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Phantasm (Achievement Friendly)

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Phantasm expands survival with layered progression: new weapons, tools, enemies, bosses, upgradeable skills, structures, and a built-in in-game guidebook for balanced vanilla-friendly gameplay.

Video Trailer:

Overview:

This add-on expands how survival works, adding more progression, more weapons, more tools and utilities, more enemies and more bosses while keeping most of the Vanilla aspects unchanged. This Add-On has a built-in Guidebook inside the world, so the progression is explained in-game to avoid spoiling content. This add-on introduces 2 major progression stages (early-game and post-Ender Dragon), 6 weapons, many items, one passive skill with upgradeable statistics, 1 new structure, and 2 bosses.

Weapons:

There are 4 Legendary Weapons (obtained from boss drops) and 2 Epic Weapons (crafted or found):

Four armored figures display unique weapons. (This is the Collection of ALL EPIC WEAPONS!)

  • Spectric Bow

    This bow is obtained from crafting. It casts a custom projectile when the ammo used is Spectral Arrow, a custom arrow crafted from 1 Arrow and 4 Glowstone Dust.

  • Cruxshaper

    This mace-like weapon is obtained from crafting. It has a passive that collects damage over time if the weapon is in the inventory (maximum 100). Attacking while collected damage is above 0 triggers extra damage based on collection time. The weapon also has a skill that launches you upwards and plunges to the ground, dealing 35 damage to surrounding entities and causing faster weapon durability loss. 30s cooldown.

  • Charged Copper Axe

    Obtained by crafting. This axe features two mechanics: Charge and Auric Charges. Charge builds while holding the axe (unequipping doesn't reset it). Hitting an enemy resets Charge and deals extra damage depending on charge; at full charge it summons lightning. Skill: a slash that summons lightning in front of you; faster weapon wear. 5s cooldown. Auric Charge grants 1 Auric Charge when an entity dies; collect up to 256 for the Summoning Ritual of the Last Boss.

  • Nature Staff

    Craftable staff that shoots a slow but powerful laser projectile (1s cooldown). Alternate attack (crouch-interact) summons 4 spreading waves with massive damage and slower speed (3s cooldown).

LEGENDARY TREE!

  • Animitta (Legendary)

    Obtained by defeating the Sealed Soul: Soul of Nature boss. This sword has 4 attack patterns and 3 skills themed around the Light of Nature. Deals primarily 12 damage.

Player with sword and chest on green platform

  • Prism Weaver (Legendary)

    Obtained by defeating the Sealed Soul: Soul of Nature boss. This staff has 3 attack patterns and 3 skills themed around the Ocean Tide. Deals primarily 10 ranged damage.

Player stands on patterned ground with chest nearby

  • Supercharged Copper Axe (Legendary)

    Obtained by defeating the Auric Automaton: Auric Mechanical Array boss. This axe has 4 attack patterns and 4 skills. Deals primarily 16 damage.

Player wielding a large glowing weapon

  • Auric Photonizer (Legendary)

    Obtained by defeating the Auric Automaton: Auric Mechanical Array boss. This sword has 5 attack patterns and 4 skills. Deals primarily 15 damage.

Player wielding a giant golden sword

Bosses and Progression:

  • Sealed Soul: Soul Of Nature

    Fought at the Diamond Armor progression. This boss has 800 HP and attack patterns that can be dodged with Dash or Hell Charge. To summon: go to the Prismarine Arena (located at 3000, 3000) and interact with the middle block using 4 Prismarine Shards.

Player faces a boss with a glowing green sword

  • Auric Automaton: Auric Mechanical Array

    Fought after defeating the Ender Dragon. This boss has 1200 HP and challenging attack patterns. Summoning requires an Ancient Copper Core from the Trial Chamber Vault; place the core and interact with it, then fill each battery with 256 Auric Charges, 1 Nether Star, and 64 Prismarine Shards.

Golden glowing circle with symbols at night

This is an illustration of the Ancient Copper Core summoning ritual.

Other Features and Items:

Skill Unlocking and Upgrading

Players can upgrade skills or statistics to prepare for the next challenge; each skill has different activation methods. Skill unlocking and upgrading costs 30 experience levels per click.

ALT Skill unlocking menu with three abilities

Treasure Bags

Every boss (except Ender Dragons) drops a Treasure Bag to consolidate loot. Interacting with the bag grants the boss loot to the player who opens it.

Three colorful modded achievement badges

And many more features can be explored in-game via the built-in Guidebook.

You don't need to turn on Experiment Toggles to use this Add-On, just Minecraft 26.0 or higher.

Discord : https://discord.gg/KR3X3rTSfF

My Website : https://explhd.github.io/explhd

Updated on April 2, 2026

  • Fixed item first-person rendering
  • Known issues: capes gone — will try to fix that in 1.3
  • Improved plunge accuracy
  • Fixed prismarine blocks being indestructible
Changelog for March 24, 2026 / Old Update
  • Added a new tier tool: Prismatic
  • Lowered the rarity tier of Prismatic to Rare
  • Added Dash and Plunge animations
  • Added a new skill: Wind Plunge
    • Allows you to descend faster by pressing the Sneak button as long as you fall more than 10 blocks. Landing will deal damage to nearby mobs.
  • Added the Java Edition Regeneration feature
  • Added the Cooldown feature to Golden Apple (Gapple)
  • Changed the Ram Dash system to be more accurate
  • Charged Copper Axe Adjustment:
    • Durability 2025 => 1200
    • Added a lightning slash skill that can damage weapons faster, with strong damage as well
  • Spectric Bow now uses Minecraft's built-in API, improving compatibility and user-friendliness
  • Spectric Arrow and Spectric Bow bullets can now be placed in the offhand
  • New Epic Weapon — Cruxshaper:
    • Has a passive damage collector that triggers if the item is in your inventory
    • Includes a powerful skill that rapidly damages weapons. Craftable.
  • New Epic Weapon — Nature Staff:
    • Ranged weapon that fires a Nature laser and has an alternate crouch-interact attack. Craftable.
  • Impulse Booster Adjustment:
    • Durability Damage 3 => 5
    • Cooldown 1.7s => 2s
  • Tools now function as intended
  • Auric Battery Block is no longer consumed when used to summon a boss
  • Boss summon block now consumes items correctly
  • Auric Automaton Adjustment:
    • Added additional ambience to make boss fights more refreshing
    • Adjusted the boss's attacks for balance and clarity
Download links
Phantasm 1.2.2
Phantasm 1.2.1
Phantasm 1.2 (1.2.0)
Phantasm 1.0 (1.1.0)
Supported versions
26.10 1.21.130
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