The Batman Add-On by Eyebags (v2 Update)

This Add-On combines aspects of Batman from DC Comics and Minecraft. Complete with different suits for the Bat himself and his allies. Numerous gadgets AND vehicles. Oh yeah, enemies too.
TL;DR, I added Batman gadgets, weapons, vehicles, suits, sidekick suits, enemies and villains into the game.
New Update Showcase Video:
Before starting, be sure to select between Hero ID or Enemy ID
ID Cards
The Hero ID enabled you to fully utilize Batman's entire arsenal of suits, gadgets, weapons and vehicles.
The Enemy ID makes you susceptible to being affected by the gadgets and other weapons.
Bat Suits
Batman comes equipped with a number of different suits that each have their own unique look and protection + durability stats.
(from left to right)
Classic Suit (Source)
>Glider Cape(Elytra), Weakest Durability, Weakest Protection, No Wayne Tech (Stat Boosts)
Year Zero Suit (Source)
>Glider Cape(Elytra), Okay Durability, Weak Protection, No Wayne Tech (Stat Boosts)
Arkham Origins Bat-Suit (Source)
>Glider Cape(Elytra), High Durability, High Protection, Wayne Tech Integration (Night Vision, Strength, Speed, Jump, Resistance)
Arkham Knight Bat-Suit (Source)
>Glider Cape(Elytra), Highest Durability, Highest Protection, Wayne Tech Integration (Night Vision, Strength, Speed, Jump, Resistance)
Bat-Family Suits
Batman is not the only character players can portray, his "Bat Family" members' suits are also in the add-on. Some have a cape glider, some don't.
(from left to right)
Red Hood Suit (Source)
>No Glider, High Durability, High Protection, Wayne Tech Integration (Night Vision, Strength, Speed, Jump, Resistance)
Batgirl Suit (Source)
>Glider Cape(Elytra), High Durability, High Protection, Wayne Tech Integration (Night Vision, Strength, Speed, Jump, Resistance)
Robin Suit (Source)
>Glider Cape(Elytra), High Durability, High Protection, Wayne Tech Integration (Night Vision, Strength, Speed, Jump, Resistance)
Red Robin Suit (Source)
>No Glider, High Durability, High Protection, Wayne Tech Integration (Night Vision, Strength, Speed, Jump, Resistance)
Nightwing Suit (Source)
>No Glider, High Durability, High Protection, Wayne Tech Integration (Night Vision, Strength, Speed, Jump, Resistance)
Bat Family Gear
The "Bat Family" also comes equipped with their unique weapon. Each weapon has its own unique attack.
(thank you to @TheF1rst on Discord for the texturing!)
Red Hood's Desert Eagles are easily one of the most dangerous weapons in the add-on. You have 10 shots before needing to reload.
Nightwing Escrima Sticks
Nightwing's Escrima Sticks can be thrown and retrieved for long ranged targets. They also have a chance to give slowness effects to targets hit with melee attacks.
Red Robin's Staff is a decent weapon on it's own with a special attack. When the player right-clicks/interact tap, the player will slam the staff to the ground and knock back nearby enemies.
A deadly sword given to Damien by his grandfather Ras Al Ghul. The sword itself does not have a special attack (for now) but it does deal high amounts of damage per hit.
Bat Family Offhand Gear Slots
You can place their gear in your offhand to keep them on the player body.
Gadgets
You know what they're for.
(from left to right)
Batarang
>Stackable to 8, Standard Issue.
Ricochet Batarang
>Stackable to 3, Initially bounces off a wall and then proceeds to hit multiple targets one by one.
Enhanced Batarang
>Stackable to 4, Can be used as a melee weapon and has stronger damage.
Molten Batarang
>Stackable to 2, Lights targets hit on fire.
Explosive Batarang
>Stackable to 3, Explodes when a target is nearby, can be used as a trap.
Smoke Bomb
Smoke Bombs will explode into a cloud of smoke that blinds + slows enemies caught in the effective range.
Grappling Gun
Shoots a rope with a hook that latches onto surfaces to quickly pull you towards it. Maximum of 80 blocks in range.
Rebreather
Holding it is equivalent to using it. Allows one to breathe underwater.
Freeze Grenade
When thrown in water, it freezes the surface allowing you to platform across water.
Bat-Shocker
A throwable grenade trap that electrocutes nearby enemies.
Explosive Gel Launcher
Shoots two gel projectile that sticks to surfaces.
Gel Detonator + Gel Canister
The explosive gel projectiles can be manually detonated with the detonator and the gun can be reload by crafting it with the canister once it is empty.
Communicator
The Communicator gadget allows a Bat-Family member access to Supply Pods with gadgets or vehicles.
Extra Gear
Extra gadgets and items that belong to Bat-Family Members.
Parachute
When right-clicking/interacting when holding it. It deploys a parachute that allows the player to safely land. Used by Bat-Family members who don't have Cape/Gliders.
Red Hood Knife
Red Hood Frag Grenade
Explodes after a short delay after being thrown.
Red Robin Birdarang
Robin Shuriken
Proto-Venom Shot
This syringe has a 25% chance of applying negative effects instead of boosting player stats so be careful!
Enemy Gear + Items
Enemies also have their own fair share of gear and items. Some items can be equipped by NPC enemies and some are for players only.
AK-47
The AK-47 is for player use only, it has 30 rounds of ammunition and needs to be crafting-reloaded with the "AK-47 Ammo" item to reload.
Melee Weapons
Crowbar, Baseball Bat, Sturdy Pipe. All three can be used by enemy NPC's and by players.
Thug Vest
Brute Thug Armor (for Players)
Quite high durability and protection. For players who want to roleplay as Brute Thugs
Joker Items
From the Clown Prince of Crime himself.
Joker Masks
Heath Ledger Joker Mask
>Taken from the Dark Knight Trilogy
Joaquin Phoenix Joker Mask
>Taken from The Joker movie
Joker Pocket Knife
It put a smile on Jason Todd's face...and many other people's faces..
Vehicles
For Bat-Family members and otherwise.
Batmobile MK.1
My rendition of the ever iconic Batmobile. The Mark 1 offers nothing more than a Afterburner feature that has a high cooldown and short boost range.
Batmobile MK.2
A more armored version of the MK.1, higher durability and it rocks a new "Ejector Seat" feature. Has a shorter "Afterburner" cooldown and better boost range.
Batwing MK.1
Simply a vehicle made for aerial traversal. No other special feature besides that.
Bat-Cycle MK.1
A more compact traversal vehicle for the Bat.
Red Robin Cycle
Tim Drake's Red Robin Motorcycle.
Enemy Truck
(broken state)
A truck made for enemies. It can be broken by the Batmobile MK.2 if it slams into it when boosted by the "Afterburner" feature.
Enemy NPC's
Enemy NPC's that are for the player to fight.
Common Thug
Common Thugs can equip their own weapon. They have two attack types, if you're close they will use melee BUT if you run away too far they might enter a "Sprint" state where they run after you or a "Grenade" state where they throw grenades at you.
Brute Thugs
Brute Thugs are bigger, taller and stronger that Common Thugs. They move slowly but deal higher amounts of damage.
Bosses
Boss enemies that you can fight, usually a part of Batman's Rouges Gallery.
Bane
Health: 230pts (115 Hearts)
>Basic State: Slow Walk Movement, Melee Attack (7pts damage), Ground Slam/Knockback Attack
>Venom-Enhanced State: Fast Running Movement, Faster and Stronger Melee Attack (25+pts damage), Self-Healing
Description: Bane is the most physically imposing enemy the Batman has ever faced. In his normal state, he can be seen walking slowly towards the player and when he gets close enough, he throws devastating punches. He can also perform a ground slam that knocks back nearby targets. Once in a while, he will enter his "Venom Enhanced State" where he juices up on venom and heals himself while enhancing his physical capabilities. He moves faster and punches harder.
How To Defeat: Bane can be stunned once he takes enough melee attacks or projectile attacks. In his "Venom Enhanced State" however, he is easier to stun with a projectile when he's running. Once stunned, he takes WAY more damage BUT, after he regains consciousness, he will immediately enter his "Venom Enhanced State"
Miscellaneous Features
Features I cannot categorize but are worth mentioning.
Cape/Glider for Bat-Family Members
Equipping an Elytra while wearing Bat Family Leggings (Any Batman Suit, Batgirl, Robin) will turn the Elytra into a cape that doubles as a glider. Each character has a unique cape/glider depending on their suit. (Batman's Blue Classic Suit has a blue cape\glider)
Landing Feature
Bat-Family members who can use a Cape/Glider can perform a "Landing" move. When falling, simply hold the crouch button and it'll open your cape and save you from taking fall damage.
ACTIVATE EXPERIMENTAL GAMEPLAY
Social Media Links:
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Rules:
- Do not republish this addon as your own or modify its contents without my consent.
- If you want to use this addon in other works, including, but not limited to videos and maps, please give credit to he creator (me)
- As said in rule 2, when giving credit, please link to this MODBAY page and not the direct Mediafire link. Thanks.
- THIS ADDON IS MODBAY SPECIFIC, no other sites can distribute it unless I upload it myself.