The Grottol are crystal crustaceans that live in the underground, also called "Living Ores" they are considered as a pressed resource of diamonds, only the fastest will be able to catch them before they escape.
This will require a Pickaxe with a Silk Touch enchant. Hit the Grottol with a Pickaxe to catch it.
The Foliaath are plant monsters that the only thing they want is to eat without stopping, they are generated in the jungles like ordinary ferns, but they will emere if their prey gets close enough, attacking them in melee is a difficult task, so a new way must be found to attack them from a distance.
When they die, they will drop foliaath seeds that are used to plant a new Foliaath, just let the baby grow and feed it with meat every half day for two days until it grows but be careful! Even if you have raised it, it does not mean that they are tame and will attack you anyway.
A very dangerous flying creature that lives in Savannah, Extreme hills and Beaches biome.
The Naga can dodge throwing projectiles, which makes the fight more difficult. Hitting them with a projectile at the moment when the Naga is preparing an attack will bring down the Naga providing the opportunity to attack to his opponent.
Roaming the savanna, the Barakoa travel in small hunting packs. These goblin-like creatures are one with the masks on their heads, which cannot be removed. Some use bones as clubs, while others use poisoned blowdarts. Each hunting pack is led by a Barakoana elite, wielding a spear and shield. The Barakoa make traversing the savanna quite dangerous, as they can surround their prey quickly and put up a good chase.
He attacks the intruders by extracting the power of the sun to release it in the form of solar rays, he can also summon Barakoas allies with their masks to defend him from his opponent.
When he dies he will give his mask as a reward: the Sol Visage which will grant its wearer the ability to summon Barakoas allies through his masks, unfortunately it will not grant his heliomancy, this power dies with Barako, maybe there is some other way.
With equipped any of the masks, Barako will not react to you, and you will be able to trade with him.
This incomparable beast looks harmless when it sleeps, but when it wakes up when his crystal is threatened, his opponent will face a beast with terrible strength and frost abilities, is there a way to prevent from using those abilities beforehand?
The Ferrous Wroughtnaut is not a man or a statue, it is waiting and guarding something that has been forgotten for a long time attacking anyone who approaches its dungeon under the ground, waking up to give blows so powerful as to finish instantly. They only have one weakness to damage him, which his opponent must discover.
Geomancy is a status effect, that can be received if the Player has an Earth Talisman in the inventory. When a player has this effect, he can use a new ability:
Right-click on Dirt, Stone, Sand or Clay to create boulder
Hold Right-click before releasing to create a bigger boulder
Frozen is a status effect, that can be applied by the Frostmaw's ice breath attack and using Ice Crystal. Players and mobs with this effect cannot move and attack, a special texture is displayed on the screen.
With empty hand, right-click to call a Sunstrike:
With empty hand, sneak-right-click to fire a Solar Beam (costs 2 minutes):
This Potion Effect makes player resistant against Poison effect damages, including from next mobs:
The immobility that gave you when using the skills of the Axe Of a Thousand Metals was removed, now it is more similar to java;
Colors were added to the names of the items based on their rarity of finding, as in the java edition.
The Ferrous no longer freezes when surrounded by fire;
A Thousand Metal Ax now acts like an ax being able to chop down logs and bark like a vanilla axe, this also happens in the Java edition (Demonstration in the video below);
The Ice Crystal now works correctly, it will always display the effects and do the damage correctly (Demonstration in the video below).
Using the fishing rod against the Frostmaw no longer drops fishing loot;
The pivot of the Barako's head was fixed, when it turned the head it went improper;
Barako's animation transitions were fixed, now the transition from animation to animation is more fluid, and they don't combine causing him to open his mouth a lot;
Projectiles no longer disappear when shooting Frostmaw and Ferrous;
Now Barako's Supernova burns the mobs it hits (Demonstration in the video below);
Fixed the bug that the Barako constantly repeats the solarbeam without being able to do anything;
The damage was better synchronized with the animation of the Barako's Supernova
Random loots were added to the barakoa village chest, the loot is the same as in the java edition
Tables, carpets and item frames with barakoa masks were added in the houses of the barakoa village as in the java edition, in the images below some of the loot possibilities and the decorated houses are shown
Now the sun blessing and earth talisman items are automatically detected in the inventory and interaction with them is not necessary
Fixed the z-fighting bug of the burned ground from the Barako sunstrike impact, fixed the way the burned ground will disappear, it will disappear if another one is nearby;
The solarbeam thrown by the player has been corrected, now the solar beams are seen correctly, and the damage is dealt correctly, Finally the time has come when this annoying bug has been fixed! I was trying all day and if it was possible, :) it even works better than before!
Now the damage from the Barako's solar rays is done with the /damage command, thanks to this when it damages an entity, that entity will target the Barako and not an invisible entity or anything directly, as happened before;
Now the solar ray summoned by the player is more precise when it comes to hitting, doing damage and burning mobs;
The player-summoned solar ray from the mouth is now /damage so mobs damaged by this ability will target the player instead of an invisible entity like before;
Player summoned sunbeam now deals damage to harmless mobs, again
The ferrous_structure and barako_spawn blocks were removed, these blocks were used to spawn entities in custom structures since it is not possible currently by normal means;
Fixed the error that when the Lantern died at night, it left its light suspended
Fixed bug where throwing an ally barakoa with spent durability would spawn with full health if you throw the mask too low;
When throwing the mask to spawn allied barakoas they are no longer thrown from very low;
Allied Barakoas now follow you if they are more than 5 blocks away and stop within 2 blocks;
Now the allied Barakoas will not have automatic targets, the targets will be assigned by the player and only the player who summoned them by hitting the mob or being attacked by the mob, it was somewhat complicated to do because I had to link the durability of the item with the health of allied barakoas again, Demonstration in the video below
Now the Grottol will not spawn automatically if it is in a block that it cannot dig (for example on top of wood) this allows players to lock up and keep Grottols as pets;
Added the following blocks by which Grottols can escape:
All data values of the stone (Andesite, Diorite, etc)
All the data values of the earth
earth with roots
All the data values of the Sandstone
All the data values of the Red Sandstone
All the data values of the Stone Brick
polished black stone bricks
polished black stone
Broken polished black stone bricks
double stone slab
All data values of the Quartz Block
All the data values of the Concrete
golden black stone
Chiselled Polished Black Stone
hardened clay block
All data values of painted clay
Fixed the generation of the Foliaath, in some cases you could find several foliaaths generated in the same place;
Fixed the error that appeared in the game error log regarding non-existent animations of the look_at_target in the barakoas;
Fixed the error that appeared in the game error log regarding non-existent ally_ring and shoot animations on allied barakoas (player-summoned barakoas);
Fixed the generation of the Frostmaw that appeared very often in its respective biome, now one is generated every so often and with probability, thanks to @ Axelpvz2030 for the solution to this error;
The Frostmaw no longer dodges attacks if it is attacking;
Frostmaw now takes more damage from lava and fire, like in the Java version;
Fixed Frostmaw Z-fighting in the eye, Z-fighting in a collision between textures, collides with the texture of the closed eye and the open eye;
Ring particles on allied barakoas work properly again;
Frostmaw's AoE damage from two-legged attack now works correctly;
Fixed knockback when Frostmaw gets up a second time and when he gets up without his crystal;
Fixed Frostmaw knockback damage when getting up, now opponents hit by this will not go to attack an invisible entity on the ground but the Frostmaw, that is possible thanks to the /damage command :).
The Addon was translated into the languages of Portuguese (Portugal and Brazil) and Russian (Russia)
Fixed all items and blocks
Fixed Ferrous stomp sending you too high on laggy devices
Made a system for the blowgun to work until mojang fixes the minecraft:shooter component
The Barako now blesses when you buy the solar blessing
Al comienzo funcionó bien con otros addons, pero al momento de crear un servidor nuevo con solo el "Mowzie's Mobs", se distorsiona
¿como podría volver a usarlo?
Perdón por mi español
si, esta en mis planes añadir todo lo que falta por añadir del mod original de Java edition, sin embargo, primero quisiera terminar de desarrollar mi otro addon llamado "Conflictic Honor" antes de continuar.