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Poggy's Luminous Dreams Deferred Graphics Pack
Go to filesThe pack is focused on capturing real life environemtal lighting.
For the best experience, it's suggested you use the following brightness.
Below are a few screenshots taken with Luminous Dreams just to show how beautifully it can define Minecraft. And yes, this is Minecraft Bedrock!
Updated on November 30
- Reworked the sky of LD:
- We added extra keyframes to the sky to mimic precises timings for when the sky should change color and intensity.
- We also redid the color of the sky to mimic a natural feeling.
- Increased the brightness of the sky:
- This help make the sky's color stand out.
- Updated horizon colors.
- Increased the brightness of shadows by 45%.
- This makes darker areas on the screen more visible while also making shadows feel like shadows.
- Updated the color of shadows to have a blue hue.
- This makes lighting feel and look natural.
- Completely reworked water to look and feel more like water instead of goo.
- Made slight tweaks to how the sun emits color on the world.
- Made some adjustments to the sun's angle during noon.
- Color grading has seen some reworks which resulted in lower gamma for a more visual-pleasing experience.
- We recommend you change the gamma slider to fit your liking!
- Increased the brightness of all ambient light from 0.2 to 0.5.
- Updated the color of ambient light to match the color of shadows.
Changelog for September 27 / Old Update
- Updated the pack to support 1.21.40.23.
- Updated lighting in the pack to appear more soft and subtle.
- Increased the brightness of caves, Nether and The End.
- Made some tweaks to a few PBR textures.
- Removed both heightmap pack presets.
- Updated the moon to now be at an angle.
Changelog for September 19 / Old Update
- Added wavy water.
- Improved volumetric fog and lighting.
Changelog for August 10 / Old Update
- Removed the following pack options:
- Hable v1
- ACES
- Default v1
- New default preset is Default v2.
- Updated volumetric fog to not be uniform This allows the fog to go up to certain heights, allowing for almost scene based fog, as well as allowing us to see the sky.
Changelog for July 15 / Old Update
Changes and Additions:
- Reduced the saturation and contrast of the pack.
- Added PBR to copper bulbs, copper crates and tuff bricks.
- Made some tweaks to fog in the taiga and forest biome.
- Fixed some issues with entity PBR.
- Updated lava to be pleasing to your eyes.
- Updated fire to be pleasing to your eyes.
- Updated torch to be pleasing to your eyes.
- Added point lighting to copper bulbs.
- Updated the sky to appear more light blue.
Important Changes:
- Added a default brightness/gamma value to the pack. Go to video > deferred graphic options > adjust brightness and set the slider in the middle for the best experience.
- Feel free to lower it for your needs.
Changelog for May 28 / Old Update
Changes and Additions:
- Removed the following pack options:
- Hable v1
- ACES
- Default v1
- New default preset is Default v2.
- Updated volumetric fog to not be uniform.
- This allows the fog to go up to certain heights, allowing for almost scene based fog, as well as allowing us to see the sky.
Changelog for April 22 / Old Update
Changes and Additions:
- Rework lighting once again.
- Added tonemapping and color grading to give the pack a unique visual style.
- Added pack options to choose from different styles.
- Updated some PBR textures.
Changelog for March 06 / Old Update
Changes and Additions:
- Reworked the colors from the sun to match the new saturation values.
- Added 3 new Pack options which consist of a colder feel to the pack.
- Added cold fog to Taiga biomes in the Adaptive Pack preset.
- Made some additional fixes to some textures.
Changelog for December 22 / Old Update
Changes and Additions:
- Added a new Behavior Pack that uses scripting to change fog based on the time of day!
- Completely reworked the colors of the sun to feel natural.
- Lowered the brightness of Lava.
- Reverted the texture of Iron Ore.
- Increased the brightness of moon light.
- Made some tweaks to the "Vanilla Fog" pack option.
- Fixed several fogs with the "Adaptive Fog" pack option.
Changelog for December 05 / Old Update
Changes and Additions:
- Added a new Behavior Pack that uses scripting to change fog based on the time of day!
- Requires Experimental Toggles.
- Fog transitions are not smooth.
- Added volumetric fog!
- The fog can be adjusted via pack settings.
- The fog will capture sun rays.
- Removed textures settings.
Changelog for November 17 / Old Update
Changes and Additions:
This update to Luminous Dreams Fixes some issues with glowing planks and updated night time to be more bright.
- Removed red sunlight that appear between mid-noon and late-noon.
- Night time will appear brighter than previews versions.
- The moon will be able to cast shadows.
- The moon will appear brighter overall and in reflections.
- The transition from sunset to night is much smoother.
Changelog for September 10 / Old Update
Changes and Additions:
- All blocks that emit light will now properly glow like torches.
- Some blocks will not work and Mojang are aware:
- Sea Lantern
- Jack o Lantern
- Glowstone
- Redstone Lamp (lit)
- Magma
- Crying Obsidian
- Redstone Wire
- Respawn Anchor
- Lava will not glow/have point light in the pack because of performance issues caused within the nether.
Fixes:
- Fixed an issue where pack settings corrupted textures.
Changelog for September 06 / Old Update
Changes and Additions:
- Tweaked illuminance values.
- Tweaked some PBR textures.
Fixes:
- Fixed an issue where pack settings corrupted textures.
Changelog for September 04 / Old Update
Changes and Additions:
- Tweaked lighting once more.
- Changed illuminance values.
- Changed to where sunrise to day will have darker colors to feel more real.
- From day time to noon, the light will be bright as it used to be.
- Updated the base pack to automatically support BetterRD and Xbox.
Fixes:
- Fixed some issues related to pack settings.
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