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Vanilla RTX

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Vanilla RTX is the most popular PBR resource pack for Minecraft RTX; allowing you to use Minecraft's ray tracing features by providing quality PBR maps and fog configurations on top of vanilla game without altering vanilla experience, bringing ray tracing support to Minecraft's default resources while remaining completely faithful to all the different aspects and details of vanilla Minecraft.

Vanilla RTX uses 16x heightmaps with uniquely detailed MERs (Metallic/Emissivity/Roughness). Vanilla RTX Normals features complex 16x Normals instead.

  • Vanilla RTX & Vanilla RTX Normals cover every possible Vanilla, Creative, Education Edition or secret block.
  • All materials are consistent across different blocks.
  • Everything has been fine-tuned for Minecraft RTX.

Experience Minecraft's ray tracing with vanilla textures at their best, all textures are meticulously detailed and consistent with each and every block having unique design put into it.
Vanilla RTX is regularly updated both to add support for new blocks and to improve existing ones, there are also several other smaller packs that will allow you to customize certain aspects of Vanilla RTX.
Most of fog colors have been tuned to match vanilla game colors, but if you wish to play Minecraft RTX without air fog, you can toggle fogless option through resource pack settings.

Vanilla RTX Public Community: https://discord.com/invite/A4wv4wwYud

Full support for the upcoming major Minecraft update (v1.21) has been added.

Upcoming Major Minecraft Update (v1.21): Screenshot 1

Upcoming Major Minecraft Update (v1.21): Screenshot 2

Upcoming Major Minecraft Update (v1.21): Screenshot 3

Upcoming Major Minecraft Update (v1.21): Screenshot 4

Trails and Tales (v1.20) Update: Screenshot 3

Trails and Tales (v1.20) Update: Screenshot 4

Update Images

Upcoming Major Minecraft Update (v1.21): Screenshot 5

Upcoming Major Minecraft Update (v1.21): Screenshot 6

Watch the short trailer for Vanilla RTX v1.20.5: Autumn's End Quality Update

Vanilla RTX v1.20.5 (Autumn's End) Images

Vanilla RTX v1.20.5 (Autumn's End): Screenshot

Full Support for Trails and Tales (v1.20) has been added.

Trails and Tales (v1.20) Update: Screenshot 1

Trails and Tales (v1.20) Update: Screenshot 2

Vanilla RTX v1.9 - v1.10 Update Images

Vanilla RTX v1.9 - v1.10 Update: Screenshot 1

Vanilla RTX v1.9 - v1.10 Update: Screenshot 2

Vanilla RTX v1.9 - v1.10 Update: Screenshot 3

Experimental Features

Since update 1.20.5, you will come across a third option in Vanilla RTX's settings. When enabled, this option activates various experimental features and updates. This section is kept updated with all of the necessary information about the features included in Experimental option.

Vanilla RTX Settings: Experimental Option

New Experimental Sun Path: Dynamic sun azimuth, this feature allows diagonal shadows and a more dynamic day-night cycle, significantly enhancing outdoors lighting.

New Experimental Sun Path: Screenshot

Decorated Pot Issue Workaround: By default, decorated pots texture display incorrectly with ray tracing. (Experimental On versus Off)

Decorated Pot Issue Workaround: Screenshot 1

Decorated Pot Issue Workaround: Screenshot 2

Keep an eye out in the changelogs and this section of the page for more experimental updates!

Diamond, Golden and Emerald Blocks: Screenshot 1

Diamond, Golden and Emerald Blocks: Screenshot 2

Vanilla RTX: Caves and Cliffs Update: Screenshot

Vanilla RTX Normals

An alternative standard Vanilla RTX experience, Vanilla RTX Normals features unique & complex 16x Normal Maps for all blocks.

Vanilla RTX Normals: Screenshot 1

Vanilla RTX Normals: Screenshot 2

Vanilla RTX Normals: Screenshot 3

Vanilla RTX Normals: Screenshot 4

Vanilla RTX Normals: Screenshot 5

Vanilla RTX Normals: Screenshot 6

Vanilla RTX Normals: Screenshot 7

Vanilla RTX Normals: Screenshot 8

Vanilla RTX Normals: Screenshot 9

Credits: Cubeir & Patrons! Azure Midsummer, Sparta 030, Lonelyhousecat, maekoe, Severin, Rob Duvall, Long Lost Weaboo, Thomas Lash, nattyhob, David, James Bennett, william, Nash Knowlden, Mr. Animo, Zane Knox, Kendrisite Gaming, FERNANDO VIERA JR., Joshua alonso, Beefboi, Tung, THE LORD, Yanick Laub, CoffeeBentYukio, kenneth pitre, Jacob Krueger, Marie Antoinette, Zek0004, Brogan Sharp, Dekota, clyde akpik, Gustavo Hernandez, Nicholas Armstrong, Adrian A Applegate, Linuxydable, ChrisTheInfamous, GamePlayer TV, Sebastian, fruhru jfrfrigjri, Seanie Pascal, KumiAzai, Martin, Inimical_Divinity, Elmer Salinas, Flan Cakes, Attractive Pants, Kaleb Gruver, Robert Waugh, Fengpo Wen, KloClo, Josh Hunt, Adrian Kunce, Hara Kaza, Dave, Coil, Nox Libertas, Jeremy Perry, Kolbie Rains, WLB, Marc Balzer, Peter Cridland, Venn Smith, Travis Armstrong, Kyle Pace, chrissy something, jj99atw, McMelon, Kavvy boi, Will Ashborn, Tray G, Eric Scholz, Grzegorz Caban, LilTaco, Javier, Zachery Gilio, Dan Martin, The sun and The ground, Alexis Sanchez, Aritsumi, youngman.99, BottleCapJack, Kyle Crays, Cody Hisle, Logan Moore, MexulDS, william hendricks, sun sonny, 80085, David Mannon, Carissa Hurt, Anthony Capraro, Daren Paul O'Shea Jr., Parker12, Sporleing gaming, Elijah Ewing, nuk3y ., brandon, Luke Hinderer, cesar deras, 王一夫, Lacus X230, Sascha, Nick s1027, John Colondona, DawnOfArk, does john, PlayingVoyage, Jonathan Gaul, Julian Merritt, Mylee Johnson, Steve Scott, Brandon, ace518, Matthew Clark, MC_BOMB_27, Myguel Thibault, XboxMasterDude500, Galactic Gaming, Suriah Elizalde, Jonathan Garrett, Raylee Zimmerman, Jordan Harkness, Jason Low, SMaster, cody de ron, WiiWon, 沙鷗 嚴, klzsiz, B E N, jaden allen, DANIEL RAMIREZ, KalueTV, George Musch, Smiletrap, David Timmer, Angel Reyes, Hodas boy, Tony Son, Madawi Diaz, Kevin Martinez, Renerte, ChrisTBv, Churos79, Denys Vitorino, interbert.nl, Mr. Nerd, 想作为 大必补, TheRoyalSpirit, Hasani Matthews Jr., Jesus Went Green, Chance Roasting, Alex Walker, Mikexnx, Jay D, Nightly Whisper, rashura, taf Miss, Caleb Hawks, TJ M, Carson Caplan, シエスタ@こころ荘梨農家, Cynical Act, Colin Reichard, Cosmos, DJ, LAMBERT GEOFFREY, Stephan, Gabe Bray, Brandon Ramey, Craftaholic 404, Daiki Uchiha, Ira Deloach, Alex Chromium, jesse hall, Ms. Wisp, Nathaniel Palmer, Karen, Twisted IQ, Liu Wenhao, Umi Hed, Rcar_50, kheops, 서아 김, Patrick Lehmann, Delisandwich, Failed Gaming, David Marlyne, Russell Tischler, Manuel Lopez Negrete, May, Dark, Torchy, Riley, christo0725, Bankai DoKi, James Kelly, Aaron Kirack, Ant, Chrizleybear, Nalva Alves, David Raw, Haemi, Tyler, Antoine Denis, Gregory Wasdyke, Tyler Harrell, Dying4Loot, Patrick Davis, Andrew S, Rialio, Fay Lin, Zelium Taro, Floof, Bob Dahlem, Gwynivere Rêveuse, Hunter Spicer, Logan Weston, Daniel P, Aetherius, Seth Douglas, Yukochi, My Name Is Frank, Pork Sandwichson, Obama, Cific, Rotonoro, Michael, linke986, indigo, Joe Manolios, Julien Vermette, TheInfidelis, Chinesechickens, Werner Enz, Jacob Lecitona, Vadim Didur, PatreonPureDarkDLSS, Rymourdious Synn, Nezuko, ADWY, ZMH, Felipe Peixoto Zortea, laura, Takashi Kubono, 선민 강, Red Beard, Matt Roxx, Angel Perez, Chris Coleman, JacobBrian Beats, Jay king, Mason Adkison, Hung Nguyen Thanh, Felusia, Brian Barron Amaya, Adelin, Andrew Campbell, Héctor Vega, Gabriel Succi, TenPandaBNM _Gaming, Dylan Coker, Liquid, kilian hicks, Xovtar, Erick Santoyo uribe, Gerson, Justin Morales, The Young Cub, James Wang, Andrew Robinson and many others... (updated periodically)

If you appreciate the hard work that goes into making Vanilla RTX perfect, you can support it on Patreon: https://www.patreon.com/cubeir
Your support will make sure of its continued development and consistently delivered high quality, as a thank you, you will receive updates earlier and directly from Patreon, along with more benefits.

Vanilla RTX: Patreon

Frequently Asked Questions ❓

FAQ

Q: What is the primary difference between Vanilla RTX and Vanilla RTX Normals?
A: Vanilla RTX uses 16x heightmaps, which are later converted to a higher resolution normal map to simulate depth on a flat surface, Vanilla RTX Normals uses 16x normal maps instead, which simulate curvature on a surface and how light should bounce off each pixel. Only one can be used at a time, each will provide different looks for all blocks.
Images below demonstrate the difference: (First image shows Vanilla RTX & second image shows Vanilla RTX Normals)

Vanilla RTX Normals Difference: Screenshot 1

Vanilla RTX Normals Difference: Screenshot 2

Q: Where can I find a zip?
A: You can always obtain the files from the Official Vanilla RTX GitHub repository.

Problem: I am experiencing low frame rate, game keeps crashing etc...
Solution: If you're experiencing low FPS, disable Minecraft's VSync through settings menu or options.txt file, as for crashes and similar issues, they are Minecraft-sided, waiting for future game patches might be your only option.
However It's worth noting there are several issues tied to resizing the game's window, tabbing in or out or turning ray tracing on/off frequently, which can easily be avoided.

Q: How can I edit the pack?
A: Here are some helpful resources to to edit Vanilla RTX according to your personal preferences or to create your own ray tracing capable resource pack:
Minecraft.net / Nvidia / Microsoft Docs (Official Minecraft RTX info and documentations)
Template: Minecraft RTX Resource Pack Template
Texture Set Maker: CubeIR/Texture-Set-Maker

Problem: I've encountered a visual glitch/bug, candles aren't emitting light, decorated pots are glitched, spyglass has issues, chains are glowing etc...
Solution: Visual glitches or similar issues you might encounter during gameplay are most likely a game-related issue. You can visit bugs.mojang.com and search for bugs related to Minecraft with RTX & vote for them, it is likely that they are already reported.

If you have other questions, try joining Vanilla RTX Discord server and ask for help from the community, or leave a comment here explaining the issue.

Extended Shoutouts 🎺

Delta Wolf, Sarama, Zoyander, Sakili, Julius, Noah, Captain_E419, DankLord708, Meta, Matthew E Leiss, Richard Glidden, Isttret, Fredrik Fossaa, Brice Eveno, Matthew Witte, ryan preston meyer, Taro Hino, BenoTek, CS S, ede eeded, Ryan mcool, Jacob Dahms, Teejay Hansen, chris cole, Andrew Cottler, Io, Dapper David, Dipsy Doodle, Kendall Arnold, Tama, Anne, bigcheezin, Aaron Besson, Nicolas Zuck, M4RM3L4DK4, Ryan Splatoon, paul jeltema, Will, ShadowSix, XODev, Kj Cars, Isaac Snellgrove, Chris, SwissCheezeTV, Phillip, Mark Manongdo, Greg R., Blake R Webber, EverSpace, MrMini500, ID Crisis, Roman Cooke, Jaktt1337, Standa, plasmavamp, Connor Dorey, Louis Baudry, FarSeer00, Tealdragon204, 正太 藤原, Bleak Raw, Aaerox, Tyler Nelke, Stermano, DoutorMaluco 248, Michael Ramirez, Linky-kun, XcomcadX, Mordred, Klaidas Runele, Shai, Jeff, 渓人 力武, TombStone Actual, Dallin, Riley Rawson, AnonymLP A, James Brassbridge, ThePhantomarc, Tristan, Lyevi, Josiah Smith, Peter Thibeault, Lauren Wilson, Cherryvania, SteamB23, Christian Paran, Fuqua Family, Matthew Wall, Bizzl33, Kyle Marek, Daniel Robles, Glass Crab, Gremagol, ShiiEaZyyy, Jacob Campbell, Alex Shoveller, Ronald Carter, flynn hardy, Logan Drenkalo, Kyle Jefferson-Logan, sloopieone, Andrés Zuñiga Bautista, Shell, CJ Thomas, Nick Berg, Conner Simmons, Rivera, matthew evans, Bobby Probert, mc pasta, Samuel Burns, Asche Nixy, homsun684, yambe-akka, Adrian Rodriguez, SigmoidZebra844, T_Snowhound, Robert, jj dillon, Adriel Sanchez, 政 老, Michael Toeller, Pammy Martin, Balas Dempsey, Kxyito, Xivvyy Xivvyy, Devazure, Namwen, Jason Helbing, Slempty, Lorenzo Michelotti, joseph mooney, Hans, Ethan Rollinger, John Johnson, FoskcoA4, Axel Ahumada, Edvard, Kaylie, AndreasSSG, ObsydianX, Joshua Leigh, morgan ruff, Kevin Ornelas, Cole, Chocololate1, Ben Curran, bob grace, Mod3rn Play3r, Jxsll, Keyster, J Buenaa, Daniel Ginther, Kibby, ben jackson, Logan Pryor, Benjamin Battiste, J Kerm, James Covenant, max, Onur Yildirim, X3vanquish3X, Matthew Wright, Hey Im Komi, 0ld Guy, Chad Lattion, Maxwell, GAVITRAXmz Productions, Kyryl Polozyuk, Dave Rishforth, Rusty Shackleford, Typho, SMSCarter, Harley Henderson, Erick Nunez, Asora, Matthew Hamilton, NappyBenny, Jeevan Dominguez, Ivy Steffen, Mooniiepie o, Haroldinio, greg tuton, Dunixi Larrauri, moviemakernet, Benjamin Ramos, RDub, Sunfire Studio, Cristum, Jay Chachi, Misha Matviineko, OldmanGloom, Bailey, Brad Pepper, Sebastian Dimmock, Luca Argentiero, Katelin Dorion, Farfa Chat Leakerette, Kisses, 友則 安部, Caleb Michael Ferguson, Neo_xDarkSkyX, Bananoker, Caleb Douglas, Donovan, MR.POTATOE, SqrRod, Ian Both, Dilan Arias, Alex Andria, Alex Helms, Eli Etherton, Andrew Savoie, Cameron Smith, Elijah Hoskins, SintheSergal, Conner Hines, Nick Daino, Aurora Nebula, WesleyTyler, JonArbuckle98, Nick Lovett, Majin Shinsa, Austin, NikolaKozarac, Brandin, Daniel Velázquez Sanchez, Daniel W. Silva, Michael Shaw, Noimless, Jeremy Novoa, Azorawing, Ben Mendez, Kosmic Entertainment, Captain Rex05, Lukas Müller, michisarti, ben kingsriter, Seth Michel, sean prindle, Bryan Tepox, Toma_Strims, Samuel Partridge, Fig Leaf, manic episode, Alexander, BenVineYT, colelittle1, Ren Brownell, Chris, Bot Botsen, William Deam, NightCat1104, Windayy, The Grandmaster Revan, WiserLake, Ultimate_Moon, Classic, Dr. Novelle, Mackenzie, Sean Foust, Peter Fahy, Libby Weston, marksmello, Abel Youtube, Brett Ford, DEDSEC, BigmansArchivalRhinoTheUmsoea, madlad3718, destructor8407, mazewave, elitecrow and all the other people who have helped out in any way, reported issues, left appreciation messages over the years, etc...

Thank you!

Source: CubeIR/Vanilla-RTX
License: Vanilla-RTX/License

Updated on March 08

This update brings support for the upcoming Minecraft 1.21 update content, new copper and tuff family of blocks, the crafter, among other things; it also improves upon a number of older blocks for a better, unified appearance.

Vanilla RTX & Vanilla RTX Normals v1.21 / Release Notes:

• Added support the new family of Copper blocks: Copper Bulb, Copper Grates, Chiseled Copper, Copper Trapdoors and Copper doors.
- Fully consistent materials with older copper blocks

• Updated all of copper and cut copper blocks' heightmaps and normal maps, this was done to allow for a consistent logic across the expanded family of copper blocks.
• Added complete support for the Crafter block with meticulously-crafted normal maps. Materials remain consistent with iron, redstone and wood blocks.
• Added full support for new family of Tuff blocks

• Added support for the Trial Spawner.
Once active, there will be an aura of orange glow surrounding the Trial Spawner, closely matching vanilla game's light levels!
• Revamped Monster Spawner:
- Now in-line with other dark metals
- Completely reworked heightmap and normal map

• Updated Glowing Obsidian
- Now fully consistent with other Obsidian blocks
- Now emits more light to better match vanilla Minecraft light level of glowing obsidian
- Revamped normal map and heightmap

• Enchanting Table now gives of a small amount of light, just like it does vanilla game!

• Adjusted Lantern Emissivity

• Improved doors and trapdoors
- Updated all of doors' heightmaps to be in-line with one another.
- Updated the iron parts on all door handles and hinges and all trapdoors: all metal parts on doors now match other dark metal materials (such as Hoppers and Cauldrons) with more details and full consistency, the golden handle on dark oak door now matches gold block and other gold materials.

• Other Changes Include:
- Improved Glow Lichen emissivity
- Updated Blast Furnace, improved iron parts to better match the crafter and other iron materials, improved heightmaps
- Improved mossy cobblestone normal map (Fixed some pixels appearing too dark from certain angles)
- Improved rough prismarine normal map
- Improved appearance of Frogspawn, should no longer appear to have a pitch black background, however due to its model and placement it still appears to have another visual glitch, nevertheless this is an improvement.

• Performed Full Texture Parity Check:
- As of Jan 2024, four blocks were found to have different file sizes (likely because of minor differences with some of pixel color values being off by no more a single RGB value.), however, snowy grass block side was found to be based on an older texture, PBR textures have been updated accordingly to reflect the changes in its new texture & corrected many pixels.

Changelog for Vanilla RTX v1.20.5 / December 26 / Old Update

Vanilla RTX v1.20.5 Autumn's End Quality Update Release Notes:
Before we get to the changelogs, a message from the creator, cubeir:
Today marks the third birthday of Vanilla RTX! Autumn's End takes Vanilla RTX another step closer to truly realizing the long-standing vision of an ideal baseline Minecraft RTX resource pack. It is a huge update. Vanilla RTX, now starting its fourth year, has crossed 4 million downloads (at least ones verifiable by me) world-wide. All of this became possible and I was enabled to make this project make it what it is today, because of you, and generous support of my Patrons, for what started as Truly Vanilla RTX, truly thank you!

Launch of the Experimentals Option:
This is a new subpack which will be used for anything experimental from here on out.
Future features in experimentals subpack option might not be intended for every-day gameplay, so they may or may not be added to Vanilla RTX, think of it as a playground for testing and exploration. Keep an eye out on the changelogs for information on what's new in experimentals.
You can enable this option through the updated resource pack settings menu.

The first bulk of new experimental features and updates arrives:
• Implemented dynamic sun azimuth, allowing diagonal shadows and a more dynamic day-night cycle, significantly enhancing your gameplay experience by bringing more realistic outdoors lighting.
The previous sun angle was at 0°, which led to shadows lining up with blocks, resulting in far less than ideal visuals. The new sun azimuth leads to possibility of diagonal godrays/shadows, the sunlight will now pass in various directions instead of being parallel with the entire Minecraft world, making the environment much more dynamic.

Known issue: At certain times of day, the sun's directional light may momentarily appear to come from the opposite direction, this will be addressed in a future update.

This feature does not require preview or enabling world experimental options!
You can enable it right now on both preview and regular version of Minecraft, no additional experimental toggle is required in the world options!
All you need to do is to change Vanilla RTX's settings to experimental & you will be able to use this feature on servers, worlds and realms.
• Default materials for unsupported textures will appear fully rough.
• Implemented a workaround fix for decorated pot texture bug.

• Prismarine has undergone a major overhaul with significant improvements.
- Materials for all prismarine blocks (Sea lantern, rough prismarine, prismarine bricks and dark prismarine) have been revamped, as a result:
- Rough prismarine now boasts more details.
- Consistency issues between prismarine blocks have been resolved; all prismarine blocks now share a unified appearance.
- Incorrect height values on rough prismarine heightmap have been corrected.
- Prismarine bricks and Dark Prismarine normal maps have been revamped; angles on dark prismarine have been fixed & perfected; prismarine bricks now sport a completely new look.

• End Portal material no longer appears glossy, it is now pitch black instead.
Notes: It is not possible to faithfully recreate the green moving dots of default graphics, however a void black replacement can still be thought of as a suitable alternative to the (likely unintentional) default oily material.

• Updated Manifest and Metadata & Restructured Vanilla RTX
- Added URL and License to the official repository & new PBR capabilities required for new experimental features.
• Added new short, comprehensive description of each subpack in resource pack's setting menu, can be viewed underneath the slider while changing subpacks.
• Modified all jsons within the package to be in an standard and human-readable format.

• Updated mushroom blocks (stem, red, brown, inside and red/brown fungi)
- Normal maps have been overhauled for better natural aesthetics & improved tiling.
- Decreased all heightmap contrast with more subtle details.
- Updated MERs, added missing details, all mushroom blocks now appear consistent.

• Revamped Observer
- Different types of stone parts & redstone parts now match their respective materials.
- Remade all heightmaps along with new hand made normal maps to be up to the standard.

• Mortar texture parts on cobblestone related blocks (such as Pistons, Dropper, Dispenser, Furnaces, etc...) now have been updated for enhanced detail and consistency.
• Issus with tall seagrass top and bottom normal maps appearing disconnected have been fixed; similar issues with Kelp top have also been addressed; missing information for some normal maps has been filled in.
• Adjustments to regular bricks and pots roughness to more closely match other types of bricks
• Updated Cobblestone and Mossy Cobblestone MERs, added in missing details
• Corrected a wrong emissive pixel on sculk catalyst side.
• New icons!


Other Notes:
- Temporarily removed optional patches as they undergo some changes.
Don't worry, they will return on a separate page soon! each with a dedicated description for clarity on features and functionality of patches. This is being done to make this page cleaner, less cluttered and more focused solely on Vanilla RTX.
Glowing Ores and Clear Glass remain here for the time being, however they too will eventually be moved to a new page.
- Added a new short trailer for Autumn's End Quality Update.
- Added and replaced many images to more accurately represent and showcase latest versions of Vanilla RTX -- Updated cover image to Autumn's End.
- Fixed typos, updated text, updated and shrunk patron's list.

Changelog for Vanilla RTX v1.20.0 / October 02 / Old Update

Vanilla RTX v1.20.0 (Trails & Tales) - Public Release
Last Update: v1.10 / 3 Months Ago

Vanilla RTX 1.20 brings support for more Trails & Tails update content along with various quality changes and updates!

Changelogs:

  • Added full support for Calibrated Sculk Sensor.
  • Added full support for Pitcher Crop base & Pitcher Crop.
  • Added full support for all stages of Sniffer Egg.
  • Adjustments to Amethyst blocks' emissivity.
  • Decreased weeping vines emissivity, now much more subtle.
  • Decreased crimson and warped logs emissivity.
  • Decreased crimson and warped fungi emissivity.
  • Fixed double plant rose top using Paeonia heightmap instead of its correct file.
  • Updated missing tile normal map to match dirt.
  • Updated redstone comparator and redstone repeater.
    • Updated quartz parts on redstone comparator to match other quartz blocks.
    • Updated stone parts on both to match stone.
  • Fixed torchflower last stage textures not being applied properly.
  • Reworked Seagrass and Kelp normal maps.
  • Updated pack icons to Vanilla RTX 1.20
  • Removed unused files.

Other Changes:

  • In order to catch up with Minecraft's version numbers, and to make things clearer going forward, a version number jump was made with this update. Vanilla RTX v1.11 is instead called 1.20, and going forward, Vanilla RTX 1.21 will not arrive until actual 1.21 Minecraft content support is included in Vanilla RTX. This change was made to make things simpler for players who don't read changelogs.
  • Removed unused files.
  • Updated images to Vanilla RTX 1.20, added images showcasing this update.
Download links
Vanilla RTX v1.21.0 (Release)
Vanilla RTX Normals v1.21.0 (Release)
Vanilla RTX Add-Ons (Optional)
GitHub (Source)
Patreon
Supported versions
1.20.60 1.20.50 1.20.40 1.20.30 1.20.10 1.20.0 1.19.80 1.19.70 1.19.60 1.19.50 1.19.40 1.19.30 1.19.20 1.19.10 1.19.0 1.18.31 1.18.30 1.18.12 1.18.10 1.18.2 1.18.1 1.18.0 1.17.41 1.17.40 1.17.34 1.17.32 1.17.30 1.17.11 1.17.10 1.17.2 1.17.0 1.16
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1 comment
  1. does it work with Xbox?