Hostile Intelligence
Go to filesThis Addon Increases... the Intelligence Quality of hostile mobs?
By Fixing their Dumb behaviors & Adding Smart behaviors...
Such as Friendly Fire, Nearest Target Reselection & New Abilities
Now... test yours with theirs? Lol
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Behavior Changes & Additions:
โ Zombie/Husk/Drowned:
โข Can spawn holding a Sword/Axe/Pickaxe/Shovel/Hoe
Previously, only Sword & Shovel
โข 10% chance to spawn with ability to Knockback Resistance
Adds an Unpredictableness
โ Skeleton/Stray:
โข Won't be Hostile to other skeleton/stray that shot them
Same behavior already implemented to Pillager
โ Creeper:
โข Reselect the Nearest Target as the new target if the previous target is further than the nearest target
Same behavior already implemented to multiple hostile mobs, but not this mob. Mojang seems to avoid adding this behavior into this mob, so I add it anyway
โข 10% chance to spawn with ability to Breach Explode
Ability to explode when the mob & the target are separated by an object, such as wall
โข 10% chance to spawn with ability to Increased Movement Speed
Adds an Unpredictableness
โ Spider:
โข 10% chance to spawn with ability to Place Cobweb on player's legs
Inspired by the Webber ability from Tartarean Mobs
โข 10% chance to spawn with ability to Invisible
Inspired by the Cloak ability from Tartarean Mobs
โ Zombified Piglin:
โข Will be Hostile if Quartz Ore is broken nearby
Similar behavior already implemented to Piglin
โ Chicken/Pig/Sheep/Cow:
โข 10% chance to spawn with ability to Flee from player
Scared animals...
โข 10% chance to spawn with ability to be Neutral
Aggressive animals...
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Guides:
Required Experimental Feature:
โ Working on 1.20.10 & Above!
Enjoy the Intelligence!
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