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Horde Of Mobs 1.21.130+ (Achievements Enabled)

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What is Horde Of Mobs?

If you enjoy chaotic battles and overwhelming hordes, you'll love this addon!

When a mob spawns naturally, it has a chance of cloning itself, and even a small chance of creating a second clone. This means more than two mobs can appear from a single spawn!

You'll need to fight carefully, as cloned mobs can quickly overwhelm you when you least expect it, turning a simple encounter into a real challenge!

Even monsters added by other addons will have the possibility of cloning when they spawn near a player!


Key Features

  • Native slash commands (/hordeofmobs:help/hordeofmobs:config/hordeofmobs:reset, etc.) that work without enabling cheats
  • Fully customizable clone probabilities from 1% to 50%
  • Two clone types: First Clone and Second Clone with independent probability control
  • Five distinct mob categories: Monster, Raid, Boss, Animal and Creature, each toggleable independently
  • Radius-based cloning system: Normal mobs require players to be close (4-42 blocks), while Raid mobs have an extended radius (172 blocks)
  • Limit control system to prevent excessive entity saturation (/hordeofmobs:maxpertype <1-150>)
  • Blacklist system to exclude specific mobs from cloning (slimes and magma cubes excluded by default)
  • Custom boss system allowing any mob ID to be treated as a boss (100% clone rate)
  • Multilanguage interface supporting English and Spanish, with per-player language persistence

⚙️ How It Works?

When a mob spawns naturally, the addon checks if it belongs to an enabled category (Monster, Raid, Boss, Animal or Creature). It also verifies that the mob is not on the blacklist. If the conditions are met, the system rolls for a First Clone based on the configured probability. If the First Clone succeeds, it then rolls for a Second Clone. Clones appear at the exact same position as the original mob, creating an instant horde!

Radius System:

  • Normal mobs (Monster, Boss, Animal, Creature): Must spawn within 4-42 blocks of the nearest player
  • Raid mobs (Illager, Ravager, Witch): Can spawn up to 172 blocks away (extended radius for invasion-style gameplay)

Limit System:

The /hordeofmobs:maxpertype <1-150> command controls the maximum number of clones allowed per mob type within the spawn radius. Default is 30.

Blacklist Priority:

  • The blacklist has MAXIMUM PRIORITY. Any mob added to the blacklist will NEVER clone, regardless of other settings.

Boss System:

  • Bosses (Wither, Ender Dragon, Warden and custom added bosses) clone at 100% rate
  • The /hordeofmobs:bossclones <0-10> command controls how many clones a boss creates (0 = disabled, 1-10 = number of clones)

📋 Commands Overview

Command Description Permission
/hordeofmobs:help Shows all available commands Anyone
/hordeofmobs:config Displays current configuration Anyone
/hordeofmobs:firstclone <1-50> Sets first clone chance (1%-50%) Admin only
/hordeofmobs:secondclone <1-50> Sets second clone chance (1%-50%) Admin only
/hordeofmobs:maxpertype <1-150> Sets max clones per mob type Admin only
/hordeofmobs:bossclones <0-10> Sets number of boss clones (0=disabled) Admin only
/hordeofmobs:monster <enable/disable> Toggles monster cloning Admin only
/hordeofmobs:raid <enable/disable> Toggles raid mob cloning Admin only
/hordeofmobs:animal <enable/disable> Toggles animal cloning Admin only
/hordeofmobs:creature <enable/disable> Toggles creature cloning Admin only
/hordeofmobs:blacklistadd <id> Adds a mob to blacklist (won't clone) Admin only
/hordeofmobs:blacklistremove <id> Removes a mob from blacklist Admin only
/hordeofmobs:blacklist Lists all blacklisted mobs Anyone
/hordeofmobs:bossadd <id> Adds custom mob as boss (100% clone rate) Admin only
/hordeofmobs:bossremove <id> Removes custom mob from boss list Admin only
/hordeofmobs:bosslist Shows all bosses (vanilla + addon + custom) Anyone
/hordeofmobs:language <es/en> Changes display language Anyone
/hordeofmobs:reset Restores default settings (clears blacklist/custom bosses) Admin only

🏷️ Mob Category Details

Monster Category:

  • Includes mobs from the "monster" and "hoglin" families
  • Excludes illager, witch, and ravager (these belong to Raid category)
  • Excludes bosses (handled separately)

Raid Category:

  • Includes mobs from the "illager", "ravager", and "witch" families
  • Perfect for pillager patrols and raids

Boss Category:

  • Includes Wither, Ender Dragon, Warden, and custom added bosses
  • 100% clone rate (always spawns the configured number of clones)

Animal Category:

  • Includes all mobs from the "animal" family (cows, pigs, sheep, chickens, rabbits, wolves, cats, etc.)
  • Uses normal spawn radius (4-42 blocks)

Creature Category:

  • Includes all mobs from the "villager" and "wandering_trader" families
  • Also includes golems, allays, and other passive creatures

🛡️ Optimization Notes

Default Blacklist (Permanent Exclusion):

  • Slimes (minecraft:slime)
  • Magma Cubes (minecraft:magma_cube)
  • Creaking (minecraft:creaking)

All slime variants from the following addons are also excluded to prevent excessive lag and entity saturation:

  • Drowned Mobs
  • Fusioned Mobs
  • Nether Biomes Expansion
  • Old Pigman Plus

Limit System:
The /hordeofmobs:maxpertype command allows you to control the maximum number of clones per mob type, preventing your world from becoming overcrowded. Default is 30 per type.


🔗 Compatibility

  • Works with vanilla Minecraft mobs across all categories
  • Fully compatible with "monster" family mobs from external addons
  • Family-based detection ensures compatibility with addons that properly implement the "monster", "animal", "villager", and "wandering_trader" families

Compatible Addons:

  • Alpha & Beta Legacy
  • Warden Secrets
  • Old Villagers Plus
  • Nether Biomes Expansion
  • Fused MobsOld Pigman Plus
  • Alycia's Dungeons
  • Catacysmical
  • Dark Age Nizzare
  • Mutant Creatures
  • Evil Worst
  • Nico's Mobs
  • CocoaWarrior's Minecraft Redone
  • Functions without requiring "Allow Cheats" to be enabled in your world

⚙️ Default Configuration

Setting Default Value
First Clone Chance 40%
Second Clone Chance 20%
Max Per Type 30
Boss Clones 0 (disabled)
Monster Cloning Enabled
Raid Cloning Enabled
Boss Cloning Disabled
Animal Cloning Disabled
Creature Cloning Disabled
Default Language English

Note: This add-on does not modify any vanilla spawn files; it is made with scripts!

This add-on is completely Insane Difficulty you can download it if you want to increase the game's difficulty even more!

You can also download Mob Revive if you want your world to be even more chaotic!

Addon Gameplay:

Updated on May 9, 2026

  • Version 1.0.1
    • New Command System
      • Implemented native slash commands with the /hordeofmobs: prefix for a more integrated experience
      • Commands available to all players without needing to enable cheats in the world
      • New /hordeofmobs:help command displaying all commands with mob examples by category
      • New /hordeofmobs:config command to view current configuration in real time
      • New /hordeofmobs:reset command to restore factory defaults (clears blacklist and custom bosses)
    • Full Clone Probability Control
      • /hordeofmobs:firstclone — adjust first clone probability from 1% to 50%
      • /hordeofmobs:secondclone — adjust second clone probability from 1% to 50%
      • Default values: First clone 40% | Second clone 20%
    • New Mob Categories
      • /hordeofmobs:monster — independent control for hostile monsters (zombie, skeleton, creeper, spider, etc.)
      • /hordeofmobs:raid — independent control for raid mobs (pillager, vindicator, ravager, witch)
      • /hordeofmobs:bossclones — command to set boss clones (0=disabled, 1-10 clones)
      • /hordeofmobs:animal — new category for animals from the "animal" family
      • /hordeofmobs:creature — new category for villagers, wandering traders, golems, allays and related creatures
    • Clone Radius Control
      • Normal mobs (monster/boss/anima
Download links
Download Horde Of Mobs
Supported versions
26.10 1.21.130
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