Table of Contents
From what you have read from the brief introduction, it's the first add-on to bring the first custom guns, hence the name "Actual Guns". It was previously made by Keyyard and TheEnderface, but they ditched the add-on for some time. I was bored and had nothing to do, so I revived the add-on after a year of no sign of hope from updates and worked on the first V2 prototype on April 2020 when lockdown was a thing. Me and Jun worked on the add-on again just to update it a single time, but based on the reactions we got from the community, we decided to stay and continue. This add-on has come a long way since, adding things that no other gun add-on has ever made nor thought of and possibly never surpassing the efforts, and we put to this project and how we take it so seriously. The funny thing about this add-on is that it's 2D, and yet surpasses any 3D add-on (including our own spinoff, ActualGuns 3D) and it just shows it's not about being 2D or 3D, it's about how much you actually care and your willingness to do something. Our determination and creativity has leaded us here, and also your support has helped us on this ever lasting journey. On October 31, 2020, Actual Guns is based on Counter-Strike Online and still is to this day.
By 1 million shares, I hope that V3.1 is finished and that's when I will start working on V3.2, which will be based on attachments just like the AWM, but better, and more complex.
V3.1 consists of many things to add, but the main thing is adding guns that are shown in this picture below. They never made it into the first patch of the version because my artist didn't have time. When he finished, the update release date was way too close, and I couldn't add them. Remember, a delayed game is eventually good, but a rushed game is forever bad. I took that mindset and pushed the guns aside until I got the time to work with them and put the envision I want for them.
Speaking of "envision", adding a gun isn't as simple as you think. You see, I experimented with fixing the first shot of the gun so that it actually goes where you are looking, instead of an RNG factor. From there, I developed prototypes experiments called "Counter-Strike adjustment", they weren't called that when they first added of course, it was added for the AK-47 in the very first patch but it was quite simple and had to make separate bullet entities for every accuracy change, which I did not like. Also, the recoil needed to be lowered for this system to work smoothly, which only made it harder for me because I can't just lower the values, that's called lazy developing, I have to re-imagine EVERY single gun in the add-on with different stats. With further experimentation (you can probably tell that I like experimenting with guns a lot), I achieved a few Counter-Strike adjustments! I'll show you every generation:
Guns have a rage meter that indicates how harsh the recoil and the accuracy is becoming. Every "square" is a stage, you reach this stage by firing bullets in a short amount of time that is generally shorter than the time it takes for this specific gun to re-charge back, so the bar is completely grey.
This is an example of a gun that is fully cooled down and is ready to fire with precise accuracy.
Please grow and change as a person. Maybe. Anyway, this is an example of a gun that will not fire with precise accuracy, and I seriously recommend that you stop shooting for at least a second.
Now that's out of the way, let me show you the things available in this add-on!
Please read them in order so you understand things! each category is connected to the other.
All items (guns, grenades, melee weapons, etc.) are available in the creative inventory. Some items can be found in Laptop.
Some guns are now labeled as "rare", and can now be found in structures.
Ammos can be dropped by ranged mobs such as skeletons, piglins, pillagers, illagers, and other ways you will discover whilst playing.
Also, you can now fish "parts" to craft your weapons.
Use /function getar to get all Assault Rifles.
Use /function getsmg to get all Submachine Guns.
Use /function getsniper to get all Snipers.
Use /function getpistol to get all Pistols.
Use /function getshotgun to get all Shotguns.
Shotgun pellets now matter; all of them will deal divided damage. Only to players for now.
Use /function getheavy to get all Machineguns.
Some guns have a sight. Sit down to activate it.
Use /function getmelee to get all Melee weapons.
Use /function getetc to get all Equipment.
Sit down and right-click (long press) to cause the missile to destroy the area when hit.
With a parachute, you will fall slowly and will not receive damage when landing.
Allow you to see better at night.
Right-click (long-press) to put on the Jetpack. Look up to start flying and down to lower the altitude.
Use /function getgrenade to get all Grenades.
When exploding, it does a little damage and explodes blocks.
Explodes immediately when touching the ground and causes a lot of damage, destroying blocks.
Ignites a 7x7 block area with fire when touching the ground.
When exploding, it blinds creatures for a few seconds.
Creates a thick fog of smoke in the area of 7x7 blocks.
When exploding, it creates a toxic fog that deals damage with a Wither effect.
Holy fire will appear at the place of the explosion.
Creates lightning at the site of the explosion.
After the explosion, it creates a cloud with a Regeneration IV effect
Explodes immediately upon contact with the ground.
Trinity Grenade is activated when it hits a mob and has several types:
Three standard chain explosions.
When an explosion occurs, the movement slows down greatly.
Creates a cloud of bats at the explosion site.
A gas grenade that imposes 5 negative effects.
Throw a coin a long distance to get an explosion.
Congratulate your friend on his birthday. This cake with a surprise inside!
A ball of water will create 1 block of water at the explosion site.
A classic grenade with an explosion.
After the explosion, you will see the «Peace Dove» above the explosion site.
After the explosion, it throws the nearest mobs and players high into the sky.
Throw Samsung JS to blow it up immediately.
A grenade with increased explosive power.
Firebomb Grenade ignites an area and destroys blocks when it explodes.
Dao Grenade explodes after 5 seconds.
Various skins are available for guns. They cannot be created in survival, but can be obtained by commands. To do this, you can use one of the following commands:
For an example: /give @p gun:awp 1 5.
It does not spawn naturally, and it is used to detonate any mob and player that crosses the red laser.
Throws high up if you stand on it.
Don't step on it in survival mode! The landmine explodes immediately and does a lot of damage.
Does not spawn naturally. Shoot it to blow up and set fire to the area.
There are several DLCs attached to this add-on. They are adding a number of new guns to the game.
Got a spare item? No problem!
Want to reset skins? No problem!
Need other gun parts? No problem!
Disassembling helps you use spare items for good, you can turn them into mileage, get more ammo or get a part that you don't have, and the gun you want to craft happens to share this same part. You can the disassembly feature to reset skins.
Place item in the Stonecutter, and choose what you want.
NOTE: Empty items are NOT supported, as they get removed from the add-on due to CS adjustments!
Remember, stealing or copying the add-on in any form will get your add-on deleted. Ask for permission, but just don't be surprised if I say "No" because there are parts of the add-on that are only exclusive to AGCSO, and I don't anyone else having them.
Please do not post the mediafire links or make a clickbait out of it, you know exactly how many hours and months I've spent on this update and me having to tell specific people to have basic human decency is honestly out of this world. Thank you to everyone who understands and never did any of that, I hope you have a blessed life.
"base add-on" means the add-on itself, Actual Guns CSO.
If you have any questions, comment down below. I love replying to all of you. Or argue, as well.
Preferably use Android or PC to play this add-on, iOS is quite a hassle. DO NOT USE BETA MINECRAFT OR EDUCATION EDITION VERSIONS!
If the gun is in the air, simply minimize your game and open it again OR press ESCAPE to bring up the menu, and you can see your gun position fixed.
Do you see that warning? Ignore it. Thanks.
Bug with announcer regarding cactus or magma being spammed is out of my control, try to avoid them or just turn off the announcer.
Designer's Tookit (DTK) is an add-on that adds unique blocks that suits many types of styles or buildings of your liking. Ranging from building, decoration, industry, functional, nature, and the addition of both Vanilla and Custom blocks. Best of all, it suits AG perfectly; DTK has blocks that is compatible with AG guns, meaning blocks will react/explode if they are shot at.
Go ahead and make a map that adds both of these add-ons together and upload it to MCPEDL or Modbay, you have our permission! (just make sure to put both of the add-on links as credit)
Changelog for v3.20: