Magical Warfare 1.1.9 [Updated]
Go to filesChoose your magic and conquer the world with your magical abilities! Magical Warfare now works in Minecraft 1.21.2 and above! A lot of things and functionalities and some were also added.
Magical Warfare
Now when you first load into the world, a Guild's Tower will generate right next to you and there will be various NPC's inside that will be useful in the future. To acquire magic, go to the topmost floor and talk to the Archmage. The Archmage will also now be the one that can change and upgrade your mana capacity.
Remember that in the area near the Guild's tower you might not be able to cast some magic, that should be a safe zone, the range is wider especially for explosive and destructive spells to prevent the tower from being destroyed.
For those who have the previous Magical Warfare in their world, before you change to the updated version of the addon, make sure that you position yourself away from an area that you don't want to be destroyed, or to an area where you want the new safe zone is because it will generate right next to you.
On the first floor, there will be the Guildmaster. He will exchange you with rewards from the special item you collected from the boss/es you defeated.
On the next floor, there will be a Quest Master and a Magic Expert.
The Magic Expert can make you learn extra skills if you give them the special item from the boss you defeated. These extra skills can be used by anyone, no matter what magic type you are using.
The Quest Master can exchange you Mana Essence if you give them monster items. (For now the quest system is just like a trading system, I'll upgrade it in the future when more features are added)
WHEN TRADING, ALWAYS HOLD THE ITEM THAT YOU NEED TO EXCHANGE IN YOUR HAND AND MAKE SURE YOU HAVE ENOUGH!
Magic Types
Lightning Magic
Passive:
- Electrifying Sword [Damage]
- Upon hitting enemies, summons electricity that will target and damage the nearest enemies.
Basic Attack:
- Lightning Bolt [Damage]
- Strikes lightning to nearby enemies that deals great damage.
Skill 1:
- Lightning Zap [Damage | Restraints] [by MoonlightAbsol / GIRITUNA]
- Zap enemies in front of you and deal slowness.
Skill 2:
- Lightning Blitz [Chaser | Area] [by user-ct70l1nz4f]
- Grants quick lightning speed and leaves a trail of lots of lightning bolts.
Skill 3
- Volt Strike [Damage | Area] [by MoonlightAbsol / GIRITUNA]
- Leap into the air and strike the ground, striking consecutive strong lightning bolts in a small area.
Ultimate:
- Heavenly Strike [Damage | Area]
- Leap high on the air and strike the ground, striking consecutive greater lightning bolts in a really large area.
Earth Magic
Passive:
- Tough Skin [Defense]
- Resistance Level 2
Basic Attack:
- Geo Rise [Area | Damage]
- Huge rock pillars will damage 3 enemies within 10 block radius and propel them into the air.
Skill 1:
- Crushing Trap [Trap | Restraints]
- Place trap dirt blocks around you that when stepped on by enemies will encase them in rocks and drag them underground.
Skill 2
- Fortify [Defense | Invulnerability]
- You are granted maximum resistance for a while and protected by rocks, but you're unable to move. This skill will be forever active until you blast the rocks away, damaging enemies hit by it as they do.
Skill 3
- Rock Golem [Summoning | Damage]
- Summon rock golems that will attack enemies and will despawn after a while.
Ultimate
- Vehement Tremor [Invulnerability | Area]
- Put yourself into a fortified state, being unable to move, and conjure an earthquake that will continuously cause rock pillars to propel enemies into the air within a 15 block radius.
Air Magic
Passive:
- S. Flight [Chaser | Escapist]
- From time to time, gain the ability to have a straight flight.
Basic Attack:
- Gust [Knockback | Damage]
- Release a wave of wind around you that will damage and knock enemies away.
Skill 1:
- Air Strike [Knockback | Range]
- Spew wind that will knock and damage entities that it passes through.
Skill 2:
- Wind Boost [Escapist | Knockback]
- Boost yourself up above the air and gain slow falling.
Skill 3:
- Air Field [Defense | Area]
- Create a wide area protected by wind, and enemies will be knocked away. The field will follow you as you walk.
Ultimate:
- Tornado [Area | Damage]
- Whip a tornado that will chase and suck in entities, dealing damage over time.
Blood Magic
Passive:
- Bleed [Damage]
- Upon hitting enemies with your blood blade or your skills, you have a chance to make them bleed.
Basic Attack:
- Blood Slash
Skill 1:
- Vampiric Thirst [Chaser | Lifesteal]
- For a limited amount of time, you are granted speed and can steal health by lunging onto enemies within 5 blocks radius while damaging them and weakening them.
Skill 2:
- Blood Spikes [Area]
- Summons blood spikes around you that deals damage to enemies that come in contact with it.
Skill 3:
- Force Bleed [Damage | Area]
- Instantly damages 5 enemies within 12 block radius and inflicts continuous bleeding damage.
Ultimate:
- Bloodlust
- Creates an area where everyone can't leave, you are granted speed, and you can steal great amount of health and deal great amount of damage for a limited amount of time by lunging unto enemies within 5 blocks radius and dragging your enemies. Weaken those you steal life from.
Moonblade Magic
Passive:
- Moon's Blessing [Healing]
- Mana Regen +1
Basic Attack:
- Moonblade Slash [Damage]
- Slashes of Moonblade in different angles that deals weakness.
Skill 1:
- Moonblades [Enhance]
- Drop Moonblades 8 blocks in front of you.
Skill 2:
- Quadraple Moonblade Slash [Range]
- 4 Quick powerful moonblade slashes.
Skill 3:
- Moon Dance [Enhance]
- Grants you Lv.2 speed and Lv.3 strength for 15 seconds.
Ultimate:
- Moonblade's Wrath [Enhance]
- Moonblades will fall on 4 directions dealing damage and a gigantic one in the center that will deal greater AOE damage.
Dark Magic [Swordmaster]
Passive:
- Dark Pulse [Area]
- When you hit enemies with your Dark Sword, a dark pulse emits out of your body that damages surrounding enemies.
Basic Attack:
- Dark Wave [Damage]
Skill 1:
- Darkness Binding Restraints [Hindrance]
- Summons chains of darkness to the nearest 3 enemies that will render them immobile for 5 seconds.
Skill 2:
- Darkness Coat [Strengthen]
- Grants 15 seconds Lv. 3 strength and Lv. 2 speed for the user.
Skill 3:
- Lightless Wave Barrage [Rapid Shot]
- Shoot dark waves rapidly for 10 seconds.
Ultimate:
- Dark Dimension Slash [Range]
- Create a large dark slash in a straight line that will greatly damage enemies hit with it.
Dark Magic [Summoner]
Passive:
- Dark Pulse
Basic Attack:
- Dark Shot [Damage]
Skill 1:
- Dark Phantom [Summoning | Chaser]
- Summons a phantom that rushes through an enemy then blinds, immobilizes, and damage them.
Skill 2:
- Darkness Zone
- A zone where the player will have night vision and the enemies within will lose their invisibility and they’ll be slowed down.
Skill 3:
- Creatures of the Void [Summoning]
- Summons dark phantoms that will chase and attack enemies.
Ultimate:
- Dark Crystal
- Summon a dark crystal that will emit dark pulse dealing great damage within 10 block radius and slow down entities within the radius.
Shadow Magic
Passive:
- Shadow Sneak [Enhance]
- Sneaking will make you invisible and give you night vision.
Basic Attack:
- Shadow Shuriken [Damage]
- Shoot a shuriken that will keep targeting and damaging entities within 5 block radius until it disappears.
Skill 1:
- Leery Dash [Chaser | Explosion]
- Dash and be granted with invisibility and speed for 5 seconds and 3 seconds of slow falling. Enemies near you will have blindness and slowness for a second.
Skill 2:
- Shadow Bomb [Explosion | Hindrance]
- Shoot 3 explosive shadow bombs that deals slowness and blindness when explodes, gives you a short time of invisibility.
Skill 3:
- Phantom Triangulum [Area | Hindrance]
- Create a large pyramid area that will damage entities within it and also slow them down and blind them. You will be invisible when you are in the vicinity of the pyramid.
Ultimate:
- Shadow Rage [Enhance | Chaser]
- Be granted 15 seconds of invisibility and Lv.5 speed and 8 seconds of Lv.30 strength. Upon activation, enemies around you will have blindness and slowness.
Fire Magic [Area]
Passive:
- Fire Master [Nullification]
- Immune to all types of fire damage.
Basic Attack:
- Fireball [Damage]
- Shoots two balls of fire that burns on impact.
Skill 1:
- Will o' Wisp [Chaser]
- Summons an entity that chases enemies and deals burning damage.
Skill 2:
- Fire Blast [Area]
- Summons a fire entity next to an enemy and will burn those in contact then explodes. Grants immunity when it explodes.
Skill 3:
- Scorch [Area | Hindrance]
- Damages enemies within 10 block radius and sets the ground on fire.
Ultimate:
- Fire Pledge [Curse]
- Cast a huge area of fire that summons fire blasts on entities in range while dealing damage and blasts them.
Fire Magic [Trickster]
Passive:
- Fire Master [Nullification]
- Immune to all types of fire damage.
Basic Attack:
- Fireball [Damage]
- Shoots two balls of fire that burns on impact.
Skill 1:
- Flare Blitz [Chaser]
- For a short time you are granted speed and set the ground you step on fire.
Skill 2:
- Frenzy Flames [Chaser | Enhance]
- Summons flames that will chase and damage enemies.
Skill 3:
- Fire Wall [Explosion | Hindrance]
- Summon a firewall in front of you that will damage enemies in contact then explodes after a while.
Ultimate:
- Fire Dance [Enhance | Hindrance]
- For a long time, you are granted speed and create a large burning area that will damage and slow entities within.
End Magic
Passive:
- End's Protection [Nullification]
- An end barrier will appear most of the time that kills projectiles approaching you.
Basic Attack:
- End Cube [Damage | Area]
- Shoots an end cube that when impacts leaves an AOE.
Skill 1:
- Teleport [Transfer | Chaser]
- Teleports you maximum of 15 blocks in front of you.
Skill 2:
- Chaos Teleportation [Area | Transfer]
- Teleports the nearest 5 entities within 13 block radius 25 blocks above them.
Skill 3:
- End Beam [Damage | Transfer]
- Teleport behind the nearest enemy and release a powerful end beam.
Ultimate:
- Teleportation Madness [Transfer | Defense]
- Teleports yourself repeatedly to random enemies around you and damages them, gaining temporary invulnerability.
Light Magic [Healing]
Passive:
- Illuminate [Healing]
- Heals you 2 hearts from time to time and you shine.
Basic Attack:
- Light Ray [Area]
- Hits a maximum of 3 entities near you with a weak light ray.
Skill 1:
- Cleanse [Healing | Area]
- Clears all effects from yourself and nearby allies.
Skill 2:
- Ray of Hope [Healing]
- Heals you and 3 of the allies closest to you.
Skill 3:
- Bright Shield [Protection | Hindrance]
- Applies shields and also grants strong resistance to yourself and nearby allies and deals damage to enemies in contact.
Ultimate:
- Luminous Circle [Area | Hindrance | Heal]
- Heal allies within the area and create a large circle of light that damages enemies in the circle.
Light Magic [Hindrance]
Passive:
- Illuminate [Hindrance]
- Shine, then blind and immobilize enemies near you.
Basic Attack:
- Light Ray [Area]
- Hits a maximum of 3 entities near you with a strong light ray.
Skill 1:
- Flash [Hindrance | Area]
- Blinds and stuns maximum of 3 enemies for 2 seconds within an 8 block radius and deals small damage.
Skill 2:
- Light Prism [Hindrance]
- Conjure a prism that summons homing damaging light particles.
Skill 3:
- Light Shield [Knockback | Defense]
- Summons a shield around you and your allies that protects you for a while then knocks enemies afterward, dealing great damage.
Ultimate:
- Blinding Light Prism [Area | Hindrance | Damage]
- Conjure a huge light prism that blinds and slows enemies and smashes enemies to the ground, dealing really great damage.
Soul Magic
Passive:
- Soul Essence [Damage]
- Activates for 5 seconds every 5 seconds interval.
- Deals Wither effect level 3 to entities getting real close to you.
Basic Attack:
- Soul Shot [Effect]
- Shoots soul skulls that can pass through block and deals wither level 3 effect for 2 seconds.
Skill 1:
- Soul Switch [Transfer | Hindrance]
- Shoots a projectile which, when hits mobs, you switch position with them and renders them motionless for 5 seconds (Can also be used to pass through blocks, just be careful, check the video below on how it works).
Skill 2:
- Undead Summoning [Summoning]
- Summons 4 undead zombies that attacks entities around you.
Skill 3:
- Creeper Head [Explosion]
- Throws a projectile that summons a creeper head and explodes after a short time.
Ultimate:
- Warden's Rampage [Summoning]
- Summons a warden and undead that attacks entities around you.
Frost Magic
Passive:
- Chilly Atmosphere [Hindrance]
- Entities near you will be slowed down drastically.
Basic Attack:
- Glacier Shot [Damage]
- Shoots a glacier that does 25 damage.
Skill 1:
- Frost Field [Hindrance]
- Cast a huge field that will slow and damage enemies within.
Skill 2:
- Ice Ball Barrage [MultiShot | Summoning]
- Summons an entity that shoots ice balls rapidly.
Skill 3:
- Frost Compress [Hindrance]
- Target three entities that will be teleported above the sky inside an ice cage that deals damage to those who are inside and will trap them for a short amount of time.
Ultimate:
- Blizzard [Area | Hindrance]
- Cast a really huge area of frost for a short time, frost spike enemies and slow enemies within, raining glaciers on enemies within the radius.
Rock Golem
New tamable entity that can be found in any jungle biomes.
When not tamed, it is neutral towards you and will attack you when you hit it. It is mad at hostile entities and will attack those in sight. If health is low, it will play dead and regenerate on the ground, unable to move. It will prioritize eliminating hostile entities rather than healing, so it won’t heal until all enemies within its sight are gone.
It is tamable using mushroom stew. You’ll need a lot, though.
It can be healed using mushroom and mushroom stew.
- HP - 30
- Attack Damage - 7 [Effect: Mining Fatigue]
Ice Cube
This frost slime can be found in their nests in any frost biome. They will attack hostile entities in sight by shooting small ice bullets. If no enemies are present, it will either jump continuously through where it’s looking or stay still.
It is tamable using snowball. Can be fed with snowball or powdered snow bucket to heal.
- HP - 20
- Attack Damage - 5 [Effect: Slowness]
Dungeons!
Dungeon Raid:
- These are dome-like dungeons that, when you enter, you will have to fight through waves of monsters and get the loot at the end!
- Step on the blocks at the entrance to activate the raid, and everyone within a 10-block radius will be forced to participate.
- You cannot leave the raid unless you die or complete the raid!
- Monsters in the raid cannot leave the dungeon's proximity.
- The raid has a timer, when the timer ends, the raid will be completed, and all you have to do is survive.
- If the wave is not moving on, then there must be raid monsters left.
- Inverse Chaos Teleportation [see info down below] is not advised to use here since there are times that monsters survives underground, and you can only move on to the next wave when you use area skills to take them out.
There are two Dungeon Raid Structures:
Lush Dungeon Raid:
Nether Dungeon Raid:
Dungeon Raid Mini Bosses!
Warlock:
- HP - 350
- Melee attack [15 DMG] that inflicts Blindness.
- Summons Zombies and Void Demons that inflict Blindness.
Boss Spectral Apparition:
- HP - 250
- Teleports almost every second and does melee attacks that inflicts nausea.
New Dungeon!
- This Dungeon contains various hallways and rooms filled with loot and monsters!
NEW Weapons!
Warlock Skull:
- Summons instant explosive skulls to enemies around you.
- Dropped by Warlock.
Inverse Chaos Teleportation:
- Teleports nearby enemies underneath you.
- Dropped by Boss Spectral Apparition.
New Item!
Anti-Poison:
- Grants 5 minutes of poison immunity.
Use Honey Bottle and Fermented Spider Eye to brew:
Fermented Mix:
Anti Poison:
Cryomor, Glacial Behemoth [Frost Golem]
HP - 1500
This new gigantic boss can be found in frozen and snowy biomes. It can be spawned by destroying the frost core in the new structure, Ice Crown Citadel.
It has various attacks that do strong damage, and when its health drops to 1000, it will cast a blizzard for 15 seconds, effective within a 20 block radius. Enemies within will have spikes rise from their feet and be granted slowness effect. For the duration of the blizzard, it will rain glaciers on every enemy. When its health reaches 600 or 300, it will cast a blizzard again. When it dies, it can drop Glacial Gem and Glacial Crystal.
Slash
- Damage - 18
[The Frost Golem will choose an attack randomly every 15 - 18 seconds]
Smash
- Range - 35 block radius
- Damage - 16
- Knockback Strength - 15
Stomp [Pull]
- Range - 30 block radius
- Damage - 15
- Pull Strength - 8
Stomp [Spikes]
- Spike Range - 20 block radius
- Spike Damage - 15
Summon [Glacial Shulker Snowman]
- Number - 3-4
- Projectile - Frost Shulker Bullet
Glaciers DMG - 19
When health drops to 1000:
Smashing and Stomping Attacks will now have more spikes
Slash
- Damage - 23
[The Frost Golem will select attacks below randomly every 10 - 13 seconds]
Smash
- Range - 35 block radius
- Damage - 23
- Knockback Strength - 15
Stomp [Pull]
- Range - 40 block radius
- Damage - 20
- Pull Strength - 8
Stomp [Spikes]
- Spike Range - around 50 block radius
- Spike Damage - 15
Summon [Glacial Shulker Snowman]
- Number - 3-4
- Projectile - Frost Shulker Bullet
Summon [Ice Ball Barrager]
- Number - 3-4
- Projectile - Frost Shulker Bullet
ARMORS
The number represents the armor value of the armor piece
Glacial Armor
On Full Set
- Increases the power of freeze and frost compress, increases the number of glacier rain, iceball barrage spawns another barrage.
Helmet - 5
- Decreases Mana consumption of frost skills
Chestplate - 12
- Increases the maximum target enemies of frost skills
Leggings - 10
- For Frost Passive, slows enemies within an 8 block radius and increases the duration and power of slowness effect
Boots - 5
- Negates Slowness Effect
Soul Armor
On Full Set
- Approaching undead entities will be immobilized
Helmet - 4
- Decrease Mana Consumption of Soul Skills
Chestplate - 9
- Increase Number of Entities Summoned by Soul Summoning Skills
Leggings - 7
- Increase Damage of Soul Summoned entities
Boots - 4
- Soul Passive lasts longer and becomes more powerful
Mana Armor
Helmet - 3
- Mana Regen +1
Chestplate - 8
- Mana Regen +2
Leggings - 6
- Mana Capacity increases to 60
Boots - 3
- Mana Regen +1
Wraith Cloak - 14
- Poison Immunity
- Fire Immunity
- Wither Effect Cancel
- Undetectable by Wraith
- Can only be obtained from killing Wraiths
Frost Netherite - used for crafting glacial armor
Mana Ingot - used for crafting mana armor
Soul Nugget - used for crafting soul armor
Glacial Crystal - used for crafting glacial armor
Glacial Gem - exchange in the guild for rewards
Wraith
This hostile mob spawns in the nether in the soulsand valley and in new graveyard structures in the overworld.
- HP: 45
- Melee Damage: 12 with wither effect.
- Soulflame Range Damage: 6 with 3s fire time.
Drops wraith essence and wraith's soul on death.
Wraith Scythe
- Attack Damage: 8
- Durability: 1250
- Makes you immune to wither and gives fire resistance when on hand.
- Can shoot a short range wave of soul fire.
Crafting Recipe:
Soul Wanderer
Soul Wanderer's Altar
This new structure terraforms the land around it, turning it into a corrupted land.
The altar is not just an altar, it has a room inside it that has been concealed. You just need to break it to get inside to get loot. There is a soul block in the middle of the altar where you will place the Soul Wanderer's Head to summon the Soul Wanderer BOSS. It can be found inside the altar.
Soul Wanderer [BOSS]
This boss is a corrupted mage that has all the power of a Soul Magic user and other skills, stronger than skills cast by Soul Magic users. It has 900 HP. When you defeat it, it will drop a Soul Essence that can be exchanged for special rewards in the Guild's Tower.
It also has a chance to drop a Soul Totem or 30-60 Mana Essence. This chance increases in hard difficulty.
Soul Totem
- Negates wither damage when worn offhand.
Soul Essence
- The boss item, can be exchanged in the guild for rewards.
Shifted
These monsters are tougher, faster, stronger, and do not burn in daylight.
Shifted Zombie
- HP - 30
- Meelee Damage - 7
- Mana surge - Steals the mana from the nearest player and uses it to deal damage to them.
- Possible Drops
- 50% - Mana Essence
- 15% - Mana Bottle/Concoction
Shifted Skeleton
- HP - 25 Shoots arrows rapidly
- Arrow Rain - Rain arrows on one of the nearest players for 4 seconds
- Possible Drops
- 50% - Mana Essence
- 20% - Mana Bottle
Shifted Creeper
- HP - 30
- Meelee DMG - 6
- Sprints after you and explodes instantly when gets close
- Possible Drops
- 50% - Mana Essence
- 40% - Elixir/Concoction/Mana Gem
Shifted Spider
- HP - 28
- Meelee DMG - 5
- Sprints real fast at you and is persistent
- Possible Drops
- 50% - Mana Essence
- 25% - Elixir/Managem
New Mana System
You can now upgrade your mana by standing on the beacon in the spawn point! New Items!
- It can be found in structures and dropped by entities
List of New Items
- Mana Bottle - Restores 20 mana
- Elixir - Restores 50 mana
- Mana Gem - Enhances your mana regeneration for a limited amount of time
- Concoction - Random events occur when consumed
- Mages Pact - Allies with entities within 5 block radius
- Cursed Pact - Removes alliance with entities within 5 block radius
- Mana Essence - Adds mana essence when used
- Mages Locator - Leads you to the safe zone when used
New Structures!
You can Change Magic in the creative inventory!
Just select the magic type and use the item. To clear magic, use the clear magic item.
Notes:
TURN ON EXPERIMENTAL GAMEPLAY!
And please SUBSCRIBE to my YouTube Channel for more addons like this! And to be updated of the latest magic updates. Also, to have a chance to vote on what magic will be out first in the future! THANKS!
Magic Changes
Soul
Soul Zombie:
- Speed - 0.2 -> 0.3
- Damage - 7 -> 10
Creeper Head:
- Instead of shooting, you can now summon creeper heads on maximum of 5 entities near you.
- Explosion Power - 7 -> 5
Warden's Rampage:
- Soul Wardens can now use sonic boom.
- Warden Damage - 30 -> 20
- Health - 100 -> 200
Frost
Frost Compress:
- You can now trap maximum of 5 entities
- Damage per tick - 2 -> 8
Freeze:
- Damage per tick - 2 -> 8
Demolition
Bomb Lv.2:
- Explosion Power - 8 -> 6
- Mana Usage - 8 ->13
Fireworks Rain:
- Explosion Power - 5 -> 3
DynaMites:
- Health - 20 -> 50
Light
Light Prism:
- Damage per tick - 1 -> 8
Luminous Area [Healing]:
- Damage per tick - 1 -> 3
Luminous [Hindrance]:
- Damage per tick - 5 -> 7
Updated on September 13
1-1-9 [Updated for Minecraft 1.21.3+]
1-1-9 [Updated for Minecraft 1.21.2]
Changes:
- Skill Cooldown Prompts
- Insufficient Mana Prompts
- All magic skills that shoot will now have bullets and will occupy one inventory slot for each bullet type.
- Frost Field [Replaced Frost Compress] - cast a freezing area that slows enemies within and deals minimal damage.
- Freeze Extra Skill now traps enemies in transparent ice that slows them down and deals some damage.
- Light Magic Area brightness effect is now replaced with an unlimited night vision effect.
- Fire Pledge now doesn't trap enemies but spawns numerous Will O Wisps and Fire Blasts to enemies within. At the end of the skill, it will spawn a lot of Fire Blasts.
- Fire Dance now doesn't have damaging magma blocks but increased radius of AOE and damage.
- Shadow Bomb now shoots only one Bomb but spawns two more bombs on explosion - Lightless Wave Barrage and Decuple Moonblade Slash now spawn an entity that shoots projectiles rapidly.
- Lightning Strike and Heavenly Strike no longer propel the player to the air and just immediately summon lightning magic circles and cast.
- Summoning the Frost Golem now requires crafting its head and placing it on the Block in the Structure.
- Wraith Scythe now takes a while to actually shoot because it needs bullets.
- Wraith Scythe now deals wither and burn at the same time.
- Potions and other add-on consumables give effects immediately.
- Stepping on block traps will now spawn fewer monsters.
- Removed some blocks.
- Earth Fortress now doesn't disappear but is destructible now.
Some skills of Frost, Light [Hindrance], End, Fire [Curse] will disappear if you are already using that magic type. You'll have to change magic and select these magic types again to acquire the new skills.
Added:
- Lightning Magic
Changed:
- Soul:
- [Increased Damage: 20-30%]
- [Warden Duration: +10s]
- [Zombie Duration: +5s]
- [Creeper Head Target Range: 8 --> 13]
- Soul Switch transfers deal damage.
- Frost:
- [Skills Cooldown Decreased: 20-40%]
- [Frost Compress will become Skill 1]
- [Ice Ball Barrage summons: 1 --> 3]
- [Glacier Rain will be Skill 3]
- [Glacier Rain Projectile Damage: 15 --> 20]
- Ultimate is now Blizzard, just like Frost Golem's.
- End:
- [Chaos Teleportation Height: 25 --> 40]
- [TP Madness Cooldown Decreased 45 --> 35]
- [TP Madness DMG per TP 18 --> 25]
- Changed The End into End Beam.
- Light:
- [Regeneration Effect: +40%]
- [Healable Allies: 4 --> 7]
- [Ray of Hope Range: 8 --> 15]
- [Healing Luminous Damage Per Tick: 3 --> 5]
- [Hindrance Luminous Damage Per Tick: 7 --> 12]
- Flash will now release light particles that will reach the closest target. Increased damage.
- Light prism will conjure a prism that summons homing light particles.
- Luminous Circle Hindrance is now Blinding Light Prism.
- Fire:
- [Fireball Damage: 9 --> 14]
- [Will o' Wisp summons: +1]
- [Fire Blast Power: 10 --> 15]
- [Scorch Damage: 12 --> 19]
- Fire Pledge changed to cast a huge area of fire that traps 10 entities and blasts them.
- Shadow:
- [Shadow Bomb Power: 3 --> 5]
- [Triangulum Damage Per Tick: 2 --> 4]
- Dark:
- [Lightless Wave Damage: 10 --> 14]
- [Creatures of the Void summons: +1]
- [Dark Slash Damage: 30 --> 50]
- Summons more Creatures of the Void.
- Moonblade:
- Quadruple moonblade slash --> Decuple moonblade slash [10 slashes]
- Added Earth Magic
- Added Rock Golem
- Added Ice Cube
- Added Air/Wind Magic
- Added Dungeon
- Added Dungeon Raids
- Added Boss Spectral Apparition
- Added Warlock
- Added Warlock Staff
- Added Chaos Inverse Teleportation
- Added Anti Poison
- Added Cryomor, Glacial Behemoth BOSS
- Added Ice Crown Citadel
- Added Glacial Armor
- Added Soul Armor
- Added Mana Armor
- Added Wraith Cloak
- Added 2 New Extra Frost Skills [Frost Compress and Freeze]
- Reverted to the old way of Spawning the tower, but now fixed for multiplayer
- Updated Dark Magic Item Visuals [by Zhan Tiri]
- Updated Creatures of the void texture and model [by Zhan Tiri]
- Adjusted Shifted Spider collision box
- Nerfed Shifted Mobs
- Shifted Creeper decrease explosion power and increase time before explosion
- Decrease Firing Speed of Shifted Skeleton
- Fixed Shifted Skeleton Arrow Rain Bug and Changed it to Give Slowness Instead
- Fixed Teleporting Bug of Darkness Binding Restraints, Bloodlust, and Frost Compress
- Moonblade's Wrath now no longer slowly increases mana
- Glacier Rain skill lasts longer but spawns glacier slower
- Creeper Head increase maximum normal target and spawn, 3 --> 5
- When in Shadow Rage mode, strength effect will be cleared and changed to Lv.2 Strength for 15 seconds when approaching or getting near bosses
- Soul Warden will now not mindlessly hit Soul Essence
- Removed some passive particle effects for Light and Frost
- Wraith can now drop mana essence, other wraith item drops becomes rarer
- Removed Mana Gem [has a lot of command functions that decreases performance]
- Soul Wanderer's Altar decreased spawn rate
- Firewall and Fire Blast now won't destroy blocks
- Demolition Magic removed
- Fire Dance Skill changed
- Frenzy Flames Skill changed
- Updated the addon mob spawn egg textures
- Added a summoning circle when summoning the Soul Wanderer
- Added Blood Magic
- Added Wraith
- Added Wraith Scythe
- Added Moonblade and Dark Magic
- Added Shadow Magic
- Added Soul Wanderer
- Added Soul Wanderer's Altar
- Added New Items
- Updated Spawn Structure
- More visuals and description or information were added to the addon
- Renamed Exploding Mites to DynaMites
- Added Fire Magic
- Added End Magic