More Armor! Weapons And Tools Survival Expansion V20.1 | (400 Swords and Tools!) Armour Update!
Go to filesWelcome to Weapons and Tools Survival Expansion, with new swords, pickaxes, axes, shovels, and hoes for your Minecraft survival worlds. Master new weaponry and find your favorites with unique and original weapons and tools. Acquired from the Workbench, Weapons range from: Daggers, Scythes, Longswords, Combat Shovels, Maces and Longswords, Lumberjack Axes, Sickles and more! Find what works for you with many of the weapons & tools having special separate abilities such as Treecapitator, Veinminer, potion effects, and much more!
This Addon Comes With Over 400 Weapons and Tools, 23 pieces of armor to play with,
Swords, Axes, Pickaxes, Shovels, Hoes, Scythes, Sickles, Spears,
Knight-Like Armour and More!
Different variants of these weapons and tools can be made!
Straight to Download
โ
Weapons and Tools Survival Expansion Download [XLiteMC]
https://www.xlitemc.com/weapons-and-tools-survival-expansion
๐๐ธ๐ฒ๐ท ๐ธ๐พ๐ป ๐๐ฒ๐ผ๐ฌ๐ธ๐ป๐ญ ๐ฏ๐ธ๐ป ๐๐ฒ๐ป๐ฎ๐ฌ๐ฝ ๐๐ธ๐๐ท๐ต๐ธ๐ช๐ญ๐ผ ๐ช๐ท๐ญ ๐๐ช๐ป๐ต๐ ๐๐ฌ๐ฌ๐ฎ๐ผ๐ผ!
https://discord.com/invite/Fx9M288pzr
Latest Weapons and Tools Video Release
โ
Workbench
The workbench serves as a way to get the new weapons and tools.
A look into the variety of weapons and tools you can make below:
Smithing Table (1.20 Compatible!)
Upgrade your diamond weapons to netherite like normal:
Armor
Here is a list of all the available armor types:
Complete coverage helmet for enhanced protection.
Protection Level:
- Leather - 2
- Chain - 4
- Iron - 4
- Gold - 4
- Diamond - 6
- Netherite - 6
Equip Effect: N/A
Extremely heavy weight armor that doubles standard chestplate protection and slows player movements.
Protection Level:
- Leather - 6
- Iron - 12
- Gold - 6
- Diamond - 16
- Netherite - 16
Equip Effect: Slowness I (Gold: No Effect)
Lightweight leggings that grant speed benefits upon equipping but have half the normal leggings protection values.
Protection Level:
- Leather - 1
- Chain - 2
- Iron - 2
- Gold - 1
- Diamond - 3
- Netherite - 3
Equip Effect: Speed II (Gold: Speed III)
Upgraded boots for additional protection.
Protection Level:
- Leather - 2
- Chain - 2
- Iron - 4
- Gold - 2
- Diamond - 6
- Netherite - 6
Equip Effect: N/A
Weapons & Tools
- DMG: 3-7
- Ability: A Useful Weapon. Interact with this sword to have an increased sprint speed for a limited time. Most useful in close quarters combat when speed outshines any other sword or tool. This sword can also be used for traversing your worlds due to the increased sprint speed upon interaction with this tool.
- DMG: 5-9
- Ability: A Treecapitator Weapon able to destroy or chop down entire trees at once. To use the treecapitator simply interact with this tool while looking at a tree and watch the treecapitator go to work. Treecapitator also destroys all wood types, meaning it is also useful in building applications. However, as a trade off, using a treecapitator uses a considerable amount of the tools' durability.
- DMG: 3-7
- Ability: A Showy weapon that allows holders to gain a jump boost ability upon interaction with the tool. This tool serves its purpose mainly through traversing high mountains, especially the golden variant of this tool, which allows the user to jump an extra 3 blocks into the air. This tool also comes in handy for fights, allowing the user that interacts with it to remain mobile in the air, ultimately evading attacks from mobs or players.
- DMG: 7-11
- Ability: An Immensely Strong weapon with a fragile yet powerful blade. As a result, this weapon has a quarter the traditional durability of a typical weapon or tool. Most effective when paired with the otta, which, when the player interacts with the tool, gives the player a further increase in damage, resulting in a deadly combo great synergy between sword and tool.
- DMG: 3-7
- Ability: An Indian Martial arts tool able to also be used as a weapon in close range encounters. Upon hitting a mob with this weapon, it will begin to take further damage. Interacting with this tool also grants the player a brief boost in strength, allowing the effects to be combined with other weapons and tools.
- DMG: 5-9
- Ability: A True Pirates Sword, this weapon not only looks cool but also serves as a tool for underwater ventures. When interacted with, this weapon gives the user Conduit Power for a considerable amount of time, allowing the user to breathe underwater for longer. Most useful to bring as a secondary tool for dealing with those pesky ocean monuments!
- DMG: 7-11
- Ability: This Destructive Tool not only serves as an Immensely strong weapon but allows for the Veinminer of surrounding blocks! When interacting with this weapon, this Veinminer tool will create a 3x3 hole, at the cost of some of these tools Veinminer durability. Due to this weapon being incredibly heavy, when attacking a mob, you will receive a considerable cooldown until the next attack. As a result, this tool is best used for its Veinminer capabilities, as you can: Vienmine ores, Veinmine blocks and even Veinmine trees.
- DMG: 3-7
- Ability: The Handyman's favorite tool, this tool allows for the smoothing out of rough, textured blocks. For example, upon interacting with cobblestone using this tool, it will convert the cobblestone into a stone block. The same then also applies when using this tool on a stone block, the output will be a smooth stone block. This tool excels in building applications where it's more convenient to convert blocks on the fly with this tool rather than smelting and crafting the smooth variants of blocks.
- DMG: 3-7
- Ability: A Builder's Favorite tool. This tool allows for the roughening of smooth blocks. For example, upon interacting with a smooth stone block using this tool, it will convert the smooth stone block into a stone block. The same then also applies when using this tool on a stone block the output will be a cobblestone block. This tool is most useful in detailing builds where its quicker and more convenient to run around the build with this tool making minor detail changes rather than destroying and placing an entirely new blocks, this tool does the job for you.
- DMG: 5-9
- Ability: Being A Ninja's Sword, allows for this sword to be extremely versatile. When interacting with this sword, you gain many effects, all in an effort to help you in combat or escape combat. Due to these effects, the sword's ability cooldown is quite considerable, as the abilities this sword gives can give you quite the edge in fights. In addition to this, the sword is also able to have increased chances of getting better enchants when enchanting with it compared to other swords or tools.
- DMG: 6-10
- Ability: This Knight's Sword is a well-rounded sword with no cooldown after hitting any mob or player. As such, it's a great mid-game sword as there is no downside in combat. The only downside to this sword is that it is rather costly to craft, however this sword also allows for the crafting of an even stronger, more powerful sword. The Zweihander which has the highest possible damage out of any sword. It is immensely costly to make, however having it as an end game sword is sure worth it!
- DMG: 8-12
- Ability: The Ultimate end-game sword, which has the highest damage out of any other sword or tool, comes at a price. This sword is incredibly costly to craft, especially for the diamond variant, which costs 10 total diamonds for this one sword. To craft this sword, one must make a normal minecraft sword, then the claymore to finally make the Zweihander. Despite this, this sword suffers no downside in combat against players or mobs, and when combined with the strength bonus of the otta this sword it can dish out some insane damage for a weapon.
- DMG: 2-6
- Ability: A Detailer's dream tool, this tool allows for the modification of wood types simply by interacting with it while looking at wood types. For example, when using this tool on a plank block, it will convert it to a stair block, then a slab will convert into a trap door, etc. Due to this tool's weak damage, it's not very useful as a weapon, so don't get caught out while building!
- DMG: 1-5
- Ability: This Miner's Tool, allows for veinminer in a straight line, perfect for strip mining. To activate the veinminer on this tool, simply interact with it in your hand. Note that using the veinminer will require a considerable amount of this tool's durability. This tool has two versions of itself, one for veinminer on the x-axis and one for the z-axis. Upon crafting this tool, its initial state will be on the x-axis. To change the axis direction, simply put this tool back into the workbench to convert it into the z-axis version (this can only be done once), so it's best to keep the two variants of this tool on you while strip mining. Due to the minimal damage on this tool, it's best to bring a weapon with decent damage with you while mining.
- DMG: 7-11
- Ability: This high damage weapon allows for insane amounts of damage for a sword while remaining surprisingly mobile, being on par with the long sword for its versatility and mobility. Despite this weapon's high damage, it still remains fairly cheap to make compared to the Zweihander making it a decent choice for a sword.
- DMG: 5-9
- Ability: An Incredibly Strong Weapon that causes mobs to take much further damage upon hit. This can also be used as a tool for sneaking upon players and backstabbing them, as the view model for this sword is very discrete. This weapon allows for even more additional damage compared to the bowie knife, thus making this weapon an upgrade.
- DMG: 4-8
- Ability: Being A Ninja's Secondary Sword allows for this sword to be extremely versatile. When interacting with this sword, you gain many effects with increased power compared to the katana all in an effort to help you in combat or escape combat. Due to these effects, the sword's ability cooldown is quite considerable, as the abilities this sword gives can give you quite the edge in fights. In addition to this, the sword is also able to have increased chances of getting even better enchants when enchanting with it compared to other swords or tools.
- DMG: 5-9
- Ability: A True Scottish sword, this sword is a well-rounded, balanced weapon that allows for swift target acquisition. This weapon is a great early game weapon, as it is incredibly cost-effective to make for compared to any other weapon or tool in its price range. This sword is quick and nimble, with no cooldown after basic weapon attacks.
- DMG: 8-12
- Ability: One of the Strongest weapons with a fragile yet powerful blade, as a result, this weapon has a half the traditional durability of a typical weapon or tool. This sword serves as a direct upgrade to the small sword. Most effective when paired with the otta, which, when the player interacts with the tool, gives the player a further increase in damage, resulting in a deadly combo and great synergy between sword and tool. This sword is incredibly cost-efficient for the price it costs to make the weapon, making this sword an excellent choice in middle to late game.
- DMG: 6-10
- Ability: This Ancient Caveman's tool with a modern twist not only allows for further brutal damage upon impact with this tool, but also conserves the tools durability, as this tool has a 50% extra durability bonus from attacking mobs and using the tool as a whole. This weapon also causes mobs and players to take further damage after a hit.
- DMG: 5-9
- Ability: This Ancient Egyptian Sword offers considerable offensive and defensive capabilities with this sword's decent damage and the fact this weapon also allows the user to gain absorption hearts after hitting a mob or player, making this sword one of the best weapons for its PVP & PVE strengths. This sword is a relatively cheap option for your survival worlds while being a deadly weapon to be reckoned with.
- DMG: 6-10
- Ability: This Traditional Knight's Sword causes a deep wound effect after hitting a player or mob with this sword. This effect causes those who are hit by this sword to suffer from slowness and nausea. The High damage of this sword combined with deep wound allows for your opponent to be distorted during battle, making this sword a tactical and efficient one.
- DMG: 6-10
- Ability: This Ancient Arabic sword serves as a reliable weapon, able to dish out additional damage over a short amount of time after hitting mobs or players. However, this sword suffers from a penalty for its user's movement after hitting something. This sword is high-risk and high-reward when engaging in fights, and it offers some advantages due to its bleed effect compared to other swords or tools.
- DMG: 7-11
- Ability: An old-fashioned Turkish sword plays a high-risk, high-reward playstyle for the user of this sword. Upon hitting a mob or player with this sword, you suffer no cooldown or penalty after you attack. However, if you miss, you will suffer a significant penalty of slowness and weakness, restricting your movement or damage with any other weapon or tool for a short while. Due to this sword's obvious potential and damage in game, it can be rather costly to craft, making it a decent mid to late-game weapon.
- DMG: 5-9
- Ability: The king of gladiatorial arena swords. This sword, despite having average damage, is able to deal further additional damage after hitting a player or mob with it by giving its user strength. This sword, as a result, is an incredibly strong choice for early to mid-game compared to other swords or tools.
- DMG: 8-12
- Ability: A Legendary Chinese sword that has similar properties and is a direct upgrade to the Kilij sword. Upon hitting a mob or player with this sword, you suffer no cooldown or penalty after you attack. However, if you miss, you will suffer a significant penalty of slowness and weakness, restricting your movement or damage with any other sword or tool for a short while. Due to this sword's absolute potential in damage, in game it is very costly to craft, making it a late-game weapon.
- DMG: 5-9
- Ability: A sword specializing in deep wounds, upon attacking a player or mob with this sword, they will begin rapidly taking additional damage for a prolonged duration. This sword is best combined in combat with other swords with a stronger damage potential to achieve insanely high Damage Per Second.
- DMG: 7-11
- Ability: A mythical Japanese sword. This Totsuka Sword once believed to be used to slay the eight-headed and eight-tailed snake, Yamata no Orochi. This sword is capable of dealing massive amounts of damage to players and mobs with minimal downsides compared to other swords or tools. Upon interacting with this sword, you become enraged with the power of Susanoo, which gives you a decent strength buff for a short duration.
- DMG: 8-12
- Ability: A legendary Arab sword, split blade allows this sword to dish out an immense amount of damage at the cost of 50% decreased durability. Upon hitting a player or mob with this sword, they will also begin taking additional bleed damage for a short duration, proving this sword's worth in battle.
- DMG: 8-12
- Ability: An upgrade to the Smallsword dealing very high damage for a cheap price.
- DMG: 6-10
- Ranged Damage: 11-15
- Ability: A lightweight blade able to be thrown similarly to a boomerang and receive a speed boost when doing so, while in midair the machete is able to break grass, glass and plants.
- DMG: 8-12
- Ability: An upgrade to the Falchion retaining high damage and good bleed damage.
- DMG: 4-8
- Ability: A cheaper alternative to the boza, this average damage weapon deals heavy bleed damage.
- DMG: 2-6
- Ability: A low attack damage weapons balanced with heavy stun effects upon impact.
- DMG: 3-7
- Ability: A utility weapon able to carve organic materials out of any mob, giving it to the user upon attacking a target.
3D Weapons and Tools
- DMG: 4-8
- Ranged Damage: 6-10
- Ability: This 3D Sword on a chain is an ancient gladiatorial weapon used for engaging mobs and players at close and far distances. Upon interacting with the sword, you throw this weapon at a considerable speed, hitting and being able to hit multiple mobs or players at once. Once you have either hit something or not with this sword, it will return to you regardless. Combinations of throwing this sword and standard melee attacks are most effective, allowing for incredibly high damage per second compared to any other sword or tool.
Showcase Video
โ
- DMG: 4-8
- Ability: This 3D sword is an incredibly versatile weapon, allowing its user to travel long distances with a single use of this sword using its Dash ability. Upon interacting with this sword you will dash at high speed through the air, giving you high mobility in combat and allowing you to close the gap in fights or run away. This sword is the best in terms of versatility outside traditional combat.
Showcase Video
โ
- DMG: 2-6
- Ranged Damage: 6-6
- Ability: This 3D ranged weapon serves as a decent alternative to a bow or crossbow, allowing the player to fire slingshot stones made from cobblestone, making this weapon incredibly cheap and cost-effective to use. Slingshot stones shot from this weapon can also be used defensively, when shot at the floor, the stones will linger for 20 seconds, and any mob or player that walks over them will "trip" and lose some health.
Showcase Video
โ
Salvage Table
The Salvage Table serves as a way to get weapons and tools not from Minecraft's world...
All salvaged weapons and tools are listed below:
- DMG: 20
- Ability: The Ultimate Weapon, a sword forged in fog a long time ago by the Colossus Company, a Medieval Italian military. This weapon is an Incredibly expensive sword cable of mass-destruction. Upon interacting with this sword, summon the 3 undead Colossus Guards back to life to attack anything they may come into contact with... Mobs, Players, Animals: nothing can stand in the way of the Colosso Compagnia...
- DMG: 20
- Ability: The Jailer, formerly known as "Alejandro Santiago", apprenticed with the Colosso Compagnia's Armourer. The Jailer can detect mobs from a further distance and keep up with his relatively fast speed.
Showcase Video
โ
- DMG: 9
- Ability: A 3D Rusty Tyre iron previously used for removing car tyre's now repurposed as a Melee Weapon. Upon hitting any player or mob with this weapon, they will be temporarily stunned in place and suffer from nausea. This Salvaged Tool can be a decent alternative to any sword or tool due to this weapon's high damage and characteristics.
- DMG: 9
- Ability: A 3D Medieval Sword Capable of inflicting deep wounds and thus bleeding upon its target, whether that be a player or mob. Upon interacting with the blade, go into a fleet of rage, increasing your movement speed and damage for a limited duration. After your temporary rage has expired, you will go into a small, stunned state for a short while.
Weapons and Tools Survival Expansion Help and Guides
V17:
- Added Kri's, A Shortened Version of The Kris This dagger can prove effective in close encounters
- Added Kris', The kris or keris is a distinctive, asymmetrical dagger from the Indonesian island of Java. Both weapon and a spiritual object, this weapon dishes out more than lethal damage against any player or mob
- Added Kaso's, An Elongated Double Blade More Than Capable of Dealing Mass Amounts of Damage
V18: (Power & Spear Overhaul Update)
New Additions:
- Added Backsword's - An upgrade to the Smallsword dealing very high damage for a cheap price, however, lacks any additional ability
- Added Machetes' - A lightweight blade able to be thrown similarly to a boomerang and receive a speed boost when doing so, while in midair, the machete is able to break glass, grass, and plants
- Added Dusack's - An upgrade to the Falchion retaining high damage and good bleed damage
Changes and Fixes:
- Updated All Netherite Crafting Recipes for 1.20
- Updated Claymore Textures (They were very bad...)
- The Slowdown Amplifier on Smallswords has been reduced from 1 to 0 and no longer exists for the Gold Smallsword
- Fixed an Issue where the name of the Workbench would not show correctly
- Katana's and Wakizashi's no longer share the same cooldown
- Overhauled the functionality and usage of spears (see "Spears Overhaul" below)
- Adjustments to endgame/high-cost weapons (see "Endgame Power Balance" below)
Spears Overhaul: Spears since their release have always been unpolished and at times unusable, bouncing off walls, having a strange projectile path along with the spear looking different directions mid-throw, and not to mention the awkwardness of picking them back up after being thrown. These following changes aim to overhaul the spears to make them more functional and friendly to gameplay
- Spears will now travel faster and further
- Spears will now stick in walls
- Spears now have custom animations when thrown
- Spears can now be picked up by walking near them rather than interacting with them (they now function similar to a trident)
- Fixed an issue where spears would not play a sound when colliding with a block
- Spears Will Now Despawn After 60 seconds if not picked up
- Removed Durability on Spears (this could be abused to duplicate spears when damaged and thrown, and since spears have full durability when picking them back up after being thrown, durability was useless on them)
Endgame Power Balance: In V17 the Kris was easily the Best Weapon dealing 8-12 Damage with the addition of 4 Bleed Damage the following high-material cost 8-12 Damage weapons have been adjusted to allow for more diversity in endgame weapon choice
- The Kris now has a 1 second slowness penalty for a successful attack (the gold version will not receive the missed attack slowdown)
- Zweihander's now deal 9-13 Damage Instead of 8-12 to better match the power of the Kris
- Kaso's now deal 12-16 Damage Instead Of 8-12 and receive a 2 second temporary slowdown and 1 second weakness effect after a successful attack (the gold version will not receive the missed attack slowdown)
- Dao's now deal 9-13 Damage and also inflict 3 Bleed Damage Instead of 1 (the gold version will still add 3x duration of bleed therefore dealing 9 bleed damage)
V19:
New Additions:
- Added Chefs Knifes, a cheaper alternative to the boza. This average-damage weapon deals heavy bleed damage
- Added Batons, a low attack damage weapons balanced with heavy stun effects upon impact
- Added Cleavers, utility weapon able to carve organic materials out of any mob upon attacking a target
Changes and Fixes:
- Upon placing down the first workbench in the world, all players will now see a welcome message. This interaction also disables "gamerule recipesunlock" so all crafting recipes can now be seen. (this interaction will only happen once per world)
- Zweihanders now deal 10-14 Damage (was 9-13) "This is to bring it more in line with the strengths of the endgame weapons of the Dao and Kris"
- Claymores now deal 7-11 Damage "This is to make it incrementally make more sense when going down the upgrade path to get to the Zweihander"
V20: (Armor & Item Lore)
New Additions:
Armor:
- Barbutas
Complete coverage helmet for enhanced protection. - Heavy Duty Reinforced Chestplates
Extremely heavy weight armor that doubles standard chestplate protection and slows player movements. - Lightweight Grieves:
Lightweight leggings that grant speed benefits upon equip but have half the normal leggings protection values. - Sabatons
Upgraded boots for additional protection.
---
Chainmail Armor:
- Chain Armor can now be crafted in the normal crafting table using chains (this is needed mainly for crafting new armors)
---
Item Lore:
- Added Item Lore for all weapons showcasing their abilities when hovering over them in the inventory in a condensed format!
- Armor will now indicate how much protection it will grant the user and any additional effects when equipped this includes regular Minecraft armor aswell
- For Ranged Weapons the statistic for "Ranged Attack Damage" has been moved to the item lore
---
Changes:
- Barbed Clubs now cause Bleeding Damage [Wither II (0:03)]
- Dirks now have a different cooldown timer and duration based on their material
- Fixed an Issue where the Dirks special ability wouldn't apply on the iron, stone and wooden variants
- Removed Salvage and 3D pack weapon files as these addons now work stand alone
Salvage Pack:
This pack is now a standalone addon and no longer requires Weapons and Tools as a base to function correctly
Changes:
- Colossus blade no longer gives the player slowness upon attack and summon, now uses /inputpermission to halt the players movements
- Colossus blade no longer requires a Netherite Zweihander in order to craft, but now a Netherite Sword
- Sabie Oala now has animation transition blending
- Removed Flash Grenades, Concussion Grenades and Smoke Bombs (This pack was made before my Military Equipment addon, these items can now be found there with updated functionality)
- Upon placing down the first Salvage Table in the world all players will now see a welcome message, this interaction also disables "gamerule recipesunlock" so all crafting recipes can now be seen. (this interaction will only happen once per world)
- Fixed error messages relating to the Sabie Oala and Colossus Complany Carnifex
---
3D Weapons Pack:
This pack is now a standalone addon and no longer requires Weapons and Tools as a base to function correctly
Changes:
- Chokuto no longer requires a Wakizashi in order to craft, but now a regular Sword
- Workbench can now be crafted without the need for Base Weapons and Tools
- Added 1.20.50 netherite smithing table support
- Fixed error messages involving the Chokuto Dash Projectile & animations
Additional help can be sought via my Discord: @xlite.
Useful Guides and Help can be found in my Discord Server
Our Discord Server!
https://discord.com/invite/jqknrnrZ9E
Updates on Weapons and Tools and my other mods can be found at my YouTube!
โ
https://www.youtube.com/@XLitePlayz
Updated on August 18
- 1.21.20 Support!
- Changes to all equipment types to function based off scripting rather than HCF features
- Added compatibility for Minecraft 1.21
- Changes to scripting for better performance
- Fixed an issue where katanas couldn't be repaired at an anvil
- Condensed Item Lore
New Additions:
Armor:
- Barbutas
Complete coverage helmet for enhanced protection. - Heavy Duty Reinforced Chestplates
Extremely heavy weight armor that doubles standard chestplate protection and slows player movements. - Lightweight Grieves:
Lightweight leggings that grant speed benefits upon equip but have half the normal leggings protection values. - Sabatons
Upgraded boots for additional protection.
New Additions:
- Added Chefs Knifes, a cheaper alternative to the boza. This average-damage weapon deals heavy bleed damage
- Added Batons, a low attack damage weapons balanced with heavy stun effects upon impact
- Added Cleavers, utility weapon able to carve organic materials out of any mob upon attacking a target
Changes and Fixes:
- Upon placing down the first workbench in the world, all players will now see a welcome message. This interaction also disables "gamerule recipesunlock" so all crafting recipes can now be seen. (this interaction will only happen once per world)
- Zweihanders now deal 10-14 Damage (was 9-13) "This is to bring it more in line with the strengths of the endgame weapons of the Dao and Kris"
- Claymores now deal 7-11 Damage "This is to make it incrementally make more sense when going down the upgrade path to get to the Zweihander"