Replay Mod [1.20.80+]: BETA
Go to filesThis add-on allows you to record in-game actions and replay it later.
Trailer: ๐ฅ
Features: โจ
- Records player position.
- Records player actions: crawling โ swimming โ flying โ sneaking.
- Records blocks placing and breaking and some block interaction (like opening a door or trapdoor).
- Smooth camera path and camera options.
- The ability to add your own skin (you can add more than one. The skin appears depending on the name).
- The ability to speed up the replay (not recommended, I canโt change the speed of some stuff, like pistons and sounds).
Known Bugs: โ
- Sleeping is not supported, and the player appears floating above the bed.
- Choppy player movement in the second replay. (re-loading the world after each replay is recommended)
Things that you should know: โ
- To prevent item/block duplication, any items dropped around the replay entity will get removed.
- Explosions are not supported yet and any explosion in the replay area will get removed.
- Only one player can use the replay at a time. (Too much data).
- Other players canโt place/break blocks in the replay area.
- While the add-on on BETA it will only support the official release.
How to add your skin to the mod: ๐
Watch this video if this is too complicated for you:
(๐ click to open link)
Letโs add your skin first:
- Unzip the add-on.
- Copy your skin to โReplay Mod RPtexturesentityโ folder path.
- Make sure your skin name is without any spaces like all the skins in that folder.
Now letโs edit the entity.json:
- Open โReplay Mod RPentitysteve.entity.jsonโ with any code editor.
- Part of the code look like:
- Add another line, same as the others and add a comma โ,โ in the line before the last line:
Now letโs edit the entity render controller:
- Open โReplay Mod RPrender_controllersskin.jsonโ with the code editor.
- Part of the code look like:
- Add the โname1โ from the previews step to the array: (donโt forget the comma: โ,โ)
- Next, letโs edit this:
- Add โarray.skin[query.is_name_any('Your in game name')*8โ to it. (8 is the number after you + 1)
How to use: โ
(๐ click to open links)
- Rename a clock to โreplayโ.
- Using the clock will bring up a menu, click record to start recording a scene.
- After you are done, use the clock again, this will bring up a menu that you can pause or end a scene from it.
- If you click pause, you can resume the recording. If you click end, you will get to the camera setup stage.
- Select the first frame 0 and click submit.
- Position the player and use the clock to submit the camera position and rotation.
- Repeat those steps from the frames you want.
- Select the last frame and submit a camera position/rotation to end the camera setup stage.
- You can now start the replay scene (use the clock to do so). Make sure you are recording.
- IN CASE OF ANY BUG, YOU CAN USE ";replay reset" TO RESTORE YOUR BUILD.
Requirements: โ
- Holiday Creator Features
- Upcoming Creator Features
- Beta APIs
Updated on April 24
- 1.20.80 support.
Changelog for April 13 / Old Update
- Fixed a problem with some devices that made a class from the Script API not exist.
- Removed type family "player" from the replay player, so the monsters don't follow them.
Changelog for March 20 / Old Update
- Fixed the player spawning in the sky after the replay is done.
- Added a way to reset your build in case any bugs. (";replay reset" command)
Changelog for March 13 / Old Update
- Fixed some dupe glitches.
- Removed the invisibility effects.
- Removed some debugs warning.
- Now it hides buttons in the replay.
- Now it removes falling blocks after the replay is done.
Download links
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