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[1.4.6] Alylica's Dungeons Addon | NETHER UPDATE
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Alylica's Dungeons aims to blend the content of Minecraft Dungeons with the style and flow of vanilla Minecraft, boasting a large collection of weapons, enemies and powerful bosses. If you are a fan of Minecraft Dungeons and playing in survival, this may be the addon for you!
New in v1.4.5 is a Brand New Boss to fight in the Nether Dimension!
MOBS
MOBS
These are just 5 of the new hostile mobs you can find
The addon includes a ton of new monsters you will have to fight off! I will list some examples.
New variants of Zombies and Skeletons that live in certain biomes, like the oceans or jungles, leading them to have their own unique attacks.
New 'Enderlings' that live in the end, such as Watchlings and Snarelings, will work together to take you down.
New undead foes like the Wraith, who attacks with fire magic and teleports, and Necromancers, who prefer to fight at range and summon zombie minions to fight you.
- Baby Ghast - Found in the Nether
- Blastling - Found in the End
- Drowned Elite/Hunter - Found in Oceans
- Frozen Zombie - Found in the Snow
- Iceologer - Found in the Snow
- Icy Creeper - Found in the Snow
- Jungle Zombie - Found in the Jungle
- Leapleaf - Found in the Jungle
- Necromancer - Found in the Overworld
- Piglin Fungus Thrower - Found in the Nether Wastes & Crimson Forest
- Royal Guard - Found in Woodland Mansions
- Snareling - Found in the End
- Sunken Skeleton - Found in Oceans
- Squall Golem - Found within the Gale Sanctum
- Tower Wraith - Doesn't spawn yet
- Vanguard - Found in Deserts, Badlands and Soul Sand Valleys
- Watchling - Found in the End
- Wavewhisperer - Found in Oceans
- Whisperer - Found in the Jungle
- Wind Caller - Found within the Gale Sanctum
- Wraith - Found in the Overworld and Soulsand Valleys
- Zombified Piglin Brute - Only found by taking a piglin brute to the overworld
- Zombified Piglin Fungus Thrower - Found in the Nether Wastes
MINI-BOSSES
Of Various Dimensions and Various Statures, these mobs are more powerful than the rest.
Minibosses are much stronger than normal mobs with precious loot and are indicated by their boss bars on the top of the screen, here are a few examples.
Redstone Golems can be found about the overworld, they are powerful and will try to attack you with their fists or by creating explosive material around you that you must be avoidant of.
Drowned Necromancers are found in the oceans of the Overworld, they attack by using quick magical blasts and summoning undead warriors. Their powerful attacks and ability to move through water quickly make them very dangerous.
Wildfires are found in the Nether Fortress, they are the leaders of the blaze who attack by flinging fireballs and shocking those who get close. They are guarded by 4 shields that protect them from the first few hits of damage.
Endersent are incredibly tall, mutated endermen with huge strength that spawn in the end, they will attack by slamming at you with their huge fists and may temporarily vanish when attacked.
Some Standard mobs have also been elevated to mini-boss status.
- Enderman - Found in any dimension
- Evoker - Found in Woodland Mansions and Raids
- Raid Captains - Found in Patrols and Raids
- Elder Guardian - Found in Ocena Monuments and the Abyssal Monument
- Redstone Golem - Found throughout the overworld
- Drowned Necromancer - Found in Deep Ocean
- Endersent - Found in the End
- Wildfire - Found in Nether Fortress
BOSS MOBS
Bosses are Especially Dangerous, Super powerful encounters that can be found inside of special structures. When defeated, they don't drop much except for a special key, which can be used to unlock the diamond chests they guard, where you will find great rewards including a Special Weapon, Armour, Bow and Artifact.
Each boss also has two Collectibles which include a unique painting and a custom trophy that represent the boss itself.
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The Redstone Monstrosity is found within a fiery forge, buried deep underground within the overworld; once you wake it up, it will begin to attack you by smashing you with its heavy arms or hurling hot magma around itself. It can also summon miniature redstone cubes to distract you.
Once defeated, you may unlock the diamond chest and claim many rewards.
The Nameless One is found within an elaborate temple. This can be found amidst the sands of the deserts. You will have to explore the ruins and find passage to the underground tomb to begin the fight.
The nameless one will attack by shooting dangerous magic and even spawning false clones of itself, it can also spawn its vanguard army, skeletons equipped with shields to protect them, to fight.
Once defeated, it drops the nameless key, used to uncover the riches of the diamond chest it guards.
A Mysterious Ruin can be found in Mushroom Islands, housing the strongest monster in the addon, the Mooshroom Monstrosity.
The Mooshroom Monstrosity will attack you with powerful melee attacks and its mooshroom minions. If you try to flee, it will attack with a barrage of explosive rockets!
When defeated, the Questionable Key can be used to unlock the Rewards within the Diamond Chest within the ruins.
The Wretched Wraith is a powerful wraith corrupted by a magical icy crown. It can be found at the pinnacle of the Lone Fortress within Snowy Biomes.
The Wraith will attack you by shooting flames and summoning Monsters, it can even teleport to disorient you. It's important to avoid its powerful flame magic and make sure to attack it whilst it is left stunned.
When defeated, the Wretched Key can unlock the treasures of the Fortress within the Diamond Chest.
The Corrupted Cauldron is found within a corrupt witches coven, deep within a swamp biome. Investigate the mysterious brew in the center to begin the fight.
The Corrupted Cauldron will attack you by summoning in magical slimes and bigger skeletons, it will also burn you if you get too close! Be wary, as the corrupted cauldron can even restore its own health with its magical powers, you will have to attack it frequently to disrupt this.
Once defeated, it drops the corrupted key, used to uncover the witch's mysterious treasures.
The Jungle Abomination can be encountered in a long-forgotten, overgrown temple that is found among the jungle biome. Approaching the resting abomination will let you begin the fight!
The Jungle Abomination possesses immense attack power and health, and its ability to manipulate the plant life around it lets it strike you from a distance and create obstacles in the arena.
[Tip! : Being made of wood, the abomination is especially weak to fire!]
After laying the abomination to rest, you can take the Jungle Key and unlock the hidden treasure of the temple.
The Tempest Golem is found atop a great mountain Sanctum, you must approach the sleeping golem and awaken it to start the fight.
The Tempest Golem has two massive swords that it will use to attack you. Alongside its magical lightning powers, it is guarded by two shields, making it immune to damage. You have to disable this by depleting the energy of two totems on each side of the arena before you can defeat the golem.
Once defeated, it drops the tempest key, used to claim the riches of the sanctum.
The Abyssal Monument is a large underwater labyrinth that houses an ancient treasure, but reaching for this treasure will awaken the powerful Ancient Guardian.
The Guardian will attack you with its deadly eye laser, it will also charge into you and even summon poisonous explosive mines. You will have to avoid its attacks and keep yourself from drowning to succeed.
Defeating this boss drops the Ancient Key, this can be used to access the chest within the monument.
What's this? A brand new boss for Alylica's Dungeons? The Hovering Inferno is a much stronger variant of the standard Wildfire and is found residing in the Nether Arena around the Nether Lava Sea.
The Hovering Inferno is protected with shields just like the normal wildfire, but both its shields and attacks are much stronger, it can even summon in blazes!
Defeating this boss drops the Blaze Key, used to access the chest atop the arena.
ENCHANTED
Enchanted mobs are powered-up forms of standard mobs, with greater health and attack power, plus a random enchanted effect to spice up the battle.
Enchanted mobs have little rewards (for now!!) but do drop 5x the XP of their non-enchanted variants.
- Blaze
- Creeper
- Cave Spider
- Husk
- Skeleton
- Spider
- Witch
- Wither Skeleton
- Zombie
- Sunken Skeleton
- Iceologer
- Wraith
- Necromancer
- Vanguard
- Watchling
- Bogged
- Jungle Zombie
Quite a few vanilla mobs have seen adjustments, here are a few examples:
- Pillager - Now can spawn with armour and stronger weapons
- Vindicator - Same changes as Pillager
- Cave Spider - New visuals, can spawn naturally underground
- Creeper - New visuals, gets closer before going boom
- Endermite - New visuals, now found naturally in The End
- Hoglin - Much greater knockback on attacks
- Husk - Slower, but takes less knockback
- Witches - Only spawn in swamps
- Spider - Flings webs at you if you try to escape
- Wither Skeleton - Can now wield a bow
- Bogged - Spawns in jungles
SOULS
A brand new mechanic: Souls can be collected from defeating mobs, each mob has a 20% chance to drop a soul, and using specialized soul weapons will guarantee an extra soul on top of that!
Souls are used to power certain artifacts and weapon effects, like the Soul Healer or Moon Daggers.
NEW GEAR
There is plenty of new gear in the addon:
- 20+ Armour Sets
- 45+ Melee Weapons
- 25+ Ranged Weapons
- 25+ Artifacts
All to craft, find and collect.
The addon includes 56 new weapons, split between 19 different 'types'!
Each weapon type has the common variant that can be crafted by anyone, and then it has unique variant(s) that can only be looted from boss structures and are stronger with greater effects.
To repair a unique weapon, just combine it on an anvil with its common form.
Read the tabs below for info on each weapon type.
Hammers let you attack with great force, with their damage spreading out in a small shockwave to nearby mobs, but you can't enchant them, and after landing a hit, you will have to wait a short cooldown before attacking at full power again, just like in Java Edition!
The unique hammers can be found by defeating the redstone monstrosity and are as follows:
Hammer of Gravity: This hammer variant will pull in nearby mobs to the target of your attack.
The Stormlander: This hammer will sometimes strike bonus damage onto a mob in a large radius that wasn't caught in your shockwave.
Katanas are quite similar to swords, though they have slightly stronger blades. They also have a bit less durability, making them a risky choice.
The unique katanas can be found by defeating the redstone monstrosity and are as follows:
Dark Katana: This katana will always do more damage if the target is undead, even if it doesn't have the smite enchantment.
Masters Katana: This katana has a chance to deal double damage to its target.
Knives are sort of opposite to katanas. They have the same attack power as swords but their durability is far greater. Also, if you land an attack, you will have a half-second cool-down, so you can't be too careless with these
The unique knives can be found by defeating the nameless ones and are as follows:
Eternal Knife: This knife grants bonus exp to its user as you attack mobs.
The Truthseeker: The Truthseeker will always do double damage to its target if they are enchanted.
Scythes are quite powerful, with high damage and good durability. Be wary, though, as their attacks come with a similar cool-down to the hammer.
The unique scythes can be found by defeating the nameless ones and are as follows:
Frost Scythe: The Frost Scythe will always inflict a slow chill on its target.
Jailors Scythe: This Scythe has a chance to chain up and stun a group of nearby mobs when landing an attack.
Cleaving axes are a slightly stronger, less wood-choppy variant of the standard axe, making them fine weapons for combat.
The unique cleaving axes can be found by defeating the mooshroom monstrosity and are as follows:
Firebrand: This axe will ignite a flame effect on its target with each attack.
Highlands Axe: Using the Highlands Axe has a chance of immobilizing the target temporarily.
Claymores are quite powerful, having high damage and good durability. They are also given the ability to deal increased knockback to their target, making them a good choice for distancing dangerous foes like Creepers.
The unique claymores can be found by defeating the mooshroom monstrosity and are as follows:
Broadsword: The Broadsword is simple, but it has much higher damage than other claymores.
The Heartstealer: This Claymore will have a chance to restore the user's health with each attack.
The Great Axeblade: This Claymore will always create a swirling AOE around its user with each attack, helping to damage nearby enemies.
Rapiers are an interesting parallel to the sword; they have decreased damage and durability but come with a sweeping attack much like in Java Edition, meaning they excel at taking out groups of monsters.
The unique rapiers can be found by defeating the wretched wraith and are as follows:
Bee Stinger: The Bee Stinger will have a chance of summoning a buzzy bee to help attack monsters for a limited time.
Freezing Foil: Much like the Frost Scythe, the Freezing Foil will slow any enemy it attacks for a short while.
Double Axes are a stronger variant of the Cleaving Axe, with each attack creating a small AOE of damage around the user to attack nearby foes.
The unique double axes can be found by defeating the wretched wraith and are as follows:
Cursed Axe: This axe will cause an explosion that damages monsters whenever you score a kill; the stronger the mob you kill, the stronger the blast!
The Whirlwind: The Whirlwind will have a chance to create an AOE shockwave around its target for more damage.
Daggers are individually pretty weak, but with every attack, you swing the weapon twice, letting you double up on damage, making them an interesting choice.
The Unique Daggers can be found by defeating the corrupted cauldron and are as follows:
Sheer Daggers - These Daggers will always create a swirling AOE around its user with each attack, helping to damage nearby enemies
Frost Knives - The Frost Knives will slow down the target of their attacks for a short period.
Moon Daggers - Alongside collecting extra souls, these Daggers will have a chance to land a critical hit, dealing double damage, with a higher chance the more souls you have.
Cutlasses are quite similar to swords, with efficient, powerful slicing attacks to deter foes.
The Unique Cutlasses can be found by defeating the corrupted cauldron and are as follows:
Nameless Blade - Each strike of the Nameless Blade will inflict weakness on all nearby foes.
Dancers Sword - The Dancers Sword grants a boost to your speed and strength for each monster you defeat with it.
Longswords have a unique trait to them, just like in the old versions of the game, you can block attacks with them to reduce incoming damage!
The Unique Longswords can be found by defeating the Jungle Abomination and are as follows:
Diamond Longsword - This shiny sword has a greatly improved damage compared to its counterparts.
The Hawkbrand - An elegant weapon with a chance for each hit to strike for twice the damage.
Whips are very special weapons, being easy to make and hard to master. The attack strength of the whip increases the further you get from your opponent - neat!
The Unique Whip can be found by defeating the Jungle Abomination and is as follows:
Vine Whip - This whip is made of venomous vines, with each attack leaving a devastating poisonous effect on the target.
Battlestaves are like a reverse of the rapier, where the sweeping effect they have is much more powerful and covers a larger area, but the weapon itself is not as strong.
The Unique Battlestaves can be found by defeating the Tempest Golem and are as follows:
The Battlestaff of Terror - This Staff will cause an explosion that damages monsters whenever you score a kill, the stronger the mob you kill, the stronger the blast!
The Growing Staff - The Growing Staff will deal increasingly higher damage depending on how much damage its target has already taken.
Tempest knives are similar to their Soul equivalents, They have the same attack power and have a half a second cool-down, but rather then having enhanced soul collection, defeating a mob with these knives earns you a speed boost
The Unique Tempest Knives can be found by defeating the Tempest Golem and are as follows:
Chill Gale Knife - This Knife slows down foes that you damage.
Resolute Tempest Knife - The Resolute Tempest Knife will deal increasingly higher damage depending on how much damage its target has already taken.
Anchors are huge, hulking weapons with extremely high damage and an equally huge attack cooldown, they also create a huge shockwave with each attack.
The Unique Anchor can be retrieved from the Ancient Guardian and is as follows:
Encrusted Anchor - This glistening weapon will poison each enemy you attack.
Coral Blades are swift striking, with low damage, but they get much stronger when the target is underwater.
The Unique Coral Blade can be retrieved from the Ancient Guardian and is as follows:
Sponge Striker - The Sponge Striker registers the damage that you take and channels it into your next attack.
Bone Clubs are a sort of side-grade to the Claymore, they have higher damage and keep the boosted knockback but are unable to be enchanted.
The Unique Bone Club is obtained from the Hovering Inferno and is as follows:
Bone Cudgel - A more refined club that deals much more damage to illagers.
Sawblades may not be all that powerful to start, but each successful attack makes the next one hotter and stronger. Be warned, though, there is a chance an attack will lead it to overheat and break down temporarily.
The Unique Sawblade is obtained from the Hovering Inferno and is as follows:
Mechanised Sawblade - This stronger blade has a reduced chance to overheat.
SUB WEAPONS:
These weapons are fully coded in, however their Unique Variants are unobtainable currently for survival players.
Obsidian Claymores are essentially a more powerful hammer; they lack area damage but have huge attack power and an even longer cooldown.
The unique Obsidian Claymore can only be obtained in creative ways and is as follows:
The Starless Night: This huge blade will deal huge knockback and area damage to all who are close to its target.
There are 28 new ranged weapons in the addon: 12 Bows & 16 Crossbows.
Each weapon type has the common variant that can be crafted by anyone, and then it has unique variant(s) that can only be looted from boss structures and are stronger with greater effects.
To repair a unique weapon, just combine it on an anvil with its common form.
Read the tabs below for info on each weapon type.
The classic Bow is the same as in the original game, but it has two unique variants you can get from the Nameless One
Bonebow - Arrows shot by the Bonebow will get larger and stronger over time.
Twin Bow - Arrows shot by the Twin Bow will ping to multiple nearby enemies.
The Longbow is similar to a normal bow, but with higher durability and a longer draw time. There are two unique variants earned from the Jungle Abomination.
Guardian Bow - This bow can inflict much stronger knockback than other bows.
Red Snake - Arrows fired by the Red Snake will explode on impact, damaging any nearby mob.
Snow Bows have a special characteristic, they will slow down any foe that they hit, it has one unique variant that is dropped by the Wretched Wraith
Winter's Touch - The Winter's Touch will stun an enemy for a second after impact, preventing its ground movement
The Wind Bow, while taking slightly longer to draw, has the special effect of pulling target foes towards its user
Burst Gale Bow - This bow can be drawn without reducing your running speed.
The Echo of the Valley - Arrows shot by the Echo of the Valley will ping to multiple nearby enemies.
These bows have a signature stench, with their arrows leaving a poisonous mist that damages mobs as they travel through the air, it has one unique drop by the Hovering Inferno.
Weeping Vine Bow - This bow can be drawn without reducing your running speed.
The classic Crossbow is identical to the original game, it has no Unique variants...
yet... :P
Burst Crossbows can be loaded much faster than other crossbows, it has two unique variants obtained from the Corrupted Cauldron.
Corrupted Crossbow - The Corrupted Crossbow has a 10% chance to inflict a powerful critical hit with each arrow.
Soul Hunter Crossbow - This Crossbow has a chance to deal a critical hit that rises with each soul you possess.
Harpoon Crossbows are quite useful underwater, with their damage increased when using harpoon arrows, there is one unique, dropped by the Ancient Guardian.
Nautical Crossbow - Arrows fired by this crossbow will pierce through multiple foes.
Soul Crossbows are effective weapons that grant you increased soul collection, they have two unique variants obtained from the Mooshroom Monstrosity.
Voidcaller - The Voidcaller will draw nearby mobs towards the impact of its arrows.
Feral Soul Crossbow - The Feral Soul Crossbow has a chance to deal a critical hit that rises with each soul you possess.
The Exploding Crossbow takes especially long to draw, but its arrows pack a punch with explosive rounds, its unique variants are dropped from the Redstone Monstrosity.
Firebolt Thrower - The Firebolt Thrower can be drawn 33% faster than its counterparts.
Imploding Crossbow - Alongside a powerful explosion, this crossbow will draw nearby mobs towards the impact of its arrows.
Heavy Crossbows add some serious strength to their arrows, and have immense durability too, they have two uniques dropped by the Wretched Wraith
Doom Crossbow - This crossbow can inflict much stronger knockback than other crossbows.
Slayer Crossbow - Arrows shot by the Slayer Crossbow will ping to multiple nearby enemies.
Cog Crossbows have an extensive draw time, but all their arrows deal extremely high damage to boot! There is one unique variant dropped by the Hovering Inferno.
Pride of the Piglins - Arrows fired by this crossbow will pierce through multiple foes.
Artifacts are powerful items you can collect by defeating powerful monsters; you can use them like any other item, and they will never be used up (though there is a cool down between uses).
Artifacts can be crafted, except for Rare Artifacts and those dropped by the endersent. You craft artifacts using diamond dust, dropped by redstone golems.
Some Artifacts are marked with green sparkles indicating they are rare, this also comes with a power boost.
- Totem of Regeneration - Guarded by the Redstone Monstrosity
- Soul Healer - Guarded by the Redstone Monstrosity
- Iron Hide Amulet - Guarded by the Redstone Monstrosity
- Harvester - Guarded by the Nameless One
- Shock Powder - Guarded by the Nameless One
- Gong of Weakening - Guarded by the Nameless One
- Blast Fungus - Dropped by Wildfires
- Totem of Shielding - Dropped by Wildfires
- Shadow Shifter - Dropped by Endersent
- Vexing Chant - Dropped by Endersent
- Satchel of Elements - Guarded by the Wretched Wraith
- Wind Horn - Guarded by the Wretched Wraith
- Ice Wand - Guarded by the Wretched Wraith
- Death Cap Mushroom - Guarded by the Mooshroom Monstrosity
- Enchanted Grass - Guarded by the Mooshroom Monstrosity
- Buzzy Nest - Guarded by the Corrupted Cauldron
- Lightning Wand - Guarded by the Corrupted Cauldron
- Boots of Swiftness - Guarded by the Corrupted Cauldron
- Corrupted Seeds - Guarded by the Jungle Abomination
- Light Feather - Guarded by the Jungle Abomination
- Golem Kit - Guarded by the Jungle Abomination
- Scatter Mines - Guarded by the Tempest Golem
- Enchanters Tome - Guarded by the Tempest Golem
- Updraft Tome - Guarded by the Tempest Golem
- Satchel of Snacks - Guarded by the Ancient Guardian
- Satchel of Elixirs - Guarded by the Ancient Guardian
- Eye of the Guardian - Guarded by the Ancient Guardian
- Each one has a description in game that warns what it does, so i won't explain what each one does here
There is 29 Types of armour across 13 'types'.
Much like weapons, only the commons can be crafted, the unique variants must be obtained from defeating monsters, with unique variants having special boosts if the full set is equipped.
Here is a full list of armours in the pack.
The Dark Armour can be crafted with existing iron armour and a mix of iron and redstone, its unique variant is found within the fiery forge and is as follows:
Titans Shroud - When fully equipped, its damage protection is boosted further.
The Grim Armour can be crafted with many bones, its unique variant is found within the nameless ruins and is as follows:
Wither Armour - When fully equipped, its user can restore health by defeating mobs.
The Wolf Armour can be crafted with a mix of bones and leather, its unique variants are found within the mushroom ruins and are as follows:
Black Wolf Armour - When fully equipped, its user's strength is boosted.
Fox Armour - When fully equipped, its users sprinting speed will increase.
The Sniw Armour can be crafted with a mix of iron and ice, its unique variant is found within the lone fortress and is as follows:
Frost Armour - When fully equipped, its user emits a chilling aura that slows nearby monsters.
The Evocation Robes can be crafted with a mix of wool and gold, its unique variants are found within the corrupt coven and are as follows:
Wearing a full set of any evocation robes will decrease the duration of artefact cooldowns by 30%.
Verdant Robes - When fully equipped, the wearer of these robes will collect twice as many souls.
Ember Robes - When fully equipped, this armour burns any foe that attacks you.
Ocelot Armour is crafted with both leather and cocoa, its unique variant is found within the overgrown temple and is as follows:
Shadow Walker - When fully equipped, this mysterious armour will grant you a large damage resistance when sprinting.
Emerald Armour is crafted with emeralds, its unique variants are found within the gale sanctum, and are listed below
Wearing a full set of any emerald armour will cause defeated monsters to drop more XP.
Opulent Armour - Levelling up grants 5 seconds of damage immunity.
Gilded Glory - When below 50% health, this armour turns your collected levels into healing.
Turtle Armour is crafted with turtle scutes, its unique variant is found in the Abyssal Monument and is listed below.
Wearing a full set of any turtle armour will boost the power of your healing.
Nimble Turtle Armour - When you take damage, this armour will boost your speed.
Squid Armour is crafted with ink sacs, its unique variant is found within the abyssal monument and is listed below.
Wearing a full set of any squid armour will spray ink to weaken your attackers.
Glow Squid Armour - This armour boosts the duration of your invincibility after being damaged.
Thief Armour can be crafted with gunpowder, its unique variant is found in the fiery forge and is listed below.
Wearing a full set of any thief armour will decrease the cooldown of weapons by 25%.
Spider Armour - This armour will restore your health for a % of all damage dealt.
Root Rot armour can be crafted with moss, its unique variant can be found in the overgrown temple and is listed below.
Wearing a full set of any Root Armours will grant hunger upon using an artifact.
Black Spot Armour - Using an artefact while wearing this armour restores some health.
Piglin Armour can be crafted with leather and quartz and its unique variant can be found in the Nether Arena, listed below.
Golden Piglin Armour - Using an artefact while wearing this armour restores some health.
Sprout Armour is crafted from nether sprouts and has one unique variant found in the Nether Arena and is listed below.
Wearing a full set of sprout armours will weaken and poison nearby monsters as you sprint.
Living Vines Armour - As nearby mobs take damage from poison, you heal.
AND MORE!
These two items didn't really fit anywehere else, so let's talk about the Book of Heroes and Blue Print!
Crafted with gold, the Book of Heroes can be used to read up on any of the armour, weapons or artifacts you collect. It contains a lot more detailed descriptions than this ModBay page does but can only tell you about items you have already collected!
Meanwhile, the Blue Print is an item either found in boss chests or crafted with diamond dust. You can use it in the crafting grid to duplicate any unique weapon. Wow!
CREDITS:
- All Sounds and some textures have been taken from Minecraft Dungeons
- Shoutout EmptyCoso for helping out when i was first making this addon
- VactiraKing for the Custom Bow template
- Thanks to the following for helping to test New Bosses
- Oreocat3564 - Redstone Monstrosity & Wretched Wraith
- Yeg Geg - Nameless One & Corrupted Cauldron
- Maxolotl3050 - Mooshroom Monstrosity & Ancient Guardian
- TheBirdDoctor24 - Jungle Abomination
- Bruck - Tempest Golem
- Vooks - The Hovering Inferno
Experiments:
REQUIRES THE JIGSAW EXPERIMENT:
Requires a minimum of version 1.21.50 to work.
Updated on February 20
-~•= DUNGEONS 1.4.6 =•~-
This is a small bug fix version to fix some issues in 1.4.5, the Nether update!
CHANGES:
- Illager Camps will no longer generate inside of river biomes.
- Nether Arena now spawns less often.
- Added appropriate name colours to custom weapon groups.
BUG FIXES:
- Fixed issues with wither skeleton variants rendering with other addons installed.
- Fixed zombified piglin fungus thrower having a black ear on its skull.
- Fixed missing description text on certain weapons and artifacts from v1.4.5.
- Fixed an incorrect name colour of golden piglin armour.
- DUNGEONS 1.4.5 -
NEW:
- A brand new boss variant of the Wildfire called the Hovering Inferno!
- It spawns in the nether arena, a new structure found near the bottom of the nether around the lava sea
- It is much stronger then the normal wildfire, but drops a whole lot of powerful gear!
- A new Piglin variant, the Fungus Thrower, which attacks with poisonous spores!
- Sawblades, weapons that get stronger with each hit, but have a chance to break down aswell!
New Bows
- Nether Vine Bows, which leave a mist of poison as their arrows fly through the air
- Cog Crossbows, which take long to draw, but hit with strikingly high damage
- Heavy Crossbows, powerful and durable, found as loot from the Wretched Wraith's Lone Fortress
- Two brand new artifacts:
- The Totem of Casting, dropped by the Mooshroom Monstrosity, which uses souls to reduce other artefact cooldowns in range
- The Powershaker, dropped by the Hovering Inferno, giving you 5 powerful AOE attacks
New Armour
- Root Rot Armour, with a unique dropped from the Jungle Abomination
- Sprout Armour, with a unique dropped from the Hovering Inferno
- Piglin Armour, with a unique dropped from the Hovering Inferno
- A new overworld structure, the Illager Camp, if you find one of these, it's possible something bigger lurks deep below...
- Custom Items are now separated into custom groups
- The groups are as follows, Common Melee, Unique Melee, Seasonal Melee, Common Ranged, Unique Ranged, Common Artefact, Unique Artefact, Boss Keys, Boss Paintings
- Armour and other misc items remain as is
- German Translation
- Compatibility with the OriginsBE addon, if this addon is placed higher
CHANGES:
- Boosted the chance of getting more pieces of a custom armour set per boss
- Increased the duration of the shadow shifter
- Common boosted from 7.5s to 14s
- Rare boosted from 10s to 19s
- 'Exploding' weapon effect buff
- Range boosted from 3 to 5
- Damage boosted from 25% target health to 33%
- Decreased longbow draw time from 2s to 1.5s
- Increased the range of all 'Swirling' Weapons by 1.5x
- Ricocheted arrows now do 1/2 damage rather than 1/4
- Harvester now does partial explosion damage to enemy players
- Ice Wand summoned chunks now move faster and hover over the enemy for longer before stopping
- Both ice chunks summoned by the player and the iceologer now also travel vertically
- Boosted the fire rate of the wretched wraith, but its projectiles now deal decreased damage and have less accuracy
- All wraith variants now have a quickstep property
- Reduced the range at which the Ancient Guardian can summon
- Reverted changes made to crosssbows previously, this prevents an issue where quick charge would make the crossbow unusable
- Added compatibility with the Actions & Stuff Marketplace pack
- Not tested, only applies to bows and crossbows
- Piglins may now spawn with coloured gear, which have boosted health
- Attempting to use the Eye of the Guardian whilst you already have its effect active will now display an error message
- Added a new recipe for the Blast Fungus and Totem of Shielding
- These artifacts are no longer dropped from the Wildfire Mini-Boss, and are instead dropped by the Hovering Inferno
- Jungle abomination now summons more leapleaves
- Increased fiery forge rarity
- Corrupt Coven no longer spawns in mangrove swamp
- Added a warning when using the ancient guardian spawn egg for the first time, stating how it only functions properly in water
- Book of Heroes can now be used with the chiseled bookshelf
- Hoglins now behave more similarly to vanilla
- Custom Illagers now avoid creakings
BUG FIXES:
- Illagers spawned within the gale sanctum can wander far out of it
- Forge Cores can no longer be placed on top of each other to fix an issue regarding their visuals
- Fixed inconsistent ricochet triggers
- Fixed ancient guardian attacks being able to destroy items
- Fixed an issue with the Winters Touch not applying weakness like other stuns
- Fixed whip visuals not playing
- Fixed an issue with the nautical crossbow piercing effect
- Reduced likelihood of arrows being fired without effects at close range
- Fixed an issue where totems could be launched extremely and comically far away due to knockback
- Fixed an issue where zombie variants could be invisible with a certain popular addon enabled
- DUNGEONS 1.4.3 -
NEW:
- Chinese (Simplified) Translation has been added
CHANGES:
- Made some improvements to crossbows
- Now automatically stops charging when it's draw time is exceeded
- Proper visual animation
- Boosted damage of the Eye of the Guardian
- Bosses no longer see other bosses as eligible targets regardless of any exchanged attacks
BUG FIXES:
- Fixed an incorrect name on the health bar of 'Enchanted Mossy Zombie'
- Empty Description Text for the Scatter Mines, Satchel of Elixirs and Eye of the Guardian
- DUNGEONS 1.4.1 -
This massive update to Alylica's Dungeons stars two new bosses, a complete rework of structures and, of course, BOWS!
NEW:
- A new armour set, Thief Armour, which has a unique variant - Spider Armour, dropped by the Redstone Monstrosity
- A new ambient mob in the Nether, the baby ghast.
- Wearing a full set of Evocation Robes (and unique variants) will now reduce the cooldown length of artefacts
- Loading a Crossbow now plays a distinct sound
CHANGES:
- When a boss scores a kill against a player, it will now heal itself by 10 Hearts
- This is designed to make it substantially harder to cheese a boss if keepInventory is enabled, since if your defensive gear is not adequate, you will continuously heal the boss when you attempt to harm it
- Adjusted Crossbow first person draw animation to be more visible in first person
- Updated the visuals of the Iron Hide Amulet
- The Light Feather now works at 50% power if you are gliding with elytra
- Jungle Zombies can now spawn in Lush Caves
- To coincide with this, Jungle Zombie has been renamed to 'Mossy Zombie'
- Boosted growth speed and max of Growing Arrows
- Decreased Lone Fortress & Gale Sanctum spawn chance
- Made the Tempest Golem immune to the levitation effect, since it is meant to be built into the ground
- Of course, it's unlikely this would have ever happened in survival, but it may come into play with other addons..
- Updated the Lore Text of Wither Armour and the Spooky Gourdian to say 'Leeching'
- This is to prevent confusion with the effect of Spider Armour, and to create consistency with the Heartstealer
BUG FIXES:
- Wraiths will now no longer teleport to the highest block possible, meaning they can now be properly fought in caves and nether encounters
- Fixed the Burst Crossbows tab of the Book of Heroes not unlocking untill a unique was obtained
- Fixed players in shadow form temporarily displaying their equipment when performing one of the following actions: Light Feather use, Longswords use, whip attack.
- DUNGEONS 1.4.0 -
This massive update to Alylica's Dungeons stars two new bosses, a complete rework of structures and, of course, BOWS!
NEW:
New Foes
- There are two brand new bosses in the addon!
- The Tempest Golem, which can be fought in a daunting sanctum atop mountains, only able to be harmed after you disable its shields.
- The Ancient Guardian, found in a temple deep beneath the waves, guardian treasures untold. Beware of drowning!
- New Aquatic Minibosses
- The Drowned Necromancer is able to cast a wide variety of magical attacks against you, aswell as call upon the drowned for its own use in combat, this miniboss can be found in deep oceans
- The Elder Guardian has also been promoted to miniboss status
- New Hostile Monsters
- Squall Golems exist within the mysterious gale sanctum and will be triggered as you damage the tempest golem, watch out for their brutal swinging attacks and high speed charges!
- Wind Callers also live within the sanctum, using the power of the wind to fling their enemies through the air!
- Another hostile mob, the Tower Wraith, has been added despite not yet spawning naturally
An expanded armoury
- BOWS! each boss can now drop a collection of unique bows/crossbows, here is a list:
- Longbows, dropped by the Jungle Abomination
- Snow Bows, dropped by the Wretched Wraith
- Wind Bows, dropped by the Tempest Golem
- Exploding Crossbows, dropped by the Redstone Monstrosity
- Burst Crossbows, dropped by the Corrupted Cauldron
- Soul Crossbows, dropped by the Mooshroom Monstrosity
- Harpoon Crossbows, dropped by the Ancient Guardian
- There is also unique variants of the vanilla bow, dropped by the Nameless One
- 3 New types of melee weapon, with 5 new uniques!
- The swift striking Tempest Knife, with uniques dropped by the Tempest Golem
- The immense Anchor, with a unique dropped by the Ancient Guardian
- The mysterious Coral Blade, which has a unique also dropped by the Ancient Guardian
- The unique variations of the battle staff is also now avaliable from defeating the Tempest Golem!
- There are now 6 brand new artifacts in the addon, as described below:
- The Updraft Tome, used to launch enemies, dropped by the Tempest Golem
- The Enchanters Tome, boosting your pets, dropped by the Tempest Golem
- Scatter Mines, extremely dangerous, dropped by the Tempest Golem
- The Satchel of Snacks, which grants healing, dropped by the Ancient Guardian
- The Satchel of Elixirs, which grants status effects, dropped by the Ancient Guardian
- The Eye of the Guardian, letting you fire a devastating laser, dropped by the Ancient Guardian
- Don't forget about armour sets! This update features 3 new types and 4 uniques!
- The legendary Emerald Armour, with 2 unique variants, from the Tempest Golem
- Stylish Turtle Gear, with a unique dropped from the Ancient Guardian
- Squid Armour, which also has a unique dropped by the Ancient Guardian
More Trophies then ever!
- There is two new Paintings and Trophy blocks that can be earned from defeating the new Tempest Golem and Ancient Guardian
- Wildfires can also now drop their heads as trophies
CHANGES:
- HUGE Structure Rework
- Structures can now be found with /locate structure
- Structures can now be placed with /place structure
- Structures will now socially distance, not spawning to close to each other
- Structures should no longer get cut off at chunk borders (mostly)
- Structures should no longer float in the air
- Each Structure has received some design updates aswell, the Lone Fortress has been completely reworked!
NOTICE: I am aware of certain issues regarding the positioning of boss entities being slightly off sometimes, this will be fixed when mojangs jigsaw experiment is more developed.
- Balance adjustments for various weapons
- Melee Effect 'Critical Hit' damage multiplier reduced (2x -> 1.5x)
- 'Swirling' Effect damage increased by 33% (3 -> 4)
- 'Shockwave' Effect damage increased by 700% (1 -> 8)
- Changed the way armour drops
- All armour sets are now unable to drop duplicates
- You will get one random piece of armour, and then the other three pieces will each have a 50% chance to drop
- Abomination Vines that are spawned relative to the target of an abomination attack now produce particles to indicate where they will emerge
- Vindicators now always spawn holding iron axes
- This is to fix the issue of the custom axes not disarming shields
- Nerfs to the Necromancer
- Reduced spawned zombies from 3 to 2
- Increased cooldown on summon from 5s to 12.5s (6.25s with rapid fire enchant)
- Increased the distance at which the zombies spawn from necromancer by 50%
- Necromancers & The Nameless One both now use a sound effect for their ranged attacks
- Redstone golem heads have been increased to 'Uncommon' Rarity
- They also have had a drop rate decrease, from 50% to 20%
- Added in a new animation for wraiths spawning into the world, rising out of the ground, spooky!
- Added an indicator to the title of each boss spawn egg, to indicate it is a boss
BUG FIXES
- Fixed the issue where the wretched wraith 'death animation' phase could have issues activating
- Also fixed the issue where it's HP bar appeared full in this state
- Fixed some visuals errors with the Dark Armour chest plates
- Armoured vindicators now wield their weapons properly
- This version should have also fixed incompatibility issues regarding enchanted mobs
- Fixed an issue with the spawning of Sunken Skeletons
- Fixed inconsistency issues with painting icon textures
- Fixed the issue where redstone golem mines could not trigger on occasion
- Fixed the issue where Blast Fungus lacked an activation button on mobile
VERSION 1.2.1
- Requires minimum of version 1.21.20 to work
NEW:
- Diamond Dust! A New item that can be used to craft (not-already-renewable) artefacts!
- Diamond Dust can crafted using diamonds (but it's very expensive!), alternatively, one can find it dropped by redstone golems or any boss chest
- Wavewhisperers, new aquatic variants of the Whisperer that can be seen in deep oceans.
- Redstone Cores, the dangerous explosives of the fiery forge (creative only... for now)
- There is now custom boss bar textures for the 4 boss mobs!
CHANGED:
- Redstone Golem Head drop rate reduced
- Reshuffled some of the creative inventory for custom items
- Adjusted various artefact cooldowns
- Mobile players get a special button to quicker use Artefacts
- Reduced spawn rate of Lone Fortress
- Reworked how some artifacts are used
- Shadow form now works like in original game, huge strength boost and complete invisibility, but effect is lost after one attack
- Enchanted Sheep have increased attack power and health
- Guardian Vex' now come in sets of three
- Ice Chunks now move around to follow their target before falling
- Boosted the durability of unique armour sets by 25%
- All weapon durability has been adjusted, and in most cases, increased
- Adjusted some armour protection to be more varied.
- Reworked how some weapons are used
- Firebrand now inflicts actual fire to target
- Sweeping effects of battlestaff and rapier have more accurate damage and knockback
- Tweaked knockback from bone clubs/claymores
- New Bone club/cudgel sounds
- The heartstealer now has the same effect as wither armour (but they do stack!)
- Reworked swirling, also now has new particles and sound
- Shockwave (Whirlwind Axe) is now focused on launching surrounding mobs upwards and away
- Hammer area damage is now more accurate with improved knockback
- Reworked stormlander 'thundering' to now be able to strike up to three mobs at once
- Critical hit of masters katana now factors in other damage modifiers in its damage multiplier
- Truthseeker now has Committed instead of Unchanting
- Eternal Knife 'bonus exp' is now properly referred to as soul siphon, and restores more exp the higher your level is
- The Obsidian Claymore will now inflict bonus damage and knockback to mobs in the area
- The Starless Night has had its vfx reworked
- Scythe weapons have had a decrease in cool-down and now deal less knockback then normal attacks
RESOURCES:
- New Textures for many of the Boss Keys
- Brand new Cool-down meter to better convey the idea of weapon speed to the player
- New Soul Healer Particles
- Updated Necromancer/Nameless one particles
- Artefact / Weapon Names are now stored client side
- Reformatted Equipment Descriptions
- New Sounds and Visuals for Ice Chunks/Ice Wand
- Guardian Vex' now glow more
- New gravity particles
- New Icons on boss bars to indicate miniboss/boss tier
- Updated Redstone golem walk animation
- New model / texture for dark armour and titans shroud, now supports armour trim
BUG FIXES:
- Fixes Pillager Captains not dropping the Ominous Bottle
- Fixes Whisperers dropping exp when killed regardless of if a player killed them
- Fixes enchanted mobs not spawning with equipment like they should