
True Survival - Zombie Apocalypse

It is the end of the world and the dead have risen! Can you survive the Zombie Apocalypse?
This add-on is designed to be as hard as possible with little chance of survival, every feature added or edited has been done for a reason. To the amount of Zombies to how many Drinks you can find has been designed to be difficult. The add-on is very survivable but only if your good enough.
This add-on DOES NOT require experimental features but avoid mixing it with other add-ons that use the player.json files to avoid errors.
The player.json is used in this add-on
Every Player will start their game falling from the sky with a Parachute attached, this is so you do not get spawn killed on your first day choose a good spot to land and get going.
As well as a Parachute you will be given a Starter Kit, place it down and open it to obtain a few items to get you started.
Every Player will be given a Stat Checker, by using it you can keep an eye on all your stats. Choose a stat you want to look at and it will be shown as a percentage on your action bar.
Your Hydration and Energy will fall as you play, by drinking you can keep your Hydration at a Healthy level, your energy can be regained by drinking Energy Drinks, taking Pro Plus or Sleeping. Your Blood Toxicity and Hygiene will climb as you play, you can keep your Blood Toxicity levels low by taking any Antibiotics you can find and your Hygiene can be controlled by cleaning yourself in water with Shower Gel.
If you take fall damage you will hurt you legs, this will slow you down to a point where Zombies will probably be able to catch up with you and kill you.
Craft yourself some Rags as soon as you get some string
With some Rags and Sticks you will always be ready to craft a Splint if you hurt your legs.
Animals will not give you food just because you killed them, you will need to use a Sharp Tool to get the meat from the Animals manually, if the aniamls has not been vaccinated then you will only get Contaminated Meat from them. Contaminated Meat has a high chance of giving you the Hunger effect.
Your main source of food will come from looting Food Boxes and Food Cupboards in Structures
Rats and Crows can be killed for thier meat, cook it first though.
Your Thirst will deplete over time just like your hunger, keep an eye on it and keep Hydrated by drinking drinks found in Structures or re-filling bottles of Water. You will need to clean the Water before drinking it.
You will notice when running around collecting loot you run out of inventory space very fast, maybe craft a Backpack.
Interact to see the inventory, Sneak and Interact to put the Backpack on.
Sneak and Jump at the same time whilst standing still to take the Backpack off.
When you die and trust me you will! Remember all your hard earned loot will be safe in a Gravestone marked with your name, you will have the Coordinates so finding your Gravestone shouldn't be hard. The Gravestones are not locked so any player that comes across your Gravestone will be able to access it.
On your travels you will find Electrical Items like Gaming Controllers etc, these types of item have no purpose in a Zombie Apocalypse but you can craft them into Electrical Scrap to help craft other more useful items.
You can also find Electrical Scrap inside Trash Cans and Tool boxes.
As you loot more and more Structures you will notice items like Shampoo and Toilet Roll, they may seem like completely pointless items but they are probably the most imortant as they are the items used to trade with other Humans, collect all these items as they will be useful in the future.
On your travels you will notice more secure less run down Structures, these are other Humans who are surviving the Apocalypse. These Humans will have some items to trade you,
Before you go mining, why not making it easier on yourself with a Construction Helmet with a Torch. Place the Helmet on your head and you will have light wherever you go.
Guns are a big part of staying alive in a Zombie Apocalypse. Hand Guns can be found in Military Crates in Structures, more powerful guns will need to be traded or found in a Supply Crate.
Guns will only shoot if the player has the correct ammunition in their inventory. Each Gun requires it's own ammunition which can be found or crafted.
The Assult Rifles can be equipped with scopes,
To activate a Scope, Sneak whilst holding the loaded Gun.
Finding ammunition can get a little tedious, as finding more and more Structures can get harder.
Creating your own ammunition is the best way of making sure you never run out.
Anything to do with ammunition creation will be done on an Ammunition Bench.
You will need a few materials to create your own ammunition.
You will have to go mining for all the ingredients for ammunition creation, Sulfur and Potassium Nitrate ore both generate in warm Biomes like the Desert, Savanna and Mesa at around 30 on the "Y" axis.
Potassium Nitrate
Sulfur
You will also need Melted Copper for the Bullet casing.
Craft the Potassium Nitrate, Sulfur and a little Charcoal together to create Gunpowder.
M9 Ammunition
M1911 Ammunition
Micro UZI Ammunition
MK16 Ammunition
HK416 Ammunition
AK47 Ammunition
Sentry Guns and Deadwave Emitters are a great way to keep your base safe without shooting through endless bullets.
You can find the pieces of the Sentry Gun in Military Crate in Structures, Craft them together to create a Sentry Gun.
Place a Sentry Gun down and load it with Sentry Gun Ammunition, the Sentry Gun will become active and shoot any Zombie it sees, keep an eye on the ammo inside the Gun as they will run out.
Interact with the Sentry Gun with a Breaking Tool to pick it up and move it.
Deadwave Emitters can be crafted, place it down and power it with a Battery and it will send out a sound that will despawn any Zombie with its sound radius.
Interact with the Deadwave Emitter with a Breaking Tool to pick it up and move it.
Grenades are also a massive help . There are four types of Grenade you can find when looting.
Grenade - Works like a normal Greande.
Flash Greande - Will slow down any entity within its radius.
Smoke Grenade - Will distract the Zombies away from you.
Toxic Gas Grenade - Will slowly poison any entity within it's radius
Proximity Mines can be found inside Military Crates, place one down, Sneak and Interact then run. Once activated you will have 5 seconds to get out of the sensor radius, you will know when it is activated as the light on top will turn green.
Body Armor can be found in Military Crates in Structures or Traded!
Police Body Armor, Tactical Police Body Armor, Combat Police Body Armor and Enhanced Combat Police Body Armor
Head Gear can be found in Military Crates in Structures or Traded!
Gas Mask is required to be able to breathe in the Nether.
Night Vision Goggles will allow you to see in the dark.
Scuba Goggles will allow you to breathe underwater.
Walkie Talkies can be found in Backpacks and Military Crates, you can use them to call for a Supply Drop of Armory Gear or Food whichever you need the most of at the time or for a few Soldiers to come and take on the Zombies for you.
When you call for a Supply Drop you will need a Breaking Tool to open it.
Find a Walkie Talkie Battery and you can charge up your Walkie Talkie and call for more help!
Medical Items are very important to your Survival as you will need Antibiotics to keep your Blood Toxicity Levels low, Penicillin and other Antibiotics can be found in Medical Boxes and Cabinets, they will take some of your Hydration as Antibiotics make your thirsty so keep a drink with you when taking Antibiotics.
Other Medical items like Bandages and Morphine will give you a Regeneration Boost to get your Health back to full faster.
You can craft Razor Wire with a little Iron to protect your base from being over run by Zombies.
If you collect some blood from an Animal or Human Corpse you can cover the Razor Wire with the blood to attact Zombies to them, killing them in the process.
Batteries can be crafted by mining for Lithium in warm or hot Biomes.
Mine Pegmatite for a chance of Gold, Iron or Lithium.
You can trade some of your ammunition for a single Tobacco Plant Seed then the rest is up to you.
Once you have your seeds you can start building your Tobacco Farm.
Tobacco Plants will grow over time but you can speed up the process with Bone Meal.
When your Tobacco Plants are fully grown, break them to harvest the Tobacco Leaves and Seeds.
To get your Tobacco ready for trading you need to pack it correctly, to do this you need a Preperation Table.
Before packing the Tabacco Leaves in bags they need to be bundled together
When you have enough Bundles of Tobacco you can bag them up ready to trading.
Smoking a Cigarette can be harmful to your health but since your in a Zombie Apoclaypse I think you have worse things to worry about but by smoking one it will give you a 30 second Resistance buff perfect for when you are about to get swamped by a heard of the undead.
Killing a Zombie is only the first step in surviving an Apocalypse, the next step is learning how to stop more Zombies from being created. This is where the CDCKP85 Zombie Vaccine comes into play.
The only way to create a Vaccine is to obtain a Zombie Heart and the only way to get a Zombie Heart is to kill and loot a Blood Moon Zombie.
Blood Moon Zombies will only appear when the Moon is Red, they will be faster and more dangerous then normal Zombies I would advise sleeping through the Blood Moon nights until you are set up to handle them.
When a Blood Moon Zombie is killed their rotting Corpses will lay on the ground fading away or get eaten by Rats & Crows, this is when you need to try your luck on finding a Zombie Heart. By using a Sharp Tool like a Sword (not wooden) or a Meat Cleaver you can strip the Zombie Corpse open and hope the Heart hasn't rotted away yet.
Most of the time you will get Zombie Flesh which has it's uses but it's not a Heart!
When you are lucky enough to find a Zombie Heart you will have the first part of creating a Zombie Vaccine done.
Zombie Flesh has it uses, one of them is Fuel! Zombie Flesh is a good Fuel source. Not only that but if you cook Zombie Flesh the Dried Flesh is an even better Fuel Source.
The other use for Zombie Flesh is Zombie Flesh Chest Plates.
You can craft a Zombie Flesh Chest Plate using any normal Chest Plate, the better the material the more damage it can take. Getting in water with a Zombie Flesh Chest Plate will wash away the flesh and you will be left with a normal Chest Plate.
Most Zombies will not be able to sense you whilst wearing a Zombie Flesh Chest Plates.
The main objective in this game is Vaccinating the Survivors to create a Community of Immune humans more commonly known as "Villagers".
You may have noticed that Villagers can not be located in their normal dwellings, this is becuase they do not exist.
True Survival - Zombie Apocalypse is set before Villagers were a thing, they exist now only down to the actions you take whilst playing this add-on. By Vaccinating the Survivors in this time the offspring they produce are the Villagers you see today.
Vaccinating the survivors is no easy task, there are a number of things you will need to do, like traveling and trading.
Creating a Working Vaccine will require a Medical Table.
By this point you should already have your Zombie Heart/Hearts now you need a few other things!
Beakers and Glass Vials can be crafted.
You will need Ethanol to create the Zombie Vaccine. To create Ethanol first you will need Yeast, in this case Yeast is obtained from a Rotting Apple.
First cover an Apple with Sugar
Place the Apple down and wait for it to start rotting, the more it rots the more Yeast it will produce.
When you have some Yeast, craft it together with a few more ingredients to create a Bottle of Ethanol.
Seperate the Bottle of Ethanol using Empty Vials
The Zombie Heart needs to be blended to get as much Blood from it as possible.
Place the Blender down and make sure the area is lit up as the Blender is Solar Powered and will only work in good light.
Blenders can be crafted.
Place the Zombie Heart in the Blender to switch it on.
When the Blender has finished it's cycle interact again with an Empty Beaker to collect the Blood.
Interact with the Blender holding a Breaking Tool to pick it up and move it.
Seperate the Blood into 8 Vials ready for the next stage.
Next you need to head to the Nether to gather some Nether Wart. The Nether Wart will need to be Dried Out before using it.
Add your Dried Nether Wart to a Vial of Ethanol to create Nether Wart Solution.
Mix the Vial of Zombie Blood and the Nether Wart Solution together to create a Zombie Vaccine but it will still need mixing.
Place the Vortex Mixer down and make sure the area is lit up as the Vortex Mixer is Solar Powered and will only work in good light.
Vortex Mixers can be crafted.
Insert the Unmixed Vial of Zombie Vaccine into the Vortex Mixer and wait.
Interact with the Blender holding a Breaking Tool to pick it up and move it.
You have succesfully create a CDCKG85 Zombie Vaccine. Give yourself a pat on the back!
Before giving a Vaccine to a Human they will need to know you can protect them, when speaking to a Human they will indicate wether or not they will be happy to be part of your team, if they don't then you can not Vaccinate them.
You will need at least 100 Zombie Kills otherwise they will not really achknowledge you.
Even if you have 100 Zombie Kills they still can reject your offer.
If your lucky they will accept your invitation.
When they have accepted your Invitation you can Vaccinate them and open their Menu.
When you have any Male and Female in your base, leave them alone at night time and eventually they will breed, you will know when a Female is pregnant as you will get a different response when talking to her.
A new Immune Baby will go through a few new stages of growing up before becoming a fully fledged Immune Villager. Once an adult you will be able to trade with them like you would a normal Villager.
Now you have the start of a community, just do that over and over until you have loads of Villagers.
The world is littered with abandoned Structure full of random Loot Chests, travel from Biome to Biome discovering new Structures and all the loot they contain. Here is a few of them!
Check out the Discord for a full list of Structures.
Loot Blocks can be found in Structures, interact with them to see what is inside, different Loot Blocks contain different loot.
Backpacks wil contain Trade Items and Melee Weapons.
Food Boxes and Cupboards will contain Food and Drink.
Medical Boxes and Cabinets will contain Bandages, Antibiotics and Health Boosts.
Ammunition Box will contain Ammunition for your Guns.
Military Crates will contain Body Armor, Hand Guns, Grenades, Masks, Sentry Pieces and Deadwaves.
Tool Boxes will contain tools that can be used as weapons.
This add-on DOES NOT require experimental features. Please avoid mixing it with other add-ons that use the player.json files to avoid errors.
The player.json is used in this add-on!
Updated on May 16
- The Stat Checker has been removed in favour for a less complex system for checking stats.
- Your Stats will now be seen on your main screen just above your hunger, they will be on a constant rotation so you will always be able to see you stats.
- Peanut Saturation has been updated to Poor.
- The amount of Saturation/Hunger Bars the Peanuts give is now 1 rather then 2.
- The amount of Peanuts you will get from 1 plant has been reduced.
- You will no longer be able to eat Peanuts unless you are actually Hungry.ย
- Leather Zombie Chestplate Recipe has been updated to incorporate more Zombie Flesh.
- Iron Zombie Chestplate Recipe has been updated to incorporate more Zombie Flesh.
- Diamond Zombie Chestplate Recipe has been updated to incorporate more Zombie Flesh.
- The Add-on will no longer use a custom Font.
- All custom Font features have been removed and the add-on will now just run with the default font.
- Custom icons for water droplets and electric bolts have been removed and replaced with a wording system through the stat checker.
- Updated the Pack Icon.
-Bugs-
- Fixed the bug with the Creaking still spawning.
- Fixed a bug with the Zombies sometimes attacking you when wearing a Zombie Chestplate.
- Fixed a bug with Zombie Chestplates getting taken from more then one player when one player goes in water.
- Fixed a bug with the Zombie Pigs textures.
- A Structure Pack has been added so players can choose if they would like the Structures or not.
- Increased the generation of most Structures.
- Brown Campsite will now generate in all Biomes.
- Grey Campsite will now generate in all Biomes.
- Church will now generate in all Biomes.
- Cottage will now generate in all Biomes.
- Greenhouses will now generate in Forest Biomes as well.
- Radio Tower will now generate in Jungle Biomes as well.
- Small House will now generate in all Biomes.
- Small Shed will now generate in all Biomes.
- Warehouse will now generate in Jungle Biomes as well.
- Increased the chances of getting a Hand Gun from Military Boxes.
- You can now get a Micro UZI in Military Boxes.
- Increased the spawns of the Walker, Runner and Crawler Zombies.
True Survival - Zombie Apocalypse [BETA] Update Log V1.5
- Zombies will now only spawn on natural blocks like Grass, Dirt, Sand, etc., not on crafted blocks like Wood Planks.
- Tobacco Traders will now be your one-stop shop for all the drop items from mobs that no longer exist, like totems, etc.
- Zombie Corpses will no longer have Vanilla Mob drop items in their loot table.
- Bug fixed with humans not turning into Zombies.
- Bug fixed with the AK47 not shooting.
- Bug fixed with player getting slowness effect randomly.
- You can now name your Vaccinated Survivors.
True Survival - Zombie Apocalypse [BETA] Update Log V1.4
- All Zombie eyes will now glow white instead of blue.
- The Bullet entity has been made smaller to reduce lag and for better shooting experience.
- Upon starting a new world you will be given a new player starter kit.
- The New Player Start Kit will contain:
- A Bed.
- A Red Bull.
- 6 Packs of MRE Food.
- A M9 gun.
- 32 Bullets for your gun.
- Bug fixed with the crafting of the Fertility treatment.
True Survival - Zombie Apocalypse [BETA] Update Log V1.3
- Zombie will no longer see you through walls, if they have already seen you before you hide, they may still stand outside waiting for you but new Zombies that spawn will not see you through a wall.
- All Zombies will now have 5 minutes to kill you before they despawn, this will reduce the number of Zombies that surround you as they have a limited life span. Adding the timer should also reduce a lot of lag caused by 100's of Zombies in one place.
- The Poison effect given by Zombies after an attack has been reduced from 30 seconds to 10 seconds, and with the Food giving a regen buff, this shouldn't cause you too many issues.
- All Zombies spawn rates have been deceased by around 40%.
True Survival - Zombie Apocalypse [BETA] Update Log V1.2
- All guns can now be smelted down to an Iron Nugget.
- All Loot Chest has been rebalanced to keep the add-on a challenge.
- Rates of the humans have been increased.
- The Blaze Rod is now a trade from the Tobacco Trader.
- The Blaze Rod has been taken away from the Zombie Corpses loot list.
True Survival - Zombie Apocalypse [BETA] Update Log V1.1
- A Warthog has been added (Hoglin re-coded).
- A Zombie Warthog has been added. (Zoglin re-coded).
- Although Warthogs are immune to the instant infection that Zombies give whilst attacking they will still transform to a Zombie variant once killed.
- Because Warthogs are immune to the instant Zombie infection you can kill and harvest their meat without it being contaminated.
- You can not breed Warthogs and create a farm, they are wild animals.
- Warthogs will eat Zombie Corpses like Rats and Crows, Warthogs will also eat the Rats.
- Warthogs will do 8 damage per hit if you choose to attack them.
- You can ride Warthogs and control them as long as you have a piece of Raw Rat in your hand.
- Riding a Warthog will give you a small buffer when the Zombies attack as they will attack the Warthog first.
- Warthogs can be tied up to a post, not that helps them in any way but you can at least keep one safe for riding, this will save on food consumption.
True Survival - Zombie Apocalypse [BETA] Update Log V0.9
- Tinned, Boxed and Packed food will now give you a 5 second Regeneration boost when eaten to help build up your Hearts a bit faster.
- Health Bars (Red) have been added to all Zombies so you can now see their health.
- Health Bars (Green) have been added to all Passive Humans so you can now see their health.
- Health Bars (Green) have been added to all the remaining Animals so you can now see their health.
- Pigs, Chickens, Foxes and Cows will now have Blood Splatter particles.
- Crawlers now have their own death animation.
- Zombies Health and Bullets have been re-balanced.
- You can craft a Leather Zombie Flesh Chest Plate using the Zombie Flesh harvested from Zombie Corpses and a Leather Chest Plate.
- The Leather Zombie Flesh Chest Plate has a 60 base durability.
- You can craft an Iron Zombie Flesh Chest Plate using the Zombie Flesh harvested from Zombie Corpses and an Iron Chest Plate.
- The Iron Zombie Flesh Chest Plate has a 200 base durability.
- You can craft a Diamond Zombie Flesh Chest Plate using the Zombie Flesh harvested from Zombie Corpses and a Diamond Chest Plate.#
- The Diamond Zombie Flesh Chest Plate has a 500 base durability.
- All Zombie Flesh Chest Plates will make you invisible to Zombie Walkers and Crawlers but not Runners (on hard mode) or Zombie Animals.
- None of the Zombie Chest Plates will give you any armoured protection.
True Survival - Zombie Apocalypse [BETA] Update Log V0.8
- Supply Drops will now generate between 4 - 20 block away from the S.O.S fire in a random direction.
- Blue smoke will now emanate from the Armoury Supply Drop once it has dropped so it can be seen.
- A new Underground Bunker Structure has been added.
- The Underground Bunker will generate in any overworld Biome between levels 20 - 40.
- The Underground Bunker holds tons of good loot.
- A new Extra Power Heavy Duty Battery has been added and can be found in Domestic Chests.
- The Extra Power Heavy Duty Battery will run your Sentry Guns and Dead Wave Emitters for 1 hour.
- Depleted Extra Power Heavy Duty Batteries will run your Sentry Guns and Dead Wave Emitters for 30 minutes.
- Heavy Duty Batteries have been made more common.
- Three variants of a Shipwreck Structure has been added.
- The Shipwreck Structure will generate on beaches and shores of any Biome.
- A new Green Smoke Log has been added.
- The Green Smoke Log can be found in Domestic Chests.
- A new Soldier human has been added.
- Placing a Green Smoke Log on a S.O.S Campfire will summon four armed Soldiers to take out any Zombies within their radius.
- The Soldier will walk around and take out any Zombies until they die.
True Survival - Zombie Apocalypse [BETA] Update Log V0.7
- Four variants of Ancient Ruins Structures have been added.
- All four variants of the Ancient Ruins can be found in Forests, Jungle and Swamp Biomes.
- Three variants of Campsite Structures have been added.
- All three variants of the Campsite can be found in Plains, Mesa and Desert Biomes.
- Two variants of House Structures have been added.
- Both variants of the House can be found in Grassy Biomes.
- Three variants of Temple Structure have been added.
- All three variants of the Temple Structure can be found in Savanna and Jungle Biomes.
- The Abandoned Village Structure (grass variant) will now generate in Grassy Biomes.
- The Abandoned Village Structure (sand variant) will now generate in Mesa and Desert Biomes.
- All three variants of the Farm Structure will now generate in Savanna Biomes.
- All three variants of the Igloo Structure will now generate in Frozen Biomes.
- All three variants of the Shelter Shack Structure will now generate in all Overworld Biomes.
- The Tower Block Structure will now generate in all Overworld Biomes.
- All three variants of the Water Tower Structure will now generate in Mesa and Desert Biomes.
- All three variants of the Well Structure will now generate in Forest, Jungle and Swamp Biomes.
- An adult German Shepherd can now be killed for Dog Meat, wild or tame.
- An adult Rottweiler can now be killed for Dog Meat, wild or tame.
- Both dog breeds have ben given death animations.
- The health of both dog breeds has been reduced from 60 to 25.
- Zombie Walker, Crawlers and Runners have been given attack animations.
- Zombie Chicken, Pig, Cow and fox have been given attack animations.
- Both Dog breeds have been given attack animations.
True Survival - Zombie Apocalypse [BETA] Update Log V0.6
- The Desert Wanderer now has a trade table.
- The Desert Wanderers trades will be basic but handy.
- The Hazmat Scientist can now be used for breeding.
- The Hazmat Scientists trades will be items used to start breeding.
- The Katana Traders trade prices have been balanced.
- The Katana Trader can now be used for breeding.
- All generic Survivors will now have a trade table for basic items.
- All humans can now breed together.
- The skins of the humans do not give to much away for a gender, you can now tell their gender from the colour of their name in the trade menu. Blue for boy, pink for girl.
- Tobacco Traders have been added, they can be found hanging out in Swamp biomes.
- Tobacco Traders are the only place you can get Tobacco Seeds from.
- Tobacco Traders are the only place you can trade for an Ender Pearl.
- Tobacco plant seeds have been added.
- Tobacco plant seeds can be planted on farmland to grow Tobacco Plants.
- Tobacco plant are entity based plants rather then blocks to allow no experiments.
- Bonemeal can be used to speed up the growth process,
- Tobacco Plants can be grown to harvest Tobacco Leaves.
- Tobacco Leaves can be bundled together to trade.
- A Preparation Table has been added to prepare certain items like tobacco.
- The Ender Pearl has been removed from the list of items you can get from looting a Zombie.
- The "vanilla" Villages now work for the add-on, all chests within a "vanilla" Village will contain the add-ons custom items rather then "vanilla" items, think of the villages as just another structure. Starting a world in on a village template could give you a good start.
- Humans will now only spawn in the day time, or in good light.
- Bug fixed with the Zombie Fox not transforming to a dead fox when killed.
- New blood splatter particles have been added to all the zombies.
- Zombies health and attack have been re-balanced.
- All Zombies except animal zombies will infect you for 30 seconds if attacked.
- Poison effect has been renamed to "Infection".
- Infection effect has been given a infection icon.
- Your hearts will now be green when infected.
- A Bottle of Penicillin has been added to clear the Zombie infection once you have been attacked.
- A Bottle of Penicillin can be found in Domestic Chests.
- A Bottle of Tetracycline has been added to clear the Zombie infection once you have been attacked.
- A Bottle of Tetracycline can be found in Domestic Chests.
- A Bottle of Doxycycline has been added to clear the Zombie infection once you have been attacked.
- A Bottle of Doxycycline can be found in Domestic Chests.
- A Bottle of Ampicillin has been added to clear the Zombie infection once you have been attacked.
- A Bottle of Ampicillin can be found in Domestic Chests.
- All structures have been re-designed for a more apocalyptic feel.
- Steroids have been added.
- Steroids can be found in domestic chests.
- Steroids will give you a regeneration, strength, speed and a jump boost effect.
True Survival - Zombie Apocalypse [BETA] Update Log V0.5
- An Ammunition Bench has been added.
- The Ammunition Bench can be used to craft bullets for your guns.
- The Ammunition Bench can be crafted with some basic items.
- Sulfur Ore Blocks can be found underground between axis 20 - 40 in Savanna, Mesa and Desert Biomes.
- Potassium Nitrate Ore Blocks can be found underground between axis 20 - 40 in Savanna, Mesa and Desert Biomes.
- When you break a Sulfur Ore Block you will receive between 1 and 3 sulfur pieces.
- When you break a Potassium Nitrate Block you will receive between 1 and 3 Potassium Nitrate pieces.
- You can craft Sulfur, Potassium Nitrate and a piece of Charcoal to make Gunpowder on the Ammunition Bench.
- 9mm Ammunition can be crafted on the Ammunition Bench, 32 bullet at a time.
- 45acp Ammunition can be crafted on the Ammunition Bench, 32 bullet at a time.
- 5.56mm Ammunition can be crafted on the Ammunition Bench, 32 bullet at a time.
- 7.62mm Ammunition can be crafted on the Ammunition Bench, 32 bullet at a time.
- The Night Vision Goggle code has been updated so you will not receive any flickering whilst wearing them.
- A Hydration System has been re-introduced (without experiments).
- A Hydration/thirst bar will appear over your hunger bar.
- You Hydration will fall slowly (slower then previous Alpha versions) until you drink.
- You can drink any drink found in food chest to regain your Hydration.
- All drinks now stack as one.
- You can purify a vanilla bottle of water in a furnace or on a campfire to drink if all else fails.
- More canned drinks have been added.
- Canned drinks will no longer give the speed effect.
- Two energy drinks have been added, they will give you the speed effect and fill your Hydration.
True Survival - Zombie Apocalypse [BETA] Update Log V0.4
- You will no longer be able to get "Vanilla" Items from the Domestic Chests.
- "Vanilla" items will no only be obtainable from looting Zombie Corpses.
- German Shepherds can now be bred to make puppy German Shepherds.
- You can breed the German Shepherds with a Tin of Dog Food.
- You have a chance that more then one puppy will be born.
- German Shepherd adults will now have a full 27 inventory Chest on their back.
- Puppy German Shepherds will have a 5 inventory chest on their back.
- Puppy German Shepherds will grow into an adult in around 2 hours.
- You can speed up the process from Puppy to Adult by feeding the puppy Meaty Bones.
- A few minor bugs have been fixed.
True Survival - Zombie Apocalypse [BETA] Update Log V0.3.1
- Fog has been added to give the add-on a more dark feel.
- The sky has been given a reddish look to give the add-on a more dark feel.
- Zombies will no longer avoid "damage blocks" so they will happily walk over lava to get to you.
- Humans can now be made to follow you by folding a tin of food, they will not need to be tamed to follow you.
- Humans will no longer pick a fight with a Zombie but WILL defend themselves.
- You can create Home made Fertility Treatment to allow your "Vaccinated" humans to breed.
- Vaccinated (tamed) humans will no longer follow you around or sit, when you have them in an area they will just roam around.
- You can still make a Vaccinated (tamed) human follow you when holding a tin of food.
- When breeding a Vaccinated human with a Home made Fertility Treatment it will not always be 100% effective, meaning you have a chance a Baby will not be produced.
- Humans are capable of giving birth to more then one baby at a time.
- Humans will only breed when there is at least one bed within a 10 block radius.
- Immune Babies will now grow up based on time rather then items, it will take around 6 hours for the Immune Baby to grow to an Immune Toddler
- The Immune Baby will now follow one of the parents once born.
- Immune Babies can be given "Rusks" to speed up the growth process.
- Boxes of Rusks can be found in Domestic Chests.
- Place a Box of Rusks on a Crafting table to receive 3 Rusks.
- As a player you can also eat the Rusks if you really need to.
- The Immune Toddler will now grow up based on time rather then items, it will take around 6 hours for the Immune Toddler to grow to an Immune Teenager.
- The Immune Toddler will still follow their parent.
- The Immune Toddler can be given Toddler Food Jars to speed up the growth process.
- Toddler Food Jars can be found in Domestic Chests.
- As a player you can also eat the Toddler Food Jar if you really need to.
- The Immune Teenager will now grow up based on time rather then items, it will take around 6 hours for the Immune Teenager to grow to an Immune Villager.
- The Immune Teenager will no longer follow their parent, so keep and eye on them.
- The Immune Teenager can be given Mojang Soup to speed up the growth process.
- Mojang Soup can be crated.
- As a player you can also eat the Mojang Soup if you really need to.
- Sound effect added to the Supply Crate when opening.
- All humans except the Hazmat guy and Katana Trader will now carry a random melee weapon instead of the same one all the time, they also have a chance to drop there weapon when killed.
- The Hazmat guy will now carry a random item, they will have a chance to drop their item if killed.
- Fixed the error code when you try to loot a corpse or skeleton, it will now say "Loot".
- Updated the walking animation of the German Shepherd.
- The German Shepherd will now attack Zombie even when tamed.
- The German Shepherd has been given sound effects.
- The Crow has been given sound effects.
- The Backpack will no longer be able to drop of your back whilst moving, it will only drop when you are sneaking and jumping at the same time whilst standing still.
True Survival - Zombie Apocalypse [BETA] Update Log V0.3
- Fog has been added to give the add-on a more dark feel.
- The sky has been given a reddish look to give the add-on a more dark feel.
- Zombies will no longer avoid "damage blocks" so they will happily walk over lava to get to you.
- Humans can now be made to follow you by folding a tin of food, they will not need to be tamed to follow you.
- Humans will no longer pick a fight with a Zombie but WILL defend themselves.
- You can create Home made Fertility Treatment to allow your "Vaccinated" humans to breed.
- Vaccinated (tamed) humans will no longer follow you around or sit, when you have them in an area they will just roam around.
- You can still make a Vaccinated (tamed) human follow you when holding a tin of food.
- When breeding a Vaccinated human with a Home made Fertility Treatment it will not always be 100% effective, meaning you have a chance a Baby will not be produced.
- Humans are capable of giving birth to more then one baby at a time.
- Humans will only breed when there is at least one bed within a 10 block radius.
- Immune Babies will now grow up based on time rather then items, it will take around 6 hours for the Immune Baby to grow to an Immune Toddler
- The Immune Baby will now follow one of the parents once born.
- Immune Babies can be given "Rusks" to speed up the growth process.
- Boxes of Rusks can be found in Domestic Chests.
- Place a Box of Rusks on a Crafting table to receive 3 Rusks.
- As a player you can also eat the Rusks if you really need to.
- The Immune Toddler will now grow up based on time rather then items, it will take around 6 hours for the Immune Toddler to grow to an Immune Teenager.
- The Immune Toddler will still follow their parent.
- The Immune Toddler can be given Toddler Food Jars to speed up the growth process.
- Toddler Food Jars can be found in Domestic Chests.
- As a player you can also eat the Toddler Food Jar if you really need to.
- The Immune Teenager will now grow up based on time rather then items, it will take around 6 hours for the Immune Teenager to grow to an Immune Villager.
- The Immune Teenager will no longer follow their parent, so keep and eye on them.
- The Immune Teenager can be given Mojang Soup to speed up the growth process.
- Mojang Soup can be crated
- As a player you can also eat the Mojang Soup if you really need to.
- Sound effect added to the Supply Crate when opening.
- All humans except the Hazmat guy and Katana Trader will now carry a random melee weapon instead of the same one all the time, they also have a chance to drop there weapon when killed.
- The Hazmat guy will now carry a random item, they will have a chance to drop their item if killed.
- Fixed the error code when you try to loot a corpse or skeleton, it will now say "Loot".
- Updated the walking animation of the German Shepherd.
- The German Shepherd will now attack Zombie even when tamed.
- The German Shepherd has been given sound effects.
- The Crow has been given sound effects.
- The Backpack will no longer be able to drop of your back whilst moving, it will only drop when you are sneaking and jumping at the same time whilst standing still.
True Survival - Zombie Apocalypse [BETA] Update Log V0.2
- The Leather Backpack code has been updated. It will no longer sit dormant if a player dies before taking it off.
- The Mob Spawner blocks texture has been removed to give it a less organized feel. The cage just felt too much.
- The guns positioning within the players hands has been updated to give it a less "floaty" look.
- You will now be able to call for help using a S.O.S Campfire.
- Craft a S.O.S Campfire and place a Blue Smoke Log on to it to let help know where you are.
- You can find Blue Smoke Logs in Domestic Chests (Rare).
- Once the Smoke Log has finished smoking (around 20 seconds) a Supply Crate will fall down close to where the Campfire is.
- Use a Crowbar to open the Supply Crate.
- Inside the Supply crate will be around 4x the amount of goods from a standard Armoury Chest.
True Survival - Zombie Apocalypse [BETA] Update Log V0.1
- Due to the Holiday Creator Features being removed as an experiment True Survival has been made to go through some coding changes that have changed the game in some ways. The core idea of the game is the same but some features may have been removed and some may have been updated. Please make sure you read everything in this update log to understand what is what. Thanks.
- All custom blocks have been removed due to the HCF being removed. All recipes that required a custom work bench will now work through the vanilla crafting table.
- The Sentry Gun has been re-coded to fit, it no longer will deplete it's inventory of bullets but instead have unlimited bullets for the time it has power.
- Sentry Guns will run off Heavy Duty Batteries which will last 15 minutes each, within that time the Sentry Gun will shoot without fail at all the Zombies in it's area.
- You can use a Crowbar (without sneaking) to remove the Heavy Duty Battery and save it for later but you will only receive a Depleted Heavy Duty Battery, this can still be used to power the Sentry Gun but only for half the time.
- You can use a Crowbar (while sneaking) to pick up the Sentry Gun, you can only do this after you have removed the battery.
- Removing batteries and picking the Sentry Gun up will use durability on your Crowbar.
- The Dead Wave Emitter has been re-coded to fit, it no longer will deplete it's inventory of power but instead run off power.
- Dead Waves will run off Heavy Duty Batteries which will last 15 minutes each, within that time the Dead Waves will despawn any Zombie in it's area.
- You can use a Crowbar (without sneaking) to remove the Heavy Duty Battery and save it for later but you will only receive a Depleted Heavy Duty Battery, this can still be used to power the Dead Wave Emitter but only for half the time.
- You can use a Crowbar (while sneaking) to pick up the Dead Wave Emitter, you can only do this after you have removed the battery.
- Removing batteries and picking the Dead Wave up will use durability on your Crowbar.
- Super Light Weight, Light Weight, Standard, Heavy Duty and Super Heavy Duty body armour has been removed due to the HCF being removed
- Standard, Heavy Duty and Super Heavy Duty helmets have been removed due to the HCF being removed
- All Tin armour has been removed due to the HCF being removed
- All custom clothing has been removed due to the HCF being removed
- The cold temperature system has been removed due to the HCF being removed
- The Gas Mask has been removed due to the HCF being removed
- The Fallout area has been removed along with the poison effect it would give due to the HCF being removed
- Melee weapons will no longer have a hitting sound effect
- Katanas has been made 2D to fit with the rest of the Melee weapons
- The way you reload and use bullets has changed due to the HCF being removed, you will now have 9mm, 45acp, 556mm and 7.62mm bullet in the add-on, these are what you will find in chest instead of bullet boxes, when you shoot a gun it will take a bullet from your inventory like how a bow and arrow works.
- All scopes have been removed due to the HCF being removed, this now leaves the add-on player.json free.
- All guns will have a red dot sight for people playing on mobile/consol.
- The Hydration system has been removed due to the HCF being removed
- All items linked to the Hydration system has been removed
- All left over fizzy drinks will now give a small speed boost when "eaten".
- The Hygiene system has been removed due to the HCF being removed
- All items linked to the Hygiene system has been removed
- Looting a Human corpse will now give you the chance to get ammo and o2 canisters
- The Zombie Shield has been removed due to the HCF being removed
- The Zombie Vaccine now can be crafted with out the syringe (as the syringe has been removed)
- The Zombie Brain has been removed as you can now longer make a Zombie Shield, all crafting items connected with the Zombie Shield have also been removed
- The Zombie Bone has been removed as you can now craft Backpacks, there is no need to craft Shulker Boxes
- You can no longer craft your own bullets as you can no longer find the potassium Nitrate or sulfur blocks due to the HCF being removed, Bullets can now only be found.
- Once you have vaccinated a human you now breed them with any cooked tin of food, rather then a sandwich
- The Dead Wave Emitter is now traded from the Hazmat Guy in the Mesa
- The price items from the Hazmat Guy has increased
- You will no longer need to find the pieces of Sentry Gun you will now just find them in Armoury Chests
- All loot will now be found in chests rather then custom blocks because of the HCF being removed. Here is a list of items you can find in each chest:
- -FOOD CHESTS-
- beef jerky original
- beef jerky spicy
- beef jerky teriyaki
- granola bar
- ritz crackers
- daim
- mars
- twix
- tin of beans
- tin of beef ravioli
- tin of chicken soup
- tin of custard
- tin of macaroni cheese
- tin of mushroom soup
- tin of oxtail soup
- tin of spaghetti hoops
- tin of spam
- tin of tomato soup
- tin of tuna
- tin of vegetable soup
- cherry coca cola
- cherry pepsi
- coca cola
- dr pepper
- pepsi
- -MRE FOOD CHESTS-
- mre beef stew
- mre beef strips tomato sauce
- mre beef taco filling
- mre chicken chunks
- mre chicken noodles vegetables
- mre chili macaroni
- mre chili with beans
- mre meatballs marinara sauce
- mre shredded beef bbq sauce
- mre spaghetti beef sauce
- -DOMESTIC CHESTS-
- ammo 9mm
- ammo 45acp
- ammo 556mm
- ammo 762mm
- crowbar
- fire axe
- hammer
- machete
- meat cleaver
- metal bat
- razor wire bat
- screwdriver
- sledge hammer
- spanner
- baby bottle
- sma gold baby milk
- sma pro infant milk
- aspirin
- heavy duty battery
- andrex toilet roll
- colgate toothpaste
- o2 canister
- -ARMOURY CHESTS-
- ammo 9mm
- ammo 45acp
- ammo 556mm
- ammo 762mm
- night vision goggles
- scuba goggles
- ak47
- hk416
- m9
- m1911
- mk16
- grenade
- sentry guns
- No experiments are required to be active while playing this add-on
- The immune teenager will require a Granola bar to grow up
- The vaccinated humans while require any cooked tinned food to breed
- All structures have been either re-designed or replaced completely following the HCF being removed, when loading into an old world you will see the update block, the "dirt block with a question mark" on all the custom blocks that used to be, if this is the case just move to an new area and the new structures will generate.
- It is advised to start a new world, realm or server when loading this version as it does not have many of the function feature that older versions had so you may find some game breaking issues.
- All updates will now be built upon this new experiment free beta so unless Minecraft throw out another game destroying update you will never need to start a new world again when loading update to update.