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Biological Infestation [Bedrock]

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This add-on was created by VirtualBlack8, tasked with bringing new styles, creatures, animations, interactions, and a scarier, more immersive experience to your Minecraft Bedrock world.

🎬 Trailer:

Ever wonder what would happen if Minecraft stopped being a bright and happy place...
and became a merciless biological hell?

Discover misshapen creatures, living blocks, deadly fungi...
and an infection that spreads endlessly, consuming everything in its path.

There's no magic.
Just unleashed science... and something that went horribly wrong.


💖Support me on Patreon or Ko-fi!

If you enjoy my addons and want to support my work on a voluntary basis, you can do so at:

👉 Patreon: VirtualBlack8
👉 Ko-fi: VirtualBlack8

Everything I create is 100% free, with direct downloads and no ads.
Your support, no matter how small, motivates me to keep creating, updating, and improving every day.

Thank you! :)

💬 Join our Discord!

Join our community to receive technical support, add-on news, share ideas, or report bugs.

👉 Click here to join


Key Features:

features This add-on adds horrendous creatures, living blocks, deadly mushrooms, and a relentless infection that spreads non-stop, transforming your world into the scariest of them all.

Available Creatures:

Genetic Infiltrator:

Three mysterious pods on grass.

A laboratory worm.
The original source of the infection.

Infects on contact.
Disappears after killing.
Extremely fast.
Viewing range: 25 blocks.
It doesn't fight... it infects.

Infected Human:

Mutant creature with open jaw.

A fully possessed human.
Not as fast as parasites,
but capable of mutating into something much worse...

Infected Pig:

Mutated pig with open wounds.

A pig with a mouth like a live meat trap.
It regenerates and attacks without fear.
Yes, it can also evolve...

Infected Cow:

Mutated cows in a grassy field.

A swollen cow, deformed by the plague.
Their mooing is an echo of suffering.
It doesn't just moo... it charges at you.
And of course: it evolves.

Infected Tendril:

Red mutated plant in grassy field.

Spiny tentacles sprouting from the ground.
Immobile, impossible to push,
but lethal if you get close.

They only survive under an Infected Regeneration Block.
They release spores every 1.5 seconds.
Lethal. Don't underestimate them.

New Blocks:

Infected Regeneration Block:

Red mutated blocks in grassy terrain.
Keeps Infected Tendrils alive.

Infested Central Block:

Red, infested blocks in grassy terrain.
Living mass that pulsates and spreads the infection.

Infected Fungus:

Red block with brown mushrooms.
When broken, it releases toxic spores.

New Structure:

Infested Grove:

Red mutated growth on grassy terrain.

Red bio-mass spreading on grass block.

A hidden area between rotten trees.
Full of rare fungi, spores and Tendrils.

Do you see her? Runs.
Or prepare to fight for your life.

⚠ IMPORTANT NOTICE:

This plugin is still in development.

Some features may not be finalized or accessible from Survival Mode.

If you find an error or have a suggestion, don't hesitate to report it.

Additional Notes:

⚡ The add-on may only be compatible with Minecraft version 1.21.82 or higher.

📁 This add-on DOES NOT use a player.json

🛡 The plugin is mostly compatible with other plugins.

🌍 It will work without problem on your realm or server, as long as you install the two corresponding packages.

🐛 It has not yet been tested in beta or preview versions of Minecraft, so you may see the odd bug if you decide to play in those versions.

Delete previous versions before installing the latest one.

📹 If you would like to create a review, video, or presentation of this add-on, please remember to give credit and include the original link to this page.

❌ Please do not provide third-party download links.

🛠 Installation:

  • 📥 Download the file Biological Infestation [Bedrock] v0.3.2.mcaddon.
  • 📁 Import the two packs into Minecraft (the behavior pack and the resource pack) and wait until they install successfully.
  • ⚙ Make sure to activate both the behavior and resource packs before entering your world.
  • 🏹 Don't forget to enable the necessary experimental options in the world for the addon to work properly.

Settings for add-on features.

💡 If you want to share the plugin, make sure to only use THIS link.

🎉 Thank you and enjoy it to the fullest! :D

Updated on June 17

  • Several minor bugs were fixed.
  • Compatible with version 1.21.82+.
  • Changes made to description and files.
Download links
Biological Infestation [CurseForge]
Biological Infestation [MCPEDL]
Supported versions
1.21.80
Tags
16 190
13 comments
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  1. No avatar image Guest Nobody Guest
    Can you make them not attack zombies or have them infect zombies?
  2. spent 30 ish minutes trying to complete the steps to get the mod but all it does is just waste my time because no matter what I do one of the steps break and there's no timer
  3. No avatar image Phat Guest
    When I play this addon with other parasite addons I found out that this addon creature is invisible 😥
  4. No avatar image Darscat55 Guest
    I like those designs of infected entities
    My favourite is the stage 2 pig
    I hope to see more infecteds like chicken and sheep
    Also instead of making the infected tendrils a mob.can you make it a block
    It could reduce some lags
  5. VirtualBlack8 profile avatar VirtualBlack8 Author
    Due to the removal of "Holiday Creator Features" in version 1.21.20, I have updated the addon links. The plugin is now compatible only with version 1.21.20 or higher, and you need to enable the "Beta API" option in Experiments for it to work properly.
  6. No avatar image myrmeciastellaris Guest
    Can you make the blocks spread and make this into an infection add on?
    1. No avatar image myrmeciastellaris Guest
      Oh and i think you could make that work by making invisible entities, that walk around aimlessly and then despawn after like a second while spreading blocks underneath. The entites would only spawn on the infected blocks. an another solution is to make the entites immobile, and instead make them spread blocks in a few block radius, then despawn. in that case the entities would even make sense being visible, if they had a rising spawn animation and a sinking despawn one. i don't know how to code add ons, and maybe there are more efficient ways, but i think this should work. just note, that this would be unoptimised for bigger infection zones, so the immobile one would be better.
      1. No avatar image myrmeciastellaris Guest
        That way with the animated immobile ones it would feel more alive.
        1. VirtualBlack8 profile avatar VirtualBlack8 Author
          Good idea, I'll write it down.
          1. Oh and if so, make so that the infection needs something to happen, so that it can start. otherwise building your base accidentally near a structure would be game over. I think something like a starting block would work, so that the infection only starts, if you place down said block. i have no idea, how that would work, but this would prevent accidental world destruction :)
          2. oh sorry i'm the same person as on top, i just logged in on a different username
  7. No avatar image เมธัส เเน่นอุดร Guest
    Good😙😙
    1. when i place the red block it doesn’t spread