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Make Monsters Scary Again! (MMSA)

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Have you ever thought Minecraft was getting too easy? Do you wish that the monsters were threatening like they once were when you started playing? The Make Monsters Scary Again (MMSA) Addon does exactly what it says it does: make the Minecraft monsters scary again. This addon adds no new mobs or features, instead, it tweaks the stats of the vanilla mobs to make them threatening once again.

Currently, only the monsters pictured below have been changed, but more monsters and other changes will be added in the future!

Make Monsters Scary Again: Screenshot

Video:

The Changes:

Increased targeting distance

Monsters now target players through blocks (they no longer need to see the player to target them)

Basic mobs:

  • These mobs are balanced around the player having iron and unenchanted diamond tools. By the time you get enchanted diamond tools, these mobs should pose little threat.

Zombie

Standard Stats:

  • Health: 30
  • Movement: [0.20-0.35]
  • Attack Damage: [1-20]
  • Time to convert to a drowned: 3 seconds

Baby Zombie (viarent):

  • Movement: [0.40-0.50]
  • Attack Damage: [1-3]
  • Scale: 0.5x
  • Spawn Chance: 4%

Giant Zombie (varient):

  • Health: 60
  • Movement: [0.40-0.50]
  • Attack Damage: [1-3]
  • Scale: 2x
  • Spawn Chance: 1%

Skeleton

Standard Stats:

  • Health: 20
  • Movement: 0.3
  • Fire Rate: [0.25-0.75]

Slowness Skeleton (Variant):

  • Shoots slowness IV (0:02) arrows
  • Spawn Chance: 25%

Weakness Skeleton (Variant):

  • Shoots weakness I (0:30) arrows
  • Spawn Chance: 25%

Poison Skeleton (Variant):

  • Shoots poison I (0:15) arrows
  • Spawn Chance: 25%

Creeper

  • Standard Stats:
  • Health: 15
  • Movement: 0.2
  • Detonation Range (how close they get before exploding): 0.75 blocks
  • Fuse length: 0.5 seconds

Spider

  • Standard Stats:
  • Health: 16
  • Movement: [0.45-0.55]
  • Attack Damage: [1-3]

Baby Spider (Variant):

  • Health: 5
  • Movement: [0.55-0.65]
  • Attack Damage: [1-2]
  • Scale: 0.3x
  • Spawn Chance: 20%

Giant Spider (Variant):

  • Health: 25
  • Movement: [0.35-0.55]
  • Attack Damage: [6-10]
  • Scale: 2x
  • Spawn Chance: 3%

Drowned

Standard Stats:

  • Health: 20
  • Movement: [0.20-0.25]
  • Underwater Movement: [0.25-0.45]
  • Attack Damage: [4-10]

Baby Drowned (Variant):

  • Movement: [0.20-0.25]
  • Underwater Movement: [0.45-0.55]
  • Scale: 0.5x
  • Spawn Chance: 5%

Enderman

Standard Stats:

  • Health: 40
  • Movement: 0.8
  • Attack Damage: [10-15]

Nether mobs:

These mobs are balanced around the player having enchanted diamond tools. The Nether is a very dangerous place, and so you should make sure to bring as much food, milk, and arrows as possible.

Wither Skeleton

Standard Stats:

  • Health: 40
  • Movement: [0.2-0.35]
  • Attack Damage: [15-35]
  • Withering effect duration: 30 seconds
  • Detection Range: 4 blocks
  • Will NOT attack you if you’re wearing a mob head (unless you attack them, of course)
  • Can Spawn with helmets and higher damage swords

Blindness Skeleton (Variant):

  • Attack Damage: [5-15]
  • Gives Blindness effect instead of Withering
  • Spawn Chance: 50%

Blaze

Standard Stats:

  • Health: 10
  • Movement: [0.33-0.53]
  • Attack Damage: [15-25]
  • Ranged attack burst shots: 8

Ghast

Standard Stats:

  • Health: 10
  • Movement: 0.03

Baby Ghast (Variant):

  • Health: 5
  • Movement:[0.10-0.15]
  • Scale: 0.5x
  • Spawn Chance: 5%

Giant Ghast (Variant):

  • Health: 20
  • Ranged attack burst shots: 3
  • Scale: 2x
  • Spawn Chance: 5%

Other Features:

Sleeping is for nerds!

Sleeping is for nerds

I removed sleeping because skipping the night takes away most of the challenge of Minecraft. Now you must use think about how much time you spend outside more carefully so as to not waste it! Beds still reset your spawn point.

Addition of The Hunger Rework addon

Hunger Rework Main Cover

The Hunger Rework is another addon I made that was always meant to go alongside this one. It limits how long you can sprint and makes food heal you when eaten. All Hunger Rework features come in a second pack when downloading becasue it uses the player.json file which sometimes competes with other addons. Plus not everyone likes this change).

Note: Play on easy or normal difficulty when using this addon.It was not designed for Hard difficulty.

Updated on June 06

Update 2.0: “Into The Nether pt.I”

The Big Stuff:

  • Added monster variants
  • Changed the Blaze, Ghast, and Wither Skeleton
  • Balance changes to the skeleton, enderman, and drowned

Balance Changes:

  • Skeletons now fire at a slow, medium, or fast rate.
  • Drowned now does 4-10 damage (previously 4)
  • Enderman does 10-15 damage (previously 11)

Monster Movement Improved!

  • Previously, monsters all had two movement options: normal and fast. Now, monsters' movement ranges from the two movement options.
  • Added monster variants!
  • Surface Overworld monsters (Zombies, Creepers, etc.) are balanced around Iron Armor

New Zombies variants

Big Zombie:

  • Health: 60
  • Damage: [15 - 25]
  • Movement: [0.1-0.2]
  • 1% spawn chance

New Skeleton variants

Slowness Skeleton:

  • Fires Slowness IV [0:02] arrows
  • 25% spawn chance

Poison Skeleton:

  • Fires Poison I [0:15] arrows
  • 25% spawn chance

Weakness Skeleton:

  • Fires Weakness I [0:30] arrows
  • 25% spawn chance

New Spider Variants

Baby Spider:

  • Health: 5
  • Damage: [1-2]
  • Movement: [0.55-0.65]
  • 20% spawn change

Big Spider:

  • Health: 25
  • Damage: [6-10]
  • Movement: [0.35-0.55]
  • 7% spawn chance

New Ghast Variants

Big Ghast:

  • Health: 20
  • Fires 3 fireballs
  • 5% spawn chance

Baby Ghast:

  • Health: 5
  • Fires faster
  • Movement: [0.1-0.15]
  • 5% spawn chance

New Wither Skeleton Variant

Blindness Wither Skeleton:

  • Gives blindness instead of Withering
  • Does less damage
  • 50% spawn chance

Updated Nether monsters

  • Nether monsters are balanced around protection II diamond armor

Blazes:

  • Melee attack damage: [15-25]
  • Movement: [0.35-0.55]
  • Now Fires in eight fireball burst
  • Health 10

Ghasts:

  • Added mob variants

Wither Skeleton:

  • Health: 40
  • Movement: [0.2-0.3]
  • Base Attack Damage: [15-35]
  • Wither effect duration: 30 seconds
  • Comically low detection range
  • Will NOT attack you if you’re wearing a mob head (unless you attack them, of course)
  • Can Spawn with helmets and higher damage swords
Download links
Download Version 1 (Just has stronger monsters)[mcaddon, 258.42 Kb]
Download Version 1.5[mcaddon, 883.09 Kb]
Download Version 2[mcaddon, 947.85 Kb]
Supported versions
1.20.80
Tags
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4 comments
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  1. No avatar image plsssss
    Can you make a mod for no sleeping plssssssssssssssss
  2. Haz que los zombies sean inmunes al sol
  3. Me gustaría que los zombies escalen y rompan bloques
  4. So basically hardcore but actually hard?