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Vanilla RTX Normals

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Vanilla Resources Made Available for Minecraft with RTX

Vanilla RTX is the go-to ray tracing resource pack for Minecraft RTX, bringing together a solid, coherent vision for Vanilla Minecraft with RTX since 2020—Enabling players to use Minecraft's ray tracing features in any world or servers by adding thoughtfully-crafted materials and configurations to the base game without altering the vanilla experience, delivering complete ray tracing support for Minecraft in a manner that integrates seamlessly while maintaining a native look and feel.

  • Every possible vanilla block is supported (Creative, Education Edition, secret or unobtainable blocks, etc...)
  • All blocks feature highly detailed, unique material designs that remain consistent across different blocks made of the same material. Every material has been thoughtfully designed to give each block the character it deserves while also preserving its original style and functionality—without diverging from the artist's intent inherent in the texture.
  • Everything has been fine-tuned for Minecraft's ray tracing.
  • Compatibility errors of vanilla resources with ray tracing are resolved through the Enhanced option as much as possible. (accessed from resource pack's settings)

For installation guide, visit Vanilla RTX's page.

Vanilla RTX Normals Banner

Support development on Ko-fi

Core Projects:

  • Vanilla RTX uses 16x heightmaps with 192x normal maps generated based on height differences.
  • Vanilla RTX Normals features handcrafted 16x normal maps instead.

Related Projects:

  • Vanilla RTX Opus is the composition of both Vanilla RTX & Vanilla RTX Normals. (Coming Soon!)
  • Vanilla RTX Pure is a derivation of Vanilla RTX without any height or normal mapping, resulting in flat textures that to some players is a more faithful representation of Vanilla RTX.
  • Vanilla RTX Add-Ons are a series of smaller packages that give you the option to customize certain aspects of Vanilla RTX resource packs.
  • Vanilla PBR is a branch of Vanilla RTX for Vibrant Visuals graphics mode usable on a wider range of hardware.

What is the difference between Vanilla RTX and Vanilla RTX Normals?

Vanilla RTX uses 16x heightmaps, which are later converted to a higher resolution normal map to simulate depth on a flat surface, Vanilla RTX Normals uses 16x normal maps instead, which simulate curvature on surfaces and how light should bounce off each individual pixel.
Only one can be used at a time, each will provide a vastly different appearance for all blocks.

First image showcases example blocks from Vanilla RTX while second image shows Vanilla RTX Normals.

Vanilla RTX Normals screenshot 1

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Updated on July 09

Release Notes:

• All files within the pack now use TARGA format (where applicable), which comes with a few benefits:
- Less unnecessary data.
- More efficient batch-processing of files (benefits the upcoming Tuner app)

- Distributable package sizes have been reduced by up to 50% (This is also great for the Tuner app, which comes with the ability to auto-update Vanilla RTX)
- Unpacked package size is up to 10 times larger, which in turn leads to snappier load times in-game. (raw data, no decoding overhead)
- Unified colorspaces of all images to 8-bit per-channel RGBA.

• Removed Fogless Option
Note: Fog will be tunable in the future via the Vanilla RTX Tuner app, you will soon be able to thicken, lighten, or completely disable fog permanently!

• Removed all Education Edition content from the pack (decoupled into standalone, world-only packs which will be available soon)
• Updated fog format versions to 1.21.90
• Fixed missing MER animation of respawn anchor top, consistent with nether portals, through uniformly brighter, this inconsistency is intentional.
• The pack now utilizes textures_list.json and contents.json (built-in Minecraft features for caching)
•  Minimum engine version is now 1.21.90

• Other Changes
- Readded a subtle emissivity effect to dragon egg as it became clear in vibrant visuals this is the intended look of dragon egg.
- Increased Education Edition-related blocks' normal intensities, these changes transferred over the now-decoupled Chemistry RTX Normals pack, as well as Chemistry RTX Opus.
- Updated various MERs for consistency
- Quality adjustments to a variety of textures, sunflower, torches, allium flower, alongside various other normal map adjustments
- Revamped cobweb, with a new silky touch!
- Revamped lever, now consistent with cobblestone and wood.

▣ Enhanced (Option) Changelogs:

• Once again reverted spyglass workaround to 1.21.20, previous workaround's file size was unsensible.
• Lava now appears brighter in Enhanced option.
• Soul Torches emissivity workaround is now stronger in Enhanced option.

Download links
Vanilla RTX Normals 1.21.150.mcpack
Supported versions
1.21.90
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