🧟True Survival - Zombie Apocalypse🧟(Base Protection Update) [V1.5]
Go to filesHow would you feel waking up in a world over run with the undead? When you walk through this world you will understand what it is like to live in a Zombie Apocalypse. Could you Survive?
WARNING!
This add-on is hard! Really hard! Like if you are someone who thinks they are to good to die in Minecraft... Think again! Only the best will survive!
All Vanilla Minecraft Mobs have been removed. You should only see Our Zombies, unless they are hardcoded entities. We have done this so we can control how we want our add-on to run, Any Vanilla Mobs that remain are there because we want them to be.
This is more then just an "add-on" we have altered a lot of the vanilla mobs to work as we need them to, this will change the way you play Minecraft, forget what you think you know about Minecraft and treat this add-on as a new game entirety.
No Experiments are required!
No Player.json is used!
INSTALLATION VIDEO!
DOWNLOADING VIDEO!
Looting a Zombie Corpse!
When you kill a Zombie, the Corpse will fall to the ground and start to decay. Within this period, you can harvest some loot from the Corpse by interacting with it holding a Kitchen Knife, what you are really hoping for is a Zombie Heart to create a Vaccine. Rats and Crows will eat Zombie Corpses, you may want to get to them before they do!
Creating a Vaccine!
Zombie vaccines are used to vaccinate humans for breeding and livestock for food.
Insert a Zombie Heart into a Blender and collect the blood using Glass Beaker. Make sure the Blender is in a well lit area as it is solar powered.
Separate the blood into eight Vials.
Collect Rose Bushes to create Rose Extract.
Craft Rose Extract with a Vial of Ethanol to create Rose Extract Solution.
Craft Rose Extract Solution and a Vial of Zombie Blood.
Using a Vortex Mixer, mix the Vial to create a fully working Zombie Vaccine.
Creating Fertility Treatments!
Craft these item together to create an Unmixed Home Made Fertility Treatment.
Using a Vortex Mixer, mix the Vial to create a fully working Fertility Treatment.
Creating Immune Humans!
True Survival is not just a run and hide add-on, it has depth! The whole point is to rebuild society by creating communities of Immune Humans otherwise known as Villagers, these are the Humans that come from breeding the Vaccinated Humans.
Breeding Immune Humans can take a little time, check out the video and follow the steps!
[media=https://www.youtube.com/watch?v=nx-ynXylR3E]
The Zombies!
Zombies will cover your entire world, every Biome will have them, so there is no real escape from the horror this add-on has to offer.
All Biomes will have there own variant of Zombie, as it stands, we have 110 different variants of Zombie.
The Humans!
Humans will be mainly hiding in Forests, but you can find a few different ones in Deserts, Jungles and the Mesa. Humans will not pick a fight with a Zombie but will protect themselves against the undead. Be careful, they can also be overwhelmed by a hoard and become a Zombie themselves. You can make them follow you if you are holding a tin of food.
The Dogs!
Dogs are man's best friend and in a Zombie Apocalypse that is more true than ever. The Desert Wanderer will have a German Shepherd as a companion, you can be a rebel and steal it from him. You can tame a Dog by feeding it Meaty Bones collected from looting Zombie Corpses. Once you have two Dogs, you can breed them by feeding them Dog Food found in Domestic Chests. Fully grown Dogs will have a 27 inventory slot chest for you to store all your loot inside, Puppies will have a 5 inventory slot chest. You can make dogs sit by sneaking and interacting.
German Shepherd
The Guns!
Guns can be found inside Armory Chest within a vast array of Structures. No guns need reloading, as long as you have the correct ammo in your inventory, the gun will shoot, like how the bow and arrow works.
Ammunition Creation!
Creating your own ammo is a sure way of making sure the undead are never an issue when hunting for rare items. Sulfur and Potassium Nitrate ores can be found in Desert, Mesa and Savanna Biomes at depths between 20 - 40.
Before any Ore hunting can start you will need to craft yourself an Ammunition Bench, this bench will craft anything ammo related.
Gunpowder
Melted Copper
9mm
45ACP
5.56mm
7.62mm
The Sentry Guns!
A Sentry Gun will stand wherever you place it and be on the lookout for any Zombies it comes across. When you place it down, it will be powerless. You will need to use a Heavy Duty Battery to power it. You can move your Sentry Gun by Sneaking and interacting with a Crowbar in your hand. If you have a Battery inside the Sentry Gun, this will fall out before you can move it.
The Dead Wave Emitters!
Dead Wave Emitters can be placed down and used to de-spawn any Zombie within a 32 block radius. When you place it down, it will be powerless. You will need to use a Heavy Duty Battery to power it. You can move your Dead Wave Emitter by Sneaking and interacting with a Crowbar in your hand. If you have a Battery inside the Dead Wave Emitter, this will fall out before you can move it.
The Food!
True Survival offers a vast array of tinned, dried and packeted food, you will find food in most structures. As animals will give you nothing but contaminated meat (unless they are vaccinated), this is the food you will need to survive on.
The Thirst!
As well as keeping yourself stocked up on yummy, out of date food, you will need to keep your Hydration at a healthy level to keep yourself alive. Any drink will fill your Thirst Bar, you can also put a "vanilla" bottle of water on a campfire or in a furnace to purify and drink.
Tobacco Farming!
You can trade the Tobacco Trader some Bullets for a Tobacco Seed to start your farm, once you have enough Tobacco product, you can then trade all your Tobacco for some useful items like Diamonds and Ender Pearls. You will need a Preparation Table to craft your Tobacco products.
The S.O.S Campfire!
Craft a S.O.S Campfire to signal for help!
Place a Blue Smoke Log on the Campfire to signal for help.
Once the smoke has finished a Supply Crate will fall to the ground.
Use a Crowbar to open the Supply Crate.
Place a Green Smoke Log on the Campfire to signal for help.
The Green Smoke will call for help from the army, they will kill any Zombie they come across.
The Chest Plates!
Zombie Chest Plates will allow you to walk freely around without the Zombie noticing you. Zombie Runners (on hard mode) and Zombie Animals can still detect you, so steer clear.
The Structures!
True Survival brings with it custom Structures for you to explore and loot to keep yourself alive. Most structures will contain food and trade items, but if your lucky you might just find some weapons to help you defeat the Zombie scum.
The Bugs!
- Some structures may have broken or missing blocks when they are generated in your world.
- Some structures end up colliding with others when they are generated in your world.
Follow the link to our website, choose the pack you would like to download (all three packs are required for the entire add-on to work), you will be taken to Linkvertise, click/tap get the add-on, then click/tap skip and wait for the countdown to finish. Once the countdown has finished, click/tap the orange download button, this will take you to Mediafire. Simply click/tap download to receive your pack.
Once the pack is on your device, simply install it the same way you would any other add-on. The Structure Pack (SP) is a Behavior Pack, so if you are installing manually, place it in the Behavior Pack Folder.
Updated on December 02
True Survival - Zombie Apocalypse [BETA] Update Log V1.5
- Zombies will now only spawn on natural blocks like Grass, Dirt, Sand, etc., not on crafted blocks like Wood Planks.
- Tobacco Traders will now be your one-stop shop for all the drop items from mobs that no longer exist, like totems, etc.
- Zombie Corpses will no longer have Vanilla Mob drop items in their loot table.
- Bug fixed with humans not turning into Zombies.
- Bug fixed with the AK47 not shooting.
- Bug fixed with player getting slowness effect randomly.
- You can now name your Vaccinated Survivors.
True Survival - Zombie Apocalypse [BETA] Update Log V1.4
- All Zombie eyes will now glow white instead of blue.
- The Bullet entity has been made smaller to reduce lag and for better shooting experience.
- Upon starting a new world you will be given a new player starter kit.
- The New Player Start Kit will contain:
- A Bed.
- A Red Bull.
- 6 Packs of MRE Food.
- A M9 gun.
- 32 Bullets for your gun.
- Bug fixed with the crafting of the Fertility treatment.
True Survival - Zombie Apocalypse [BETA] Update Log V1.3
- Zombie will no longer see you through walls, if they have already seen you before you hide, they may still stand outside waiting for you but new Zombies that spawn will not see you through a wall.
- All Zombies will now have 5 minutes to kill you before they despawn, this will reduce the number of Zombies that surround you as they have a limited life span. Adding the timer should also reduce a lot of lag caused by 100's of Zombies in one place.
- The Poison effect given by Zombies after an attack has been reduced from 30 seconds to 10 seconds, and with the Food giving a regen buff, this shouldn't cause you too many issues.
- All Zombies spawn rates have been deceased by around 40%.
True Survival - Zombie Apocalypse [BETA] Update Log V1.2
- All guns can now be smelted down to an Iron Nugget.
- All Loot Chest has been rebalanced to keep the add-on a challenge.
- Rates of the humans have been increased.
- The Blaze Rod is now a trade from the Tobacco Trader.
- The Blaze Rod has been taken away from the Zombie Corpses loot list.
True Survival - Zombie Apocalypse [BETA] Update Log V1.1
- A Warthog has been added (Hoglin re-coded).
- A Zombie Warthog has been added. (Zoglin re-coded).
- Although Warthogs are immune to the instant infection that Zombies give whilst attacking they will still transform to a Zombie variant once killed.
- Because Warthogs are immune to the instant Zombie infection you can kill and harvest their meat without it being contaminated.
- You can not breed Warthogs and create a farm, they are wild animals.
- Warthogs will eat Zombie Corpses like Rats and Crows, Warthogs will also eat the Rats.
- Warthogs will do 8 damage per hit if you choose to attack them.
- You can ride Warthogs and control them as long as you have a piece of Raw Rat in your hand.
- Riding a Warthog will give you a small buffer when the Zombies attack as they will attack the Warthog first.
- Warthogs can be tied up to a post, not that helps them in any way but you can at least keep one safe for riding, this will save on food consumption.
True Survival - Zombie Apocalypse [BETA] Update Log V0.9
- Tinned, Boxed and Packed food will now give you a 5 second Regeneration boost when eaten to help build up your Hearts a bit faster.
- Health Bars (Red) have been added to all Zombies so you can now see their health.
- Health Bars (Green) have been added to all Passive Humans so you can now see their health.
- Health Bars (Green) have been added to all the remaining Animals so you can now see their health.
- Pigs, Chickens, Foxes and Cows will now have Blood Splatter particles.
- Crawlers now have their own death animation.
- Zombies Health and Bullets have been re-balanced.
- You can craft a Leather Zombie Flesh Chest Plate using the Zombie Flesh harvested from Zombie Corpses and a Leather Chest Plate.
- The Leather Zombie Flesh Chest Plate has a 60 base durability.
- You can craft an Iron Zombie Flesh Chest Plate using the Zombie Flesh harvested from Zombie Corpses and an Iron Chest Plate.
- The Iron Zombie Flesh Chest Plate has a 200 base durability.
- You can craft a Diamond Zombie Flesh Chest Plate using the Zombie Flesh harvested from Zombie Corpses and a Diamond Chest Plate.#
- The Diamond Zombie Flesh Chest Plate has a 500 base durability.
- All Zombie Flesh Chest Plates will make you invisible to Zombie Walkers and Crawlers but not Runners (on hard mode) or Zombie Animals.
- None of the Zombie Chest Plates will give you any armoured protection.
True Survival - Zombie Apocalypse [BETA] Update Log V0.8
- Supply Drops will now generate between 4 - 20 block away from the S.O.S fire in a random direction.
- Blue smoke will now emanate from the Armoury Supply Drop once it has dropped so it can be seen.
- A new Underground Bunker Structure has been added.
- The Underground Bunker will generate in any overworld Biome between levels 20 - 40.
- The Underground Bunker holds tons of good loot.
- A new Extra Power Heavy Duty Battery has been added and can be found in Domestic Chests.
- The Extra Power Heavy Duty Battery will run your Sentry Guns and Dead Wave Emitters for 1 hour.
- Depleted Extra Power Heavy Duty Batteries will run your Sentry Guns and Dead Wave Emitters for 30 minutes.
- Heavy Duty Batteries have been made more common.
- Three variants of a Shipwreck Structure has been added.
- The Shipwreck Structure will generate on beaches and shores of any Biome.
- A new Green Smoke Log has been added.
- The Green Smoke Log can be found in Domestic Chests.
- A new Soldier human has been added.
- Placing a Green Smoke Log on a S.O.S Campfire will summon four armed Soldiers to take out any Zombies within their radius.
- The Soldier will walk around and take out any Zombies until they die.
True Survival - Zombie Apocalypse [BETA] Update Log V0.7
- Four variants of Ancient Ruins Structures have been added.
- All four variants of the Ancient Ruins can be found in Forests, Jungle and Swamp Biomes.
- Three variants of Campsite Structures have been added.
- All three variants of the Campsite can be found in Plains, Mesa and Desert Biomes.
- Two variants of House Structures have been added.
- Both variants of the House can be found in Grassy Biomes.
- Three variants of Temple Structure have been added.
- All three variants of the Temple Structure can be found in Savanna and Jungle Biomes.
- The Abandoned Village Structure (grass variant) will now generate in Grassy Biomes.
- The Abandoned Village Structure (sand variant) will now generate in Mesa and Desert Biomes.
- All three variants of the Farm Structure will now generate in Savanna Biomes.
- All three variants of the Igloo Structure will now generate in Frozen Biomes.
- All three variants of the Shelter Shack Structure will now generate in all Overworld Biomes.
- The Tower Block Structure will now generate in all Overworld Biomes.
- All three variants of the Water Tower Structure will now generate in Mesa and Desert Biomes.
- All three variants of the Well Structure will now generate in Forest, Jungle and Swamp Biomes.
- An adult German Shepherd can now be killed for Dog Meat, wild or tame.
- An adult Rottweiler can now be killed for Dog Meat, wild or tame.
- Both dog breeds have ben given death animations.
- The health of both dog breeds has been reduced from 60 to 25.
- Zombie Walker, Crawlers and Runners have been given attack animations.
- Zombie Chicken, Pig, Cow and fox have been given attack animations.
- Both Dog breeds have been given attack animations.
True Survival - Zombie Apocalypse [BETA] Update Log V0.6
- The Desert Wanderer now has a trade table.
- The Desert Wanderers trades will be basic but handy.
- The Hazmat Scientist can now be used for breeding.
- The Hazmat Scientists trades will be items used to start breeding.
- The Katana Traders trade prices have been balanced.
- The Katana Trader can now be used for breeding.
- All generic Survivors will now have a trade table for basic items.
- All humans can now breed together.
- The skins of the humans do not give to much away for a gender, you can now tell their gender from the colour of their name in the trade menu. Blue for boy, pink for girl.
- Tobacco Traders have been added, they can be found hanging out in Swamp biomes.
- Tobacco Traders are the only place you can get Tobacco Seeds from.
- Tobacco Traders are the only place you can trade for an Ender Pearl.
- Tobacco plant seeds have been added.
- Tobacco plant seeds can be planted on farmland to grow Tobacco Plants.
- Tobacco plant are entity based plants rather then blocks to allow no experiments.
- Bonemeal can be used to speed up the growth process,
- Tobacco Plants can be grown to harvest Tobacco Leaves.
- Tobacco Leaves can be bundled together to trade.
- A Preparation Table has been added to prepare certain items like tobacco.
- The Ender Pearl has been removed from the list of items you can get from looting a Zombie.
- The "vanilla" Villages now work for the add-on, all chests within a "vanilla" Village will contain the add-ons custom items rather then "vanilla" items, think of the villages as just another structure. Starting a world in on a village template could give you a good start.
- Humans will now only spawn in the day time, or in good light.
- Bug fixed with the Zombie Fox not transforming to a dead fox when killed.
- New blood splatter particles have been added to all the zombies.
- Zombies health and attack have been re-balanced.
- All Zombies except animal zombies will infect you for 30 seconds if attacked.
- Poison effect has been renamed to "Infection".
- Infection effect has been given a infection icon.
- Your hearts will now be green when infected.
- A Bottle of Penicillin has been added to clear the Zombie infection once you have been attacked.
- A Bottle of Penicillin can be found in Domestic Chests.
- A Bottle of Tetracycline has been added to clear the Zombie infection once you have been attacked.
- A Bottle of Tetracycline can be found in Domestic Chests.
- A Bottle of Doxycycline has been added to clear the Zombie infection once you have been attacked.
- A Bottle of Doxycycline can be found in Domestic Chests.
- A Bottle of Ampicillin has been added to clear the Zombie infection once you have been attacked.
- A Bottle of Ampicillin can be found in Domestic Chests.
- All structures have been re-designed for a more apocalyptic feel.
- Steroids have been added.
- Steroids can be found in domestic chests.
- Steroids will give you a regeneration, strength, speed and a jump boost effect.
True Survival - Zombie Apocalypse [BETA] Update Log V0.5
- An Ammunition Bench has been added.
- The Ammunition Bench can be used to craft bullets for your guns.
- The Ammunition Bench can be crafted with some basic items.
- Sulfur Ore Blocks can be found underground between axis 20 - 40 in Savanna, Mesa and Desert Biomes.
- Potassium Nitrate Ore Blocks can be found underground between axis 20 - 40 in Savanna, Mesa and Desert Biomes.
- When you break a Sulfur Ore Block you will receive between 1 and 3 sulfur pieces.
- When you break a Potassium Nitrate Block you will receive between 1 and 3 Potassium Nitrate pieces.
- You can craft Sulfur, Potassium Nitrate and a piece of Charcoal to make Gunpowder on the Ammunition Bench.
- 9mm Ammunition can be crafted on the Ammunition Bench, 32 bullet at a time.
- 45acp Ammunition can be crafted on the Ammunition Bench, 32 bullet at a time.
- 5.56mm Ammunition can be crafted on the Ammunition Bench, 32 bullet at a time.
- 7.62mm Ammunition can be crafted on the Ammunition Bench, 32 bullet at a time.
- The Night Vision Goggle code has been updated so you will not receive any flickering whilst wearing them.
- A Hydration System has been re-introduced (without experiments).
- A Hydration/thirst bar will appear over your hunger bar.
- You Hydration will fall slowly (slower then previous Alpha versions) until you drink.
- You can drink any drink found in food chest to regain your Hydration.
- All drinks now stack as one.
- You can purify a vanilla bottle of water in a furnace or on a campfire to drink if all else fails.
- More canned drinks have been added.
- Canned drinks will no longer give the speed effect.
- Two energy drinks have been added, they will give you the speed effect and fill your Hydration.
True Survival - Zombie Apocalypse [BETA] Update Log V0.4
- You will no longer be able to get "Vanilla" Items from the Domestic Chests.
- "Vanilla" items will no only be obtainable from looting Zombie Corpses.
- German Shepherds can now be bred to make puppy German Shepherds.
- You can breed the German Shepherds with a Tin of Dog Food.
- You have a chance that more then one puppy will be born.
- German Shepherd adults will now have a full 27 inventory Chest on their back.
- Puppy German Shepherds will have a 5 inventory chest on their back.
- Puppy German Shepherds will grow into an adult in around 2 hours.
- You can speed up the process from Puppy to Adult by feeding the puppy Meaty Bones.
- A few minor bugs have been fixed.
True Survival - Zombie Apocalypse [BETA] Update Log V0.3.1
- Fog has been added to give the add-on a more dark feel.
- The sky has been given a reddish look to give the add-on a more dark feel.
- Zombies will no longer avoid "damage blocks" so they will happily walk over lava to get to you.
- Humans can now be made to follow you by folding a tin of food, they will not need to be tamed to follow you.
- Humans will no longer pick a fight with a Zombie but WILL defend themselves.
- You can create Home made Fertility Treatment to allow your "Vaccinated" humans to breed.
- Vaccinated (tamed) humans will no longer follow you around or sit, when you have them in an area they will just roam around.
- You can still make a Vaccinated (tamed) human follow you when holding a tin of food.
- When breeding a Vaccinated human with a Home made Fertility Treatment it will not always be 100% effective, meaning you have a chance a Baby will not be produced.
- Humans are capable of giving birth to more then one baby at a time.
- Humans will only breed when there is at least one bed within a 10 block radius.
- Immune Babies will now grow up based on time rather then items, it will take around 6 hours for the Immune Baby to grow to an Immune Toddler
- The Immune Baby will now follow one of the parents once born.
- Immune Babies can be given "Rusks" to speed up the growth process.
- Boxes of Rusks can be found in Domestic Chests.
- Place a Box of Rusks on a Crafting table to receive 3 Rusks.
- As a player you can also eat the Rusks if you really need to.
- The Immune Toddler will now grow up based on time rather then items, it will take around 6 hours for the Immune Toddler to grow to an Immune Teenager.
- The Immune Toddler will still follow their parent.
- The Immune Toddler can be given Toddler Food Jars to speed up the growth process.
- Toddler Food Jars can be found in Domestic Chests.
- As a player you can also eat the Toddler Food Jar if you really need to.
- The Immune Teenager will now grow up based on time rather then items, it will take around 6 hours for the Immune Teenager to grow to an Immune Villager.
- The Immune Teenager will no longer follow their parent, so keep and eye on them.
- The Immune Teenager can be given Mojang Soup to speed up the growth process.
- Mojang Soup can be crated.
- As a player you can also eat the Mojang Soup if you really need to.
- Sound effect added to the Supply Crate when opening.
- All humans except the Hazmat guy and Katana Trader will now carry a random melee weapon instead of the same one all the time, they also have a chance to drop there weapon when killed.
- The Hazmat guy will now carry a random item, they will have a chance to drop their item if killed.
- Fixed the error code when you try to loot a corpse or skeleton, it will now say "Loot".
- Updated the walking animation of the German Shepherd.
- The German Shepherd will now attack Zombie even when tamed.
- The German Shepherd has been given sound effects.
- The Crow has been given sound effects.
- The Backpack will no longer be able to drop of your back whilst moving, it will only drop when you are sneaking and jumping at the same time whilst standing still.
True Survival - Zombie Apocalypse [BETA] Update Log V0.3
- Fog has been added to give the add-on a more dark feel.
- The sky has been given a reddish look to give the add-on a more dark feel.
- Zombies will no longer avoid "damage blocks" so they will happily walk over lava to get to you.
- Humans can now be made to follow you by folding a tin of food, they will not need to be tamed to follow you.
- Humans will no longer pick a fight with a Zombie but WILL defend themselves.
- You can create Home made Fertility Treatment to allow your "Vaccinated" humans to breed.
- Vaccinated (tamed) humans will no longer follow you around or sit, when you have them in an area they will just roam around.
- You can still make a Vaccinated (tamed) human follow you when holding a tin of food.
- When breeding a Vaccinated human with a Home made Fertility Treatment it will not always be 100% effective, meaning you have a chance a Baby will not be produced.
- Humans are capable of giving birth to more then one baby at a time.
- Humans will only breed when there is at least one bed within a 10 block radius.
- Immune Babies will now grow up based on time rather then items, it will take around 6 hours for the Immune Baby to grow to an Immune Toddler
- The Immune Baby will now follow one of the parents once born.
- Immune Babies can be given "Rusks" to speed up the growth process.
- Boxes of Rusks can be found in Domestic Chests.
- Place a Box of Rusks on a Crafting table to receive 3 Rusks.
- As a player you can also eat the Rusks if you really need to.
- The Immune Toddler will now grow up based on time rather then items, it will take around 6 hours for the Immune Toddler to grow to an Immune Teenager.
- The Immune Toddler will still follow their parent.
- The Immune Toddler can be given Toddler Food Jars to speed up the growth process.
- Toddler Food Jars can be found in Domestic Chests.
- As a player you can also eat the Toddler Food Jar if you really need to.
- The Immune Teenager will now grow up based on time rather then items, it will take around 6 hours for the Immune Teenager to grow to an Immune Villager.
- The Immune Teenager will no longer follow their parent, so keep and eye on them.
- The Immune Teenager can be given Mojang Soup to speed up the growth process.
- Mojang Soup can be crated
- As a player you can also eat the Mojang Soup if you really need to.
- Sound effect added to the Supply Crate when opening.
- All humans except the Hazmat guy and Katana Trader will now carry a random melee weapon instead of the same one all the time, they also have a chance to drop there weapon when killed.
- The Hazmat guy will now carry a random item, they will have a chance to drop their item if killed.
- Fixed the error code when you try to loot a corpse or skeleton, it will now say "Loot".
- Updated the walking animation of the German Shepherd.
- The German Shepherd will now attack Zombie even when tamed.
- The German Shepherd has been given sound effects.
- The Crow has been given sound effects.
- The Backpack will no longer be able to drop of your back whilst moving, it will only drop when you are sneaking and jumping at the same time whilst standing still.
True Survival - Zombie Apocalypse [BETA] Update Log V0.2
- The Leather Backpack code has been updated. It will no longer sit dormant if a player dies before taking it off.
- The Mob Spawner blocks texture has been removed to give it a less organized feel. The cage just felt too much.
- The guns positioning within the players hands has been updated to give it a less "floaty" look.
- You will now be able to call for help using a S.O.S Campfire.
- Craft a S.O.S Campfire and place a Blue Smoke Log on to it to let help know where you are.
- You can find Blue Smoke Logs in Domestic Chests (Rare).
- Once the Smoke Log has finished smoking (around 20 seconds) a Supply Crate will fall down close to where the Campfire is.
- Use a Crowbar to open the Supply Crate.
- Inside the Supply crate will be around 4x the amount of goods from a standard Armoury Chest.
True Survival - Zombie Apocalypse [BETA] Update Log V0.1
- Due to the Holiday Creator Features being removed as an experiment True Survival has been made to go through some coding changes that have changed the game in some ways. The core idea of the game is the same but some features may have been removed and some may have been updated. Please make sure you read everything in this update log to understand what is what. Thanks.
- All custom blocks have been removed due to the HCF being removed. All recipes that required a custom work bench will now work through the vanilla crafting table.
- The Sentry Gun has been re-coded to fit, it no longer will deplete it's inventory of bullets but instead have unlimited bullets for the time it has power.
- Sentry Guns will run off Heavy Duty Batteries which will last 15 minutes each, within that time the Sentry Gun will shoot without fail at all the Zombies in it's area.
- You can use a Crowbar (without sneaking) to remove the Heavy Duty Battery and save it for later but you will only receive a Depleted Heavy Duty Battery, this can still be used to power the Sentry Gun but only for half the time.
- You can use a Crowbar (while sneaking) to pick up the Sentry Gun, you can only do this after you have removed the battery.
- Removing batteries and picking the Sentry Gun up will use durability on your Crowbar.
- The Dead Wave Emitter has been re-coded to fit, it no longer will deplete it's inventory of power but instead run off power.
- Dead Waves will run off Heavy Duty Batteries which will last 15 minutes each, within that time the Dead Waves will despawn any Zombie in it's area.
- You can use a Crowbar (without sneaking) to remove the Heavy Duty Battery and save it for later but you will only receive a Depleted Heavy Duty Battery, this can still be used to power the Dead Wave Emitter but only for half the time.
- You can use a Crowbar (while sneaking) to pick up the Dead Wave Emitter, you can only do this after you have removed the battery.
- Removing batteries and picking the Dead Wave up will use durability on your Crowbar.
- Super Light Weight, Light Weight, Standard, Heavy Duty and Super Heavy Duty body armour has been removed due to the HCF being removed
- Standard, Heavy Duty and Super Heavy Duty helmets have been removed due to the HCF being removed
- All Tin armour has been removed due to the HCF being removed
- All custom clothing has been removed due to the HCF being removed
- The cold temperature system has been removed due to the HCF being removed
- The Gas Mask has been removed due to the HCF being removed
- The Fallout area has been removed along with the poison effect it would give due to the HCF being removed
- Melee weapons will no longer have a hitting sound effect
- Katanas has been made 2D to fit with the rest of the Melee weapons
- The way you reload and use bullets has changed due to the HCF being removed, you will now have 9mm, 45acp, 556mm and 7.62mm bullet in the add-on, these are what you will find in chest instead of bullet boxes, when you shoot a gun it will take a bullet from your inventory like how a bow and arrow works.
- All scopes have been removed due to the HCF being removed, this now leaves the add-on player.json free.
- All guns will have a red dot sight for people playing on mobile/consol.
- The Hydration system has been removed due to the HCF being removed
- All items linked to the Hydration system has been removed
- All left over fizzy drinks will now give a small speed boost when "eaten".
- The Hygiene system has been removed due to the HCF being removed
- All items linked to the Hygiene system has been removed
- Looting a Human corpse will now give you the chance to get ammo and o2 canisters
- The Zombie Shield has been removed due to the HCF being removed
- The Zombie Vaccine now can be crafted with out the syringe (as the syringe has been removed)
- The Zombie Brain has been removed as you can now longer make a Zombie Shield, all crafting items connected with the Zombie Shield have also been removed
- The Zombie Bone has been removed as you can now craft Backpacks, there is no need to craft Shulker Boxes
- You can no longer craft your own bullets as you can no longer find the potassium Nitrate or sulfur blocks due to the HCF being removed, Bullets can now only be found.
- Once you have vaccinated a human you now breed them with any cooked tin of food, rather then a sandwich
- The Dead Wave Emitter is now traded from the Hazmat Guy in the Mesa
- The price items from the Hazmat Guy has increased
- You will no longer need to find the pieces of Sentry Gun you will now just find them in Armoury Chests
- All loot will now be found in chests rather then custom blocks because of the HCF being removed. Here is a list of items you can find in each chest:
- -FOOD CHESTS-
- beef jerky original
- beef jerky spicy
- beef jerky teriyaki
- granola bar
- ritz crackers
- daim
- mars
- twix
- tin of beans
- tin of beef ravioli
- tin of chicken soup
- tin of custard
- tin of macaroni cheese
- tin of mushroom soup
- tin of oxtail soup
- tin of spaghetti hoops
- tin of spam
- tin of tomato soup
- tin of tuna
- tin of vegetable soup
- cherry coca cola
- cherry pepsi
- coca cola
- dr pepper
- pepsi
- -MRE FOOD CHESTS-
- mre beef stew
- mre beef strips tomato sauce
- mre beef taco filling
- mre chicken chunks
- mre chicken noodles vegetables
- mre chili macaroni
- mre chili with beans
- mre meatballs marinara sauce
- mre shredded beef bbq sauce
- mre spaghetti beef sauce
- -DOMESTIC CHESTS-
- ammo 9mm
- ammo 45acp
- ammo 556mm
- ammo 762mm
- crowbar
- fire axe
- hammer
- machete
- meat cleaver
- metal bat
- razor wire bat
- screwdriver
- sledge hammer
- spanner
- baby bottle
- sma gold baby milk
- sma pro infant milk
- aspirin
- heavy duty battery
- andrex toilet roll
- colgate toothpaste
- o2 canister
- -ARMOURY CHESTS-
- ammo 9mm
- ammo 45acp
- ammo 556mm
- ammo 762mm
- night vision goggles
- scuba goggles
- ak47
- hk416
- m9
- m1911
- mk16
- grenade
- sentry guns
- No experiments are required to be active while playing this add-on
- The immune teenager will require a Granola bar to grow up
- The vaccinated humans while require any cooked tinned food to breed
- All structures have been either re-designed or replaced completely following the HCF being removed, when loading into an old world you will see the update block, the "dirt block with a question mark" on all the custom blocks that used to be, if this is the case just move to an new area and the new structures will generate.
- It is advised to start a new world, realm or server when loading this version as it does not have many of the function feature that older versions had so you may find some game breaking issues.
- All updates will now be built upon this new experiment free beta so unless Minecraft throw out another game destroying update you will never need to start a new world again when loading update to update.