upd:

Tinkers' Bedrock: Blades of the Forge (v2.1)

Thumbnail: Tinkers' Bedrock: Blades of the Forge (v2.1) Go to files

Tinkers' Construct is a Java mod, first created by mDiyo, now recreated in Bedrock Edition! This add-on adds a variety of new tools and weapons to the game, along with some extra features.

Tinkers' Bedrock Logo

This add-on takes the original mod and rebuilds it from the ground up.

It adds 14 unique, customizable tools. While there are basic vanilla materials, like wood, stone, and iron, there are now various unique ones, such as bone, flint, and even brand new alloys like manyullyn and pig iron, which are recreated to the best of my ability and maintained to be used in 1.20.80 and 1.21!

This add-on is cross-compatible with Natura: Regrown, a nature expansion designed to work alongside Tinkers' Bedrock.

We've also just pushed out a brand new wiki for the add-on!

Check it out right here, and discover how the add-on has evolved over time!

Learn more about the Add-on:

Introduction

As of v2.0, this add-on has been split into separate modules to improve performance for lower-end devices, so you can pick which features you want.

Modules are basically standalone parts of the add-on that you can use by themselves if you want to.

These are seen as Behaviour Packs.

Tinkers' Bedrock Behaviour Packs

  • If using the Smeltery module, make sure it is placed above the others, to avoid breaking the progression chain.
  • The Core module is needed for the others to work properly (besides gadgetry), providing all the new ores and alloys in the add-on.
  • The other modules are completely optional, depending on how you want to play the game.

The Resource Pack is shown here.

Tinkers' Bedrock Resource Pack

  • The Tinkers' Bedrock [RP] is all you need for all the modules to work.
  • Side Note: Glory Days was an optional overlay pack that brings back the classic 1.12 Java textures. Rest assured, this may return in a later update.
Core Module

In this module, there are 3 new ores to find in your world, along with 4 new alloys to create for your tools.

Without the Smeltery module, you simply make these alloys on a crafting table.

Aluminium

This is an ore as common as copper, is one major component for the smeltery, and is found between Y levels 0 and 100.

Extra Notes: Can be alloyed to make Alumite.

Aluminium Ore

Cobalt

This is a rare ore which is found in the nether, and is found between Y levels 24 and 96.

Material Trait: Momentum - You mine faster after mining multiple blocks in a row.

Extra Notes: Fast mining speed.

Cobalt Ore

Ardite

This is also a rare ore which is found in the nether, and is found between Y levels 48 and 128.

Extra Notes: High durability, tool textures remastered by Tomanex.

Ardite Ore

Bronze

Made with: Iron + Copper

Material Trait: Dense - Last 40% of durability has chance to not be lost.

Bronze Items

Pig Iron

Made with: 2 Iron + Blood + Honey

Material Trait: Tasty - Your tool can be eaten a bit at a time.

Pig Iron Items

Alumite

Made with: 3 Aluminium + 1 Iron + 1 Obsidian

Material Trait: Bountiful - Mining raw materials has chance to drop extra nuggets/shards.

Alumite Items

Manyullyn

Made with: Cobalt + Ardite

Extra Notes: High attack damage.

Manyullyn Items

Pattern

Pattern Recipe

Materials and You

The guidebook for this module. Has 37 pages.

Materials and You Recipe

Crafting Station

A Tinkers' Style Crafting Table.

Crafting Station Recipe

Tool Handles

All your tools use wooden handles, craftable on just a crafting table.

However, a tough handle is used for broader tools.

Tool Handle Recipe

Tough Tool Handle Recipe

Part Builder

This is a table required for making parts for tools (other than tool handles).

All you'd need are a few patterns and the tool material you want to use.

Part Builder Recipe

Tinker Station

This is a table used to combine the parts to make your tools.

Tinker Station Recipe

Repairing

A tool will lose durability after use, so luckily you can repair it whenever in an anvil, using the head material.

However, if you are unfortunate enough for it to break, you can still repair it as you get a broken variant of it, but you will need a Repair Station.

Note: All enchants will be lost if a tool breaks.

Repair Station Recipe

Tinker's Forge

This block is an upgraded Tinker Station, which allows you to make more advanced tools.

Tinker's Forge Recipe

Tinker's Forges: Screenshot

Arsenal Module: Tools

Pickaxe

"A precise mining tool, effective on stone and ores."

Pickaxe Recipe

Shovel

"A precise digging tool, effective on dirt, sand, etc."

Shovel Recipe

Hatchet

"A basic chopping tool, effective on wood and leaves."

Hatchet Recipe

Mattock

"A versatile farming tool, effective on wood, dirt, etc."

Mattock Recipe

Broadsword

"A versatile sweeping weapon."

Broadsword Recipe

Longsword

"A offensive weapon, with a unique lunge mechanic."

Longsword Recipe

Rapier

"A special weapon, partly bypassing armor through quick strikes."

Rapier Recipe

Frying Pan

"A heavy weapon, inflicting knockback and bonk sounds."

Frying Pan Recipe

Hammer

"A broad mining tool, which can mine in a 3x3 area."
Requires a Tinker's Forge.

Hammer Recipe

Excavator

"A broad digging tool, which can mine in a 3x3 area."
Requires a Tinker's Forge.

Excavator Recipe

Broad Axe

"A broad chopping tool, which can mine in a 3x3 area."
Requires a Tinker's Forge.

Broad Axe Recipe

Cleaver

"A heavy offensive weapon, dealing powerful strikes."
Requires a Tinker's Forge.

Cleaver Recipe

Scythe

"A broad reaping tool, capable of sweeping mobs and moving crops."
Requires a Tinker's Forge.

Scythe Recipe

Shuriken

"A short ranged throwing weapon."
Requires a Tinker's Forge.

(Projectile model made possible by HaxTheCharizard)

Shuriken Recipe

Arsenal Module: Armor

Along with crafting tools, some new armors are now available to craft, providing unique abilities.

(More armor types may be added in the future, and current functionality may change).

Wooden Armor

Simply some bark scraps to protect yourself from the deadly environment.

No boots this time, pal.

Wooden Armor: Screenshot

Wooden Armor Recipes

Gladiator Armor

A bronze shell. Charge through danger with this heavy but powerful armor.

Gladiator Armor: Screenshot

Gladiator Armor Recipes

Vanguard Armor

Fly past mobs with this speedy and fashionable mix of cobalt and iron.

Vanguard Armor: Screenshot

Vanguard Armor Recipes

Samurai Armor

Manyullyn at its full potential. Blaze across the world in this fearsome padding!

Samurai Armor: Screenshot

Samurai Armor Recipes

Samurai is currently the only armor that requires a Tinker's Forge.

Smeltery Module

With this module active, metal tool parts are no longer craftable in the Part Builder, and require a Smeltery to progress.

Grout

This block is needed to make seared bricks and is crafted with clay, sand and gravel.

Grout Recipe

Seared Brick

This item is used to make Seared Bricks, or components for the smeltery.

Seared Brick Recipe

Mighty Smelting

The guidebook for this module. Has 15 pages.

Mighty Smelting Recipe

Seared Bricks

This is mainly a decorative block, and its appearance can be changed by placing it in the stonecutter.

Seared Bricks Recipe

Seared Tanks and Gauges

These are used to store lava and molten metals.

Seared Tank Recipe

Seared Gauge Recipe

Melter

Features:

  • Early Smeltery
  • Fuelled with coal
  • Fuel Capacity: 400mb
  • Fluid Capacity: 3 Ingots

Melter: Screenshot

What is "mb"?

"mb" stands for milli-buckets, so 1000mb = 1 bucket. This is used to measure how much fuel you have left.

For example, 1000mb is the required fuel to melt 10 ingots, so smelting an Iron Block will consume 900mb of fuel at once.

Casting

There are 2 ways of moving about your molten fluid:

Aluminium Cans

Holds one ingot worth of fluid per can (molten buckets hold 2 ingots worth).

Aluminium Cans Recipe

Seared Faucets

Instead of carrying about your fluid, you can directly pour it out from your melter.

Seared Faucets Recipe

Seared Channels

Instead of having your faucets tied to one place, you can use channels to pour fluid to your casting containers from as far away from the melter as you like!

Seared Channels Recipe

Seared Channels: Screenshot

Casting Table

This is vital for making metal tool parts and is essentially an upgraded part builder.

Casting Table Recipe

Sand Casts

Before you get access to gold, you can create disposable sand casts, that are single-use.

Sand Casts Recipe

Disposable Sand Casts Recipe

Gold Casts

These casts can be reused as much as you like!

Gold Casts Recipe

Both of these casts are used to shape molten fluid into the desired tool part.

Gold Casts Usage

Casting Basin

This is a much faster way of getting metal blocks than the casting table.

Casting Basin Recipe

Smeltery

Features:

  • 3x3x1 internal size
  • Gives 2 ingots per ore
  • Able to alloy
  • Fuelled with lava
  • Fuel Capacity: 1000mb
  • Fluid Capacity: 18 ingots

Smeltery Controller

The main component for a smeltery.

To make it, pour some molten aluminium on top of a Seared Heater, while in a Casting Basin.

Smeltery Controller Recipe

Model

Building a smeltery requires a 3x3 bottom with 1 to 3 block tall walls surrounding it.

Make sure to also place the controller in the center of the wall.

Activate it by either pouring lava directly into the controller or having a tank next to it.

Like the melter, interact with the material you want to smelt, and it will be added to the smeltery.

Smeltery Model: Screenshot 1

Smeltery Model: Screenshot 2

Seared Grate

To directly interact with the fluid and move it around, you can use grates with Aluminium Cans to take it wherever you like.

This allows you to rearrange layers of the smeltery with ease.

Seared Grate Recipe

Seared Grate: Screenshot

While fluids in the lower layers may look full, they may not be. The grates allow you to interact with fluids as if they were at the top of the pile!

How to use:

  • Interact with your bare hand to check how much fluid (out of 9 ingots) is stored on that layer.
  • Interact with Aluminium Cans to deposit or withdraw fluid from an existing layer (use the controller to add new fluid).
Gadgetry Module

Tinker's Gadgetry

The guidebook for this module. Has 12 pages.

Tinker's Gadgetry Recipe

Slime Islands

Across the ocean, you will find a small green island, home to slimes.

Slime Islands: Screenshot

Slime Sling and Slime Boots

A slime sling allows you to shoot yourself into the sky from blocks, as an essential method of travel.

Slime Boots script code provided by HaxTheCharizard.

Slime Sling Recipe

Slime Boots Recipe

Even more additions!

Drying Rack

This block is used to dry food and turn it into jerky or leather. It will take around 5 minutes for raw food to dry and around 8.5 minutes for cooked food to dry.

Drying Rack Recipe

Drying Racks: Screenshot

Barricades

This block can be stacked upon itself to create a sturdy barrier against enemies.

Barricades Recipe

Glowball

This placeable item allows you to light up floors, without the use of a torch.

Glowball Recipe

Punji Sticks

Transforming bamboo into deadly mob traps.

Punji Sticks Recipe

Brownstone

A fancy stone providing a slippery surface to run on.

Can be smelted and made into various other variants in the stonecutter.

Rough Brownstone Recipe

Vanilla Equipment Remover (Bonus Pack)

Find the game too easy?

This bonus pack removes the ability to craft any vanilla tools, weapons, and even armor.

While they can still be found as loot, this pack essentially forces you to rely on the tools and armour provided by the Arsenal module, to give you that extra challenge.

Worth the challenge? Try it out!

Updating from v2.0

If you have had the add-on beforehand in an existing world, it is important to know that not everything will remain in your game as it should.

For example:

  • All pre-existing tinkers tools will disappear from your inventory, due to them having new identifiers
  • Any renamed/removed parts will disappear from your inventory
  • All existing patterns are no longer needed, so will will disappear from your inventory
  • You may need to break and replace your Part Builder
  • Smeltery blocks may need breaking and replacing (mainly the Smeltery Controller, Casting Table and Seared Channels)
  • Remove any casts already placed in Casting Tables
  • Molten Buckets have been removed, so ensure to remove any stored fluid from buckets to avoid losing any fluid
  • Destroy any placed down Tinkers' Anvils, as they have changed into a 'Tinker's Forge' instead

If you do still want to keep your old worlds with Tinkers on them, you still can, just ensure you acknowledge the info above.

Ensure you have completed these steps before swapping to the newer version.

Terms of Use

  • Please don't redistribute this add-on or take credit for it as your own.
  • You can use my code to learn for your own add-ons.
  • This add-on is free to be used in any modpacks but please link to this page.

Applying to a world

To get access to all the features, make sure to tick these experimental boxes.

In addition, make sure to enable 1.21 Features, as tools, like the hammer, will not work correctly without it.

Required Experiments for Tinkers' Bedrock Addon

Original Permission

Permission from @Merdiwen

Recommended Packs

  • If you would like to see the durability of your tools, like the original Java mod, I would recommend to add a durability viewer resource pack onto your world too.
    • This Durability Viewer pack is somewhat old, yet still proves effective as of 1.20.80, so this one is recommended.
  • If you want to feel even closer to java, I would recommend Raiyon's Java Combat add-on, with most tools supporting attack cooldowns.
  • Natura: Regrown (as mentioned earlier) is a Nature companion for Tinkers' Bedrock, providing brand new tree types and more!
  • Greatly inspired by this add-on in my early dev days, Tinker's Legacy provides another completely unique system that also captures the vibes of Tinkers' Construct. This and Tinkers' Bedrock should have no compatibility issues and can be used together.

Final Note

Thank you for trying out this add-on. It is something I've worked on for a long time because this mod has been something I've always wanted to play on Bedrock Edition, and being able to adapt it into something brand new is amazing to me.

I will still continue to update this add-on and I will try to do my best in making this add-on as polished as ever!

I will make you proud, mDiyo!

If you find any bugs, please let me know on my discord and I'll do my best to fix them.

Updated on May 21

General:

  • Renamed to 'Tinkers' Bedrock'
  • New logo
  • Added mandatory 'Core' module (removing duplications between modules)
  • Added Aluminium Uses
    • Beams
    • Railings
    • Windows
    • Window Panes
    • Chequered Slabs
  • Chequered Aluminium is no longer 3D

Arsenal:

***AOE: Area of Effect (mining blocks in a 3x3 area)

  • Added Wooden Armor
  • Added Gladiator Armor (Full Set: Strength II, Slowness)
  • Added Vanguard Armor (Full Set: Speed)
  • Added Samurai Armor (Full Set: Resistance III)
  • Recoded tools
    • New identifiers
    • Tools mine everything they should
    • Compressed functions of AOE mining to only full blocks
    • Broad Axes break down each type of tree differently to adjust more to their shape
    • Broad tools mine blocks at different rates, depending on if the block can be AOE mined or not
    • Durability is consistent with each material (broad tools have double the original)
  • Added New Material Trait:
    • Bountiful (Alumite) - Raw materials drop extra fragments of themselves
  • Added Shards (non-metal nuggets)
  • Revamped Part Builder
    • Pattern types no longer needed
    • Each tool part is made with a specific shape + a pattern
    • Without the Smeltery Module, metal parts can be made here
  • Revamped tool recipes
    • Only 6 potential head parts now required for all tools (+Shards)
    • Added Plates
    • Only Wooden Tool Handles needed
  • Added Repair Station
    • Tools can be repaired after breaking, for cheaper than making a new one from scratch
  • Temporarily removed Beheading from Cleavers
  • Temporarily removed tool modifiers (redundant code, ready to replace with scripts in future)
  • Renamed Frypans to 'Frying Pans'
  • Renamed Tinker's Anvil to 'Tinker's Forge'
  • Updated Materials and You book to match new info
  • Fixed recipes with wood (removed tagged recipes due to recent errors on lower-end devices
  • 1.20.80 has automatically fixed issues with recipe unlocking

Smeltery:

***Smeltery code does now heavily rely around queued ticking, so only build one if necessary on mobile.

  • Controllers can now only be placed in the centre of smeltery walls (improves performance)
  • Compressed Controller code to a 1/3 of original size
  • Molten fluid variants are now merged into one block per material
  • Smelteries now can have multiple layers (up to 3)
    • Alloying now requires at least 2 layers (in the correct ratio)
  • Smelteries can melt more resources than ever!
  • Added Seared Grates
  • Seared Glass now connects vertically
  • Each molten fluid type is merged into a block each
  • Retextured Gold Casts
  • Removed Molten Buckets
  • Fixed Seared Channels
  • Updated Mighty Smelting book to match new info

Gadgetry:

  • Fixed food bugs
  • Fixed Slime Boots (Script provided by HaxTheCharizard)
v2.0 / January 12 / Old Update

General Changes:

  • Separated the pack into modules (better performance)
  • Added Aluminium
  • Improved angling of guidebooks
  • Added Strat's Book Stand
  • Fixed Ore Generation
  • Fixed Structure Generation
  • Fixed block rendering in inventory

Tools:

  • Added customisability to Crafting Stations
  • Merged Stencil Table with Part Builder
  • Adjusted workstation recipes
  • Added Natura Compatibility with workstations
  • Added Bronze Tools
    • Dense Trait - Last 40% durability has 50% chance not to break
  • Added Alumite Tools
  • Added Momentum Trait to Cobalt Tools
    • You mine faster when mining multiple blocks in a row
  • The Tasty Trait on Pig Iron tools now gives a consistent output (45 durability, 3 hunger)
  • All of a Rapier's attack damage now pierces through armour
  • Optimised AOE functions
  • Redesigned Ardite tool textures (Tomanex)
  • Redesigned Frying Pan textures (Tomanex)
  • Added textures for Beheading and Necrotic modifiers (Tomanex)
  • Added extra information to tool parts

Lite Tools:

  • Modifiers are removed
  • Tools are enchantable instead

Smeltery:

  • Added Tinkers' Smeltery guidebook
  • Added Molten Bronze
  • Added Molten Alumite
  • Added Sand Casts
  • Added Casting Channels
  • Recoded Faucets to decrement 1 fluid every 10 ticks
  • Added automatic pouring for Seared Faucets
  • Redesigned Smeltery Controller to use Aluminium
  • Smeltery Controller recipe changed to require Seared Melter
  • Redesigned Seared Drain to use Aluminium
  • Added Aluminium Cans to replace Copper Cans
  • Alloying is now only possible with cans
  • Alloying now requires consistent amounts of fluid
  • Molten Fluid can now be poured directly into the Smeltery Controller
  • Smeltery Controllers can now be placed in the middle of a smeltery wall
  • Seared Tanks can now be filled with Aluminium Cans
  • Up to 2 Seared Tanks can power the Smeltery
  • Improved Slab Functionality
  • Added Seared Brick Stairs
  • Changed Seared Faucets to Seared Taps under en_GB

Gadgetry:

  • Added Tinkers' Gadgetry guidebook
  • Added Slime Islands
  • Removed Slime Patches
  • Added Natura Compatibility with gadgets
  • Barricades now revert to a previous stage when broken
  • Added Blood Blocks
  • Redesigned Brownstone (Tomanex)
Download links
Tinkers_Bedrock_v2.1[mcaddon, 2.14 Mb]
Tinkers_Bedrock_v2.1[zip, 2.14 Mb]
Strats_Equipment_Remover[mcpack, 26.32 Kb]
Supported versions
1.20.80
Tags
3 173
4 comments
  1.  profile avatarMrPop profile avatar MrPop
    Lol the offical one is on the marketplace.
  2. I donโ€™t see anything in the change log about flaming swords. Are they not actually being added?
  3. Does this work with the UI resource pack?
    1. From the old version