Project Walker Addon | v1.8.12 (1.21.20)
Go to filesExplore a run-down, overgrown world taken over by zombies. To survive, you must scavenge for food and weapons, and fight off the zombies!
Do you like high-quality apocalypse-themed addons and have the best features? If yes, you’re in the right place.
Project Walker is a Minecraft addon that adds a post-apocalyptic twist to the game. Players must now scavenge for supplies to stay alive, while also being careful of zombies, bandits, and other players.
The addon features a variety of new guns, melees, medicals, foods, drinks, miscellaneous, blocks, mobs, as well as a new survival systems such as infection, bleeding, bone fracture, temperature etc.
Developer
- Gabriel Aplok [Main Developer]
- HSK [Former Developer]
Contributions
- HSK [HSK Guns Addon].
- NekoZack [DeadZone Addon].
- INISIANTENOOB [3D Artist].
- Bedrock Community [Useful docs].
Features
- 🎲 Minecraft vanilla stylized.
- 🏠 Hardcore survival in post-apocalyptic world.
- 👍 Survival-friendly.
- 🔈 Satisfying sound effects.
- 👀 Smooth animations.
- ⚡ Beautiful and optimized effects such as muzzle flashes, blood, explosions, lights, bullets solid and water impacts etc.
- 💥 Innovative features.
- 🔊 Reverb and distant effects.
- 🧪 Optimized for low-end devices.
Project Walker is a challenging and immersive addon that adds a new level of excitement to Minecraft Bedrock. If you’re looking for a new way to play the game, then Project Walker is definitely worth checking out.
Experimental Gameplay
- Custom Biomes (Required).
Thirst
Thirst is showed with water drop icon, as are other Minecraft stats such as life and hunger. You can increase your thirst level from drinks, or from some hydrated foods or you die.
Infection
The infection is adhered to by taking damage from a infected zombie. You can remove the infection using Cure Syringe and First Aid Kit.
Bleeding
The bleeding is adhered to by taking damage from a projectiles. You can remove the bleeding using Rag, Bandage and First Aid Kit.
Broken Leg
The broken leg is adhered to by taking damage from a high fall damage. You can remove the broken leg effect using Morphine Syringe, Splint and First Aid Kit.
Guns
Guns can be more fatal to shoot at zombies from long range to avoid being attacked, but be careful, zombies can hear your shots!
Infected Zombies
Zombies with many different variants, from attack to health, speed and skin! there are also crawling zombies and runner zombies.
Blocks
Unique utility blocks, decorations and more coming soon!
NPCs
Be careful when you see a bandit, he won’t think twice before shooting you!
Vehicles
You can use the vehicles with the Car Key item putting into the Saddle Slot. You can make the vehicles using some materials in the Crafting Table.
Armor
Armor is great for protecting yourself from zombie and enemy attacks.
Great visual and realistic NVG.
Installation
Open the .mcpack with Minecraft or extract and copy manually the folder to te /Android/data/com.mojang.minecraftpe/ behavior and resources in the respective folders.
Just make sure you enable the experimental settings Also make sure you have enabled BOTH resources and behavior packs when creating the world.
Known Bugs
- Scope, NVG and Crosshair are bugged if you're riding on entities such as vehicles, etc.
Updated on August 31
- Updated all addon core to 1.21.20.
- Updated behavior codes to new scripts in favor of performance.
- Now the addon doesn’t need to use Beta APIs or HCF.
- Added 8 new hoodie clothes.
- Added 3 new shirt clothes.
- Added armor protection from bullets.
- Added shield protection from bullets.
- Added 13 new structures (houses, hospital, military towers, tents and bunkers.)
- Added new loot boxes system.
- Removed entity loot boxes.
- Fixed deer baby spawn.
- Fixed crow issues.
- Updated spawn rules.
- Updated thirst cooldown when sprint.
- You can see all the changes here.
v1.8.11:
- We have ported all core engine items to update 1.21.
- Added new trader (buy ammo and guns).
- Added sulfur powder to make gunpowder.
- Added recipe for RPG-7 93mm rocket.
- Added recipe for clothes.
- Added new 5 military base structures.
- Added new military barracks structure.
- Added new hospital structure.
- Added loot blocks.
- Added new broadcast components and groups to zombies.
- Added now gasmask avoid being blinded by flash grenade.
- Fixed thirst damage.
- Fixed block damage.
- Fixed runner attack.
- Fixed gun item compatibility with 1.21.
- Changed the steel ingot recipe.
- Improved melee to break webs and bamboo blocks.
- Improved reduced structure spawn rate.
- Improved 12 gauge damage changed from 16 to 8.
- Removed gunner NPCs (will be added again soon).
v1.8.10:
- I started porting the engine core to the 1.21 update.
- Added new bullet ingredients item to make bullets.
- Added 3 new house building.
- Added 1 new random building.
- Added new beast zombie variant (they can climb walls).
- Added aid kit now clear all effects of the player.
- Added new 5 pants items.
- Added new 5 shirt items.
- Improved infected health increase +10.
- Improved infected attack increase +2.
- Better balance in the durability of melee weapons.
- Fixed some missing sounds.
- Fixed some buildings.
- Fixed infinite ammo item when reloading.
- Fixed poor quality of AK-12 and AK-74 firing sfx.
- Fixed thirst damage.
- Fixed some issues with thirst display.
- Fixed some vanilla animals spawn issue.
- Removed dark color map.
v1.8.9:
- Added now the infection is permanent until you die or use medicine.
- Added now that the infection affects your thirst, you will feel thirsty more quickly.
- Added some in-game messages.
- Added ambient sounds in different biomes and different day or night, indoors or outdoors and climates.
- Added new infected thirst sprite.
- Added crafting for camp lantern.
- Added crafting for celling lamp.
- Improved night infected hordes will now only spawn on hard mode.
- Improved hostile mobs disappear in peaceful mode.
- Fixed some pt_br language problems.
- Fixed flash grenade damage.
v1.8.8:
- Added 2 new tower structures.
- Added grenade cooldowm.
- Fixed 2 pt_br language issues.
- Fixed model conflit from addon NPC with the vanilla NPC.
- Fixed grenades name pt_br translations.
- Fixed medical items loot.
- Removed balaclava from static NPCs.
- Removed unusable Armament Table.
v1.8.7:
- Added night hordes.
- Added night vision effect back to nvg.
- Added small stones and cobblestones block.
- Added wastelands environment.
- Added new humanoid walk and run animations.
- Added 5 new house structures.
- Added 1 new bandit tower structures.
- Added 5 new bush environment.
- Added new flash grenade.
- Added new fragment grenade.
- Added new smoke grenade.
- Improved loots to be dropped only when killed by players to performance.
- improved loots to drop random durability in melee and wearables.
- Improved AK-74 and AK-12 shoot sfx.
- Improved fog.
- Updated NPCs spawn egg color.
- Fixed some bugs in the reloading system.
- Fixed SKS ammo bullet counter wrong value.
- Fixed some translation issues.
- Fixed FINALLY vehicles now can climb blocks.
- Removed civil loot from infected and npcs.
- Removed songs from the radio.
- Removed full grass block textures.
- Removed vanilla wandering trader spawn.
v1.8.6:
- Fixed a big mistake of the duplicated interface to reduce lag.
- Fixed running crosshair animation.
- Fixed some bugs in the reloading system.
- Removed custom actionbar position.
v1.8.5:
- Added distant death sound effect for players.
- Added custom bullet system scripts back.
- Added new 3 structures.
- Added new celling lamp.
- Added new on target acquired NPC effects.
- Added now when you die if you’re infected, a zombie will be spawned in your place.
- Added now you can drink water from some vanilla items like apple, watermelon and bottle of water.
- Added now walker will spawn in undergrounds in hard mode.
- Improved infected spawn rate due to game difficulty.
- Improved crosshair to hide when aim with any gun.
- Improved gun “tactical” sprint animation.
- Improved shotgun and sniper bullets can break doors.
- Improved reducion of some melee weapons damage.
- Fixed bullet causing crash in windows edition.
- Fixed bullet is not despawning in a long range.
- Fixed food, drink and medicine items is not working.
- Removed custom walk animation holding gun (fpp).
v1.8.4:
- Added recipes for barbed wire, chair, crate, hazard block, metal rack, table, carpeted table, water pump and wooden barricade.
- Added new Coly Python item.
- Added new temporary blindness when breaking a bone.
- Added now you can add/remove sniper scopes using the crafting table.
- Increased bullet velocity (+3).
- Improved NPCs AI.
- Fixed structures being built within the terrain without access.
- Fixed NPCs pickuping ammo and dropping guns on the ground.
- Fixed the crosshair not being hidden with the hide GUI option enabled.
- Fixed thirst bar not being hidden in creative mode.
- Fixed a bug where zombies wouldn’t attack survivors and bandits.
- Fixed refillable bottle and canteen disappearing when clicking on the water block without using the refill water extension.
- Removed the camera switching system when holding a gun sneaking.
- Removed the physics system from the wall detector arms for visual effect (causing crashing).
v1.8.3:
- Added bandit and survivor variants with melee and ranged weapons.
- Added random equipments to the static NPCs.
- Moved refillable empty canteen and bottle system to another separate pack.
- Fixed water particle in water pump.
- Improved M40 and Kar98k models.
- Improved guns system from durability to scoreboard.
- Removed custom bullet system scripts (will be re-added soon).
v1.8.2:
- Added new 2 structures.
- Added new pt-br language support.
- Added PC deco block.
- Fixed bandit bullet spread.
v1.8.1:
- Updated engine to support Minecraft 1.20.60.
- Added new Colt M1892 revolver gun.
- Added new Radio songs.
- Added new 1 skin variant for infected and humans.
- Added new survivor humanoid.
- Fixed reload & damage in guns.
- Fixed looping sounds in the deer.
v1.8.0:
- Added now you can clear dirty rag with water.
- Added water pump back.
- Added tomato food.
- Added MRE food by N_z (DeadZone Addon Owner).
- Added sausage food.
- Added energy drink (you get speed for a few seconds).
- Added Sawed-off Shotgun.
- Added 4 new structures.
- Added Deer animal.
- Added steel bat.
- Added diamond bat.
- Added netherite bat.
- Added deer hide to make leather.
- Added raw/cooked vanision.
- Added new gasmask.
- Fixed vehicle container rendering bug.
- Fixed lamp not lighting bug.
- Fixed some language issues.
- Fixed importing issues.
- Fixed explosion missing textures.
- Improved M4 w/Carry Handler.
- Improved M16 w/Carry Handler.
- Improved health system.
- Improved 12gauge spread.
v1.7.9:
- Added bandits group spawn.
- Added glowing eyes to infecteds.
- Added translation to effects.
- Added intoxication effect.
- Added blood to bandits.
- Added m809 Truck 6x6.
- Fixed Sedan animations.
- Fixed shadows in customm geometry blocks.
- Fixed death message from entities.
- Improved scope, banana, orange and mandarine textures.
- Improved saw texture.
- Improved some recipes.
- Improved zombies gear with more rarely spawn.
- Improved deco blocks now only cam be placed in they respective filters (up, down, side…).
- Improved wooden barricade can bed placed in up and down blocks.
- Improved rewrite new system for filling the water bottle & canteen.
- Improved vehicles math animations based.
- Removed accidentally sedan spawn.
v1.7.5:
- Reduced mobs and loots spawn rate.
- Improved fill water system.
- Improved health (broken leg, infection and blood) system.
- Improved map color.
- Improved oak, wood and brick textures.
- Improved more vanilla blocks to my style.
- Fixed Guns and Armor items incompatibility with 1.20.30+.
- Fixed structures spawning incompatibility with 1.20.30+.
v1.7.4:
- Added new sounds.
- Added new crosshair.
- Removed new vanilla entities spawn.
- Removed concrete barrier.
- Fixed night vision goggles turn on/off when using correctly.
- 44 Magnum bullet damage increased +2. (14 -> 16)
- Improved Landmine explosion increased.
- Improved bullet knockback.
- Improved reworked all spawn rarity to loot, NPCs and infecteds.
- Improved code refactoring.
- Improved zombie name to infected.
- Improved gun sounds distance.
- Improved title logo.
- Improved fog.
- Improved blood particle optimization.
- Improved infected despawn from distance for optimization.
If you plan to showcase this content, ONLY use the links I provide here. DON’T create your own links and/or claim this as your own creation. Thank you!
This add-on DOESN'T NEED experimental options and don't use other packs that use "player.json" to avoid errors.
If you are experiencing any issues with Project Walker, let us know in our Discord server.