Understudy - Fake Players

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Understudy is a behavior pack that allows you to spawn and control simulated players. Simulated players can be controlled by commands but otherwise act almost the same as normal players.

What is Understudy?

Understudy is a behavior pack that allows you to spawn and control simulated players. Simulated players can be controlled by commands but otherwise act almost the same as normal players.

Understudy is a Canopy extension, which means the Canopy packs must also be added to your world.

Understudy - Fake Players: Screenshot

Usage

All commands are prefixed with "./". The ./player command can be abbreviated to ./p. The player command is disabled until enabled with the commandPlayer rule. Do ./help for more information.

Usage: ./player <name> join
Spawn a player with the given name at your current location in your current game mode.

Usage: ./player <name> leave
Remove the player with the given name.

Usage: ./player <name> rejoin
Spawn a player with the given name at its last location, if it has one.

Usage: ./player <name> tp
Teleport the player with the given name to your current location.

Usage: ./player <name> respawn
Respawn the player with the given name.

Usage: ./player <name> look [up/down/noth/south/east/west/block/entity/me/x y z/pitch yaw]
Make the player with the given name look at the specified target. "up", "down", "north", "south", "east", "west" will make the player look in different cardinal directions. "block" and "entity" will make the player look at the block or entity you are looking at. "me" will make the player look at you. "x y z" will make the player look at the specified coordinates. "pitch yaw" will make the player look at the specified pitch and yaw (in degrees).

Usage: ./player <name> move [forward/backward/left/right/block/entity/me/x y z]
Make the player with the given name move in the specified direction or (navigate) to the specified location. "forward", "backward", "left", "right" will make the player move continuously relative to the direction they are facing. "block" and "entity" will make the player move towards the block or entity you are looking at. "me" will make the player move towards you. "x y z" will make the player move towards the specified coordinates. This uses Minecraft's normal pathfinding system, so the player won't be able to navigate very far very far at once.

Usage: ./player <name> attack [once/continuous/interval] [intervalDuration]
Make the player with the given name attack. "once" will make the player attack once. "continuous" will make the player attack continuously. "interval" will make the player attack at regular intervals specified by the last argument. If the last two arguments are not specified, "once" is assumed.

Usage: ./player <name> interact [once/continuous/interval] [intervalDuration]
Make the player with the given name interact with the block they are looking at. "once" will make the player interact once. "continuous" will make the player interact continuously. "interval" will make the player interact at regular intervals specified by the last argument. If the last two arguments are not specified, "once" is assumed.

Usage: ./player <name> use [once/continuous/interval] [intervalDuration]
Make the player with the given name use the item they are holding. "once" will make the player use the item once. "continuous" will make the player use the item continuously. "interval" will make the player use the item at regular intervals specified by the last argument. If the last two arguments are not specified, "once" is assumed.

Usage: ./player <name> build [once/continuous/interval] [intervalDuration]
Make the player with the given name place a block at the block they are looking at. "once" will make the player place a block once. "continuous" will make the player place a block continuously. "interval" will make the player place a block at regular intervals specified by the last argument. If the last two arguments are not specified, "once" is assumed.

Usage: ./player <name> break [once/continuous/interval] [intervalDuration]
Make the player with the given name break the block they are looking at. "once" will make the player break the block once. "continuous" will make the player break the block continuously. "interval" will make the player break the block at regular intervals specified by the last argument. If the last two arguments are not specified, "once" is assumed.

Usage: ./player <name> drop [once/continuous/interval] [intervalDuration]
Make the player with the given name drop their selected item. "once" will make the player drop their selected item once. "continuous" will make the player drop their selected item continuously. "interval" will make the player drop their selected item at regular intervals specified by the last argument. If the last two arguments are not specified, "once" is assumed.

Usage ./player <name> dropStack [once/continuous/interval] [intervalDuration]
Make the player with the given name drop their entire stack of the selected item. "once" will make the player drop their entire stack of the selected item once. "continuous" will make the player drop their entire stack of the selected item continuously. "interval" will make the player drop their entire stack of the selected item at regular intervals specified by the last argument. If the last two arguments are not specified, "once" is assumed.

Usage: ./player <name> dropAll [once/continuous/interval] [intervalDuration]
Make the player with the given name drop all of their items. "once" will make the player drop all of their items once. "continuous" will make the player drop all of their items continuously. "interval" will make the player drop all of their items at regular intervals specified by the last argument. If the last two arguments are not specified, "once" is assumed.

Usage: ./player <name> jump [once/continuous/interval] [intervalDuration]
Make the player with the given name jump. "once" will make the player jump once. "continuous" will make the player jump continuously. "interval" will make the player attack at regular intervals specified by the last argument. If the last two arguments are not specified, "once" is assumed.

Usage: ./player <name> select <slotNumber>
Make the player with the given name select the item in the specified slot.

Usage: ./player <name> sprint
Make the player with the given name sprint.

Usage: ./player <name> unsprint
Make the player with the given name stop sprinting.

Usage: ./player <name> sneak
Make the player with the given name sneak.

Usage: ./player <name> unsneak
Make the player with the given name stop sneaking.

Usage: ./player <name> claimprojectiles [radius]
Make the player with the given name become the owner of all projectiles within a 25 block radius.

Usage: ./player <name> stop
Stop all actions the player with the given name is doing.

Usage: ./player prefix <prefix/#none>
Set a nametag prefix for all simulated players. Use #none to remove the prefix.

Scriptevents

All commands can also be accessed through the vanilla /scriptevent command (which can be used in command blocks).

Usage: /scriptevent understudy:<command>
Run the specified understudy command. For example, /scriptevent understudy:player <name> join.

Installation

  1. Download the Canopy .mcaddon from its ModBay page: Canopy - Carpet Mod for Bedrock.
  2. Open the Canopy .mcaddon and Understudy .mcpack files in Minecraft.
  3. When creating or editing a world, add the Canopy [RP], Canopy [BP], and Understudy packs.
  4. Enable the Beta-APIs experiments toggle.
Download links
Download Understudy's Latest Update
Understudy GitHub Repo
Join the Discord Server
Supported versions
1.21.20
Tags
352
3 comments
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  1. Most of Canopy and Understudy commands don't work due to gamerules being set to off. Setting them on tho is impossible, since while being an operator in creative with cheats on is still says that you "don't have permission to use this command" why is that, and is this a bug?
  2. No avatar image Guest boaz
    your link is to canopy!!!!!!!!!!!!!!!!!!
    1. No avatar image R
      Fixed it.