Tinkers' Bedrock: Blades of the Forge (v2.1)
Go to filesTinkers' Construct is a Java mod, first created by mDiyo, now recreated in Bedrock Edition! This add-on adds a variety of new tools and weapons to the game, along with some extra features.
This add-on takes the original mod and rebuilds it from the ground up.
It adds 14 unique, customizable tools. While there are basic vanilla materials, like wood, stone, and iron, there are now various unique ones, such as bone, flint, and even brand new alloys like manyullyn and pig iron, which are recreated to the best of my ability and maintained to be used in 1.20.80 and 1.21!
This add-on is cross-compatible with Natura: Regrown, a nature expansion designed to work alongside Tinkers' Bedrock.
We've also just pushed out a brand new wiki for the add-on!
Check it out right here, and discover how the add-on has evolved over time!
Learn more about the Add-on:
As of v2.0, this add-on has been split into separate modules to improve performance for lower-end devices, so you can pick which features you want.
Modules are basically standalone parts of the add-on that you can use by themselves if you want to.
These are seen as Behaviour Packs.
- If using the Smeltery module, make sure it is placed above the others, to avoid breaking the progression chain.
- The Core module is needed for the others to work properly (besides gadgetry), providing all the new ores and alloys in the add-on.
- The other modules are completely optional, depending on how you want to play the game.
The Resource Pack is shown here.
- The Tinkers' Bedrock [RP] is all you need for all the modules to work.
- Side Note: Glory Days was an optional overlay pack that brings back the classic 1.12 Java textures. Rest assured, this may return in a later update.
In this module, there are 3 new ores to find in your world, along with 4 new alloys to create for your tools.
Without the Smeltery module, you simply make these alloys on a crafting table.
Aluminium
This is an ore as common as copper, is one major component for the smeltery, and is found between Y levels 0 and 100.
Extra Notes: Can be alloyed to make Alumite.
Cobalt
This is a rare ore which is found in the nether, and is found between Y levels 24 and 96.
Material Trait: Momentum - You mine faster after mining multiple blocks in a row.
Extra Notes: Fast mining speed.
Ardite
This is also a rare ore which is found in the nether, and is found between Y levels 48 and 128.
Extra Notes: High durability, tool textures remastered by Tomanex.
Bronze
Made with: Iron + Copper
Material Trait: Dense - Last 40% of durability has chance to not be lost.
Pig Iron
Made with: 2 Iron + Blood + Honey
Material Trait: Tasty - Your tool can be eaten a bit at a time.
Alumite
Made with: 3 Aluminium + 1 Iron + 1 Obsidian
Material Trait: Bountiful - Mining raw materials has chance to drop extra nuggets/shards.
Manyullyn
Made with: Cobalt + Ardite
Extra Notes: High attack damage.
Pattern
Materials and You
The guidebook for this module. Has 37 pages.
Crafting Station
A Tinkers' Style Crafting Table.
Tool Handles
All your tools use wooden handles, craftable on just a crafting table.
However, a tough handle is used for broader tools.
Part Builder
This is a table required for making parts for tools (other than tool handles).
All you'd need are a few patterns and the tool material you want to use.
Tinker Station
This is a table used to combine the parts to make your tools.
Repairing
A tool will lose durability after use, so luckily you can repair it whenever in an anvil, using the head material.
However, if you are unfortunate enough for it to break, you can still repair it as you get a broken variant of it, but you will need a Repair Station.
Note: All enchants will be lost if a tool breaks.
Tinker's Forge
This block is an upgraded Tinker Station, which allows you to make more advanced tools.
Pickaxe
"A precise mining tool, effective on stone and ores."
Shovel
"A precise digging tool, effective on dirt, sand, etc."
Hatchet
"A basic chopping tool, effective on wood and leaves."
Mattock
"A versatile farming tool, effective on wood, dirt, etc."
Broadsword
"A versatile sweeping weapon."
Longsword
"A offensive weapon, with a unique lunge mechanic."
Rapier
"A special weapon, partly bypassing armor through quick strikes."
Frying Pan
"A heavy weapon, inflicting knockback and bonk sounds."
Hammer
"A broad mining tool, which can mine in a 3x3 area."
Requires a Tinker's Forge.
Excavator
"A broad digging tool, which can mine in a 3x3 area."
Requires a Tinker's Forge.
Broad Axe
"A broad chopping tool, which can mine in a 3x3 area."
Requires a Tinker's Forge.
Cleaver
"A heavy offensive weapon, dealing powerful strikes."
Requires a Tinker's Forge.
Scythe
"A broad reaping tool, capable of sweeping mobs and moving crops."
Requires a Tinker's Forge.
Shuriken
"A short ranged throwing weapon."
Requires a Tinker's Forge.
(Projectile model made possible by HaxTheCharizard)
Along with crafting tools, some new armors are now available to craft, providing unique abilities.
(More armor types may be added in the future, and current functionality may change).
Wooden Armor
Simply some bark scraps to protect yourself from the deadly environment.
No boots this time, pal.
Gladiator Armor
A bronze shell. Charge through danger with this heavy but powerful armor.
Vanguard Armor
Fly past mobs with this speedy and fashionable mix of cobalt and iron.
Samurai Armor
Manyullyn at its full potential. Blaze across the world in this fearsome padding!
Samurai is currently the only armor that requires a Tinker's Forge.
With this module active, metal tool parts are no longer craftable in the Part Builder, and require a Smeltery to progress.
Grout
This block is needed to make seared bricks and is crafted with clay, sand and gravel.
Seared Brick
This item is used to make Seared Bricks, or components for the smeltery.
Mighty Smelting
The guidebook for this module. Has 15 pages.
Seared Bricks
This is mainly a decorative block, and its appearance can be changed by placing it in the stonecutter.
Seared Tanks and Gauges
These are used to store lava and molten metals.
Melter
Features:
- Early Smeltery
- Fuelled with coal
- Fuel Capacity: 400mb
- Fluid Capacity: 3 Ingots
What is "mb"?
"mb" stands for milli-buckets, so 1000mb = 1 bucket. This is used to measure how much fuel you have left.
For example, 1000mb is the required fuel to melt 10 ingots, so smelting an Iron Block will consume 900mb of fuel at once.
Casting
There are 2 ways of moving about your molten fluid:
Aluminium Cans
Holds one ingot worth of fluid per can (molten buckets hold 2 ingots worth).
Seared Faucets
Instead of carrying about your fluid, you can directly pour it out from your melter.
Seared Channels
Instead of having your faucets tied to one place, you can use channels to pour fluid to your casting containers from as far away from the melter as you like!
Casting Table
This is vital for making metal tool parts and is essentially an upgraded part builder.
Sand Casts
Before you get access to gold, you can create disposable sand casts, that are single-use.
Gold Casts
These casts can be reused as much as you like!
Both of these casts are used to shape molten fluid into the desired tool part.
Casting Basin
This is a much faster way of getting metal blocks than the casting table.
Smeltery
Features:
- 3x3x1 internal size
- Gives 2 ingots per ore
- Able to alloy
- Fuelled with lava
- Fuel Capacity: 1000mb
- Fluid Capacity: 18 ingots
Smeltery Controller
The main component for a smeltery.
To make it, pour some molten aluminium on top of a Seared Heater, while in a Casting Basin.
Model
Building a smeltery requires a 3x3 bottom with 1 to 3 block tall walls surrounding it.
Make sure to also place the controller in the center of the wall.
Activate it by either pouring lava directly into the controller or having a tank next to it.
Like the melter, interact with the material you want to smelt, and it will be added to the smeltery.
Seared Grate
To directly interact with the fluid and move it around, you can use grates with Aluminium Cans to take it wherever you like.
This allows you to rearrange layers of the smeltery with ease.
While fluids in the lower layers may look full, they may not be. The grates allow you to interact with fluids as if they were at the top of the pile!
How to use:
- Interact with your bare hand to check how much fluid (out of 9 ingots) is stored on that layer.
- Interact with Aluminium Cans to deposit or withdraw fluid from an existing layer (use the controller to add new fluid).
Tinker's Gadgetry
The guidebook for this module. Has 12 pages.
Slime Islands
Across the ocean, you will find a small green island, home to slimes.
Slime Sling and Slime Boots
A slime sling allows you to shoot yourself into the sky from blocks, as an essential method of travel.
Slime Boots script code provided by HaxTheCharizard.
Even more additions!
Drying Rack
This block is used to dry food and turn it into jerky or leather. It will take around 5 minutes for raw food to dry and around 8.5 minutes for cooked food to dry.
Barricades
This block can be stacked upon itself to create a sturdy barrier against enemies.
Glowball
This placeable item allows you to light up floors, without the use of a torch.
Punji Sticks
Transforming bamboo into deadly mob traps.
Brownstone
A fancy stone providing a slippery surface to run on.
Can be smelted and made into various other variants in the stonecutter.
Find the game too easy?
This bonus pack removes the ability to craft any vanilla tools, weapons, and even armor.
While they can still be found as loot, this pack essentially forces you to rely on the tools and armour provided by the Arsenal module, to give you that extra challenge.
Worth the challenge? Try it out!
If you have had the add-on beforehand in an existing world, it is important to know that not everything will remain in your game as it should.
For example:
- All pre-existing tinkers tools will disappear from your inventory, due to them having new identifiers
- Any renamed/removed parts will disappear from your inventory
- All existing patterns are no longer needed, so will will disappear from your inventory
- You may need to break and replace your Part Builder
- Smeltery blocks may need breaking and replacing (mainly the Smeltery Controller, Casting Table and Seared Channels)
- Remove any casts already placed in Casting Tables
- Molten Buckets have been removed, so ensure to remove any stored fluid from buckets to avoid losing any fluid
- Destroy any placed down Tinkers' Anvils, as they have changed into a 'Tinker's Forge' instead
If you do still want to keep your old worlds with Tinkers on them, you still can, just ensure you acknowledge the info above.
Ensure you have completed these steps before swapping to the newer version.
Terms of Use
- Please don't redistribute this add-on or take credit for it as your own.
- You can use my code to learn for your own add-ons.
- This add-on is free to be used in any modpacks but please link to this page.
Applying to a world
To get access to all the features, make sure to tick these experimental boxes.
In addition, make sure to enable 1.21 Features, as tools, like the hammer, will not work correctly without it.
Original Permission
Recommended Packs
- If you would like to see the durability of your tools, like the original Java mod, I would recommend to add a durability viewer resource pack onto your world too.
- This Durability Viewer pack is somewhat old, yet still proves effective as of 1.20.80, so this one is recommended.
- If you want to feel even closer to java, I would recommend Raiyon's Java Combat add-on, with most tools supporting attack cooldowns.
- Natura: Regrown (as mentioned earlier) is a Nature companion for Tinkers' Bedrock, providing brand new tree types and more!
- Greatly inspired by this add-on in my early dev days, Tinker's Legacy provides another completely unique system that also captures the vibes of Tinkers' Construct. This and Tinkers' Bedrock should have no compatibility issues and can be used together.
Final Note
Thank you for trying out this add-on. It is something I've worked on for a long time because this mod has been something I've always wanted to play on Bedrock Edition, and being able to adapt it into something brand new is amazing to me.
I will still continue to update this add-on and I will try to do my best in making this add-on as polished as ever!
I will make you proud, mDiyo!
If you find any bugs, please let me know on my discord and I'll do my best to fix them.
Updated on May 21
General:
- Renamed to 'Tinkers' Bedrock'
- New logo
- Added mandatory 'Core' module (removing duplications between modules)
- Added Aluminium Uses
- Beams
- Railings
- Windows
- Window Panes
- Chequered Slabs
- Chequered Aluminium is no longer 3D
Arsenal:
***AOE: Area of Effect (mining blocks in a 3x3 area)
- Added Wooden Armor
- Added Gladiator Armor (Full Set: Strength II, Slowness)
- Added Vanguard Armor (Full Set: Speed)
- Added Samurai Armor (Full Set: Resistance III)
- Recoded tools
- New identifiers
- Tools mine everything they should
- Compressed functions of AOE mining to only full blocks
- Broad Axes break down each type of tree differently to adjust more to their shape
- Broad tools mine blocks at different rates, depending on if the block can be AOE mined or not
- Durability is consistent with each material (broad tools have double the original)
- Added New Material Trait:
- Bountiful (Alumite) - Raw materials drop extra fragments of themselves
- Added Shards (non-metal nuggets)
- Revamped Part Builder
- Pattern types no longer needed
- Each tool part is made with a specific shape + a pattern
- Without the Smeltery Module, metal parts can be made here
- Revamped tool recipes
- Only 6 potential head parts now required for all tools (+Shards)
- Added Plates
- Only Wooden Tool Handles needed
- Added Repair Station
- Tools can be repaired after breaking, for cheaper than making a new one from scratch
- Temporarily removed Beheading from Cleavers
- Temporarily removed tool modifiers (redundant code, ready to replace with scripts in future)
- Renamed Frypans to 'Frying Pans'
- Renamed Tinker's Anvil to 'Tinker's Forge'
- Updated Materials and You book to match new info
- Fixed recipes with wood (removed tagged recipes due to recent errors on lower-end devices
- 1.20.80 has automatically fixed issues with recipe unlocking
Smeltery:
***Smeltery code does now heavily rely around queued ticking, so only build one if necessary on mobile.
- Controllers can now only be placed in the centre of smeltery walls (improves performance)
- Compressed Controller code to a 1/3 of original size
- Molten fluid variants are now merged into one block per material
- Smelteries now can have multiple layers (up to 3)
- Alloying now requires at least 2 layers (in the correct ratio)
- Smelteries can melt more resources than ever!
- Added Seared Grates
- Seared Glass now connects vertically
- Each molten fluid type is merged into a block each
- Retextured Gold Casts
- Removed Molten Buckets
- Fixed Seared Channels
- Updated Mighty Smelting book to match new info
Gadgetry:
- Fixed food bugs
- Fixed Slime Boots (Script provided by HaxTheCharizard)
General Changes:
- Separated the pack into modules (better performance)
- Added Aluminium
- Improved angling of guidebooks
- Added Strat's Book Stand
- Fixed Ore Generation
- Fixed Structure Generation
- Fixed block rendering in inventory
Tools:
- Added customisability to Crafting Stations
- Merged Stencil Table with Part Builder
- Adjusted workstation recipes
- Added Natura Compatibility with workstations
- Added Bronze Tools
- Dense Trait - Last 40% durability has 50% chance not to break
- Added Alumite Tools
- Added Momentum Trait to Cobalt Tools
- You mine faster when mining multiple blocks in a row
- The Tasty Trait on Pig Iron tools now gives a consistent output (45 durability, 3 hunger)
- All of a Rapier's attack damage now pierces through armour
- Optimised AOE functions
- Redesigned Ardite tool textures (Tomanex)
- Redesigned Frying Pan textures (Tomanex)
- Added textures for Beheading and Necrotic modifiers (Tomanex)
- Added extra information to tool parts
Lite Tools:
- Modifiers are removed
- Tools are enchantable instead
Smeltery:
- Added Tinkers' Smeltery guidebook
- Added Molten Bronze
- Added Molten Alumite
- Added Sand Casts
- Added Casting Channels
- Recoded Faucets to decrement 1 fluid every 10 ticks
- Added automatic pouring for Seared Faucets
- Redesigned Smeltery Controller to use Aluminium
- Smeltery Controller recipe changed to require Seared Melter
- Redesigned Seared Drain to use Aluminium
- Added Aluminium Cans to replace Copper Cans
- Alloying is now only possible with cans
- Alloying now requires consistent amounts of fluid
- Molten Fluid can now be poured directly into the Smeltery Controller
- Smeltery Controllers can now be placed in the middle of a smeltery wall
- Seared Tanks can now be filled with Aluminium Cans
- Up to 2 Seared Tanks can power the Smeltery
- Improved Slab Functionality
- Added Seared Brick Stairs
- Changed Seared Faucets to Seared Taps under en_GB
Gadgetry:
- Added Tinkers' Gadgetry guidebook
- Added Slime Islands
- Removed Slime Patches
- Added Natura Compatibility with gadgets
- Barricades now revert to a previous stage when broken
- Added Blood Blocks
- Redesigned Brownstone (Tomanex)