
The evil marco dweller addon supports versrion bedrock pocket edition

Evil Marco is a sinister, unpredictable mob addon that haunts players with teleportation, ambushes, environment manipulation, and eerie sounds—ideal for horror maps and tense survival encounters.
Evil Marco – Full Description and Functions
Overview
Evil Marco is a twisted, dark counterpart of the original Marco entity, created to embody chaos, malice, and unpredictability in the game world. Unlike neutral or friendly variants, Evil Marco thrives on fear and manipulation, haunting players with sinister animations, eerie sounds, and relentless pursuit. This entity is perfect for survival challenges, custom adventure maps, or horror-themed worlds.
Appearance
Evil Marco appears similar to the original Marco but with unsettling differences. His eyes glow deep crimson, seemingly following the player wherever they go. His body is shadowy and partially translucent, as if he exists between dimensions. Subtle, flickering movements give him a spectral presence while his posture leans forward, giving the impression that he’s constantly stalking. Occasionally, dark particles drift from his body, leaving a faint trail that hints at his presence before he appears fully.
Personality & Behavior
Evil Marco is defined by malicious intent and unpredictable behavior. He is not just a hostile mob; he behaves like an intelligent adversary. Key behaviors include:
- Stalking: Evil Marco follows the player silently at a distance and can teleport closer when unobserved.
- Ambush Attacks: He uses sudden speed boosts and knockback effects to disorient players.
- Environment Manipulation: He can make lights flicker, doors slam, or spawn obstacles near the player.
- Psychological Effects: Players hear whispers, laughter, and eerie sounds, sometimes accompanied by distant ghostly animations.
Animations
- Spotted Animation: Freezes and glares at the player with glowing red eyes.
- Lurking Motion: Slow, gliding movement.
- Attack Sequence: Rapid lunge with shadow streak particle effects.
- Death Animation: Dissipates into dark particles with a distorted echo.
Abilities & Effects
- Slowness (Level 255 briefly): Immobilizes the player during ambush.
- Blindness & Confusion: Temporary visual impairment effects to disorient players.
- Teleportation: Flank or escape unpredictably.
- Summon Minions: Can summon shadowy clones or spectral allies in advanced setups.
Sounds
- Whispers & Laughter: Eerie whispers from behind the player.
- Death Cry: Distorted, echoing shriek on defeat.
- Movement Cues: Faint footsteps or shadow swishes when nearby.
Gameplay Functions
Example functions and command setups used to implement Evil Marco behaviors:
1. Detection Function
execute as @e[type=The:Marco] at @s if entity @p[distance=..20] run function evil_marco:spotted
2. Spotted Function
effect give @p minecraft:slowness 1 255 true
title @p actionbar {"text":"Evil Marco is watching you!","color":"red"}
playsound mob.the_marco.spotted master @a ~ ~ ~ 1 1
3. Teleport Function
execute as @e[type=The:Marco] at @s if entity @p[distance=..10] run tp @s @p
4. Attack Function
execute as @e[type=The:Marco] at @s run effect give @p minecraft:weakness 5 2 true
execute as @e[type=The:Marco] at @s run effect give @p minecraft:slowness 5 1 true
5. Death Function
playsound mob.the_marco.death master @a ~ ~ ~ 1 1
particle minecraft:ash ~ ~1 ~ 0.5 1 0.5 0.01 20
kill @s
Usage Tips
- Place Evil Marco in adventure maps or survival areas to create tension.
- Combine with dim lighting, narrow corridors, and eerie soundscapes for maximum horror.
- Adjust distances, effects, and particles to match your player’s difficulty level.
- Create a “shadow clone” variant for more advanced encounters or multi-stage fights.
Lore Hook
Evil Marco was born from corrupted code in the original Marco, a glitch turned malevolent entity. He remembers player interactions, becoming smarter and more vengeful over time. In stories or maps, Evil Marco can represent the player’s own mistakes or fears coming to life—a haunting reflection that never forgets.
Updated on September 12, 2025
- Deleted the old bugged ones (removed buggy/older instances)
- Spotted: The Spotted function is now enabled/improved — you can now see Evil Marco using the Spotted function