This addon aims to improve almost every aspect of a survival, by adding new mechanics (like artifacts or craftable spawners) and changing the progression (for example, you need to kill a certain boss before going to the Nether)
THIS ADD-ON IS HARD (EVEN IN EASY) SO IT IS NOT RECOMMENDED FOR NEW OR MOBILE PLAYERS
THIS ADD-ON CURRENTLY DOES NOT SUPPORT THE POCKET UI, SO IF YOU'RE THE MOBILE PLAYERS, TURN ON THE CLASSIC UI IN THE VIDEO SETTING
You need to turn on every experimental features (except villagers rebalacing if you don't want to):
Video Trailer
If you're lost in the add-on, there is a wiki in game and a discord server to ask questions.
Entities
Entities
There are more than 40 entities in this add-on, so here are some of them:
Bear
Bone Serpent
Illusioner
Miner Illager
Seaker
Knight Blaze
Molten Gabbro Golem
Biomes
Biomes
Surface Biomes
Surface Biomes
Forest
Birch Forest
Jungle
Mossed Jungle
Savanna
Mesa
Desert
Taiga
Mega Taiga
Cold Taiga
Swampland
Cave Biomes
Cave Biomes
Desert Cave
Mesa Cave
Savanna Cave
Cold Cave
Nether Biomes
Nether Biomes
Sulfur Biome
Magma Chamber
End Biomes
End Biomes
Desolate Void
Chorus Forest
Shulkers Meadows
Artifacts
Artifacts
Artifacts are foundable items that provides unique effects, here are some examples (there are more than 45 of them):
The Molten Ingot
Smelts automatically every ore in your inventory.
The Magnet
Attracts dropped items to you.
The Sculk Quiver
Your arrows go through blocks.
Heavy Socks
You create a shockwave when you fall on the ground.
The Undying Flower
You take 5% less damage on daytime.
Heart in a Bottle
Grants +2 HP (1 heart)
New Progression
New Progression
The progression in this add-on is different:
Vanilla Progression:
Survival Reworked Progression:
First to go to the Nether, you need to kill the Abomination, summonable with a strange totem, found in some illagers structures
Then to go to the End, you need to kill the Wither
But to be able to kill these dangerous bosses, you need a strong and powerfull equipment: that's why artifacts exist.
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Claim this add-on as yours
Steal content from it
Create a link to install this add-on, if you want to review this add-on, please leave a link to this ModBay page
Re-upload it on an another website
On the discord, you can find beta versions of the add-on, with more content, but with more bugs, You can even submit suggestions on it. The add-on is also updated more often on the discord ;)
Direction signs: a fence with a sign on it; you can change the direction of the arrow by right-clicking on it; and you can tilt the sign with a stick (crafted with a sign and a fence)
Mob heads: desert skeletons, spiders, abominations, husks, villagers, zombie villagers now have a little chance to drop their heads (same chance than wither skeleton, except for abomination which is 10%)
Wiki book now contains a page about armor stats, a page about Blood Moon mobs, and boss pages now include their drops (with %)
TWEAKS:
Blood Moon mobs spawn rate balanced: there're a lot less spiders and less necromancers (so more blood zombies)
Baby bloody skeletons and hemoglobin spirits now do a lot less damage
Added a craft to convert 9 rotten flesh into leather
Tin armor now provides knockback resistance
Void armor now has more durability
Blood moon mobs now despawn at day (was annoying in forests)
Blood zombies can now see you through blocks
BUG FIXES:
Golden Ring now works correctly
Wild spawners no longer spawn more mobs when they're puched by a piston
Neoplasm spiders no longer attack blood zombies
Neoplasm spiders can now drop spider mandibules
Changelog for November 03 / Old Update
v1.2.1 - v1.2.2
NEW CONTENT:
1) Blood moon
A new event that happens every 8 nights (when you start a world, the first blood moon will be the 7th night) with unique mobs and loot. During this event, you can't sleep.
Necromancer: summons Baby bloody skeletons and hemoglobin spirits. He also buffs nearby undead mobs with his flesh totem.
Baby Bloody Skeleton: a contact skeleton, but smol and fast.
Hemoglobin spirit: here to push you from your 3-block dirt tower, he can fly and he's fast.
Fat Blood Zombie: He's slow but very strong.
Neoplasm Spider: A BIG blood moon spider that attacks every non-blood-moon mob. Each time that he kills a mob, it summons a small neoplasm spider.
Spider Mandibule: a sword-like item; every mob you hit will bleed; drops from neoplasm spiders and sall neoplasm spiders.
The blood moon isn't an event that is here to bother you, it is useful!
2) New items:
Muscle Fiber: It grants strength when you eat it, and it can be used to make longer strength 2 potions.
Flesh Totem: Multiplayer artifact that grants resistance and regeneration to players within 2 blocks of you and strength and speed to players within 6 blocks of you (sneak to see the range). The holder of the artifact doesn't get the effects.
Blood Vial: Drops from blood and fat blood zombies. When you hit an entity, you receive a little health (whose value is subject to change in the future).
Bottle of Undead Souls: Most undead mobs ignore you (if you don't attack them), but natural iron golems will attack you. Dropped from flying skeletons.
Vampire Vial: bottle of undead souls + blood vial
Solid Bone: drops from cave crawlers; used to upgrade your tools with diamonds (DIAMOND USEFUL???)
3) Other mobs:
Flying Skeleton: a skeleton that flies... nah, seriously, like the hemoglobin spirit, he prevents you from towering during the night.
Cave Crawler: He spawns below y = 0. He's invisible when you're away from him and despawns when exposed to light. He drops solid bones when killed. He's very dangerous, hehe. This mob prevents you from exploring caves without any source of light.
Blood Zombie: a bloody version of a zombie that is stronger, he drops muscle fibers.
TWEAKS:
The dreamlike pendant now makes you able to skip blood moons.
Crafting to upgrade tools has been changed, now including diamonds and solid bones.
There are now more brute mobs in hell mode.
Mineable ores are no longer shown on the pickaxe name, but in the wiki book.
You now must kill the abomination to go to the nether, even if someone else has already killed it.
Game tips are now shown on the loading screen if you have your game in "English, US".
Floating islands are now more common.
Undying flowers now regenerate your health a little faster.
Cave crawlers and flying skeletons spawn less.
BUG FIXES:
1.20.40 compatibility.
The wither and the dragon should now correctly grant you more hearts when you kill them.
Mossy diorite bricks are now craftable.
The UI should no longer be weird on consoles.
Cave crawlers no longer have a really thin hitbox.
Cave crawlers texture no longer blinks.
Hell mode monsters now convert into blood mobs on blood moons.
Crafting tables should now work correctly on console.
Vampiric vial can now be crafted.
Dashing sticks now break when they reach zero durability.
Necromancers now burn at day.
Necromancers slightly nerfed.
Iron axes in blacksmith villager's house are no longer vanilla ones.
Changelog for October 09 / Old Update
v1.1.2.2
NEW CONTENT:
Weakened totem: Dropped on the abomination instead of the totem of undying, can be use to craft a strange totem or a totem of undying
TWEAKS:
Summoning the abomination now consume the gold block
Now show Efosi's name in the credits when the game lauch for the first time
BUG FIXES:
Fixed a bug in the wiki book in the mesa pillager outpost page where the wrong image was shown
Changelog for October 03 / Old Update
v1.1.2.1
TWEAKS:
Birch leaves are now yellow/orange (poll made, promise kept)
Wiki book has been updated (and it will be further in future updates):
Now contains a Discord link
Now contains an add-on information page
Now contains a boss page, in which you can found boss picture, health, attacks and how to summon the abomination
Now contains a structure page, which contain for the moment information
Changelog for October 01 / Old Update
v1.1.2
NEW CONTENT:
1) New artifacts (mostly socks):
Chorus socks: jump on a chorus cap to be teleported one the one above you, sneak on a chorus cap to be teleported on the one below you (act like elevators), you run faster on chorus grass
Purpur socks: Sneak and jump to levitate, sneak another time to stop levitating, you run faster on shulk grass
Void socks: divide the cooldown of the dashing stick by 2, and you run faster on void dust
End socks: combination of void, chorus and shulk socks
Interdimensional socks: combination of end socks and explorer socks (final socks in SR)
Void cloak: Destroy non-player arrow around you
2) New items:
Dashing stick: crafted with 4 tin ingots and a tin-plate in the crafting table, you can dash every 5 seconds (you can't dash in air), 100 durability
Bicolor lichen, a new food/plant, found in shulkers meadows
Levitation potion, obtainable by right-clicking on a lycaephytus that has a white ball with a glass bottle (flowered lycaephytus)
Blindness potion: obtainable by right-clicking on a heretic shulker projectile with a glass bottle
You can transform a levitation/blindness potion in a splash potion in a brewing stand
3) New entity:
Heretic shulker: spawn during the dragon boss fight, shoot blindness effect projectile (10 seconds blindness)
Yeah, there's only one new entity...
4) New blocks:
Void stone: replace end stone in desolate void biomes, you can craft void bricks/pillars/smooth bricks with it
Purpur: generate in shulkers meadows, you can craft purpur bricks with it Wait the second message...
Blue/purple lycaephytus, Blue/purple flowered lycaephytus and Bicolor lichen are the new plants that spawn in shulker meadows
Chlorobulbus: plant that spawn in jungles and can be placed everywhere (originally planned for shulkers meadows but not render well it them)
5) Biomes/generation:
Shulkers meadows are now dense biomes that have purpur blocks underground
Desolate void biome are now less flat, contain a lot of small buildings ruin and sometimes huge end ships can spawn in them
Chorus forests now sometimes have medium end ship that can spawn
End pillars have been upgraded (to update them, just summon the dragon) and chorus mushroom can now spawn on the main island
6) Other:
In void mode, overworld endermen can now spawn infected/eaten
TWEAKS:
Dragon heart artifact has been buffed, now dealing 50% more damage
Battle cry orb has been buffed, now dealing 10 damage when activated
The abomination can now convert horses in zombie horses in hard (to prevent people from cheesing him with a horse)
Some block textures changed
Light armor now grant +1 max heart when fully equipped
Void armor now grant + 2 damage and transform your normal/heavy arrows into void arrows that deals +2 damage
You can no longer use light armblades if you have a full void armor (and vice versa for the light armor and void armblades)
Wiki book updated
Evocation illagers slightly buffed
BUG FIXES:
(rare issue) wiki book is now always given when you join/start a world (if you haven't got a wiki book when spawn you'll get one now), this bug caused several issues with artifacts/progression
Shield block now drop when break
Changelog for September 06 / Old Update
1.0.9.4
TWEAKS:
Void fossils are more common
Ruby ore is more common
Sulfur ore is more common
BUG FIXES:
The wither no longer has 10 HP in hard
Restored ancient chestplate can now be crafted
Changelog for August 31 / Old Update
1.0.9.3
BUG FIXES:
Resource pack no longer shows errors
Chestplates are now shown correctly on players
Floating islands are now more common
Addon slightly optimized
Some unused blocks are no longer shown in creative tab
Changelog for August 25 / Old Update
1.0.9.2
NEW CONTENT/TWEAKS:
Sculkling: a new small mob that detect you by sniffing, if you're too near of him, he'll become aggressive (7 damage, 15 health). Spawns in the deep dark when you walk on a sculk jaw (new block)
3 New artifacts:
Sculk portal: summon 2 friendly sculklings that follows you (sculklings last 5 minutes, 1 minute cooldown, found by killing sculklings)
Supersonic arrow: arrow shot with a crossbow emit a shockwave on impact, useful to rocket jump (found in flying islands)
Bloody bramble: Immobilize and inflict wither to the nearest monster for 15 seconds (30 seconds cooldown, found by killing wither skeletons)
14 New decorative blocks:
Snow and packed ice bricks
Sandy, snowy and frozen variant of andesite, granite, diorite and stone bricks
New crop: cattail
Cactails renamed to cattails
Cattails already exist in the add-on, they can now be farmed like sugarcanes (near water)
Cattails have 5 stages and can be eaten (2 nutrition)
You can craft a string with 2 cattails (irl you can make rope of it)
Light/void arm blades does 2 damage (basic arm blades now deals 10 damage)
Flying islands now spawn more frequently
Allays now have 4% chance to become a light one in void mode (1% before)
Void fossils spawn 4% more
Animation overhaul of some mobs
Brute zombie retextured
The bloody flower no longer need a heart in a bottle, it now needs a bloody bramble, and so the bloody flower, the deadly flower and the red sun no longer grant 1 heart
The crystal of youth has been retextured (again)
BUG FIXES:
Supersonic arrow no longer destroy your world if shot on a player/mob
Wiki book now works correctly
UI now working correctly (artifacts slots/crafting UI)