sounds like, it stuns things. Only when reloading though.

Stun Rifle Screenshot

Texture made by Jun

/give @s gun:stun 1 0

Skins

Coldest Ratio (Common)

by Llama

/give @s gun:stun 1 1 (doesn't work yet; skin rework update soon)

Stun Rifle Coldest Ratio Skin

Pulsar (Advanced)

by hTk

/give @s gun:stun 1 2 (doesn't work yet; skin rework update soon)

Stun Rifle Pulsar Skin

Riskrunner (Unique)

by Pulse

/give @s gun:stun 1 3 (doesn't work yet; skin rework update soon)

Stun Rifle Riskrunner Skin

IOCW - Objective Individual Combat Weapon (Grenade Launcher AR)
  • Found in Decoders & Structures
  • To change gun modes, simply sneak

Stats are only available to see in the add-on.

Description:

The OICW is a next-generation assault rifle that is fed with 30 rounds with 90 in reserve. It has high firepower and good rate of fire. It comes with a grenade launcher that can be used against enemies behind cover.

IOCW Screenshot

IOCW Demonstration

Texture made by Captainblaziken

/give @s gun:oicw 1 0

Advanced Grade

Advanced-graded weapons can be obtained from the Advanced & Rare Decoders, can be crafted, obtained from bingo, etc. (some guns will have exceptions with these rules!). Advanced grade weapons tend to have something unusual or quite experimental in them.

AK-74u

* Level 15 is required to buy this weapon!

  • Found in Decoders, Structures & Crafting
  • Accuracy is based on recoil
  • First shot is not accurate

Stats are only available to see in the add-on.

Description:

The AK-74u is a compact smg-ar hybrid that works effectively for people who like to shoot in small bursts.

AK-74u Screenshot

Texture made by Jun

/give @s gun:ak74u 1 0

Skins

Forest Camo (Common)

by Llama

/give @s gun:ak74u 1 1

AK-74u Forest Camo Skin

Titanium (Advanced)

by Neko Zack

/give @s gun:ak74u 1 2

AK-74u TItanium Skin

The Reaper (Advanced)

by hTk

/give @s gun:ak74u 1 3

AK-74u The Reaper Skin

Editions
Old (DLC)
  • Cannot be obtained yet!
  • Bullets are random; your first shot is not accurate
  • Bullets are based on difficulty
  • Lower damage than usual
  • Cannot move and shot
  • Static accuracy and recoil at all times

Stats: TBD

Description:

The old AK-74u, pulled straight out from V3.0 with V2.5 sounds. Do you miss it?

AK-74u Old DLC Screenshot

AK-74u Old DLC Demonstration

Texture made by Jun

/give @s gun:ak74u_old 1 0 (make sure to download the Old DLC)

ARX-160

* Level 35 is required to buy this weapon!

  • Found in Decoders, Structures & Crafting
  • Can scope by sneaking

Stats are only available to see in the add-on.

Description:

The Beretta ARX-160 is an Italian assault rifle. It has a high rate of fire and a short reloading time, making it reliable in close quarters combat. A usable scope is attached to ease long range engagements.

ARX-160 Screenshot

ARX-160 Demonstration

Texture made by Jun

/give @s gun:arx 1 0

Editions
Old (DLC)
  • Cannot be obtained yet!
  • Bullets are random; your first shot is not accurate
  • Bullets are based on difficulty
  • Lower damage than usual
  • Cannot move and shot
  • Static accuracy and recoil at all times, unless scoped

Stats: TBD

Description:

The old ARX-160, pulled straight out from V3.0. Do you miss it?

ARX-160 Old DLC Screenshot

ARX-160 Old DLC Demonstration

Texture made by Jun

/give @s gun:arx_old 1 0 (make sure to download the Old DLC)

AS Val

* Level 50 is required to buy this weapon!

  • Found in Bingo & Decoders

Stats are only available to see in the add-on.

Description:

A Soviet-designed rifle featuring an integrated suppressor. Doesn't produce smoke.

AS Val Screenshot

Texture made by Jun

/give @s gun:val 1 0

M1918 Browning
  • Found in Decoders, Structures & Crafting

Stats are only available to see in the add-on.

Description:

Powerhouse of damage, with perfect rate of fire delay for the immunity to wear off.

M1918 Browning Screenshot

Texture made by Jun

/give @s gun:browning 1 0

FNC

* Level 15 is required to buy this weapon!

  • Found in Decoders, Structures & Crafting

Stats are only available to see in the add-on.

Description:

Galil's lost brother.

FNC Screenshot

Texture made by Jun

/give @s gun:fnc 1 0

G11
  • Found in Decoders, Structures & Crafting
  • To auto/burst, simply hit the ground/air
  • Deals more damage in burst

Stats are only available to see in the add-on.

Description:

HK G11 is an innovative assault rifle developed by German Heckler & Koch company that holds 50 rounds for each magazine. The secondary fire mode activates 3-round burst fire. Generally, this weapon has a very high rate of fire for an assault rifle, more on par with the SMGs.

G11 Screenshot

Texture made by Jun

/give @s gun:g11 1 0

Groza
  • Found in Decoders, Structures & Crafting
  • Recoil doesn't increase, but the recoil time does

Stats are only available to see in the add-on.

Description:

So powerful, it used to produce lightning when moving at a time. Now, it has just wobbly recoil. Shame.

Groza Screenshot

Texture made by Jun

/give @s gun:groza 1 0

Skins

3D (Unique)

by Pulse

/give @s gun:groza 1 1

Groza 3D Skin

Garand
  • Found in Decoders, Structures & Crafting
  • You need to deplete all your ammo to reload

Stats are only available to see in the add-on.

Description:

Semi auto WW2 terror-spreading rifle. Ping!

Garand Screenshot

Texture made by Jun

/give @s gun:garand 1 0

HK416
  • Found in Decoders, Structures & Crafting
  • To silence/unsilence, place the HK416 in the crafting grid

Stats are only available to see in the add-on.

Description:

Tried to make the m4a1 obsolete but failed lol.

Hk416 Screenshot 1

Hk416 Screenshot 2

Texture made by Jun

/give @s gun:hk416 1 0

M16A4

* Level 25 is required to buy this weapon!

  • Found in Decoders, Structures & Crafting

Stats are only available to see in the add-on.

Description:

Vietnamese wet dream of an M16. Quick ROF for a burst weapon, insanely swift reloading time and decent damage. What can you ask for more?

M16A4 Screenshot

Texture made by Jun

/give @s gun:m16a4 1 0

Mk18 Mod 1

* Level 20 is required to buy this weapon!

  • Found in Decoders, Structures & Crafting
  • Has teleport recoil

Stats are only available to see in the add-on.

Description:

Also hailing from CSO's sequel, the MK18 is the AK-12's counter-part.

Mk18 Mod 1 Screenshot

Texture made by Jun

/give @s gun:mk18 1 0

Skins

High Tech (Advanced)

by hTk

/give @s gun:mk18 1 1 (doesn't work yet; skin rework update soon)

Mk18 Mod 1 High Tech Skin

StG-44

* Level 20 is required to buy this weapon!

  • Found in Decoders, Structures & Crafting
  • Has teleport recoil
  • Can be enhanced

Stats are only available to see in the add-on.

Description:

StG 44 is the first German assault rifle invented in history that holds 30 rounds of 7.92mm Kurz, something that does not exist in the add-on. It can be defined as the middle between M4A1 and AK-47.

StG-44 Screenshot

Texture made by Jun

/give @s gun:stg 1 0

Skins

Sealed Fate (not graded yet)

by hTk

/give @s gun:stg 1 1 (doesn't work yet; skin rework update soon)

StG-44 Sealed Fate Skin

Rare Grade

Rare-graded weapons can be obtained mainly from the Rare Decoder and they cannot be crafted.

Honeybadger (HARD TO OBTAIN)
  • Found in Bingo, Decoders & Structures
  • Has no tracers

Stats are only available to see in the add-on.

Description:

The CT counterpart to the AS Val. You can shoot your shots and no tracers will be seen! unless you're shooting your shot on text, it will forever be on seen. Ouch.

Honeybadger Screenshot

Texture made by Jun

/give @s gun:honeybadger 1 0

Skins

Frozen (Advanced)

by Llama

/give @s gun:honeybadger 1 1

Honeybadger Frozen Skin

Hive Hunter (Rare)

by Pmoon

/give @s gun:honeybadger 1 2

Honeybadger Hive Hunter Skin

Common Grade

Common-graded weapons can be obtained from the Common & Rare Decoders, can be crafted, obtained from bingo, etc.

AK-47
  • Found in Decoders, Structures & Crafting

Stats are only available to see in the add-on.

Description:

The classic starting rifles for the Terrorists.

AK-47 Screenshot

Texture made by Jun

/give @s gun:ak47 1 0

Skins

Asiimov (not graded yet)

by Cramsword420

/give @s gun:ak47 1 1

AK-47 Asiimov Skin

Glass (not graded yet)

by Neko Zack

/give @s gun:ak47 1 2

AK-47 Glass Skin

Visual Hallucination (not graded yet)

by Pmoon

/give @s gun:ak47 1 3

AK-47 Visual Hallucination Skin

Razer (not graded yet)

by Llama

/give @s gun:ak47 1 4

AK-47 Razer Skin

Scrapped Up (not graded yet)

by Java

/give @s gun:ak47 1 5

AK-47 Scrapped Up Skin

Blue Inferno (not graded yet)

by Nuke

/give @s gun:ak47 1 6

AK-47 Blue Inferno Skin

Blood Sport (not graded yet)

by Cramsword420

/give @s gun:ak47 1 7

AK-47 Blood Sport Skin

Neon Rider (not graded yet)

by Cramsword420

/give @s gun:ak47 1 8

AK-47 Neon Rider Skin

Cheeki Breeki (not graded yet)

by Maks

/give @s gun:ak47 1 9 [has unique sounds]

AK-47 Cheeki Breeki Skin

End Times (not graded yet)

by Renil

/give @s gun:ak47 1 10

AK-47 End Times Skin

Fury (not graded yet)

by Nuke

/give @s gun:ak47 1 11

AK-47 Fury Skin

Master's Weapon (not graded yet)

by hTk

/give @s gun:ak47 1 12

AK-47 Masters Weapon Skin

Phoenix (not graded yet)

by Nuke

/give @s gun:ak47 1 13

AK-47 Phoenix Skin

Red Knife Beast Prototype (not graded yet)

by Skedle

/give @s gun:ak47 1 14

AK-47 Red Knife Beast Prototype Skin

Take No Prisoners (not graded yet)

by Nikto

/give @s gun:ak47 1 15

AK-47 Take No Prisoners Skin

Vulcan (not graded yet)

by Skedle

/give @s gun:ak47 1 16 [has unique sounds]

AK-47 Vulcan Skin

Swarm (not graded yet)

by hTk

/give @s gun:ak47 1 17

AK-47 Swarm Skin

Red Action (not graded yet)

by Nuke

/give @s gun:ak47 1 18

AK-47 Red Action Skin

Prime (not graded yet)

by hTk

/give @s gun:ak47 1 19

AK-47 Prime Skin

Laser Line (not graded yet)

by hTk

/give @s gun:ak47 1 20

AK-47 Laser Line Skin

Nether Magma (not graded yet)

by Neko Zack

/give @s gun:ak47 1 21

AK-47 Nether Magma Skin

Fuel Injector (Unique)

by hTk

/give @s gun:ak47 1 22

AK-47 Fuel Injector Skin

Glitchpop (Epic)

by hTk

/give @s gun:ak47 1 23

AK-47 Glitchpop Skin

Amethyst Predator (Transcendent)

by hTk

/give @s gun:ak47 1 24

AK-47 Amethyst Predator Skin

Forest Camo (not graded yet)

by Llama

/give @s gun:ak47 1 25

AK-47 Forest Camo Skin

Arctic Camo (not graded yet)

by Llama

/give @s gun:ak47 1 26

AK-47 Arctic Camo Skin

Desert Camo (not graded yet)

by Llama

/give @s gun:ak47 1 27

AK-47 Desert Camo Skin

Editions
Old (DLC)
  • Cannot be obtained yet!
  • Bullets are random; your first shot is not accurate
  • Bullets are based on difficulty
  • Lower damage than usual
  • Cannot move and shot
  • Static accuracy and recoil at all times

Stats: TBD

Description:

The old AK-47, pulled straight out from V3.0 with V2.7 sounds. Do you miss it?

AK-47 Old DLC Screenshot

Texture made by Jun

/give @s gun:ak47_old 1 0 (make sure to download the Old DLC)

Red (HARD TO OBTAIN)
  • Read about "Editions" category to find how it's obtained

Description:

The Red Edition has the same stats, but deals 1 half heart more of damage and your movement speed is the same as the seal knife, which is basically Minecraft's movement but with 10% speed added on top. Go crazy.

AK-47 Red DLC Screenshot

Texture made by Jun

/give @s gun:ak47r 1 0 (make sure to download the Old DLC)

M4A1
  • Found in Structures, Decoders & Crafting
  • To silence/unsilence, place the M4A1 in the crafting grid
  • Deals more damage when silenced
  • Range decreases when silenced

Stats are only available to see in the add-on.

Description:

The classic starting rifles for the Counter-Terrorists.

M4A1 Screenshot 1

M4A1 Screenshot 2

Texture made by Jun

/give @s gun:m4a1 1 0

AKM

* Level 15 is required to buy this weapon!

  • Found in Decoders, Structures & Crafting

Stats are only available to see in the add-on.

Description:

The AKM is a lower damaging AK-47 variant with less recoil and higher accuracy.

AKM Screenshot

Texture made by Jun

/give @s gun:akm 1 0

IMI Galil
  • Found in Decoders, Structures & Crafting
  • Bullet offset increases
  • Recoil time increases dramatically

Stats are only available to see in the add-on.

Description:

When the drip is-rael.

IMI Galil Screenshot

Texture made by Jun

/give @s gun:galil 1 0

TAR-21

* Level 30 is required to buy this weapon!

  • Found in Decoders, Structures & Crafting
  • Can scope by sneaking
  • Has hailing white tracers

Stats are only available to see in the add-on.

Description:

The tarvor rifle comes equipped with a green-tinted scope with a red dot, alongside white tracers for the perfect precision you're looking for. Although, recoil is a tad high.

TAR-21 Screenshot

Texture made by Jun

/give @s gun:tar 1 0

AUG
  • Found in Decoders, Structures & Crafting
  • Can scope by sneaking

Stats are only available to see in the add-on.

Description:

The Counter-Terrorist's choice for the scoped assault rifle.

AUG Screenshot

Texture made by Jun

/give @s gun:aug 1 0

SG-552
  • Found in Decoders, Structures & Crafting
  • Can scope by sneaking

Stats are only available to see in the add-on.

Description:

The Terrorist's choice for the scoped assault rifle.

SG-552 Screenshot

Texture made by Jun

/give @s gun:sg552 1 0

M14 EBR

* Level 24 is required to buy this weapon!

  • Found in Decoders, Structures & Crafting
  • Recoil doesn't increase, but the recoil time does

Stats are only available to see in the add-on.

Description:

High damaging battle rifle, capable of 2-3 shotting unarmored opponents.

M14 EBR Screenshot

Texture made by Jun

/give @s gun:m14 1 0

M16A1

* Level 15 is required to buy this weapon!

  • Found in Decoders, Structures & Crafting
  • To auto/semi, simply hit the ground/air
  • Deals more damage in semi
  • Recoil doesn't increase, but the recoil time does
  • Bullet offset increases

Stats are only available to see in the add-on.

Description:

The M16A1 is capable of full auto or semi auto, the choice is yours.

M16A1 Screenshot

Texture made by Jun

/give @s gun:m16a1 1 0

AN-94
  • Found in Decoders, Structures & Crafting

Stats are only available to see in the add-on.

Description:

Kalashnikov burst rifle.

AN-94 Screenshot

Texture made by Jun

/give @s gun:an94 1 0

SCAR
  • Found in Decoders, Structures & Crafting
  • To change gun modes, place the SCAR in the crafting grid

Stats are only available to see in the add-on.

Description:

Modular assault rifle, capable of changing gun modes to Light or Heavy.

SCAR Screenshot 1

SCAR Screenshot 2

Texture made by Jun

/give @s gun:scarl 1 0

/give @s gun:scarh 1 0

Editions
Old (DLC)
  • Cannot be obtained yet!
  • Bullets are random; your first shot is not accurate
  • Bullets are based on difficulty
  • Lower damage than usual
  • Cannot move and shot
  • Static accuracy and recoil at all times

Description:

The old SCARs, pulled straight out from V3.0. Do you miss them? btw, the old edition ones are seperate entities, you can't place them in the crafting grid and except to get the other.

SCAR-L

Stats: TBD

SCAR-L Screenshot

Texture made by Jun

/give @s gun:scarl_old 1 0 (make sure to download the Old DLC)

SCAR-H

Stats: TBD

SCAR-H Screenshot

Texture made by Pmoon

/give @s gun:scarh_old 1 0 (make sure to download the Old DLC)

FAMAS
  • Found in Decoders, Structures & Crafting
  • To auto/burst, simply hit the ground/air
  • Deals more damage in burst

Stats are only available to see in the add-on.

Description:

The FAMAS is capable of full auto or burst fire, the choice is yours.

FAMAS Screenshot

Texture made by Jun

/give @s gun:famas 1 0

DLC

They do not have any grades, but their skins do.

CSO2
ACR
  • Found in Crafting
  • Has a spray pattern
  • To silence/unsilence, place the ACR in the crafting grid

Stats: TBD

Description:

The ACR has very low recoil at the cost of licking your brain. You'll need to learn it's spray pattern to get consistent shots.

ACR Screenshot 1

ACR Screenshot 2

Texture made by Jun

/give @s gun:acr 1 0 (make sure to download the CSO DLC)

LR-300
  • Found in Crafting

Stats: TBD

Description:

LR-300 is a re-skinned MK18 with no teleport recoil.

LR-300 Screenshot

Texture made by Jun

/give @s gun:lr300 1 0 (make sure to download the CSO DLC)

Skins

Chernobyl (Advanced)

by Llama

/give @s gun:lr300 1 1

LR-300 Chernobyl Skin

MK16
  • Found in Crafting
  • Can aim down-sights by sneaking

Stats: TBD

Description:

The MK16 is a SCAR variant that is able to aim down sights. Stats are good all around.

MK16 Screenshot

Texture made by Neko Zack

/give @s gun:mk16 1 0 (make sure to download the CSO2 DLC)

L4D
Desert Rifle
  • Found in Crafting
  • To bash attack, hit anything that is in front of you (use crosshair)
  • Has flashlight

Stats: TBD

Description:

Highly accurate burst rifle with high damage. If you see someone holding this, run for your life. Can bash attack, bash attacks deals damage, knockback enemies and inflict the weakness effect.

Desert Rifle Screenshot

Texture made by Jun

/give @s gun:desert_rifle 1 0 (make sure to download the CSO DLC)

Weapons - Submachine Guns

Function getsmg

List of Submachine Guns

  • Bizon
  • TMP
  • MP40
  • K1A
  • UMP45
  • Thompson
  • SCARPDW
  • Tempest
  • Kriss
  • P90
  • MP5
  • UZI
  • Sterling Bayonet
  • MP7A1
  • SR3M
  • MAC-10
  • Silenced SMG (DLC)
  • Dual Kriss Vectors
K7 (SMG DLC)

K7 SMG DLC Screenshot

"What's more terrifying, a permanently silenced SMG that has bullet drops in such addon? or the fact it's more accurate than the Honeybadger and the AS Val? or is it the fact that it's made out of... the AK-74U?!"

  • Damage: 10 or 13 (random)
  • Accuracy and recoil: S-
  • Craftable: Yes
Scorpion EVO (SMG DLC)

Scorpion EVO SMG DLC Screenshot

"Manufactured with intensity in mind, the Skorpion Evo 3 is a long awaited average-damage SMG that is made from the P99 and the MP5 combined, with a little sprinkle of new things on top. It may not look or sound deadly, but the same cannot be said if it has attachments equipped." - Attachments coming for it in V3.2

  • Damage: 13 or 14 (random)
  • Accuracy and recoil: C-
  • Craftable: Yes
Skorpion Vz. 61 (SMG DLC)

Skorpion Vz 61 SMG DLC Screenshot

"What happens when you combine the MK18, AK-12 and the glock together, in the same package? - the ล korpion! the ล korpion is a low damaging SMG that can kill enemies on the move with its superior accuracy, but be careful not to empty all of your ammo, it's easy to do so."

  • Damage: 11
  • Accuracy and recoil: S
  • Craftable: Yes
PPsh-41 (SMG DLC)

PPsh-41 SMG DLC Screenshot

"It has high accuracy and low recoil, but you will run out of ammo incredibly fast. First shot does 20 damage, and is more accurate than anything ever made in this add-on."

  • Damage: 9 (or 20 for first shot)
  • Accuracy and recoil: S+
  • Craftable: Yes

Weapons - Snipers

Function getsniper

List of Snipers

  • XM2010
  • Mosin
  • TRG-42
  • M95
  • Power Falcon
  • Savery
  • AWP
  • SL8
  • G3SG1
  • Blaser R93 Tactical
  • Scout
  • PSG-1
  • SVD
  • AWM (DLC)
  • M200
  • M107

Weapons - Pistols

Function getpistol

List of Pistols

  • SVI
  • Void Avenger
  • MK23
  • Makarov
  • M79
  • P228
  • Gunslinger
  • Mauser
  • FiveSeven
  • Glock
  • AutoMag
  • King Cobra
  • M1911
  • Desperado
  • Deagle
  • Dual Beretta
  • Anaconda
  • Maxim
  • Bubble Gun
  • Luger
  • R8
  • Welrod
  • USP
  • P99
  • XD
  • Dual Desert Eagles
  • Scout Pistol (DLC)
  • Magnum Pistol (DLC)
  • P220 (DLC)

Weapons - Shotguns

Function getshotgun

List of Shotguns

  • M3
  • KSG
  • SPAS-12
  • XM1014
  • Winchester
  • M1897
  • Striker
  • Jackhammer
  • Brecci
  • USAS-12
  • Double Barrel
  • Force-A-Nature (DLC)
  • Widowmaker (DLC)

Weapons - Machineguns

Function getheavy

List of Machine Guns

  • Negev
  • Ultimax-100
  • MG-42

Weapons - Melee

Function getmelee

List of Melee

  • Blade Runebreaker (chargeable + upgradeable)
  • Balisog Knife
  • Karambit
  • Katana
  • M9
  • Ursus
  • Bowie
  • Nata Knife
  • Brass Knuckles
  • Kukri
  • Machete
  • Bat
  • Huntsman
  • Tomahawk
  • Skeleton Knife
  • Nomad Knife
  • Combat Knife
  • Dragon Knife
  • Tactical Knife
  • Crowbar
  • Taser Knife
  • Guitar (DLC)
  • Nightstick (DLC)

Weapons - Equipment

Function getetc

List of Weapons

  • Adrenaline
  • Medical Kit
  • MGLs
  • Black Dragon Cannons
  • Ray Gun
  • RPG-7 (rocket-jump)
  • Defuse Kit
  • Vest
  • Ripper
  • Last Stand Chainsaw
  • Night Vision
  • Salamander
  • Poison Launcher
  • Parachute
  • Gas Mask
  • Grappling Hook [Cave Update: Grappling Hook Add-on V2]

Weapons - Grenades

Function getgrenade

List of Grenades (Part 1)

List of Grenades (Part 2)

  • Explosive
  • M67
  • Molotov
  • Flashbang
  • Smoke
  • Toxic
  • Holy
  • Electro
  • Love
  • Ghost
  • Trinity
  • Chain
  • Ice
  • Bat
  • Tear Gas
  • Thermite
  • T.A.G
  • Coin
  • Cake
  • Water Balloon
  • M24
  • M24 OwO
  • Peace
  • Gravity
  • Samsung J7
  • Decoy
  • Zombie Red
  • Zombie Green
  • Pumpkin
  • Pipe Bomb (DLC)

Credits - Creators

Credits - Contributors

  • OneShot
  • Veidt
  • Skedle
  • Paul
  • Jasinsk
  • PMoon48 / stellers1145
  • Maks
  • Llama
  • Nuke
  • Moises
  • justAsh0005 / jstash
  • JuliusScizzor
  • hTk / shadealter
  • XM
  • F8
  • carlosrene66
  • coptaine
  • ambient
  • ZG15
  • Jajastar9
  • [matt]
  • Java / Waja
  • Mecha
  • WindLight
  • IcyGh0st
  • Renil
  • Nisky / MICAH
  • mikem135
  • AvaRing
  • Axyt
  • LELILOL / Goblin
  • Nikto
  • MrRoyDragoss
  • Floof Ball
  • Rex
  • Mullins
  • Sergeantjone
  • TakableBasket97
  • xHope
  • Panzer VI
  • ZWH
  • Fadi / ofad
  • 404imnotfound / summrsisthegoat
  • Dxire
  • XylnxX
  • PulseBladeBonehead / Prime / Pulse
  • Xhmt
  • qiyunjian
  • Nogard
  • Captainblaziken
  • TheOdds
  • Nหฌz / Neko Zack
  • Creator Crafter321
  • SkyGames
  • LucasMegaStriker
  • DaffaTheOne

[ Designer's Toolkit ]
(https://modbay.org/mods/179-designers-toolkit.html)

Actual Guns CSO and Designer's Toolkit

Designer's Toolkit (DTK) is an add-on that adds unique blocks that suits many types of styles or buildings of your liking. Ranging from building, decoration, industry, functional, nature, and the addition of both Vanilla and Custom blocks. Best of all, it suits AG perfectly; DTK has blocks that is compatible with AG guns, meaning blocks will react/explode if they are shot at.

Go ahead and make a map that adds both of these add-ons together and upload it to MCPEDL or Modbay, you have our permission! (just make sure to put both of the add-on links as credit)

Updated on May 07

Changes:

[Laptop]

  • Text inconsistency in: Weapons Tab, Pistols, Buy checkouts
  • Updated pages for: AN-94, R8 Revolver, P99, Five-SeveN, MK23, P228

[Particles]

  • Changed particles for Ghost & Smoke grenades

[HQ - DLC]

  • Updated textures for all rifles (no need to re-download dlc)

[Grenades]

  • Travel animation no longer moves the position of the grenade, just rotates it

[Sounds]

  • Changed sound for Bizon
  • Decreased sound volume for Nata Knife's draw

Balance/Adjustments:

[P228]

  • Increased airborne accuracy

Fixes:

  • Nata Knife HQ [DLC] attack animation not being in sync
  • Removed debug from Seal Knife
  • Jiangshi changing color upon death
  • MR6 not being re-fillable
  • AK-47 Red Edition HQ resetting accuracy on the final stage
  • Five-SeveN not being able to shoot in the last 2 stages whilst sneaking
  • Smoke grenade not being cleared by explosives properly
  • Fixed ammo not loading into the world

Changes:

  • Updated list for equipment
  • Added videos

[ Known Bugs ]

Bug 1

If the gun is in the air, simply minimize your game and open it again OR press ESCAPE to bring up the menu, and you can see your gun position fixed.

Bug 2

You see that warning? Ignore it. Thanks.

Bug 3

Bug with announcer regarding cactus or magma being spammed is out of my control, try to avoid them or just turn off the announcer.

v3.25 / April 26 / Old Update

EXPERIMENTAL:

  • Throwing the Explosive Grenade whilst sneaking will give it less velocity, making you throw it less further

Changes:

[Ursus Knife]

  • Slightly scaled smaller

[Textures]

  • Nata Knife HQ icon

[Particles]

  • Changed particles for Explosive Grenade

[Holy Grenade]

  • Added physics to the pin when dropped, and fixed shadow issue

Removed:

  • Removed two of the menu musics when loading in, did you even know this was a thing?

Optimisation:

  • OICW's grenade functions

Fixes:

  • Dragon Knife movement

Weapons/Items:

  • MR6 [DLC]
  • ! ** Salamander ** !
  • Poison Launcher
v3.24 / March 08 / Old Update

EXPERIMENTAL:

  • Finished adding "special wobbly recoil?" to Galil in every stance
  • Added a death message when dying from Taser Knife's Venom Blast ability
  • Seal & Ursus knives are now under construction, they may be buggy

Changes:

[Skins]

  • Melee skins now reset through stonecutter or holding a vanilla variant
  • You can also reset melee skins by the command to obtain them, and putting number 0

[Laptop]

  • Updated pages for Galil, M16A1

[Pumpkin Grenade]

  • Projectile slightly smaller

[Thompson]

  • Renamed to Thompson Chicago

Balance/Adjustments:

[Thompson]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Bullet accuracy and recoil has been re-vamped
  • Increased damage to 14
  • Increased weight

[P90]

  • Decreased overall accuracy
  • Movement accuracy slightly better than standing

[Weapon Ranges]

  • Galil, P90, M16A1, and Thompson range is now 128 blocks

[Weapon RoF]

  • Swapped rate of fire of Thompson and P90

Optimisation:

  • Nata Knife (draw mechanic)
  • P90, Thompson, M16A1 (bullet disappearance)
  • M1911 (legacy codes, rate of fire consistency)

Fixes:

  • HQ weapons draw sound not stopping when deselecting item in draw state (re-download the DLC)
  • Not being able to achieve humiliation kills: Nata Knife
  • Actionbar bug with M1911 Vulcanus

Weapons/Items:

  • Nata Knife HQ [DLC]

Skins:

  • M1911 Cartel (Java)
  • M1911 Service Sidearm (Java)
  • Nata Knife HQ Korea (Daffa)
v3.23 / February 24 / Old Update

EXPERIMENTAL:

  • Added "special wobbly recoil?" to Galil when standing

DLC:

  • HQ

Features:

[HQ]

  • Firing animations will progressively be more aggressive the longer you shoot the weapon

Changes:

[Survival]

  • AK-47 Red Edition HQ now obtainable through injection

[Textures]

  • AK-47 60R sights texture has been re-made

[Addon]

  • Returned old pack icon for main addon

[Laptop]

  • Updated pages for AK-47, AK-74U, M14, AK-12, Glock, P228, AKM, AS Val, Ethereal, USP, AK-60

Balance/Adjustments:

[HQ] - DLC

  • Decreased fire rate across the board

[AK-60]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Bullet accuracy and recoil has been re-vamped
  • Range is now 128 blocks
  • Damage is now set to 28 instead of a randomized number of 28 or 30

[FAMAS]

  • Adjusted burst recoil

[HK416]

  • Removed bullet offset

Removed:

  • Removed and placed HQ guns into the new DLC

Optimisation:

  • AKM, AS Val (bullet disappearance)
  • USP & variants (legacy codes, rate of fire consistency)
  • Galil, Fiveseven, HQ (bullet placement not resetting)

Fixes:

  • DLC and Nexon tokens saying that they've been introduced in this update
  • Widowmaker [DLC] still having a red icon indicating it has been changed (re-download the DLC)
  • AKM HQ infinite rage cooldown
  • LR-300 has tp recoil and the Mk18 does not
  • USP will shoot but the bullet doesn't come out
  • Movement bug for USP & variants
  • AK-60's recoil being less when moving or being airborne
  • Ammo re-fill when spawning into the world

Weapons/Items:

  • AK-60 HQ [DLC]

Skins:

  • AK-60 HQ Red (Daffa)
  • AK-60 HQ Classic (Daffa)
v3.22 / January 27 / Old Update

EXPERIMENTAL:

  • Added spread smoke sound to Toxic Grenade

Features:

[Grenades]

  • Added impact sounds for Explosive, Flashbang, Decoy, Toxic, Firebomb
  • Added animations when thrown for for Molotov, Decoy, M67, Firebomb, Flashbang, Explosive, Smoke, Toxic, Firebomb, Holy
  • Added pull mechanic, you can "cook" the grenade for 0.5 sec and throw it anytime you're ready for: Flashbang, Decoy, Toxic, Water Balloon, Firebomb, Molotov, Holy
  • Added fire particles to Molotov
  • The following grenades are 3D in hand: Explosive, Flashbang, Decoy, Smoke, Toxic, Water Balloon, Firebomb, Molotov, Holy

[HQ]

  • Added an animation when sneaking

Changes:

[Textures]

  • Changed the texture of bullet tracer, Molotov, Decoy, M67, Firebomb, Flashbang, Explosive Grenade, Smoke Grenade, Toxic Grenade, pins
  • HQ weapons now have 3D icons

[Models]

  • Updated models for Molotov, Decoy, M67, Firebomb, Flashbang, Explosive Grenade, Smoke Grenade, Toxic Grenade, pins

[Particles]

  • Changed particles for RPG-7, Firebomb, Molotov, Holy Grenade, Water Balloon, MGL Venom
  • Smoke particles of Smoke, Toxic and Pumpkin grenades had their offset adjusted

[Sounds]

  • Changed sounds for Molotov throw and impact

[Laptop]

  • Updated pages for Glock, AK-74u, AK-47, M14, AK-12, P228

[Molotov]

  • Now dies in water

[Holy Grenade]

  • Now dies in water

Balance/Adjustments:

[P228]

  • Decreased range to 70 blocks

[Water Balloon]

  • Can distinguish Molotov (if thrown in the correct place, which is in the middle)

[FAMAS]

  • Decreased accuracy of burst
  • Slightly increased accuracy of full auto when in air

[Toxic Grenade]

  • Decreased time from 25s to 10s
  • Decreased timer of some effects

[Tear Gas]

  • Increased time from 1.9s to 3.0s
  • Decreased timer of some effects

Removed:

  • Removed smoke particles from M67 and Firebomb when flying
  • Removed camera ui on Tear Gas
  • Removed enchantment glint from HQ weapons

Optimisation:

  • Bullet disappearance: AK-47, M14, AK-12

Other:

  • Adjusted particle placement for TF2 DLC

Fixes:

  • Fixed bullet animations
  • Fixed some text inconsistencies in the laptop
  • Fixed movement bug for P228
  • Fixed a very small recoil rounding error on AK-12's last rage stage when sneaking
  • Fixed a bug where holy grenade would fall down when it explodes, and lights up the soul blocks on fire
  • Fixed a shooting bug with FAMAS

Weapons/Items:

  • AKM HQ
  • AK47 Red Edition HQ
v3.21 / January 14 / Old Update

Features:

[Decoders]

  • All 3D in hand!

[Briefcases]

  • All 3D in hand!

Changes:

[Textures]

  • Changed the texture of M200
  • Changed the texture of M16A1
  • Changed the texture of Maxim-9 slightly

[Addon]

  • Items that are affected by a change in an update are now highlighted in a red box instead of an enchantment glint
  • Removed enchantment glints on weapons that had it on the texture itself

[Ray Gun]

  • Returned old tracer

[OICW]

  • Can give grenade ammo when disassembling

[Widowmaker] - DLC

  • Will take iron nuggets only if you have the weapon in hand, and re-made the code

[Battle Edition]

  • Guns will jam even when in the gun has 0 reserve ammo left, but you can reload them to unjam

[Particles]

  • Changed particles for Fire Bomb

[Beretta]

  • Left gun will send the ejects to the left side
  • Changed icon

[Survival]

  • Mobs no longer drop briefcases
  • Briefcases now drop mileage instead of parts

[Crafting]

  • Stun Rifle
  • MK18
  • M16A1
  • HK416
  • AK12
  • OICW
  • SCAR
  • M4A1
  • SG552
  • AUG
  • Groza
  • StG44
  • FNC
  • Browning
  • M1 Garand
  • IMI Galil
  • TAR
  • ARX
  • AK47
  • AK74U
  • AKM
  • FAMAS
  • G11
  • M16A4
  • AN94
  • XM1014
  • M3
  • M1897
  • SPAS
  • Striker
  • Jackhammer
  • Brecci
  • MG42
  • Ultimax
  • Negev
  • P90
  • MP40
  • K1A
  • MP5
  • MAC10
  • Bizon
  • TMP
  • MP7A1
  • Uzi
  • SCARPDW
  • UMP45
  • Scout
  • AWP
  • Blaser R93
  • G3SG1
  • Hecate
  • M95
  • M107
  • Mosin
  • Savery
  • All DLCs except Old

[Disassembly]

  • All guns have the option to give ammo
  • "Custom" weapons that don't deem themselves to be as an Edition, (such as Beretta Gunslinger, AK-47 HQ, SL8 Custom, AK60, etc) will give 15 mileage instead of 10

[Gameplay]

  • Shooting whilst moving and sneaking will now only count as moving

Balance/Adjustments:

[MG42]

  • Decreased overall accuracy
  • Drastically reduced the recoil, but drastically increased the recoil time
  • Range is now 128 blocks

[PSG-1]

  • Decreased overall recoil
  • Range is now 128 blocks

[FAMAS]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Fixed recoil being less when moving or being airborne
  • Bullet accuracy and recoil has been re-vamped
  • Range is now 128 blocks

[AK-74U]

  • Drastically reduced the recoil, but drastically increased the recoil time
  • Range is now 128 blocks

[Vanilla]

  • Dramatically decreased health for: Vex, Pillager, Vindicator, Illager and Ravager

[Gameplay]

  • Increased weapon sound range across the board

Removed:

  • Briefcase random parts
  • Gun parts
  • Crafting for M14 and Black Dragon Cannon
  • Water Element
  • Destroyer (mob)

Optimisation:

  • PSG-1, MG42 (bullet disappearance)
  • Widowmaker [DLC] (ammo)
  • All DLC except Old (bullet disappearance, remade the code again)
  • FAMAS (burst/reload function)

Other:

  • Adjusted particle placement for TF2 DLC

Fixes:

  • Fixed laptop not having a hover-over
  • Fixed bullet being invisible for PPSH [DLC]
  • Fixed sound for Desert Rifle [DLC]
  • Fixed K7 shooting [DLC]
  • Fixed movement bug for Maxim and Ultimax
  • Fixed spawning with FAMAS
  • Fixed ammo fill for MK16 [DLC], Anaconda, Ethereal
  • Fixed MK18 shooting
  • Fixed AK-47 Red Edition giving you 2 ammo options when disassembling it
  • Fixed a bug where shooting whilst moving and sneaking resulted in nothing firing

Weapons/Items:

  • DLC and Nexon tokens
  • AK-47 HQ
v3.20 / August 18 / Old Update

Experimental:

  • When sneaking, damage you recieve from bullets will be slightly increased
  • Added hover-over text for all guns
  • Removed gun grades in item name
  • Real bullet ejections for pistols

Features:

[Disassembly]

  • Thermite
  • Hecate
  • Destroyer
  • Tactical Awareness Grenade
  • MK16
  • Ethereal
  • Anaconda
  • MG42

[Crafting]

  • Thermite [BREW ONLY]
  • Anaconda

[Decoder]

  • Thermite
  • Hecate
  • Tactical Awareness Grenade
  • MG42

[Bingo]

  • Re-shuffled the rates for Rifles
  • Added Ethereal

[Addon]

  • Items that are affected by a change in an update are now highlighted in the inventory for that particular update, this will continue from now on

Changes:

[Explosive Grenade]

  • Added pull mechanic, you can "cook" the grenade for 0.5 sec and throw it anytime you're ready

[Textures]

  • Nata Knife and Black Dragon Cannon textures have been re-made to match the one in CSO
  • Machete texture have been re-made to mach the one in CSCZ

[Sounds]

  • Edited the sound of M4A1 Silenced

[Skins]

  • LR-300 skins now has their own actionbar instead of a popup

[SR-3M]

  • Changed grade to Rare
  • Can now be found in Rare decoders only, with a much lower chance than before

[Battle Edition]

  • Guns will no longer jam when in the gun has 0 reserve ammo left

[Particles]

  • Changed particles for Trintity Grenade (flame), Water Balloon, Holy Grenade

Balance/Adjustments:

[LR-300]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)

[Brecci]

  • Added jump-boost effect

Removed:

  • Backpack (mojang reverted the code)
  • Bowie's custom hold animation

Optimisation:

  • UI Title rescaled

Fixes:

  • Fixed crash bug with Water Elemental
  • Fixed fire damage with Water Elemental
  • Fixed explosive grenade not firing
  • Fixed Widowmaker not appearing in TF2 DLC
  • Fixed Welrod not ejecting anything
  • Fixed Jiangshi Red eyes not glowing in the dark
  • Fixed LR-300 and MK18 1st stage whilst sneaking recoil value being way too low
  • DLC pack versions between resource and behavior now match eachother
  • Fixed misspelling with "saftey"
  • Fixed Negev & Ultimax-100 not resetting rage bar when reloading
  • Fixed Battle Glock in Auto mode not shooting whilst standing in the last rage sqaure
  • Fixed Trintity Grenade (flame) exploding on impact

Weapons/Items:

  • Hecate
  • Destroyer
  • Thermite
  • Tactical Awareness Grenade
  • MK16 [CSO2 DLC]
  • Ethereal
  • Anaconda
  • MG42 (might get nerfed)
v3.19 / July 17 / Old Update

Experimental:

  • Old Guns [DLC] and AWM ammo counters will change colour depending on how much ammo you have left

Features:

  • Added "sway" bar on AWM for the attachments ID 10001 - 10010

Changes:

[Mobs - Jiangshi]

  • Changed all particle placements on AWM

[AWM] - [CSO2 DLC] (re-download the DLC)

  • ID 10010 now have the correct value for intensity sway when scoping with the gun
  • Fixed scoping stuttering for the IDs above

[Textures]

  • Huntsman texture have been re-made to match the one in CS2

[Particles]

  • Slightly changed Ray Gun's particle

[Skins]

  • All AWM skins now has their own action bar instead of a popup

Optimisation:

  • Removed all ammo counter files of DLC weapons and instead placed them in their respective DLCs
  • Old Guns [DLC] bullets are capped at 70 blocks (bullet disappearance)

Fixes:

  • Removed some L4D files in the Old DLC resource pack
  • Fixed Tempest Old Edition infinite ammo
  • Fixed all DLC movement bug (awm attachment scopes over ID 10010 are untouched, as they need an update for their own)
  • Fixed a sway issue with most of AWM attachments, I put "OR" instead of "AND"
  • Fixed an issue where if you swap AWMs with different scope levels, they will not reset the level and instead have the level that was higher
  • Fixed scoping issue with AWM attachment ID 10010
  • Fixed a bug with C4

Weapons/Items:

  • P90 Old Edition
v3.18 / July 24 / Old Update

Experimental:

  • Added Grey Destroyer
  • Added a hover-over text for the StG-44 regarding it's enhancement information (ignore it tho)
  • Added a hover-over text for the Glock, variants and other guns regarding their information (ignore it tho), also removed the Grade
  • Added screen effects for Flashbang, removed blindness effect (white)
  • Added screen effects for Tear Gas and Freeze Grenade (light blue)
  • Added screen effects for Night Vision (green)
  • Added Bowie Knife animation placement
  • HK416, M4A1, Negev, M200, Bubble Gun, P90, AWP, Tempest, SVD, Welrod, G3SG1, King Cobra, Glock, MK18, Blaser ammo counter(s) will change colour depending on how much ammo you have left
  • Gave Electro Coin Cake, M24, Ghost, Firebomb, Explosive, M67, Flash, Chain, Samsung J7, Freeze, Toxic, M107, Pipe [DLC], Smoke, RPG-7, M79, MGL, MGL Venom, OICW, Bunker Buster, Dao, Landmine, Claymore, Trintity, BDC Chimera, Void Avenger, C4, Ray Gun new particles!
  • Replaced bullet holes particles! (Scout and Honeybadger have "unique" ones)
  • AK-12 no longer stops shooting in creative mode after you shot 30 rounds
  • Some grenades have a glow effect when exploding
  • Explosions particle now reflect how strong the explosion was
  • Explosions can now take out smoke grenades for 2.5 or 3 seconds, similar to Counter-Strike 2
  • M3 range is now based on blocks (32, to be exact) instead of seconds
  • New crafting: tokens

Features:

[RPG-7]

  • Added rocket-jumping!

[Add-on]

  • Updated player.json to 1.18.20!

[Grenades]

  • Chain Grenade is now 3D in hand
  • Added throwing sounds to some grenades
  • Coin Bomb's explosion is now gamerule driven, you can turn the explosion grief on or off

[Animations]

  • NEW: Chain Grenade travel-in-air animations!

[Gameplay]

Increased base blood particles count, and increased blood particles in general when you take higher damage in stages of 10/20/30/40/50/60

  • Re-added "Battle" Edition!
  • Added jamming to battle edition
  • Re-added hitmarkers for skins and whatnot
  • Added randomness to pistol ejection casings
  • C4 now has beeping sounds that beep faster when it's going to explode, along particle effects

[Crafting] - Pistols are experimental

  • Automag
  • Dual Berettas
  • Deagle
  • FiveSeven
  • Glock
  • Luger
  • M1911
  • Mauser
  • P228
  • R8
  • USP
  • Welrod

[DTK Support]

  • Glock
  • Blaser
  • MK18
  • M4A1
  • G3SG1
  • Ray Gun
  • King Cobra
  • Welrod
  • SVD
  • Negev
  • Tempest
  • AWP
  • P90
  • Bubble Gun
  • M200

[Announcers]

  • Added UI for every kill, and it's different for players and mobs
  • Added CSS/Quake kill sounds as an option!
  • Added CSO2 hitmarker sounds as an option!

[Station/Phone/Whatever]

  • You can now de-activate and re-activate Living Death perk
  • Added announcers option - you can edit sounds, colors of hitmarkers, disable/enable, etc!
  • You can now see if a weapon has an edition or variant ingame

[Survival Update]

  • ** Added Structures! **
  • Added laptop to access the buy station
  • Added Medical Table

[Points Shop]

  • Added ammo page
  • Added shelter page

[Bingo]

  • Re-shuffled the rates for Pistols
  • Added King Cobra, MK23 and Deagle CSOGS
  • Added RR Assault Rifles

[Crafting]

  • Seal Knife

[Decoder]

  • Added USAS-12

Changes:

  • [Mobs - Jiangshi]
  • Jiangshis no longer hurt eachother
  • You can now obtain hitmarkers and kills from Jiangshi's before you couldn't do that, at the cost of a slightly buggy "hurt" animation that he will play but it's quite rare

[C4]

  • Defusal works a little differently, you'll have to sneak near it to defuse. Shooting, jumping, going further or unsneaking will cancel the defuse process
  • Kit or no kit will still work as intended, but if you decide to switch to your kit in the middle of the defuse it will cancel it and have a little delay until you can start defusing again
  • Cancelling defuse will also give you a little delay until you can start defusing again
  • Can no longer move whilst defusing

[Models]

  • Chain Grenade model has been changed!
  • Changed bullet models for M1897

[Skins]

  • All Negev skins now has their own actionbar instead of a popup

[P228]

  • Decreased muzzle flash effect

[Animations/Textures]

  • Changed muzzle flash particle texture
  • Chain Grenade textures has been changed!
  • Adjusted taser knife's venom explosion brightness
  • Improved blood particles slightly
  • Violin, MGL, MP7A1, MAC-10 and M79(s) textures have been re-made to match the one in CSO
  • Striker texture has been re-made to match the one in CSO2
  • Bowie and Ursus textures have been re-made to match the one in CS2
  • Welrod & M1897 textures have been re-made

[Decoy Grenade]

  • Timer will start only when the grenade is on ground

[Disassembly]

  • Bow and arrows compatibility

[Announcers]

  • Will now only work and count kills for players, for mobs it won't count kills but will still tell you that you've gained a kill
  • Changed "Megakill" sound to "Excellent"
  • Kill sounds are now only for 1,2,3,4,5,10,15,20,25 kills
  • Changed hitmarkers

[Seal Knife]

  • Added swing animation

[Dragon Knife]

  • No longer spawns dragon upon user death

[Melee]

  • Removed cooldown bar

[Laptop, last change is for the Phone]

  • Updated Automag, Glock, HK416, M4A1, King Cobra, M79, AK-12, Maxim-9, F2000, AS Val, Honeybadger, Violin, AK-60, Ray Gun descriptions
  • Updated stats UI for every pistol that has the CS Adjustment
  • Changed or shortened some pistol names
  • Changed namespace so it gets removed from every player's inventory, and it's no longer stuck in your last hotbar

[Smoke Grenade]

  • Added pull mechanic, you can "cook" the grenade for 0.5 sec and throw it anytime you're ready

[Chain Grenade]

  • Added pull mechanic, you can "cook" the grenade for 0.5 sec and throw it anytime you're ready
  • If cooked for too long, it will explode on you!

[MK18]

  • Changed text in ammo counter to "Mk18 Mod 1"

[AWM] - [CSO2 DLC] (re-download the DLC)

  • IDs 10005, 10006, 10007, 10008 10009 now have the correct value for intensity sway when scoping with the gun
  • Fixed scoping stuttering for the IDs above

[Survival Update]

  • Improved bastion loot
  • Mileage and Bingo cards can be found in fishing
  • Decreased the drop-rate for AR briefcase

[Crafting]

  • Removed Lightning Rod item from Groza crafting recipe

[Phone]

  • Phone is now a personal item that you can use to edit announcer options. It can be obtained by typing "options" in the chat. The laptop, which is the new "phone", can be found in the new structures! (some of them)

[Point Shop]

  • Drastically increased price for Decoders except Rare

[Crafting]

  • Combat Knife no longer craftable

Balance/Adjustments:

[Mobs - Water Element]

  • Will no longer always drop guns

[Cake Grenade]

  • Decreased time to explode by 0.5 seconds

[Coin Bomb]

  • Decreased range (not really? It's the correct one from the start)

[C4]

  • Increased explosion timer to 45 seconds

[Trintity Grenade]

  • Increased stun range by 1 block

[Decoy Grenade]

  • Removed meme or unreleased gun sounds
  • Adjusted times between sounds
  • Can sometimes distract hostile mobs now

[Smoke Grenade]

  • Decreased time from 18 seconds to 15 seconds
  • Will only activate if it's on the ground, and there's a 1.5 seconds delay after
  • Increased velocity

[Bat Grenade]

  • Bats are immune to explosive attacks, meaning they can't kill eachother and you can't kill them by using grenades
  • Decreased bats explosive power
  • Increased bats speed

[Electro Grenade]

  • Dramatically increased damage
  • Adjusted camerashake

[Flashbang Grenade]

  • Time to explode decreased from 2 seconds to 1.4 seconds
  • Anyone in range of 5 blocks of the explosion will have sounds stopped for 3 seconds, use this to your advantage
  • Increased velocity

[Maxim-9]

  • Increased base damage from 13 to 24
  • Increased gold variant base damage from 15 to 26
  • Added damage drop-off

[XM1014]

  • Added damage drop-off

[Glock]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • No longer needs to press for every shot
  • Bullet accuracy has been re-vamped
  • Removed Burst item and recoil
  • Adjusted rate of fire
  • Reduced Red Edition damage

[Black Dragon Cannon]

  • Increased range and velocity for Chimera version
  • Bullets accuracy no longer rely on difficulty (oversight)

[Blaser R93 Tactical]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Increased scoping range
  • Bullet accuracy and recoil has been re-vamped
  • No longer has different velocity values in other stances like moving and jumping, etc
  • Added drawing
  • Changed scope

[Void Avenger]

  • Adjusted recoil

[M200]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Increased scoping range
  • Bullet accuracy and recoil has been re-vamped
  • No longer has different velocity or damage values in other stances like moving and jumping, etc
  • Added drawing
  • Decreased weight

[Bubble Gun]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Fixed bullet position

[Scout]

  • Increased scoping range

[SVD]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Bullet accuracy and recoil has been re-vamped
  • No longer has different velocity values in other stances like moving and jumping, etc

[AWP]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Bullet accuracy and recoil has been re-vamped
  • Increased scoping range
  • No longer has different velocity values in other stances like moving and jumping, etc
  • Decreased red edition damage

[M4A1]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Bullet accuracy and recoil has been re-vamped
  • No longer has different velocity values in other stances like moving and jumping, etc
  • Increased silencer damage
  • Increased silencer recoil
  • Increased reload time

[HK416]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Bullet accuracy and recoil has been re-vamped
  • No longer has different velocity values in other stances like moving and jumping, etc
  • No longer has same recoil values in other stances like moving and jumping, etc

[Negev]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Bullet accuracy has been re-vamped
  • Decreased moving accuracy

[PSG-1]

  • Increased accuracy when scoping

[Tempest]

  • Increased damage slightly
  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Bullet accuracy and recoil has been re-vamped
  • No longer has different damage values in other stances like moving and jumping, etc

[Welrod]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Bullet accuracy and recoil has been re-vamped
  • Reduced velocity by half

[P90]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Bullet accuracy and recoil has been re-vamped
  • No longer has different velocity values in other stances like moving and jumping, etc
  • Fixed not being able to shoot whilst sneaking or jumping

[Bunker Buster]

  • Increased explosion damage

[RPG-7]

  • Increased explosion damage

[Baseball Bat]

  • Decreased damage

[G3SG1]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Increased scoping range
  • Bullet accuracy and recoil has been re-vamped

[King Cobra]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Increased scoping range
  • Bullet accuracy and recoil has been re-vamped
  • Decreased rate of fire
  • Increased damage
  • Increased rate of fire for Gold Edition by 0.1

[Ray Gun]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Reduced accuracy

[MK18]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)

[Mobs - Destroyer]

  • Decreased spawn rate
  • Decreased herd size
  • Will no longer always drop redstone, and the quantity of the drop is less and rarer
  • Now able to drop iron ingots
  • Can now be damaged in water or rain

[Mobs - Jiangshi]

  • Can now drop XP and the following items: seal knife, nata knife, zombie grenades, nexon token, jiangshi hat, gaslightoline adrenaline
  • Has a chance to berserk at players whilst chasing them
  • Has a chance to throw NEW zombie grenades at players!
  • Improved knockback resistance when using the stiffen/berserk ability
  • Adjusted healing mechanic - he won't heal as quickly now
  • Adjusted health that I won't bother to explain to you because Matt did it in a weird way bless him tho
  • No longer deal double damage to him

[Vanilla]

  • Reduced arrow damage
  • Dramatically increased health for: Vex, Pillager, Vindicator, Illager and Ravager

Other:

  • Updated /function help
  • Adjusted R8 particle placements
  • Added changelog file in behavior pack

Optimization:

  • Converted all .wav files to .ogg
  • Glock (a file that gives you infinite tags)
  • Announcers
  • Coin Grenade, USP, P228, Mauser, P99, Glock, Luger, R8, Automag, Maxim, Welrod, Deagle, Dual Deagle, King Cobra, XD-M, Dual Berettas, Ray Gun, M1911, FiveSeven, Makarov, MK23 (bullet disappearance)

Fixes:

  • Fixed all ARs movement
  • Fixed Living Death perk
  • Fixed Death Note perk
  • Fixed pillager, magma cube and vindicator kills
  • Fixed Groza not having an option to give you mileage when disassembling it
  • Fixed RPG-7 sight-in mechanic
  • Fixed Baseball Bat crafting
  • Fixed Ghost Grenade inconsistent damage
  • Fixed Negev still replacing blocks when it shouldn't whilst firing
  • Fixed a recoil bug with the Negev whilst moving
  • Fixed keepinventory bug
  • Fixed bullet disappearance for guns that got it, apparently it doesn't work lmfao (I will make a whole update just for this later on)
  • Fixed Pipe Bomb dropping a grenade pin when thrown (re-download the DLC)
  • Fixed Jingy Trophy placement

Removed:

  • Explosive Barrel
  • Gas Tank
  • Box

Weapons/Items:

  • USAS-12
  • USP Battle Edition
  • MP5 Battle Edition
  • Glock Battle Edition
  • Classic and New Classic tokens
  • Zombie Grenade (Red & Green variants)
  • Pumpkin Grenade
  • Jiangshi Hat

Blocks:

  • Laptop

Skins:

  • Fixed MK18 High Tech not being able to be obtained and gave it a grade
  • Fixed Melee skins!
v3.17 / February 17 / Old Update

Experimental:

  • Ultimax, Galil, M107, Mosin, Five-SeveN, SR-3M, F2000, Scout, AK-47, UMP-45, USP, MK23, M1911, P99, Automag R8, Deagle, Mauser C96 and ACR ammo counters will change colour depending on how much ammo you have left
  • Added teleport recoil for Groza
  • Re-added Destroyer

Features:

[Crafting Support]

  • Negev
  • Ultimax

[DTK Support]

  • TRG-42
  • Mosin
  • PSG-1
  • AK-47
  • USP
  • MK23
  • UMP-45
  • Automag
  • Desert Eagle
  • Stun Rifle
  • R8
  • Void Avenger
  • M79
  • SR-3M
  • P228
  • Five-SeveN
  • M16A1
  • Galil
  • M107
  • F2000
  • Ultimax

[Gameplay]

  • Added zoom sound to all snipers that were adjusted below
  • Added shooting animations for: UMP-45, MP5 and Maxim-9
  • All guns who had their rate of fire reduced as a test from the last patch has been given their same rate of fire back
  • Added 9 new sounds for zombie spawn (jiangshi)
  • Added sounds and actionbars for defusing a C4

[Phone]

  • New GUI
  • Dark mode
  • Added points shop
  • Added storage tab
  • Added perks shop

Changes:

[AWM] - [CSO2 DLC] (re-download the DLC)

  • Draw sound will no longer play to other players, but will still scare mobs nearby if the gun is drawing
  • IDs 10001, 10002, 10004 and 10004 now have the correct value for intensity sway when scoping with the gun
  • Fixed scoping stuttering for the IDs above

[MK23]

  • Changed text in ammo counter to "Mk23 OHWS"

[Skins]

  • All F2000, Scout, UMP-45, MP5, Stun Rifle and P228 skins now has their own actionbar instead of a popup

[Stun Rifle]

  • Changed the stun rifle electric attack, read below
  • Added 3 different draw sounds and idle sounds
  • Electric attack is based off the sound the idle sounds, if the sound is strong, that means the attack will last longer and if the sound is weak, the attack will last shorter
  • Added a charging mechanic for the feature before
  • It's now multiplayer compatible! meaning, 2 stun rifle users can stun eachother at the same time! unlike before, they would stun everything except themselves

[Taser Knife]

  • Added "show" bar

[Skull Axe]

  • Improved hit-reg
  • No longer hits if swapped
  • Decreased range

[Void Avenger]

  • It's now multiplayer compatible! meaning, 2 void avenger users can stun and attack eachother at the same time! unlike before, they would stun and attack everything except themselves
  • Ammo counter will show you how many shots you need to shoot until you get the blachole bullet
  • Blackhole bullet now has a model and a texture, and travels with black trails

[Gunslinger]

  • Will no longer kill items or armor stands

[Textures]

  • Updated blue and orange electro particles

[Survival Update]

  • All normal mobs, or mobs who are not "bosses" or "hard to kill", will drop part boxes and their mileage drop-rate has been halved
  • Jiangshi will no longer drop Unique or Epic decoders, but Advanced and Rare instead, and the quantity of Decoders dropped has been decreased
  • Water elemental, Ravager and Warden will no longer drop Decoders, they drop guns from any of the 5 Decoders instead with the same chances
  • Mobs from the raids will no longer drop a significant amount of Decoders, and now they only drop 1-2 MAX, the chances of a drop is slightly lowered
  • Random parts' briefcase replaced by AR parts briefcase in villages

[Gameplay]

  • Announcers will no longer play sounds if you reached the last kill
  • Supply boxes will no longer reset your reserve ammo if it's above it's original number, and lowered their spawn rate
  • Lowered Mileage Box spawn rate, and they can spawn on any block

[Phone]

  • Updated M79 description
  • Updated P228 description
  • Updated Void Avenger description
  • Increased prices of most weapons by 2x - 3x

[Crafting]

  • Nightstick and Pipebomb require a netherite scrap instead of ingot [L4D DLC]
  • Magnum Pistol and P220 require 2 nether ingots instead of a netherite block [L4D DLC]
  • Pills are now craftable [L4D DLC]
  • Bat requires birch logs instead of bone blocks to craft
  • Added new crafting options for blueprints (dyes)

[Survival Update]

  • Parts and Ammos are stackable to 64
  • Buffed some chests loot
  • Rifles need level 15 instead of 35 to be unlocked
  • Blueprints are disassembled for 3 mileages instead of 10

[Decoders]

  • Increased Void Avenger drop chance from 10% to 50%

Balance/Adjustments:

[Ultimax-100]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Removed 1 rage square

[TRG-42]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Decreased rate of fire
  • Increased scoping range
  • Bullet accuracy and recoil has been re-vamped (very accurate)
  • No longer has different velocity values in other stances like moving and jumping, etc
  • Added drawing

[Mosin Nagant]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Increased scoping range
  • Bullet accuracy has been re-vamped
  • No longer has different velocity values in other stances like moving and jumping, etc
  • Added drawing

[PSG-1]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Increased rate of fire
  • Increased scoping range
  • Bullet accuracy has been re-vamped
  • Added drawing

[Scout]

  • Increased rate of fire
  • After firing, you will scope-in faster

[UMP-45]

  • Air and Moving recoil does not increase in intensity, instead, the intensity is static and only the time increases

[ACR] - [CSO2 DLC] (re-download the DLC)

  • Increased rate of fire (fires every 0.088 seconds)

[Desert Eagle]

  • Increased time to start reloading time from 0.2 to 0.5

[Dual Berettas]

  • Increased time to start reloading time from 0.2 to 0.7

[Stun Rifle]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Increased rate of fire
  • Bullet accuracy and recoil has been re-vamped
  • Added drawing
  • Increased range of electric attacks

[Void Avenger]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Void bullet can now be shot even you're in water
  • Added drawing
  • Blackhole bullet has low velocity and will explode after 2 seconds and turn into the blackhole itself, and if it touches the ground it will immediately explode too
  • You can shoot normal bullets instead of just affecting everything around you, which was kind of awkward?
  • Reverted changes to the knockback strength

[Taser Knife]

  • Added drawing
  • Added new sounds
  • Can charge the stun rifle 2x if the player has it in the inventory!
  • Updated cooldown mechanics
  • Added humiliation kills
  • Re-added Venom Blast ability!

[M107]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Bullet accuracy and recoil has been re-vamped
  • If you shoot too quickly, later shots will be worse
  • Increased scoping range

[AK-74u]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Removed 1 rage stage

[M16A1]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Bullet accuracy and recoil has been re-vamped
  • Increased rate of fire in semi mode

[F2000]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Bullet accuracy and recoil has been re-vamped
  • You can no longer shoot faster when sneaking and un-sneaking quickly

[Galil]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Bullet accuracy and recoil has been re-vamped
  • Increased damage from 15/17 to 23

[AKM]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Increased rate of fire (fires every 0.1 seconds)

[M79]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)

[Samsung J7 Grenade]

  • Increased "nuke" explosion chance

[SR-3M]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Increased rate of fire
  • Bullet accuracy and recoil has been re-vamped

[P228]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Increased rate of fire
  • Bullet accuracy and recoil has been re-vamped

[Five-SeveN]

  • Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Increased rate of fire
  • Bullet accuracy and recoil has been re-vamped
  • Decreased damage overall, but decreased it even more when jumping

[Grappling Hook]

  • Can be enchanted more
  • Can be repaired by string

[Wearables]

  • Can be enchanted (vest)
  • Can be repaired by string (most)

[Blade Runebreaker]

  • Charge attack will deal fire damage

[Mobs - Ghost Pet]

  • Can now be damaged by projectiles and fire

[Mobs - Water Element]

  • Bullet can no longer bypass walls
  • Bullet is now inaccurate
  • Can no longer break fire blocks
  • No longer fire immune
  • Increased damage from fire, explosion and freeze grenade attacks
  • All attacks deal 1 damage, you need to fight it with explosions or fire
  • Decreased bullet hitbox

[Mobs - Jiangshi]

  • Added red variant, has 5% chance of spawning instead of a blue variant (deals more damage, has more health is faster, basically double stats)

[Melee]

  • Removed mining fatigue effect
  • Disabled skins to look for a workaround for ID skins method
  • Crowbar can break normal coal ore and stone blocks
  • Tomahawk can mine copper ore
  • All melees below can be enchanted and break wood & cobweb faster, adjusted their durability numbers
  • All melees will lose durability except Runebreaker and Skull Axe
  • Decreased Bowie and Huntsman knife damage and increased Combat knife damage

Optimization:

  • Mosin Nagant, MGL & MGL Venom, M3, KSG-12, M1897, SPAS-12, Winchester, Striker, XM1014 (stop reload function)
  • USP, ACR (cooling function)
  • MK23 (old file that gives you infinite tags)
  • Void Avenger, Stun Rifle (overall functions)
  • M16A1 (bullet disappearance)

Fixes:

  • Fixed TRG-42, XM2010, UMP-45, Mauser C96, Automag and Uzi reload
  • Fixed Deagle CSOGS texture placement
  • Fixed Desert Eagle Red Edition & CSOGS Edition reloads
  • Fixed MK23 silenced reload
  • Fixed RPG-7 reload out of sync
  • Fixed Samsung J7 Grenade saying "1" when exploding sometimes
  • Fixed Groza - "3D" skin actionbar logic
  • Fixed infinite ammo for ACR silenced - [CSO2 DLC] (re-download the DLC)
  • Made the scoping-in function more accurate for guns that scoped out if they fired
  • Fixed rage points for the Groza
  • Fixed SR-3M texture
  • Fixed Widowmaker not loading in the world with ammo - [TF2 DLC] (re-download the DLC)
  • Fixed M95 and XM2010 scopes not appearing if you selected a specific attachment for the AWM
  • Updated Ray Gun's description
  • Fixed ACR accuracy not resetting - [CSO2 DLC] (re-download the DLC)
  • Fixed M16A4 grip not being able to be disassembled
  • Fixed AK-74U not resetting rage after reloading
  • Fixed M16A1 sometimes firing in auto mode whilst the gun is in semi mode
  • Fixed village shepherd and weaponsmith loot
  • Fixed MP-40 not being able to be re-filled
  • Fixed gas mask, vest, parachute, night vision, etc not taking damage
  • Fixed AK-47 Red Edition infinite ammo
  • Fixed movement glitch in V1.19.60 kinda, I'll fix it for other guns later (MOJANG FUCK YOU!!!!!!!)
  • Fixed fall damage multiplier

Weapons/Items:

  • Backpack
  • Briefcase AR parts
  • Ripper
  • Last Stand Chainsaw
  • Golden briefcase
  • Mileage & Point coupons

Skins:

  • M1911 Vulcanus (Pulse)
  • AWP 3D (Mecha)
v3.16 / January 02 / Old Update

Experimental:

  • Shotgun pellets now matter; all of them will deal divided damage (ONLY TO PLAYERS FOR NOW)
  • Some guns muzzle flash particles has been "fixed" (play max fov)
  • M16A4, Kriss, Jackhammer, Maxim, 205 Brecci, AS Val, Honeybadger, AK-12, MGL, Power Falcon, and RPG-7 ammo counters will change colour depending on how much ammo you have left
  • Rate of fire for automatic some ARs and SMGs has been drastically reduced as a test (excluding those who have received a rate of fire change below)
  • Gave the XD-M & Honeybadger a different smoke particle
  • Added damage drop off for some guns

Features:

[Crafting Support]

  • Adrenaline
  • Defuser
  • Firebomb
  • Flashbang
  • Freeze
  • Heart
  • Peace
  • Toxic
  • Electro
  • Tear Gas Grenade
  • Gas Mask
  • Vest
  • Balisong
  • Baseball Bat
  • Bowie
  • Brass Knuckles
  • Huntsman Knife
  • Combat Knife
  • Crowbar
  • Skeleton Knife
  • Karambit
  • Machete
  • ARX-160
  • AK-47
  • AN-94
  • AKM
  • AK-74U
  • AUG
  • FAMAS
  • Galil
  • ARX-160
  • G11 is
  • Garand
  • Groza
  • FNC
  • HK416
  • M16A1
  • M16A4
  • M4A1
  • MK18
  • Browning
  • SG552
  • SCAR
  • StG-44

[DTK Support]

  • Negev
  • Jackhammer
  • SPAS-12
  • Benelli M3
  • KSG
  • M1897
  • XM1014
  • Brecci
  • Winchester
  • AK-12
  • Striker
  • Dual Beretta
  • Honeybadger
  • M1911
  • Scout
  • Automag
  • Mauser C96
  • P99
  • M16A4
  • RPG-7
  • MGL
  • BDC
  • AS Val
  • MP5
  • AK-47
  • AK-74u
  • AKM
  • Maxim
  • Kriss Vector
  • Power Falcon
  • Groza

[Survival Update]

  • Added ammos for each category to fill up reserve ammo, ammos can be dropped by ranged mobs such as skeletons, piglins, pillagers, illagers, and other ways you will discover whilst playing
  • You can now fish "parts" to craft your weapons
  • Some guns are now labeled as "rare", and can now be found in structures
  • You can barter with piglins for golden guns, rare guns, ammo, and mileage
  • Part Briefcases can now be found in village chests
  • Enhancers can now be found in village chests
  • Added Bingo (phone)
  • Added Buy station (phone)
  • You can now "disassemble" ANY item for mileage using the stonecutter - useful for spare guns and removing skins
  • Cat gifts has a chance at giving you mileage

[Gameplay]

  • When using the adrenaline shot, you will be able to reload the L4D weapons much quicker and you will not have any melee fatigue for a certain amount of time (10 seconds for normal, 45 seconds for gaslightoline)
  • Added shooting animations for AK-74U, ARX, Val, AUG, Browning, F2000, FAMAS, HK416, Honeybadger, OICW, MK18, SG552, STG44 and Stun Rifle
  • Re-added "You got it!" announcer when you kill someone with a grenade
  • Added "hit" text to semi-replace the hitmarker because I cannot add the hitmarker to guns that allow skins
  • Added "kill" text, appears each time after "Out of this world!" kill announcement
  • Vanilla hostile mobs are now supported with the guns!
  • 1 player sleep

Changes:

[Enhancing]

  • Enhancing will now have a chance to fail, this change is only applied to the STG-44 as a test
  • Enhancing texts and sounds has been changed
  • Added Enchanted/Gaslightoline Damage and Recoil item enhancers, they have a 100% success rate and will never fail

[Viewmodel (hands)]

  • Hands are now fixed for all skins, please tell me in the feedback if it's fixed for your skins, if all of you say it's fixed everything, then I *hopefully* will re-animate the hands to resemble the vanilla ones since I can't actually delete those hands no matter how much I try

[Skins]

  • MK23 - "Veld" now has it's own actionbar instead of a popup
  • Added a custom sound for AK-47 - "Cheeki Breeki" and "Vulcan"
  • All AK-12 skins now has their own actionbar instead of a popup
  • All Honeybadger skins now has their own actionbar instead of a popup

[Crafting]

  • P220 and Magnum Pistol are more expensive
  • [Textures/Models]
  • Mauser C96 texture has been re-made to match the one in CSO
  • HK416 texture has been re-made to match the one in CSO
  • OICW texture has been re-made to match the one in CSO
  • RPG-7 sights texture has been re-made
  • Tear Gas's pin has been increased in size
  • Bat Grenade's pin has been decreased in size
  • Increased mileage box contrast texture
  • Ray Gun's bullet is now a particle

[Gameplay]

  • Significantly decreased the horde spawn rate again, and they can only spawn on grass blocks and can no longer spawn underground (re-download the DLC)
  • Blueprints can now be stacked up to 64
  • Bullets will disappear/die if they are 100 blocks away from a player (AK-12, AK-47, Power Falcon, AK-74u, AKM, Kriss, Brecci, RPG, Automag, AK-60, AN-94, ARX-160, AWP, MK18, all DLC weapons)
  • Supply Box spawnrate decreased to 1%, can only spawn on grass
  • Mileage Box spawnrate decreased to 1%, can only spawn on grass
  • Hostile mobs have a chance to drop mileage upon death
  • Increase Mileage Box's mileage drop
  • Lifted the ammo bar so it doesn't block your hearts
  • Ghost pets no longer sink in water
  • Ghost pets will be attacked by hostile mobs
  • Supply Boxes no longer require you to be in survival mode or require the difficulty to be above peaceful mode, and they will now heal you
  • If you cancel a reload you won't be given your gun back, if you lose it that's on you

[Inventory]

  • Organised some stuff like Decoders to lineup next to eachother
  • Changed "gun:pistol" to "gun:scout_pistol" (re-download the DLC)

[Weapons]

  • Reverted experimental changes that was given to the explosive grenade
  • Renamed "M3" to "Benelli M3"
  • Renamed "Glock Auto" to "Glock Semi"

[Decoder]

  • Added Landmines, Jetpack, Truck and Claymore to decoders
  • Decoders will no longer need a 2nd entity to drop the items, and they no longer play a death sound or emit any death smoke
  • Decoders will now drop a bingo card alongside the weapon
  • Revamped all drop rates of items, and can now be checked by sneaking and eating/using the decoder
  • You can get an Epic or Transcendent grade weapon in the Unique Decoder (%5 chance)

[Sounds]

  • Ultimax: Edited the ultimax's ending sound
  • Maxim-9: Changed sounds of Maxim-9, sounds will change when you have 5 bullets left, and it will change once again when you fire your last bullet
  • Decreased bullet eject sounds

[Other]

  • Changed the texts in the get[x] functions
  • Portals can now rotate and look at you
  • Portals can be killed by interacting with them using a barrier

[Mobs - Jiangshi]

  • Jiangshi's behaviors and animation controllers has been remade by matt, and he's better and more vicious than ever!
  • 500 HP, 12 damage
  • There's a chance to become "stiffen" at low health, ignoring any damage for 5 seconds and becoming faster
  • If not hit for a while, jiangshi will start healing up every 1.5 seconds
  • Animations are smoother than before
  • Added new sounds
  • Will drop TWO of either the following: Unique, Common or Epic decoders, and Mileage, Bingo cards or the Jingy trophy, amounts of things dropped can vary each time
  • Spawns in L4D DLC hordes if the difficulty is normal or hard (night only), and spawns normally like minecraft hostiles

[Mobs - Water Element]

  • Increased health from 200 to 800
  • Increased death damage from 20 to 50
  • Increased rate of fire
  • Moves faster in water or whilst swimming
  • Attacks hostile mobs if they attack it
  • Decreased water projectile damage from 19/18 to 10
  • Increased water projectile velocity and hitbox

[Survival Update]

  • Decoders can no longer be bought and are now dropped by/found in: jiangshi, evoker, vindicator, ravager, water element, raid win, and desert pyramids

Balance/Adjustments:

[Gameplay]

  • Shotguns will break armors faster
  • Increased Magma Cube's health and damage
  • Increased Slime's health and damage
  • Reduced fall damage multiplier (1.80 -> 1.20)
  • If the player is shooting, jumping and running at the same time, the game will now think you're shooting airborne at all times and won't think you've landed on ground

[Brass Knuckles]

  • Slightly increased the poison effect time given from a Brass Knuckle attack

[ACR] (re-download the DLC)

  • Gave the ACR the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Silenced ACR is now more accurate
  • Both silenced and unsilenced versions of the ACR will share the same accuracy whilst airborne

[Jackhammer]

  • Gave the Jackhammer the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Jackhammer's pellet accuracy and recoil has been re-vamped
  • Jackhammer's rate of fire has been increased
  • Jackhammer now shoots 6 pellets instead of 9
  • Jackhammer's range is slightly reduced
  • If you shoot too quickly, later shots will be worse

[SPAS-12]

  • Gave the SPAS-12 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • SPAS-12's pellet accuracy and recoil has been re-vamped
  • SPAS-12's is now pump-action and the rate of fire is decreased by 0.1 seconds, and if you shoot too quickly, later shots will be worse
  • SPAS-12 now shoots 9 pellets instead of 12
  • SPAS-12 damage increased from 36 to 42

[Benelli M3]

  • Gave the M3 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • M3's pellet accuracy and recoil has been re-vamped
  • M3 now shoots 8 pellets instead of 10
  • M3 damage decreased from 50 to 40
  • If you shoot too quickly, later shots will be worse

[KSG]

  • Gave the KSG the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • KSG damage decreased from 45 to 38
  • Golden KSG damage decreased from 60 to 45
  • Rate of fire is increased by 0.1 seconds
  • Fixed recoil being less when moving, sneaking or being airborne

[M1897]

  • Gave the M1897 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • M1897 damage increased from 40 to 50
  • M1897 now only shoots 20 pellets instead of (dunno, its probably between 8-12 but I'm not gonna spread misinformation)
  • All pellets will now be shot at one go instead of gradually

[XM1014]

  • Gave the XM1014 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • XM1014's pellet accuracy and recoil has been re-vamped
  • XM1014 now shoots 6 pellets instead of 10
  • If you shoot too quickly, later shots will be worse
  • Red XM1014 damage decreased from 50 to 35

[Brecci]

  • Gave the Brecci the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Brecci will no longer give the user more range when aiming down sight
  • Brecci's pellet accuracy and recoil has been re-vamped
  • Reload time increased by 0.4 seconds
  • You can no longer shoot faster when sneaking and un-sneaking quickly

[Winchester]

  • Gave the Winchester the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Winchester's pellet accuracy and recoil has been re-vamped
  • Winchester now shoots 8 pellets instead of 12
  • Rate of fire is decreased by 0.25 seconds (?)

[Striker]

  • Gave the Striker the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Striker's bullet accuracy and recoil has been re-vamped (inaccurate in later rounds)
  • Rate of fire is increased by 0.3 seconds (?)
  • Striker will deal less damage at longer ranges
  • Increased range significantly
  • Striker damage decreased from 45 to 30

[Force A Nature]

  • Increased bullet velocity from 8 to 12 power value
  • Bullet no longer loses velocity speed whilst travelling
  • Bullet no longer has gravity
  • Force A Nature damage increased from 8/10 to 37

[Widowmaker]

  • Increased bullet velocity from 8 to 13 power value
  • Bullet no longer loses velocity speed whilst travelling
  • Bullet no longer has gravity
  • Widowmaker damage increased from 9/4 to 40

[P228] - STRICTLY EXPERIMENTAL!

  • P228 will deal less damage at longer ranges when sneaking

[Pipe Bomb] (re-download the DLC)

  • Increased explosion damage by 2x (!)

[Trinity Grenade]

  • Increased explosion damage of the flame variant slightly

[Gunslinger]

  • Gunslinger will deal real damage instead of fatal poison effect (10 damage)

[Void Avenger]

  • Void Avenger will deal real damage instead of wither effect (15 damage)
  • Black hole lasts 6 seconds instead of 2 seconds
  • Black hole explosion damage increased
  • Black hole damage increased from 3 to 14
  • Black hole will now violently suck you in (or even out!)

[Dual Beretta]

  • Dual Beretta's rate of fire has been drastically increased
  • Overall recoil is much worse
  • Gun cools down a little faster
  • Revamped accuracy; in some places it's more accurate than before, and in some places it's more inaccurate than before

[Honeybadger]

  • Gave the Honeybadger the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Removed 1 rage square
  • Honeybadger's bullet accuracy and recoil has been re-vamped (reduced accuracy because wtf was that??)
  • Honeybadger's inaccuracy values now go up in a fixed number rather than random numbers that I typed
  • Bullets can no longer knockback entities
  • Honeybadger will deal less damage at longer ranges

[M1911]

  • Gave the M1911 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • M1911 will deal less damage at longer ranges
  • M1911's bullet accuracy and recoil has been re-vamped (much more accurate and reliable)

[Scout]

  • Gave the Scout the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Scout will deal less damage at longer ranges
  • Rate of fire is increased by 0.15 seconds
  • Increased scoping range
  • Scout's bullet accuracy and recoil has been re-vamped (very inaccurate)

[Automag]

  • Gave the Automag the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Automag's bullet accuracy and recoil has been re-vamped (insanely accurate)

[M4A1]

  • Increased Unsilenced damage from 18 to 24
  • Increased Silenced damage from 18 to 21

[Mauser C96]

  • Gave the Mauser C96 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Mauser C96's bullet accuracy and recoil has been re-vamped (very accurate, low recoil and very fast)

[Skorpion vz] (re-download the DLC)

  • Reduced recoil
  • Adjusted accuracy so your bullets doesn't have a "pattern" that goes to the right-top or left-top
  • Decreased recoil significantly but the airborne recoil is the same
  • Recoil stays on your screen longer

[M16A1]

  • Increased Auto damage from 16 to 20
  • Increased Semi damage from 18/19 to 22

[M16A4]

  • Gave the M16A4 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • M16A4's bullet accuracy and recoil has been re-vamped (much more pleasant than before, questionable accuracy)
  • Decreased firerate delay from 0.5 to 0.35

[RPG-7]

  • Gave the RPG-7 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Rate of fire is increased by 0.4 seconds
  • Increased scoping range
  • RPG's bullet accuracy and recoil has been re-vamped (rocket goes up now unless aimed)
  • RPG'S rocket Will explode after 3 seconds if it doesn't hit anything

[MGL]

  • Gave the MGL the Counter-Strike adjustment (3rd generation, ability to run and gun!)

[MGL Venom]

  • Gave the MGL Venom the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Bullet will no longer go through entities, if it hits them then the green clouds will appear
  • Green clouds damage has been increased

[Black Dragon Cannon]

  • Gave the BDC the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Note: they might be a disappointment right now and it's because their enhancing method is not the same as the other weapons, I will change this in V3.2 so don't worry

[Grenades]

  • Gave all grenades the Counter-Strike adjustment (3rd generation, ability to run and throw!)

[AK-12]

  • Gave the AK-12 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • AK-12 inaccuracy and recoil values now go up in a fixed number rather than random numbers that I typed (only moving and air recoil values go up in a fixed number value)
  • AK-12's bullet accuracy and recoil has been re-vamped (reduced overall accuracy)
  • Increased rate of fire (fires every 0.099 seconds)

[Maxim-9]

  • Gave the Maxim the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Increased rate of fire has been increased
  • Increased damage from 10 to 13
  • You can now aim down sights
  • Increased bullet velocity for the Gold version

[Kriss Vector]

  • Gave the Kriss the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Increased rate of fire has been increased
  • No longer has different velocity values when sneaking
  • Kriss' bullet accuracy and recoil has been re-vamped (virtually no recoil and no muzzle climb, but the catch is that it's more inaccurate)

[Groza]

  • Gave the Groza the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Increased rate of fire (fires every 0.1 seconds)
  • Groza's bullet accuracy and recoil has been re-vamped
  • No longer produces lightning

[AK-47]

  • Increased rate of fire (fires every 0.1 seconds)

[Tempest] - STRICTLY EXPERIMENTAL!

  • Increased rate of fire (fires every 0.071 seconds)
  • Decreased recoil significantly

[Magnum Pistol] (re-download the DLC)

  • Increased recoil significantly

[Bunker Buster LTD]

  • Added a 3-minute cooldown after firing
  • Explosion that breaks blocks is now based on world gamerule options

[Power Falcon]

  • Gave the Power Falcon the Counter-Strike adjustment (3rd generation, ability to run and gun!)
  • Increased scoping range
  • Can now penetrate any surface from any range, infinitely
  • Added tracers
  • Added a 2nd zoom if you hit whilst aiming
  • Added scoping sounds

[Taser Knife]

  • Doubled damage and time of the wither effect

[M107] - STRICTLY EXPERIMENTAL!

  • Increased rate of fire (fires every 0.3 seconds)
  • Decreased recoil significantly

[Samsung J7]

  • There's a good chance of a bigger explosion that deals deadly damage (similar to that of a Bunker Buster LTD) to happen that also leaves a large smoke particle after

[Firebomb]

  • Slight modifications to its gravity and velocity values
  • Will deal +4 damage if it hits an entity

[Flashbang]

  • Will deal +4 damage if it hits an entity
  • Added particles upon exploding

[Bat Grenade]

  • Bats will now attack hostile mobs

[Coin Grenade]

  • Increased duration from 1.1 seconds to 3.5 seconds

Removed:

[Survival Update]

  • Removed all magazines

[General]

  • Removed SL8 achievement
  • Removed Chain Grenade statue
  • Temporarily removed Red Jiangshi

Fixes:

  • Fixed G3SG1 sound being louder than usual
  • First shot of the silenced ACR will go where you're looking, not above it
  • Fixed Striker not ejecting shells
  • Fixed an issue where you can't /summon the horde (re-download the DLC)
  • Fixed clicking sound for USP and MK23
  • Fixed Dual Beretta not having a firing value for the left gun when sneaking
  • Fixed Dual Beretta's placement
  • Fixed Old Glock and Old Deagle actionbar disappearing when you shot the last shot remaining (re-download the DLC)
  • Fixed M16A4 shooting 3 bursts if it had 1 or 2 bullets left
  • Fixed MGL Venom's bullet not having a white particle trail
  • Fixed Spyglass animation in third person
  • Fixed Magnum Pistol reloading ratio bar (re-download the DLC)
  • Fixed a reloading bug with the ACR that filled the player a full rage bar when it's supposed to clear the rage bar (re-download the DLC)
  • Fixed AWM not starting with ammo when you load into the world (re-download the DLC)
  • Fixed AWM BMG attachment reload (re-download the DLC)
  • Fixed AWM attachments not being able to be obtained with IDs (re-download the DLC)
  • Fixed Old SCAR-L having infinite ammo after reloading (re-download the DLC)
  • Fixed Desert Eagles (all editions) not resetting rage counter after reloading
  • Fixed Dual Beretta not showing "NO AMMO" when you have no ammo left
  • Fixed Dual Beretta being able to shoot whilst reloading
  • Fixed Deagle CSOGS Edition not having enchantment glint
  • Fixed first shot of XD not having gravity
  • Fixed AK-12, M3, SPAS-12, P220, Magnum Pistol, Desert Rifle, Scout, Scorpion Evo, Honeybadger, M16A4, K7, XD-M, Maxim-9, MK23, USP, AK-74u, Kriss Vector, ACR, Jackhammer, Ultimax, Automag, MK18, LR-300, AK-47, Striker, M1911, Dual Berettas, AS Val, AKM, Mauser C96, UMP-45, MP5, R8, Negev, Deagle, KSG-12, Winchester, P99, XM1014, accuracy and recoil sometimes mixing together with other stances when they shouldn't (in air, sneaking, unsneaking, etc) - these guns should feel better in hand
  • Fixed Scorpion Evo having the same draw sound as Skorpion Vz61
  • Fixed missing grenade pin texture
  • Fixed a bug with the tear gas that made it so you need to HIT your target for them to be affected by the cloud
  • Fixed a bug with the tear gas leaving effect particles when exploding
  • Fixed samsung j7 grenade not removing grenades after you've thrown one
  • Fixed kick gun not kicking people (nice try mojang)
  • Fixed a bug with the molotov dummy not being able to "float", so it can clear the fire afterwards if it was placed in an awkward spot
  • Fixed mob spawn eggs and gave them their own distinctive colours
  • Fixed Portal 1 not being able to be spawned by eggs
  • Fixed player not having extra +1 melee damage
  • Fixed Ultimax-100 reloading ratio bar
  • Fixed Firebomb not leaving fire behind upon exploding
  • Fixed player not having triple hearts if making a world and later adding the addon to it (you may need to die for this to take effect)
  • Fixed Portal 2 not having a full circle texture
  • Fixed ACR Silenced sharing the same icon as the unsilenced one (re-download the DLC)
  • Fixed Water Element not exploding upon death
  • Fixed AKM reload
  • Fixed M107 reload
  • Fixed Ultimax-100 reload
  • Fixed Water Element explosion name

Weapons/Items:

  • M14 EBR - might nerf accuracy and recoil so use it lol
  • Double Barrel Shotgun
  • Silenced SMG [DLC]
  • PPSh-41 [DLC]
  • Dual Kriss Vector
  • Dual Desert Eagles
  • Decoy Grenade
  • Gaslightoline Adrenaline Syringe
  • Briefcase
  • Bingo card
  • Buy Station Phone
  • Rare Decoder
  • Jingy trophy (placeholder texture to resemble the ghost pet)
  • Grapple Hook (codes are made by boi)
  • Mask
  • Boots

Skins:

  • Groza 3D (Pulse)
Download links
Base Add-on Download
CSO2 DLC (optional)
TF2 DLC (optional)
L4D DLC (optional)
Old Guns DLC (optional)
SMG DLC (optional)
HQ/3D DLC (optional)
Supported versions
1.20.50
Tags
11 745
5 comments
  1. love mob thack you
  2. Azoz too goated
  3. Hell ,Please correct a mistake in this version of the soil of the laptop is not a laptop.
  4. I canโ€™t exit out of the phone so I have to wait until I get killed so I could get out of it. Please fix that.
    1. A new update can be found on MCPEDL, it will come here later.