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Poggy's Luminous Dreams Deferred Renderer Pack

Thumbnail: Poggy's Luminous Dreams Deferred Renderer Pack Go to files

The pack is focused on capturing real life environemtal lighting.

For the best experience, it's suggested you use the following brightness.

Recommended Brightness Settings

Below are a few screenshots taken with Luminous Dreams just to show how beautifully it can define Minecraft.

Poggy's Luminous Dreams: Screenshot 1

Poggy's Luminous Dreams: Screenshot 2

Poggy's Luminous Dreams: Screenshot 3

Poggy's Luminous Dreams: Screenshot 4

Poggy's Luminous Dreams: Screenshot 5

Poggy's Luminous Dreams: Screenshot 6

Poggy's Luminous Dreams: Screenshot 7

Poggy's Luminous Dreams: Screenshot 8

Poggy's Luminous Dreams: Screenshot 9

Poggy's Luminous Dreams: Screenshot 10

Poggy's Luminous Dreams: Screenshot 11

Poggy's Luminous Dreams: Screenshot 12

Poggy's Luminous Dreams: Screenshot 13

Poggy's Luminous Dreams: Screenshot 14

Poggy's Luminous Dreams: Screenshot 15

Poggy's Luminous Dreams: Screenshot 16

Updated on July 15

Changes and Additions:

  • Reduced the saturation and contrast of the pack
  • Added PBR to copper bulbs, copper crates and tuff bricks
  • Made some tweaks to fog in the taiga and forest biome
  • Fixed some issues with entity PBR
  • Updated lava to be pleasing to your eyes
  • Updated fire to be pleasing to your eyes
  • Updated torch to be pleasing to your eyes
  • Added point lighting to copper bulbs
  • Updated the sky to appear more light blue

Important Changes:

  • Added a default brightness/gamma value to the pack. Go to video > deferred graphic options > adjust brightness and set the slider in the middle for the best experience.
    • Feel free to lower it for your needs
Changelog for May 28 / Old Update

Changes and Additions:

  • Removed the following pack options:
    • Hable v1
    • ACES
    • Default v1
  • New default preset is Default v2
  • Updated volumetric fog to not be uniform
    • This allows the fog to go up to certain heights, allowing for almost scene based fog, as well as allowing us to see the sky
Changelog for April 22 / Old Update

Changes and Additions:

  • Rework lighting once again
  • Added tonemapping and color grading to give the pack a unique visual style
  • Added pack options to choose from different styles
  • Updated some PBR textures
Changelog for March 06 / Old Update

Changes and Additions:

  • Reworked the colors from the sun to match the new saturation values
  • Added 3 new Pack options which consist of a colder feel to the pack
  • Added cold fog to Taiga biomes in the Adaptive Pack preset
  • Made some additional fixes to some textures
Changelog for December 22 / Old Update

Changes and Additions:

  • Added a new Behavior Pack that uses scripting to change fog based on the time of day!
    • Completely reworked the colors of the sun to feel natural
    • Lowered the brightness of Lava
    • Reverted the texture of Iron Ore
    • Increased the brightness of moon light
    • Made some tweaks to the "Vanilla Fog" pack option
    • Fixed several fogs with the "Adaptive Fog" pack option
Changelog for December 05 / Old Update

Changes and Additions:

  • Added a new Behavior Pack that uses scripting to change fog based on the time of day!
    • Requires Experimental Toggles
    • Fog transitions are not smooth
  • Added volumetric fog!
    • The fog can be adjusted via pack settings
    • The fog will capture sun rays
  • Removed textures settings
Changelog for November 17 / Old Update

Changes and Additions:

This update to Luminous Dreams Fixes some issues with glowing planks and updated night time to be more bright.

  • Removed red sunlight that appear between mid-noon and late-noon
  • Night time will appear brighter than previews versions.
    • The moon will be able to cast shadows
    • The moon will appear brighter overall and in reflections
    • The transition from sunset to night is much smoother
Changelog for September 10 / Old Update

Changes and Additions:

  • All blocks that emit light will now properly glow like torches
  • Some blocks will not work and Mojang are aware:
    • Sea Lantern
    • Jack o Lantern
    • Glowstone
    • Redstone Lamp (lit)
    • Magma
    • Crying Obsidian
    • Redstone Wire
    • Respawn Anchor
  • Lava will not glow/have point light in the pack because of performance issues caused within the nether

Fixes:

  • Fixed an issue where pack settings corrupted textures
Changelog for September 06 / Old Update

Changes and Additions:

  • Tweaked illuminance values
  • Tweaked some PBR textures

Fixes:

  • Fixed an issue where pack settings corrupted textures
Changelog for September 04 / Old Update

Changes and Additions:

  • Tweaked Lighting once more
  • Changed Illuminance Values
    • Changed to where sunrise to day will have darker colors to feel more real
    • From day time to noon, the light will be bright as it used to be
  • Updated the base pack to automatically support BetterRD and Xbox

Fixes:

  • Fixed some issues related to pack settings
Download links
Luminous Dreams v0.5.1 - Water Beta 2 [Mediafire]
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Supported versions
1.20.80 1.20.70 1.20.60 1.20.50 1.20.40 1.20.30
Tags
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11 comments
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  1. No avatar image Connie
    Will this work for Version 1:21:2 on ipad?
  2. No avatar image Connie
    Will any version work on 1:21:2 minecraft pe on ipad?
  3. No avatar image Hariri
    Mantap
  4. No avatar image trustrd
    didn't work on 1.20.50
  5. No avatar image Shayor
    I'm shayor
  6. Hi can u make it so people that have lower updates like 1.20.10 or lower for others who need it but what to have this awesome mod???!
    1. He can't. The ability to make these types of shaders in Bedrock was introduced in Minecraft Beta Version 1.20.30. The code does not exist bellow 1.20.30 Beta.
  7. No avatar image Storm98
    How can i use it on xbox?
  8. Azenski profile avatar Azenski
    Can you make it for 1.20.10?
  9. I can finally use this amazing shader on my iPad since 1 February! I'm really glad it got added for Minecraft Preview on iOS too! I used this shader already and it's beautiful! I found the intense volumetric fog really nice! It works great on my iPad! Although I found out it's just the beginning! The deferred shader pipeline is obviously not yet completely optimized for iOS! But it's still really impressive! Ultra settings for instance could be buggy! But I heard that could be improved in future updates to the preview! Thank you very much for making this! You are one of the best shader addon creators and the first one that utilizes the newly added shader features! Cheers! ; )
  10. weeweeman profile avatar weeweeman
    Poggy could you make a 1.20.50 support?, i really want it :),also when i tried it at 1.20.40.1 it didn't work.