3D Gravity Guns
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3D Gravity guns
Take combat to the next level! With these 3D gravity guns, you can pick up, throw, and control items and mobs with realistic physics. It also supports custom entities. Perfect for epic battles, fun chaos, or experimenting in both Survival and Creative modes.
How to use?
Hold right click to pull; once the target gets close enough, telekinesis (the Hold effect) will start.
If sneaking while holding right click, you will push (throw) the target away.
Variants
- Gravity Pistol (standard): Simple grab, push, and pull.
- Gravity Cannon: Larger pull/push radius, better grabbing, stronger pull/push.
- Omega Gravity Shotgun: Massive pull/push radius, similar grabbing but target held farther. Overpowered.
Recipes
Archive of older/legacy models
Example usage:
Gravity Cannon
Gravity Pistol
Omega Gravity Shotgun
This Add-On is Open source.
Repository outdated.
New/Modern 3D Gravity Gun appearances
Omega Gravity Shotgun
Gravity Cannon
Gravity Pistol
Example usage:
Energy Levels
Now the gravity guns drain energy as you use them. You can see the energy left above the hotbar.
Energy can be restored using energy cells in offhand. Hold a gravity gun in mainhand, place energy cells in offhand, then right click or long press to recharge.
Crafting the Energy Cells:
When energy is depleted, your gravity gun degrades: it won’t function and won’t glow. Restore it by recharging.
Energy Chart:
| Item | Max Energy use |
|---|---|
| Gravity Pistol | 40 sec |
| Gravity Cannon | 1 min 20 sec |
| Omega Gravity Shotgun | 2 min 40 sec |
No experimental features required.
Works with any AddOn and custom entities.
Works with players.
Highly customisable.
Customizing Gravity guns
Customise gravity guns with /scriptevent agg:ggun.
It opens a UI form that has the following options to customise:
- Pull Strength
- Push Strength
- Holding Distance (in blocks)
- Energy
- Aim
- Range (in blocks)
Image is edited. However, it's a very close, near-exact representation.
10 units of energy drain every second per entity.
Example: if you're interacting with 3 entities for 2 seconds, 60 energy units will drain.
