【CSO】Regular Zombie V1.6 - V1.21.20 Update

Thumbnail: 【CSO】Regular Zombie V1.6  - V1.21.20 Update Go to files

This is the initial zombie type discovered at Rex Lab's B-1 Center. It temporarily enhances its muscular strength beyond the limits of the body by utilizing a pilfered, unstable sample of Actual Guns' gaslightoline serum—the same serum responsible for amplifying bullet damage and the player's default health. Now, what happens when an abused construction worker, or a Counter-Terrorist for that matter, gets injected with it against their will? Let's find out.

https://cso.fandom.com/wiki/Regular_Zombie click to see the real thing!

Brief Lore

The unstable reaction (or just "infection") has been identified as 'Z-Noid'. The infected people have some sort of Zombie cell damaging DNA, but not fully a virus, otherwise, they will attack solely for the brain. Regardless of who you are, they will attack - there's no "favourites".
They're slowly understanding how their bodies function, and now they are racing each other to become the first "Host" by killing dozens of living creatures. A "host" is someone who's superior in strength and looks. They usually "rule" the pack of zombies.
We've been expecting these changes, and if any new zombies appear, they're likely to have a host as well.

Information - Abilities

Reactive Healing: When not attacked for 5 seconds, the zombie will begin to heal himself every 1.5 seconds until the maximum, unless he's attacked again, then the 5 second timer resets.

Reactive Healing Ability: Demonstration

Grenade: A chance for the zombie to throw either a timed or impact zombie grenade at you.

Zombie with Timed Zombie Grenade

Zombie with Impact Zombie Grenade

Berserk: A chance for the zombie to rage and start running at you with his arm trying to yank you, damage is slightly increased, but damage taken is increased by 50%, so it's advised to attack him in this state. Lasts for 10 seconds for Origin, 15 seconds for Host

Infection: When killing a villager, the villager will turn into a regular zombie (3+ rage points for villager, +1 rage points for any other kill)

Infection Ability: Demonstration

Evolution: After obtaining 25 rage points (or 25 kills, it can be less if a villager was involved) zombies will evolve to their Host counter-part. Hosts have +5 damage, 50+ more base health, 25+ on every colour, berserk lasts +5 more seconds, follow range +35 blocks

Evolution Ability: Demonstration

Information - Drops

  • 3 XP levels
  • Default zombie drop, but 10x

Information - General (Normal Mode)

  • When hurt, it will bleed (and vice versa)
  • Comes in 3 variants
  • 150 base health, each colour variant adds 25 health on top (max is 225 health) - Origin
  • 200 base health, each colour variant adds 25 health on top (max is 275 health) - Host
  • Sight & Follow range is 35 blocks - Origin
  • Sight & Follow range is 70 blocks - Host
  • Spawns naturally, even underground
  • Doesn't burn in sunlight
  • Will attack anything

Information - General (Endless Mode) New!

  • When hurt, it will bleed (and vice versa)
  • Comes without host, or variants
  • Spawns in day
  • Spawn rate is 200%
  • 50 base health, 3 damage
  • Can still throw grenades, but chances are very much lower
  • Doesn't have reactive healing
  • Sight & Follow range is 256 blocks
  • Spawns naturally, even underground
  • Doesn't burn in sunlight
  • Will attack only the player

Available Resolutions

Credits

Nexon, [matt], Mecha, DaffaTheOne, AzozGamer936, TheOdds

https://cso.fandom.com/wiki/Regular_Zombie click to see the real thing!

Thumbnails for you to use

Regular Zombie Thumbnail 1

Regular Zombie Thumbnail 2

Regular Zombie Thumbnail 3

Regular Zombie Thumbnail 4

Regular Zombie Thumbnail 5

Installation

Enable all experimental gameplay options

Has scripts/gametest

Join the Discord (click me) and make sure to DM me (don't ask in server chat) for direct links to get them if needed.

Mediafire Logo

Download links
Behavior
Resource
Discord
Supported versions
1.21.20
Tags
623
Comments
Cancel