Gabriel9377 profile avatarGabriel9377
Cuidado,detectamos entidades misteriosas no seu mundo,prossiga por sua própria conta e risco!!
SunlessKnave635 profile avatarSunlessKnave635
this mod is really well done, the only thing that sucks is that it makes bedrocks custom skin editor break and turns them all into steves. If you somehow cant fix that bc its a Minecraft issue then I understand.
No avatar imageEndoHD
I got a problem. The mod is downloaded but wont appear at all. I even tried Global Rescources and it didnt shwo up either. I also tried reinstalling but it didnt work. I use PC btw.
BluEmerald profile avatarBluEmerald
Bro might be goated
Why you snitching, and being rude let the man/ woman be they ain't done jack squat to you so be nice!
Put blood in a glass bottle and right click it to put it in the altar
Can you put a download addon option on here? thanks I'd appreaciate it.
wayomejia04 profile avatarwayomejia04
A texture pack that does the opposite, which saturates and increases the brightness of enchanted objects such as tools, weapons, armor, books, potions, colo in the java edition, and may contain an option that allows you to increase the saturation level of the enchantment color to be more compatible with the widely used texture packs that saturate mcpe
DolphinMasterMB profile avatarDolphinMasterMB
The Fearcraft addon specifically doesn't use spawneggs with a reason! The entities/monsters in this addon have unique rules based on gameplay conditions! Those make the game interesting and dynamic in survival! Using spawneggs to spawn them breaks the system and ruins the intentional experience!
DolphinMasterMB profile avatarDolphinMasterMB
It should appear though! How did you manage to install the addon though?
8Crafter profile avatar8Crafter
Did you run one of the ground_offset events on yourself? If you did then that may be the reason why that is happening, you can try running the andexsa:ground_offset_0 event on yourself and see if that fixes it. Another possible reason that may be happening is if you set you scale to a really high value then your hitbox might be colliding with the top of a tree causing you to look like you are floating, if this is the reason then run the andexsa:scale_1x event on yourself. Another possibility is that you disabled your gravity which would cause you to float, if this is the case then run the andexsa:physics_yes_collision_yes_gravity_yes_push_from_blocks event on yourself.