𝗚𝗶𝗹𝗱𝗲𝗱 𝗡𝗲𝘁𝗵𝗲𝗿𝗶𝘁𝗲 𝗔𝗱𝗱𝗼𝗻 – 𝗡𝗲𝘄 𝗘𝗻𝗰𝗵𝗮𝗻𝘁𝗺𝗲𝗻𝘁𝘀 𝗨𝗽𝗱𝗮𝘁𝗲!《𝗖𝗼𝗺𝗽𝗮𝘁𝗶𝗯𝗹𝗲 𝘄𝗶𝘁𝗵 𝗔𝗻𝘆 𝗔𝗱𝗱𝗼𝗻》
Go to files🔹 This addon adds a new tier of armor and tools better than netherite, maces that can stun mobs and players, and makes Gilded Blackstone way more useful! 🔹
This amazing idea was suggested by Imthecatguy!
Note:
**This addon no longer uses player.json!! It should be compatible with every other addon!**
Make sure to turn on "Holiday Creator Features" AND "Experimental Molang Features!"
Download Links:
💎 𝗝𝗼𝗶𝗻 𝗢𝘂𝗿 𝗗𝗶𝘀𝗰𝗼𝗿𝗱 𝗦𝗲𝗿𝘃𝗲𝗿 𝗙𝗼𝗿 𝗠𝗲𝗱𝗶𝗮𝗳𝗶𝗿𝗲 𝗟𝗶𝗻𝗸𝘀 & 𝗘𝗮𝗿𝗹𝘆 𝗔𝗰𝗰𝗲𝘀𝘀! 💎
📦 Gilded_Netherite_BHV_v3.mcpack (Boostellar)
📦 Gilded_Netherite_RES_v3.mcpack (Boostellar)
You can check out this YT video for extra info on the v2.1 updates!
and subscribe if you want to support me!
❗❗ New Enchantment Update: ❗❗
Enchanted Book: Ability Damage I
Enchanted Book: Ability Damage II
Enchanted Book: Ability Damage III
Ability Damage Enchantment Rules:
*The enchantment can only be enchanted on special weapons!*
(oxidized hammers, spears, daggers, whips, battleaxes, staffs, greatswords, maces, etc.)
*The enchantment books can be found in loot chests and villager trades!*
*The enchantment cannot be gotten from the enchantment table!*
Ability Damage Enchantment in Stronghold Library chest
Ability Damage Enchantment in Ancient City chest
Ability Damage Enchantment on Copper Hammer in Weapon Smith villager trade
Ability Damage Enchantment on Enchanted Book in Librarian villager trade
List of where you can find the enchantment:
- Ability Damage Enchantments I, II, & III in abandoned mineshafts (enchanted book)
- Ability Damage Enchantments I, II, & III in ancient cities (enchanted book)
- Ability Damage Enchantments I, II, & III in desert pyramids (enchanted book)
- Ability Damage Enchantments I, II, & III in jungle temples (enchanted book)
- Ability Damage Enchantments I, II, & III in monster spawner rooms (enchanted book)
- Ability Damage Enchantments I, II, & III in pillager outposts (enchanted book)
- Ability Damage Enchantments I, II, & III in simple dungeons (enchanted book)
- Ability Damage Enchantments I, II, & III in stronghold corridors (enchanted book)
- Ability Damage Enchantments I, II, & III in stronghold crossings (enchanted book)
- Ability Damage Enchantments I, II, & III in stronghold libraries (enchanted book)
- Ability Damage Enchantments I, II, & III in big underwater ruins (enchanted book)
- Ability Damage Enchantments I, II, & III in woodland mansions (enchanted book)
- Ability Damage Enchantments I, II, & III in librarian villager trades (enchanted book)
- Ability Damage Enchantments I, II, & III in weapon smith trades (on special weapons)
Special Weapons with Enchantment Stats! (Ability Damage I Enchantment):
Enchanted Diamond Mace (Ability Damage Enchant I): 40 ability damage (+5)
Special Weapons with Enchantment Stats! (Ability Damage II Enchantment):
Enchanted Diamond Mace (Ability Damage Enchant II): 45 ability damage (+10)
Special Weapons with Enchantment Stats! (Ability Damage III Enchantment):
Enchanted Diamond Mace (Ability Damage Enchant III): 50 ability damage (+15)
-
Gilded Netherite Armor, Tools & Maces Addon:
How to craft gilded stuff:
1. Burn Gilded Blackstone in a furnace or blast furnace
2. Make Gilded Netherite Ingots and combine diamond equipment in a smithing table
OR
directly apply to netherite equipment
Armor stats:
(1 or more pieces of armor makes piglins ignore you)
(Full set of armor gives you 2 extra hearts)
Gilded Netherite Helmet: 6 bars of protection, 543 durability
In comparison, Netherite Helmet has: 3 bars of protection, 407 durability
Gilded Netherite Chestplate: 12 bars of protection, 789 durability
Netherite Chestplate: 8 bars of protection, 592 durability
Gilded Netherite Leggings: 9 bars of protection, 740 durability
Netherite Leggings: 6 bars of protection, 555 durability
Gilded Netherite Boots: 5 bars of protection, 641 durability
Netherite Boots: 3 bars of protection, 481 durability
**In case you were wondering, here's a graph comparing the new Gilded Netherite Armor protection dropoff to Netherite:**
Weapons & Tools stats:
Gilded Netherite Sword: 9 damage, 2539 durability, 15 speed
Netherite Sword: 8 damage, 2031 durability, 15 speed
Gilded Netherite Pickaxe: 7 damage, 2539 durability, 10 speed
Netherite Pickaxe: 6 damage, 2031 durability, 9 speed
Gilded Netherite Axe: 8 damage, 2539 durability, 10 speed
Netherite Axe: 7 damage, 2031 durability, 9 speed
Gilded Netherite Shovel: 6 damage, 2539 durability, 10 speed
Netherite Shovel: 5 damage, 2031 durability, 9 speed
Gilded Netherite Hoe: 7 damage, 2539 durability, 10 speed
Netherite Hoe: 6 damage, 2031 durability, 9 speed
Weapons & Tools Weapon stats:
Gilded Netherite Mace: 2539 durability, 10 speed (breaks cobweb and bamboo)
Netherite Mace: 2031 durability, 9 speed (breaks cobweb and bamboo)
Diamond Mace: 1561 durability, 8 speed (breaks cobweb and bamboo)
Normal hit (Left Click):
Gilded Netherite Mace: 6 damage + 0.35 secs stun
Netherite Mace: 6 damage + 0.3 secs stun
Diamond Mace: 5 damage + 0.25 secs stun
Bash (Right Click or Hold on mobile):
Gilded Netherite Mace: 50 durability damage
Netherite Mace: 42 durability damage
Diamond Mace: 35 durability damage
All maces have a range of about 2.9 blocks and a cooldown of 0.5 seconds
Tools & Weapons 3D Models:
Equipped Weapons: Gilded Netherite Mace & Sword
Equipped Tools: Gilded Netherite Axe & Pickaxe
Equipped Tools: Gilded Netherite Shovel & Hoe
Armor & Weapons 3D Models:
Equipped Gilded Netherite Armor
Equipped Gilded Netherite Armor, Tools & Weapons (Axe and Sword)
Equipped Gilded Netherite Armor, Tools & Weapons (Shovel & Pickaxe)
Equipped Gilded Netherite Armor, Tools & Weapons
Equipped Gilded Netherite Armor, Tools & Weapons (Gilded Netherite Mace)
Equipped Gilded Netherite Armor, Tools & Weapons (Netherite Mace)
Equipped Gilded Netherite Armor, Tools & Weapons (Diamond Mace)
Armor Recipes:
Gilded Netherite Helmet
Gilded Netherite Chestplate
Gilded Netherite Leggings
Gilded Netherite Boots
Tools & Weapons Recipes:
Gilded Netherite Sword (Weapons)
Gilded Netherite Pickaxe (Tools)
Gilded Netherite Axe
Gilded Netherite Shovel
Gilded Netherite Hoe
Diamond Maces, Netherite Maces, and Gilded Netherite Maces
WeeweeJuice Addons Help / Tips:
Q1. Why does the addon not work?
- Have you downloaded and applied both the resource and behavior pack?
- Have you turned Holiday Creature Features and Molang Features on?
- Is your game in version 1.19.0+?
- Try using this function in the game: /function troubleshoot
- If nothing worked, submit a bug report here: Addon Troubleshooter
Q2. How do I get this addon to work with other addons (Ex. New Player Animation Addon)?
- Put my addons below other addons
Q3. How do I download a link from Linkvertise?
- Scroll down and click "Free Access With Ads"
- Scroll back up and press "Discover Interesting Articles"
- Wait 5 seconds and press the "X" at the top right
- * Some users might be prompted a download of a google extension
- Install the extension (don't open it!)
- * Wait 30 seconds and press "X"
- Continue to the download link!
Q4. How do I get the addon into Minecraft? (IOS)
- Download the Resource & Behavior packs individually
- Open up the “Files” app
- Move the Resource pack into: game → com.mojang → resource pack
- Move the Behavior pack into: game → com.mojang → behavior pack
- Open up Minecraft and it should work!
Q5. Why are my armors/weapons not working correctly?
- Use this function in the game: /function troubleshoot
- If the function did not fix the problem, try downloading the newest version of the addon
- If downloading the newest version did not fix the issue, submit a bug report here:Addon Troubleshooter
Q6. Can I download these packs separately?
- You can find separate addons on my ModBay profile! https://modbay.org/user/weeweejuice/
Q7. Do my friends need to download this addon from this page?
- No. Your friends will be prompted with a page to download the addon as they join your world
Q8. Should I download every new update?
- It depends
- You should download major updates such as v1 → v2 or v1.1 → v1.2. They will usually add new content
- Smaller updates such as v1.2 → v1.2.1 will usually only fix bugs. If you are encountering a bug, then you should try downloading the latest version to see if it is fixed.
Q9. What software do you use to make these addons?
- Paint.net for 2D art
- Code Writer to read .json files (Free on Microsoft Store)
- Blockbench (for 3D art & animations)
- I also go on https://wiki.bedrock.dev/ and https://bedrock.dev/docs/stable/Entities to learn more about creating addons!
Q10. Are you cool?
- I love refrigerators.
- Coolness is only a concept created by your impression of someone. If a cool person to you is someone who can be epic, then yes.
- But can you really know if someone is, in fact, cool? First, we would need to figure out what it means to be cool. Most of us agree upon the definitions of basic adjectives that describe shapes, colors, and maybe even behavior. However, once we enter the realm of opinionated impressions, adjectives similar to “cool” become much trickier to define. After asking 30 strangers what cool means to them, I think it’s fair to say that being cool is comparable to being admirable, skilled, smooth, or kinda cracked. If you believe that someone may have any of the characteristics, then they reasonably can be labeled as cool. However, you may very well not believe any of these adjectives to describe someone cool. The problem with the usage of language is that every individual interprets the same word differently. One person might relate the word “cool” to admirable, but another might think it means something closer to “skilled.” So how would you know for certain that I am or am not cool? In order to answer that, we would need to know whether humans have free will. If our brains were wired to always believe in the former answer, (however unlikely that is), then yes, I would be cool. But how do we know for sure that others don’t think the same as we do? Asking other people about their opinions would not work because their interpretation of their opinions might differ drastically from yours. And asking more questions would only make it less likely that you understand exactly what they are trying to tell you. Ultimately, with such a flimsy consensus of words, it is up to you to determine whether I am objectively cool or not.
Within the ancient Tungar Cliffs lies the remains of one of the largest forges ever created. The ancient builders once gathered here to buy, sell, and admire the strongest armor and tools the forge had to offer. Ran by the best blacksmiths in their world, there were no materials that couldn’t be found here.
Copper armor and tools were mass produced during times of war because of their strength and relatively cheap cost. The ancient builders would leave full sets of copper equipment on armor stands, making them more protective with oxidation.
Amethyst armor and tools were one of the hardest sets to produce. After many failed attempts at creating amethyst equipment, the ancient builders found a delicate balance between efficiency and durability. Although the armor and tools may be very brittle, their high efficiency and damage greatly outweigh the disadvantages.
Emerald armor and tools were rarely used, mostly because of the importance of emeralds in the ancient economy. People wearing and using emerald equipment would do so to flaunt their wealth to their peers and usually had political influence. However, the commoners often found it arrogant and wasteful.
Phantom armor and tools were considered the pinnacle of technology during the reign of the ancient builders. The ability to be invisible when moving at walking speed changed the balance of power within the kingdoms of ancient builders.
Glowing Obsidian armor and tools were treasured for their appearance, as their glow easily attracted newcomers. Traders were always gathered around a Glowing Obsidian armor display when an auction was announced. Of course, its ability to create light was also very beneficial to cave explorers and miners. Unfortunately, many overlooked the armor’s strength buff because of its captivating glow.
Warden armor and tools were created using the magical abilities of the Warden's tendrils and heart. Anyone who dared to equip the Warden armor was instantly overwhelmed by its power. Once the person adjusted to their new senses, they could periodically sense mobs through walls and were immune to any type of blindness.
Gilded Netherite armor and tools were the first to be created with an alloy. Netherite was one of the toughest natural elements that could be refined and crafted into armor and tools, but the blacksmiths of the forge tried to infuse it with the gilded blackstone from Nether Bastions. The result was astonishing, leading to armor with full knockback resistance and tools that seemed to never break.
**Ideas listed here may or may not be added to the actual addon**
Here is a chart for all of the armor and tools that are planned for release!
✧ ✧ ✧
|–– Explanation of the Chart ––|
– Circle = Passive –
– Square = Defense –
– Star = Agility –
– Normal armors (leather to diamond) –
– Special armors –
– Alloy armors (Netherite Tier and higher) –
✧ ✧ ✧
✧ My next addon will probably be the right side (agility) of netherite!✧ I will be adding a Scythe in the next big update!
Copper Armoroxidizes if you or an armor stand is wearing or holding copper items.
Copper Armor oxidizes if you or an armor stand is wearing or holding copper items.
✧ The armor is brittle but still has 23% more durability than iron
✧ A full set of oxidized copper armor gives 16 bars of protection
✧ It takes from 5 to 20 minutes (an average of 10.5 minutes) for copper items to oxidize one stage on a player
✧ It takes from 5 to 40 minutes (an average of 20.5 minutes) for copper items to oxidize one stage on an armor stand
✧ Only fully oxidized copper items can be enchanted
✧ Mobs like zombies, skeletons, and zombie villagers can spawn with copper items
Amethyst Armor does not have any special abilities as of right now.
✧ The armor has 23% more durability than iron
✧ A full set gives 18 bars of protection
✧ The armor currently has -1 knockback protection in the code, so a future update might make you easier to knock back
Emerald Armor does not have any special abilities as of right now.
✧ The armor has 25% less durability than diamond armor
✧ A full set gives 19 bars of protection
Phantom Armor makes you fully invisible as long as you walk or crouch.
✧ The armor has 50% less durability than diamond armor
✧ A full set gives 10 bars of protection
✧ Invisibility is determined with a score system:
*Walking and crouching will charge your invisibility score by 20 per second (max 200)
*At a score of 50, you become invisible
*The invisibility effect icon will warn you when you fall below a score of 100
*Moving at running speed would reduce your invisibility score by 60 per second✧ Mobs won’t attack you until you hit them when you are invisible
✧ Items being held will not be invisible
Glowing Obsidian Armor gives you and players around you strength.
✧ The armor has 5% less durability than diamond armor
✧ A full set gives 17 bars of protection
✧ The armor will give you and players within a 5 block radius of you strength 1 periodically:
*1 mob = strength every 2.8 seconds
*2 mobs = strength every 1.56 seconds
*3 mobs = strength every 1.17 seconds
*4 mobs = strength every 1 second
*5+ mobs = permanent strength
✧ Light emitted from the armor will shine for 15 blocks
Warden Armor allows you to see hostile mobs through walls.
✧ The armor has 21.6% more durability than netherite armor✧ A full set gives 28 bars of protection
✧ Wearing a set of Warden armor would make you blind for 10 seconds
✧ Reveals hostile mobs in a 25-block range every 5 seconds (not players)
Gilded Netherite Armor provides the wearer with 4 extra hit points (2 hearts) and full knockback resistance.
✧ The armor has 21.6% more durability than netherite armor
✧ A full set gives 32 bars of protection
✧ Wearing a set of Gilded Netherite Armor gives 2 extra hearts (using health boost)
✧ Gives 100% knockback resistance (does not protect against whips)
Aetherite Armorprovides the wearer with regeneration and a max of 8 extra hit points with an overheal ability.
✧ The armor has the same durability compared to netherite armor
✧ A full set gives 23 bars of protection ✧ Wearing a set of Gilded Netherite Armor gives regeneration 1
✧ Gives you extra hearts when at full health for a few minutes (using absorption)
✧ Gives nearby players and wolves in a 20-block range regeneration 1
All of the Tools as of right now do not have any special abilities.
The Copper Hammer (weapon) is a highly versatile tool that you can craft pretty early on since copper is so easy to find.
+ Can fend off a large group of mobs with an area knockback of 4.5 blocks and decent damage
+ Has a fast cooldown of 1.5 seconds
+ Can be used to push a block down and destroy the block beneath it
+ Will go through shields if the enemy is within 2 blocks of you
– The knockback does not go through knockback resistance
The Amethyst Spear (weapon) is specialized in fighting a line of enemies at a safe range.
+ Long range and does 20 damage
+ Certain mobs like skeletons, creepers, piglin brutes, will be much easier to deal with
+ Blocking an attack does not stop the attack for enemies behind
– Des not knock enemies back
– The spear will be blocked by a shield
– Has a long cooldown of 3 seconds
The Emerald Dagger (weapon) applies bleed damage (displayed as poison). It is best to use this weapon sparingly. After a successful stab, wait until the effect wears off to stab them again.
+ A critical shank (2x dmg) can be achieved by moving your camera quickly towards and away from an enemy
+ The bleed damage goes through armor protection
– Bad against any type of regeneration
The Phantom Whip (weapon) is specifically designed to be as defensive as possible. One very effective way to nullify a threat is to hit the enemy off a ledge.
+ Does 7 damage and knocks the enemy an entire 3 blocks away
+ Knockback goes through knockback resistance
+ Has a very fast cooldown of 1.04 seconds
– Can only hit one enemy at a time
The Glowing Obsidian Battleaxe (weapon) does the job of area damage even better than the hammer.
+ Cleaves in a wide cone and does 14 dmg in a 4.5 block range in front of you
+ Knocks enemies up into the air for a brief moment
– Has a very long cooldown of 5 seconds
– Has a long charge of 1.8 seconds
The Echo Staff (weapon) has the ability to hit mobs all around you and knock them back.
+ Has a range of 10 blocks
+ Fires a large number of sonic booms, protecting you against hordes of hostile mobs
+ Targets mobs instead of firing randomly around you
+ Each sonic boom does 10 damage
– Has a super long cooldown of 10 seconds
– Knocks enemies very far away
The Gilded Netherite Mace (weapon) is able to smash away any armor quickly and stun enemies.
+ Normal hit is able to stun enemies for 0.35 seconds (unable to move)
+ Special attack is able to deal 50 durability damage against armor
+ Special attack has a super fast cooldown of 0.5 seconds
– Normal attack has a slow cooldown of 0.65 seconds
– Normal attack will stun the user for 0.9 seconds if blocked
The Aetherite Greatsword (weapon) is able to slash multiple enemies with rapid speed.
+ Normal hit only has a 0.5 second cooldown
+ Able to deal fast area damage to keep enemies away
– Can only hit 4 enemies at max
– Does not deal much damage & does not penetrate shields
**This list is ordered in importance**
✧: fixable by an addon update
– : fixable by a Minecraft update
+ : fixed problems/bugs
✧ Zombies and skeletons cannot use the whip
✧ Zombies and skeletons cannot pick up certain special weapons and armor✧ Custom skins do not load (I need some help & examples to fix this, join discord)
✧ Some WeeweeJuice addons are not compatible with the True Backpack addon
✧ All armors made before Warden can be fully fixed with one item
✧ Named Gilded Netherite items will burn in lava
✧ Copper items cannot be waxed
✧ Copper items cannot be scraped
✧ Armor wearing sounds are not broadcasted to other players
✧ Some armor abilities do not work in creative
– A full set of Gilded Netherite armor heals you to full when worn & removed
+ Aetherite Crystal don't convert to an ingot in a lava cauldron
+ Glowing obsidian armor will not activate sculk blocks without making a noise
+ Hoes and shovels will now play sounds when being used
+ Items will duplicate upon death
+ Riptide does not work
+ Armor abilities don’t work in peaceful mode
+ Slimes will only spawn as their smallest variant
+ Player entities would not mount you when in peaceful mode
+ Sculk sensors can sense players even when crouching
+ Dying will remove gilded netherite health boost
+ Axes can’t strip wood
+ Axes can’t break Mangrove Roots
+ Shovels can’t make grass path
+ Shovels can’t break Mud Roots+ Hoes can’t create farmland
v3 Gilded Netherite changes:
- Added new enchantment – Ability Damage Enchant I, II, & III:
- Enchantment can only be added to special weapons
- Enchantment gives special attacks extra damage (sharpness for ability attacks)
- Enchantment cannot be gotten from an enchantment table
- Enchantment can be found in structure chests (looting tables) and in villager trades:
- Ability Damage Enchantments I, II, & III in abandoned mineshafts (enchanted book)
- Ability Damage Enchantments I, II, & III in ancient cities (enchanted book)
- Ability Damage Enchantments I, II, & III in desert pyramids (enchanted book)
- Ability Damage Enchantments I, II, & III in jungle temples (enchanted book)
- Ability Damage Enchantments I, II, & III in monster spawner rooms (enchanted book)
- Ability Damage Enchantments I, II, & III in pillager outposts (enchanted book)
- Ability Damage Enchantments I, II, & III in simple dungeons (enchanted book)
- Ability Damage Enchantments I, II, & III in stronghold corridors (enchanted book)
- Ability Damage Enchantments I, II, & III in stronghold crossings (enchanted book)
- Ability Damage Enchantments I, II, & III in stronghold libraries (enchanted book)
- Ability Damage Enchantments I, II, & III in big underwater ruins (enchanted book)
- Ability Damage Enchantments I, II, & III in woodland mansions (enchanted book)
- Ability Damage Enchantments I, II, & III in librarian villager trades (enchanted book)
- Ability Damage Enchantments I, II, & III in weapon smith trades (on special weapons)
- Diamond Mace recipe changed: 1 diamond >>> 1 diamond block
- Tool Fixes:
- Gilded Netherite Pickaxes can now mine dispensers
- Gilded Netherite Pickaxes can now mine droppers
- Gilded Netherite Pickaxes can now mine observers
- Gilded Netherite Pickaxes can now mine activator rails
- Gilded Netherite Pickaxes can now mine golden rails
v2.4 Gilded Netherite changes:
- Maces’ Special attack animation has been improved
- Maces’ normal attack will now stun the enemy for a duration of time rather than a degree of change
- Diamond Mace: 30 degs >>> 0.25 secs stun
- Netherite Mace: 35 degs >>> 0.3 secs stun
- Gilded Netherite Mace: 40 degs >>> 0.35 secs stun
- Tool Fixes:
- Axes can now strip wood
- Axes can now break Mangrove Roots
- Shovels can now make grass path
- Shovels can now break Mud Roots
- Hoes can now create farmland
- Bug Fixes:
- Fixed the shrieker bug
- Fixed player_entity inconsistencies when dying
- Armor abilities now work in peaceful mode
- Equipment can now be fixed with gilded netherite ingots again
v2.3 Gilded Netherite changes:
- Added recipes for Gilded Netherite Ingot into the crafting table again (v1.18.30+ support)
- Added v1.19.0 text support
- Major Armor Changes:
- Gilded Netherite armor is now better than Netherite except from being dealt 41 dmg to 67 dmg
- Added armor sounds when players wear Gilded Netherite armor
- A full set of Gilded Netherite armor protection value has been increased from 20 >>> 32
- Helmet: from 3 >>> 6
- Chestplate: from 8 >>> 12
- Leggings: from 6 >>> 9
- Boots: from 3 >>> 5
- Bug Fixes:
- Fixed Tools not being able to break certain blocks
- Fixed the Trident Riptide bug
- Fixed the double player_entity bug
- Fixed a bug where one person wearing Gilded Netherite armor would give everyone bonus health
v2.1 Gilded Netherite changes:
- Mace changes:
- Normal attack changes:
- Attacks will now “stun” the target
- +1 second of slowness
- 0.65 seconds cooldown
- Gilded Netherite Mace: +40 stun (degrees angle change)
- Netherite Mace: +35 stun (degrees angle change)
- Diamond Mace: +30 stun (degrees angle change)
- Special attack stats have been added into the name of the item
- Gilded Netherite equipment can now be made in a smithing table, including netherite maces
- Removed the usage of the player.json file
- Fixed gilded_health scoreboard not working for certain players
v2 Gilded Netherite changes:
- Added loot tables for mobs and chests:
- Piglin brutes now spawn with gilded netherite armor and axes
- Melee piglins have a higher chance of spawning with gilded netherite
- Fixed bad omen glitch
- Tweaked the leggings texture
- Pickaxes can break:
- Packed ice
- Blue ice
- Red nether bricks
- Red nether bricks stairs
- Stone stairs
- A ton of double slabs
- Axes can now break Stripped Nether Wood and certain Workbenches
- Shovels can now break Podzol and Mycelium
- Hoes can now break Azaleas and Flowered Azalea Leaves
v1.1 Gilded Netherite changes:
- Added language support for Chinese players thanks to Z_GRASS!
- Does not burn in lava or fire unless you rename it
- Reworked Maces’ way to give resistance and buffed attack speed from 0.8 to 0.5 seconds
- Pickaxe can break smooth basalt, packed ice, and blue ice
⭐ Enjoy the addon! ⭐
If you want the details of the original Gilded Netherite, you can watch this video!
Please subscribe if you want more addons like this one!
If you enjoy equipment addons, make sure to also check out my new Glowing Obsidian Addon!
https://modbay.org/mods/1063-glowing-obsidian-equipment.html
If you make a video on this addon, make sure to include a link to THIS MODBAY OR MCPEDL PAGES and that only!
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