
Actual Guns: A New Environment

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What is Actual Guns?
First published on MCPEDL.com on July 29, 2019, Actual Guns (AG), hence its name, is the first add-on to bring the first custom guns into Minecraft Bedrock Edition. Not to be confused with our grandpa mod called DesnoGuns (which is the first mod, in general, to bring guns into Bedrock Edition). We are currently working on a sequel for that too!
Actual Guns was previously made by Keyyard, TheEnderface and myself, but they abandoned the add-on after two updates for unknown reasons, most likely due to life getting complicated. Being the only developer left, I couldn't develop without them since at the time, they did most of the work and while I did have quite the experience under my belt when it comes to guns in Minecraft prior to this (re-rextured snowballs, bows, enderpearls, ifykyk) I lacked the skills to implement weapons at the time because it was so new to me and everybody else. After nearly a year of no signs of updates or hope, I later picked up the addon when I obtained the skills needed from mapping and learning small chunks of code that can lead to somewhere. In April of 2020 when lockdown was a thing, I've launched version 2.0 of the addon... and the rest is history. I later got to adding new weapons, but I needed a consistent and reliable pixel artist to do this, so I found Jun and we both worked on the add-on again ever since. This add-on has come a long way, adding things that no other gun add-on has ever made nor thought of and possibly never surpassing the efforts and we put to this project and how we take it so seriously. On October 31 2020, Actual Guns is based on Counter-Strike Online (still is to this day!), and on July 15 2021, it was softly-rebooted to what it is now - A significant overhaul of the addon, marking a turning point in its development.
The "re-brand" of it to being based on Counter-Strike Online is not a true re-brand at all, as the original developers (especially the lead at the time, TheEnderface) loved this version of Counter-Strike so much so that if the timeline changed and he was to stick to the addon, it would be a similar version to this one in terms of "style".
It's only named that way so people don't get confused with my other addon, ActualGuns 3D.
What makes Actual Guns so special?
It doesn't just stop at the fact that this add-on invented most important features that others inherit, it has, in a way, perfected it from the first try.
Not only that, but the sheer amount of features that were first made here is... ludicrous to say the least.
It really does sound exaggerated! and I don't fault you for thinking otherwise - to this day, even when I'm writing this, it's hard to believe that this is really the timeline we are living in.
From skins (gif skins too!), announcers, scopes and sights (yes!), dynamic bullets and accuracy depending on how long you're shooting, hit-markers, automatic reload, the removal of invincibility frames (also known as 10-tick immunity), attachments (dynamic, modifies the same item and doesn't require extra items), dual-wield weapons, and unbelievably much more!
Experimentation and constantly changing stuff for the better is one of the strongest aspects of the addon as well, it constantly tries to test the limits of bedrock coding to see which code is better for what purpose, and which one is better performance.
Please read before scrolling down!
The addon version is called V3.1: 20 Stages of Hell. The add-on is on this version since 15th of July 2021, so nearly 4 years now. This is biggest update to ever release, it's so big that even now it has not been finished.
We're now on a period where I call it the "Patches". In this period, every update is called a "patch", they are shaping up V3.1 as a whole slowly so we can get to V3.2.
A major update would require the "1" to be changed into "2", so "V3.2". A patch is something like V3.1.(number goes here). I just thought I'd let you know on this. But patches can also be major, don't underestimate them!
When is V3.2 releasing?
I hope by the end of this year! the goal was to achieve 1 Million shares on MCPEDL, but we got it recently! (22nd June, 2025)
Why is V3.1 taking so long?
V3.1 consists of many things to add, but the main thing is adding guns that are shown in this picture below. They never made it into the first patch of the version because my artist didn't have time. When he finished, the update release date was way too close, and I couldn't add them. Remember, a delayed game is eventually good, but a rushed game is forever bad. I took that mindset and pushed the guns aside until I got the time to work with them and put the envision I want for them.
Speaking of "envision", adding a gun isn't as simple as you think. You see, I experimented with fixing the first shot of the gun so that it actually goes where you are looking, instead of an RNG factor. From there, I developed prototypes experiments called "Counter-Strike adjustment", they weren't called that when they first added of course, it was added for the AK-47 in the very first patch but it was quite simple and had to make separate bullet entities for every accuracy change, which I did not like. Also, the recoil needed to be lowered for this system to work smoothly, which only made it harder for me because I can't just lower the values, that's called lazy developing, I have to re-imagine EVERY single gun in the add-on with different stats. With further experimentation (you can probably tell that I like experimenting with guns a lot), I achieved a few Counter-Strike adjustments! I'll show you every generation:
- 0th Generation = Recoil gets worse the longer you shoot and gets reset instantly the second you stop shooting, accuracy stays the same, multiple files needed, there are no "stages"
-1st Generation = Recoil gets worse the longer you shoot and gets reset instantly the second you stop shooting, accuracy changes, one file needed only, there are "stages" - every stage, the accuracy and the recoil changes
- 2nd Generation = Recoil gets worse the longer you shoot and gets reset once the gun starts to cool down, accuracy changes, one file needed only, there are "stages" - every stage, the accuracy and the recoil changes and recoil is generally lower than before on this generation
- 2.1 generation = same as 2nd, except your inaccuracy has a pattern
- 3rd Generation = same as 2nd, except you can move and fire most guns have this
- 3.1 Generation = same as 3rd, except your inaccuracy has a pattern
- 4th Generation = same as 3rd, except your recoil when sneaking and moving will not be penalized as much
What is a "stage"?
Guns have a rage meter that indicates how harsh the recoil and the accuracy are becoming. Every "square" is a stage, you reach this stage by firing bullets in a short amount of time that is generally shorter than the time it takes for this specific gun to re-charge back so the bar is completely grey.
This is an example of a gun that is fully cooled down and is ready to fire with precise accuracy.
Please grow and change as a person. Maybe. Anyway, this is an example of a gun that will not fire with precise accuracy and I recommend that you stop shooting for at least a second.
Now that's out of the way, let me show you the things available in this add-on!
Please read them in order so you understand things! each category is connected to the other.
Slice and Dice 🔪
There's a few mobs added in the add-on, let me show you!
They are after you!
Not so regular. 🧟
This is the initial zombie type discovered at Rex Lab's B-1 Center. It temporarily enhances its muscular strength beyond the limits of the body by utilizing a pilfered, unstable sample of Actual Guns' gaslightoline serum—the same serum responsible for amplifying bullet damage and the player's default health. Now, what happens when an abused construction worker, or a Counter-Terrorist for that matter, gets injected with it against their will?
Weaker variant, follower.
Origin zombies are weaker than their host counter-parts, and are more susceptible to fall and fire damage.
- Comes in 3 variants (spawns randomly)
- 150 base health, each colour variant adds 25 health on top (max is 225 health)
- Spawns naturally, even underground
- Doesn't burn in sunlight
- Sight & Follow range is 35 blocks
- Drops 3 XP levels, default zombie drop (but 10x), along with some mileage and the zombie grenades
Stronger variant, leader.
Host zombies are stronger than their origin counter-parts in many ways, and drop better loot.
- Comes in 3 variants (spawns randomly)
- 200 base health, each colour variant adds 25 health on top (max is 275 health)
- Spawns naturally, even underground
- Doesn't burn in sunlight
- Sight & Follow range is 70 blocks
- Drops 3 XP levels, default zombie drop (but 10x), along with some mileage, the zombie grenades and decoders
Abilities
Berserk
A chance for the zombie to rage and be coloured with red mist as seen below, and start running at you with his arm trying to yank you. Damage is slightly increased, but damage taken is increased by 50% - so it's advised to attack him in this state. Lasts for 10 seconds for Origin, 15 seconds for Host
Infection
When killing a villager, the villager will turn into a regular zombie (3+ rage points for villager, +1 rage points for any other kill)
Grenade
A chance for the zombie to throw either a timed or impact zombie grenade at you
Healing
If the zombie is not attacked for a couple of seconds, he will start to heal increasingly quickly. Learn a strat to stop him from healing and killing him fast!
Evolution
After obtaining 25 rage points (or 25 kills, it can be less if a villager was involved) zombies will evolve to their Host counter-part. Hosts have +5 damage, 50+ more base health, 25+ on every colour, berserk lasts +5 more seconds, follow range +35 blocks
Stiff as a pencil. 🧟👻
A mob that goes back, and back. It is known as the "Chinese Ghost", "Stiff Corpse", "Hopping Vampire" or simply "Jiangshi". It has roughly 750 health and deals 7 damage on easy difficulty and 12 on normal/hard difficulty. He hops to players to kill them, sometimes he's very silent.
Drops bingo cards, mileage, decoders and a jiangshi trophy
Spawns on normal or hard difficulty on any biome as long as the area is not lit. Red variant slightly yet noticeable increase in stats and will spawn rarely.
Abilities
Berserk
Once he's at very low health, or he's chasing you, the jiangshi has a chance of activating the berserk skill - it makes him invincible for a for few seconds and he will be faster. Image above shows it.
Grenade
If the jiangshi spots you, there's a chance of him "cooking" a Zombie Grenade to throw it at you.
Healing
If the jiangshi is not attacked for a couple of seconds, he will start to heal increasingly quickly. Learn a strat to stop him from healing and killing him fast!
Jingy Trophy
Has a chance of being dropped from the Jiangshi upon death, 3D, and you can disassemble it for 64 mileage. Don't know what disassemble means or mileage? make sure to keep reading the categories below!
Hat
Has a chance of being dropped from the Jiangshi upon death, wearable, and you can disassemble it for 10 mileage.
Essentially, the props.
SUPPPLLLYYYY BOOOOOOX! ♻️
Supply Box! it can be found naturally in your world and it will re-fill your current ammo to the default amount and heal you. Quite rare.
You got your tools on you? ❤️🩹
Medical Table can be brought from the point shop, it's a straightforward "mob" - it heals you when you are standing near it. The catch is that mobs can attack it, so you'll need to repair it using the compatible tools. Also, you need you "build" it when you first buy it.
Stats, info and compatible tools, can be found in-game at the point shop tab.
The currency of Actual Guns. 💵
Mileage Box can be found naturally in your world and it will give you a generous amount of Mileage for you to use in buying stuff from the phone if you right click on it or pressing and holding on it for a few seconds. Quite rare.
NPCs that help you in combat.
Angry cuteness. 💢
This thing is called "Ghost Pet", she can be found in the overworld and you can tame/heal her by feeding it with "Mileage", the currency of Actual Guns. She acts just like a wolf (but can fly!). Can help you fight off mobs and it's quite strong!
Unbox them all! 📦
Decoders are the "boxes" of AG. They drop the weapon and 1 bingo card after you open one of them. Decoder can be found from enemies that are hard to defeat, or in structures. They come in 5 variants, let me show you.
Grades will be talked about here too.
Common Decoder
Drops common graded weapons. Common doesn't necessarily mean a bad thing, in fact the AK-47 and the M107 are found here, which is saying something. It's just that, most of the time, common graded weapons are not very.. useable?
Advanced Decoder
Drops advanced graded weapons. In this grade you will get good weapons.
Rare Decoder
Drops common, rare and advanced weapons! This decoder is technically the best one of the bunch, as you are getting 3 grades instead of 1.
Unique Decoder
Drops unique and epic/transcendent grade weapons! this decoder is my favourite.
Epic Decoder
Drops epic and transcendent grade weapons! the best of the best, however, very expensive to buy.
Test your luck or stupidity, or both! 🎲😵🍀
Bingo is an option to gamble your mileage or bingo cards for rare weapons or items. It can be found in the Laptop.
How to Play
You will randomly get a number between 0-50 in each spin, if you get the 3 numbers required for something (for an example, rare pistols, you'll need 6, 5, and 14), then you'll get a rare pistol!
A spin is 15 mileage or 1 bingo card, bingo cards will be used first.
Winning:
Be careful on public servers, as people will know if you've obtained something.
How to Play - Golden Bingo
Same rules, but you will randomly get a number between 0-90 in each spin, and you need 5 numbers. Also the fact your coordinates will be leaked in chat when you win.
A spin is 15 mileage or 1 bingo card, bingo cards will be used first.
Winning:
The essentials. 💻🛠️
The laptop is a piece of device where you buy weapons and check their stats, also access bingo, and other goodies. It's located in structures.
How to Use
Hit the laptop once, and make sure there's no players around it.
Once the UI is up, you can choose between a handful of options and most of them are very "straight to the point", so, in here I'll talk about weapons.
Weapons Tab:
Please read that!
You can cancel and go back to the main menu, or scroll down and select a weapon category
Pistol category:
Rifle category:
How to Buy
Select the gun you'd like to buy by tapping on it.
Press "buy" as long as you have enough resources.
Failed buy:
Success buy:
You get the idea.
Designed with bitchy admins in mind. 📱🔐🙄
The personal phone (or station) is your personal space! edit things like the Announcer and the sounds of it, and also your hit-markers!
To obtain, type /give azoz:station
How to Use
Use or Eat the phone to get the UI to popup.
Once the UI is up, you can choose between a handful of options and all of them are very "straight to the point"
Morph
Teams
Announcer
Sounds
FX:
If you have any issues or suggestions regarding this, let me know!
Decorate your weapons! 🎨🛠️🔧
Skins are made by the community (you!) and are added to the add-on. Each have different grades, the higher means the skin is more special in a way. Or I just like it. ᴅɪᴅ ɪ ꜱᴀʏ ᴛʜᴇ ꜱᴀᴍᴇ ᴛʜɪɴɢ ᴛᴡɪᴄᴇ? anyway, they cannot be obtained in survival just yet but you can get them through commands.
Check for each gun to see if they support skins or not.
Skins don't give you any advantage.
How to get skins examples:
How to get skins examples:
You get the idea... or, do you?
Fancy. ✨
Editons are "skins" that DO give advantage. However, they are rare or hard to acquire. Let me introduce you to them! (please don't call them skins lol)
Gold Edition
Gold. I hope I don't actually need to introduce you to these, you've seen golden guns all over videogames. However, what I do need to introduce you to is what they buff the gun with, and their crafting recipe.
General Buffs
1. 2+ hearts damage
2. Accuracy boost (most affected is the Desert Eagle)
3. Less recoil
How to obtain them? 🎯
1. Piglin barter
2. Decoders (based on the gun's grade, which is most likely Unique)
3. Crafting with 8 blocks of gold, with a gun in the middle
Red Edition
This gaslightoline-filled edition gives you speed and a little damage boost.
General Buffs
1. 0.5+ heart damage
2. Your weight is removed, replaced with Minecraft's normal weight then added a 5% speed boost on top.
How to obtain them? 🎯
1. Inject yourself 10 times with an Adrenaline and choose any weapon above that is in vanilla or skin condition
OR
2. Inject yourself ONCE with a Gaslightoline Adrenaline and choose any weapon that is in vanilla or skin condition
OR
3. Decoders (based on the gun's grade, which is most likely Unique)
Battle Edition
Early help before you get the "actual guns" (totally not pun intended)
General Buffs
1. Early help in survival
2. Sometimes, can have a special thing (Glock has full auto mode instead of burst)
General Nerfs
1. Lower damage
2. Higher recoil
3. Lower accuracy
4. Jamming
How to obtain them? 🎯
1. From structures that are in the addon, not vanilla
CSO Global Showcase Edition
This edition gives your gun a glow in dark areas and a hue damage boost. Replacement of the Anniversary Edition.

General Buffs
1. 3+ heart damage2. Your gun glows in dark areas
How to obtain them? 🎯
1. Decoders (based on the gun's grade, which is most likely Rare)
2. Crafting using Gold Edition weapons + Glowstone + Damage enhancers

Old Edition
This edition replicates the guns from a given old version of the add-on. Version is specified on the guns in their category tab.
General Buffs
1. Static recoil and accuracy at all times
2. Sound range is lower than normal
General Nerfs
1. Everything else. These weapons are meant to be a souvenir.
How to obtain them? 🎯
1. Not obtainable in survival!
2. Download the Old DLC pack
I'm only 4 years too late lol
Structures! obtain early help in survival, found in the overworld for now. 🏰
Codes and Symbols
| = chest (for an example, if there's THREE of them in the loot section, that means the structure has three chests)
& = and
Structures

Spawn location: anywhere in the overworld, y = 120 - 190
Spawn chance: 1 / 1600
Loot: battle guns (mp5, usp, glock) (1 rolls)

Spawn location: jungle, y = 150 - 235
Spawn chance: 1 / 2000
Loot: battle guns (mp5, usp, glock) & decoders (4 rolls) | bingo & mileage (4 rolls) | laptop

Spawn location: plains
Spawn chance: 1 / 566
Loot: apple & medical kit (4 rolls) | ammo (8 rolls) | cooked beef & mileage (4 rolls) | crowbar | tokens (2 rolls)

Spawn location: desert
Spawn chance: 1 / 1135
Loot: medical kit | ammo (8 rolls) | bingo & mileage (4 rolls) | battle guns (mp5, usp, glock) & decoders (3 rolls) | laptop

Spawn location: ice
Spawn chance: 1 / 2640
Loot: diamonds | ammo (8 rolls) | bingo & mileage (5 rolls) | decoders (5 rolls) | cooked chicken & masks & adrenaline

Spawn location: mesa
Spawn chance: 1 / 235
Loot: N/A

Spawn location: savanna
Spawn chance: 1 / 170
Loot: tokens & battle guns (mp5, usp, glock) & huntsman knife (2 rolls)
"bro made a biome instead of a structure" - spook 2021
Downloadable content!
🎮 DLCs (Downloadable Content) – Optional Add-Ons to Expand Your Experience!
📦 DLCs are optional extras that expand the main addon.
✅ You can enable them just like any other addon — but make sure the main pack is enabled first! Otherwise, they won't work.
⚠️ Important for HQ / Matt's KnifeBox Users:
🔼 Load the DLC above the main pack in your load order!
If not, the content won’t show up.
🛠️ DLC Weapon Rules:
🚫 Not subject to balancing – they can be:
- 🔁 Copied from other weapons
- 💥 Overpowered
- ❌ Totally useless...?
- 🤪 Or anything in between!
🎯 No grades, but...
🎨 Skins still apply to DLC weapons!
CSO2 DLC adds weapons from Counter-Strike Online 2
These include:
- ACR (& silencer)
- LR-300 (& skins)
- MK16
- Wrench
- USP Match
- AWM
HOW TO ENABLE ATTACHMENTS FOR AWM (RE-DOWNLOAD THE DLC)
Attachments that are available as of V3.1.54
- 50. BMG Ammo (5) /scoreboard players set @s awmmag 2
- Subsonic Ammo (7) /scoreboard players set @s awmmag 1
- Hypervelocity Ammo (10) /scoreboard players set @s awmmag 0
- Normal scope /scoreboard players set @s awmscope 0
- Nightvision scope /scoreboard players set @s awmscope 1
- Long scope /scoreboard players set @s awmscope 2
- Sight /scoreboard players set @s awmscope 3
- Normal bipod /scoreboard players set @s awmbipod 0
- Heavy bipod /scoreboard players set @s awmbipod 1
- No bipod /scoreboard players set @s awmbipod 2
- Inverted bipod /scoreboard players set @s awmbipod 3
- Normal muzzle /scoreboard players set @s awmmuzzle 0
- Brake /scoreboard players set @s awmmuzzle 1
- Silencer /scoreboard players set @s awmmuzzle 2
YOU COMBINE *TWO* THEM IN THIS PATCH, THEY WILL BE COMBINED MORE IN LATER PATCHES!
If you accidently combine more than two, run this command to fix it: /function reset_awm
You can get attachments using "/give @p gun:awm 1 10000" - this will give you an AWM with subsonic ammo.
(Only numbers from 10001 - 10047 are accepted in this patch!)
You can ALSO get attachments just using /scoreboard commands that are listed above.
NOTE: AWM "Sway" mechanic only works for ID 10001 - 10010, other attachments need their own update
🛠️ All weapons are craft able (base gun + materials)
L4D DLC adds weapons from the Left 4 Dead/Left 4 Dead 2 games
These include:
- P220
- Desert Rifle
- Silenced SMG
- Magnum Pistol (& skins)
- Nightstick
- Pills
- Pipe Bomb
- Guitar
🛠️ All craftable
🔫 All guns come equipped with flashlights 🔦
💥Can bash attack if eating the item or hitting (depends on the weapon), 💥bashing gives weakness 😵 and knockback 🔁
Hordes of husks spawn in this DLC, morning and night, mobs will increase based on difficulty
TF2 DLC adds weapons from Team Fortress 2
These include:
- Scout Pistol
- Force A Nature
- Widowmaker
🛠️ All craftable
🔫 Force A Nature has good knockback and can make the user jump high places ⬆️ if fired directly below them 🔽 at a block 🧱
SMG DLC adds weapons extra SMGs
These include:
- Evo
- K7
- Skorpion
- PPSh-41
🛠️ All craftable
Old DLC adds weapons from old versions with their stats and textures as Editions
These include:
- AK-12
- AK-47
- Desert Eagle
- MP7
- Glock
- AK-74u
- SCAR-L
- SCAR-H
- ARX-160
- Tempest
- Balisong
- P90
🚫 None of them are craft able or obtainable in survival
HQ Expansion Pack [EP] adds the weapons of this addon in 3D form based on the source material (CSO)
These include:
- AK-47 (& Red Edition)
- AKM
- AK-60 (& skins)
- M4A1 (& silencer & skins)
- Nata Knife (& skins)
- MR6 (Guest Weapon)
- Seal Knife (& left hand model)
- Desert Eagle (& Red, Gold, CSOGS editons + skins)
- M16A1
- M9 Bayonet (& skins)
- AutoMag
- SVI Infinity (red, black, silver)
- Dual Infinity
- Dual Infinity Custom
- Dual Infinity Final (& skins)
- AWP (& Red Edition)
- Flip Knife
- Karambit
- F2000
🛠️ Craftable using:
💎 Diamonds + 🎟️ DLC Token + 🎮 Original 2D Items (when applicable)
⚠️ Exceptions:
❌ MR6,
❌ Dual Infinity Final,
❌ Flip Knife — not craftable
Generally, the recoil of automatic weapons are lowered by 20% from their original counterpart and are lighter in weight
Named after their modeler, this DLC brings back the original HQ weapons from 2021 with a twist
These include:
- Seal Knife
- Kukri
- Butterfly
🛠️ Craftable using:
💚 Emeralds + 🎮 Original 2D Item
Got a spare item? 🎁 no problem!
Want to reset skins? 🎨 no problem!
🔧 Disassembling – Turn Spare Items Into Something Useful!
♻️ Got extra items lying around? Don’t let them go to waste!
Use the Disassembly feature to:
- 🧰 Turn items into mileage 🪙
- 🔫 Get more ammo
- 🎨 Reset skins to default
⛮ How to Disassemble:
1️⃣ Place the item in the Stonecutter
2️⃣ ✨ Choose your reward – mileage, ammo, or skin reset!
Got some tokens? 🎟️✨let's craft! 🛠️
Crafting is a long awaited feature that allows you to craft weapons! you must use tokens in order to craft.
Crafting an AK-47
Where can you find tokens?
1. 🧟♂️ Mob drops (jiangshi)
2. 🏰 Custom structures
Okay, but what's that blue thing?
That's a blueprint variant. Blueprints come in different variants, and those variants are just different colours. They do nothing special, they are simply variants to make grinds less boring.
Crafting some blueprints:
And I'll leave the rest to you. Goodluck!
Weapons List
Assault Rifles
/function getar to obtain them in creative mode. DLCs or Editions cannot be obtained through functions and are needed to be obtained through the creative inventory!
Assault Rifle Grades: 🎯🔫
There are 4 grades of assault rifles, ranging from Unique 🔥 to Common ⚪.
- Some cannot be crafted 🔒
- Some are only obtained from Decoders 🎁
- Requires levels to unlock this category! 🔓🔢
- And each one is different! ⚙️
Level Requirements: 🎮
Some ARs require reaching a certain level 🔢 to buy.
If you want to buy them again, you need to reach that level again! ⏳
Submachine Guns
/function getsmg to obtain them in creative mode. DLCs or Editions cannot be obtained through functions and are needed to be obtained through the creative inventory!
SMG Grades: 🎯🔫
There are 4 grades of smgs, ranging from Unique 🔥 to Common ⚪.
- Some cannot be crafted 🔒
- Some are only obtained from Decoders 🎁
- And each one is different! ⚙️
Currently, SMGs 🔫 are not available for purchase. 🚫🛒
Snipers
/function getsniper to obtain them in creative mode. DLCs or Editions cannot be obtained through functions and are needed to be obtained through the creative inventory!
Sniper Grades: 🎯🔫
There are 4 grades of snipers, ranging from Unique 🔥 to Common ⚪.
- Some cannot be crafted 🔒
- Some are only obtained from Decoders 🎁
- Requires levels to unlock this category! 🔓🔢
- And each one is different! ⚙️
Currently, only a few snipers 🎯🔫 are available for purchase. 🛒
Pistols
/function getpistol to obtain them in creative mode. DLCs or Editions cannot be obtained through functions and are needed to be obtained through the creative inventory!
Pistol Grades: 🎯🔫
There are 6 grades of pistols, ranging from Epic 🔮 to Common ⚪.
- Some cannot be crafted 🔒
- Some are only obtained from Decoders 🎁
- Requires levels to unlock this category! 🔓🔢
Pistols 🔫 are available to purchase, but some require lots of copper! 🧱
Shotguns
/function getshotgun to obtain them in creative mode. DLCs or Editions cannot be obtained through functions and are needed to be obtained through the creative inventory!
Shotgun Grades: 🎯🔫
There are 3 grades of shotguns, ranging from Unique 🔥 to Common ⚪, with the exception of Rare 🔷.
- Some cannot be crafted 🔒
- Some are only obtained from Decoders 🎁
- And each one is different! ⚙️
Currently, Shotguns 🔫 are not available for purchase. 🚫🛒
Machineguns
/function getheavy to obtain them in creative mode. DLCs or Editions cannot be obtained through functions and are needed to be obtained through the creative inventory!
MG Grades: 🎯🔫
There are 3 grades of machineguns, ranging from Rare 🔷 to Common ⚪.
- Some cannot be crafted 🔒
- Some are only obtained from Decoders 🎁
- And each one is different! ⚙️
Currently, Machineguns 🔫 are not available for purchase. 🚫🛒
Melees
/function getmelee to obtain them in creative mode. DLCs or Editions cannot be obtained through functions and are needed to be obtained through the creative inventory!
Melee Grades: 🎯🔫
There are 5 grades of melees, ranging from Transcendent 🌟 to Common ⚪.
- Some cannot be crafted 🔒
- Some are only obtained from Decoders 🎁
- And each one is different! ⚙️
Melee Weapons – Unique & Feature-Rich!
⚠️ These melees have a different functionality compared to those in most other addons, so keep that in mind!
They behave like their Counter-Strike counterparts, featuring:
- Stabbing & slashing mechanics
- Cooldowns for balance
- Reduced range
- Tactical gameplay and manipulation
Also inspired by Left 4 Dead mechanics, with:
- Diagonal attacks (some have it)
- Custom sounds
- Hit effects that work on any mob
🛠️ Modder-friendly:
These melees are very customizable in the code — tweak them to your heart's content!
Melees are available for purchase! ⚔️🛒
Equipment
/function getetc to obtain them in creative mode. DLCs or Editions cannot be obtained through functions and are needed to be obtained through the creative inventory!
Equipment Grades: 🎯🔫
There are 5 grades of equipment, ranging from Transcendent 🌟 to Common ⚪.
- Some cannot be crafted 🔒
- Some are only obtained from Decoders 🎁
- And each one is different! ⚙️
Currently, Equipments 🧰 are not available for purchase. 🚫🛒
Grenades
/function getgrenade to obtain them in creative mode. DLCs or Editions cannot be obtained through functions and are needed to be obtained through the creative inventory!
Equipment Grades: 🎯🔫
There are 5 grades of grenades, ranging from Transcendent 🌟 to Common ⚪.
- Some cannot be crafted 🔒
- Some are only obtained from Decoders 🎁
- And each one is different! ⚙️
Currently, Grenades 💣 are not available for purchase. 🚫🛒
Credits - Creators
AzozGamer936
Sbawls69
Credits - Lead Contributors
DaffaTheOne
JustRomain
Mecha
hTk
Credits - Contributors
OneShot
Veidt
Skedle
Paul
Jasinsk
PMoon48 / stellers1145
Maks
Llama
Nuke
Moises
justAsh0005 / jstash
JuliusScizzor
XM
F8
carlosrene66
coptaine
ambient
ZG15
Jajastar9
[matt]
Java / Waja
WindLight
IcyGh0st
Renil
Nisky / MICAH
mikem135
AvaRing
Axyt
LELILOL / Goblin
Nikto
MrRoyDragoss
Floof Ball
Rex
Mullins
Sergeantjone
TakableBasket97
xHope
Panzer VI
ZWH
Fadi / ofad
404imnotfound / summrsisthegoat
Dxire
XylnxX
PulseBladeBonehead / Prime / Pulse
qiyunjian
Nogard
Captainblaziken
TheOdds
Nˬz / Neko Zack
SkyGames
LucasMegaStriker
mno
gy_pink
Fresh
mnd2247
jo?
Tem4ik
vlliage / villagecool
Afandi
LiveDrawVoid
eigengrau
MarjTheGreat
AndreyGrygar
Dedication to the craft, passion that exceeds love, and the everlasting race to innovate that you've ultimately won.
This is Actual Guns.
Please join our Discord and interact with the developers and community, provide feedback and showcase your own work!
JOIN PRESS TO JOIN THE DISCORD!
Also check out our Twitter!