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Cool"โ€ผ๏ธ
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Hey friend, sorry for the audacity and for the question, but what part of the file must be modified so that the grass of the cherry biome appears saturated, that is, what to place and in what file to do it, I have a saturated texture pack to use personal and I have not been able to do that (that the grass of the cherry biome becomes saturated) :(, if you could guide me on that small issue I would greatly appreciate it
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With 1.21 large packs of wolves will come and in more biomes, it would be great if The Wild Wolf ๐Ÿบ is hostile and attacks players at night, just like the spiders in vanilla Minecraft (clearly the tamed wolf would not do it) This feature would be great, as would adding the ๐Ÿ”Š howling sound that used to be in minecraft java but was never used
 profile avatarwayomejia04 profile avatarwayomejia04
With 1.21 large packs of wolves will come and in more biomes, it would be great if The Wild Wolf ๐Ÿบ is hostile and attacks players at night, just like the spiders in vanilla Minecraft (clearly the tamed wolf would not do it) This feature would be great, as would adding the ๐Ÿ”Š howling sound that used to be in minecraft java but was never used
 profile avatarwayomejia04 profile avatarwayomejia04
With 1.21 large packs of wolves will come and in more biomes, it would be great if The Wild Wolf ๐Ÿบ is hostile and attacks players at night, just like the spiders in vanilla Minecraft (clearly the tamed wolf would not do it) This feature would be great, as would adding the ๐Ÿ”Š howling sound that used to be in minecraft java but was never used
 profile avatarwayomejia04 profile avatarwayomejia04
With 1.21 large packs of wolves will come and in more biomes, it would be great if The Wild Wolf ๐Ÿบ is hostile and attacks players at night, just like the spiders in vanilla Minecraft (clearly the tamed wolf would not do it) This feature would be great, as would adding the ๐Ÿ”Š howling sound that used to be in minecraft java but was never used
 profile avatarwayomejia04 profile avatarwayomejia04
The brute zombie boss, more than 50% of the time, is surveyed or tortured in the hallways and especially on the iron bars (I even take away everything around him and he does not free himself if he is still close to a iron bar block) when entering the dungeon many times I find it stuck and this can be used to cover it even more or proceed to kill it easily
 profile avatarwayomejia04 profile avatarwayomejia04
It would also be great the 3 new designs of 1.21 should be there, for those who are already playing in the betas
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A subpackage that adds this same thing but with less intense colors would be great (that is, more mixed with the color of the vase ๐Ÿบ
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Thank you very much "โ€ผ๏ธ I look forward to it" โ€ผ๏ธ
 profile avatarwayomejia04 profile avatarwayomejia04
Can I use it with your Herobrine plugin and the Fearcraft plugin? And if that were the case, in what order would it be placed, which would go to the top and which would go to the bottom in the Behavior and Resource Packs?
 profile avatarwayomejia04 profile avatarwayomejia04
Every time the creator made some change in the wolf associated with a mechanic, but I used the file of the old Minecraft wolf, not the one from the new version, (according to spawning I think it is a bug, although if you want to try you can Go to "behaviors" then "spawnrule" and open the file of each entity that appears too much and perhaps there is the "default" option and well the minimum is 1, it would be "defaul:1", to open these files and edit them and then make the changes, if you will use the explorer, but to open them I recommend "QuickEdit"
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In my opinion Herobrine should convert normal torches into retstone torches less frequently, since it always does it without this type, I also have another suggestion (in case it is not in the addon) you rarely see herobrine Near your base it should generate the typical structure with iron door, lever, infested stone bricks and lava trap inside like in java
 profile avatarwayomejia04 profile avatarwayomejia04
What a great yeti!! Sorry for not answering quickly. I was just going to tell you about the improvement in Bigfoot's gait, since he moved like a statue that slides, I also wanted to tell you that it would be great if the mobs had eyes just like the villagers or the pillagers, and when I tried it and saw that the rifle only fired one shot and you had to craft it again with the bullets, (even in creative)