Vanilla RTX
Go to filesVanilla Resources Made Available for Minecraft with RTX
Vanilla RTX is the most popular ray tracing resource pack for Minecraft RTX. Crafted to provide an ideal default Minecraft RTX experience for all Bedrock Edition players; Vanilla RTX gives you the ability to use Minecraft's ray tracing features in your worlds and servers by adding quality PBR texture maps and configurations on top of the base game without altering the vanilla experience, bringing complete ray tracing support for the original look of Minecraft while remaining as faithful as possible to all the different aspects and details of the vanilla game.
Vanilla RTX uses 16x heightmaps with uniquely detailed materials. Vanilla RTX Normals features 16x normal maps instead.
- Vanilla RTX & Vanilla RTX Normals cover every possible vanilla, creative, education edition, or unobtainable block.
- All blocks have highly detailed, unique material designs that remain consistent across different blocks.
- Everything has been fine-tuned for Minecraft with RTX.
With Vanilla RTX, each block receives its own custom RTX flavor, allowing you to experience Minecraft's ray tracing feature at its best. All textures are meticulously taken care of for the highest level of detail and consistency.
Every block was uniquely designed to complement and preserve its vanilla style and function.
Vanilla RTX is regularly updated, both to add support for new blocks and to improve the appearance of existing ones.
Most fog colors have been tuned to match vanilla game colors, but if you wish to play Minecraft RTX without air fog, you can toggle the 'Fogless' option through the resource pack's settings.
There are also several optional add-ons that you can use to customize certain aspects of Vanilla RTX (such as making ores glow). You can download and apply them separately from this page.
Join Vanilla RTX on Discord: https://discord.gg/A4wv4wwYud
Support for Minecraft v1.21 (Tricky Trials) has been added.
Vanilla RTX v1.21 - v1.21.50 Images
Short trailer for Vanilla RTX v1.20.5: Autumn's End Quality Update
Full Support for Trails and Tales (v1.20) has been added.
Vanilla RTX Normals
An alternative standard Vanilla RTX experience, featuring handmade 16x Normal Maps for all blocks.
Minecraft RTX Bug Fixes and Enhancements
There is now a third option in the resource pack's settings. When enabled, this option activates various experimental work-in-progress features and updates. These features enhance visuals and work around various Minecraft RTX issues, but some of them may come with minor drawbacks, side effects or cause incompatibility with other resource packs.
The spoiler section below contains all of the latest information about the features included in the Experimental option to help you decide whether this option is for you or not.
New Experimental Sun Path: Dynamic sun azimuth, this feature allows diagonal shadows and a more dynamic day-night cycle, significantly enhancing outdoors lighting.
Glowing Mob Eye Enhancement: Mobs that have glowing parts in vanilla Minecraft now display glowing textures for their eyes with ray tracing, this enhancement works in vanilla Minecraft.
Entity Invisibility Issues Fix: Invisibility effect now properly hides models of the following entities when ray tracing is enabled: Spider, Cave Spider, Phantom and Enderman.
Red and Yellow Spawn Egg Fix: Spawn egg items introduced after 1.16 no longer have incorrect in-world colors with ray tracing.
Decorated Pot Issue Workaround: By default decorated pots texture display incorrectly with ray tracing. (MCPE-167161)
Spyglass Texture Fix: Cleared dark spots on spyglass texture, so that the issue of the texture being overly zoomed-in no longer interferes with functionality of spyglass. (MCPE-125925)
Black Entities, Animation and Texture Fixes: Some entities such as Breeze and Warden no longer display black textures, the wither, breeze wind and projectile have been improved for ray tracing with restored texture animations (MCPE-157438) (MCPE-141530) (MCPE-183631)
Villager and Zombie Villager texture issues have been resolved, villager models have been enhanced with more detail (MCPE-111414)
Known issues with villagers and zombie villagers:
- Performance impact may be larger when too many villagers are present.
- Texture Z-fighting occurs at high distances without ray tracing.
- Still villager heads may occasionally flicker with ray tracing.
Snow Golem Fix: Snow Golem's head is no longer rendered similar to particles.
Known issue: Invisible Snow Golem head still renders as a particle.
Missing Mooshroom Mushrooms Workaround: Mushrooms on Mooshroom that were missing by default are now remodeled to display with ray tracing. (Notes: there may be disparities with the vanilla game, as such this fix may be improved with future updates) (Issue#28)
Improved Particles: All particles have been adjusted where needed to look better with ray tracing.
Color-Corrected Doors: Doors usually appear a lot darker with ray tracing (MCPE-121412), this fix attempts to correct the colors of doors to a certain degree where possible. (Not all colors are fully correctable)
Fixed Command Block and TNT Minecart issues: Blocks in Minecarts are now affected by ray tracing.
Chiseled Bookshelf Fix: Chiseled Bookshelves are now functional with ray tracing, see changelogs for workaround details (MCPE-166159)
Fixed Tamed Cats Missing Shadows: Tamed cats now cast a shadow with their entire body.
Known Issue: Tamed cat collar appears discolored without ray tracing.
Keep an eye out in the changelogs and this section for more experimental updates!
Credits: Cubeir & Patrons! Azure Midsummer, Lonelyhousecat, Rob Duvall, Long Lost Weaboo, Thomas Lash, nattyhob, David, zibi chenier, mossgoblinn _, Tobias Kraus, Kyrie, Gabr, Devium, Davide Massoli, Stivusik, Fracenit, contagiousip, GötzeLP, Ech Con, Robert Waugh, Fengpo Wen, KloClo, Josh Hunt, Adrian Kunce, Hara Kaza, Dave, Coil, Nox Libertas, Jeremy Perry, Kolbie Rains, WLB, Marc Balzer, Peter Cridland, Venn Smith, Travis Armstrong, Kyle Pace, chrissy something, jj99atw, McMelon, Kavvy boi, Will Ashborn, Tray G, Eric Scholz, Grzegorz Caban, LilTaco, Javier, Zachery Gilio, Dan Martin, The sun and The ground, Alexis Sanchez, youngman.99, BottleCapJack, Kyle Crays, Cody Hisle, Logan Moore, MexulDS, william hendricks, sun sonny, David Mannon, Carissa Hurt, Anthony Capraro, Daren Paul O'Shea Jr., Parker12, Sporleing gaming, Elijah Ewing, nuk3y ., brandon, Luke Hinderer, cesar deras, 王一夫, Lacus X230, Sascha, Nick s1027, John Colondona, DawnOfArk, does john, PlayingVoyage, Jonathan Gaul, Julian Merritt, Mylee Johnson, Steve Scott, Brandon, ace518, Matthew Clark, MC_BOMB_27, Myguel Thibault, XboxMasterDude500, Galactic Gaming, Suriah Elizalde, Jonathan Garrett, Raylee Zimmerman, Jordan Harkness, Jason Low, SMaster, cody de ron, WiiWon, 沙鷗 嚴, klzsiz, B E N, jaden allen, DANIEL RAMIREZ, KalueTV, George Musch, Smiletrap, David Timmer, Angel Reyes, Hodas boy, Tony Son, Madawi Diaz, Kevin Martinez, Renerte, ChrisTBv, Churos79, Denys Vitorino, interbert.nl, Mr. Nerd, 想作为 大必补, TheRoyalSpirit, Hasani Matthews Jr., Jesus Went Green, Chance Roasting, Mikexnx, Nightly Whisper, rashura, taf Miss, Caleb Hawks, TJ M, Carson Caplan, シエスタ@こころ荘梨農家, Cynical Act, Colin Reichard, Cosmos, DJ, LAMBERT GEOFFREY, Stephan, Gabe Bray, Brandon Ramey, Craftaholic 404, Daiki Uchiha, Ira Deloach, Alex Chromium, jesse hall, Karen, Rcar_50, 서아 김, Patrick Lehmann, Delisandwich, Failed Gaming, David Marlyne, Russell Tischler, Manuel Lopez Negrete, May, Dark, Torchy, Riley, christo0725, Bankai DoKi, James Kelly, Aaron Kirack, Ant, Chrizleybear, David Raw, Haemi, Antoine Denis, Gregory Wasdyke, Tyler Harrell, Dying4Loot, Patrick Davis, Rialio, Fay Lin, Floof, Gwynivere Rêveuse, Daniel P, Aetherius, Yukochi, My Name Is Frank, Pork Sandwichson, Obama, Cific, indigo, Joe Manolios, Julien Vermette, TheInfidelis, Chinesechickens, Werner Enz, Vadim Didur, PatreonPureDarkDLSS, Rymourdious Synn, Nezuko, ADWY, ZMH, Takashi Kubono, 선민 강, Red Beard, Angel Perez, Chris Coleman, JacobBrian Beats, Jay king, Mason Adkison, Andrew Campbell, TenPandaBNM _Gaming, Dylan Coker, Liquid, Xovtar, Justin Morales, James Wang, Juan Jimenez, Ryan Splatoon, Giuseppe DiMarca, Dr. Novelle, Alberto Angeles Muñoz, gianni baca, Fallen Mercy, Fox, Michael 164396, 배고퐈, Cooper Vaterlaus, Jace Lafontaine, WickRotation, Peter Dyreng, DominusSFM, ObsydianX, Mackenzie, Powered Fox, Justin Klaassen, racoon, Charlie the Unicum, Matthew Brady, F 21 3 K, Nils, QuietTrashPanda, love sims, Zeus, Matthew Witte, Valentin, thejaxster, R3ap3r77, Nicholas Ray, Cullen, David Cagle, Nootk, Gamer, Martin Rieman, PadaJuan, Christopher Livingston, MxS Ravenger_, Steven Honnoll, MrMini500, レイラ P, David Sabrowsky, $al, PurpleSlug, Emi Star, crablad, Hok Yun, Y.Kashiwayanagi, Vito Antico, Joel Schadegg, aftrlife, Douglas Steele, Alejandro Pinedo, Traore Houssmann, Luke Caruana, Zackro, Jacob Ford, ChrisJOrtega, atzin bucio, Gavin Witham, Devin Hartman, Maxime, Ivarr, Michael Shaw, Atlysvlak, Bubba, Umi Hed, Big Plonk, Ernesto Cuellar, TediousRose, กฤษฏา บุญวาที, Tristan Ford, Anthony C, Aidan Morrison, Pavatik, John Fesler, TheSoldier501, Michael Troncoso, Will Strömbom, blure Nattha, keegan j, Romeo Davila, NickDaFox, vCatalyst, FruitPunch, Danny Alonzo, mawe76, Jonathan Hageman, Eddie Ojeda, Aaron Harless, Edward J Santiago, Kyara Oni, Shawn Jenkins, KotokBaz, Yegroid, Jasmine King, shibata tatuya, xlMumblelx, Akina Mitsu, Seeker 1986, Pablo Hernández, Waveless Booking, CaptPicard8, Zhonpy, SpaceToker, R_Dawg, YANG CHUN YU, Kittinut, terraria gaming, Sonny Ward, Ernesto Cuellar and many others... (updated periodically)
If you appreciate the time and effort that goes into making Vanilla RTX perfect and would like to see it continued into the future, you can support it on Patreon! https://www.patreon.com/cubeir
Your support will make sure of its continued development and consistently delivered high quality, as a thank you, you will receive updates earlier and directly from my Patreon posts, along with more benefits...
FAQ
Q: What is the primary difference between Vanilla RTX and Vanilla RTX Normals?
A: Vanilla RTX uses 16x heightmaps, which are later converted to a higher resolution normal map to simulate depth on a flat surface, Vanilla RTX Normals uses 16x normal maps instead, which simulate curvature on surfaces and how light should bounce off each individual pixel. Only one can be used at a time, each will provide different appearances for all blocks.
(First image showcases example blocks from Vanilla RTX, second image Vanilla RTX Normals)
Q: Where can I find zips?
A: You can always obtain all of the files from the original Vanilla RTX GitHub repository.
Problem: I am experiencing low frame rate, game keeps crashing etc...
Solution: If you're experiencing low FPS, disable Minecraft's VSync through settings menu or options.txt file, as for crashes and similar issues, they are Minecraft-sided, waiting for future game patches might be your only option.
However, It is worth noting there are several issues tied to resizing the game's window, tabbing in or out of game's window or turning ray tracing on/off frequently, all of which can easily be avoided.
Q: How can I edit the pack?
A: Here are some helpful resources to to edit Vanilla RTX according to your personal preferences or to create your own ray tracing capable resource pack:
Official Minecraft RTX info and documentations: Minecraft.net / Nvidia / Microsoft Docs
Texture Set Maker: CubeIR/Texture-Set-Maker
Problem: I've encountered a visual glitch/bug, candles aren't emitting light, decorated pots are glitched, spyglass has issues, chains are glowing etc...
Solution: Visual glitches or similar issues you might encounter during gameplay are game-related issues. You can visit bugs.mojang.com and report/search for bugs related to Minecraft with RTX and vote for them if they are already reported.
You can also enable the Experimental option in Vanilla RTX's settings, which tries to address a number of ray tracing-related issues.
If you have other questions, try joining Vanilla RTX Discord server and ask for help from other players, or leave a comment here explaining the issue.
Source: CubeIR/Vanilla-RTX
License: Vanilla-RTX/License
Updated on September 18
Vanilla RTX's fifth major revision for 1.21 is here! This update is largely about working around a huge number of Minecraft bugs and enhancing vanilla resources for ray tracing.
It vastly expands the Experimental option and adjusts assets beyond blocks to enhance their compatibility and appearance with ray tracing.
Check out the updated Experimental section and the changelogs below for new images and information on each bug fix and workaround included in with update.
Vanilla RTX & Vanilla RTX Normals v1.21.50 / Release Notes:
• Revamped blast furnace normal maps, new style that aligns with similar items.
• Other adjustments:
- Improved chiseled bookshelf normal maps
- Improved cauldron top heightmap with better edges
- Adjusted slime and honey opacity, now per-pixel
- Decreased End dimension fog density to allow sky color to appear more purple
• Updated Chinese and Taiwanese translations for better accuracy (Thanks to hermitisla).
▣ New Experimental Updates & Changes in v1.21.50:
Note: Experimental features and bug fixes are disabled by default and require you to switch to Experimental option within Vanilla RTX / Vanilla RTX Normals through resource pack's settings!
• Ender Dragon's mouth, Magma Cube's inside lava and their eyes, and Enderman, Spider, and Phantom's eyes now glow with RTX.
Note: This doesn't come with ray-traced emissivity, there may be unintended effects when ray tracing is off. In general its worth remembering changes in experimental option are primarily aimed at RTX mode, with game resources modified for proper functioning in ray tracing only.
• Fixed invisibility effect not properly hiding models of the following entities when ray tracing is enabled: Spider, Cave Spider, Phantom and Enderman
• Restored Warden's bioluminescent layer with ray tracing. Warden heart now glows and beats, spots display properly with ray tracing.
• Fixed Villager texture issues (biome clothing, professions, and levels) to display correctly with ray tracing.
Notes:
This was the same issue listed in the now-deleted known ray tracing issues list from the Minecraft website. Models for Villagers have been adjusted to allow textures to display correctly with RTX while maintaining the vanilla game appearance. Minor disparities or issues may be present, this may be improved with future updates
• Fixed missing clothing and profession gear on Zombie Villagers with ray tracing.
Known issues with villagers and zombie villagers:
- Performance impact may be larger when too many villagers are present.
- Texture Z-fighting occurs at high distances without ray tracing.
- Villager heads may occasionally flicker with ray tracing.
• Glasses of Cartographers, Librarians, and their Zombie counterparts are now rendered as glass.
• Improved chiseled bookshelf book front texture workaround, you may now be able to place books in all possible combinations.
Textures have been manually defined for all remaining states in all directions (North, West, South, East) to allow for PBR texture assignment.
Notes: Prior to this update, texture bug was fixed in the Experimental option, but they were static (only empty and occupied states with PBR textures). In vanilla Minecraft, this is handled internally and Mojang did not account for ray tracing leading to Z-fighting and the impossibility of PBR textures. This fix could break in future Minecraft updates if the handling of chiseled bookshelves changes, since the current one comes with its own set of issues.
• Adjusted Nether Update biomes' ambience particles for ray tracing.
• Fixed snow golem head remaining unaffected by ray tracing, the pumpkin head is no longer rendered similar to particles.
Known issue:
Invisible Snow Golem head still renders as a particle.
• Improved breeze wind animation
• Fixed an issue where tamed cats would not cast full shadows
Known issue: Tamed cats' collar color no longer displays without ray tracing
Note: Vanilla RTX and especially the experimental subpack are focused on ray tracing mode of vanilla Minecraft only, there can be side effects without ray tracing, I will try to address these as time goes on, however they are lower priority.
• Fixed an issue where Slime and Magma Cube mobs would flicker and pixelate their surroundings with ray tracing.
• Improved fix for dried kelp bottom texture; in-world and inventory textures now better match vanilla Minecraft
• Fixed an issue in Vanilla RTX Normals where the world would appear warped and bent when viewed from certain angles in End Portals.
• Reverted all flame/lava and soul flame particles to be fully opaque (smokes remain semi-transparent)
• Adjusted beacon beam texture for ray tracing
• Updated the fix for TNT Minecart and Command Block Minecart blocks rendering as particles:
- Updated models to better match vanilla Minecraft, eliminated lines due to slightly disjointed models
- Fixed Z-fighting issue when blocks in minecarts were viewed from afar; removed rasterized parts
- Fixed an issue where Minecart's geometry would shift around briefly after being placed on a turned rail
• Cleared unnecessary files & references.
A new major Vanilla RTX release has arrived!
This update finalizes support for Minecraft's 1.21 Tricky Trials update and comes with a batch of new quality improvements.
Vanilla RTX & Vanilla RTX Normals v1.21.40 / Release Notes:
• Performed full texture parity check with vanilla Minecraft for 1.21 (June 2024)
- Trial Spawner and Ominous Trial Spawner textures were found to be changed, PBR texture have been updated accordingly.
- Unknown tile/Missing tile (UPD ATE!) block was found to be updated in latest resources, PBR textures were updated accordingly
- Regular vault textures were found to be slightly updated, PBR textures have been updated accordingly
- Various other textures were also updated that were slightly off (usually not by more than a single RGB digit)
• Revamped all amethyst block and crystal normal maps with better tiling, improved heightmaps, now less noisy and more logical than before.
• Revamped Grindstone:
- Now consistent with smooth stone and stone (edges are considered to be made of smooth stone while the rest is regular stone)
- Revamped normal maps and heightmaps to reflect its shape.
• Revamped cobbled deepslate with better defined heightmaps and normal maps.
- Now follows a similar style and logic to ancient debris, where there is no part on the texture that is considered mortar, it instead appears as though there are layers of stone laid on top of each other, faithful to what the artist intended with the vanilla texture.
• Bamboo Updates
- Improved bamboo mosaic heightmap, there is now more elevation between different parts
- Improved bamboo stem normal map, now slightly curved
- Updated all new 1.20 bamboo blocks with perfected normal angles similar to planks, also aligned them with new appearance of the bamboo stem's nodes
- Updated scaffolding normal maps and heightmaps to match other bamboo normal maps
- Improved bamboo leaf heightmaps
• Other Adjustments:
- Decreased overall roughness of ice variants
- Fixed more jarringly dark pixels from certain angles on cobblestone normal maps
- Removed unused torchflower files
- Readjusted all log top normal maps, the curve now more strongly applies to non-mortar parts
- Removed cached textures and file lists as they caused unexpected errors instead of preventing them, and came without any significant effect on load times.
- Improved iron block normal map
- Increased cake normal map intensities and adjusted top
- Updated various normal maps that had plank texture in them to match intensity of planks (i.e crafting table, cartography table, etc...) / other general corrections to wooden 'table' blocks
- Minor overworld fog adjustments, dialed back on the red tone
- Minor corrections to lighting rod
▣ New Experimental Updates & Changes in v1.21.40:
Note: Experimental features and bug fixes are disabled by default and require you to switch to experimental option within Vanilla RTX or Vanilla RTX Normals through resource pack's settings!
• Added 1.21 particle adjustments for ray tracing
All new tricky trials-related particles now blend-in with the world where needed, such as breeze and wind charge explosions, mace slam particles as well as other trial-chambers related particles.
Known issue:
- Breeze ground particles do not display in current Minecraft main releases, this issue will be resolved on its own once Minecraft Bedrock 1.21.2X releases are out.
• Fixed more issues with redstone ores reactivity in Experimental option where heightmaps or normals wouldn't display correctly.
• Further decreased brightness of wind body of Breeze
Vanilla RTX's third major revision for 1.21 is here to complete support for all of the new 1.21 content, ominous trial chambers blocks as well as new functional animated materials alongside a ton of other fixes and improvements!
Vanilla RTX & Vanilla RTX Normals v1.21.30 / Release Notes:
• Added full support for Ominous Trial Spawner and Ominous Vault block.
• Updated non-ominous vault block and trial spawners according to their texture updates in Minecraft Preview 1.21.23.0
- Also fixed trial spawner active state being unsupported in latest Minecraft Preview.
• Updated smoker, revamped normal maps, improved heightmaps and added proper animated emissivity for its burning animation with better materials for consistency with other wood and stone.
• Quartz Normal Map Revamp
Most notably, quartz and smooth quartz will no longer appear curved/convex, this is to allow smooth quartz to form seamless tiles (like its vanilla texture!) while keeping a consistent normal style for quartz. Also corrected quartz bricks and chiseled quartz normal maps.
• Fixed dropper top horizontal incorrectly using dropper top vertical MER (and the other way around).
• Added a cached texture and files list, this could potentially improve load times or help prevent an issue where textures aren't fully loaded or lost, which has happened in the past likely because of large number of files in Vanilla RTX. (This change will be reverted if it proves unnecessary)
• Animated Material Update!
Not long ago animated textures were fixed in Minecraft, prior to this, PBR textures were based on an average of all stages of a given animated texture, this allowed it to approximately look good throughout all stages of an animated texture.
This update comes with proper animated textures for many animated blocks.
(Known issue: this bug persists with sculk catalyst blooming state and sculk shrieker)
For emissive blocks, this usually results in improved vibrancy & allows true texture colors to be preserved throughout the animation, or in other words less washed out colors.
- Magma block
- Blast Furnace
- Sea Lantern (Also updated materials to better match other prismarine blocks)
- Portal and Respawn Anchor Top Portal
- Lantern and Soul Lantern (Also nerfed overall brightness of soul lantern)
- Cauldron water, also changed to a new material that closely matches regular water (Known issue: non-colored water in cauldron does not have a material)
- Sculk Tendrils, also updated normal maps and heightmap animations
- Sculk Veins, materials now appear more consistent with other sculk blocks.
- Sculk
(Note: I'm aware of some inconsistencies in sculk, a future overhaul will universally refine and unify all sculk blocks)
- Sculk Catalyst Blooming
- Sculk Shrieker Top
(Note: Sculk shrieker and Catalyst in particular do not have proper animations, however they have been improved in other ways to make up for lack of animated PBR materials)
- Rough Prismarine
- Crimson and Warped log, also improved heightmaps
- All variations of Command blocks
- Campfire and Soul Campfire base (Note: this only affects their base/burning coal parts, not fires themselves, animation update for fire and soul fire are set to arrive with a future update), also removed some unnecessary files.
- Chemical Heat block in Education Edition
• Reworked Ancient Debris, new handmade normal maps, improved heightmaps and redefined materials.
• Reworked Netherite block, redefined materials, new normal map and improved heightmap
• Updated Iron block and Lapis block normal maps to be in-line with appearance of similar blocks (i.e. gold block, copper block, etc...)
• Updated mossy stonebrick and stonebrick normal maps with better defined cracks and mossy parts
• Adjusted default fog settings to be closer to default Minecraft RTX sky colors (i.e reduced the subtle green/cyan color of sky horizon in some biomes), removed blue tint.
(Notes: I'm aware of other issues like water appearing inappropriately discolored in certain biomes such as some of rivers, all similar problems will be addressed in a future grand fog overhaul)
These changes are only meant to get things in a better state for the time being, until I have the chance to over everything thoroughly.
• Other adjustments
- Redstone Comparator and Repeater active states are now overall dimmer so they may no longer be functional as light source (vanilla light level is 0)
- Decreased intensity of all types of planks normal maps and corrected some angles
- Uniformly increased lava emissive intensity, increased lava normal map intensity.
- Adjusted redstone, regular and soul torch texture brightness (redstone and soul nerfed, regular torch slight buff)
- Nerfed all passive redstone materials emissivity, with less contrasting colors
- Decreased heightmap intensity of foliage such as grass and ferns to more closely match grass top
- Maximized portal transparency (further reduction of opacity will result in issues with screen overlay animation of portal)
- Decreased cauldron water opacity
- Adjusted all gold blocks and white irons, now possessing slightly more metallic characteristics (i.e. iron doors, block, gold parts on rails, gold block, gold parts on chiseled bookshelf, all gold ores, etc...)
This also makes white irons more distinct from grey irons, where grey irons now appear slightly less metallic and more rough overall, while retaining the same detail and style as white irons.
• Updated pack icons!
▣ New Experimental Updates & Changes in v1.21.30:
(Features below require switching to experimental option within Vanilla RTX or Vanilla RTX Normals through resource pack's settings)
• Fixed blocks in Command Block Minecart and TNT Minecarts being unaffected by ray tracing, blocks in minecarts have been faithfully remodeled.
• Fixed Iron Golem damaged stages not displaying with ray tracing, instead each cracked stage now displays its own complete texture, this will eliminate the issue with overlays and should remain visually the same as vanilla Minecraft.
• Fixed invisible Breeze mob when using experimental option in Minecraft 1.21 non-preview release.
• Improved the workaround fix for Breeze wind
- Inner layers are can now be visible (previously only the outermost wind layer was displayed)
Breeze wind appears more transparent with ray tracing to better match vanilla game
Known issues:
- Brightness of breeze is affected by vanilla light level, and not ray traced lighting, brighter
environments also make breeze wind appear more opaque.
- Inner layers do not display when seen through the outer layers.
• Swapped sun and moon paths, sun now maintains a positive offset, reduced maximum offset to 30 degrees and further improved smoothness of the transitions.
Notes:
These changes are meant to help ensure this alternative sun path is appealing to more of Minecraft player base, the goal of this change is to get it closer to vanilla Minecraft while still getting the benefits of a sun that is no longer being aligned with the rest of the Minecraft world.
• Moved away Slime mob texture and End Portal adjustments from the default Vanilla RTX experience, they are now available only under Experimental option.
Page Changes:
• Added images of new fixes in this update, added updated images, updated descriptions and reorganized the page.
• Added the new Vanilla RTX Trailer for 1.21!
This revision fixes a huge number of ray tracing bugs, brings numerous quality improvements and adds support for the Heavy Core in Minecraft Preview.
Vanilla RTX & Vanilla RTX Normals v1.21.20 / In-Depth Changelogs:
• Added support for the "Heavy Core" in Minecraft Preview.
• Adjusted Trial Spawner and Vault block's emissivity.
- Lower parts on vault block and upper parts on trial spawner now emit more light for a better and natural look.
- Off states now glow more strongly (While emissive pixels appear brighter, only vault block emits an aura of light to match the base game)
- On states emissive parts are now much stronger.
• Updated French translations for better accuracy. (Thanks MazeWave)
• Adjusted all brick-type blocks normal maps (e.g stonebricks, deepslate tiles and bricks, mud bricks, etc...) to look better under light from steep angles.
- Fixed netherbricks' incorrect normal maps.
• Updated sandstone and carved sandstones normal maps to have a consistent logic with similar blocks.
• Fixed jarringly dark pixels on Cobblestone and Mossy Cobblestone normal maps that would appear during sunset and sunrise.
• Improved all wooden logs and stripped variants' top normal maps with better details.
• Updated chiseled stonebrick normal map to match style of other stonebrick types.
• Updated prismarine bricks, top and left sides are no longer considered part of the mortar.
• Revamped dirt (dirt textures on grass, mycelium, podzol sides, farmland, all dirt variants, even the dirt parts on hanging roots or missing tile, etc...) all materials have been updated with a cleaned-up dirty appearance!
- Pebbles now appear consistent and overall a bit more rough.
- New heightmaps that allow for consistency across all dirt blocks, fixed noise.
- Updated all normal maps with seamless tiling, this is especially important as light can come from very steep angles with new sun direction.
• Updated grass path to have a similar style to grass block, now much more detailed with improved normal maps and heightmaps.
• Updated hanging roots and root parts on rooted dirt with new detailed materials
• Revamped mycelium, new materials, new smoother, seamless normal maps and better heightmaps.
• Updated stone diorite, granite and andesite
- Improved diorite details, increased overall roughness of all 3.
- New smoother normal maps with better tiling, revamped heightmaps.
• Reworked warped door heightmap, fixed incorrect height of some pixels on crimson door heightmap
• Updated cracked stonebrick heightmap with better defined cracks.
- Updated mossy stonebrick heightmap, fixed noise and stablished a consistent style between every stonebrick variant.
• Other Changes & Fixes:
- Nerfed redstone block emissivity so it may no longer be viable as a light source in large chunks (Still passively emits a small of light to accommodate for consistency between all redstone components that need to passively glow)
- Updated redstone dust heightmaps, reduced edge distortion.
- Improved tuff bricks and chiseled tuff bricks heightmaps.
- Fixed an incorrect pixels' angle on grass side normal map.
- Revamped spore blossom with new heightmaps and normal maps, base texture is now consistent with azalea leaves, significantly decreased emissivity.
▣ New Experimental Updates & Changes in v1.21.20:
(Features below require switching to experimental option within Vanilla RTX or Vanilla RTX Normals through resource pack's settings)
• Fixed invisible Mooshroom mushrooms with ray tracing.
Notes: Missing mushrooms have been remodeled on top of mooshroom for ray tracing as a workaround, as such they may not perfectly line up with original mushrooms without ray tracing, this results in duplicate mushrooms appearing without ray tracing.
It is also worth noting in vanilla Minecraft, mushrooms are floating over cow's body! and this workaround fixes that too.
• Changed Breeze's material that caused glass-like appearance of its wind body, animations of Breeze wind are now functional. (Known issue: only first layer of wind is displayed)
• Updated the fix for Warden's black ears/chest from 1.21.10, now fully fixed without the glass-like ears (MCPE-157438) (Known issue: warden's bioluminescent layer is not functional)
• Fixed glass-like wind charge projectiles with ray tracing.
• Fixed Wither Boss armor texture and texture animation with ray tracing. (MCPE-141530)
• Fixed in-world item textures appearing red & yellow for mob spawn eggs introduced after 1.16.
Currently applies to: Sniffer, Breeze, Armadillo, Bogged, Allay, Axolotl, Camel, Ender Dragon, Frog, Glow Squid, Goat, Hoglin, Iron Golem, Piglin and Pigling Brute, Polar Bear, Sniffer, Snow Golem, Strider, Tadpole, Trader Llama, Warden, Wither Boss and Zoglin spawn eggs.
• Added particle modifiers for all particles, all in-game particles have been adjusted where needed, most particles now have varying degrees of decreased opacity.
For instance, particles like lava will remain fully opaque and bright, while other particles like rain or block destruction have been modified to better blend-in with the world. Particles are not ray ray traced, and this can lead to drastically improved visuals while using ray tracing.
• Fixed chiseled bookshelf front appearing glossy. (MCPE-166159)
Notes: book textures are not yet dynamic, right now on or off state is displayed only depending on the direction the block is facing, this might be improved in a future update. (MCPE-166159)
• Fixed kelp bottom not using a PBR texture, now uses kelp top texture (Carried over from Minecraft RTX Fix Pack v2)
• Corrected colors of doors (MCPE-121412)
Notes: Some doors' colors are not fully correctable.
• Added decorated pot fixes for all 3 new pottery sherds in Minecraft Preview (MCPE-167161)
• Fixed Experimentals option causing redstone ores' reactivity to break, reactivity functionality of redstone ores is now exclusive to the Experimental option.
Notes: This was previously part of default Vanilla RTX, however it has shown to cause missing textures in some servers and with some addons and their resource packs.
Redstone ores' textures will now permanently remain in a non-lit state, which passively emits a small amount of light like all other redstone components. It is now required to switch to experimental option if you wish redstone ores to light up when interacted with or walked on.
• Updated spyglass overlay bug workaround, removed the fix for the texture being too zoomed-in from 1.21.10, instead now modifies only the problematic parts of the texture that caused two darker squares to appear on screen.
Spyglass zoom now functions more similarly to java mods like Optifine zoom without any overlay texture with ray tracing, this workaround (unlike the previous) no longer breaks spyglass without ray tracing. (MCPE-125925)
This update brings support for the upcoming Minecraft 1.21 update content, new copper and tuff family of blocks, the crafter, among other things; it also improves upon a number of older blocks for a better, unified appearance.
Vanilla RTX & Vanilla RTX Normals v1.21 / Release Notes:
• Added support the new family of Copper blocks: Copper Bulb, Copper Grates, Chiseled Copper, Copper Trapdoors and Copper doors.
- Fully consistent materials with older copper blocks
• Updated all of copper and cut copper blocks' heightmaps and normal maps, this was done to allow for a consistent logic across the expanded family of copper blocks.
• Added complete support for the Crafter block with meticulously-crafted normal maps. Materials remain consistent with iron, redstone and wood blocks.
• Added full support for new family of Tuff blocks
• Added support for the Trial Spawner.
Once active, there will be an aura of orange glow surrounding the Trial Spawner, closely matching vanilla game's light levels!
• Revamped Monster Spawner:
- Now in-line with other dark metals
- Completely reworked heightmap and normal map
• Updated Glowing Obsidian
- Now fully consistent with other Obsidian blocks
- Now emits more light to better match vanilla Minecraft light level of glowing obsidian
- Revamped normal map and heightmap
• Enchanting Table now gives of a small amount of light, just like it does vanilla game!
• Adjusted Lantern Emissivity
• Improved doors and trapdoors
- Updated all of doors' heightmaps to be in-line with one another.
- Updated the iron parts on all door handles and hinges and all trapdoors: all metal parts on doors now match other dark metal materials (such as Hoppers and Cauldrons) with more details and full consistency, the golden handle on dark oak door now matches gold block and other gold materials.
• Other Changes Include:
- Improved Glow Lichen emissivity
- Updated Blast Furnace, improved iron parts to better match the crafter and other iron materials, improved heightmaps
- Improved mossy cobblestone normal map (Fixed some pixels appearing too dark from certain angles)
- Improved rough prismarine normal map
- Improved appearance of Frogspawn, should no longer appear to have a pitch black background, however due to its model and placement it still appears to have another visual glitch, nevertheless this is an improvement.
• Performed Full Texture Parity Check:
- As of Jan 2024, four blocks were found to have different file sizes (likely because of minor differences with some of pixel color values being off by no more a single RGB value.), however, snowy grass block side was found to be based on an older texture, PBR textures have been updated accordingly to reflect the changes in its new texture & corrected many pixels.
Vanilla RTX v1.20.5 Autumn's End Quality Update Release Notes:
Before we get to the changelogs, a message from the creator, cubeir:
Today marks the third birthday of Vanilla RTX! Autumn's End takes Vanilla RTX another step closer to truly realizing the long-standing vision of an ideal baseline Minecraft RTX resource pack. It is a huge update. Vanilla RTX, now starting its fourth year, has crossed 4 million downloads (at least ones verifiable by me) world-wide. All of this became possible and I was enabled to make this project make it what it is today, because of you, and generous support of my Patrons, for what started as Truly Vanilla RTX, truly thank you!
• Launch of the Experimentals Option:
This is a new subpack which will be used for anything experimental from here on out.
Future features in experimentals subpack option might not be intended for every-day gameplay, so they may or may not be added to Vanilla RTX, think of it as a playground for testing and exploration. Keep an eye out on the changelogs for information on what's new in experimentals.
You can enable this option through the updated resource pack settings menu.
• The first bulk of new experimental features and updates arrives:
• Implemented dynamic sun azimuth, allowing diagonal shadows and a more dynamic day-night cycle, significantly enhancing your gameplay experience by bringing more realistic outdoors lighting.
The previous sun angle was at 0°, which led to shadows lining up with blocks, resulting in far less than ideal visuals. The new sun azimuth leads to possibility of diagonal godrays/shadows, the sunlight will now pass in various directions instead of being parallel with the entire Minecraft world, making the environment much more dynamic.
Known issue: At certain times of day, the sun's directional light may momentarily appear to come from the opposite direction, this will be addressed in a future update.
This feature does not require preview or enabling world experimental options!
You can enable it right now on both preview and regular version of Minecraft, no additional experimental toggle is required in the world options!
All you need to do is to change Vanilla RTX's settings to experimental & you will be able to use this feature on servers, worlds and realms.
• Default materials for unsupported textures will appear fully rough.
• Implemented a workaround fix for decorated pot texture bug.
• Prismarine has undergone a major overhaul with significant improvements.
- Materials for all prismarine blocks (Sea lantern, rough prismarine, prismarine bricks and dark prismarine) have been revamped, as a result:
- Rough prismarine now boasts more details.
- Consistency issues between prismarine blocks have been resolved; all prismarine blocks now share a unified appearance.
- Incorrect height values on rough prismarine heightmap have been corrected.
- Prismarine bricks and Dark Prismarine normal maps have been revamped; angles on dark prismarine have been fixed & perfected; prismarine bricks now sport a completely new look.
• End Portal material no longer appears glossy, it is now pitch black instead.
Notes: It is not possible to faithfully recreate the green moving dots of default graphics, however a void black replacement can still be thought of as a suitable alternative to the (likely unintentional) default oily material.
• Updated Manifest and Metadata & Restructured Vanilla RTX
- Added URL and License to the official repository & new PBR capabilities required for new experimental features.
• Added new short, comprehensive description of each subpack in resource pack's setting menu, can be viewed underneath the slider while changing subpacks.
• Modified all jsons within the package to be in an standard and human-readable format.
• Updated mushroom blocks (stem, red, brown, inside and red/brown fungi)
- Normal maps have been overhauled for better natural aesthetics & improved tiling.
- Decreased all heightmap contrast with more subtle details.
- Updated MERs, added missing details, all mushroom blocks now appear consistent.
• Revamped Observer
- Different types of stone parts & redstone parts now match their respective materials.
- Remade all heightmaps along with new hand made normal maps to be up to the standard.
• Mortar texture parts on cobblestone related blocks (such as Pistons, Dropper, Dispenser, Furnaces, etc...) now have been updated for enhanced detail and consistency.
• Issus with tall seagrass top and bottom normal maps appearing disconnected have been fixed; similar issues with Kelp top have also been addressed; missing information for some normal maps has been filled in.
• Adjustments to regular bricks and pots roughness to more closely match other types of bricks
• Updated Cobblestone and Mossy Cobblestone MERs, added in missing details
• Corrected a wrong emissive pixel on sculk catalyst side.
• New icons!
• Other Notes:
- Temporarily removed optional patches as they undergo some changes.
Don't worry, they will return on a separate page soon! each with a dedicated description for clarity on features and functionality of patches. This is being done to make this page cleaner, less cluttered and more focused solely on Vanilla RTX.
Glowing Ores and Clear Glass remain here for the time being, however they too will eventually be moved to a new page.
- Added a new short trailer for Autumn's End Quality Update.
- Added and replaced many images to more accurately represent and showcase latest versions of Vanilla RTX -- Updated cover image to Autumn's End.
- Fixed typos, updated text, updated and shrunk patron's list.