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No More Monsters!!

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This mod is heavily inspired by "BadMobsAreGone: Vanish Hostile Mobs in Minecraft Bedrock!" created by Spider Cat. However that mod only removes some hostile mobs, not all of them. So I decided to create a similar mod that removes all hostile mobs in the game.

Snowy landscape with night vision potion.

I did say "hostile" mobs, but it's more accurate to say "monster" mobs. Such as Creepers, Zombies, the Elder Dragon, and even Illagers. These are mobs that the system categorizes as "monsters." You can check the Minecraft Wiki for more details. Mobs excluded from the "monster" category (and from this mod) include villagers and passive animals like chickens, sheep, dogs, bears, pandas, and so on.

Player holding potion in savanna biome.

This also works for modded mobs as long as one of the tags assigned to their hostile mobs is "monster." I tested it on Forsaken Odyssey, Expansive Biome, and Simple Structure, and it works. It doesn’t work on "Villager Soldier" mobs since they use different tags like "soldier red" or "raider blue," or something like that. You can test it yourself or search for your modded mob tags on your own if you have any.

This mod works really well with Serp Pokedrock. Honestly, this is why I kept trying to find a way to disable monster mobs in the first place. I want to catch and battle Pokémon at night without any interruptions from Creepers or Zombies, all while staying in survival mode.

I set the minimum required game version to 1.20.0 because I’m not sure if it will work on earlier versions.

Well, that’s it. If you’re interested, go ahead and download it~

Download links
monstermobsremoved.mcaddon[mcaddon, 29.39 Kb] / Downloads: 31
Supported versions
1.21.80 1.21.0 1.20.0
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