Phantasm (Achievement Friendly)
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Phantasm expands survival with layered progression: new weapons, tools, enemies, bosses, upgradeable skills, structures, and a built-in in-game guidebook for balanced vanilla-friendly gameplay.
Video Trailer :
Overview :
This add-on will expands how survival works, adding more progression, more weapons, more tools and utilities, more enemies and more bosses. While keeping most of Vanilla aspect unchanged. This Add-On has a built-in Guidebook inside the world, So I would not explain how the progression is inside this Post, otherwise I will show the Contents of the Add-On. This add-On Adds 2 Major Progression on the Early-Game, and Post Ender-Dragon, 6 Weapons, Many Items, One Passive Skill and Upgradeable Statistics, 1 New Structure, and 2 Bosses.
Weapons :
There are 4 Legendary Weapons (Obtained from Boss Drops) and 2 Epic Weapons (Crafted or Found) :
(This is the Collection of ALL EPIC WEAPONS!)
- Spectric Bow
This bow obtained from crafting, this bow does cast custom projectile when the ammo used by the bow is Spectral Arrow, which is Custom Arrow that's crafted from 1 Arrow and 4 Glowstone Dust.
- Cruxshaper
This Mace-like weapon obtained from crafting, this mace ve passive that it collects damage overtime if the weapon is in inventory (maximum 100). If you attack while collected damage is above 0, the passive will be triggered and deals extra damaged based how long you collect it to the target entities. This weapon has a skill that launches you upwards and plunges to the ground, dealing 35 damage to surrounding entities, and makes your weapon break faster. 30 seconds cooldown.
- Charged Copper Axe
This axe obtained by crafting, this Axe have two mechanics which is Charge and Auric Charges. Charge is a mechanic that will charge your Axe depends of how long you hold it (Un-Equipping the weapon doesn't reset the Charge mechanic). Hitting an enemy will reset the Charge Value, and deals extra damage depending on charge; at Full Charge it will summon a lightning. This weapon has a skill that casts a slash to summon lightning in front of you; it also makes your weapon break faster. Cooldown 5 seconds. However Auric Charge works differently: this mechanic will summon lightning when the entity is dead and give 1 Auric Charge. Collect until 256 for the Summoning Ritual of the Last Boss.
- Nature Staff
This Staff obtained from crafting, this staff can shoot a laser projectile that deals a lot of damage, but it has slow speed, 1 second of cooldown while using this attack. Use Alternate Attack to summon 4 waves spreading in each direction, dealing massive damage too, but the speed is much slower than the laser, 3 seconds of cooldown.
LEGENDARY TREE!
- Animitta (Legendary)
This Sword only obtained by killing the Sealed Soul : Soul of Nature boss. This sword has 4 attack patterns and 3 skills which represent the Light of the Nature. Mainly deals 12 damage.
- Prism Weaver (Legendary)
This Staff only obtained by killing the Sealed Soul : Soul of Nature boss. This Staff has 3 attack patterns and 3 skills which represent the Light of the Ocean Tide. Mainly deals 10 ranged damage.
- Supercharged Copper Axe (Legendary)
This Axe only obtained by killing the Auric Automaton : Auric Mechanical Array boss. This Axe has 4 attack patterns and 4 skills. Mainly deals 16 damage.
- Auric Photonizer (Legendary)
This Sword only obtained by killing the Auric Automaton : Auric Mechanical Array boss. This Sword has 5 attack patterns and 4 skills. Mainly deals 15 damage.
Bosses and More Progression :
- Sealed Soul : Soul Of Nature
Is a boss that can be fought at the Diamond Armor Progression. This boss has 800 HP, and some attack patterns that are easy to dodge by Dash or Hell Charge. To summon this Boss you need to go to Prismarine Arena, which is located at 3000, 3000, and interact with the middle block using 4 Prismarine Shard.
- Auric Automaton : Auric Mechanical Array
Is a boss that can be fought after killing the Ender Dragon. This boss has 1200 HP, and attack patterns that are very challenging. To summon this Boss you need preparation: first obtain an Ancient Copper Core from the Trial Chamber Vault, then place this block and interact with it. Now fill each battery with 256 Auric Charges, 1 Nether Star, and 64 Prismarine Shard.
This is the Illustration of the Ancient Copper Core Summoning Ritual.
Other Features, and Items :
Skill Unlocking and Upgrading :
This feature allows players to upgrade their skills or statistics to prepare the next challenge; each skill has different activation and Skill Unlocking and Upgrading needs 30 experience levels per click.
Treasure Bags :
Now every Boss (except Ender Dragons) has a Treasure Bag to make the loot more compact and appealing. Interacting with this item causes the actual boss loot to be given to the player who opens it.
And many more features can be explored...
You don't need to turn on Experiment Toggles to use this Add-On, just Minecraft 26.0 or higher.
Updated on March 24, 2026
- Added a new tier tool: Prismatic
- Lowered the rarity tier of Prismatic to Rare
- Added Dash and Plunge animations
- Added a new skill: Wind Plunge
- Allows you to descend faster by pressing the Sneak button as long as you fall more than 10 blocks. Landing will deal damage to nearby mobs.
- Added the Java Edition Regeneration feature
- Added the Cooldown feature to Golden Apple (Gapple)
- Changed the Ram Dash system to be more accurate
- Charged Copper Axe Adjustment:
- Durability 2025 => 1200
- Added a lightning slash skill that can damage weapons faster, with strong damage as well
- Spectric Bow now uses Minecraft's built-in API, improving compatibility and user-friendliness
- Spectric Arrow and Spectric Bow bullets can now be placed in the offhand
- New Epic Weapon — Cruxshaper:
- Has a passive damage collector that triggers if the item is in your inventory
- Includes a powerful skill that rapidly damages weapons. Craftable.
- New Epic Weapon — Nature Staff:
- Ranged weapon that fires a Nature laser and has an alternate crouch-interact attack. Craftable.
- Impulse Booster Adjustment:
- Durability Damage 3 => 5
- Cooldown 1.7s => 2s
- Tools now function as intended
- Auric Battery Block is no longer consumed when used to summon a boss
- Boss summon block now consumes items correctly
- Auric Automaton Adjustment:
- Added additional ambience to make boss fights more refreshing
- Adjusted the boss's attacks for balance and clarity
