How to Get the Mace in Minecraft Bedrock
The mace is the hardest-hitting weapon in the game, and you can't find one, loot one, or trade for one. There's exactly one way to own a mace: build it yourself from two ingredients that both live deep inside trial chambers. And here's the thing every guide glosses over, crafting it is the easy part. The real work is grinding out a single rare drop.
Let's break down the whole path, from what you need to how the mace actually hits, including the one big way it behaves differently on Bedrock.
The Quick Answer
A mace is crafted from 1 Heavy Core and 1 Breeze Rod, both found in trial chambers. The breeze rod is easy. The heavy core is the bottleneck: it only drops from ominous vaults, at roughly a 7.5% chance per vault. That low rate is the entire challenge.
Step 1: Get a Breeze Rod (The Easy Half)
Breeze rods drop from the Breeze, the floating wind mob that spawns from trial spawners inside trial chambers. Kill one and it drops 1 to 2 rods every time, with a 100% drop rate. If you kill it with a Looting sword, you get even more.
Breezes only spawn from trial spawners, never out in the world, so you'll be collecting these in the same trial chamber where you hunt for the heavy core. One or two rods is all you need for a single mace (you'll want a few spare for repairs later), so this half sorts itself out naturally.
Step 2: Get a Heavy Core (The Grind)
The heavy core is where the mace earns its reputation. It cannot be crafted, traded, or found in any normal chest. It comes from ominous vaults only, and here's the full chain to reach one:
- Find a trial chamber and clear the normal trials first. Completing trial spawners rewards trial keys, and the regular vaults you open can drop an ominous bottle.
- Drink the ominous bottle inside the chamber. The Bad Omen effect becomes Trial Omen while you're there, and the trial spawners turn ominous, glowing red and spawning tougher waves.
- Complete the ominous trials. Each finished ominous spawner has about a 30% chance to eject an ominous trial key.
- Open the ominous vaults. Use each ominous trial key on an ominous vault (the dark, red-candled version, not the normal blue-glowing one). Every vault has that 7.5% chance to give a heavy core, along with other loot.
The catch that surprises people: each vault can only be opened once per player. If a chamber's ominous vaults don't cough up a heavy core, you can't retry them. Your options are to find more trial chambers and repeat, or bring a fat stack of keys and open as many vaults as you can. On average you're looking at around 1 heavy core per 13 vaults, so plan on touring several chambers rather than expecting one on your first run.
Crafting the Mace
Once you've got both ingredients, this part takes two seconds. In any crafting grid (your inventory's 2x2 works fine), place the heavy core on top and the breeze rod directly below it. That vertical pair gives you one mace. Both ingredients are consumed, so a second mace means a second heavy core, which is the whole grind all over again.
How the Mace Actually Works
On flat ground, the mace is unremarkable: 6 base damage, the same as a diamond sword, swung slowly. Nobody crafts a mace to fight on the ground.
Its entire identity is the smash attack. Hit a target while you're falling (at least 1.5 blocks of drop), and three things happen at once:
- Your fall damage is completely negated. The drop that powered the hit doesn't hurt you.
- The hit gains bonus damage that scales with how far you fell.
- A shockwave knocks back nearby entities from the point of impact.
The fall bonus is tiered, and early blocks are worth the most: the first 3 blocks add +4 damage each, blocks 4 through 8 add +2 each, and every block beyond adds +1. So an 8-block drop adds about +22 on top of the base hit, and most smash attacks also land as critical hits, pushing it higher. Crucially, there is no upper limit. Fall far enough and a mace will one-shot almost anything in the game.
The Bedrock Difference: No Cooldown
Here's the part Java-written guides won't tell you, and it genuinely changes how the weapon feels.
On Java, the mace has a long attack cooldown, around 1.6 to 2 seconds. It's the slowest melee weapon in the game, and you have to wait for the swing to fully recharge between hits or you lose most of your damage.
On Bedrock, the mace has no attack cooldown at all. You can swing it as fast as you can click, exactly like every other Bedrock weapon (Bedrock doesn't use the timed-swing system Java does). That makes the Bedrock mace far more forgiving and, frankly, stronger in practice: you can spam smash attacks in quick succession and even hold your own on the ground where a Java player would be stuck waiting. If you've watched Java mace tutorials and wondered why they obsess over swing timing, that's why, and it doesn't apply to you.
Enchantments
The mace has three exclusive enchantments, plus room for some standard ones:
- Density (max V) adds +0.5 smash damage per level for every block you fell. At Density V that's +2.5 per block, which stacks with the base smash bonus for enormous numbers on long drops.
- Breach (max IV) ignores 15% of the target's armor per level, up to 60%. Great against armored players and tough mobs.
- Wind Burst (max III) launches you upward after a successful smash, letting you chain another smash attack without climbing back up. It's a treasure enchantment available only from ominous vault loot, so you'll find it as a book on the same runs you're doing for the heavy core
One common myth to bust: Density and Breach are not mutually exclusive. You can put Density, Breach, and Wind Burst all on the same mace, which is exactly what the "god mace" build does. Add Unbreaking and Mending and you've got a weapon for life. You can also apply Smite or Fire Aspect if you like. Repair a worn mace on an anvil using breeze rods, so keep a few spare from your farming.
Troubleshooting
"I've opened loads of vaults and still no heavy core." That's the 7.5% rate doing its thing, and it's brutal. Remember each vault only opens once per player, so you can't grind the same chamber, you need fresh trial chambers. Bring plenty of ominous trial keys and tour multiple chambers in one Trial Omen session for the best odds.
"My hit didn't do the smash bonus." You need to be genuinely falling when the hit connects, at least 1.5 blocks, and not already standing on the ground when you swing. On Java there's also an elytra restriction, but Bedrock players don't need to worry about the swing-timing side of it.
"I can't find any breezes." They only spawn from trial spawners inside trial chambers, never in the open world. If you're not seeing them, you're not in an active trial. (If you have cheats on, /locate structure trial_chambers points you to the nearest one, but remember enabling cheats permanently disables achievements for that world.)
"My mace is running low on durability." Combine it with a breeze rod on an anvil to repair it, or enchant it with Mending and let XP top it up.
