Enchanted Book: Ability Damage I
Enchanted Book: Ability Damage II
Enchanted Book: Ability Damage III
Ability Damage Enchantment Rules:
Ability Damage Enchantment in Stronghold Library chest
Ability Damage Enchantment in Ancient City chest
Ability Damage Enchantment on Copper Hammer in Weapon Smith villager trade
Ability Damage Enchantment on Enchanted Book in Librarian villager trade.
List of where you can find the enchantment:
Special Weapons with Enchantment Stats! (Ability Damage I Enchantment):
Enchanted Echo Staff (Ability Damage Enchant I): 8 ability damage (+1)
Special Weapons with Enchantment Stats! (Ability Damage II Enchantment):
Enchanted Echo Staff (Ability Damage Enchant II): 9 ability damage (+2)
Special Weapons with Enchantment Stats! (Ability Damage III Enchantment):
Enchanted Echo Staff (Ability Damage Enchant III): 10 ability damage (+3)
Watch this video for more details about the Warden Armor and Echo Tools addon!
(Link to Video)
Where to find the armor / tools / weapons / items:
Enjoy the Warden armor & tools addon!
*All Warden armor, Echo tools, and the Echo staff will be repairable with the Warden Heart, Warden Tendrils, and Echo Shards with an anvil*
Warden Heart: Repairs 100% durability
Echo Shards: Repairs 66% durability
Warden Tendrils: Repairs 33% durability
Same Item: Repairs 5% + other item's durability
**A full set of Warden armor is required to activate the Warden armor's special abilities**
1. Applies the darkness effect for 10 seconds right after a full set of Warden Armor is equipped
2. Gain permanent Night Vision and Darkness & Blindness resistance
3. Gain a unique mob tracking ability:
– mobs within a radius of 25 blocks are pinged by an echo for 5 seconds.
**Does not track players**
– The echo can be seen through walls!
Warden Helmet: 5 bars of protection, 495 durability when equipped
In comparison, Netherite Helmet has: 3 bars of protection, 407 durability when equipped
Warden Chestplate: 11 bars of protection, 720 durability when equipped
Netherite Chestplate: 8 bars of protection, 592 durability when equipped
Warden Leggings: 8 bars of protection, 675 durability when equipped
Netherite Leggings: 6 bars of protection, 555 durability when equipped
Warden Boots: 4 bars of protection, 585 durability when equipped
NetheriteBoots: 3 bars of protection, 481 durability when equipped
**In case you were wondering, here's a graph comparing the Warden Armor protection dropoff to Diamond:**
Echo Sword: 8 damage, 3122 durability, 15 speed
Netherite Sword: 8 damage, 2031 durability, 15 speed
Echo Pickaxe: 6 damage, 3122 durability, 9 speed
Netherite Pickaxe: 6 damage, 2031 durability, 9 speed
Echo Axe: 7 damage, 3122 durability, 9 speed
Netherite Axe: 7 damage, 2031 durability, 9 speed
Echo Shovel: 5 damage, 3122 durability, 9 speed
Netherite Shovel: 5 damage, 2031 durability, 9 speed
Echo Hoe: 6 damage, 3122 durability, 9 speed
Netherite Hoe: 6 damage, 2031 durability, 9 speed
Close ----------> Far
Siphons XP from mobs that are hit:
Equipped Weapons: Echo Staff & Sword
Equipped Tools: Echo Axe & Pickaxe
Equipped Tools: Echo Shovel & Hoe
Equipped Warden Armor
Equipped Warden Armor, Tools & Weapons (Echo Sword)
Equipped Warden Armor, Tools & Weapons (Echo Staff and Echo Pickaxe)
Q1. Why does the addon not work?
Q2. How do I get this addon to work with other addons (Ex. New Player Animation Addon)?
Q3. How do I download a link from Linkvertise?
Q4. How do I get the addon into Minecraft? (IOS)
Q5. Why are my armors/weapons not working correctly?
Q6. Can I download these packs separately?
Q7. Do my friends need to download this addon from this page?
Q8. Should I download every new update?
Q9. What software do you use to make these addons?
Q10. Are you cool?
Within the ancient Tungar Cliffs lies the remains of one of the largest forges ever created. The ancient builders once gathered here to buy, sell, and admire the strongest armor and tools the forge had to offer. Ran by the best blacksmiths in their world, there were no materials that couldn’t be found here.
Copper armor and tools were mass-produced during times of war because of their strength and relatively cheap cost. The ancient builders would leave full sets of copper equipment on armor stands, making them more protective with oxidation.
Amethyst armor and tools were one of the hardest sets to produce. After many failed attempts at creating amethyst equipment, the ancient builders found a delicate balance between efficiency and durability. Although the armor and tools may be very brittle, their high efficiency and damage greatly outweigh the disadvantages.
Emerald armor and tools were rarely used, mostly because of the importance of emeralds in the ancient economy. People wearing and using emerald equipment would do so to flaunt their wealth to their peers and usually had political influence. However, the commoners often found it arrogant and wasteful.
Phantom armor and tools were considered the pinnacle of technology during the reign of the ancient builders. The ability to be invisible when moving at walking speed changed the balance of power within the kingdoms of ancient builders.
Glowing Obsidian armor and tools were treasured for their appearance, as their glow easily attracted newcomers. Traders were always gathered around a Glowing Obsidian armor display when an auction was announced. Of course, its ability to create light was also very beneficial to cave explorers and miners. Unfortunately, many overlooked the armor’s strength buff because of its captivating glow.
Warden armor and tools were created using the magical abilities of the Warden's tendrils and heart. Anyone who dared to equip the Warden armor was instantly overwhelmed by its power. Once the person adjusted to their new senses, they could periodically sense mobs through walls and were immune to any type of blindness.
Gilded Netherite armor and tools were the first to be created with an alloy. Netherite was one of the toughest natural elements that could be refined and crafted into armor and tools, but the blacksmiths of the forge tried to infuse it with the gilded blackstone from Nether Bastions. The result was astonishing, leading to armor with full knockback resistance and tools that seemed to never break.
Aetherite armor and tools were used by early civilizations because they existed in the overworld. Aetheritte equipment was crucial in gaining an advantage on the battlefield. The greatswords were able to dominate the battlefield with their swift area attacks and the aetherite armor granted the wearer an immense amount of extra hearts. But the aetherite equipment was soon approaching extinction because of how rare and exhausting it was to try and find these precious aetherium ores.
**Ideas listed here may or may not be added to the actual addon**
Here is a chart for all of the armor and tools that are planned for release!
✧ ✧ ✧
|–– Explanation of the Chart ––|
– Circle = Passive –
– Square = Defense –
– Star = Agility –
– Normal armors (leather to diamond) –
– Special armors –
– Alloy armors (Netherite Tier and higher) –
✧ ✧ ✧
✧ My next addon will probably be the right side (agility) of netherite!
Copper Armor oxidizes if you or an armor stand is wearing or holding copper items.
✧ The armor is brittle but still has 23% more durability than iron
✧ A full set of oxidized copper armor gives 16 bars of protection
✧ It takes from 5 to 20 minutes (an average of 10.5 minutes) for copper items to oxidize one stage on a player
✧ It takes from 5 to 40 minutes (an average of 20.5 minutes) for copper items to oxidize one stage on an armor stand
✧ Only fully oxidized copper items can be enchanted
✧ Mobs like zombies, skeletons, and zombie villagers can spawn with copper items
Amethyst Armor does not have any special abilities as of right now.
✧ The armor has 23% more durability than iron
✧ A full set gives 18 bars of protection
✧ The armor currently has -1 knockback protection in the code, so a future update might make you easier to knock back
Emerald Armor does not have any special abilities as of right now.
✧ The armor has 25% less durability than diamond armor
✧ A full set gives 19 bars of protection
Phantom Armor makes you fully invisible as long as you walk or crouch.
✧ The armor has 50% less durability than diamond armor
✧ A full set gives 10 bars of protection
✧ Invisibility is determined with a score system:
*Walking and crouching will charge your invisibility score by 20 per second (max 200)
*At a score of 50, you become invisible
*The invisibility effect icon will warn you when you fall below a score of 100
*Moving at running speed would reduce your invisibility score by 60 per second
✧ Mobs won’t attack you until you hit them when you are invisible
✧ Items being held will not be invisible
Glowing Obsidian Armor gives you and players around you strength.
✧ The armor has 5% less durability than diamond armor
✧ A full set gives 17 bars of protection
✧ The armor will give you and players within a 5 block radius of you strength 1 periodically:
*1 mob = strength every 2.8 seconds
*2 mobs = strength every 1.56 seconds
*3 mobs = strength every 1.17 seconds
*4 mobs = strength every 1 second
*5+ mobs = permanent strength
✧ Light emitted from the armor will shine for 15 blocks
Warden Armor allows you to see hostile mobs through walls.
✧ The armor has 21.6% more durability than netherite armor
✧ A full set gives 28 bars of protection
✧ Wearing a set of Warden armor would make you blind for 10 seconds
✧ Reveals hostile mobs in a 25-block range every 5 seconds (not players)
Gilded Netherite Armor provides the wearer with 4 extra hit points (2 hearts) and full knockback resistance.
✧ The armor has 21.6% more durability than netherite armor
✧ A full set gives 32 bars of protection
✧ Wearing a set of Gilded Netherite Armor gives 2 extra hearts (using health boost)
✧ Gives 100% knockback resistance (does not protect against whips)
Aetherite Armor provides the wearer with regeneration and a max of 8 extra hit points with an overheal ability.
✧ The armor has the same durability compared to netherite armor
✧ A full set gives 23 bars of protection
✧ Wearing a set of Gilded Netherite Armor gives regeneration 1
✧ Gives you extra hearts when at full health for a few minutes (using absorption)
✧ Gives nearby players and wolves in a 20-block range regeneration 1
All the Tools as of right now do not have any special abilities.
The Copper Hammer (weapon) is a highly versatile tool that you can craft pretty early on since copper is so easy to find.
+ Can fend off a large group of mobs with an area knockback of 4.5 blocks and decent damage
+ Has a fast cooldown of 1.5 seconds
+ Can be used to push a block down and destroy the block beneath it
+ Will go through shields if the enemy is within 2 blocks of you
– The knockback does not go through knockback resistance
The Amethyst Spear (weapon) is specialized in fighting a line of enemies at a safe range.
+ Long range and does 20 damage
+ Certain mobs like skeletons, creepers, piglin brutes, will be much easier to deal with
+ Blocking an attack does not stop the attack for enemies behind
– Des not knock enemies back
– The spear will be blocked by a shield
– Has a long cooldown of 3 seconds
The Emerald Dagger (weapon) applies bleed damage (displayed as poison). It is best to use this weapon sparingly. After a successful stab, wait until the effect wears off to stab them again.
+ A critical shank (2x dmg) can be achieved by moving your camera quickly towards and away from an enemy
+ The bleed damage goes through armor protection
– Bad against any type of regeneration
The Phantom Whip (weapon) is specifically designed to be as defensive as possible. One very effective way to nullify a threat is to hit the enemy off a ledge.
+ Does 7 damage and knocks the enemy an entire 3 blocks away
+ Knockback goes through knockback resistance
+ Has a very fast cooldown of 1.04 seconds
– Can only hit one enemy at a time
The Glowing Obsidian Battleaxe (weapon) does the job of area damage even better than the hammer.
+ Cleaves in a wide cone and does 14 dmg in a 4.5 block range in front of you
+ Knocks enemies up into the air for a brief moment
– Has a very long cooldown of 5 seconds
– Has a long charge of 1.8 seconds
The Echo Staff (weapon) has the ability to hit mobs all around you and knock them back.
+ Has a range of 10 blocks
+ Fires a large number of sonic booms, protecting you against hordes of hostile mobs
+ Targets mobs instead of firing randomly around you
+ Each sonic boom does 10 damage
– Has a super long cooldown of 10 seconds
– Knocks enemies very far away
The Gilded Netherite Mace (weapon) is able to smash away any armor quickly and stun enemies.
+ Normal hit is able to stun enemies for 0.35 seconds (unable to move)
+ Special attack is able to deal 50 durability damage against armor
+ Special attack has a super fast cooldown of 0.5 seconds
– Normal attack has a slow cooldown of 0.65 seconds
– Normal attack will stun the user for 0.9 seconds if blocked
The Aetherite Greatsword (weapon) is able to slash multiple enemies with rapid speed.
+ Normal hit only has a 0.5 second cooldown
+ Able to deal fast area damage to keep enemies away
– Can only hit 4 enemies at max
– Does not deal much damage & does not penetrate shields
**This list is ordered in importance**
Fixable by an addon update
Fixable by a Minecraft update
Fixed problems/bugs
https://modbay.org/mods/96-phantom-armor-tools-and-whip-addon.html
v2 Warden Addon Changes:
Added new enchantment – Ability Damage Enchant I, II, & III:
Zombies can now spawn with warden armor and echo staffs below y=0
Skeletons can now spawn with warden armor and echo staffs below y=0
Tool Fixes:
v1.1 Warden Addon Changes:
Echo Staff changes:
Tool Fixes:
Bug Fixes: