Phantasm (Achievement Friendly)
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Phantasm expands survival with layered progression: new weapons, tools, enemies, bosses, upgradeable skills, structures, and a built-in in-game guidebook for balanced vanilla-friendly gameplay.
Video Trailer:
Overview:
This add-on expands how survival works, adding more progression, more weapons, more tools and utilities, more enemies and more bosses while keeping most of the Vanilla aspects unchanged. This Add-On has a built-in Guidebook inside the world, so the progression is explained in-game to avoid spoiling content. This add-on introduces 2 major progression stages (early-game and post-Ender Dragon), 6 weapons, many items, one passive skill with upgradeable statistics, 1 new structure, and 2 bosses.
Weapons:
There are 4 Legendary Weapons (obtained from boss drops) and 2 Epic Weapons (crafted or found):
(This is the Collection of ALL EPIC WEAPONS!)
- Spectric Bow
This bow is obtained from crafting. It casts a custom projectile when the ammo used is Spectral Arrow, a custom arrow crafted from 1 Arrow and 4 Glowstone Dust.
- Cruxshaper
This mace-like weapon is obtained from crafting. It has a passive that collects damage over time if the weapon is in the inventory (maximum 100). Attacking while collected damage is above 0 triggers extra damage based on collection time. The weapon also has a skill that launches you upwards and plunges to the ground, dealing 35 damage to surrounding entities and causing faster weapon durability loss. 30s cooldown.
- Charged Copper Axe
Obtained by crafting. This axe features two mechanics: Charge and Auric Charges. Charge builds while holding the axe (unequipping doesn't reset it). Hitting an enemy resets Charge and deals extra damage depending on charge; at full charge it summons lightning. Skill: a slash that summons lightning in front of you; faster weapon wear. 5s cooldown. Auric Charge grants 1 Auric Charge when an entity dies; collect up to 256 for the Summoning Ritual of the Last Boss.
- Nature Staff
Craftable staff that shoots a slow but powerful laser projectile (1s cooldown). Alternate attack (crouch-interact) summons 4 spreading waves with massive damage and slower speed (3s cooldown).
LEGENDARY TREE!
- Animitta (Legendary)
Obtained by defeating the Sealed Soul: Soul of Nature boss. This sword has 4 attack patterns and 3 skills themed around the Light of Nature. Deals primarily 12 damage.
- Prism Weaver (Legendary)
Obtained by defeating the Sealed Soul: Soul of Nature boss. This staff has 3 attack patterns and 3 skills themed around the Ocean Tide. Deals primarily 10 ranged damage.
- Supercharged Copper Axe (Legendary)
Obtained by defeating the Auric Automaton: Auric Mechanical Array boss. This axe has 4 attack patterns and 4 skills. Deals primarily 16 damage.
- Auric Photonizer (Legendary)
Obtained by defeating the Auric Automaton: Auric Mechanical Array boss. This sword has 5 attack patterns and 4 skills. Deals primarily 15 damage.
Bosses and Progression:
- Sealed Soul: Soul Of Nature
Fought at the Diamond Armor progression. This boss has 800 HP and attack patterns that can be dodged with Dash or Hell Charge. To summon: go to the Prismarine Arena (located at 3000, 3000) and interact with the middle block using 4 Prismarine Shards.
- Auric Automaton: Auric Mechanical Array
Fought after defeating the Ender Dragon. This boss has 1200 HP and challenging attack patterns. Summoning requires an Ancient Copper Core from the Trial Chamber Vault; place the core and interact with it, then fill each battery with 256 Auric Charges, 1 Nether Star, and 64 Prismarine Shards.
This is an illustration of the Ancient Copper Core summoning ritual.
Other Features and Items:
Skill Unlocking and Upgrading
Players can upgrade skills or statistics to prepare for the next challenge; each skill has different activation methods. Skill unlocking and upgrading costs 30 experience levels per click.
Treasure Bags
Every boss (except Ender Dragons) drops a Treasure Bag to consolidate loot. Interacting with the bag grants the boss loot to the player who opens it.
And many more features can be explored in-game via the built-in Guidebook.
You don't need to turn on Experiment Toggles to use this Add-On, just Minecraft 26.0 or higher.
Discord : https://discord.gg/KR3X3rTSfF
My Website : https://explhd.github.io/explhd
Updated on April 2, 2026
- Fixed item first-person rendering
- Known issues: capes gone — will try to fix that in 1.3
- Improved plunge accuracy
- Fixed prismarine blocks being indestructible
- Added a new tier tool: Prismatic
- Lowered the rarity tier of Prismatic to Rare
- Added Dash and Plunge animations
- Added a new skill: Wind Plunge
- Allows you to descend faster by pressing the Sneak button as long as you fall more than 10 blocks. Landing will deal damage to nearby mobs.
- Added the Java Edition Regeneration feature
- Added the Cooldown feature to Golden Apple (Gapple)
- Changed the Ram Dash system to be more accurate
- Charged Copper Axe Adjustment:
- Durability 2025 => 1200
- Added a lightning slash skill that can damage weapons faster, with strong damage as well
- Spectric Bow now uses Minecraft's built-in API, improving compatibility and user-friendliness
- Spectric Arrow and Spectric Bow bullets can now be placed in the offhand
- New Epic Weapon — Cruxshaper:
- Has a passive damage collector that triggers if the item is in your inventory
- Includes a powerful skill that rapidly damages weapons. Craftable.
- New Epic Weapon — Nature Staff:
- Ranged weapon that fires a Nature laser and has an alternate crouch-interact attack. Craftable.
- Impulse Booster Adjustment:
- Durability Damage 3 => 5
- Cooldown 1.7s => 2s
- Tools now function as intended
- Auric Battery Block is no longer consumed when used to summon a boss
- Boss summon block now consumes items correctly
- Auric Automaton Adjustment:
- Added additional ambience to make boss fights more refreshing
- Adjusted the boss's attacks for balance and clarity
