Nico's Mobs (v1.8.40)
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This add-on will add new mobs that can spawn naturally in your world. Each mob had different abilities and unique loot. Some mobs can be tamed, and others are very dangerous. Mobs are designed to match the vanilla style of Minecraft.
Nico's Mobs are made to make the game even more exciting and challenging. Aside from new mobs, this add-on also adds some new blocks and items.
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(Version: 1.8.40)
Changelog
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Version: 1.8.40
NOTE:
- The add-on will now only work with Minecraft versions 1.21.40 and higher.
"General"
- Updated for compatibility with Minecraft version 1.21.40 to 1.21.44.
- The add-on will now work with or without the "Beta APIs" experimental option.
- Most of the animal-type mobs can now pick up the food that tempts them and eat it.
- Custom mobs carrying food will temporarily stop being aggressive towards the mobs they are aggressive with. They will hunt back again once they have completely eaten the food they are carrying. Note: They can still get angry and attack if you hit them, even if they are carrying food.
- All custom bird-type mobs except Corrupted Raven will now try to avoid the Scarecrow or any mob who wears a Farmer's Hat.
"New Features"
GENERATION:
- Added the Mud Soil Patches that generate in overworld surfaces.
"Fixes & Changes"
MOBS:
- Fixed the mobs resting regeneration.
Cave Wolf:
- It can now pick up the food that tempts them and eat it.
- Wild Cave Wolf can now randomly sit.
Clurve:
- It can now pick up the food that tempts them and eat it.
Cobblestone Golem:
- Wild Cobblestone Golem will now sleep at night and during thunderstorms.
- Wild Cobblestone Golem will transform into a Mossy Cobblestone Golem if it soaks in water for an hour or more.
Dire Bat:
- Fixed the picking up the item they are tempts with.
- Increased the duration of hunger effect on melee attack from 0:08 to 0:12.
Fire Bird & Soul Fire Bird:
- Reworked the Fire Bird and Soul Fire Bird; they are now split into unique instances.
- Soul Fire Bird now has a separate database or identification.
- Wild Fire Birds can now pick up foods that tempts them and eat it.
- Wild Fire Birds can now randomly sit.
- Fixed the avoiding behavior.
Giant Moa:
- Wild Giant Moa health value has increased from 16 to 20.
- Wild Giant Moa can now pick up foods that tempts them and eat it.
Mossy Cobblestone Golem:
- Wild Mossy Cobblestone Golem will now sleep at night and during thunderstorms.
- Wild Mossy Cobblestone Golem will transform into a Cobblestone Golem if it is exposed in dry places like desert and nether dimension for an hour or more.
Nether Wisp & Nether Soul Wisp:
- Reworked the Nether Wisp and Nether Soul Wisp; they are now split into unique instances.
- Nether Soul Wisp now has a separate database or identification.
- Fixed the fall damage.
Oak Tree Guardian:
- Forest Guardian is now called the 'Oak Tree Guardian'.
- It will now also get angry if the player breaks any type of wood and hyphae near them.
- It will no longer get angry too on the player's tamed aggressive mobs if the player breaks a log or wood. But it will still get aggressive if the player's tamed mob decides to attack the tree guardian.
Raven:
- Wild Raven avoiding the Scarecrow has fixed.
- Wild Raven can now randomly sit.
Squirrel:
- It can now also be fed by other types of apples.
- It is now immune to sweetberry bush-torn damage.
Warthog:
- It is no longer fed by beetroot, carrot, and potato. And it can now be fed by melon, melon silce, pumpkin, pumpkin slice, and any type of berry or apple.
- It will now also avoid any type of zombie.
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MOBS
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Mammals
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Cave Wolf
- Rarity: Common
- Behavior: Neutral
- Mob type: Mammal, Animal
- Spawn in all underground.
- Health: 16 (Wild) | 32 (Tamed)
- Speed: 0.30 | 0.15 (Ridden)
- It can breathe in Air.
- It can be tempted with Bone, & any meat-type food except fish-type meats.
- It can be healed by feeding them any meat-type food except fish-type meats.
- It can be breed by feeding them any meat-type food except fish-type meats.
- It can be aged by feeding them any meat-type food except fish-type meats.
- It can be tamed by feeding them a Bone.
- Wild Cave Wolf can randomly sit.
- Tamed Cave Wolf can be sittable.
- Tamed Cave Wolf can be ridden with saddle.
- Drops on death: Fang, Leather, & XP Orbs.
- Avoids (if it's wild): Creeper, Clurve, Sculk Walker, & Warden.
- Aggressive toward (if it's wild): Chicken, Fox, Rabbit, Wild Rat, Wild Raven, Skeleton, Sparrow, & Wild Squirrel.
- Aggressive toward (if it's tamed): Monsters, those attacked by his owner, and those who attack it.
- Melee attack damage: 4-5 (Wild) | 5-6 (Tamed)
- It can slowly regenerate their health when they sit or sleep.
- Cave Wolf can detect enemies without seeing them, unlike other mobs that can only detect enemies once they are visible on their views.
- Wild Cave Wolf can pick up the food that tempts them and eat it.
- Wild Cave Wolf carrying food will temporarily stop being aggressive towards the mobs they are aggressive with.
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Squirrel
- Rarity: Common
- Behavior: Passive
- Mob type: Mammal, Animal
- Spawn in Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Windswept Forest, Taiga, Snowy Taiga, Jungle, Cherry Grove, Meadow, & Savanna.
- Health: 6 (Wild) | 20 (Tamed)
- Speed: 0.30
- It can breathe in Air.
- It can be tempted with Apples, Beetroot, Berries, Melon, & Pumpkin Slice.
- It can be healed by feeding them Apples, Beetroot, Berries, Melon, & Pumpkin Slice.
- It can be breed by feeding them Beetroot, Berries, Melon, & Pumpkin Slice.
- It can be aged by feeding them Apples, Beetroot, Berries, Melon, & Pumpkin Slice.
- It can be tamed by feeding them an Apple.
- Wild Squirrel can randomly sit.
- Tamed Squirrel can be sittable.
- Drops on death: Raw Squirrel, Squirrel Hide, & XP Orbs.
- Avoids (if it's wild): Players, Cave Wolf, Deopard, Ocelot, Raven, Wolf, & Monsters.
- Avoids (if it's tamed): Monsters.
- Wild Squirrel can pick up the food that tempts them and eat it
- Wild Squirrel can destroy crops.
- It can slowly regenerate their health when they sit or sleep.
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Warthog
- Rarity: Common
- Behavior: Neutral
- Mob type: Mammal, Animal
- Spawn in Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Jungle, Swamp, & Savanna.
- Health: 20 (Adult) | 8 (Baby)
- Speed: 0.30
- It can breathe in Air.
- It can be tempted with Apples, Berries, Melon, & Pumpkin.
- It can be healed by feeding them Apples, Berries, Melon, & Pumpkin.
- It can be breed by feeding them Apples, Berries, Melon, & Pumpkin.
- It can be aged by feeding them Apples, Berries, Melon, & Pumpkin.
- Drops on death: Raw Porkchop, Leather, & XP Orbs.
- Avoids: Illagers & Zombified mobs.
- Melee attack damage: 2-3
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Dire Bat
- Rarity: Common
- Behavior: Hostile
- Mob type: Cursed, Mammal, Volant, Animal, Monster
- Spawn in all overworld underground.
- Health: 14
- Fly speed: 0.20
- It can breathe in Air.
- It can be uncursed using 'Cursed Eye' in your mainhand and 'Book of Curses' in your offhand.
- Drops on death: Bat Wing, Fang, & XP Orbs.
- Avoids: Any mob wielding the Curserer Staff.
- Aggressive toward: Players, Iron Golem, Snow Golem, & Players aggressive tamed mobs.
- Melee attack damage: 2
- Melee attack effect: Hunger (0:12)
Wild Dire Bat (Uncursed Dire Bat)
- Rarity: Common
- Behavior: Neutral
- Mob type: Mammal, Animal, Volant
- Spawn by uncursing the Dire Rat.
- Health: 14 (Wild) | 28 (Tamed)
- Fly Speed: 0.20
- It can breathe in Air.
- It can be tempted with most of the meat-type foods.
- It can be healed by feeding them most of the meat-type foods.
- It can be breed by feeding them most of the meat-type foods.
- It can be aged by feeding them most of the meat-type foods.
- It can be tamed by feeding them a Cooked Clurve.
- Tamed Dire Bat can be sittable.
- Drops on death: Bat Wing, Fang, & XP Orbs.
- Aggressive toward (if it's tamed): Phantom, Vex, Corrupted Raven, Cursed Flying Book, those attacked by his owner, and those who attack it.
- Melee attack damage: 2-3
- Melee attack effect: Hunger (0:12)
- Wild Dire Bat pick up the food that tempts them and eat it.
- It can slowly regenerate their health when they sit or sleep.
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Arthropods
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Scorpions
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Scorpion
- Rarity: Common
- Behavior: Hostile
- Mob type: Arthropod, Monster
- Spawn in Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Taiga, Jungle, Swamp, & Savanna.
- Health: 16
- Speed: 0.30
- It can breathe in Air.
- It can climb through blocks.
- Drops on death: Scorpion Telson, Spider Eye, & XP Orbs.
- Aggressive toward: Players, Iron Golem, & Snow Golem.
- Melee attack damage: 2
- Melee attack effect: Hunger (0:10)
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Desert Scorpion
- Rarity: Common
- Behavior: Hostile
- Mob type: Arthropod, Monster
- Spawn in Desert.
- Health: 16
- Speed: 0.30
- It can breathe in Air.
- It can climb through blocks.
- Drops on death: Scorpion Telson, Spider Eye, & XP Orbs.
- Aggressive toward: Players, Iron Golem, & Snow Golem.
- Melee attack damage: 2
- Melee attack effect: Poison (0:15)
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Badlands Scorpion
- Rarity: Common
- Behavior: Hostile
- Mob type: Arthropod, Monster
- Spawn in Badlands.
- Health: 16
- Speed: 0.30
- It can breathe in Air.
- It can climb through blocks.
- Drops on death: Scorpion Telson, Spider Eye, & XP Orbs.
- Aggressive toward: Players, Iron Golem, & Snow Golem.
- Melee attack damage: 2
- Melee attack effect: Mining Fatigue (0:15)
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Cave Scorpion
- Rarity: Common
- Behavior: Hostile
- Mob type: Arthropod, Monster
- Spawn in all underground.
- Health: 20
- Speed: 0.30
- It can breathe in Air.
- It can climb through blocks.
- Drops on death: Scorpion Telson, Spider Eye, & XP Orbs.
- Aggressive toward: Players, Iron Golem, & Snow Golem.
- Melee attack damage: 3
- Melee attack effect: Nausea (0:15)
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Birds
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Giant Moa
- Rarity: Common
- Behavior: Neutral
- Mob type: Bird, Animal
- Spawn in Forest, Jungle, & Overgrown Jungle.
- Health: 20 (Adult) | 8 (Baby) | 30 (Tamed)
- Speed: 0.30
- It can breathe in Air.
- It can be tempted with any Glow Berries, Sweet Berries, Glow Berry Pie, & Sweet Berry Pie.
- It can be healed by feeding them any type of Berries or Berry Pies.
- It can be breed by feeding them Sweet Berry Pie | Sweet Berries (Nico's Mobs)
- It can lay a Moa Egg on Grass Block after breeding.
- It can be aged by feeding them any type of Berries or Berry Pies.
- It can be tamed by feeding them Glow Berry Pie | Glow Berries (Nico's Mobs)
- It can sleep during the night.
- Tamed Giant Moa can be ridden with saddle.
- Tamed Giant Moa can equip a chest with 16 inventory slots.
- Drops on death: Raw Moa, Feather, & XP Orbs.
- Aggressive toward: Silverfish & Endermite.
- Melee attack damage: 2-4 (Adult) | 1 (Baby)
- It can slowly regenerate their health when they sit or sleep.
- Wild Giant Moa can pick up foods that tempts them and eat it.
- Wild Giant Moa carrying food will temporarily stop being aggressive towards the mobs they are aggressive with.
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Sparrow
- Rarity: Common
- Behavior: Passsive
- Mob type: Bird, Animal, Volant
- Spawn in Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Windswept Forest, Taiga, Snowy Taiga, Jungle, Cherry Grove, Meadow, & Savanna.
- Health: 6
- Fly speed: 0.20
- It can breathe in Air.
- It can be tempted with any type of Seeds.
- It can be healed by feeding them any type of Seeds.
- It can be breed by feeding them any type of Seeds.
- It can be aged by feeding them any type of Seeds.
- It can randomly spawn a Sparrow Egg.
- Drops on death: Feather & XP Orbs.
- Avoids: Players, Cave Wolf, Deopard, & Monsters.
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Raven
- Rarity: Common
- Behavior: Passive
- Mob type: Bird, Animal, Volant
- Spawn in Plains, Snowy Plains, Ice Spikes, Forest, Flower Forest, Birch Forest, Dark Forest, Windswept Forest, Taiga, Snowy Taiga, Swamp, Mangrove Swamp, Windswept Hills, Cherry Grove, Meadow, Badlands, Savanna, Overgrown Jungle, & Corrupted Forest.
- Health: 16 (Wild) | 18 (Tamed)
- Fly speed: 30
- It can breathe in Air.
- It can be tempted with any type of Berries, raw or cooked Rabbit, Rat, or Squirrel.
- It can be healed by feeding them any type of Berries, raw or cooked Rabbit, Rat, or Squirrel.
- It can be breed by feeding them any type of Berries, Raw Squirrel, Raw Rabbit, or Raw Rat.
- It can be aged by feeding them any type of Berries, raw or cooked Rabbit, Rat, or Squirrel.
- It can be tamed by feeding them Cooked Rabbit, Cooked Squirrel, or Cooked Rat.
- Wild Raven can randomly sit.
- Tamed Raven can be sittable.
- It can randomly spawn a Raven Egg.
- Drops on death: Black Feather & XP Orbs.
- Avoids (if it's wild): Players, Scarecrow, Deopard, Monsters, & Carved Pumpkin Block.
- Avoids (if it's tamed): Monsters.
- Aggressive toward (if it's wild): Rabbit, Wild Rat, & Wild Squirrel.
- Melee attack damage: 1-2
- Wild Raven can destroy crops.
- It can slowly regenerate their health when they sit or sleep.
- Wild Raven can pick up foods that tempts them and eat it.
- Wild Raven carrying food will temporarily stop being aggressive towards the mobs they are aggressive with.
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Fire Bird
- Rarity: Common
- Behavior: Passive
- Mob type: Fire, Bird, Animal, Volant
- Spawn in all nether biomes.
- Health: 16 (Wild) | 18 (Tamed)
- Fly speed: 0.30
- Immune to Fire.
- It can breathe in Air & Lava.
- It can be hurt when in contact with water or when it rains.
- It can be tempted with Torchflower Seeds or Pitcher Pod.
- It can be healed by feeding them Torchflower Seeds or Pitcher Pod.
- It can be breed by feeding them a Pitcher Pod.
- It can be aged by feeding them Torchflower Seeds or Pitcher Pod.
- It can be tamed by feeding them a Torchflower Seeds.
- A wild Fire Bird can randomly sit.
- A tamed Fire Bird can be sittable.
- It can randomly spawn a Fire Bird Egg.
- Drops on death: Fire Feather & XP Orbs.
- It can slowly regenerate their health when they sit or sleep.
- A wild Fire Bird can pick up the food that tempts them and eat it.
- It can transform into a Soul Fire Bird when it interacts with Soul Fire, Soul Sand, or Soul Campfire.
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Soul Fire Bird
- Rarity: Common
- Behavior: Passive
- Mob type: Fire, Bird, Animal, Volant
- Spawn in all nether biomes.
- Health: 16 (Wild) | 18 (Tamed)
- Fly speed: 0.30
- Immune to Fire.
- It can breathe in Air & Lava.
- It can be hurt when in contact with water or when it rains.
- It can be tempted with Torchflower Seeds or Pitcher Pod.
- It can be healed by feeding them Torchflower Seeds or Pitcher Pod.
- It can be breed by feeding them a Pitcher Pod.
- It can be aged by feeding them Torchflower Seeds or Pitcher Pod.
- It can be tamed by feeding them a Torchflower Seeds.
- A wild Soul Fire Bird can randomly sit.
- A tamed Soul Fire Bird can be sittable.
- It can randomly spawn a Soul Fire Bird Egg.
- Drops on death: Soul Fire Feather & XP Orbs.
- It can slowly regenerate their health when they sit or sleep.
- A wild Soul Fire Bird can pick up the food that tempts them and eat it.
- It can transform into a Fire Bird when it interacts with Fire, Lava, or Campfire.
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Aquatic Creatures
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Prismarine Clam
- Rarity: Common
- Behavior: Passive
- Mob type: Aquatic, Animal
- Spawn on all ocean floors.
- Health: 12
- Swim speed: 0.0
- It can breathe in Water.
- It can produce Pearl.
- It can be obtained by using a Water Bucket.
- Pearled Prismarine Clam can be interacted with Shears and you will obtain the Pearl or Prismarine Crystal (Nico's Mobs).
- Drops on death: Prismarine Shard, Pearl, & XP Orbs.
- Prismarine Clam will spawn with closed shells; they will open their shells after a few minutes with pearl inside of them.
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Amphibians
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Clurve
- Rarity: Common
- Behavior: Hostile
- Mob type: Amphibian, Animal, Monster
- Spawn in all deepslate underground.
- Health: 20
- Speed: 0.25
- Swim speed: 0.22
- Immune to Sculk Vibration.
- It can breathe in Air & Water.
- It can be tempted with fried eggs, any meat-type, & fish-type food.
- Drops on death: Glow Ink Sac, Raw Clurve Flesh, & XP Orbs.
- Avoids: Bat, Bee, Dire Bat, Phantom, & Warden.
- Aggressive toward: Any live-fleshed mobs.
- Melee attack damage: 6-7
- It can pick up the food that tempts them and eat it.
- Clurve carrying food will temporarily stop being aggressive towards the mobs they are aggressive with; they will avoid them instead.
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Traders
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Wandering Collectors
(6 variants)
- Rarity: Common
- Behavior: Neutral
- Mob type: Trader, Villager
- Spawn in all overworld surfaces & underground.
- Health: 26
- Speed: 0.30
- It can breathe in Air.
- It can trade with players.
- Each trader variation had a different type of trade set.
- They can change their trade set every 3 days in game.
- Drops on death: Emerald Powder, Leather Scrap, Mud Ball, & XP Orbs.
- Avoids: Monsters, & Sculk blocks.
- It can shoot: Mud Ball
- Shoot attack damage: 2
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Illagers
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Cave Dweller
- Rarity: Common
- Behavior: Hostile
- Mob type: Illager, Monster
- Spawn in all underground.
- Health: 24
- Speed: 0.30
- It can breathe in Air.
- Drops on death: Leather, Leather Scrap, Emerald, & XP Orbs.
- Avoids: Creeper, Warden, & Sculk blocks.
- Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, & Players aggressive tamed mobs.
- Equipped weapon: Wooden Club, Dripstone Club, Magma Club, or Bow.
- Melee attack damage: 2-3
- It can pick up weapons and equip it.
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Book Curserer
- Rarity: Common
- Behavior: Hostile
- Mob type: Curserer, Illager, Monster
- Spawn in all overworld surfaces & underground.
- Health: Health: 24
- Speed: 0.30
- It can breathe in Air.
- Drops on death: Book, Cursed Eye, Book of Curses, Enchanted Book, & XP Orbs.
- Avoids: Players, Creeper, Iron Golem, Snow Golem, Tree Guardians, & Warden.
- Aggressive toward: Players, Iron Golem, Snow Golem, Tree Guardians, Villager, & Players aggressive tamed mobs.
- It can summon 3-4 Cursed Flying Book (92% chance), Enchanted Flying Book (4% chance), or Flying Book (4% chance) around its self.
- It can transform a normal Flying Book into a Cursed Flying Book.
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Skeletons
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Skeleton Footman
- Rarity: Common
- Behavior: Hostile
- Mob type: Skeleton, Undead, Monster
- Spawn in all overworld surfaces & underground.
- Health: 20
- Speed: 0.25
- It can breathe in Air & Water.
- It can burn in daylight.
- Drops on death: Bone, Leather Scrap, & XP Orbs.
- Avoids: Cave Wolf, Creepers, & Wolf.
- Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, & Players aggressive tamed mobs.
- Equipped weapon: Wooden Sword
- Equipped armor: Leather Armor
- Melee attack damage: 3
- It can pick up weapons and equip it.
- It can pick up armor and equip it.
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Skeleton Guard
- Rarity: Common
- Behavior: Hostile
- Mob type: Skeleton, Undead, Monster
- Spawn in all overworld surfaces & underground.
- Health: 20
- Speed: 0.25
- It can breathe in Air & Water.
- It can burn in daylight.
- Drops on death: Bone, Chain Links, & XP Orbs.
- Avoids: Cave Wolf, Creepers, & Wolf.
- Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, & Players aggressive tamed mobs.
- Equipped weapon: Stone Sword
- Equipped armor: Chainmail Armor
- Melee attack damage: 3
- It can pick up weapons and equip it.
- It can pick up armor and equip it.
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Skeleton Swordman
- Rarity: Common
- Behavior: Hostile
- Mob type: Skeleton, Undead, Monster
- Spawn in all overworld surfaces & underground.
- Health: 20
- Speed: 0.25
- It can breathe in Air & Water.
- It can burn in daylight.
- Drops on death: Bone, Iron Powder, & XP Orbs.
- Avoids: Cave Wolf, Creepers, & Wolf.
- Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, & Players aggressive tamed mobs.
- Equipped weapon: Iron Sword
- Equipped armor: Iron Armor
- Melee attack damage: 3
- It can pick up weapons and equip it.
- It can pick up armor and equip it.
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Skeleton Golden Swordman
- Rarity: Common
- Behavior: Hostile
- Mob type: Skeleton, Undead, Monster
- Spawn in all overworld surfaces & underground.
- Health: 20
- Speed: 0.25
- It can breathe in Air & Water.
- It can burn in daylight.
- Drops on death: Bone, Gold Powder, & XP Orbs.
- Avoids: Cave Wolf, Creepers, & Wolf.
- Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, & Players aggressive tamed mobs.
- Equipped weapon: Golden Sword
- Equipped armor: Golden Armor
- Melee attack damage: 3
- It can pick up weapons and equip it.
- It can pick up armor and equip it.
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Spirits
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Forest Wisp
- Rarity: Uncommon
- Behavior: Passive
- Mob type: Wisp, Spirit, Levitant
- Spawn in Forest, Flower Forest, Birch Forest, Dark Forest, Taiga, Jungle, Swamp, Mangrove Swamp, Cherry Grove, Mossy Forest, & Overgrown Jungle.
- Health: 12
- Fly speed: 0.10
- It can breathe in Air, & Water.
- It can be magical charged.
- Charged Forest Wisp can be interacted with Glass Bottle and it will give you a Bottle o'Enchanting.
- It can be obtained by using a Empty Jar.
- Drops on death: Enchanted Dust & XP Orbs. | Enchanted Emerald & XP Orbs. (Nico's Mobs)
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Nether Wisp
- Rarity: Common
- Behavior: Passive
- Mob type: Fire, Flying, Wisp, Spirit, Levitant
- Spawn in all nether biomes.
- Health: 12
- Fly speed: 0.15
- Immune to Fire.
- It can breathe in Air, & Lava.
- It can be hurt when in contact with water or when it rains.
- It can be tempted with Fire Feather.
- It can be magical charged.
- It can be interacted with Fire Feather and it will give you a Blaze Powder.
- Charged Nether Wisp can be interacted with Glass Bottle and it will give you a Fire Resistance Potion (3:00).
- Drops on death: Blaze Powder & XP Orbs.
- It can transform into a Nether Soul Wisp when it interacts with Soul Fire, Soul Sand, or Soul Campfire.
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Nether Soul Wisp
- Rarity: Common
- Behavior: Passive
- Mob type: Fire, Flying, Wisp, Spirit, Levitant
- Spawn in all nether biomes.
- Health: 12
- Fly Speed: 0.15
- Immune to Fire.
- It can breathe in Air, & Lava.
- It can be hurt when in contact with water or when it rains.
- It can be tempted with Soul Fire Feather.
- It can be magical charged.
- It can be interacted with Soul Fire Feather and it will give you a Echo Shard.
- Charged Nether Soul Wisp can be interacted with Glass Bottle and it will give you a Speed Potion (3:00).
- Drops on death: Echo Shard & XP Orbs.
- It can transform into a Nether Wisp when it interacts with Fire, Lava, or Campfire.
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Golems
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Cobblestone Golem
- Rarity: Common
- Behavior: Neutral
- Mob type: Golem, Elemental
- Spawn in all stone underground.
- Health: 50 (Wild) | 70 (Tamed)
- Knockback resistance: 0.5
- Speed: 0.20
- It can breathe in Air, Water, & Solid Blocks.
- It can be healed by giving them a Cobblestone.
- It can be tamed by giving them a Enchanted Emerald.
- Wild Cobblestone Golem can sleep during the night or thunderstorm.
- Tamed Cobblestone Golem can be sittable.
- Drops on death: Cobblestone, Emerald, & XP Orbs.
- Aggressive toward (if it's tamed): Monsters, those attacked by his owner, and those who attack it.
- Melee attack damage: 7-8
- It can slowly regenerate their health when they sit or sleep.
- Wild Cobblestone Golem can transform into a Mossy Cobblestone Golem if it soaks in water for an hour or more.
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Mossy Cobblestone Golem
- Rarity: Common
- Behavior: Neutral
- Mob type: Golem, Elemental
- Spawn in Forest, Flower Forest, Birch Forest, Dark Forest, Windswept Forest, Taiga, Jungle, Swamp, Mossy Forest, & Overgrown Jungle.
- Health: 50 (Wild) | 70 (Tamed)
- Knockback resistance: 0.5
- Speed: 0.20
- It can breathe in Air, Water, & Solid Blocks.
- It can be healed by giving them a Mossy Cobblestone.
- It can be tamed by giving them a Enchanted Emerald.
- Wild Mossy Cobblestone Golem can sleep during the night or thunderstorm.
- Tamed Mossy Cobblestone Golem can be sittable.
- Drops on death: Mossy Cobblestone, Emerald, & XP Orbs.
- Aggressive toward (if it's tamed): Monsters, those attacked by his owner, and those who attack it.
- Melee attack damage: 5-7
- It can slowly regenerate their health when they sit or sleep.
- Wild Mossy Cobblestone Golem can transform into a Cobblestone Golem if it is exposed in dry places like desert and nether dimension for an hour or more.
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Magma Golem
- Rarity: Common
- Behavior: Hostile
- Mob type: Golem, Elemental
- Spawn in all deepslate underground, Nether Wastes, Crimson Forest, Warped Forest, & Basalt Deltas.
- Health: 50
- Knockback resistance: 0.3
- Speed: 0.25
- Swim speed: 0.25
- Lava speed: 0.30
- Immune to Fire.
- It can breathe in Air, Water, & Lava.
- It can be healed by giving them a Magma.
- Drops on death: Magma Block & Magma Cream.
- Aggressive toward: Players, Iron Golem, Snow Golem, & Players aggressive tamed mobs.
- Melee attack damage: 8-10
- It can inflict a 1 damage to players that come near it.
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✧
Deepslate Golem
- Rarity: Common
- Behavior: Hostile
- Mob type: Cursed, Golem, Elemental
- Spawn in all deepslate underground.
- Health: 60 (Wild) | 80 (Tamed)
- Knockback resistance: 0.5
- Speed: 0.23
- It can breathe in Air, Water, & Solid Blocks.
- It can be healed by giving them Deepslate or Cobbled Deepslate.
- It can be tamed by giving them a Enchanted Emerald.
- Tamed Deepslate Golem can be sittable.
- It can be uncursed using 'Cursed Eye' in your mainhand and 'Book of Curses' in your offhand.
- Drops on death: Deepslate, Cobbled Deepslate, Emerald, & XP Orbs.
- Avoids: Any mob wielding the Curserer Staff.
- Aggressive toward (if it's cursed): Players, Iron Golem, Snow Golem, & Players aggressive tamed mobs.
- Aggressive toward (if it's tamed): Monsters, those attacked by his owner, and those who attack it.
- Melee attack damage: 7-8
- It can slowly regenerate their health when they sit or sleep.
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Treants
✧✧
Tree Guardians
✧
Oak Tree Guardian
- Rarity: Common
- Behavior: Neutral
- Mob type: Tree Guardian, Treant, Elemental
- Spawn in Forest, Flower Forest, Birch Forest, Dark Forest, Taiga, Jungle, Swamp, Mangrove Swamp, Cherry Grove, Mossy Forest, & Overgrown Jungle.
- Health: 50
- Knockback resistance: 1.1
- Speed: 0.20
- It can breathe in Air & Water.
- It can be healed by giving them Bone Meal.
- Drops on death: Oak Log, Oak Leaves, Oak Sapling, Emerald, & XP Orbs.
- Aggressive toward: Cursed Book, Illagers, Ravager, & Vex.
- Melee attack damage: 4-5
- It can be aggressive towards players if they break any type of log, wood, stem, or hyphae near them.
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Shrooms
✧
Brown Shroom
- Rarity: Common
- Behavior: Passive
- Mob type: Shroom, Myconids
- Spawn in Forest, Birch Forest, Dark Forest, Taiga, Swamp, Mushroom Fields, & Mushroom Cave.
- Health: 12 (Wild) | 22 (Tamed).
- Speed: 0.25
- It can breathe in Air.
- It can be tempted with Azalea or Flowering Azalea.
- It can be healed by feeding them Azalea or Flowering Azalea.
- It can be breed by feeding them Azalea.
- It can be aged by feeding them Azalea or Flowering Azalea.
- It can be tamed by feeding them a Flowering Azalea.
- It can sleep during the day.
- Wild Shroom can randomly sit.
- Tamed Shroom can be sittable.
- Tamed Red Shroom can randomly spawn a Red Mushroom.
- Drops on death: Red Mushroom & XP Orbs.
- It can slowly regenerate their health when they sit or sleep.
- It can release a Weakness Effect around itself after being hit.
✧
✧
Red Shroom
- Rarity: Common
- Behavior: Passive
- Mob type: Shroom, Myconids
- Spawn in Forest, Birch Forest, Dark Forest, Taiga, Swamp, Mushroom Fields, & Mushroom Cave.
- Health: 12 (Wild) | 22 (Tamed).
- Speed: 0.25
- It can breathe in Air.
- It can be tempted with Azalea or Flowering Azalea.
- It can be healed by feeding them Azalea or Flowering Azalea.
- It can be breed by feeding them Azalea.
- It can be aged by feeding them Azalea or Flowering Azalea.
- It can be tamed by feeding them a Flowering Azalea.
- It can sleep during the day.
- Wild Shroom can randomly sit.
- Tamed Shroom can be sittable.
- Tamed Red Shroom can randomly spawn a Red Mushroom.
- Drops on death: Red Mushroom & XP Orbs.
- It can slowly regenerate their health when they sit or sleep.
- It can release a Weakness Effect around itself after being hit.
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✧
Crimson Shroom
- Rarity: Common
- Behavior: Passive
- Mob type: Shroom, Myconids
- Spawn in a Crimson Forest.
- Health: 12 (Wild) | 22 (Tamed).
- Speed: 0.25
- It can breathe in Air.
- It can be tempted with Azalea or Flowering Azalea.
- It can be healed by feeding them Azalea or Flowering Azalea.
- It can be breed by feeding them Azalea.
- It can be aged by feeding them Azalea or Flowering Azalea.
- It can be tamed by feeding them a Flowering Azalea.
- Wild Shroom can randomly sit.
- Tamed Shroom can be sittable.
- Tamed Crimson Shroom can randomly spawn a Crimson Fungus.
- Drops on death: Crimson Fungus & XP Orbs.
- It can slowly regenerate their health when they sit or sleep.
- It can release a Nausea Effect around itself after being hit.
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✧
Warped Shroom
- Rarity: Common
- Behavior: Passive
- Mob type: Shroom, Myconids
- Spawn in a Warped Forest.
- Health: 12 (Wild) | 22 (Tamed).
- Speed: 0.25
- It can breathe in Air.
- It can be tempted with Azalea or Flowering Azalea.
- It can be healed by feeding them Azalea or Flowering Azalea.
- It can be breed by feeding them Azalea.
- It can be aged by feeding them Azalea or Flowering Azalea.
- It can be tamed by feeding them a Flowering Azalea.
- Wild Shroom can randomly sit.
- Tamed Shroom can be sittable.
- Tamed Warped Shroom can randomly spawn a Warped Fungus.
- Drops on death: Warped Fungus & XP Orbs.
- It can slowly regenerate their health when they sit or sleep.
- It can release a Slowness Effect around itself after being hit.
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Cubes
✧
Mud Cube
- Rarity: Common
- Behavior: Hostile
- Mob type: Cube, Elemental, Monster
- Spawn in Forest, Birch Forest, Dark Forest, Taiga, Swamp, & Mangrove Swamp.
- Health: 8-16
- Speed: 0.15
- It can breathe in Air & Water.
- Drops on death: Mud Ball & XP Orbs.
- Aggressive toward: Players, Iron Golem, & Snow Golem.
- Melee attack damage: 3
- Melee attack effect: Slowness (0:10)
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✧
Snow Cube
- Rarity: Common
- Behavior: Hostile
- Mob type: Cube, Elemental, Monster
- Spawn in Snowy Plains, Ice Spikes, Snowy Taiga, Grove, Snowy Slopes, Jagged Peaks, Frozen Peaks, & Snowy Beach.
- Health: 8-16
- Speed: 0.15
- Immune to Freezing.
- It can breathe in Air & Water.
- Drops on death: Snowball & XP Orbs.
- Aggressive toward: Players, Iron Golem, & Snow Golem.
- Melee attack damage: 3
- Melee attack effect: Slowness (0:10)
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✧
Sand Cube
- Rarity: Common
- Behavior: Hostile
- Mob type: Cube, Elemental, Monster
- Spawn in Desert.
- Health: 8-16
- Speed: 0.25
- It can breathe in Air & Water.
- Drops on death: Sand & XP Orbs.
- Aggressive toward: Players, Iron Golem, & Snow Golem.
- Melee attack damage: 3
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Flying Books
✧
Flying Book
- Rarity: Common
- Behavior: Neutral
- Mob type: Flying, Object, Levitant
- Summon by Enchanter Apprentice.
- Health: 8
- Fly speed: 0.10
- It can breathe in Air.
- It can be tempted with Book and Quill.
- Drops on death: Book & XP Orbs.
- Melee attack damage: 1
- It can duplicate a magic books by interacting with quills.
- It can be cursed by the Book Curserer.
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✧
Cursed Flying Book
- Rarity: Common
- Behavior: Hostile
- Mob type: Cursed, Object, Monster, Levitant
- Summon by Enchanter Apprentice.
- Health: 8
- Fly speed: 0.10
- It can breathe in Air.
- It can be uncursed using 'Cursed Eye' in your mainhand and 'Book of Curses' in your offhand.
- It can be tempted with Book and Quill.
- Drops on death: Paper, Book & XP Orbs.
- Avoids: Any mob wielding the Curserer Staff.
- Aggressive toward: Players, Iron Golem, Snow Golem, Tree Guardians, Villagers, & Players aggressive tamed mobs.
- Melee attack damage: 1
- A summoned Cursed Flying Book will disappear after a few minutes.
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Other Monsters
✧
Scarecrow
- arity: Common
- Behavior: Hostile
- Mob type: Cursed, Object, Monster
- Spawn in Plains, Forest, Flower Forest, Birch Forest, Dark Forest, Taiga, Jungle, Swamp, Cherry Grove, Meadow, ?amp; Corrupted Forest.
- Health: 20
- Speed: 0.25
- It can breathe in Air & Water.
- It can sleep during the day.
- It can be interacted with Shears to remove the Carved Pumpkin.
- It can be interacted with Farmer's Hat to equip it.
- It can be uncursed using 'Cursed Eye' in your mainhand and 'Book of Curses' in your offhand.
- Drops on death: Wheat, Stick, & XP Orbs.
- Avoids: Any mob wielding the Curserer Staff.
- Aggressive toward (if it's cursed): Players, Corrupted Raven, Iron Golem, Raven, Snow Golem, Traders & Players aggressive tamed mobs.
- Aggressive toward (if it's uncursed): Wild Raven, Corrupted Raven, Cursed Rat, Wild Rat, Rabbit, & Wild Squirrel.
- Equipped weapon: Random Hoe
- Melee attack damage: 2
- It can slowly regenerate their health when they sit or sleep.
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✧
Sculk Walker
- Rarity: Common
- Behavior: Hostile
- Mob type: Sculk, Monster
- Spawn in all deepslate underground.
- Health: 42
- Speed: 0.27
- Immune to Sculk Vibration, & Warden Sensor.
- It can breathe in Air.
- Drops on death: Sculk, Sculk Vein, Sculk Sensor, Echo Shard, & XP Orbs.
- Aggressive toward: Players, Iron Golem, Snow Golem, Villagers, & Players aggressive tamed mobs.
- Melee attack damage: 8-9
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BLOCKS
✧✧
✧
Mud Soil
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Flammable: YES
- Blast Resistance: 30.0
- Hardness: 0.3
- Friction: 10
- Can found naturally in: Overworld dirt surfaces.
- Drop: Mud Soil
- Mining Tool: Shovel
- Recipe ingredients for: Mud Ball
✧
✧
Jellyfish Slime Block
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Luminous: 0-5
- Flammable: NO
- Blast Resistance: 30.0
- Hardness: 0.0
- Can found naturally: NO
- Drop: Jellyfish Slime Block
- Mining Tool: Any tools.
- Recipe ingredients for: Jellyfish Slime
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ITEMS
✧✧
✧✧
Materials
✧✧
Miscellaneous Materials
✧
Mud Ball
✧
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Mud Cube
Wandering Collectors
✧
- Rarity: Common
- Craftable: YES
- Stackable: 16
- Throwable: YES
- Impact Damage: 2
- Cooldown: 0.1
- Smeltable in: Furnace, & Blast Furnace.
- Recipe ingredients for: Mud Brick, & Mud Soil Block.
✧
✧
Enchanted Emerald
✧
Forest Guardian
Forest Wisp
✧
- Rarity: Uncommon
- Craftable: YES
- Stackable: 64
- Recipe ingredients for: Totem of Undying.
- Use to tame: Cobblestone Golem, Mossy Cobblestone Golem, Cobbled Deepslate Golem, & Deepslate Golem.
✧
✧
Cursed Eye
✧
Book Curserer
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Throwable: NO
- Recipe ingredients for: Curserer Staff
- Use to uncurse the any cursed mobs along with Book of Curses on offhand.
✧
✧✧
✧✧
Mob Drops
✧✧
Eggs
✧
Moa Egg
✧
Giant Moa
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Throwable: NO
- Placeable: YES
- Hatch: 23000-24000 (tick)
- Hatch Spawn: Baby Moa
- Cookable to: Furnace, Smoker, & Campfires.
- Recipe ingredients for: Friend Moa Egg, Cake, & Pies.
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✧
Sparrow Egg
✧
Sparrow
✧
- Rarity: Common
- Craftable: NO
- Stackable: 16
- Throwable: YES
- Impact Damage: 1
- Impact Spawn: Baby Sparrow
- Cookable in: Furnace, Smoker, & Campfires.
- Recipe ingredients for: Cake, & Pies.
✧
✧
Raven Egg
✧
Raven
✧
- Rarity: Common
- Craftable: NO
- Stackable: 16
- Throwable: YES
- Impact Damage: 1
- Impact Spawn: Baby Raven
- Cookable in: Furnace, Smoker, & Campfires.
- Recipe ingredients for: Cake, & Pies.
✧
✧
Fire Bird Egg
✧
Fire Bird
✧
- Rarity: Common
- Craftable: NO
- Stackable: 16
- Fuel: 90
- Throwable: YES
- Impact Damage: 2
- Impact Result: Fire
- Impact Spawn: Baby Fire Bird
- Cookable: NO
- Recipe ingredients for: Cake, & Pies.
✧
✧
Soul Fire Bird Egg
✧
Soul Fire Bird
✧
- Rarity: Common
- Craftable: NO
- Stackable: 16
- Fuel: 90
- Throwable: YES
- Impact Damage: 2
- Impact Result: Fire
- Impact Spawn: Baby Fire Bird
- Cookable: NO
- Recipe ingredients for: Cake, & Pies.
✧
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Feathers
✧
Black Feather
✧
Raven
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Recipe ingredients for: Ominous Quill.
✧
✧
Fire Feather
✧
Fire Bird
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Fuel: 100
- Use to interact with: Nether Wisp
✧
✧
Soul Fire Feather
✧
Soul Fire Bird
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Fuel: 100
- Use to interact with: Nether Soul Wisp
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✧✧
✧
Squirrel Hide
✧
Squirrel
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Recipe ingredients for: Leather
✧
✧
Scorpion Telson
✧
Scorpion
Desert Scorpion
Badlands Scorpion
Cave Scorpion
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Melee Effect: Fatal Poison (0:15) (3% chance)
- Recipe ingredients for: Scorpion Gauntlet
- The melee effect is not effective against any type of golem.
✧
✧
Jellyfish Slime
✧
✧
✧
Jellyfish
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Recipe ingredients for: Jellyfish Slime Block
✧
✧
Bat Wing
✧
Dire Bat
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Tradeable to: Wild Collector
✧
✧
Fang
✧
Cave Wolf
Bat Wing
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Tradeable to: Wild Collector
✧
✧✧
✧✧
Bricks
✧
Mud Brick
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Recipe ingredients for: Mud Bricks.
✧
✧✧
✧✧
Buckets
✧
Bucket of Jellyfish
✧
Use a water bucket to capture the Jellyfish.
✧
- Rarity: Common
- Craftable: NO
- Stackable: 1
- Placeable: YES
- Placing Result: Jellyfish on water.
✧
✧
Bucket of Prismarine Clam
✧
Use a water bucket to capture the Prismarine Clam.
✧
- Rarity: Common
- Craftable: NO
- Stackable: 1
- Placeable: YES
- Placing Result: Prismarine Clam on water.
✧
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Foods
✧✧
Processed Foods
✧✧
Fried Eggs
✧
Fried Moa Egg
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Eatable: YES
- Food nutrition: 3
✧
✧✧
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Raw Meats
✧
Raw Moa
✧
Giant Moa
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Eatable: YES
- Food nutrition: 3
- Add status effect: Hunger (0:30) [30% chance]
- Cookable in: Furnace, Smoker, & Campfire.
- Recipe ingredients for: Cooked Moa
- Use to feed the: Cave Wolf & Wild Dire Bat.
- Use to breed the: Cave Wolf & Wild Dire Bat.
✧
✧
Raw Clurve Flesh
✧
Clurve
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Eatable: YES
- Food nutrition: 2
- Add status effect: Blindness (0:20) [30% chance]
- Cookable in: Furnace, Smoker, & Campfire.
- Recipe ingredients for: Cooked Clurve Flesh
- Use to feed the: Cave Wolf & Wild Dire Bat.
- Use to breed the: Cave Wolf & Wild Dire Bat.
✧
✧
Raw Squirrel
✧
Squirrel
✧
- Rarity: Common
- Craftable: NO
- Stackable: 64
- Eatable: YES
- Food nutrition: 2
- Add status effect: Hunger (0:30) [30% chance]
- Cookable in: Furnace, Smoker, & Campfire.
- Recipe ingredients for: Cooked Squirrel
- Use to feed the: Cave Wolf, Raven, & Wild Dire Bat.
- Use to breed the: Cave Wolf, Raven, & Wild Dire Bat.
✧
✧✧
✧✧
Cooked Meats
✧
Cooked Moa
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Eatable: YES
- Food nutrition: 7
- Use to feed the: Cave Wolf & Wild Dire Bat.
- Use to breed the: Cave Wolf & Wild Dire Bat.
✧
✧
Cooked Clurve Flesh
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Eatable: YES
- Food nutrition: 5
- Use to feed the: Cave Wolf & Wild Dire Bat.
- Use to breed the: Cave Wolf & Wild Dire Bat.
- Use to tame the: Uncursed Dire Bat
✧
✧
Cooked Squirrel
✧
- Rarity: Common
- Craftable: YES
- Stackable: 64
- Eatable: YES
- Food nutrition: 4
- Use to feed the: Cave Wolf, Raven, & Wild Dire Bat.
- Use to breed the: Cave Wolf & Wild Dire Bat.
- Use to tame the: Raven
✧
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✧✧
Equipments
✧
Book of Curses
✧
Book Curserer
✧
- Rarity: Uncommon
- Craftable: NO
- Stackable: 64
- Offhand equippable: YES
- Can be duplicated by interacting with Flying Book while wielding it on your offhand and a 'Ominous Quill' on your mainhand.
- Can increase projectile damage and enhance projectile velocity of Curserer Staff by wielding it in your offhand.
- Use to uncurse the any cursed mobs along with Cursed on mainhand.
✧
✧
Scorpion Gauntlet
✧
✧
- Rarity: Common
- Craftable: YES
- Stackable: 1
- Equippable: YES
- Durability: 64
- Melee Damage: 4
- Melee Effect: Fatal Poison (0:15)
- Enchantable: YES
- Repairable: Scorpion Telson, & Scorpion Gauntlet.
- The melee effect is not effective against any type of golem.
✧
✧
Wooden Club
✧
✧
✧
Cave Dweller
✧
- Rarity: Common
- Craftable: YES
- Stackable: 1
- Fuel: 10
- Equippable: YES
- Durability: 126
- Melee Damage: 4
- Melee Effect: Knockback (15% chance)
- Enchantable: NO
- Repairable item: Planks, & Wooden Club.
✧
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✧✧✧
ADDITIONAL RECIPES
✧✧✧
Advertisement
- Subscribe to my YouTube channel:
https://www.youtube.com/@nicothekid8316 - Donation to keep me working on my add-ons:
https://ko-fi.com/dangelarts - Discord server for all my add-ons:
https://discord.com/invite/5RfKGtQA3S - Follow me on Twitter:
https://twitter.com/dangel_art/
✧✧✧
Add-On Notes
- Add-ons may only be compatible with Minecraft version 1.21.40 or higher.
- This add-on is NOT using a 'player.json' file.
- This add-on is mostly compatible with other add-ons.
- Add-on will work on the realm or server; just make sure you install the correct file and enable the experimental gameplay options correctly.
- Add-on is not tested yet on the beta and preview versions of Minecraft, so expect some bugs if you are using those versions.
- Remove the old packs before installing the new version of the packs.
- If you make a review, gameplay, or showcase about the add-ons, please don't forget to give credit or put the original link (this ModBay page).
- Do not provide the direct link (mediafire) or any other download link that I didn't provide.
✧✧✧
Download Guide
- Click the download option below 'Nico's Mobs (v1.8.40) [Behavior]'. It will lead you to the Linkvertise site.
- On the Linkvertise site, find and click 'Get Nicos_Mobs_BP'.
- Click the 'Skip' or the 'I'm interested' and then click the 'Learn more'.
- An ad article will pop up. Just go back to the last webpage and don't close ad webpage.
- Wait a few seconds until the button says 'Continue', and then you may now close the ad webpage and click 'Continue'.
- On the Access Options page, wait 10 seconds and click 'Get Nicos_Mobs_BP'. This will take you to the Mediafire site.
- On Mediafire, click the download button to download the file.
✧✧✧
INSTALLATION!
- Toggle OFF the creator setting options, this may prevent some lag in your gameplay and also keep the error logs from popping up.
- Make sure that you download and install both the behavior and resource packs of the add-on.
- Don't forget to turn on this experimental gameplay option:
- Download both the 'Behavior Pack [BP]' and the 'Resource Pack [RP]'.
- Use the 'Server Pack' just in case the 'BP' or 'RP' don't work on servers or realms.