【CSO】Regular Zombie V1.8 - RUN!
Go to filesThis is the initial zombie type discovered at Rex Lab's B-1 Center. It temporarily enhances its muscular strength beyond the limits of the body by utilizing a pilfered, unstable sample of Actual Guns' gaslightoline serum—the same serum responsible for amplifying bullet damage and the player's default health. Now, what happens when an abused construction worker, or a Counter-Terrorist for that matter, gets injected with it against their will? Let's find out.
https://cso.fandom.com/wiki/Regular_Zombie
Brief Lore ℻
The unstable reaction (or just "infection") has been identified as 'Z-Noid'. The infected people have some sort of Zombie cell damaging DNA, but not fully a virus, otherwise, they will attack solely for the brain. Regardless of who you are, they will attack - there's no "favourites".
They're slowly understanding how their bodies function, and now they are racing each other to become the first "Host" by killing dozens of living creatures. A "host" is someone who's superior in strength and looks. They usually "rule" the pack of zombies.
We've been expecting these changes, and if any new zombies appear, they're likely to have a host as well.
Information - Abilities
Reactive Healing: When not attacked for 5 seconds, the zombie will begin to heal himself every 1.5 seconds until the maximum, unless he's attacked again, then the 5 second timer resets.
Grenade: A chance for the zombie to throw either a timed or impact zombie grenade at you.
Berserk: A chance for the zombie to rage and start running at you with his arm trying to yank you, damage is slightly increased, but damage taken is increased by 50%, so it's advised to attack him in this state. Lasts for 10 seconds for Origin, 15 seconds for Host
Infection: When killing a villager, the villager will turn into a regular zombie (3+ rage points for villager, +1 rage points for any other kill)
Evolution: After obtaining 25 rage points (or 25 kills, it can be less if a villager was involved) zombies will evolve to their Host counter-part. Hosts have +5 damage, 50+ more base health, 25+ on every colour, berserk lasts +5 more seconds, follow range +35 blocks
Information - Drops
- 3 XP levels
- Default zombie drop, but 10x
Information - General (Normal Mode)
- When hurt, it will bleed (and vice versa)
- Comes in 3 variants
- 150 base health, each colour variant adds 25 health on top (max is 225 health) - Origin
- 200 base health, each colour variant adds 25 health on top (max is 275 health) - Host
- Sight & Follow range is 35 blocks - Origin
- Sight & Follow range is 70 blocks - Host
- Spawns naturally, even underground
- Doesn't burn in sunlight
- Will attack anything
Information - General (Endless Mode)
- When hurt, it will bleed (and vice versa)
- Comes without host, or variants
- Spawns in day
- Spawn rate is 200%
- 50 base health, 3 damage
- Can still throw grenades, but chances are very much lower
- Doesn't have reactive healing
- Sight & Follow range is 256 blocks
- Spawns naturally, even underground
- Doesn't burn in sunlight
- Will attack only the player
Credits
Nexon, [matt], Mecha, DaffaTheOne, AzozGamer936, TheOdds
https://cso.fandom.com/wiki/Regular_Zombie click to see the real thing!
Thumbnails for you to use
Installation
Enable all experimental gameplay options
Has scripts/gametest
Join the Discord (click me) and make sure to DM me (don't ask in server chat) for direct links to get them if needed.
Updated on November 08
- Fixed death animation t-pose (host zombie).
- Fixed spawn sound playing twice.
- Updated manifest.
- Increased overall speed (excluding endless).
- Added better movement speed sync.
- Zombies on all modes except endless will chase you by default.
- Updated addon for V1.21.30.
- Updated manifest.
- Fixed endless zombies not dying (thanks KingCreepaBlue).