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【CSO】Regular Zombie V1.8 - RUN!

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This is the initial zombie type discovered at Rex Lab's B-1 Center. It temporarily enhances its muscular strength beyond the limits of the body by utilizing a pilfered, unstable sample of Actual Guns' gaslightoline serum—the same serum responsible for amplifying bullet damage and the player's default health. Now, what happens when an abused construction worker, or a Counter-Terrorist for that matter, gets injected with it against their will? Let's find out.

https://cso.fandom.com/wiki/Regular_Zombie

Brief Lore

The unstable reaction (or just "infection") has been identified as 'Z-Noid'. The infected people have some sort of Zombie cell damaging DNA, but not fully a virus, otherwise, they will attack solely for the brain. Regardless of who you are, they will attack - there's no "favourites".
They're slowly understanding how their bodies function, and now they are racing each other to become the first "Host" by killing dozens of living creatures. A "host" is someone who's superior in strength and looks. They usually "rule" the pack of zombies.
We've been expecting these changes, and if any new zombies appear, they're likely to have a host as well.

Information - Abilities

Reactive Healing: When not attacked for 5 seconds, the zombie will begin to heal himself every 1.5 seconds until the maximum, unless he's attacked again, then the 5 second timer resets.

Reactive Healing Ability: Demonstration

Grenade: A chance for the zombie to throw either a timed or impact zombie grenade at you.

Zombie with Timed Zombie Grenade

Zombie with Impact Zombie Grenade

Berserk: A chance for the zombie to rage and start running at you with his arm trying to yank you, damage is slightly increased, but damage taken is increased by 50%, so it's advised to attack him in this state. Lasts for 10 seconds for Origin, 15 seconds for Host

Infection: When killing a villager, the villager will turn into a regular zombie (3+ rage points for villager, +1 rage points for any other kill)

Infection Ability: Demonstration

Evolution: After obtaining 25 rage points (or 25 kills, it can be less if a villager was involved) zombies will evolve to their Host counter-part. Hosts have +5 damage, 50+ more base health, 25+ on every colour, berserk lasts +5 more seconds, follow range +35 blocks

Evolution Ability: Demonstration

Information - Drops

  • 3 XP levels
  • Default zombie drop, but 10x

Information - General (Normal Mode)

  • When hurt, it will bleed (and vice versa)
  • Comes in 3 variants
  • 150 base health, each colour variant adds 25 health on top (max is 225 health) - Origin
  • 200 base health, each colour variant adds 25 health on top (max is 275 health) - Host
  • Sight & Follow range is 35 blocks - Origin
  • Sight & Follow range is 70 blocks - Host
  • Spawns naturally, even underground
  • Doesn't burn in sunlight
  • Will attack anything

Information - General (Endless Mode)

  • When hurt, it will bleed (and vice versa)
  • Comes without host, or variants
  • Spawns in day
  • Spawn rate is 200%
  • 50 base health, 3 damage
  • Can still throw grenades, but chances are very much lower
  • Doesn't have reactive healing
  • Sight & Follow range is 256 blocks
  • Spawns naturally, even underground
  • Doesn't burn in sunlight
  • Will attack only the player

Available Resolutions

Credits

Nexon, [matt], Mecha, DaffaTheOne, AzozGamer936, TheOdds

https://cso.fandom.com/wiki/Regular_Zombie click to see the real thing!

Thumbnails for you to use

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Installation

Enable all experimental gameplay options

Has scripts/gametest

Join the Discord (click me) and make sure to DM me (don't ask in server chat) for direct links to get them if needed.

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Updated on November 08

  • Fixed death animation t-pose (host zombie).
  • Fixed spawn sound playing twice.
  • Updated manifest.
  • Increased overall speed (excluding endless).
  • Added better movement speed sync.
  • Zombies on all modes except endless will chase you by default.
Changelog for October 18 / Old Update
  • Updated addon for V1.21.30.
  • Updated manifest.
  • Fixed endless zombies not dying (thanks KingCreepaBlue).
Download links
Behavior
Resource
Discord
Supported versions
1.21.30
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