Extra hearts:Gain permanent extra hearts based on the max health of the mobs you hunt down and destroy!
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Tired of the standard 10-heart limitation in Minecraft Bedrock? Kill to Gain Hearts transforms survival into an RPG progression: hunt dangerous monsters, slay them, and permanently expand your health bar based on enemy toughness.
⚙️ How It Works (The Scaling Rule)
Your maximum health pool scales directly with the strength of your enemies. The mod calculates rewards using a 10:1 health scaling ratio (10 Hearts Killed = 1 Max Heart Gained):
- 🐔 Chicken / Rabbit (4 HP) — +0.2 Hearts
- 🐷 Cow / Pig / Sheep (8 HP) — +0.4 Hearts
- 🧟♂️ Zombie / Skeleton / Creeper (20 HP) — +1.0 Full Heart
- 👁️ Enderman (40 HP) — +2.0 Full Hearts
- 🤖 Iron Golem (100 HP) — +5.0 Full Hearts
- 💀 The Warden (500 HP) — +25.0 Full Hearts!
🚫 The Corruption System (Poisonous Potato & Rotten Flesh)
Watch what you eat! Consuming Rotten Flesh or a Poisonous Potato will corrupt your bloodstream.
- ⚡ Eating corrupted food FREEZES your heart growth instantly — you will no longer gain extra health containers from hunting mobs.
- ✨ How to cure it: To purify your body and resume heart growth, consume a rare Golden Apple or an Enchanted Golden Apple.
💎 Premium Features & Parity Layout
- 🏆 100% Achievement Friendly: Built entirely using the modern Bedrock Script API. Play vanilla survival and keep earning Xbox Live Achievements!
- 🥛 Milk Bucket Resistant: Unlike basic mods that rely on unstable potion effects, this addon intercepts milk bucket consumption — your hard-earned extra hearts will never disappear when drinking milk.
- 💾 Persistent Auto-Save: Powered by world-embedded dynamic properties. Your accumulated bonus health bars are automatically saved to your profile and reload instantly when you rejoin or restart your world.
- ❌ Zero File Conflicts: Operating entirely through jаvascript code with no overrides to the vanilla
player.jsonfile. It is 100% compatible with armor packs, animation packs, and weapon addons!
