Mob Battles V14.0

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Create fantastic and interesting fights using these sticks.

Edit entity components like scale, health, movement, and name.

Create fights of riders using the stick 'rider setter', e.g., a Skeleton riding a Spider vs. a Pillager riding a Ravager or custom entities.


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Find the sticks in the "Equipment" Category.

Sticks in the Inventory

Different Sticks


Kill Entity

This stick will kill the desired entity by just hitting it.

Useful if you are bored with the fight you're watching, or you just want to kill an entity that has a lot of HP.

Kill Entity: Usage 1

Kill Entity: Usage 2

Raid Stick and Raid Initializer

Raid Stick:

Allows you to make a group of entities destinated to attack another entity.

The maximum number of entities is 10.

Raid Initializer:

This stick is used to initialize the raid (it will get the entities you hit with Raid Stick)

Debug Stick (entity)

Allows you to modify some entity components like health, movement, variant, etc.

Allows you to execute command using the entity context "@s".

You can add some mob effects to the entities.

Debug Stick (entity): Usage 1

Debug Stick (entity): Usage 2

Tamer Setter

Tames the selected entity.

Tamer Setter: Usage 1

Tamer Setter: Usage 2

Tamer Setter: Usage 3

Tamer Setter: Usage 4

Tamer Setter: Usage 5

Note: Entity must have "minecraft:tameable" or "Minecraft:tamemount" component.

Rider Setter

Starts a riding for entities.

The first entity you select will be the "mount"/"ride", this entity gotta have "minecraft:rideable" component and then the next entity will be the rider, and it has to be a valid rider e.g: Pig (mount) -> Zombie (rider)

Rider Setter: Usage 1

Rider Setter: Usage 2

Rider Setter: Usage 3

Rider Setter: Usage 4

Rider Setter: Usage 5

Rider Setter: Usage 6

Rider Setter: Usage 7

Rider Setter: Usage 8

Target Setter

The Target Setter makes 2 entities fight each other.


  • Entities who don't have AI behavior attacks won't be affected e.g: Chicken vs Pig.
  • Due to API changes entities must have "minecraft:behavior.hit_by_target" otherwise the stick won't get any effect (This is because some people use custom entities, if the custom entity does not have this component you can add it and it will work)

Targer Setter: Usage 1

Targer Setter: Usage 2

Targer Setter: Usage 3

Targer Setter: Usage 4

Targer Setter: Usage 5

Equipment Editor (Deprecated due to API changes)

This stick no longer works due to API changes. But it will work again.

Useful when you need to edit, modify or add items in: [ Mainhand, Offhand, Head, Chestplate, legs, feet ] slots.

Equipment Editor: Screenshot 1

Equipment Editor: Screenshot 2

Equipment Editor: Screenshot 3

Equipment Editor: Screenshot 4

Equipment Editor: Screenshot 5

Equipment Editor: Screenshot 6

Equipment Editor in the Inventory

Equipment Editor Stick: Screenshot

Updated on February 27

  • Available for 1.20.60 and 1.20.62
Changelog for December 08 / Old Update
  • Available for 1.20.41
  • Removed "equipment editor stick" due to API changes
Changelog for September 23 / Old Update
  • Available for 1.20.30
Changelog for July 27 / Old Update
  • Available for 1.20.10
  • Updated modules and scripts to avoid game crashing
Changelog for July 10 / Old Update
  • Available for 1.20.0 and 1.20.1
  • Now you can visualize the entity's equipment while you are in the equipment editor stick's UI
Changelog for May 02 / Old Update
  • Available for 1.19.81
  • Added Equipment Editor Stick (allows you to edit entity's equipment)
Download links
Mob Battles V14 (1.20.60 - 1.20.62)
Supported versions
1.20.60 1.20.50
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