upd:

ActualGuns 3D — v1.11

Thumbnail: ActualGuns 3D — v1.11 Go to files

The original 3D guns add-on. Featuring 9 firearms for you to live out all your trigger-happy fantasies in Minecraft: Bedrock Edition. Blocky combat has never been better.

PixelPoly is now on ModBay! We hope you'll give us a warm welcome to this wonderful website.

Credits (Alphabetical)

Description

ActualGuns 3D led the rise of fully-featured 3D gun add-ons in Minecraft: Bedrock Edition. Featuring nine firearms, each with high quality animations for both first and third-person, AG3D has been at the forefront of setting a new standard for add-ons. First released in September of 2020, we're now in the process of overhauling AG3D. New animations, effects, and more!

For those of you unfamiliar with ActualGuns 3D, here's a showcase of what the add-on has to offer:

(AR) MK18
(AR) AKM
(LMG) M249
(Shotgun) Benelli M3
(Sniper) AWP
(Sniper) Barrett
(SMG) MP5
(SMG) P90
(Pistol) Taurus
(Throwable) Chain-grenade
(Wearable) Night-vision goggles

Images are great 'n all, but what about seeing the breathtaking animations? Fret not, we have you covered. This is the announcement video we made when we began the overhaul:

Quick Guide / Frequently Asked Questions / Support

What is an 'overhauled' weapon?

Overhauled weapons are those we've updated in our progressive overhaul to modernise ActualGuns 3D, after 2-3 years of hiatus.

Functionally, overhauled weapons are a different experience to their non-overhauled counterparts. Reloading is different, overhauled weapons' ammunition can be stacked, and they have various other changes/fixes to improve gameplay experience.

Which weapons have been overhauled, and which haven't?

As of version 1.11 (versions 1.9 and 1.10 were critical maintenance updates),

Overhauled:

  • AKM
  • MK18
  • AWP
  • Barrett
  • M249
  • Taurus

NOT Overhauled (Yet!):

  • Benelli M3
  • MP5
  • P90
  • Chain-grenade
How do I get the guns?

In survival, weapons & ammunition are obtained either by trading with the cleric villager or looting pillager outposts.

In creative, they're all found in your creative inventory.

In commands, you can use "/give" to get guns or ammunition.

How do I reload?

To reload an overhauled weapon, punch whilst holding it, or use it whilst it's empty. You need the corresponding ammunition type in your inventory.

To reload a non-overhauled weapon, 'eat' (use) the corresponding ammunition for that weapon.

If I have more questions, found a bug, or need further support — how can I get in touch?

Please join our Discord server. We don't often provide support on other social medias, nor on publishing websites such as ModBay.

Installation & Troubleshooting

  • Please ensure you are using the latest (stable) release of Minecraft: Bedrock Edition, and the latest release of ActualGuns 3D.
  • Please ensure there are no conflicting add-ons enabled on your world. Even add-ons that might seem unrelated can cause conflict issues.
  • Please ensure you have both the resource and behaviour pack enabled. This should be automatic, though it's worth checking!

We display advertisements on our website. This provides a better user experience than URL proxies such as Adfly, Linkvertise, Bstlar, et cetera, whilst continuing to help finance the project. We do not take donations, but may consider this in future. If you'd prefer an ad-free download option for donations, such as via Patreon, please let us know in the comments!

v1.11 Change Log

v1.11 - Taurus Overhaul

Changes:

  • You can no longer "use/shoot/eat" item with magazine in inventory to reload (all weapons)
  • Re-made animations!
  • You can't shoot whilst sprinting
  • You can't shoot whilst drawing
  • Adjusted sound positions
  • Adjusted mag capacity to 64 instead of 1
  • Improved accuracy, especially when aiming down sights
  • Added muzzle flash
  • Added weight to empty gun
  • Added bullet holes/ricochet
  • Changed reload mechanics: (loaded) hit block/air with magazine in inventory to reload || (empty) hit block/air with magazine in inventory to reload
  • Changed it so empty reload will start later rather than instantly
  • Decreased accuracy for AKM
  • Fixed third person sprinting not existing

Final Notes

Please, do not attempt to reach out for support unless you've first attempted to find answers in this post. Majority of questions are already answered here. Reading is healthy!

That aside, a big thank-you for your support! Please, feel free to share any feedback in the comments. Kind words are appreciated. <3

Download links
Download v1.11
Supported versions
1.21.30 1.21.20
Tags
9 977
3 comments
Cancel
  1. I’m reaching out to ask if we could indicate that your addon can be used with AutoBE, a merging tool by TheBedrockLab.

    If you're okay with it, could you add this notice to your addon's description:

    AutoBE Integration Notice

    This addon can be used with AutoBE, a merging tool by TheBedrockLab. AutoBE makes it easy to combine multiple addons into one package without manual load order adjustments. Use AutoBE for a seamless and optimized gameplay experience.

    For more info, visit TheBedrockLab

    This helps users know your addon works well with AutoBE. Thank you for considering this!
  2. IanFan profile avatar IanFan
    the weapon is good but unfortunately it cannot be used with the better on bedrock mod pack. where when I use it simultaneously, there are some mobs that don't move and it feels slow to reload and use the weapon.
  3. No avatar image daruma
    Add more guns pls in next update