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Vanilla Upgrade

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A large vanilla-styled addon that adds an assortment of blocks, mobs, and features with a variaty of uses.

Vanilla Upgrade v3.1.0!

Vanilla Upgrade is a large passion project Team Various and I have been working on since 2021; this addon aims to add an assortment of stuff with a variety of usefulness. We add stuff going by the logic of "something Minecraft would add, but remember that the mace was added"

New blocks and mobs showcased in addon.

New blocks and mobs showcased in addon

Vanilla Upgrade screenshot №2

Do note:

This addon currently requires Upcoming Creator Features, be sure to enable them before playing!

If you have previously installed this-addon, make sure to delete it from your game before reinstalling!

(If you dont know how to do this here is a helpful tutorial)

Vanilla Upgrade has tons of content to offer!

Mechanical Components:

Vanilla Upgrade screenshot №3

Vanilla Upgrade screenshot №4

Vanilla Upgrade screenshot №5

New world generation:

Vanilla Upgrade screenshot №5

Vanilla Upgrade screenshot №6

Vanilla Upgrade screenshot №7

Some new biomes:

Vanilla Upgrade screenshot №8

Vanilla Upgrade screenshot №9

New mobs:

Vanilla Upgrade screenshot №10

Vanilla Upgrade screenshot №11

Vanilla Upgrade screenshot №12

And so much more!

Grid of colorful blocks, items, and mobs.

You can view the trailer here!

Want to know more? Find the wiki here!

Updated on December 31

  • Removed various remnants of scrapped features
  • Significantly cut down on content log errors
    • Now there's two instead of two thousand!
    • These two cannot be removed for some reason
  • (For now) uses Upcoming Creator Features
  • Fences now have proper collision
  • Fences now are only one block instead of two
  • Now uses custom components v2
  • Fixed trapdoors not rotating properly
  • Fences and walls now use minecraft:connection instead of constantly checking their surroundings via script
  • Added copper campfire
  • Added copper jack o' lantern
  • Added Polished diorite and Polished granite walls
  • Updated elax sapling texture
  • Added cast iron bars
  • Added the Die
    • The Die acts like a repeater: redstone input from the back, output in the front
    • The Die has a 50/50 chance of activating the redstone in front
  • Added Electrum: blocks, ingot, bars, stairs, slab, nuggets (placeable), cut block, chain, spleaves, tiles, door and trapdoor
    • Replaced many compressed copper utilities to make use of Electrum
  • Advanced observer now emits redstone as expected
  • Updated termite mounds (again)
  • Changed the Copper Wrench recipe
  • Added Zalu plant, saplings, cattail
  • Most non-solid blocks can now be waterlogged
  • The dragon egg can now be made into the fried dragon egg
    • This is a placeable food source that has 100 uses and cannot be moved
    • Because of this, lumersion mushrooms "taste REALLY good" (author note)
Changelog for July 11 / Old Update

v3.1.0:

  • Added the Withered Bone Block
  • Redesigned Soul Sandstone
  • Added Snow Brick, Blue Nether Brick, Quartz Brick, and Soul Sandstone Walls
  • Fixed and added PRB files for a handful of blocks
  • Adjusted pumice mining speed to be faster
  • Reverted Nether Springs to be structure_template_features instead of Jigsaw based
  • Nether Springs will now properly generate (Not including terrain errors)
  • Redesigned Nether Springs to be a mass of Blackstone, Basalt, Charred Rock, and more.
  • Ropes will no longer suffocate the player while climbing to a rope block touching the ground
  • Ropes no longer replace blocks below them when building
  • All texture ids are now namespaced with vc_ in an effort to make texture packs compatible with other addons
    • The asset destination can be changed in terrain_texture.json or item_texture.json
  • Goodlands will now spawn in badlands again
  • Make it so the player can jump through custom doors, trapdoors, and fence gates like in vanilla.
  • Blocks can now be placed on top of fences and stairs like normal.
  • Wooden Doors can now be opened by redstone
    • Glass doors will not be affected by redstone due to this being their intended feature
  • Removed glyph_E1.png in favor of glyph_F2.png for compatibility sake
  • Blue Berries should spawn in plains biomes again
  • Sea Pineapple SHOULD generate in deep warm oceans (they've been giving me a hard time)
  • Chocolate Cake no longer uses stone sounds
  • Knowledge Harvester no longer crafts 4 items
  • Removed the Copper Golem in favor of the one being added in 1.21.100
  • The Giant will now spawn after completing the respective ritual
  • Remade the "Giant Omen" pseudo-status effect
  • Tumbleweed will face away from the player when spawned
  • Repaired broken mob spawn rules
  • Fixed the sparse not finding food
  • Added search and find sounds to the sparse and respective animations
  • Vanilla Upgrade's texture pack no longer requires the behavior pack to be added
    • The behavior pack still requires the texture pack however
  • Vanilla Upgrade is no longer making use of Bridge to export
  • Disabled Termite's natural spawning until further notice.
    • This is due to the entire termite system (termite mound included) being extremely unoptimized.
    • The termite will be planned to make use of minecraft:behavior.take_block rather than minecraft:behavior.move_to_block
    • When this component is released from preview, the termite system will be reworked and added back.
Changelog for May 28 / Old Update
  • Updated jigsaw structures to latest format (thus re-adding them to the game).
  • Illusioner huts are now jigsaw based.
  • Removed invisible blocks from illusioner hut.
  • Pack manifest now uses proper version notation.
Download links
Vanilla Upgrade V3.1.0.mcaddon
Supported versions
1.21.90 1.21.80
Tags
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5 comments
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  1. No avatar image
    Guest Davcattx Guest
    You guys are beasts now if I want to go back to Minecraft 🔥
  2. Is it updated?
  3. No avatar image
    Meep Guest
    i wish the action and stuff version of it is back ಥ⁠‿⁠ಥ
  4. I love this mod I think it’s awesome but I think the azalea wood could be a better colour because it just looks like mangrove right now you could also make the cotton cube a less efficient sponge and make cotton spawn in sparse jungle and could be crafted into string in the loom. Also I love how you have added variants to the cactus flower which is awesome and I would love to see more stuff like that. Finally, the copper golem has such a good texture, I love it
  5. Miss the penguin