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Immersive Fauna Swamp Update

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Are you tired of lifeless swamps? The solution has arrived! It is an addon that adds 12 new entities to give them more life and color.

Do not download this add-on if you already have the Immersive Fauna All Pack Biomes installed as it only contains swamp animals in case you do not want to have the animals from the other biomes.

Swamp

The animals that arrived in this addon are:

Hippo

Hippo

  • Biome: Swamp
  • Entity Type: Neutral
  • Health: 40
  • Attack: 3 - 9
  • Tempt: No
  • Breed: No
  • Grow: Melon block
  • Tame: No
  • Saddle: No
  • Healeable: No
  • Behavior: He likes to go swimming and attacks zombies and drowned.
  • Loot: Leather
Crocodile

Crocodile

  • Biome: Swamp
  • Entity Type: Neutral
  • Health: 20
  • Attack: 2
  • Tempt: Tropical Fish Bucket
  • Breed: No
  • Grow: Tropical Fish Bucket
  • Tame: No
  • Saddle: No
  • Healeable: No
  • Behavior: He likes to go swimming and attacks zombies and drowned, by spinning around his body, he only attacks you if you attack him.
  • Loot: Leather
Heron

Heron

  • Biome: Swamp
  • Entity Type: Passive
  • Health: 12
  • Attack: 0
  • Tempt: Fish, Salmon, Tropical Fish
  • Breed: Fish, Salmon, Tropical Fish
  • Grow: Fish, Salmon, Tropical Fish
  • Tame: No
  • Saddle: No
  • Healeable: No
  • Behavior: They sometimes spend their time walking on grass or in shallow water.
  • Loot: Chicken, Feather
Salamander

Salamanders

  • Biome: Swamp
  • Entity Type: Passive
  • Health: 14
  • Attack: 2
  • Tempt: Tropical Fish Bucket
  • Breed: Tropical Fish Bucket
  • Grow: Tropical Fish Bucket
  • Tame: No
  • Saddle: No
  • Healeable: No
  • Behavior: Same as axolotl.
  • Loot: Same as axolotl.
Swamp Turtle

Swamp Turtle

  • Biome: Swamp
  • Entity Type: Passive
  • Health: 30
  • Attack: No
  • Tempt: Seagrass
  • Breed: Seagrass
  • Grow: Seagrass
  • Tame: No
  • Saddle: No
  • Healeable: No
  • Behavior: They like to swim but also walk on land.
  • Loot: Same as turtle.
Dragonfly

Dragonflies

  • Biomes: Swamp and Mangrove Swamp
  • Entity Type: Neutral
  • Health: Wild: 20, Tamed: 30
  • Damage: 5
  • Tempt: Yes, with water lilies.
  • Breedable: Yes, with any flower.
  • Make it grow: Yes, with water lilies and pink petals.
  • Tame: Yes, with water lilies
  • Saddle: No
  • Healable: Yes, with any type of tree leaves.
  • Behavior: Dragonflies keep flying constantly, they fly very fast when they are wild, they will attack the zombies and skeletons they see, once tamed they will follow you and defend you, you can also sit them down.
  • Loot: Raw Insect
Firefly

Firefly

  • Biomes: Floral forest, cherry grove, birch forest, taiga forest, mega taiga forest and swamp and mangrove swamp.
  • Entity Type: Neutral
  • Health: 20
  • Damage: 5
  • Tempt: Yes, with any flower.
  • Breedable: Yes, with any flower.
  • Grow: Yes, with any flower.
  • Tame: No
  • Assembly: No
  • Healable: No
  • Behavior: Fireflies fly constantly and look for flowers to eat from time to time. They get angry if you attack them and will defend themselves.
  • Loot: Raw insect and from time to time they release luminous dust that is used to craft luminous powder to tame moths.
Crab

Crabs

  • Biome: Swamp
  • Entity Type: Passive
  • Health: 5
  • Attack: 4
  • Tempt: No
  • Breed: Tropical Fish
  • Grow: Tropical Fish
  • Tame: No
  • Saddle: No
  • Healeable: No
  • Behavior: Crabs are passive mobs that hate drowned people and guardians so they will attack them if they see them, they are a source of food and you can find them underwater but also outside of it.
  • Loot: Clamp
Lobster

Lobsters

  • Biome: Swamp
  • Entity Type: Passive
  • Health: 5
  • Attack: 4
  • Tempt: No
  • Breed: Tropical Fish
  • Grow: Tropical Fish
  • Tame: No
  • Saddle: No
  • Healeable: No
  • Behavior: Lobsters are passive mobs that hate drowned people and guardians so they will attack them if they see them, they are a source of food and you can find them underwater but also outside of it.
  • Loot: Clamp
Shrimp

Shrimps

  • Biome: Swamp
  • Entity Type: Passive
  • Health: 5
  • Attack: 4
  • Tempt: No
  • Breed: Tropical Fish
  • Grow: Tropical Fish
  • Tame: No
  • Saddle: No
  • Healeable: No
  • Behavior: Shrimp are passive mobs that hate drowned people and guardians so they will attack them if they see them, they are a source of food and you can find them underwater but also outside of it, they spawn in all oceans, in rivers, mangroves and swamps.
  • Loot: Fresh Shrimp
Alligator Gar

Alligator Gar

  • Biome: Swamp
  • Entity Type: Neutral
  • Health: 6
  • Attack: 2
  • Tempt: No
  • Breed: No
  • Grow: No
  • Tame: No
  • Saddle: No
  • Healeable: No
  • Behavior: The alligator are neutral and hostile mobs, there are aggressive ones and they will attack you as soon as they see you, and neutral ones, meaning they will attack you only if you attack them, both feed on salmon, cod, they hate drowned people so they eat them and they will appear in the swamps. and mangrove swamps.
  • Loot: Same as dolphin.
Ray

Ray

  • Biome: Swamp
  • Entity Type: Passive
  • Health: 10
  • Attack: 3
  • Tempt: No
  • Breed: Fish, Salmon
  • Grow: Fish, Salmon
  • Tame: no
  • Saddle: No
  • Healeable: No
  • Behavior: Stingrays are passive animals that swim in rivers, swamps and mangrove swamps.
  • Loot: Same as dolphin.

No need to activate any experimental functions!

Updated on August 01

Immersive Fauna Swamp Update 1.1.0

FIXED

  • Fixed a bug that did not allow the bad omen effect to be used for raids to be executed.
Download links
Immersive Fauna Swamp 1.1.0
Supported versions
1.21.0 1.20.80
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