【CSO】Regular Zombie V1.8 - RUN!
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This is the initial zombie type discovered at Rex Lab's B-1 Center. It temporarily enhances its muscular strength beyond the limits of the body by utilizing a pilfered, unstable sample of Actual Guns' gaslightoline serum - the same serum responsible for amplifying bullet damage and the player's default health.
Now, what happens when an abused construction worker, or a Counter-Terrorist for that matter, gets injected with it against their will? Let's find out.
https://cso.fandom.com/wiki/Regular_Zombie
Brief Lore ℻
The unstable reaction (or just "infection") has been identified as 'Z-Noid'. The infected people have some sort of Zombie cell damaging DNA, but not fully a virus, otherwise they will attack solely for the brain. Regardless of who you are, they will attack - there's no "favourites".
They're slowly understanding how their body functions, and now they are racing each other to become the first "Host" by killing dozens of living creatures. A "host", is someone who's superior in strength and looks. They usually "rule" the pack of zombies.
We've been expecting these changes, and if any new zombies appear - they're likely to have a host as well.
Abilities
Berserk
A chance for the zombie to rage and be coloured with red mist, then start running at you with his arm trying to yank you. Damage is slightly increased, but damage taken is increased by 50% - so it's advised to attack him in this state. Lasts for 10 seconds for Origin, 15 seconds for Host.
Infection
When killing a villager, the villager will turn into a regular zombie (3+ rage points for villager, +1 rage points for any other kill).
Grenade
A chance for the zombie to throw either a timed or impact zombie grenade at you. Did you think because they're dead, they can't operate a weapon?
Healing
If the zombie is not attacked for a couple of seconds, he will start to heal increasingly quickly. Learn a strat to stop him from healing and killing him fast!
Evolution
After obtaining 25 rage points (or 25 kills, it can be less if a villager was involved) zombies will evolve to their Host counter-part. Hosts have +5 damage, 50+ more base health, 25+ on every colour, berserk lasts +5 more seconds, follow range +35 blocks.
Origin Zombie
Origin
Weaker variant, follower.
Origin zombies are weaker than their host counter-parts, and are more susceptible to fall and fire damage.
- Comes in 3 variants (spawns randomly)
- 150 base health, each colour variant adds 25 health on top (max is 225 health)
- Spawns naturally, even underground
- Doesn't burn in sunlight
- Sight & Follow range is 35 blocks
- Drops 3 XP levels, default zombie drop (but 10x)
Host Zombie
Host
Stronger variant, leader.
Host zombies are stronger than their origin counter-parts in many ways, and drop better loot.
- Comes in 3 variants (spawns randomly)
- 200 base health, each colour variant adds 25 health on top (max is 275 health)
- Spawns naturally, even underground
- Doesn't burn in sunlight
- Sight & Follow range is 70 blocks
- Drops 3 XP levels, default zombie drop (but 10x)
Gamemodes & Options
In Endless mode, the zombies behave a bit differently...
- When hurt, it will bleed (and vice versa)
- Comes without host, or variants
- Spawns in day, too
- Spawn rate is 200%
- 50 base health, 3 damage
- Can still throw grenades, but chances are very much lower
- Doesn't have healing
- Sight & Follow range is 256 blocks
- Spawns naturally, even underground
- Will attack only the player
Credits
AzozGamer936, Nexon, [matt], Mecha, DaffaTheOne, TheOdds
- Updated addon for V1.21.30.
- Updated manifest.
- Fixed endless zombies not dying (thanks KingCreepaBlue).
