
Just Cosmetics

Adds 100 new armor cosmetics to your game!
+THE GALLERY CONTAINS SPOILER OF ALL THE HATS+
Starting off with an Unofficial port (with permission) of my favortite Java Mod, Simple Hats By FonnyMunkey (modeled/textured by Star Artsy)
Permission below:
🧢 What is Just Cosmetics?
The first update (release) is a port of Simple Hats (with some changes based on limitations/preference), which is a cosmetic-focused add-on that adds 300+ unique, wearable hats to the game. Hats can be collected from the cosmetic bags that drop from dead entities (this does not require you to do damage to them, so you are able to farm them with mob farms). They have a 1% chance of dropping.
Using (interacting with a surface) the Cosmetic bags drop one of four bags with cosmetics based on Rarity.
(Common, Uncommmon, Rare, and Epic)
Using one these bags will drop you a cosmetic of the corresponding Rarity.
(All hats names are colored to match their rarity)
LEGENDARY BAG
Has a 1% chance to drop from any mob that has 80 health or more, this also applies to other addon mobs. However, it does not drop from the Wither.
You can recycle any duplicate or unwanted cosmetics for scraps. Which you can then use to upgrade to higher tier scrap or more bags of the same rarity. (There is no legendary scrap, Recycling an legendary cosmetic will only get you epic scrap and you can not craft legendary bags)
(Example of recycling a Common hat)
(Example of upgrading Common Scrap to Uncommon)
(Example Crafting a Common Bag)
Some cosmetics have variants, You can obtain the Variant by placing it in any slot in crafting. If you hover over the it, You will find that info Listed.
(Example of changing Variants, from Dwarf miner Hat to Miner Beard. Some have more then one, but you can only obtain them by cycling through)
PARTICLES
Some cosmetics have particles, these are disabled by default. To enable them Crouch while putting the cosmetic on. You turn them off the same way. This is for each individual one not the player. The particles will not emit when on an armor stand.
(Here is an example of disable and enable particles, when enabled the cosmetic will display "has custom properties, this will disappear after disabling the particle)
Some cosmetics are dyeable, Like above you can see if they are by hovering over the item. Dyeing them is done with the cauldron (which means you can mix a total of 3 colors) and they are washed off by dipping them in water.
(Example of dyeing the baby crewmate with a mix of green, brown and orange dye)
Hats that say they are animated have texture animations. They are always running when rendered, that includes when they are displayed on an armor stand. You do not need to enable these.
(I can not provide a video, so here is a screenshot preview. An example of the hover text, not only showing animation but also that some cosmetics can have multiple effects)
Cosmetics that say they are invisible give an invisible effect, so the player skin does not render
Cosmetics that say they say animation have actual animation(s), unlike "animated" that is just a texture animation.
As of right now, there are 4 holidays with holiday specific cosmetics.
- Easter
- Summer (July 4th)
- Halloween
- Festive (Christmas)
THESE EVENTS ARE REAL TIME AND WILL START DROPPING AUTOMATICALLY!
- Seasonal bags will start dropping a week before their corresponding holiday. They run through the holiday and a week after.
Example = Easter(13-27) - The bags drop along side the cosmetic bag and not from it. (i.e.: from mobs)
- The hats themselves are recyclable for seasonal scraps, The Recycling recipe works the same(shears and hat) and 4 scrap per bag, these scraps are NOT upgradable.
(Photo of the current seasonal bags and the corresponding scrap)
Due to limitations on bedrock and not being able to render attachables that are put in additional slots, the current cosmetics are more then "just" cosmetics. To save on making additional textures to make cosmetics upgradables. And to not take up the off hand slot, cosmetics are given base stats**.
All hats give 3 protection (1.5 armor/equivalent to diamond and netherite), and an enchantment value of 15 (Same as netherite). However Durability depends on their rarity:
- Common - 165
- Uncommon - 225
- Rare - 363
- Epic - 407
- All Seasonal Hats - 407
(**This is subject to change but i will only be changing it if they can be rendered without interferring with armor. Or adding a way to upgrade durability without having to create new items.)
All hats are repairable with the "Special Hat" or through mending.
One special hat fully repairs the cosmetic!
WARNING:
If you enchant a hat with a variantion, and decide after that you want to change to a different variation, you will lose your enchantments. You've been warned.
...more cosmetic stats coming soon...
SPECIAL HAT:
(Special Hat Recipe)
HAT DISPLAY:
In its current state it works, you can aim at the head to place the hat. However, to remove the hat (if not swapping with another), you must aim where the head would normally be with an empty hand. I do have a model that this was not a thing however, I do not know where I stored it. I will update it as soon as I find it.
- Outfits (current season ones almost done, will add for Easter)
- Emissive textures
- Various cosmetic ideas that pop in my head
- Custom particles
- And more....
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This addon will be continuously updated.
I do not plan on stopping until I can not add any anymore without breaking things.
If you would like to keep up with me on what I am working on, I have created a Discord (brand new, so don't mind the empty) to post progress, leaks, ideas, suggestions, bugs, etc.
So come join me, and let's build this together as a community.
I would love to make your ideas. Or if you want to create a model yourself, I would love to add it to the collection, and credit will be given as you see it in the pictures throughout this post.
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Extra Extra Info:
- This addon is stable and does not require any experimental toggles.
- This addon does not use Player.json.
- All testing of this addon was done with actions and stuff enabled to ensure there were no issues, so yes, it is compatible with actions and stuff.
- Due to the way skins are, I cannot ensure that hats have the proper placement for everyone. However, I will fix it if they are incredibly out of place.
- If you run into any bugs, whether obvious or you just feel like something isn't functioning as it should. Please report it to me, either here or on Discord, so I can fix it as soon as possible.
Thank you!
The download with the highest number is the newer one.
Updated on April 25
Small Update:
- Addon will no longer disable achievements.
- Changed "hat" to "cosmetic" on all bags and scraps.
- Fixed Easter bunny costume texture to stop leggings from clipping.
- Added bunny slippers.
- Added mango on head.
FIXED:
- All cosmetics are now fully repairable with one hat as originally intended.
- Egg spots and side bow are now dyeable as intended.
- Removed summer hat from easter bag.
ADDED:
- Epic scraps
- Epic scraps recipe
- Epic bag recipe
- Added new rarity (legendary)
- Legendary bag (1% drop chance from mobs with over 80 health [elder guardian, ravager, iron golem, ender dragon, warden, whatever add-on mobs you have that have 80+. Does not work on wither])
- Added one costume to legendary bag.
EASTER STUFF:
- Costume (easter bag)
- Backpack (easter bag)
- Easter Egg Hunt (starts with the costume from the easter bag)
- Cosmetic rewards
- 2 hats (1 recipe is unlockable after finding the first egg)
- 1 chest
- 1 Pants
- 1 boots
- 1 Costume (eggs, recipes, and items hidden from survival and creative menu. hints given when hovering over the item)
- Cosmetic rewards
New Cosmetic Effects: (Invisible, Animation)
- Invisible (player skins are invisible while in costumes)
- Animation (the Cosmetic itself has an animation. Unlike "Animated" which is just the texture)
HATS ADDED TO DYEABLE:
- demon horns
- candle
- chefs hat
- dangeresque
- front horns
- greaser
- large horns
- unicorn
- ushanka
- astronaut
- batwing
- big sunglasses
- dairy queen
- dragon skull
- easter head
- egg cracked
- egg on head
- full iron helm
- mindflayer alhoon
- mohawk
- rabbit ears
- rim glasses
- sport sunglasses
- triangle glasses