Vanilla RTX Normals

Vanilla Resources Made Available for Minecraft with RTX
Vanilla RTX is the go-to ray tracing resource pack for Minecraft RTX, bringing together a solid, coherent vision for Vanilla Minecraft with RTX since 2020—Enabling players to use Minecraft's ray tracing features in any world or servers by adding thoughtfully-crafted materials and configurations to the base game without altering the vanilla experience, delivering complete ray tracing support for Minecraft in a manner that integrates seamlessly while maintaining a native look and feel.
- Every possible vanilla block is supported (Creative, Education Edition, secret or unobtainable blocks, etc...)
- All blocks feature highly detailed, unique material designs that remain consistent across different blocks made of the same material. Every material has been thoughtfully designed to give each block the character it deserves while also preserving its original style and functionality—without diverging from the artist's intent inherent in the texture.
- Everything has been fine-tuned for Minecraft's ray tracing.
- Compatibility errors of vanilla resources with ray tracing are resolved through the Enhanced option as much as possible. (accessed from resource pack's settings)
For installation guide, visit Vanilla RTX's page.
Core Projects:
- Vanilla RTX uses 16x heightmaps with 192x normal maps generated based on height differences.
- Vanilla RTX Normals features handcrafted 16x normal maps instead.
Related Projects:
- Vanilla RTX Opus is the composition of both Vanilla RTX & Vanilla RTX Normals. (Coming Soon!)
- Vanilla RTX Pure is a derivation of Vanilla RTX without any height or normal mapping, resulting in flat textures that to some players is a more faithful representation of Vanilla RTX.
- Vanilla RTX Add-Ons are a series of smaller packages that give you the option to customize certain aspects of Vanilla RTX resource packs.
- Vanilla PBR is a branch of Vanilla RTX for Vibrant Visuals graphics mode usable on a wider range of hardware.
What is the difference between Vanilla RTX and Vanilla RTX Normals?
Vanilla RTX uses 16x heightmaps, which are later converted to a higher resolution normal map to simulate depth on a flat surface, Vanilla RTX Normals uses 16x normal maps instead, which simulate curvature on surfaces and how light should bounce off each individual pixel.
Only one can be used at a time, each will provide a vastly different appearance for all blocks.
First image showcases example blocks from Vanilla RTX while second image shows Vanilla RTX Normals.