Vanilla Wizardry
Go to filesThis addon adds 40 spell books to the game, each with a different and unique ability. These spell books are all craftable in survival.
To get started, you will need to craft a wizard bench to be able to craft the spell books. Each spell book has a different cost item needed to cast the spell, some needing no cost item to be casted. Most spell books have a set number of uses before it breaks, exceptions include spell books that are active when in the player's off hand.
All spells are described in the in game tutorial book.
Wizard Bench
Crafting table that is used to obtain spell books.
Spells include
- Wither Projectile Spell
- Fireball Spell
- Projectile Spell
- Cure Spell
- Detonation Spell
- Transformation Spell
- Time Spell
- Thrust Spell
- Leap Thrust Spell
- Immobility Spell
- Death Lock Spell
- Flight Spell
- Health Boost Spell
- Saturation Spell
- Levitation Spell
- Light Spell
- Smite Spell
- Sponge Spell
- Super Sponge Spell
- Creeper Immunity Spell
- Darkness Immunity Spell
- Fire Immunity Spell
- Poison Immunity Spell
- Hunger Immunity Spell
- Wither Immunity Spell
- Mount Spell
- Teleportation Spell
- Night Vision Spell
- Conduit Spell
- Haste Spell
- Resistance Spell
- Walker Spell
- Advanced Mobility Spell
- Mobility Spell
- Evocation Spell
- Freeze Spell
- Fire Breath Spell
- Telekinesis Spell
- Conjured Sword Spell
- Slowness Spell
- Phantom Spell
Spell Descriptions
Spell books have the same texture as enchantment books
Light Spell
- Lights up a large area around the caster.
- Uses: 100
- Cost: Glowstone
Smite Spell
- Smites all entities except caster in a 20 block radius.
- Uses: 30
- Cost: Copper Block
- Cooldown: 30 seconds
Levitation Spell
Upon use all entities in a 10 block radius are launched into the air to inflict fall damage.
When casting whilst shifting the caster is launched up into the air and effected with slow falling.
- Uses: 20
- Cost: Feather
- Cooldown: 5 seconds
Thrust Spell
Upon casting thrusts all entities in a 5 block radius 10 blocks in front of the caster.
- Uses: 30
- Cost: Copper Ingot
- Cooldown: 5 seconds
Leap Thrust Spell
Upon casting thrusts the caster 10 blocks forward.
- Uses: 30
- Cost: Feather
- Cooldown: 5 seconds
Time Spell
Upon casting moves time forward
- Uses: 100
- Cost: clock
Death Lock Spell
Upon casting kills the caster preserving the casters inventory.
- Uses: 1
- Cost: none
Mobility Spell
Grants user speed 3 and jump boost 2 when in off hand.
- Uses: unlimited
- Cost: none
Walker Spell
When applied in, the boots slot grants the user the ability to walk on water and lava.
- Uses: unlimited
- Cost: none
Haste Spell
When in off hand grants user haste 3
- Uses: unlimited
- Cost: none
Advanced Mobility Spell
When in off hand grants the combined effects of the walker spell, haste spell and the mobility spell.
- Uses: unlimited
- Cost: none
Sponge Spell
When in off hand creates an air pocket around the user when in water, acting as a sponge.
- Uses: unlimited
- Cost: none
Super Sponge Spell
When in off hand creates an air pocket around the user when in water or lava, acting as a sponge.
- Uses: unlimited
- Cost: none
Health Boost Spell
When in off hand grants caster +30 hearts of health.
- Uses: unlimited
- Cost: none
Saturation Spell
When in off hand grants user saturation, filling the users hunger bar.
- Uses: unlimited
- Cost: none
Creeper Immunity Spell
When in off hand makes all creepers close to the user passive.
- Uses: unlimited
- Cost: none
Darkness Immunity Spell
When in offhand causes user to be immune to the darkness effect.
- Uses: unlimited
- Cost: none
Fire Immunity Spell
When in off hand causes user to be immune to all fire and lava damage.
- Uses: unlimited
- Cost: none
Poison Immunity Spell
When in offhand causes user to be immune to the poison effect.
- Uses: unlimited
- Cost: none
Hunger Immunity Spell
When in off hand causes user to be immune to the hunger effect.
- Uses: unlimited
- Cost: none
Wither Immunity Spell
When in off hand causes user to be immune to the wither effect.
- Uses: unlimited
- Cost: none
Conduit Spell
When in off hand grants the user the conduit effect.
- Uses: unlimited
- Cost: none
Night Vision Spell
When in off hand grants the user the night vision effect.
- Uses: unlimited
- Cost: none
Slowness Spell
Upon casting effects all entities in a 10 block radius except caster with slowness 100 freezing them in place for 20 seconds.
- Uses: 40
- Cost: Chain
Flight Spell
Upon use grants player creative flight for 1 minute.
Note education edition must be enabled or this spell will not work!
- Uses: 5
- Cost: Phantom Membrane
- Can be repaired with phantom membrane in an anvil
Phantom Spell
Upon use grants player phantom form for one minute, while in phantom form players can fly around and phase through blocks.
- Uses: unlimited
- Cost: Phantom Membrane
Conjured Sword Spell
Upon casting transforms a diamond sword into a conjured sword with one use and 1000 damage.
- Uses: 1
- Cost: Diamond Sword
Mount Spell
Upon casting summon an indestructible skeleton horse with increased speed which can not be mounted by other players.
Don't cast this spell with an item in the third hotbar slot, it will be deleted.
- Uses: 10
- Cost: Diamond
Teleportation Spell
Upon casting teleports the caster in the direction the caster is facing.
Shifting while casting this spell teleports the caster to a random player.
- Uses: 50
- Cost: none
Evocation Spell
Upon casting summons, Evoker Fangs in the direction the caster is facing.
- Uses: 50
- Cost: Bone
Fire Breath Spell
Upon casting shoots a beam of fire in the direction the caster is facing.
Holding right click is more effective while using this spell.
- Uses: 50
- Cost: coal
Freeze Spell
Upon casting traps all entities in a 10 block radius except caster in ice.
- Uses: 30
- Cost: Snowball
- Cooldown: 20 seconds
Telekinesis Spell
Upon use forces all entities in a 10 block radius to be picked up by caster with telekinesis.
Shift clicking with this spell stops the telekinesis effect
- Uses: 50
- Cost: Eye of Ender
Cure Spell
Cures all zombie villagers in a 10 block radius and reverts them into villagers and removes all status effects from all entities in a 10 block radius.
- Uses: 30
- Cost: Golden Nugget
Transformation Spell
Transforms all entities in a 20 block radius as follows
- Creeper into charged Creeper
- Villagers into Zombie villagers
- Zombies into Drowned
- Skeletons into Strays
- Pigs into Zombified Piglins
- Piglins into Zombified Piglins
- Piglin brutes into Zombified Piglins
- Hoglins into Zombified Hoglins
- Red Mooshrooms into brown Mooshrooms
- Uses: 30
- Cost: Diamond
Detonation Spell
Upon casting causes all end crystals in a 100 block radius to explode and all creepers in a 20 block radius to explode
- Uses: 1
- Cost: none
Immobility Spell
When in offhand causes all pillagers and skeletons in a 5 block radius to be unable to shoot their weapon, all incoming arrows are also blocked with an invisible barrier in front of the user also stuns ravagers in a five block radius of photoname text the user
Effects the user with a slowness 1 debuff
- Uses: unlimited
- Cost: none
Wither Projectile Spell
Upon casting shoots a wither skull that effects wither on hit, it is recommended to have a wither immunity spell when using this spell as it sometimes effects the caster with wither
- Uses: 100
- Cost: none
Fireball Spell
Upon casting shoots a Ghast fireball
- Uses: 100
- Cost: none
Projectile Spell
Upon casting, shoots a powerful projectile with no special effects
- Uses: 100
- Cost: none