Spawns on top of grass blocks with a light level of 7 to 15, has 40 health points (20 hearts). Has 2 types: Ent birch (birch), Ent oak (oak). Drop 1-3 XP on death, are invulnerable to almost all forms of damage, their only weakness is an axe.
It is a neutral mob, it has 5 damages and a knockback when attacking you, loot:
Oak Ent:
Birch Ent:
It spawns on top of blocks of grass with a light level of 7 to 15, it has 8 health points (4 hearts), it has 6 variants, drop 1-3 XP on death, female goats (they are smaller males) you can interact with a bucket, and it will give you a bucket of milk, males are neutral (they have 2 damage), and they are domesticated with “sugar lump, all types of apple, all types of carrot”, loot:
It spawns on top of grass blocks with a light level of 7 to 15, they are passive mobs, it has 6 health points (3 hearts), it has 2 types, male and female, drop 1-3 XP on death, they are tamed with melon seeds, it is immune to fall damage, loot:
It is generated on top of grass blocks with a light level of 7 to 15, they can have 25 to 50 health points (12.5 to 25 hearts).
Has 4 types: Grizzly bear, Panda bear, Polar bear, Black bear. The polar bear is the biggest bear, then there is the grizzly bear, the black bear and the panda is the smallest bear, drop 1-3 XP on death.
All (except panda) are mobs neutral, have 6 damage, loot:
Taming:
All bears (except the panda bear) can be tamed by feeding it with any type of raw meat, the panda bear is tamed with sugar cane, they can be equipped with a saddle, and a chest (gives you 15 inventory slots), you can sit the bear, sneaking and interact with the bear, so that the bear sits
Breeding:
Feeding tamed bears any raw meat together in an enclosed space will make them breed, feeding tamed panda bears sugar cane together in an enclosed space will make them breed.
It is generated in solid blocks with a light level from 0 to 7, has 15 health points (7.5 hearts), is hostile, has 2 damages, throws a grass block at the player (4 damage), burns in sunlight, drop 5 XP on death, attacks the player within 16 blocks, and turns red when attacking.
The Wraith is generated in solid blocks with a light level of 0 to 7. The FlameWraith is generated in the nether, they are hostile mobs, they have from 10 to 15 health points (5 to 7.5 hearts), drop 5 XP on death, attack the player with a radius of 12 blocks, burn with sunlight, the ghost has 3 damage and fire phantom burning for 4 to 6 seconds, loot:
Wraith:
FlameWraith:
They are generated in solid blocks with a light level of 0 to 7, have 25 health points (12.5 hearts), are hostile, have 2 damages, burn in sunlight, attack the player with a radius of 16 blocks, drop 5 XP on death, loot:
It is generated on top of grass blocks with a light level of 7 to 15, it has 10 life points (5 hearts), drop 1-3 XP on death, it is a neutral mob, loot:
It is generated on top of grass blocks with a light level of 7 to 15, they have 8 health points (4 hearts), drop 1-3 XP on death, they are passive mobs, it has 6 variants, they are flying animals, they tame by giving them seeds, a tame bird can stand on your head, and it will give you slow falling, loot:
They spawn on top of grass blocks with a light level of 0 to 15 in swamp biomes, have 25 health points (12.5 hearts), drop 1-3 XP on death, are mobs semiaquatic and hostile, they have 3 damages, attack the player among other mobs with a radius of 12 blocks, loot:
They spawn on top of grass blocks with a light level of 7 to 15, they have 4 health points (2 hearts), drop 1-3 XP on death, they are passive mobs, they are immune to fall damage, they have 5 variants, can be tamed by feeding it with any type of carrot, a tamed bunny can be put on the player's head, feeding tamed bunnies golden carrots together in an enclosed space will make them breed.
They spawn on top of grass blocks with a light level of 0 to 15 in swamp biomes, have 20 hit points (10 hearts), drop 1-3 XP on death, are hostile mobs, have 3 damages, and they give poison for 6 seconds.
A Komodo drops an egg which can be given to another Komodo to tame it the first time, it can be mounted and put a saddle on him, he can sit down, loot:
Spawns on top of grass blocks with a light level of 7 to 15, they have 8 health points (4 hearts), drop 1-3 XP on death.
They are neutral mobs, they have 1 damage, can be tamed by feeding it with any type of carrot, any type of apple, omelets and sugar lumps,
loot:
It is generated on top of grass blocks with a light level of 7 to 15, they have 10 health points (5 hearts), drop 5 XP on death, they have 4 variants, they are neutral mobs,
Have 2 damages, loot:
It is generated in the nether at any light level, they have 20 health points (10 hearts), drop 5 XP on death, they have 2 damages, loot:
Spawns in the ocean at any light level, they have 25 health points (12.5 hearts), drop 1-3 XP on death, they are hostile/water mobs, they have 5 damages, on death
they can drop a shark egg, this can be given to the shark to tame it the first time [for the shark to follow you have to take it out of the water with
a lead, the shark can “walk” so that it can follow you], loot:
It is generated in the dessert with a light level of 7 to 15 in groups of 3.
To ride the elephant, you need an elephant harness, after this you can put chests to the elephants, you need an elephant chest:
Spawns in the Jungle with a light level of 7 to 15 in groups of 3.
To mount the elephant, you need an elephant harness, after this you can put chests to the elephants, you need an elephant chest, after this
You can equip an elephant garment, you need an elephant garment, finally you can put an elephant howdah.
Spawns in: Cold Taigas, Ice Plains, Ice Mountains and Ice Spikes biomes in groups of 1 to 3.
To ride the elephant, you need an elephant harness, after this you can put chests to the elephants, you need an elephant chest.
Spawns in: Cold Taigas, Ice Plains, Ice Mountains and Ice Spikes biomes in groups of 1 to 3.
To ride the elephant, you need an elephant harness, after this you can put chests to the elephants, you need an elephant chest, finally you can put a mammoth platform.
Spawns on top of grass blocks with a light level of 7 to 15.
They spawn on top of solid blocks with a light level of 0 to 7.
Three types of scorpions can be found in the Overworld:
Have 18 health points (9 hearts) 40 if tamed (20 hearts).
Scorpions will drop upon death:
It can be tamed by feeding baby scorpions, it with raw rat and cooked rat.
Once a scorpion is tamed and saddled, the player can control it with standard directional controls, jump, and the mouse.
Kitties spawn on grass blocks at light levels of 7 or more. They often spawn in groups of 4 during world generation. Kitties come in eight different colors: black, beige, white, white with black spots, calico, gray, orange-white, and black-white. Kitties drop 1–3 experience when killed by a player or tamed wolf and will attack the player if provoked, have 18 health points (9 hearts), can be tamed by feeding them with cooked cod and then giving them a medallion.
The information on the big cats is long and somewhat complicated, the only thing that changes from the java version is that, the big cats can be tamed by feeding them with raw cod and then giving them a medallion.
More info: https://mocreatures.fandom.com/wiki/Big_Cat
Stingrays spawn naturally in oceans
Stingrays drop 1–3 experience when killed by a player or tamed wolf.
Stingrays wander around aimlessly. They are neutral mobs, and will poison you if they attack it; in response to being provoked, a stingray will lift its tail and poison you if you touch it.
A stingray can be tamed by either mounting it several times (it will kick you off many times). When tamed, they are passive and will not poison you. Stingrays can also be ridden like manta rays.
Foxes spawn on grass blocks at light levels of 9 or more, and Arctic foxes spawn in snow biomes. They often spawn in groups of 4 during world generation.
Foxes come in three different colors: red-orange and white.
Foxes will drop 0–2 fur upon death. The drops can be increased with the looting enchantment. They also drop 1 to 3 experiences when killed by a player or tamed wolf.
A fox can be tamed by feeding it raw turkey. Once tamed, foxes will not attack the player.
Tamed foxes can also be healed with raw turkey.
Deer spawn on grass blocks at light levels of 9 or more, with a large block space above. They regularly spawn in groups of 2–4 during world generation.
There are three types of deer; males (stags), females (does) and babies (fawns). Males have large antlers, females have no antlers and a spotted coat, and baby deer have orange spots.
NEW CONTENT
The green ogre is a neutral mob that can be found in the Overwold they have two variants.
Once you attack him, it will destroy every block to get you and kill you
Loot:
The fly is a peaceful anthropod that can be found in the Overwold.
Loot:
The firefly is a peaceful anthropod that can be found in the overwold, they glow in the night.
Loot:
The maggot is a peaceful anthropod that can be found in the Overwold, they are slow.
Loot:
The ant is a peaceful anthropod that can be found in the Overwold, they can pick up food items from Vanilla and Mo Creatures.
Loot:
Include Ogre blocks and Wyvern blocks
MO CREATURES ITEMS:
Haystack:
Whip:
Horse crystal armor:
VANILLA ITEMS:
Chainmail armor from sharkteeth:
Bone meal from shark teeth:
Leather from hide:
Wool from fur:
Wheat from haystack:
DEATH KING (leader of the project) asked permissions from different people, any doubt the mod is also open source.
here is the permisions proof:
== OFFICIAL VIDEOS ==
== CREDITS ==
== LINKS ==
If you want to report bugs or see the progress Join to our Discord Server :)
MCADDON: Just click it and open it with Minecraft
ZIP/RAR: Extract the rar file and then you will have 4 folders, you will need to move them respectively to the resouce packs and behavior packs locations.
Also remember to enable the experimental toggle: