
DeadZone: Hiding in the DeadZone

Yo, My name is NekoZack, but feel free to call me Zack or Neko.
I'm the creator of DeadZone and the founder of the Neko ¡ Project.
So, what exactly is DeadZone?
DeadZone is a survival addon inspired by the game DayZ that puts you in the role of a survivor in a post-apocalyptic world. The goal is simple: survive as long as possible, search every building for loot, and craft your own story along the way.
What makes DeadZone stand out?
It features unique "2.5D" styled weapons, along with a variety of clothing and accessories to customize your look in the post-apocalyptic setting. Plus, it offers a visually appealing texture style that adds to the immersion.
Updated on May 02
V1.6.6:
Added:
- Added addon menu settings (item).
- Can't be removed.
Updated:
- Nerfed M79.
- Nerfed infected militia speed.
- Corpses despawn when out of render range.
- Updated some entities, items & spawn rules.
- Updated some textures.
- Support V1.21.70+
- Improved human animation.
- Improved stable.
- Updated some entity loot loot_table rate chances.
- Improved wind sounds.
Fixed:
- Fixed bleeding system.
- Fixed collect water, which gives you more water bottles.
- Fixed the vehicle's sitting position.
- Fixed player dies when generating new world.
- Fixed menu music always plays (it should play while on the loading screen).
Fixes:
- Fixed infected having no attack animation.
- Fixed bug: sitting can move around.
- Fixed some guns that have no sound.
- Fixed backpacks (maybe there are still bugs like before, we just don't know).
- Fixed landmine not dropping item when interacting with screwdriver.
- Fixed invisible vending machine.
- Fixed walkie talkie can spam supply.
- Fixed bandages & rags can't cure bleeding.
- Fixed sprinter very slowly.
- Fixed player dying instantly when making a new world.
Updates:
- Updating Status UI appears in creative.
- Better flash grenade.
- Changed the supply drop spawn range to 42x.
- Nerf thirst.
- Nerf all food (which makes you hungry quickly).
- Update NPC idle & spotted sound range.
- Reducing some sound volume.
- New wood step sound.
Known issues:
- The average structure has an "unknown" block because I'm too lazy to change it.
Additions:
- Added attack animation for infected.
- Added turning animation for all NPC.
- Added indoor gun shoot.
- Added City generate structures (BETA) (required Jigsaw experiment).
Fixes:
- Fixed some food cans that can't be opened.
- Fixed infected event not being able to open doors.
- Fixed some scripts that made deadzone unplayable.
- Fixed an issue where sprinters moved slowly after chasing.
Updates:
- Updated addon compatibility for version 1.21.60.
- Improved some scripts.
- Improved the fogs (I guess).
- Improved supply drop system.
Changes:
- Changed the UI status to the old version because it was very laggy for low devices.
- Change some vanilla block.
Known issues:
- The average structure has an "unknown" block because I'm too lazy to change it.
Additions:
- Added back spotted feature to infected.
- Made vanilla mobs spawn underground.
- Screamers and commanders are now screaming.
- Added craftable blocks.
- Furniture chairs can be sat on.
Fixes:
- Hazmat not emitting fluid.
- Some projectiles not dealing damage.
Updates:
- All NPC have deep and pitched voice.
- Buffed headshot damage for infected.
- Better Sprinter variant.
- Updated the "spawner."
- Updated particles.
Additions:
- Added female Scavenger.
Fixes:
- Fixed firearms that had infinite ammo.
- Fixed first aid lootable not dropping empty blood bags and tinctures.
- Fixed NPCs with firearms not making distance sounds.
- Fixed all guns not making distance sounds.
Updates:
- Updated to version 1.21.50.
- Updated the fogs.
- Updated language support.
- Updated all spawn rules.
- Walkie-talkies can no longer be obtained in civilian lootboxes.
- All blocks can now be exposed to water.
- Updated spawn rules.
Changes:
- Changed the tip message to make it easier to understand.
- Changed some block textures:
- Grass block
- Podzol
- Mycelium
- Grass path
- Dirt
- Coarse dirt
- Rotted dirt
- All sand blocks (except red sand as it was deemed unnecessary)
Additions:
- Added Wooden Stake and Nail Trap recipes.
- Introduced a new advancement.
- Added Trade Scavs.
- Added Chinese language support.
Updates:
- Improved backpack functionality.
- Nerfed infection time.
- Reduced durability for some melee weapons.
- Adjusted Spawner egg rates.
- Updated various textures.
- Nerfed vehicle health.
- Changed paintings.
- Updated terrain colors.
Fixes:
- Fixed the infection effect not clearing when using an antidote.
- Corrected Wooden Plank recipes.
- Fixed player models.
- Resolved bleeding particles issue.
- Fixed issues with the can opener and pot.
- Fixed the hand movement appearing goofy when bobbing was active.