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ENBS Shader v2.0! (Discontinued)

Thumbnail: ENBS Shader v2.0! (Discontinued)

This shader is now discontinued and there will be no more future updates.;

ENBS SHADER v2.0

_THE LAST UPDATE_

This 1.18 shader is very simple and generic that it was deemed very smooth by the community with low-end devices. This shader contains a decent amount of features that will enhance your whole experience altogether.

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Preview: by ezpnix

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Images: by ezpnix

ENBS Shader: Screenshot 1

ENBS Shader: Screenshot 2

ENBS Shader: Screenshot 3

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Features: for 1.18 below

  • Shadows
  • Vibrant fog
  • Suns light glare
  • Realistic sky cubemaps
  • Natural dynamic lighting
  • Weather Monochromatic Effect
  • Wave animations for leaves & water & etc.
Contact Support
Special Credits
  • @Hybred for granting me access to one of his lovely resources packs.

Updated on February 05

1.18 User Update v1.0A - (Released!)

  • Improved performance
  • Reapplied some things
  • Shader optimization
Changelog for October 09 / Old Update
  • Minor tweaks were made during this last update
  • Improved overall links and description
Changelog for August 24 / Old Update
  • Shader is now stable for old versions
  • Updated all links to Boostellar
  • #ENBSSHADER
Changelog for August 05 / Old Update
  • File has been adjusted
  • Most of the features have been revamped
  • Shader is now compatible for Render Dragon Engine
Changelog for July 29 / Old Update
  • Resummarized description to be clear and clean
  • Made a different download link for the new update
Download links
Download Resource Pack
Others
Supported versions
1.18.0 1.17.0 1.16
Tags
1 199
4 comments
  1. This isn't a shader just a .mcpack ๐Ÿคฃ
    1.  profile avatarFeesh38 profile avatar Feesh38
      And has it ever occurred to you that shaders were removed for most devices over a year ago? If you don't have anything worthwhile or supportive to say, just don't say it
      1. Yeah good point, there's no need to bash on the creator like that, and also spudderrock your comment sounds like you don't know anything about importing with an mcpack, and also the use of emojis in your comments are intrusive and disrespectful.
        1. Shaders have existed for a while now, but require unconventional methods to install them. It's false advertising to market your resource pack as a "shader" where it does not change the shaders!
          The new shaders (.material.bin) files can be installed by replacing the internal files, but new methods include putting them inside a .mcpack and using a modified client to load them at runtime. Therefore, it's wrong to call your shader-less pack a "shader" when it isn't.