From what you have read from the brief introduction, it's the first add-on to bring the first custom guns, hence the name "Actual Guns". It was previously made by Keyyard and TheEnderface, but they ditched the add-on for some time. I was bored and had nothing to do, so I revived the add-on after a year of no sign of hope from updates and worked on the first V2 prototype on April 2020 when lockdown was a thing. Me and Jun worked on the add-on again just to update it a single time, but based on the reactions we got from the community, we decided to stay and continue. This add-on has come a long way since, adding things that no other gun add-on has ever made nor thought of and possibly never surpassing the efforts, and we put to this project and how we take it so seriously. The funny thing about this add-on is that it's 2D, and yet surpasses any 3D add-on (including our own spinoff, ActualGuns 3D) and it just shows it's not about being 2D or 3D, it's about how much you actually care and your willingness to do something. Our determination and creativity has leaded us here, and also your support has helped us on this ever lasting journey. On October 31, 2020, Actual Guns is based on Counter-Strike Online and still is to this day.
Why should you choose Actual Guns?
Your opinion is heard, we listen to it.
It is the first add-on to introduce custom-made guns.
It is the first gun add-on to introduce key features that most gun add-ons also inherit - we are basically the inventors.
Our changelogs in major updates are longer compared to other add-ons out there (13-20k characters, previously 8-12k)!
Our very minor patches can surpass most if not all any add-on update on this site, mainly character-wise but they bring a heck ton of major changes (V3.1.16, V3.1.17, V.3.1.18)
We are the first ones to introduce the burst feature and silencers.
Unlike other add-ons, they have "/playsound" for guns, meaning they will sound the same even if you are close or far from the sounds - we don't do that here, it's semi-realistic.
We are the first ones to have draw sounds.
When you shoot, villagers get scared (or if you hit with a certain melee or hold something scary, they will run).
We are the first ones to Introduce custom scopes and iron sights.
Want to detect if you really hit that player? of course you do, we have "Hit Markers"
Want a gun that harms people when you're reloading? want a gun that shoots void bullets and make your foes fly to their death? want a weapon that kicks people out of your world? we've got you covered!
We've got more variety than every gun add-on combined, and best of all, they all have their own unique behaviours and stats!
Dual Weapons!
Decorate your gun with skins!
Unlike other add-ons, the accuracy or recoil of guns are worse if you move or jump. It's very much like Counter-Strike!
We are the first ones to achieve the longest ever changelog on MODBAY!
The add-on was based on DesnoGuns, a very nostalgic and old mod back in the day. Guess what? we have the artist who worked on the mod, and now he works in here! his name is Jun.
We have the fastest rate of fire in all of Bedrock!
The gameplay is unique, very fast paced and every decision you do is risky, it's quite competitive too.
We have automatic reload!
It gets even better, we have reserve ammo like first person shooters!
The most polished gun add-on, and bugs get patched extremely FAST!
Our textures are handmade, not ripped out of google and then re-edited to make it seem like you have made it.
The fastest changing gun add-on of all time!
Do you want to experience the first ever (real) Attachments on Bedrock? Actual Guns has them! (as a test, for the AWM as of now)
Do you want to Enhance your gun stats without giving them abilities or changing their looks? you can also do that!
AG is the first add-on to incorporate the first shot being accurate and later rounds being inaccurate.
We have DLCs that you can download to enhance your AG experience, or download guns or stuff that wouldn't otherwise be added officially into the add-on.
Unique mobs!
Survival friendly!
Crafting!
Perks!
If you want an addon that has a grind of getting items in survival mode and opening super rare items to flex, this add-on is for you.
3D Items!
Explosion particles reflect explosion power.
Rocket jumping mechanic! try it with the RPG-7.
Please read before scrolling down!
The addon version is called V3.1: 20 Stages of Hell. The add-on is on this version since 15th of July 2021, so basically a year. This is biggest update to ever release, it's so big that even a year later it has not been finished.
We're now on a period where I call it the "Patches". In this period, every update is called a "patch", they are shaping up V3.1 as a whole slowly so we can get to V3.2: Attachment Update.
A major update would require the "1" to be changed into "2", so "V3.2". A patch is something like V3.1.(number goes here). I just thought I'd let you know on this. But patches can also be major, don't underestimate them!
When is V3.2 releasing?
By 1 million shares, I hope that V3.1 is finished and that's when I will start working on V3.2, which will be based on attachments just like the AWM, but better, and more complex.
Why is V3.1 taking so long?
V3.1 consists of many things to add, but the main thing is adding guns that are shown in this picture below. They never made it into the first patch of the version because my artist didn't have time. When he finished, the update release date was way too close, and I couldn't add them. Remember, a delayed game is eventually good, but a rushed game is forever bad. I took that mindset and pushed the guns aside until I got the time to work with them and put the envision I want for them.
Speaking of "envision", adding a gun isn't as simple as you think. You see, I experimented with fixing the first shot of the gun so that it actually goes where you are looking, instead of an RNG factor. From there, I developed prototypes experiments called "Counter-Strike adjustment", they weren't called that when they first added of course, it was added for the AK-47 in the very first patch but it was quite simple and had to make separate bullet entities for every accuracy change, which I did not like. Also, the recoil needed to be lowered for this system to work smoothly, which only made it harder for me because I can't just lower the values, that's called lazy developing, I have to re-imagine EVERY single gun in the add-on with different stats. With further experimentation (you can probably tell that I like experimenting with guns a lot), I achieved a few Counter-Strike adjustments! I'll show you every generation:
0th Generation = Recoil gets worse the longer you shoot and gets reset instantly the second you stop shooting, accuracy stays the same, multiple files needed, there are no "stages"
1st Generation = Recoil gets worse the longer you shoot and gets reset instantly the second you stop shooting, accuracy changes, one file needed only, there are "stages" - every stage, the accuracy and the recoil changes
2nd Generation = Recoil gets worse the longer you shoot and gets reset once the gun starts to cool down, accuracy changes, one file needed only, there are "stages" - every stage, the accuracy and the recoil changes and recoil is generally lower than before on this generation
2.1 generation = same as 2nd, except your inaccuracy has a pattern (e.g it goes up instead of side to side, the ACR has this)
3rd Generation = same as 2nd, except you can move and fire!
What is a "stage"?
Guns have a rage meter that indicates how harsh the recoil and the accuracy is becoming. Every "square" is a stage, you reach this stage by firing bullets in a short amount of time that is generally shorter than the time it takes for this specific gun to re-charge back, so the bar is completely grey.
This is an example of a gun that is fully cooled down and is ready to fire with precise accuracy.
Please grow and change as a person. Maybe. Anyway, this is an example of a gun that will not fire with precise accuracy, and I seriously recommend that you stop shooting for at least a second.
Now that's out of the way, let me show you the things available in this add-on!
Please read them in order so you understand things! each category is connected to the other.
A mob that goes back, and back. It is known as the "Chinese Ghost", "Stiff Corpse", "Hopping Vampire" or simply "Jiangshi". It has roughly 750 health and deals 7 damage on easy difficulty and 12 on normal/hard difficulty. He hops to players to kill them, sometimes he's very silent.
Drops bingo cards, mileage, decoders and a jiangshi trophy
Spawns on normal or hard difficulty on any biome as long as the area is not lit. Red variant slightly yet noticeable increase in stats and will spawn rarely.
In-game view:
Abilities:
Berserk: Once he's at very low health, or he's chasing you, the jiangshi has a chance of activating the berserk skill - it makes him invincible for a for few seconds and he will be faster. Image above shows it.
Grenade: If the jiangshi spots you, there's a chance of him "cooking" a Zombie Grenade to throw it at you.
Healing: If the jiangshi is not attacked for a couple of seconds, he will start to heal increasingly quickly. Learn a strat to stop him from healing and killing him fast!
Jingy Trophy
Has a chance of being dropped from the Jiangshi upon death, 3D, and you can disassemble it for 64 mileage. Don't know what disassemble means or mileage? make sure to keep reading the categories below!
Hat
Has a chance of being dropped from the Jiangshi upon death, wearable, and you can disassemble it for 10 mileage. This was in the game's files since 2020...
The Water Element or Elemental is a slow watery mob that is immune to all fire damage, and shoots water that deals 10 damage in quick successions. Has 800 health with great abilities! The only way you can defeat him is by using fire, explosions, or ice attacks
Drops:
Bingo cards
Mileage
Spawns on beaches in 1s or 2s.
In-game view:
Abilities
Water Explosion: If there are 4 or more players, the water element will explode dealing 50 damage and knockback.
Water Spear: Basic attack, shoots water.
Water Diver: Has increased movement speed in water.
Water Embodiment: Ignores all damage expect fire, explosions and ice.
Last Stand: Upon death, the water explosion ability will be re-called once more.
The Destroyer is a robotic mob that uses an SMG to shoot players and fly with jetpacks. Quite weak, but Golden variants have 60 HP, compared to 35 HP with normal variants. Quite rare to find them at first, because your world age must be 10,000 ticks, which is roughly over 8 minutes. Gets damaged by rain and water
Drops redstone and iron ingots.
Spawns anywhere above ground with light level of 0-12, in a pair of 2
Abilities:
Jetpack: Destroyer will follow the player by flying if they're trying to get away.
SMG: Will full-auto a player when in range of 32 blocks.
40 HP upgraded version of the Destroyer, capable of flying and summoning drones to shoot at you. Quite rare to find them at first, because your world age must be 17,500 ticks, which is roughly over 14 minutes.
Drops redstone and iron ingots.
Spawns anywhere above ground with light level of 0-12.
Abilities
Backup: Can call drones to aid him when fighting the player.
Fly: Once the drones are called, he will fly alongside them.
noooooobody cares about the normal zombie. We don't talk about him. When he gets re-made, I'll give him some attention.
Medical Table can be brought from the point shop, it's a straightforward "mob" - it heals you when you are standing near it. The catch is that mobs can attack it, so you'll need to repair it using the compatible tools. Also, you need you "build" it when you first buy it.
Stats, info and compatible tools, can be found in-game at the point shop tab.
Ghost Pet can be found anywhere in the Overworld, but it is very rare. Use Mileage to tame it. Ghost Pet acts like a Wolf but can fly. Spawns in a pack of 4.
Decoders are the "boxes" of AG. They drop the weapon and 1 bingo card after you open one of them. Decoder can be found from big bosses or enemies that are hard to defeat, or in structures. They come in 5 variants, let me show you.
They come in 5 variants, let me show you:
Common: Drops common graded weapons. Common doesn't necessarily mean a bad thing, infact the AK-47 and the M107 are found here, which is saying something. It's just that, most of the time, common graded weapons are not very.. useable?
Rare: Drops common, rare and advanced weapons! This decoder is technically the best one of the bunch, as you are getting 3 grades instead of 1.
Advanced: Drops advanced graded weapons. In this grade, you will get good weapons.
Unique: Drops unique and epic/transcendent grade weapons! this decoder is my favourite.
Epic: Drops epic and transcendent grade weapons! the best of the best, however, very rare.
You will randomly get a number between 0-50 in each spin, if you get the 3 numbers required for something (for an example, rare pistols, you'll need 6, 5, and 14), then you'll get a rare pistol!
A spin is 15 mileage or 1 bingo card, bingo cards will be used first.
Rare Pistols:
Winning:
Be careful on public servers, as people will know if you've obtained something.
Same rules, but you will randomly get a number between 0-90 in each spin, and you need 5 numbers. Also, the fact your coordinates will be leaked in chat when you win.
A spin is 15 mileage or 1 bingo card, bingo cards will be used first.
Winning:
Be careful on public servers, as people will know if you've obtained something.
How to get guns and other items
All items (guns, grenades, melee weapons, etc.) are available in the creative inventory. Some items can be found in Laptop.
Some guns are now labeled as "rare", and can now be found in structures.
Ammos can be dropped by ranged mobs such as skeletons, piglins, pillagers, illagers, and other ways you will discover whilst playing.
Also, you can now fish "parts" to craft your weapons.
The laptop is a piece of device where you buy weapons and check their stats, also access bingo, and other goodies. It's located in structures. The phone is no longer the source of buying weapons.
How to Use
Hit the laptop once, and make sure there's no players around it.
Once the UI is up, you can choose between a handful of options and most of them are very "straight to the point", so, in here I'll talk about weapons.
Weapons Tab:
Please read that!
You can cancel and go back to the main menu, or scroll down and select a weapon category (Pistols or Rifles for now)
Pistol category:
Rifle category:
How to Buy
Select the gun you'd like to buy by tapping on it.
DLCs or Editions cannot be obtained through functions and are needed to be obtained through the creative inventory!
There are 4 grades of assault rifles, ranging from Unique to Common. Some cannot be crafted, some only obtained from Decoders, some have both ways, etc etc etc. They're all different! Please make sure to read through.
Some ARs will require you to reach a certain level to buy it, however, you need to reach that level again if you so want to buy it again for some reason.
Unique-graded weapons can be obtained mainly from the Unique Decoder, and they cannot be crafted. Unique weapons have special abilities or something special in them.
This scope-able Kalashnikov variant deals more damage and is more accurate than it's brothers. It also holds more ammo, lower recoil, at the cost of spending hours of your life trying to obtain it.
This is a bullpup-styled assault rifle holding 30 rounds with 90 in reserve, It boasts high rate of fire and high accuracy. However, its movement speed is slow due to its heavy weight.
The OICW is a next-generation assault rifle that is fed with 30 rounds with 90 in reserve. It has high firepower and good rate of fire. It comes with a grenade launcher that can be used against enemies behind cover.
Advanced-graded weapons can be obtained from the Advanced & Rare Decoders, can be crafted, obtained from bingo, etc. (some guns will have exceptions with these rules!). Advanced grade weapons tend to have something unusual or quite experimental in them.
The Beretta ARX-160 is an Italian assault rifle. It has a high rate of fire and a short reloading time, making it reliable in close quarters combat. A usable scope is attached to ease long range engagements.
HK G11 is an innovative assault rifle developed by German Heckler & Koch company that holds 50 rounds for each magazine. The secondary fire mode activates 3-round burst fire. Generally, this weapon has a very high rate of fire for an assault rifle, more on par with the SMGs.
StG 44 is the first German assault rifle invented in history that holds 30 rounds of 7.92mm Kurz, something that does not exist in the add-on. It can be defined as the middle between M4A1 and AK-47.
The CT counterpart to the AS Val. You can shoot your shots and no tracers will be seen! unless you're shooting your shot on text, it will forever be on seen. Ouch.
Read about "Editions" category to find how it's obtained
Description:
The Red Edition has the same stats, but deals 1 half heart more of damage and your movement speed is the same as the seal knife, which is basically Minecraft's movement but with 10% speed added on top. Go crazy.
Texture made by Jun
/give @s gun:ak47r 1 0 (make sure to download the Old DLC)
The tarvor rifle comes equipped with a green-tinted scope with a red dot, alongside white tracers for the perfect precision you're looking for. Although, recoil is a tad high.
Bullets are random; your first shot is not accurate
Bullets are based on difficulty
Lower damage than usual
Cannot move and shot
Static accuracy and recoil at all times
Description:
The old SCARs, pulled straight out from V3.0. Do you miss them? btw, the old edition ones are seperate entities, you can't place them in the crafting grid and except to get the other.
DLC weapons are not craftable using their parts, but they can still be obtained. However, the way to obtain them is not always the same, please make sure to read through.
DLC weapons are not subject to balancing. Meaning, they can be whatever they want to be, including copying stats, being overpowered, underpowered, useless, you name it.
To bash attack, hit anything that is infront of you (use crosshair)
Has flashlight
Stats: TBD
Description:
Highly accurate burst rifle with high damage. If you see someone holding this, run for your life. Can bash attack, bash attacks deals damage, knockback enemies and inflict the weakness effect.
Texture made by Jun
/give @s gun:desert_rifle 1 0 (make sure to download the CSO DLC)
"What's more terrifying, a permanently silenced SMG that has bullet drops in such addon? or the fact it's more accurate than the Honeybadger and the AS Val? or is it the fact that it's made out of... the AK-74U?!"
"Manufactured with intensity in mind, the Skorpion Evo 3 is a long awaited average-damage SMG that is made from the P99 and the MP5 combined, with a little sprinkle of new things on top. It may not look or sound deadly, but the same cannot be said if it has attachments equipped." - Attachments coming for it in V3.2
"What happens when you combine the MK18, AK-12 and the glock together, in the same package? - the Škorpion! the Škorpion is a low damaging SMG that can kill enemies on the move with its superior accuracy, but be careful not to empty all of your ammo, it's easy to do so."
"The PPSh-41 is a yet to be obtained weapon in survival mode. It has high accuracy and low recoil, but you will run out of ammo incredibly fast. The first shot does 20 damages, and is more accurate than anything ever made in this add-on."
When exploding, it does a little damage and explodes blocks.
M67 Grenade
Explodes immediately when touching the ground and causes a lot of damage, destroying blocks.
Molotov
Ignites a 7x7 block area with fire when touching the ground.
Flashbang Grenade
When exploding, it blinds creatures for a few seconds.
Smoke Grenade
Creates a thick fog of smoke in the area of 7x7 blocks.
Toxic Grenade
When exploding, it creates a toxic fog that deals damage with a Wither effect.
Holy Grenade
Holy fire will appear at the place of the explosion.
Electro Grenade
Creates lightning at the site of the explosion.
Heart Bomb
After the explosion, it creates a cloud with a Regeneration IV effect
Ghost Grenade
Explodes immediately upon contact with the ground.
Trinity Grenade
Trinity Grenade is activated when it hits a mob and has several types:
Stun: Slows down movement after an explosion
Fire: Destroys blocks and sets fire to the area, deals damage
Knockback: Pushes away everyone around.
Chain Grenade
Three standard chain explosions.
Freeze Grenade
When an explosion occurs, the movement slows down greatly.
Bat Grenade
Creates a cloud of bats at the explosion site.
Tear Gas Grenade
A gas grenade that imposes 5 negative effects.
Coin Grenade
Throw a coin a long distance to get an explosion.
Cake Grenade
Congratulate your friend on his birthday. This cake with a surprise inside!
Water Balloon Grenade
A ball of water will create 1 block of water at the explosion site.
M24 Grenade
A classic grenade with an explosion.
Peace Dove Grenade
After the explosion, you will see the «Peace Dove» above the explosion site.
Gravity Grenade
After the explosion, it throws the nearest mobs and players high into the sky.
Samsung J7 Grenade
Throw Samsung JS to blow it up immediately.
OwO~
A grenade with increased explosive power.
Firebomb
Firebomb Grenade ignites an area and destroys blocks when it explodes.
Dao Grenade
Dao Grenade explodes after 5 seconds.
How to get skins?
Various skins are available for guns. They cannot be created in survival, but can be obtained by commands. To do this, you can use one of the following commands:
!skin (gun name) (number)
/give @p gun:name 1 (number)
For an example: /give @p gun:awp 1 5.
Claymore
It does not spawn naturally, and it is used to detonate any mob and player that crosses the red laser.
Bumpmine
Throws high up if you stand on it.
Landmine
Don't step on it in survival mode! The landmine explodes immediately and does a lot of damage.
Gas Barrel
Does not spawn naturally. Shoot it to blow up and set fire to the area.
Gold. I hope I don't actually need to introduce you to these, you've seen golden guns all over videogames. However, what I do need to introduce you to is what they buff the gun with, and their crafting recipe.
General Buffs
1. 2+ hearts damage
2. Accuracy boost (most affected is the Desert Eagle)
3. Less recoil
How to obtain them?
1. Piglin barter
2. Decoders (based on the gun's grade, which is most likely Unique)
3. Crafting with 8 blocks of gold, with a gun in the middle
Don't use them for piglin distractions! they won't work!
DLCs are optional downloadable content to expand the add-on.
DLC weapons are not craftable using their parts, but they can still be obtained. However, the way to obtain them is not always the same, please make sure to read through.
DLC weapons are not subject to balancing. Meaning, they can be whatever they want to be, including copying stats, being overpowered, underpowered, useless, you name it.
They do not have any grades, but their skins do.
To check their stats or info, head over to the weapons category and look for them. This just gives a brief info on what the DLCs include.
HOW TO ENABLE ATTACHMENTS FOR AWM (RE-DOWNLOAD THE DLC)
Available attachments as of V3.1.16
50. BMG Ammo (5) /scoreboard players set @s awmmag 2
Subsonic Ammo (7) /scoreboard players set @s awmmag 1
Hypervelocity Ammo (10) /scoreboard players set @s awmmag 0
Normal scope /scoreboard players set @s awmscope 0
Nightvision scope /scoreboard players set @s awmscope 1
Long scope /scoreboard players set @s awmscope 2
Sight /scoreboard players set @s awmscope 3
Normal bipod /scoreboard players set @s awmbipod 0
Heavy bipod /scoreboard players set @s awmbipod 1
No bipod /scoreboard players set @s awmbipod 2
Inverted bipod /scoreboard players set @s awmbipod 3
Normal muzzle /scoreboard players set @s awmmuzzle 0
Brake /scoreboard players set @s awmmuzzle 1
Silencer /scoreboard players set @s awmmuzzle 2
(YOU COMBINE *TWO* THEM IN THIS PATCH, THEY WILL BE COMBINED MORE IN LATER PATCHES!)
If you accidently combine more than two, run this command to fix it: /function reset_awm
You can get attachments using "/give @p gun:awm 1 10000" - this will give you an AWM with subsonic ammo. (Only numbers from 10000 - 10047 are accepted in this patch!)
You can ALSO get attachments just using /scoreboard commands that are listed above.
NOTE: AWM "Sway" mechanic only works for ID 10001 - 10010, other attachments need their own update
Old DLC adds weapons from old versions with their stats and textures as Editions
These include:
AK-12
AK-47
Desert Eagle
MP7
Glock
AK-74u
SCAR-L
SCAR-H
ARX-160
Tempest
Balisong
P90
None of them are craftable or obtainable
Disassembly
Got a spare item? No problem!
Want to reset skins? No problem!
Need other gun parts? No problem!
Disassembling helps you use spare items for good, you can turn them into mileage, get more ammo or get a part that you don't have, and the gun you want to craft happens to share this same part. You can the disassembly feature to reset skins.
Place item in the Stonecutter, and choose what you want.
NOTE: Empty items are NOT supported, as they get removed from the add-on due to CS adjustments!
Got a spare parts? let's craft-em!Parts will be removed soon
Crafting is a long awaited feature that allows you to craft weapons! (assault rifles, pistols and machine guns for now) Parts are shared with weapons!
Crafting an AK-47
Where can you find parts?
1. Fishing
2. Disassembly
3. Part briefcases, found in villages and dropped from hostile mobs
(theres more than 1)
Shared parts
Some guns have parts that are shared, let me show you some examples
How to use the shared parts?
Replace the parts that would work for each other, for an example if you're crafting the AN-94 using it's normal stock, you can use the Kalashnik stock instead. Let me show you
Okay, but what's that blue thing?
That's a blueprint variant. Blueprints come in different variants, and those variants are just different colours. They do nothing special, they are simply variants to make grinds less boring.
Crafting some blueprints:
And I'll leave the rest to you. Goodluck!
[ Important Things ]
Remember, stealing or copying the add-on in any form will get your add-on deleted. Ask for permission, but just don't be surprised if I say "No" because there are parts of the add-on that are only exclusive to AGCSO, and I don't anyone else having them.
Please do not post the mediafire links or make a clickbait out of it, you know exactly how many hours and months I've spent on this update and me having to tell specific people to have basic human decency is honestly out of this world. Thank you to everyone who understands and never did any of that, I hope you have a blessed life.
"base add-on" means the add-on itself, Actual Guns CSO.
If you have any questions, comment down below. I love replying to all of you. Or argue, as well.
Preferably use Android or PC to play this add-on, iOS is quite a hassle. DO NOT USE BETA MINECRAFT OR EDUCATION EDITION VERSIONS!
Known bugs
If the gun is in the air, simply minimize your game and open it again OR press ESCAPE to bring up the menu, and you can see your gun position fixed.
Do you see that warning? Ignore it. Thanks.
Bug with announcer regarding cactus or magma being spammed is out of my control, try to avoid them or just turn off the announcer.
Designer's Tookit (DTK) is an add-on that adds unique blocks that suits many types of styles or buildings of your liking. Ranging from building, decoration, industry, functional, nature, and the addition of both Vanilla and Custom blocks. Best of all, it suits AG perfectly; DTK has blocks that is compatible with AG guns, meaning blocks will react/explode if they are shot at.
Go ahead and make a map that adds both of these add-ons together and upload it to MCPEDL or Modbay, you have our permission! (just make sure to put both of the add-on links as credit)
Videos
Updated on August 18
Changelog for v3.20:
Experimental:
When sneaking, damage you recieve from bullets will be slightly increased
Added hover-over text for all guns
Removed gun grades in item name
Real bullet ejections for pistols
Features:
[Disassembly]
Thermite
Hecate
Destroyer
Tactical Awareness Grenade
MK16
Ethereal
Anaconda
MG42
[Crafting]
Thermite [BREW ONLY]
Anaconda
[Decoder]
Thermite
Hecate
Tactical Awareness Grenade
MG42
[Bingo]
Re-shuffled the rates for Rifles
Added Ethereal
[Addon]
Items that are affected by a change in an update are now highlighted in the inventory for that particular update, this will continue from now on
Changes:
[Explosive Grenade]
Added pull mechanic, you can "cook" the grenade for 0.5 sec and throw it anytime you're ready
[Textures]
Nata Knife and Black Dragon Cannon textures have been re-made to match the one in CSO
Machete texture have been re-made to mach the one in CSCZ
[Sounds]
Edited the sound of M4A1 Silenced
[Skins]
LR-300 skins now has their own actionbar instead of a popup
[SR-3M]
Changed grade to Rare
Can now be found in Rare decoders only, with a much lower chance than before
[Battle Edition]
Guns will no longer jam when in the gun has 0 reserve ammo left
[Particles]
Changed particles for Trintity Grenade (flame), Water Balloon, Holy Grenade
Balance/Adjustments:
[LR-300]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
[Brecci]
Added jump-boost effect
Removed:
Backpack (mojang reverted the code)
Bowie's custom hold animation
Optimisation:
UI Title rescaled
Fixes:
Fixed crash bug with Water Elemental
Fixed fire damage with Water Elemental
Fixed explosive grenade not firing
Fixed Widowmaker not appearing in TF2 DLC
Fixed Welrod not ejecting anything
Fixed Jiangshi Red eyes not glowing in the dark
Fixed LR-300 and MK18 1st stage whilst sneaking recoil value being way too low
DLC pack versions between resource and behavior now match eachother
Fixed misspelling with "saftey"
Fixed Negev & Ultimax-100 not resetting rage bar when reloading
Fixed Battle Glock in Auto mode not shooting whilst standing in the last rage sqaure
Fixed Trintity Grenade (flame) exploding on impact
Added a hover-over text for the StG-44 regarding it's enhancement information (ignore it tho)
Added a hover-over text for the Glock, variants and other guns regarding their information (ignore it tho), also removed the Grade
Added screen effects for Flashbang, removed blindness effect (white)
Added screen effects for Tear Gas and Freeze Grenade (light blue)
Added screen effects for Night Vision (green)
Added Bowie Knife animation placement
HK416, M4A1, Negev, M200, Bubble Gun, P90, AWP, Tempest, SVD, Welrod, G3SG1, King Cobra, Glock, MK18, Blaser ammo counter(s) will change colour depending on how much ammo you have left
Replaced bullet holes particles! (Scout and Honeybadger have "unique" ones)
AK-12 no longer stops shooting in creative mode after you shot 30 rounds
Some grenades have a glow effect when exploding
Explosions particle now reflect how strong the explosion was
Explosions can now take out smoke grenades for 2.5 or 3 seconds, similar to Counter-Strike 2
M3 range is now based on blocks (32, to be exact) instead of seconds
New crafting: tokens
Features:
[RPG-7]
Added rocket-jumping!
[Add-on]
Updated player.json to 1.18.20!
[Grenades]
Chain Grenade is now 3D in hand
Added throwing sounds to some grenades
Coin Bomb's explosion is now gamerule driven, you can turn the explosion grief on or off
[Animations]
NEW: Chain Grenade travel-in-air animations!
[Gameplay]
Increased base blood particles count, and increased blood particles in general when you take higher damage in stages of 10/20/30/40/50/60
Re-added "Battle" Edition!
Added jamming to battle edition
Re-added hitmarkers for skins and whatnot
Added randomness to pistol ejection casings
C4 now has beeping sounds that beep faster when it's going to explode, along particle effects
[Crafting] - Pistols are experimental
Automag
Dual Berettas
Deagle
FiveSeven
Glock
Luger
M1911
Mauser
P228
R8
USP
Welrod
[DTK Support]
Glock
Blaser
MK18
M4A1
G3SG1
Ray Gun
King Cobra
Welrod
SVD
Negev
Tempest
AWP
P90
Bubble Gun
M200
[Announcers]
Added UI for every kill, and it's different for players and mobs
Added CSS/Quake kill sounds as an option!
Added CSO2 hitmarker sounds as an option!
[Station/Phone/Whatever]
You can now de-activate and re-activate Living Death perk
Added announcers option - you can edit sounds, colors of hitmarkers, disable/enable, etc!
You can now see if a weapon has an edition or variant ingame
[Survival Update]
** Added Structures! **
Added laptop to access the buy station
Added Medical Table
[Points Shop]
Added ammo page
Added shelter page
[Bingo]
Re-shuffled the rates for Pistols
Added King Cobra, MK23 and Deagle CSOGS
Added RR Assault Rifles
[Crafting]
Seal Knife
[Decoder]
Added USAS-12
Changes:
[Mobs - Jiangshi]
Jiangshis no longer hurt eachother
You can now obtain hitmarkers and kills from Jiangshi's before you couldn't do that, at the cost of a slightly buggy "hurt" animation that he will play but it's quite rare
[C4]
Defusal works a little differently, you'll have to sneak near it to defuse. Shooting, jumping, going further or unsneaking will cancel the defuse process
Kit or no kit will still work as intended, but if you decide to switch to your kit in the middle of the defuse it will cancel it and have a little delay until you can start defusing again
Cancelling defuse will also give you a little delay until you can start defusing again
Can no longer move whilst defusing
[Models]
Chain Grenade model has been changed!
Changed bullet models for M1897
[Skins]
All Negev skins now has their own actionbar instead of a popup
[P228]
Decreased muzzle flash effect
[Animations/Textures]
Changed muzzle flash particle texture
Chain Grenade textures has been changed!
Adjusted taser knife's venom explosion brightness
Improved blood particles slightly
Violin, MGL, MP7A1, MAC-10 and M79(s) textures have been re-made to match the one in CSO
Striker texture has been re-made to match the one in CSO2
Bowie and Ursus textures have been re-made to match the one in CS2
Welrod & M1897 textures have been re-made
[Decoy Grenade]
Timer will start only when the grenade is on ground
[Disassembly]
Bow and arrows compatibility
[Announcers]
Will now only work and count kills for players, for mobs it won't count kills but will still tell you that you've gained a kill
Changed "Megakill" sound to "Excellent"
Kill sounds are now only for 1,2,3,4,5,10,15,20,25 kills
Changed hitmarkers
[Seal Knife]
Added swing animation
[Dragon Knife]
No longer spawns dragon upon user death
[Melee]
Removed cooldown bar
[Laptop, last change is for the Phone]
Updated Automag, Glock, HK416, M4A1, King Cobra, M79, AK-12, Maxim-9, F2000, AS Val, Honeybadger, Violin, AK-60, Ray Gun descriptions
Updated stats UI for every pistol that has the CS Adjustment
Changed or shortened some pistol names
Changed namespace so it gets removed from every player's inventory, and it's no longer stuck in your last hotbar
[Smoke Grenade]
Added pull mechanic, you can "cook" the grenade for 0.5 sec and throw it anytime you're ready
[Chain Grenade]
Added pull mechanic, you can "cook" the grenade for 0.5 sec and throw it anytime you're ready
If cooked for too long, it will explode on you!
[MK18]
Changed text in ammo counter to "Mk18 Mod 1"
[AWM] - [CSO2 DLC] (re-download the DLC)
IDs 10005, 10006, 10007, 10008 10009 now have the correct value for intensity sway when scoping with the gun
Fixed scoping stuttering for the IDs above
[Survival Update]
Improved bastion loot
Mileage and Bingo cards can be found in fishing
Decreased the drop-rate for AR briefcase
[Crafting]
Removed Lightning Rod item from Groza crafting recipe
[Phone]
Phone is now a personal item that you can use to edit announcer options. It can be obtained by typing "options" in the chat. The laptop, which is the new "phone", can be found in the new structures! (some of them)
[Point Shop]
Drastically increased price for Decoders except Rare
[Crafting]
Combat Knife no longer craftable
Balance/Adjustments:
[Mobs - Water Element]
Will no longer always drop guns
[Cake Grenade]
Decreased time to explode by 0.5 seconds
[Coin Bomb]
Decreased range (not really? It's the correct one from the start)
[C4]
Increased explosion timer to 45 seconds
[Trintity Grenade]
Increased stun range by 1 block
[Decoy Grenade]
Removed meme or unreleased gun sounds
Adjusted times between sounds
Can sometimes distract hostile mobs now
[Smoke Grenade]
Decreased time from 18 seconds to 15 seconds
Will only activate if it's on the ground, and there's a 1.5 seconds delay after
Increased velocity
[Bat Grenade]
Bats are immune to explosive attacks, meaning they can't kill eachother and you can't kill them by using grenades
Decreased bats explosive power
Increased bats speed
[Electro Grenade]
Dramatically increased damage
Adjusted camerashake
[Flashbang Grenade]
Time to explode decreased from 2 seconds to 1.4 seconds
Anyone in range of 5 blocks of the explosion will have sounds stopped for 3 seconds, use this to your advantage
Increased velocity
[Maxim-9]
Increased base damage from 13 to 24
Increased gold variant base damage from 15 to 26
Added damage drop-off
[XM1014]
Added damage drop-off
[Glock]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
No longer needs to press for every shot
Bullet accuracy has been re-vamped
Removed Burst item and recoil
Adjusted rate of fire
Reduced Red Edition damage
[Black Dragon Cannon]
Increased range and velocity for Chimera version
Bullets accuracy no longer rely on difficulty (oversight)
[Blaser R93 Tactical]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Increased scoping range
Bullet accuracy and recoil has been re-vamped
No longer has different velocity values in other stances like moving and jumping, etc
Added drawing
Changed scope
[Void Avenger]
Adjusted recoil
[M200]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Increased scoping range
Bullet accuracy and recoil has been re-vamped
No longer has different velocity or damage values in other stances like moving and jumping, etc
Added drawing
Decreased weight
[Bubble Gun]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Fixed bullet position
[Scout]
Increased scoping range
[SVD]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Bullet accuracy and recoil has been re-vamped
No longer has different velocity values in other stances like moving and jumping, etc
[AWP]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Bullet accuracy and recoil has been re-vamped
Increased scoping range
No longer has different velocity values in other stances like moving and jumping, etc
Decreased red edition damage
[M4A1]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Bullet accuracy and recoil has been re-vamped
No longer has different velocity values in other stances like moving and jumping, etc
Increased silencer damage
Increased silencer recoil
Increased reload time
[HK416]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Bullet accuracy and recoil has been re-vamped
No longer has different velocity values in other stances like moving and jumping, etc
No longer has same recoil values in other stances like moving and jumping, etc
[Negev]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Bullet accuracy has been re-vamped
Decreased moving accuracy
[PSG-1]
Increased accuracy when scoping
[Tempest]
Increased damage slightly
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Bullet accuracy and recoil has been re-vamped
No longer has different damage values in other stances like moving and jumping, etc
[Welrod]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Bullet accuracy and recoil has been re-vamped
Reduced velocity by half
[P90]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Bullet accuracy and recoil has been re-vamped
No longer has different velocity values in other stances like moving and jumping, etc
Fixed not being able to shoot whilst sneaking or jumping
[Bunker Buster]
Increased explosion damage
[RPG-7]
Increased explosion damage
[Baseball Bat]
Decreased damage
[G3SG1]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Increased scoping range
Bullet accuracy and recoil has been re-vamped
[King Cobra]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Increased scoping range
Bullet accuracy and recoil has been re-vamped
Decreased rate of fire
Increased damage
Increased rate of fire for Gold Edition by 0.1
[Ray Gun]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Reduced accuracy
[MK18]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
[Mobs - Destroyer]
Decreased spawn rate
Decreased herd size
Will no longer always drop redstone, and the quantity of the drop is less and rarer
Now able to drop iron ingots
Can now be damaged in water or rain
[Mobs - Jiangshi]
Can now drop XP and the following items: seal knife, nata knife, zombie grenades, nexon token, jiangshi hat, gaslightoline adrenaline
Has a chance to berserk at players whilst chasing them
Has a chance to throw NEW zombie grenades at players!
Improved knockback resistance when using the stiffen/berserk ability
Adjusted healing mechanic - he won't heal as quickly now
Adjusted health that I won't bother to explain to you because Matt did it in a weird way bless him tho
No longer deal double damage to him
[Vanilla]
Reduced arrow damage
Dramatically increased health for: Vex, Pillager, Vindicator, Illager and Ravager
Ultimax, Galil, M107, Mosin, Five-SeveN, SR-3M, F2000, Scout, AK-47, UMP-45, USP, MK23, M1911, P99, Automag R8, Deagle, Mauser C96 and ACR ammo counters will change colour depending on how much ammo you have left
Added teleport recoil for Groza
Re-added Destroyer
Features:
[Crafting Support]
Negev
Ultimax
[DTK Support]
TRG-42
Mosin
PSG-1
AK-47
USP
MK23
UMP-45
Automag
Desert Eagle
Stun Rifle
R8
Void Avenger
M79
SR-3M
P228
Five-SeveN
M16A1
Galil
M107
F2000
Ultimax
[Gameplay]
Added zoom sound to all snipers that were adjusted below
Added shooting animations for: UMP-45, MP5 and Maxim-9
All guns who had their rate of fire reduced as a test from the last patch has been given their same rate of fire back
Added 9 new sounds for zombie spawn (jiangshi)
Added sounds and actionbars for defusing a C4
[Phone]
New GUI
Dark mode
Added points shop
Added storage tab
Added perks shop
Changes:
[AWM] - [CSO2 DLC] (re-download the DLC)
Draw sound will no longer play to other players, but will still scare mobs nearby if the gun is drawing
IDs 10001, 10002, 10004 and 10004 now have the correct value for intensity sway when scoping with the gun
Fixed scoping stuttering for the IDs above
[MK23]
Changed text in ammo counter to "Mk23 OHWS"
[Skins]
All F2000, Scout, UMP-45, MP5, Stun Rifle and P228 skins now has their own actionbar instead of a popup
[Stun Rifle]
Changed the stun rifle electric attack, read below
Added 3 different draw sounds and idle sounds
Electric attack is based off the sound the idle sounds, if the sound is strong, that means the attack will last longer and if the sound is weak, the attack will last shorter
Added a charging mechanic for the feature before
It's now multiplayer compatible! meaning, 2 stun rifle users can stun eachother at the same time! unlike before, they would stun everything except themselves
[Taser Knife]
Added "show" bar
[Skull Axe]
Improved hit-reg
No longer hits if swapped
Decreased range
[Void Avenger]
It's now multiplayer compatible! meaning, 2 void avenger users can stun and attack eachother at the same time! unlike before, they would stun and attack everything except themselves
Ammo counter will show you how many shots you need to shoot until you get the blachole bullet
Blackhole bullet now has a model and a texture, and travels with black trails
[Gunslinger]
Will no longer kill items or armor stands
[Textures]
Updated blue and orange electro particles
[Survival Update]
All normal mobs, or mobs who are not "bosses" or "hard to kill", will drop part boxes and their mileage drop-rate has been halved
Jiangshi will no longer drop Unique or Epic decoders, but Advanced and Rare instead, and the quantity of Decoders dropped has been decreased
Water elemental, Ravager and Warden will no longer drop Decoders, they drop guns from any of the 5 Decoders instead with the same chances
Mobs from the raids will no longer drop a significant amount of Decoders, and now they only drop 1-2 MAX, the chances of a drop is slightly lowered
Random parts' briefcase replaced by AR parts briefcase in villages
[Gameplay]
Announcers will no longer play sounds if you reached the last kill
Supply boxes will no longer reset your reserve ammo if it's above it's original number, and lowered their spawn rate
Lowered Mileage Box spawn rate, and they can spawn on any block
[Phone]
Updated M79 description
Updated P228 description
Updated Void Avenger description
Increased prices of most weapons by 2x - 3x
[Crafting]
Nightstick and Pipebomb require a netherite scrap instead of ingot [L4D DLC]
Magnum Pistol and P220 require 2 nether ingots instead of a netherite block [L4D DLC]
Pills are now craftable [L4D DLC]
Bat requires birch logs instead of bone blocks to craft
Added new crafting options for blueprints (dyes)
[Survival Update]
Parts and Ammos are stackable to 64
Buffed some chests loot
Rifles need level 15 instead of 35 to be unlocked
Blueprints are disassembled for 3 mileages instead of 10
[Decoders]
Increased Void Avenger drop chance from 10% to 50%
Balance/Adjustments:
[Ultimax-100]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Removed 1 rage square
[TRG-42]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Decreased rate of fire
Increased scoping range
Bullet accuracy and recoil has been re-vamped (very accurate)
No longer has different velocity values in other stances like moving and jumping, etc
Added drawing
[Mosin Nagant]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Increased scoping range
Bullet accuracy has been re-vamped
No longer has different velocity values in other stances like moving and jumping, etc
Added drawing
[PSG-1]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Increased rate of fire
Increased scoping range
Bullet accuracy has been re-vamped
Added drawing
[Scout]
Increased rate of fire
After firing, you will scope-in faster
[UMP-45]
Air and Moving recoil does not increase in intensity, instead, the intensity is static and only the time increases
[ACR] - [CSO2 DLC] (re-download the DLC)
Increased rate of fire (fires every 0.088 seconds)
[Desert Eagle]
Increased time to start reloading time from 0.2 to 0.5
[Dual Berettas]
Increased time to start reloading time from 0.2 to 0.7
[Stun Rifle]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Increased rate of fire
Bullet accuracy and recoil has been re-vamped
Added drawing
Increased range of electric attacks
[Void Avenger]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Void bullet can now be shot even you're in water
Added drawing
Blackhole bullet has low velocity and will explode after 2 seconds and turn into the blackhole itself, and if it touches the ground it will immediately explode too
You can shoot normal bullets instead of just affecting everything around you, which was kind of awkward?
Reverted changes to the knockback strength
[Taser Knife]
Added drawing
Added new sounds
Can charge the stun rifle 2x if the player has it in the inventory!
Updated cooldown mechanics
Added humiliation kills
Re-added Venom Blast ability!
[M107]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Bullet accuracy and recoil has been re-vamped
If you shoot too quickly, later shots will be worse
Increased scoping range
[AK-74u]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Removed 1 rage stage
[M16A1]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Bullet accuracy and recoil has been re-vamped
Increased rate of fire in semi mode
[F2000]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Bullet accuracy and recoil has been re-vamped
You can no longer shoot faster when sneaking and un-sneaking quickly
[Galil]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Bullet accuracy and recoil has been re-vamped
Increased damage from 15/17 to 23
[AKM]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Increased rate of fire (fires every 0.1 seconds)
[M79]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
[Samsung J7 Grenade]
Increased "nuke" explosion chance
[SR-3M]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Increased rate of fire
Bullet accuracy and recoil has been re-vamped
[P228]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Increased rate of fire
Bullet accuracy and recoil has been re-vamped
[Five-SeveN]
Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Increased rate of fire
Bullet accuracy and recoil has been re-vamped
Decreased damage overall, but decreased it even more when jumping
[Grappling Hook]
Can be enchanted more
Can be repaired by string
[Wearables]
Can be enchanted (vest)
Can be repaired by string (most)
[Blade Runebreaker]
Charge attack will deal fire damage
[Mobs - Ghost Pet]
Can now be damaged by projectiles and fire
[Mobs - Water Element]
Bullet can no longer bypass walls
Bullet is now inaccurate
Can no longer break fire blocks
No longer fire immune
Increased damage from fire, explosion and freeze grenade attacks
All attacks deal 1 damage, you need to fight it with explosions or fire
Decreased bullet hitbox
[Mobs - Jiangshi]
Added red variant, has 5% chance of spawning instead of a blue variant (deals more damage, has more health is faster, basically double stats)
[Melee]
Removed mining fatigue effect
Disabled skins to look for a workaround for ID skins method
Crowbar can break normal coal ore and stone blocks
Tomahawk can mine copper ore
All melees below can be enchanted and break wood & cobweb faster, adjusted their durability numbers
All melees will lose durability except Runebreaker and Skull Axe
Decreased Bowie and Huntsman knife damage and increased Combat knife damage
Shotgun pellets now matter; all of them will deal divided damage (ONLY TO PLAYERS FOR NOW)
Some guns muzzle flash particles has been "fixed" (play max fov)
M16A4, Kriss, Jackhammer, Maxim, 205 Brecci, AS Val, Honeybadger, AK-12, MGL, Power Falcon, and RPG-7 ammo counters will change colour depending on how much ammo you have left
Rate of fire for automatic some ARs and SMGs has been drastically reduced as a test (excluding those who have received a rate of fire change below)
Gave the XD-M & Honeybadger a different smoke particle
Added damage drop off for some guns
Features:
[Crafting Support]
Adrenaline
Defuser
Firebomb
Flashbang
Freeze
Heart
Peace
Toxic
Electro
Tear Gas Grenade
Gas Mask
Vest
Balisong
Baseball Bat
Bowie
Brass Knuckles
Huntsman Knife
Combat Knife
Crowbar
Skeleton Knife
Karambit
Machete
ARX-160
AK-47
AN-94
AKM
AK-74U
AUG
FAMAS
Galil
ARX-160
G11 is
Garand
Groza
FNC
HK416
M16A1
M16A4
M4A1
MK18
Browning
SG552
SCAR
StG-44
[DTK Support]
Negev
Jackhammer
SPAS-12
Benelli M3
KSG
M1897
XM1014
Brecci
Winchester
AK-12
Striker
Dual Beretta
Honeybadger
M1911
Scout
Automag
Mauser C96
P99
M16A4
RPG-7
MGL
BDC
AS Val
MP5
AK-47
AK-74u
AKM
Maxim
Kriss Vector
Power Falcon
Groza
[Survival Update]
Added ammos for each category to fill up reserve ammo, ammos can be dropped by ranged mobs such as skeletons, piglins, pillagers, illagers, and other ways you will discover whilst playing
You can now fish "parts" to craft your weapons
Some guns are now labeled as "rare", and can now be found in structures
You can barter with piglins for golden guns, rare guns, ammo, and mileage
Part Briefcases can now be found in village chests
Enhancers can now be found in village chests
Added Bingo (phone)
Added Buy station (phone)
You can now "disassemble" ANY item for mileage using the stonecutter - useful for spare guns and removing skins
Cat gifts has a chance at giving you mileage
[Gameplay]
When using the adrenaline shot, you will be able to reload the L4D weapons much quicker and you will not have any melee fatigue for a certain amount of time (10 seconds for normal, 45 seconds for gaslightoline)
Added shooting animations for AK-74U, ARX, Val, AUG, Browning, F2000, FAMAS, HK416, Honeybadger, OICW, MK18, SG552, STG44 and Stun Rifle
Re-added "You got it!" announcer when you kill someone with a grenade
Added "hit" text to semi-replace the hitmarker because I cannot add the hitmarker to guns that allow skins
Added "kill" text, appears each time after "Out of this world!" kill announcement
Vanilla hostile mobs are now supported with the guns!
1 player sleep
Changes:
[Enhancing]
Enhancing will now have a chance to fail, this change is only applied to the STG-44 as a test
Enhancing texts and sounds has been changed
Added Enchanted/Gaslightoline Damage and Recoil item enhancers, they have a 100% success rate and will never fail
[Viewmodel (hands)]
Hands are now fixed for all skins, please tell me in the feedback if it's fixed for your skins, if all of you say it's fixed everything, then I *hopefully* will re-animate the hands to resemble the vanilla ones since I can't actually delete those hands no matter how much I try
[Skins]
MK23 - "Veld" now has it's own actionbar instead of a popup
Added a custom sound for AK-47 - "Cheeki Breeki" and "Vulcan"
All AK-12 skins now has their own actionbar instead of a popup
All Honeybadger skins now has their own actionbar instead of a popup
[Crafting]
P220 and Magnum Pistol are more expensive
[Textures/Models]
Mauser C96 texture has been re-made to match the one in CSO
HK416 texture has been re-made to match the one in CSO
OICW texture has been re-made to match the one in CSO
RPG-7 sights texture has been re-made
Tear Gas's pin has been increased in size
Bat Grenade's pin has been decreased in size
Increased mileage box contrast texture
Ray Gun's bullet is now a particle
[Gameplay]
Significantly decreased the horde spawn rate again, and they can only spawn on grass blocks and can no longer spawn underground (re-download the DLC)
Blueprints can now be stacked up to 64
Bullets will disappear/die if they are 100 blocks away from a player (AK-12, AK-47, Power Falcon, AK-74u, AKM, Kriss, Brecci, RPG, Automag, AK-60, AN-94, ARX-160, AWP, MK18, all DLC weapons)
Supply Box spawnrate decreased to 1%, can only spawn on grass
Mileage Box spawnrate decreased to 1%, can only spawn on grass
Hostile mobs have a chance to drop mileage upon death
Increase Mileage Box's mileage drop
Lifted the ammo bar so it doesn't block your hearts
Ghost pets no longer sink in water
Ghost pets will be attacked by hostile mobs
Supply Boxes no longer require you to be in survival mode or require the difficulty to be above peaceful mode, and they will now heal you
If you cancel a reload you won't be given your gun back, if you lose it that's on you
[Inventory]
Organised some stuff like Decoders to lineup next to eachother
Changed "gun:pistol" to "gun:scout_pistol" (re-download the DLC)
[Weapons]
Reverted experimental changes that was given to the explosive grenade
Renamed "M3" to "Benelli M3"
Renamed "Glock Auto" to "Glock Semi"
[Decoder]
Added Landmines, Jetpack, Truck and Claymore to decoders
Decoders will no longer need a 2nd entity to drop the items, and they no longer play a death sound or emit any death smoke
Decoders will now drop a bingo card alongside the weapon
Revamped all drop rates of items, and can now be checked by sneaking and eating/using the decoder
You can get an Epic or Transcendent grade weapon in the Unique Decoder (%5 chance)
[Sounds]
Ultimax: Edited the ultimax's ending sound
Maxim-9: Changed sounds of Maxim-9, sounds will change when you have 5 bullets left, and it will change once again when you fire your last bullet
Decreased bullet eject sounds
[Other]
Changed the texts in the get[x] functions
Portals can now rotate and look at you
Portals can be killed by interacting with them using a barrier
[Mobs - Jiangshi]
Jiangshi's behaviors and animation controllers has been remade by matt, and he's better and more vicious than ever!
500 HP, 12 damage
There's a chance to become "stiffen" at low health, ignoring any damage for 5 seconds and becoming faster
If not hit for a while, jiangshi will start healing up every 1.5 seconds
Animations are smoother than before
Added new sounds
Will drop TWO of either the following: Unique, Common or Epic decoders, and Mileage, Bingo cards or the Jingy trophy, amounts of things dropped can vary each time
Spawns in L4D DLC hordes if the difficulty is normal or hard (night only), and spawns normally like minecraft hostiles
[Mobs - Water Element]
Increased health from 200 to 800
Increased death damage from 20 to 50
Increased rate of fire
Moves faster in water or whilst swimming
Attacks hostile mobs if they attack it
Decreased water projectile damage from 19/18 to 10
Increased water projectile velocity and hitbox
[Survival Update]
Decoders can no longer be bought and are now dropped by/found in: jiangshi, evoker, vindicator, ravager, water element, raid win, and desert pyramids
Balance/Adjustments:
[Gameplay]
Shotguns will break armors faster
Increased Magma Cube's health and damage
Increased Slime's health and damage
Reduced fall damage multiplier (1.80 -> 1.20)
If the player is shooting, jumping and running at the same time, the game will now think you're shooting airborne at all times and won't think you've landed on ground
[Brass Knuckles]
Slightly increased the poison effect time given from a Brass Knuckle attack
[ACR] (re-download the DLC)
Gave the ACR the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Silenced ACR is now more accurate
Both silenced and unsilenced versions of the ACR will share the same accuracy whilst airborne
[Jackhammer]
Gave the Jackhammer the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Jackhammer's pellet accuracy and recoil has been re-vamped
Jackhammer's rate of fire has been increased
Jackhammer now shoots 6 pellets instead of 9
Jackhammer's range is slightly reduced
If you shoot too quickly, later shots will be worse
[SPAS-12]
Gave the SPAS-12 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
SPAS-12's pellet accuracy and recoil has been re-vamped
SPAS-12's is now pump-action and the rate of fire is decreased by 0.1 seconds, and if you shoot too quickly, later shots will be worse
SPAS-12 now shoots 9 pellets instead of 12
SPAS-12 damage increased from 36 to 42
[Benelli M3]
Gave the M3 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
M3's pellet accuracy and recoil has been re-vamped
M3 now shoots 8 pellets instead of 10
M3 damage decreased from 50 to 40
If you shoot too quickly, later shots will be worse
[KSG]
Gave the KSG the Counter-Strike adjustment (3rd generation, ability to run and gun!)
KSG damage decreased from 45 to 38
Golden KSG damage decreased from 60 to 45
Rate of fire is increased by 0.1 seconds
Fixed recoil being less when moving, sneaking or being airborne
[M1897]
Gave the M1897 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
M1897 damage increased from 40 to 50
M1897 now only shoots 20 pellets instead of (dunno, its probably between 8-12 but I'm not gonna spread misinformation)
All pellets will now be shot at one go instead of gradually
[XM1014]
Gave the XM1014 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
XM1014's pellet accuracy and recoil has been re-vamped
XM1014 now shoots 6 pellets instead of 10
If you shoot too quickly, later shots will be worse
Red XM1014 damage decreased from 50 to 35
[Brecci]
Gave the Brecci the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Brecci will no longer give the user more range when aiming down sight
Brecci's pellet accuracy and recoil has been re-vamped
Reload time increased by 0.4 seconds
You can no longer shoot faster when sneaking and un-sneaking quickly
[Winchester]
Gave the Winchester the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Winchester's pellet accuracy and recoil has been re-vamped
Winchester now shoots 8 pellets instead of 12
Rate of fire is decreased by 0.25 seconds (?)
[Striker]
Gave the Striker the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Striker's bullet accuracy and recoil has been re-vamped (inaccurate in later rounds)
Rate of fire is increased by 0.3 seconds (?)
Striker will deal less damage at longer ranges
Increased range significantly
Striker damage decreased from 45 to 30
[Force A Nature]
Increased bullet velocity from 8 to 12 power value
Bullet no longer loses velocity speed whilst travelling
Bullet no longer has gravity
Force A Nature damage increased from 8/10 to 37
[Widowmaker]
Increased bullet velocity from 8 to 13 power value
Bullet no longer loses velocity speed whilst travelling
Bullet no longer has gravity
Widowmaker damage increased from 9/4 to 40
[P228] - STRICTLY EXPERIMENTAL!
P228 will deal less damage at longer ranges when sneaking
[Pipe Bomb] (re-download the DLC)
Increased explosion damage by 2x (!)
[Trinity Grenade]
Increased explosion damage of the flame variant slightly
[Gunslinger]
Gunslinger will deal real damage instead of fatal poison effect (10 damage)
[Void Avenger]
Void Avenger will deal real damage instead of wither effect (15 damage)
Black hole lasts 6 seconds instead of 2 seconds
Black hole explosion damage increased
Black hole damage increased from 3 to 14
Black hole will now violently suck you in (or even out!)
[Dual Beretta]
Dual Beretta's rate of fire has been drastically increased
Overall recoil is much worse
Gun cools down a little faster
Revamped accuracy; in some places it's more accurate than before, and in some places it's more inaccurate than before
[Honeybadger]
Gave the Honeybadger the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Removed 1 rage square
Honeybadger's bullet accuracy and recoil has been re-vamped (reduced accuracy because wtf was that??)
Honeybadger's inaccuracy values now go up in a fixed number rather than random numbers that I typed
Bullets can no longer knockback entities
Honeybadger will deal less damage at longer ranges
[M1911]
Gave the M1911 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
M1911 will deal less damage at longer ranges
M1911's bullet accuracy and recoil has been re-vamped (much more accurate and reliable)
[Scout]
Gave the Scout the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Scout will deal less damage at longer ranges
Rate of fire is increased by 0.15 seconds
Increased scoping range
Scout's bullet accuracy and recoil has been re-vamped (very inaccurate)
[Automag]
Gave the Automag the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Automag's bullet accuracy and recoil has been re-vamped (insanely accurate)
[M4A1]
Increased Unsilenced damage from 18 to 24
Increased Silenced damage from 18 to 21
[Mauser C96]
Gave the Mauser C96 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Mauser C96's bullet accuracy and recoil has been re-vamped (very accurate, low recoil and very fast)
[Skorpion vz] (re-download the DLC)
Reduced recoil
Adjusted accuracy so your bullets doesn't have a "pattern" that goes to the right-top or left-top
Decreased recoil significantly but the airborne recoil is the same
Recoil stays on your screen longer
[M16A1]
Increased Auto damage from 16 to 20
Increased Semi damage from 18/19 to 22
[M16A4]
Gave the M16A4 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
M16A4's bullet accuracy and recoil has been re-vamped (much more pleasant than before, questionable accuracy)
Decreased firerate delay from 0.5 to 0.35
[RPG-7]
Gave the RPG-7 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Rate of fire is increased by 0.4 seconds
Increased scoping range
RPG's bullet accuracy and recoil has been re-vamped (rocket goes up now unless aimed)
RPG'S rocket Will explode after 3 seconds if it doesn't hit anything
[MGL]
Gave the MGL the Counter-Strike adjustment (3rd generation, ability to run and gun!)
[MGL Venom]
Gave the MGL Venom the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Bullet will no longer go through entities, if it hits them then the green clouds will appear
Green clouds damage has been increased
[Black Dragon Cannon]
Gave the BDC the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Note: they might be a disappointment right now and it's because their enhancing method is not the same as the other weapons, I will change this in V3.2 so don't worry
[Grenades]
Gave all grenades the Counter-Strike adjustment (3rd generation, ability to run and throw!)
[AK-12]
Gave the AK-12 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
AK-12 inaccuracy and recoil values now go up in a fixed number rather than random numbers that I typed (only moving and air recoil values go up in a fixed number value)
AK-12's bullet accuracy and recoil has been re-vamped (reduced overall accuracy)
Increased rate of fire (fires every 0.099 seconds)
[Maxim-9]
Gave the Maxim the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Increased rate of fire has been increased
Increased damage from 10 to 13
You can now aim down sights
Increased bullet velocity for the Gold version
[Kriss Vector]
Gave the Kriss the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Increased rate of fire has been increased
No longer has different velocity values when sneaking
Kriss' bullet accuracy and recoil has been re-vamped (virtually no recoil and no muzzle climb, but the catch is that it's more inaccurate)
[Groza]
Gave the Groza the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Increased rate of fire (fires every 0.1 seconds)
Groza's bullet accuracy and recoil has been re-vamped
No longer produces lightning
[AK-47]
Increased rate of fire (fires every 0.1 seconds)
[Tempest] - STRICTLY EXPERIMENTAL!
Increased rate of fire (fires every 0.071 seconds)
Decreased recoil significantly
[Magnum Pistol] (re-download the DLC)
Increased recoil significantly
[Bunker Buster LTD]
Added a 3-minute cooldown after firing
Explosion that breaks blocks is now based on world gamerule options
[Power Falcon]
Gave the Power Falcon the Counter-Strike adjustment (3rd generation, ability to run and gun!)
Increased scoping range
Can now penetrate any surface from any range, infinitely
Added tracers
Added a 2nd zoom if you hit whilst aiming
Added scoping sounds
[Taser Knife]
Doubled damage and time of the wither effect
[M107] - STRICTLY EXPERIMENTAL!
Increased rate of fire (fires every 0.3 seconds)
Decreased recoil significantly
[Samsung J7]
There's a good chance of a bigger explosion that deals deadly damage (similar to that of a Bunker Buster LTD) to happen that also leaves a large smoke particle after
[Firebomb]
Slight modifications to its gravity and velocity values
Will deal +4 damage if it hits an entity
[Flashbang]
Will deal +4 damage if it hits an entity
Added particles upon exploding
[Bat Grenade]
Bats will now attack hostile mobs
[Coin Grenade]
Increased duration from 1.1 seconds to 3.5 seconds
Removed:
[Survival Update]
Removed all magazines
[General]
Removed SL8 achievement
Removed Chain Grenade statue
Temporarily removed Red Jiangshi
Fixes:
Fixed G3SG1 sound being louder than usual
First shot of the silenced ACR will go where you're looking, not above it
Fixed Striker not ejecting shells
Fixed an issue where you can't /summon the horde (re-download the DLC)
Fixed clicking sound for USP and MK23
Fixed Dual Beretta not having a firing value for the left gun when sneaking
Fixed Dual Beretta's placement
Fixed Old Glock and Old Deagle actionbar disappearing when you shot the last shot remaining (re-download the DLC)
Fixed M16A4 shooting 3 bursts if it had 1 or 2 bullets left
Fixed MGL Venom's bullet not having a white particle trail
Fixed Spyglass animation in third person
Fixed Magnum Pistol reloading ratio bar (re-download the DLC)
Fixed a reloading bug with the ACR that filled the player a full rage bar when it's supposed to clear the rage bar (re-download the DLC)
Fixed AWM not starting with ammo when you load into the world (re-download the DLC)
Fixed AWM BMG attachment reload (re-download the DLC)
Fixed AWM attachments not being able to be obtained with IDs (re-download the DLC)
Fixed Old SCAR-L having infinite ammo after reloading (re-download the DLC)
Fixed Desert Eagles (all editions) not resetting rage counter after reloading
Fixed Dual Beretta not showing "NO AMMO" when you have no ammo left
Fixed Dual Beretta being able to shoot whilst reloading
Fixed Deagle CSOGS Edition not having enchantment glint
Fixed first shot of XD not having gravity
Fixed AK-12, M3, SPAS-12, P220, Magnum Pistol, Desert Rifle, Scout, Scorpion Evo, Honeybadger, M16A4, K7, XD-M, Maxim-9, MK23, USP, AK-74u, Kriss Vector, ACR, Jackhammer, Ultimax, Automag, MK18, LR-300, AK-47, Striker, M1911, Dual Berettas, AS Val, AKM, Mauser C96, UMP-45, MP5, R8, Negev, Deagle, KSG-12, Winchester, P99, XM1014, accuracy and recoil sometimes mixing together with other stances when they shouldn't (in air, sneaking, unsneaking, etc) - these guns should feel better in hand
Fixed Scorpion Evo having the same draw sound as Skorpion Vz61
Fixed missing grenade pin texture
Fixed a bug with the tear gas that made it so you need to HIT your target for them to be affected by the cloud
Fixed a bug with the tear gas leaving effect particles when exploding
Fixed samsung j7 grenade not removing grenades after you've thrown one
Fixed kick gun not kicking people (nice try mojang)
Fixed a bug with the molotov dummy not being able to "float", so it can clear the fire afterwards if it was placed in an awkward spot
Fixed mob spawn eggs and gave them their own distinctive colours
Fixed Portal 1 not being able to be spawned by eggs
Fixed player not having extra +1 melee damage
Fixed Ultimax-100 reloading ratio bar
Fixed Firebomb not leaving fire behind upon exploding
Fixed player not having triple hearts if making a world and later adding the addon to it (you may need to die for this to take effect)
Fixed Portal 2 not having a full circle texture
Fixed ACR Silenced sharing the same icon as the unsilenced one (re-download the DLC)
Fixed Water Element not exploding upon death
Fixed AKM reload
Fixed M107 reload
Fixed Ultimax-100 reload
Fixed Water Element explosion name
Weapons/Items:
M14 EBR - might nerf accuracy and recoil so use it lol
Double Barrel Shotgun
Silenced SMG [DLC]
PPSh-41 [DLC]
Dual Kriss Vector
Dual Desert Eagles
Decoy Grenade
Gaslightoline Adrenaline Syringe
Briefcase
Bingo card
Buy Station Phone
Rare Decoder
Jingy trophy (placeholder texture to resemble the ghost pet)