Vanilla Wizardry

Thumbnail: Vanilla Wizardry Go to files

This addon adds 40 spell books to the game, each with a different and unique ability. These spell books are all craftable in survival.

To get started, you will need to craft a wizard bench to be able to craft the spell books. Each spell book has a different cost item needed to cast the spell, some needing no cost item to be casted. Most spell books have a set number of uses before it breaks, exceptions include spell books that are active when in the player's off hand.

All spells are described in the in game tutorial book.

Wizard Bench

Wizard Bench

Crafting table that is used to obtain spell books.

Spells include

  • Wither Projectile Spell
  • Fireball Spell
  • Projectile Spell
  • Cure Spell
  • Detonation Spell
  • Transformation Spell
  • Time Spell
  • Thrust Spell
  • Leap Thrust Spell
  • Immobility Spell
  • Death Lock Spell
  • Flight Spell
  • Health Boost Spell
  • Saturation Spell
  • Levitation Spell
  • Light Spell
  • Smite Spell
  • Sponge Spell
  • Super Sponge Spell
  • Creeper Immunity Spell
  • Darkness Immunity Spell
  • Fire Immunity Spell
  • Poison Immunity Spell
  • Hunger Immunity Spell
  • Wither Immunity Spell
  • Mount Spell
  • Teleportation Spell
  • Night Vision Spell
  • Conduit Spell
  • Haste Spell
  • Resistance Spell
  • Walker Spell
  • Advanced Mobility Spell
  • Mobility Spell
  • Evocation Spell
  • Freeze Spell
  • Fire Breath Spell
  • Telekinesis Spell
  • Conjured Sword Spell
  • Slowness Spell
  • Phantom Spell

Spell Descriptions

Spell books have the same texture as enchantment books

Light Spell

  • Lights up a large area around the caster.
  • Uses: 100
  • Cost: Glowstone

Smite Spell

  • Smites all entities except caster in a 20 block radius.
  • Uses: 30
  • Cost: Copper Block
  • Cooldown: 30 seconds

Levitation Spell

Upon use all entities in a 10 block radius are launched into the air to inflict fall damage.

When casting whilst shifting the caster is launched up into the air and effected with slow falling.

  • Uses: 20
  • Cost: Feather
  • Cooldown: 5 seconds

Thrust Spell

Upon casting thrusts all entities in a 5 block radius 10 blocks in front of the caster.

  • Uses: 30
  • Cost: Copper Ingot
  • Cooldown: 5 seconds

Leap Thrust Spell

Upon casting thrusts the caster 10 blocks forward.

  • Uses: 30
  • Cost: Feather
  • Cooldown: 5 seconds

Time Spell

Upon casting moves time forward

  • Uses: 100
  • Cost: clock

Death Lock Spell

Upon casting kills the caster preserving the casters inventory.

  • Uses: 1
  • Cost: none

Mobility Spell

Grants user speed 3 and jump boost 2 when in off hand.

  • Uses: unlimited
  • Cost: none

Walker Spell

When applied in, the boots slot grants the user the ability to walk on water and lava.

  • Uses: unlimited
  • Cost: none

Haste Spell

When in off hand grants user haste 3

  • Uses: unlimited
  • Cost: none

Advanced Mobility Spell

When in off hand grants the combined effects of the walker spell, haste spell and the mobility spell.

  • Uses: unlimited
  • Cost: none

Sponge Spell

When in off hand creates an air pocket around the user when in water, acting as a sponge.

  • Uses: unlimited
  • Cost: none

Super Sponge Spell

When in off hand creates an air pocket around the user when in water or lava, acting as a sponge.

  • Uses: unlimited
  • Cost: none

Health Boost Spell

When in off hand grants caster +30 hearts of health.

  • Uses: unlimited
  • Cost: none

Saturation Spell

When in off hand grants user saturation, filling the users hunger bar.

  • Uses: unlimited
  • Cost: none

Creeper Immunity Spell

When in off hand makes all creepers close to the user passive.

  • Uses: unlimited
  • Cost: none

Darkness Immunity Spell

When in offhand causes user to be immune to the darkness effect.

  • Uses: unlimited
  • Cost: none

Fire Immunity Spell

When in off hand causes user to be immune to all fire and lava damage.

  • Uses: unlimited
  • Cost: none

Poison Immunity Spell

When in offhand causes user to be immune to the poison effect.

  • Uses: unlimited
  • Cost: none

Hunger Immunity Spell

When in off hand causes user to be immune to the hunger effect.

  • Uses: unlimited
  • Cost: none

Wither Immunity Spell

When in off hand causes user to be immune to the wither effect.

  • Uses: unlimited
  • Cost: none

Conduit Spell

When in off hand grants the user the conduit effect.

  • Uses: unlimited
  • Cost: none

Night Vision Spell

When in off hand grants the user the night vision effect.

  • Uses: unlimited
  • Cost: none

Slowness Spell

Upon casting effects all entities in a 10 block radius except caster with slowness 100 freezing them in place for 20 seconds.

  • Uses: 40
  • Cost: Chain

Flight Spell

Upon use grants player creative flight for 1 minute.

Note education edition must be enabled or this spell will not work!

  • Uses: 5
  • Cost: Phantom Membrane
  • Can be repaired with phantom membrane in an anvil

Phantom Spell

Upon use grants player phantom form for one minute, while in phantom form players can fly around and phase through blocks.

  • Uses: unlimited
  • Cost: Phantom Membrane

Conjured Sword Spell

Upon casting transforms a diamond sword into a conjured sword with one use and 1000 damage.

  • Uses: 1
  • Cost: Diamond Sword

Mount Spell

Upon casting summon an indestructible skeleton horse with increased speed which can not be mounted by other players.

Don't cast this spell with an item in the third hotbar slot, it will be deleted.

  • Uses: 10
  • Cost: Diamond

Teleportation Spell

Upon casting teleports the caster in the direction the caster is facing.

Shifting while casting this spell teleports the caster to a random player.

  • Uses: 50
  • Cost: none

Evocation Spell

Upon casting summons, Evoker Fangs in the direction the caster is facing.

  • Uses: 50
  • Cost: Bone

Fire Breath Spell

Upon casting shoots a beam of fire in the direction the caster is facing.

Holding right click is more effective while using this spell.

  • Uses: 50
  • Cost: coal

Freeze Spell

Upon casting traps all entities in a 10 block radius except caster in ice.

  • Uses: 30
  • Cost: Snowball
  • Cooldown: 20 seconds

Telekinesis Spell

Upon use forces all entities in a 10 block radius to be picked up by caster with telekinesis.

Shift clicking with this spell stops the telekinesis effect

  • Uses: 50
  • Cost: Eye of Ender

Cure Spell

Cures all zombie villagers in a 10 block radius and reverts them into villagers and removes all status effects from all entities in a 10 block radius.

  • Uses: 30
  • Cost: Golden Nugget

Transformation Spell

Transforms all entities in a 20 block radius as follows

  • Creeper into charged Creeper
  • Villagers into Zombie villagers
  • Zombies into Drowned
  • Skeletons into Strays
  • Pigs into Zombified Piglins
  • Piglins into Zombified Piglins
  • Piglin brutes into Zombified Piglins
  • Hoglins into Zombified Hoglins
  • Red Mooshrooms into brown Mooshrooms
  • Uses: 30
  • Cost: Diamond

Detonation Spell

Upon casting causes all end crystals in a 100 block radius to explode and all creepers in a 20 block radius to explode

  • Uses: 1
  • Cost: none

Immobility Spell

When in offhand causes all pillagers and skeletons in a 5 block radius to be unable to shoot their weapon, all incoming arrows are also blocked with an invisible barrier in front of the user also stuns ravagers in a five block radius of photoname text the user

Effects the user with a slowness 1 debuff

  • Uses: unlimited
  • Cost: none

Wither Projectile Spell

Upon casting shoots a wither skull that effects wither on hit, it is recommended to have a wither immunity spell when using this spell as it sometimes effects the caster with wither

  • Uses: 100
  • Cost: none

Fireball Spell

Upon casting shoots a Ghast fireball

  • Uses: 100
  • Cost: none

Projectile Spell

Upon casting, shoots a powerful projectile with no special effects

  • Uses: 100
  • Cost: none
Download links
Vanila Wizardry[mcaddon, 135.67 Kb]
Supported versions
1.20.10 1.20.0 1.19.70 1.19.60 1.19.50
Tags
2 016
Comments
Cancel